summaryrefslogtreecommitdiff
path: root/src/xtra2.c
diff options
context:
space:
mode:
authorBardur Arantsson <bardur@scientician.net>2013-06-29 06:18:05 +0200
committerBardur Arantsson <bardur@scientician.net>2013-06-29 06:39:27 +0200
commit966ae460fcde74c5e33782c829b732c9bd4c2821 (patch)
treed47c044e7c90e34c684019e052c7b4a4bff7760d /src/xtra2.c
parent10c35c2542895ff7064208614c0a67e14d146df9 (diff)
Remove unused chaos patron code
Diffstat (limited to 'src/xtra2.c')
-rw-r--r--src/xtra2.c439
1 files changed, 0 insertions, 439 deletions
diff --git a/src/xtra2.c b/src/xtra2.c
index ef753b3a..6f86b5f7 100644
--- a/src/xtra2.c
+++ b/src/xtra2.c
@@ -1975,7 +1975,6 @@ bool_ set_food(int v)
void check_experience(void)
{
int gained = 0;
- bool_ level_reward = FALSE;
bool_ level_corruption = FALSE;
@@ -2086,12 +2085,6 @@ void check_experience(void)
/* Handle stuff */
handle_stuff();
- if (level_reward)
- {
- gain_level_reward(0);
- level_reward = FALSE;
- }
-
if (level_corruption)
{
msg_print("You feel different...");
@@ -5284,438 +5277,6 @@ bool_ get_rep_dir(int *dp)
}
-int get_chaos_patron(void)
-{
- return (((p_ptr->age) + (p_ptr->sc)) % MAX_PATRON);
-}
-
-
-void gain_level_reward(int chosen_reward)
-{
- object_type *q_ptr;
- object_type forge;
- char wrath_reason[32] = "";
- int nasty_chance = 6;
- int dummy = 0, dummy2 = 0;
- int type, effect;
-
-
- if (p_ptr->lev == 13) nasty_chance = 2;
- else if (!(p_ptr->lev % 13)) nasty_chance = 3;
- else if (!(p_ptr->lev % 14)) nasty_chance = 12;
-
- if (randint(nasty_chance) == 1)
- type = randint(20); /* Allow the 'nasty' effects */
- else
- type = randint(15) + 5; /* Or disallow them */
-
- if (type < 1) type = 1;
- if (type > 20) type = 20;
- type--;
-
-
- sprintf(wrath_reason, "the Wrath of %s",
- chaos_patrons[p_ptr->chaos_patron]);
-
- effect = chaos_rewards[p_ptr->chaos_patron][type];
-
- if ((randint(6) == 1) && !chosen_reward)
- {
- msg_format("%^s rewards you with a corruption!",
- chaos_patrons[p_ptr->chaos_patron]);
- gain_random_corruption();
- return;
- }
-
- switch (chosen_reward ? chosen_reward : effect)
- {
- case REW_POLY_SLF :
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Thou needst a new form, mortal!'");
- do_poly_self();
- break;
-
- case REW_GAIN_EXP:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Well done, mortal! Lead on!'");
- if (p_ptr->exp < PY_MAX_EXP)
- {
- s32b ee = (p_ptr->exp / 2) + 10;
- if (ee > 100000L) ee = 100000L;
- msg_print("You feel more experienced.");
- gain_exp(ee);
- }
- break;
-
- case REW_LOSE_EXP:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Thou didst not deserve that, slave.'");
- lose_exp(p_ptr->exp / 6);
- break;
-
- case REW_GOOD_OBJ:
- msg_format("The voice of %s whispers:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Use my gift wisely.'");
- acquirement(p_ptr->py, p_ptr->px, 1, FALSE, FALSE);
- break;
-
- case REW_GREA_OBJ:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Use my gift wisely.'");
- acquirement(p_ptr->py, p_ptr->px, 1, TRUE, FALSE);
- break;
-
- case REW_CHAOS_WP:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Thy deed hath earned thee a worthy blade.'");
- /* Get local object */
- q_ptr = &forge;
- dummy = TV_SWORD;
- switch (randint(p_ptr->lev))
- {
- case 0:
- case 1:
- dummy2 = SV_DAGGER;
- break;
- case 2:
- case 3:
- dummy2 = SV_MAIN_GAUCHE;
- break;
- case 4:
- case 5:
- case 6:
- dummy2 = SV_RAPIER;
- break;
- case 7:
- case 8:
- dummy2 = SV_SMALL_SWORD;
- break;
- case 9:
- case 10:
- dummy2 = SV_BASILLARD;
- break;
- case 11:
- case 12:
- case 13:
- dummy2 = SV_SHORT_SWORD;
- break;
- case 14:
- case 15:
- dummy2 = SV_SABRE;
- break;
- case 16:
- case 17:
- dummy2 = SV_CUTLASS;
- break;
- case 18:
- case 19:
- dummy2 = SV_KHOPESH;
- break;
- case 20:
- dummy2 = SV_TULWAR;
- break;
- case 21:
- dummy2 = SV_BROAD_SWORD;
- break;
- case 22:
- case 23:
- dummy2 = SV_LONG_SWORD;
- break;
- case 24:
- case 25:
- dummy2 = SV_SCIMITAR;
- break;
- case 26:
- case 27:
- dummy2 = SV_KATANA;
- break;
- case 28:
- case 29:
- dummy2 = SV_BASTARD_SWORD;
- break;
- case 30:
- dummy2 = SV_GREAT_SCIMITAR;
- break;
- case 31:
- dummy2 = SV_CLAYMORE;
- break;
- case 32:
- dummy2 = SV_ESPADON;
- break;
- case 33:
- dummy2 = SV_TWO_HANDED_SWORD;
- break;
- case 34:
- dummy2 = SV_FLAMBERGE;
- break;
- case 35:
- case 36:
- dummy2 = SV_EXECUTIONERS_SWORD;
- break;
- case 37:
- dummy2 = SV_ZWEIHANDER;
- break;
- default:
- dummy2 = SV_BLADE_OF_CHAOS;
- }
-
- object_prep(q_ptr, lookup_kind(dummy, dummy2));
- q_ptr->to_h = 3 + (randint(dun_level)) % 10;
- q_ptr->to_d = 3 + (randint(dun_level)) % 10;
- random_resistance(q_ptr, FALSE, (randint(34) + 4));
- q_ptr->name2 = EGO_CHAOTIC;
-
- /* Apply the ego */
- apply_magic(q_ptr, dun_level, FALSE, FALSE, FALSE);
-
- /* Drop it in the dungeon */
- drop_near(q_ptr, -1, p_ptr->py, p_ptr->px);
- break;
-
- case REW_GOOD_OBS:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Thy deed hath earned thee a worthy reward.'");
- acquirement(p_ptr->py, p_ptr->px, randint(2) + 1, FALSE, FALSE);
- break;
-
- case REW_GREA_OBS:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Behold, mortal, how generously I reward thy loyalty.'");
- acquirement(p_ptr->py, p_ptr->px, randint(2) + 1, TRUE, FALSE);
- break;
-
- case REW_TY_CURSE:
- msg_format("The voice of %s thunders:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Thou art growing arrogant, mortal.'");
- activate_ty_curse();
- break;
-
- case REW_SUMMON_M:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'My pets, destroy the arrogant mortal!'");
- for (dummy = 0; dummy < randint(5) + 1; dummy++)
- {
- (void)summon_specific(p_ptr->py, p_ptr->px, dun_level, 0);
- }
- break;
-
- case REW_H_SUMMON:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Thou needst worthier opponents!'");
- activate_hi_summon();
- break;
-
- case REW_DO_HAVOC:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Death and destruction! This pleaseth me!'");
- call_chaos();
- break;
-
- case REW_GAIN_ABL:
- msg_format("The voice of %s rings out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Stay, mortal, and let me mold thee.'");
- if ((randint(3) == 1) &&
- !(chaos_stats[p_ptr->chaos_patron] < 0))
- do_inc_stat(chaos_stats[p_ptr->chaos_patron]);
- else
- do_inc_stat(randint(6) - 1);
- break;
-
- case REW_LOSE_ABL:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'I grow tired of thee, mortal.'");
- if ((randint(3) == 1) &&
- !(chaos_stats[p_ptr->chaos_patron] < 0))
- do_dec_stat(chaos_stats[p_ptr->chaos_patron], STAT_DEC_NORMAL);
- else
- (void)do_dec_stat(randint(6) - 1, STAT_DEC_NORMAL);
- break;
-
- case REW_RUIN_ABL:
- msg_format("The voice of %s thunders:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Thou needst a lesson in humility, mortal!'");
- msg_print("You feel less powerful!");
- for (dummy = 0; dummy < 6; dummy++)
- {
- (void)dec_stat(dummy, 10 + randint(15), TRUE);
- }
- break;
-
- case REW_POLY_WND:
- msg_format("You feel the power of %s touch you.",
- chaos_patrons[p_ptr->chaos_patron]);
- do_poly_wounds();
- break;
-
- case REW_AUGM_ABL:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Receive this modest gift from me!'");
- for (dummy = 0; dummy < 6; dummy++)
- {
- (void) do_inc_stat(dummy);
- }
- break;
-
- case REW_HURT_LOT:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Suffer, pathetic fool!'");
- fire_ball(GF_DISINTEGRATE, 0, (p_ptr->lev * 4), 4);
- take_hit(p_ptr->lev * 4, wrath_reason);
- break;
-
- case REW_HEAL_FUL:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Rise, my servant!'");
- restore_level();
- (void)set_poisoned(0);
- (void)set_blind(0);
- (void)set_confused(0);
- (void)set_image(0);
- (void)set_stun(0);
- (void)set_cut(0);
- hp_player(5000);
- for (dummy = 0; dummy < 6; dummy++)
- {
- (void) do_res_stat(dummy, TRUE);
- }
- break;
-
- case REW_CURSE_WP:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Thou reliest too much on thy weapon.'");
- (void)curse_weapon();
- break;
-
- case REW_CURSE_AR:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Thou reliest too much on thine equipment.'");
- (void)curse_armor();
- break;
-
- case REW_PISS_OFF:
- msg_format("The voice of %s whispers:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Now thou shalt pay for annoying me.'");
- switch (randint(4))
- {
- case 1:
- activate_ty_curse();
- break;
- case 2:
- activate_hi_summon();
- break;
- case 3:
- if (randint(2) == 1) (void)curse_weapon();
- else (void)curse_armor();
- break;
- default:
- for (dummy = 0; dummy < 6; dummy++)
- {
- (void) dec_stat(dummy, 10 + randint(15), TRUE);
- }
- break;
- }
- break;
-
- case REW_WRATH:
- msg_format("The voice of %s thunders:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Die, mortal!'");
- take_hit(p_ptr->lev * 4, wrath_reason);
- for (dummy = 0; dummy < 6; dummy++)
- {
- (void) dec_stat(dummy, 10 + randint(15), FALSE);
- }
- activate_hi_summon();
- activate_ty_curse();
- if (randint(2) == 1) (void)curse_weapon();
- if (randint(2) == 1) (void)curse_armor();
- break;
-
- case REW_DESTRUCT:
- /* Prevent destruction of quest levels and town */
- if (!is_quest(dun_level) && dun_level)
- {
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Death and destruction! This pleaseth me!'");
- destroy_area(p_ptr->py, p_ptr->px, 25, TRUE, FALSE);
- }
- break;
-
- case REW_GENOCIDE:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Let me relieve thee of thine oppressors!'");
- (void) genocide(FALSE);
- break;
-
- case REW_MASS_GEN:
- msg_format("The voice of %s booms out:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_print("'Let me relieve thee of thine oppressors!'");
- (void) mass_genocide(FALSE);
- break;
-
- case REW_DISPEL_C:
- msg_format("You can feel the power of %s assault your enemies!",
- chaos_patrons[p_ptr->chaos_patron]);
- (void) dispel_monsters(p_ptr->lev * 4);
- break;
-
- case REW_IGNORE:
- msg_format("%s ignores you.",
- chaos_patrons[p_ptr->chaos_patron]);
- break;
-
- case REW_SER_DEMO:
- msg_format("%s rewards you with a demonic servant!", chaos_patrons[p_ptr->chaos_patron]);
- if (!(summon_specific_friendly(p_ptr->py, p_ptr->px, dun_level, SUMMON_DEMON, FALSE)))
- msg_print("Nobody ever turns up...");
- break;
-
- case REW_SER_MONS:
- msg_format("%s rewards you with a servant!", chaos_patrons[p_ptr->chaos_patron]);
- if (!(summon_specific_friendly(p_ptr->py, p_ptr->px, dun_level, SUMMON_NO_UNIQUES, FALSE)))
- msg_print("Nobody ever turns up...");
- break;
-
- case REW_SER_UNDE:
- msg_format("%s rewards you with an undead servant!", chaos_patrons[p_ptr->chaos_patron]);
- if (!(summon_specific_friendly(p_ptr->py, p_ptr->px, dun_level, SUMMON_UNDEAD, FALSE)))
- msg_print("Nobody ever turns up...");
- break;
-
- default:
- msg_format("The voice of %s stammers:",
- chaos_patrons[p_ptr->chaos_patron]);
- msg_format("'Uh... uh... the answer's %d/%d, what's the question?'", type,
- effect );
- break;
- }
-}
-
-
/*
* old -- from PsiAngband.
*/