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authorBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:13 +0200
committerBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:13 +0200
commit8dbbe9d1fcf29c57a2afc436fcde5150131adca4 (patch)
tree5ff6e7fd1d4a75f72a879ab5119f366392b3bfaa /src
parenta7ead32f2066fe12dd2154800f480247dc6d7c6c (diff)
Clean up loadsave.cc
Diffstat (limited to 'src')
-rw-r--r--src/loadsave.cc1745
1 files changed, 865 insertions, 880 deletions
diff --git a/src/loadsave.cc b/src/loadsave.cc
index 8d63abf9..d4cf63ff 100644
--- a/src/loadsave.cc
+++ b/src/loadsave.cc
@@ -171,36 +171,6 @@ static void do_s32b(s32b *ip, ls_flag_t flag)
do_u32b((u32b *)ip, flag);
}
-/*
- * Do object memory and similar stuff
- */
-static void do_xtra(int k_idx, ls_flag_t flag)
-{
- byte tmp8u = 0;
- object_kind *k_ptr = &k_info[k_idx];
-
- switch(flag)
- {
- case ls_flag_t::SAVE:
- {
- if (k_ptr->aware) tmp8u |= 0x01;
- if (k_ptr->tried) tmp8u |= 0x02;
- if (k_ptr->artifact) tmp8u |= 0x80;
-
- do_byte(&tmp8u, flag);
- return;
- }
- case ls_flag_t::LOAD:
- {
- do_byte(&tmp8u, flag);
- k_ptr->aware = ((tmp8u & 0x01) ? TRUE : FALSE);
- k_ptr->tried = ((tmp8u & 0x02) ? TRUE : FALSE);
- k_ptr->artifact = ((tmp8u & 0x80) ? TRUE : FALSE);
- return;
- }
- }
-}
-
static void save_string(const char *str)
{
while (*str)
@@ -266,15 +236,8 @@ template<std::size_t Tiers> void do_flag_set(flag_set<Tiers> *flags, ls_flag_t f
} // namespace (anonymous)
-/*
- * Load/Save quick start data
- */
static void do_quick_start(ls_flag_t flag)
{
- s16b tmp16s;
- u32b tmp32u;
- int i;
-
do_s16b(&previous_char.race, flag);
do_s16b(&previous_char.rmod, flag);
do_s16b(&previous_char.pclass, flag);
@@ -284,14 +247,18 @@ static void do_quick_start(ls_flag_t flag)
do_s32b(&previous_char.grace, flag);
do_s32b(&previous_char.au, flag);
- for (i = 0; i < 6; i++) do_s16b(&(previous_char.stat[i]), flag);
+ for (std::size_t i = 0; i < 6; i++)
+ {
+ do_s16b(&(previous_char.stat[i]), flag);
+ }
do_s16b(&previous_char.luck, flag);
- do_s16b(&tmp16s, flag);
- do_u32b(&tmp32u, flag);
- do_byte((byte*)&previous_char.quick_ok, flag);
+ do_bool(&previous_char.quick_ok, flag);
- for (i = 0; i < 4; i++) do_string(previous_char.history[i], 60, flag);
+ for (std::size_t i = 0; i < 4; i++)
+ {
+ do_string(previous_char.history[i], 60, flag);
+ }
}
/*
@@ -325,7 +292,7 @@ static void do_subrace(ls_flag_t flag)
set_subrace_description(sr_ptr, buf);
}
- do_byte((byte*)&sr_ptr->place, flag);
+ do_bool(&sr_ptr->place, flag);
for (i = 0; i < 6; i++)
do_s16b(&sr_ptr->r_adj[i], flag);
@@ -348,10 +315,14 @@ static void do_subrace(ls_flag_t flag)
do_byte((byte*)&sr_ptr->infra, flag);
for (i = 0; i < 4; i++)
+ {
do_s16b(&sr_ptr->powers[i], flag);
+ }
for (i = 0; i < BODY_MAX; i++)
+ {
do_byte((byte*)&sr_ptr->body_parts[i], flag);
+ }
do_flag_set(&sr_ptr->flags, flag);
@@ -388,7 +359,7 @@ static void do_spells(int i, ls_flag_t flag)
do_byte(&s_ptr->dam_sides, flag);
do_byte(&s_ptr->dam_dice, flag);
do_byte(&s_ptr->level, flag);
- do_byte((byte*)&s_ptr->untried, flag);
+ do_bool(&s_ptr->untried, flag);
}
@@ -412,86 +383,57 @@ static void note(cptr msg)
}
-static void skip_ver_byte(u32b version, ls_flag_t flag)
-/* Reads and discards a byte if the savefile is as old as/older than version */
-{
- if ((flag == ls_flag_t::LOAD) && (vernum <= version))
- {
- byte forget;
- do_byte(&forget, flag);
- }
- return;
-}
-
-static void do_ver_s16b(s16b *v, u32b version, s16b defval, ls_flag_t flag)
-{
- if ((flag == ls_flag_t::LOAD) && (vernum < version))
- {
- *v = defval;
- return;
- }
- do_s16b(v, flag);
-}
-
/*
* Misc. other data
*/
static char loaded_game_module[80];
static bool_ do_extra(ls_flag_t flag)
{
- int i, j;
- byte tmp8u = 0;
- s16b tmp16s = 0;
- u32b tmp32u = 0;
- s32b tmp32s = 0;
- u16b tmp16b = 0;
- u32b dummy32u = 0;
-
do_string(player_name, 32, flag);
do_string(died_from, 80, flag);
- for (i = 0; i < 4; i++)
+ for (std::size_t i = 0; i < 4; i++)
{
do_string(history[i], 60, flag);
}
/* Handle the special levels info */
- if (flag == ls_flag_t::SAVE)
{
- tmp8u = max_d_idx;
- tmp16s = MAX_DUNGEON_DEPTH;
- }
- do_byte(&tmp8u, flag);
+ byte tmp8u = max_d_idx;
+ u16b tmp16u = MAX_DUNGEON_DEPTH;
- if (flag == ls_flag_t::LOAD)
- {
- if (tmp8u > max_d_idx)
+ do_byte(&tmp8u, flag);
+
+ if (flag == ls_flag_t::LOAD)
{
- note(format("Too many (%d) dungeon types!", tmp8u));
+ if (tmp8u > max_d_idx)
+ {
+ note(format("Too many dungeon types!", static_cast<int>(tmp8u)));
+ }
}
- }
- do_s16b(&tmp16s, flag);
+ do_u16b(&tmp16u, flag);
- if (flag == ls_flag_t::LOAD)
- {
- if (tmp16s > MAX_DUNGEON_DEPTH)
+ if (flag == ls_flag_t::LOAD)
{
- note(format("Too many (%d) max level by dungeon type!", tmp16s));
+ if (tmp16u > MAX_DUNGEON_DEPTH)
+ {
+ note(format("Too many (%d) max level by dungeon type!", static_cast<int>(tmp16u)));
+ }
}
- }
- /* Load the special levels history */
- for (i = 0; i < tmp8u; i++)
- {
- for (j = 0; j < tmp16s; j++)
+ /* Load the special levels history */
+ for (std::size_t i = 0; i < tmp8u; i++)
{
- do_byte((byte*)&special_lvl[j][i], flag);
+ for (std::size_t j = 0; j < tmp16u; j++)
+ {
+ do_bool(&special_lvl[j][i], flag);
+ }
}
}
- do_byte((byte*)&generate_special_feeling, flag);
+ do_bool(&generate_special_feeling, flag);
/* Load the quick start data */
do_quick_start(flag);
@@ -505,68 +447,81 @@ static bool_ do_extra(ls_flag_t flag)
do_byte(&p_ptr->pracem, flag);
do_byte(&p_ptr->pclass, flag);
do_byte(&p_ptr->pspec, flag);
- do_u16b(&tmp16b, flag);
- do_u16b(&tmp16b, flag);
do_byte(&p_ptr->mimic_form, flag);
do_s16b(&p_ptr->mimic_level, flag);
- if (flag == ls_flag_t::SAVE) tmp8u = 0;
do_byte(&p_ptr->hitdie, flag);
do_u16b(&p_ptr->expfact, flag);
/* Dump the stats (maximum and current) */
- for (i = 0; i < 6; ++i) do_s16b(&p_ptr->stat_max[i], flag);
- for (i = 0; i < 6; ++i) do_s16b(&p_ptr->stat_cur[i], flag);
- for (i = 0; i < 6; ++i) do_s16b(&p_ptr->stat_cnt[i], flag);
- for (i = 0; i < 6; ++i) do_s16b(&p_ptr->stat_los[i], flag);
+ for (std::size_t i = 0; i < 6; ++i) do_s16b(&p_ptr->stat_max[i], flag);
+ for (std::size_t i = 0; i < 6; ++i) do_s16b(&p_ptr->stat_cur[i], flag);
+ for (std::size_t i = 0; i < 6; ++i) do_s16b(&p_ptr->stat_cnt[i], flag);
+ for (std::size_t i = 0; i < 6; ++i) do_s16b(&p_ptr->stat_los[i], flag);
- /* Dump the skills */
- do_s16b(&p_ptr->skill_points, flag);
- do_s16b(&p_ptr->skill_last_level, flag);
- do_s16b(&p_ptr->melee_style, flag);
- do_s16b(&p_ptr->use_piercing_shots, flag);
+ // Skills
+ {
+ do_s16b(&p_ptr->skill_points, flag);
+ do_s16b(&p_ptr->skill_last_level, flag);
+ do_s16b(&p_ptr->melee_style, flag);
+ do_s16b(&p_ptr->use_piercing_shots, flag);
- tmp16s = MAX_SKILLS;
- do_s16b(&tmp16s, flag);
+ u16b tmp16u = MAX_SKILLS;
- if ((flag == ls_flag_t::LOAD) && (tmp16s > MAX_SKILLS))
- {
- quit("Too many skills");
- }
+ do_u16b(&tmp16u, flag);
- if (flag == ls_flag_t::SAVE) old_max_s_idx = max_s_idx;
- do_u16b(&old_max_s_idx, flag);
- for (i = 0; i < tmp16s; ++i)
- {
- if (i < old_max_s_idx)
+ if ((flag == ls_flag_t::LOAD) && (tmp16u > MAX_SKILLS))
{
- do_s32b(&s_info[i].value, flag);
- do_s32b(&s_info[i].mod, flag);
- do_byte((byte*)&s_info[i].dev, flag);
- do_byte((byte*)&s_info[i].hidden, flag);
+ quit("Too many skills");
}
- else
+
+ if (flag == ls_flag_t::SAVE)
{
- do_u32b(&tmp32u, flag);
- do_s16b(&tmp16s, flag);
- do_byte(&tmp8u, flag);
- do_byte(&tmp8u, flag);
+ old_max_s_idx = max_s_idx;
}
- }
-
- tmp16s = max_ab_idx;
- do_s16b(&tmp16s, flag);
+ do_u16b(&old_max_s_idx, flag);
- if ((flag == ls_flag_t::LOAD) && (tmp16s > max_ab_idx))
- {
- quit("Too many abilities");
+ for (std::size_t i = 0; i < tmp16u; i++)
+ {
+ if (i < old_max_s_idx)
+ {
+ do_s32b(&s_info[i].value, flag);
+ do_s32b(&s_info[i].mod, flag);
+ do_bool(&s_info[i].dev, flag);
+ do_bool(&s_info[i].hidden, flag);
+ }
+ else
+ {
+ // Skip extraneous entries
+ u32b tmp32u = 0;
+ s16b tmp16s = 0;
+ bool_ tmp8u = 0;
+ do_u32b(&tmp32u, flag);
+ do_s16b(&tmp16s, flag);
+ do_bool(&tmp8u, flag);
+ do_bool(&tmp8u, flag);
+ }
+ }
}
- for (i = 0; i < tmp16s; ++i)
+ // Abilities
{
- do_byte((byte*)&ab_info[i].acquired, flag);
+ u16b tmp16u = max_ab_idx;
+
+ do_u16b(&tmp16u, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (tmp16u > max_ab_idx))
+ {
+ quit("Too many abilities");
+ }
+
+ for (std::size_t i = 0; i < tmp16u; ++i)
+ {
+ do_bool(&ab_info[i].acquired, flag);
+ }
}
+ // Miscellaneous
do_s16b(&p_ptr->luck_base, flag);
do_s16b(&p_ptr->luck_max, flag);
@@ -580,47 +535,56 @@ static bool_ do_extra(ls_flag_t flag)
do_s16b(&p_ptr->town_num, flag); /* -KMW- */
/* Write arena and rewards information -KMW- */
- do_s16b(&tmp16s, flag);
- do_s16b(&tmp16s, flag);
do_s16b(&p_ptr->inside_quest, flag);
- do_byte(&tmp8u, flag);
/* Save/load spellbinder */
do_byte(&p_ptr->spellbinder_num, flag);
do_byte(&p_ptr->spellbinder_trigger, flag);
- for (i = 0; i < 4; i++)
- do_u32b(&p_ptr->spellbinder[i], flag);
-
-
- do_byte(&tmp8u, flag); /* tmp8u should be 0 at this point */
-
- if (flag == ls_flag_t::SAVE) tmp8u = MAX_PLOTS;
- do_byte(&tmp8u, flag);
-
- if ((flag == ls_flag_t::LOAD) && (tmp8u > MAX_PLOTS))
+ for (std::size_t i = 0; i < 4; i++)
{
- quit(format("Too many plots, %d %d", tmp8u, MAX_PLOTS));
+ do_u32b(&p_ptr->spellbinder[i], flag);
}
- for (i = 0; i < tmp8u; i++)
+ // Quests
{
- do_s16b(&plots[i], flag);
- }
+ byte tmp8u;
- if (flag == ls_flag_t::SAVE)
- {
- tmp8u = MAX_RANDOM_QUEST;
- }
- do_byte(&tmp8u, flag);
+ // Number of quests
+ if (flag == ls_flag_t::SAVE)
+ {
+ tmp8u = MAX_PLOTS;
+ }
+ do_byte(&tmp8u, flag);
+ if ((flag == ls_flag_t::LOAD) && (tmp8u > MAX_PLOTS))
+ {
+ quit(format("Too many plots, %d %d", tmp8u, MAX_PLOTS));
+ }
- if ((flag == ls_flag_t::LOAD) &&
- (tmp8u > MAX_RANDOM_QUEST)) quit("Too many random quests");
- for (i = 0; i < tmp8u; i++)
- {
- do_byte(&random_quests[i].type, flag);
- do_s16b(&random_quests[i].r_idx, flag);
- do_byte((byte*)&random_quests[i].done, flag);
+ // Quest status
+ for (std::size_t i = 0; i < tmp8u; i++)
+ {
+ do_s16b(&plots[i], flag);
+ }
+
+ // Number of random quests
+ if (flag == ls_flag_t::SAVE)
+ {
+ tmp8u = MAX_RANDOM_QUEST;
+ }
+ do_byte(&tmp8u, flag);
+ if ((flag == ls_flag_t::LOAD) && (tmp8u > MAX_RANDOM_QUEST))
+ {
+ quit("Too many random quests");
+ }
+
+ // Random quest data
+ for (std::size_t i = 0; i < tmp8u; i++)
+ {
+ do_byte(&random_quests[i].type, flag);
+ do_s16b(&random_quests[i].r_idx, flag);
+ do_bool(&random_quests[i].done, flag);
+ }
}
do_s16b(&p_ptr->oldpx, flag);
@@ -639,48 +603,48 @@ static bool_ do_extra(ls_flag_t flag)
do_s16b(&p_ptr->csp, flag);
do_u16b(&p_ptr->csp_frac, flag);
- /* XXX
- Here's where tank points were.
- Those who run the estate of you-know-who is really stupid.
- I'll never even consider reading her books now. -- neil */
- do_s16b(&tmp16s, flag);
- do_s16b(&tmp16s, flag);
- do_s16b(&tmp16s, flag);
- do_s16b(&tmp16s, flag);
-
/* Gods */
do_s32b(&p_ptr->grace, flag);
do_s32b(&p_ptr->grace_delay, flag);
- do_byte((byte*)&p_ptr->praying, flag);
+ do_bool(&p_ptr->praying, flag);
do_s16b(&p_ptr->melkor_sacrifice, flag);
do_byte(&p_ptr->pgod, flag);
- /* Max Player and Dungeon Levels */
do_s16b(&p_ptr->max_plv, flag);
- if (flag == ls_flag_t::SAVE)
- tmp8u = max_d_idx;
- do_byte(&tmp8u, flag);
- for (i = 0; i < tmp8u; i++)
+ // Max dungeon levels
{
- if (flag == ls_flag_t::SAVE)
- tmp16s = max_dlv[i];
- do_s16b(&tmp16s, flag);
- if ((flag == ls_flag_t::LOAD) && (i <= max_d_idx))
- max_dlv[i] = tmp16s;
+ byte tmp8u = max_d_idx;
+
+ do_byte(&tmp8u, flag);
+
+ for (std::size_t i = 0; i < tmp8u; i++)
+ {
+ s16b tmp16s = max_dlv[i];
+
+ do_s16b(&tmp16s, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (i <= max_d_idx))
+ {
+ max_dlv[i] = tmp16s;
+ }
+ }
}
+
/* Repair max player level??? */
if ((flag == ls_flag_t::LOAD) && (p_ptr->max_plv < p_ptr->lev))
+ {
p_ptr->max_plv = p_ptr->lev;
+ }
- do_byte((byte*)&(p_ptr->help.enabled), flag);
- for (i = 0; i < HELP_MAX; i++)
+ /* Help */
+ do_bool(&p_ptr->help.enabled, flag);
+ for (std::size_t i = 0; i < HELP_MAX; i++)
{
do_bool(&(p_ptr->help.activated[i]), flag);
}
/* More info */
- tmp16s = 0;
do_s16b(&p_ptr->blind, flag);
do_s16b(&p_ptr->paralyzed, flag);
do_s16b(&p_ptr->confused, flag);
@@ -742,69 +706,55 @@ static bool_ do_extra(ls_flag_t flag)
do_s16b(&p_ptr->tim_esp, flag);
do_s16b(&p_ptr->tim_wraith, flag);
do_s16b(&p_ptr->tim_ffall, flag);
- do_ver_s16b(&p_ptr->tim_fly, SAVEFILE_VERSION, 0, flag);
- do_s16b(&tmp16s, flag);
- do_ver_s16b(&p_ptr->tim_poison, SAVEFILE_VERSION, 0, flag);
- do_s16b(&tmp16s, flag);
+ do_s16b(&p_ptr->tim_fly, flag);
+ do_s16b(&p_ptr->tim_poison, flag);
do_s16b(&p_ptr->tim_invisible, flag);
do_s16b(&p_ptr->tim_inv_pow, flag);
do_s16b(&p_ptr->tim_mimic, flag);
do_s16b(&p_ptr->lightspeed, flag);
do_s16b(&p_ptr->tim_lite, flag);
- do_ver_s16b(&p_ptr->tim_regen, SAVEFILE_VERSION, 0, flag);
- do_ver_s16b(&p_ptr->tim_regen_pow, SAVEFILE_VERSION, 0, flag);
+ do_s16b(&p_ptr->tim_regen, flag);
+ do_s16b(&p_ptr->tim_regen_pow, flag);
do_s16b(&p_ptr->holy, flag);
- do_s16b(&tmp16s, flag);
- do_s16b(&tmp16s, flag);
do_s16b(&p_ptr->immov_cntr, flag);
do_s16b(&p_ptr->strike, flag);
- do_s16b(&tmp16s, flag);
do_s16b(&p_ptr->tim_reflect, flag);
- do_s16b(&tmp16s, flag);
do_s16b(&p_ptr->tim_deadly, flag);
do_s16b(&p_ptr->prob_travel, flag);
do_s16b(&p_ptr->disrupt_shield, flag);
do_s16b(&p_ptr->parasite, flag);
do_s16b(&p_ptr->parasite_r_idx, flag);
- do_s32b(&tmp32s, flag);
- do_s32b(&tmp32s, flag);
do_s16b(&p_ptr->absorb_soul, flag);
do_s32b(&p_ptr->inertia_controlled_spell, flag);
do_s16b(&p_ptr->last_rewarded_level, flag);
- do_s16b(&tmp16s, flag); /* compat */
-
- if (flag == ls_flag_t::SAVE) { tmp16s = CORRUPTIONS_MAX; }
- do_s16b(&tmp16s, flag);
- if (tmp16s > CORRUPTIONS_MAX) {
- quit("Too many corruptions");
- }
-
- for (i = 0; i < tmp16s; i++)
+ // Corruptions
{
- if (flag == ls_flag_t::SAVE)
- tmp8u = p_ptr->corruptions[i];
+ u16b tmp16u = CORRUPTIONS_MAX;
- do_byte(&tmp8u, flag);
+ do_u16b(&tmp16u, flag);
- if (flag == ls_flag_t::LOAD)
- p_ptr->corruptions[i] = tmp8u;
+ if (tmp16u > CORRUPTIONS_MAX)
+ {
+ quit("Too many corruptions");
+ }
+
+ for (std::size_t i = 0; i < tmp16u; i++)
+ {
+ do_bool(&p_ptr->corruptions[i], flag);
+ }
}
- do_byte((byte*)&p_ptr->corrupt_anti_teleport_stopped, flag);
+ do_bool(&p_ptr->corrupt_anti_teleport_stopped, flag);
do_byte(&p_ptr->confusing, flag);
- do_byte((byte*)&p_ptr->black_breath, flag);
- do_byte((byte*)&fate_flag, flag);
+ do_bool(&p_ptr->black_breath, flag);
+ do_bool(&fate_flag, flag);
do_byte(&p_ptr->searching, flag);
- do_byte(&tmp8u, flag);
do_byte(&p_ptr->preserve, flag);
do_byte(&p_ptr->special, flag);
- do_byte((byte*)&ambush_flag, flag);
+ do_bool(&ambush_flag, flag);
do_byte(&p_ptr->allow_one_death, flag);
- do_s16b(&tmp16s, flag);
-
- do_byte(&tmp8u, flag);
do_s16b(&no_breeds, flag);
do_s16b(&p_ptr->protgood, flag);
@@ -812,36 +762,32 @@ static bool_ do_extra(ls_flag_t flag)
/* Auxilliary variables */
do_u32b(&p_ptr->mimic_extra, flag);
do_u32b(&p_ptr->antimagic_extra, flag);
- do_u32b(&tmp32u, flag);
- do_u32b(&tmp32u, flag);
- do_u32b(&tmp32u, flag);
do_u32b(&p_ptr->music_extra, flag);
- do_u32b(&tmp32u, flag);
do_u32b(&p_ptr->necro_extra, flag);
do_u32b(&p_ptr->necro_extra2, flag);
- do_u32b(&tmp32u, flag);
- do_u32b(&tmp32u, flag);
- do_u32b(&tmp32u, flag);
- do_u32b(&tmp32u, flag);
- do_u32b(&tmp32u, flag);
- do_u32b(&tmp32u, flag);
- do_u32b(&tmp32u, flag);
-
do_u16b(&p_ptr->body_monster, flag);
- do_byte((byte*)&p_ptr->disembodied, flag);
+ do_bool(&p_ptr->disembodied, flag);
/* Are we in astral mode? */
- do_byte((byte*)&p_ptr->astral, flag);
+ do_bool(&p_ptr->astral, flag);
+
+ // Powers
+ {
+ u16b tmp16u = POWER_MAX;
- if (flag == ls_flag_t::SAVE) tmp16s = POWER_MAX;
- do_s16b(&tmp16s, flag);
- if ((flag == ls_flag_t::LOAD) && (tmp16s > POWER_MAX))
- note(format("Too many (%u) powers!", tmp16s));
- for (i = 0; i < POWER_MAX; i++)
- do_byte((byte*)&p_ptr->powers_mod[i], flag);
+ do_u16b(&tmp16u, flag);
- skip_ver_byte(100, flag);
+ if ((flag == ls_flag_t::LOAD) && (tmp16u != POWER_MAX))
+ {
+ quit("Too few/many powers!");
+ }
+
+ for (std::size_t i = 0; i < POWER_MAX; i++)
+ {
+ do_bool(&p_ptr->powers_mod[i], flag);
+ }
+ }
/* The tactic */
do_byte((byte*)&p_ptr->tactic, flag);
@@ -853,43 +799,38 @@ static bool_ do_extra(ls_flag_t flag)
do_s16b(&p_ptr->companion_killed, flag);
/* The fate */
- do_byte((byte*)&p_ptr->no_mortal, flag);
+ do_bool(&p_ptr->no_mortal, flag);
- /* The bounties -- kept only for load-compatibility with old savefiles. */
- for (i = 0; i < 24; i++) {
- tmp16s = 0; do_s16b(&tmp16s, flag);
- tmp16s = 0; do_s16b(&tmp16s, flag);
- }
- tmp32u = 0; do_u32b(&tmp32u, flag);
/* Spells */
- do_s16b(&spell_num, flag);
- for (i = 0; i < MAX_SPELLS; i++)
- do_spells(i, flag);
- do_s16b(&rune_num, flag);
- for (i = 0; i < MAX_RUNES; i++)
{
- do_string(rune_spells[i].name, 30, flag);
- do_s16b(&rune_spells[i].type, flag);
- do_s16b(&rune_spells[i].rune2, flag);
- do_s16b(&rune_spells[i].mana, flag);
+ do_s16b(&spell_num, flag);
+ for (std::size_t i = 0; i < MAX_SPELLS; i++)
+ {
+ do_spells(i, flag);
+ }
+
+ do_s16b(&rune_num, flag);
+
+ for (std::size_t i = 0; i < MAX_RUNES; i++)
+ {
+ do_string(rune_spells[i].name, 30, flag);
+ do_s16b(&rune_spells[i].type, flag);
+ do_s16b(&rune_spells[i].rune2, flag);
+ do_s16b(&rune_spells[i].mana, flag);
+ }
}
/* Load random seeds */
- do_u32b(&dummy32u, flag); /* Load-compatibility with old savefiles. */
do_u32b(&seed_flavor, flag); /* For consistent object flavors. */
- do_u32b(&dummy32u, flag); /* Load-compatibility with old savefiles. */
/* Special stuff */
- do_u16b(&tmp16b, flag); /* Dummy */
do_u16b(&total_winner, flag);
do_u16b(&has_won, flag);
do_u16b(&noscore, flag);
/* Write death */
- if (flag == ls_flag_t::SAVE) tmp8u = death;
- do_byte(&tmp8u, flag);
- if (flag == ls_flag_t::LOAD) death = tmp8u;
+ do_bool(&death, flag);
/* Incompatible module? */
if (flag == ls_flag_t::LOAD)
@@ -906,10 +847,8 @@ static bool_ do_extra(ls_flag_t flag)
}
}
- /* Write feeling */
- if (flag == ls_flag_t::SAVE) tmp8u = feeling;
- do_byte(&tmp8u, flag);
- if (flag == ls_flag_t::LOAD) feeling = tmp8u;
+ /* Level feeling */
+ do_s16b(&feeling, flag);
/* Turn of last "feeling" */
do_s32b(&old_turn, flag);
@@ -926,8 +865,6 @@ static bool_ do_extra(ls_flag_t flag)
*/
static void do_monster(monster_type *m_ptr, ls_flag_t flag)
{
- int i;
-
/* Read the monster race */
do_s16b(&m_ptr->r_idx, flag);
@@ -960,10 +897,13 @@ static void do_monster(monster_type *m_ptr, ls_flag_t flag)
do_s32b(&m_ptr->mflag, flag);
- if (flag == ls_flag_t::LOAD) m_ptr->mflag &= PERM_MFLAG_MASK;
+ if (flag == ls_flag_t::LOAD)
+ {
+ m_ptr->mflag &= PERM_MFLAG_MASK;
+ }
/* Attacks */
- for (i = 0; i < 4; i++)
+ for (std::size_t i = 0; i < 4; i++)
{
do_byte(&m_ptr->blow[i].method, flag);
do_byte(&m_ptr->blow[i].effect, flag);
@@ -1265,116 +1205,20 @@ static void do_grid(ls_flag_t flag)
}
}
-static void my_sentinel(const char *place, u16b value, ls_flag_t flag)
-/* This function lets us know exactly where a savefile is
- broken by reading/writing conveniently a sentinel at this
- spot */
+static bool do_objects(ls_flag_t flag, bool no_companions)
{
if (flag == ls_flag_t::SAVE)
{
- do_u16b(&value, flag);
- return;
- }
- if (flag == ls_flag_t::LOAD)
- {
- u16b found;
- do_u16b(&found, flag);
- if (found == value) /* All is good */
- return;
- /* All is bad */
- note(format("Savefile broken %s", place));
- return;
+ // Compact everything before saving
+ compact_objects(0);
+ compact_monsters(0);
}
- note(format("Impossible has occurred")); /* Programmer error */
- exit(0);
-}
+ u16b n_objects = o_max;
-
-/*
- * Handle dungeon
- *
- * The monsters/objects must be loaded in the same order
- * that they were stored, since the actual indexes matter.
- */
-static bool_ do_dungeon(ls_flag_t flag, bool_ no_companions)
-{
- cave_type *c_ptr;
-
- /* Read specific */
- u16b tmp16b = 0;
-
- my_sentinel("Before do_dungeon", 324, flag);
-
- /* Header info */
- do_s16b(&dun_level, flag);
- do_byte(&dungeon_type, flag);
- do_s16b(&num_repro, flag);
- do_s16b(&p_ptr->py, flag);
- do_s16b(&p_ptr->px, flag);
- do_s16b(&cur_hgt, flag);
- do_s16b(&cur_wid, flag);
- do_s16b(&max_panel_rows, flag);
- do_s16b(&max_panel_cols, flag);
-
- do_flag_set(&dungeon_flags, flag);
-
- /* Last teleportation */
- do_s16b(&last_teleportation_y, flag);
- do_s16b(&last_teleportation_y, flag);
-
- /* Spell effects */
- tmp16b = MAX_EFFECTS;
- do_u16b(&tmp16b, flag);
-
- if ((flag == ls_flag_t::LOAD) && (tmp16b > MAX_EFFECTS))
- {
- quit("Too many spell effects");
- }
-
- for (std::size_t i = 0; i < tmp16b; ++i)
- {
- do_s16b(&effects[i].type, flag);
- do_s16b(&effects[i].dam, flag);
- do_s16b(&effects[i].time, flag);
- do_u32b(&effects[i].flags, flag);
- do_s16b(&effects[i].cx, flag);
- do_s16b(&effects[i].cy, flag);
- do_s16b(&effects[i].rad, flag);
- }
-
- /* TO prevent bugs with evolving dungeons */
- for (std::size_t i = 0; i < 100; i++)
- {
- do_s16b(&floor_type[i], flag);
- do_s16b(&fill_type[i], flag);
- }
-
- if ((flag == ls_flag_t::LOAD) && (!dun_level && !p_ptr->inside_quest))
- {
- int xstart = 0;
- int ystart = 0;
- /* Init the wilderness */
- process_dungeon_file("w_info.txt", &ystart, &xstart, cur_hgt, cur_wid,
- TRUE, FALSE);
-
- /* Init the town */
- xstart = 0;
- ystart = 0;
- init_flags = 0;
- process_dungeon_file("t_info.txt", &ystart, &xstart, cur_hgt, cur_wid,
- TRUE, FALSE);
- }
-
- do_grid(flag);
-
- /*** Objects ***/
-
- if (flag == ls_flag_t::SAVE) compact_objects(0);
- if (flag == ls_flag_t::SAVE) compact_monsters(0);
if (flag == ls_flag_t::SAVE)
{
- tmp16b = o_max;
+ u16b tmp16u = n_objects;
if (no_companions)
{
@@ -1382,87 +1226,95 @@ static bool_ do_dungeon(ls_flag_t flag, bool_ no_companions)
{
object_type *o_ptr = &o_list[i];
- if (o_ptr->held_m_idx && (m_list[o_ptr->held_m_idx].status == MSTATUS_COMPANION)) tmp16b--;
+ if (o_ptr->held_m_idx && (m_list[o_ptr->held_m_idx].status == MSTATUS_COMPANION))
+ {
+ tmp16u--;
+ }
}
}
- /* Item count */
- do_u16b(&tmp16b, flag);
-
- tmp16b = o_max;
+ do_u16b(&tmp16u, flag);
}
else
- /* Read item count */
- do_u16b(&tmp16b, flag);
+ {
+ do_u16b(&n_objects, flag);
+ }
/* Verify maximum */
- if ((flag == ls_flag_t::LOAD) && (tmp16b > max_o_idx))
+ if ((flag == ls_flag_t::LOAD) && (n_objects > max_o_idx))
{
- note(format("Too many (%d) object entries!", tmp16b));
- return (FALSE);
+ note("Too many object entries!");
+ return false;
}
/* Dungeon items */
- for (int i = 1; i < tmp16b; i++)
+ if (flag == ls_flag_t::SAVE)
{
- int o_idx;
-
- object_type *o_ptr;
-
- if (flag == ls_flag_t::SAVE)
+ for (std::size_t i = 1; i < n_objects; i++)
{
- o_ptr = &o_list[i];
- /* Don't save objects held by companions when no_companions is set */
- if (no_companions && o_ptr->held_m_idx && (m_list[o_ptr->held_m_idx].status == MSTATUS_COMPANION)) continue;
+ auto o_ptr = &o_list[i];
+ // Skip objects held by companions when no_companions is set
+ if (no_companions && o_ptr->held_m_idx && (m_list[o_ptr->held_m_idx].status == MSTATUS_COMPANION))
+ {
+ continue;
+ }
do_item(o_ptr, ls_flag_t::SAVE);
- continue; /* Saving is easy */
}
- /* Until the end of the loop, this is all ls_flag_t::LOAD */
-
- /* Get a new record */
- o_idx = o_pop();
-
- /* Oops */
- if (i != o_idx)
+ }
+ else if (flag == ls_flag_t::LOAD)
+ {
+ for (int i = 1; i < n_objects; i++)
{
- note(format("Object allocation error (%d <> %d)", i, o_idx));
- return (FALSE);
- }
+ /* Get a new record */
+ int o_idx = o_pop();
+ /* Oops */
+ if (i != o_idx)
+ {
+ note(format("Object allocation error (%d <> %d)", i, o_idx));
+ return false;
+ }
- /* Acquire place */
- o_ptr = &o_list[o_idx];
+ /* Acquire place */
+ auto o_ptr = &o_list[o_idx];
- /* Read the item */
- do_item(o_ptr, ls_flag_t::LOAD);
+ /* Read the item */
+ do_item(o_ptr, ls_flag_t::LOAD);
- /* Monster */
- if (o_ptr->held_m_idx)
- {
/* Monster */
- monster_type *m_ptr = &m_list[o_ptr->held_m_idx];
+ if (o_ptr->held_m_idx)
+ {
+ /* Monster */
+ monster_type *m_ptr = &m_list[o_ptr->held_m_idx];
- /* Place the object */
- m_ptr->hold_o_idxs.push_back(o_idx);
- }
+ /* Place the object */
+ m_ptr->hold_o_idxs.push_back(o_idx);
+ }
- /* Dungeon */
- else
- {
- /* Access the item location */
- c_ptr = &cave[o_ptr->iy][o_ptr->ix];
+ /* Dungeon */
+ else
+ {
+ /* Access the item location */
+ auto c_ptr = &cave[o_ptr->iy][o_ptr->ix];
- /* Place the object */
- c_ptr->o_idxs.push_back(o_idx);
+ /* Place the object */
+ c_ptr->o_idxs.push_back(o_idx);
+ }
}
}
- /*** Monsters ***/
+ return true;
+}
+
+
+static bool do_monsters(ls_flag_t flag, bool no_companions)
+{
+ u16b n_monsters = m_max;
if (flag == ls_flag_t::SAVE)
{
- tmp16b = m_max;
+ u16b tmp16u = m_max;
if (no_companions)
{
@@ -1470,99 +1322,187 @@ static bool_ do_dungeon(ls_flag_t flag, bool_ no_companions)
{
monster_type *m_ptr = &m_list[i];
- if (m_ptr->status == MSTATUS_COMPANION) tmp16b--;
+ if (m_ptr->status == MSTATUS_COMPANION)
+ {
+ tmp16u--;
+ }
}
}
- /* Write the monster count */
- do_u16b(&tmp16b, flag);
-
- tmp16b = m_max;
+ do_u16b(&tmp16u, flag);
}
else
- /* Read the monster count */
- do_u16b(&tmp16b, flag);
+ {
+ do_u16b(&n_monsters, flag);
+ }
/* Validate */
- if ((flag == ls_flag_t::LOAD) && (tmp16b > max_m_idx))
+ if ((flag == ls_flag_t::LOAD) && (n_monsters > max_m_idx))
{
- note(format("Too many (%d) monster entries!", tmp16b));
- return (FALSE);
+ note("Too many monster entries!");
+ return false;
}
- /* Read the monsters */
- for (int i = 1; i < tmp16b; i++)
- {
- int m_idx;
- monster_type *m_ptr;
- monster_race *r_ptr;
+ /* Load/save the monsters */
- if (flag == ls_flag_t::SAVE)
+ if (flag == ls_flag_t::SAVE)
+ {
+ for (std::size_t i = 1; i < n_monsters; i++)
{
- m_ptr = &m_list[i];
+ auto m_ptr = &m_list[i];
- /* Don't save companions when no_companions is set */
- if (no_companions && m_ptr->status == MSTATUS_COMPANION) continue;
+ // Skip companions when no_companions is set
+ if (no_companions && m_ptr->status == MSTATUS_COMPANION)
+ {
+ continue;
+ }
do_monster(m_ptr, ls_flag_t::SAVE);
- continue; /* Easy to save a monster */
}
- /* From here on, it's all ls_flag_t::LOAD */
- /* Get a new record */
- m_idx = m_pop();
-
- /* Oops */
- if (i != m_idx)
+ }
+ else if (flag == ls_flag_t::LOAD)
+ {
+ for (int i = 1; i < n_monsters; i++)
{
- note(format("Monster allocation error (%d <> %d)", i, m_idx));
- return (FALSE);
- }
+ /* Get a new record */
+ int m_idx = m_pop();
- /* Acquire monster */
- m_ptr = &m_list[m_idx];
+ /* Oops */
+ if (i != m_idx)
+ {
+ note(format("Monster allocation error (%d <> %d)", i, m_idx));
+ return false;
+ }
- /* Read the monster */
- do_monster(m_ptr, ls_flag_t::LOAD);
+ /* Acquire monster */
+ auto m_ptr = &m_list[m_idx];
- /* Access grid */
- c_ptr = &cave[m_ptr->fy][m_ptr->fx];
+ /* Read the monster */
+ do_monster(m_ptr, ls_flag_t::LOAD);
- /* Mark the location */
- c_ptr->m_idx = m_idx;
+ /* Place in grid */
+ auto c_ptr = &cave[m_ptr->fy][m_ptr->fx];
+ c_ptr->m_idx = m_idx;
- /* Controlled ? */
- if (m_ptr->mflag & MFLAG_CONTROL)
- p_ptr->control = m_idx;
+ /* Controlled? */
+ if (m_ptr->mflag & MFLAG_CONTROL)
+ {
+ p_ptr->control = m_idx;
+ }
- /* Access race */
- r_ptr = &r_info[m_ptr->r_idx];
+ /* Count as an alive member of race */
+ auto r_ptr = &r_info[m_ptr->r_idx];
+ r_ptr->cur_num++;
+ }
+ }
+
+ /* Save/load pets */
+ {
+ u16b tmp16u = (flag == ls_flag_t::SAVE && !no_companions) ? max_m_idx : 0;
+
+ do_u16b(&tmp16u, flag);
- /* Count XXX XXX XXX */
- r_ptr->cur_num++;
+ if ((flag == ls_flag_t::LOAD) && (tmp16u > max_m_idx))
+ {
+ note("Too many monster entries!");
+ return false;
+ }
+
+ for (std::size_t i = 1; i < tmp16u; i++)
+ {
+ /* Acquire monster */
+ auto m_ptr = &km_list[i];
+
+ /* Read the monster */
+ do_monster(m_ptr, flag);
+ }
}
- /* Read the kept monsters */
+ return true;
+}
+
+/*
+ * Handle dungeon
+ *
+ * The monsters/objects must be loaded in the same order
+ * that they were stored, since the actual indexes matter.
+ */
+static bool_ do_dungeon(ls_flag_t flag, bool no_companions)
+{
+ /* Header info */
+ do_s16b(&dun_level, flag);
+ do_byte(&dungeon_type, flag);
+ do_s16b(&num_repro, flag);
+ do_s16b(&p_ptr->py, flag);
+ do_s16b(&p_ptr->px, flag);
+ do_s16b(&cur_hgt, flag);
+ do_s16b(&cur_wid, flag);
+ do_s16b(&max_panel_rows, flag);
+ do_s16b(&max_panel_cols, flag);
+
+ do_flag_set(&dungeon_flags, flag);
- tmp16b = (flag == ls_flag_t::SAVE && !no_companions) ? max_m_idx : 0;
+ /* Last teleportation */
+ do_s16b(&last_teleportation_y, flag);
+ do_s16b(&last_teleportation_y, flag);
+
+ /* Spell effects */
+ {
+ u16b n_effects = MAX_EFFECTS;
+ do_u16b(&n_effects, flag);
- /* Read the monster count */
- do_u16b(&tmp16b, flag);
+ if ((flag == ls_flag_t::LOAD) && (n_effects > MAX_EFFECTS))
+ {
+ quit("Too many spell effects");
+ }
- /* Hack -- verify */
- if ((flag == ls_flag_t::LOAD) && (tmp16b > max_m_idx))
+ for (std::size_t i = 0; i < n_effects; ++i)
+ {
+ do_s16b(&effects[i].type, flag);
+ do_s16b(&effects[i].dam, flag);
+ do_s16b(&effects[i].time, flag);
+ do_u32b(&effects[i].flags, flag);
+ do_s16b(&effects[i].cx, flag);
+ do_s16b(&effects[i].cy, flag);
+ do_s16b(&effects[i].rad, flag);
+ }
+ }
+
+ /* To prevent bugs with evolving dungeons */
+ for (std::size_t i = 0; i < 100; i++)
{
- note(format("Too many (%d) monster entries!", tmp16b));
- return (FALSE);
+ do_s16b(&floor_type[i], flag);
+ do_s16b(&fill_type[i], flag);
}
- for (std::size_t i = 1; i < tmp16b; i++)
+
+ if ((flag == ls_flag_t::LOAD) && (!dun_level && !p_ptr->inside_quest))
{
- monster_type *m_ptr;
+ int xstart = 0;
+ int ystart = 0;
+ /* Init the wilderness */
+ process_dungeon_file("w_info.txt", &ystart, &xstart, cur_hgt, cur_wid,
+ TRUE, FALSE);
+
+ /* Init the town */
+ xstart = 0;
+ ystart = 0;
+ init_flags = 0;
+ process_dungeon_file("t_info.txt", &ystart, &xstart, cur_hgt, cur_wid,
+ TRUE, FALSE);
+ }
+
+ do_grid(flag);
- /* Acquire monster */
- m_ptr = &km_list[i];
+ /*** Objects ***/
+ if (!do_objects(flag, no_companions))
+ {
+ return FALSE;
+ }
- /* Read the monster */
- do_monster(m_ptr, flag);
+ /*** Monsters ***/
+ if (!do_monsters(flag, no_companions))
+ {
+ return FALSE;
}
/*** Success ***/
@@ -1591,7 +1531,7 @@ void save_dungeon(void)
fff = my_fopen(name, "wb");
/* Save the dungeon */
- do_dungeon(ls_flag_t::SAVE, TRUE);
+ do_dungeon(ls_flag_t::SAVE, true);
my_fclose(fff);
}
@@ -1620,41 +1560,13 @@ bool_ file_exist(cptr buf)
/*
* Handle monster lore
*/
-static void do_lore(int r_idx, ls_flag_t flag)
+static void do_lore(std::size_t r_idx, ls_flag_t flag)
{
- byte tmp_u8 = 0;
- u32b tmp_u32 = 0;
- s16b tmp_s16 = 0;
monster_race *r_ptr = &r_info[r_idx];
- do_s16b(&tmp_s16, flag);
- do_s16b(&tmp_s16, flag);
do_s16b(&r_ptr->r_pkills, flag);
- do_s16b(&tmp_s16, flag);
- do_byte(&tmp_u8, flag);
- do_byte(&tmp_u8, flag);
- do_byte(&tmp_u8, flag);
- do_byte(&tmp_u8, flag);
- do_byte(&tmp_u8, flag);
- do_byte(&tmp_u8, flag);
- do_byte(&tmp_u8, flag);
- do_byte(&tmp_u8, flag);
- do_byte(&tmp_u8, flag);
- do_byte(&tmp_u8, flag);
- do_byte(&tmp_u8, flag);
- do_byte(&tmp_u8, flag);
- do_u32b(&tmp_u32, flag);
- do_u32b(&tmp_u32, flag);
- do_u32b(&tmp_u32, flag);
- do_u32b(&tmp_u32, flag);
- do_u32b(&tmp_u32, flag);
- do_u32b(&tmp_u32, flag);
- do_u32b(&tmp_u32, flag);
- do_u32b(&tmp_u32, flag);
- do_u32b(&tmp_u32, flag);
-
do_s16b(&r_ptr->max_num, flag);
- do_byte((byte*)&r_ptr->on_saved, flag);
+ do_bool(&r_ptr->on_saved, flag);
}
@@ -1665,44 +1577,39 @@ static void do_lore(int r_idx, ls_flag_t flag)
*/
static void do_store(store_type *str, ls_flag_t flag)
{
- byte store_inven_max = STORE_INVEN_MAX;
-
- /* Some basic info */
+ // Store state
do_s32b(&str->store_open, flag);
do_u16b(&str->owner, flag);
+ do_s32b(&str->last_visit, flag);
- /* Could be cleaner, done this way for benefit of the for loop later on */
- byte num;
- if (flag == ls_flag_t::SAVE)
+ // Items in store
{
- num = str->stock.size();
- }
- do_byte(&num, flag);
+ byte num = str->stock.size();
- /* Last visit */
- do_s32b(&str->last_visit, flag);
+ do_byte(&num, flag);
- /* Items */
- for (int j = 0; j < num; j++)
- {
- if (flag == ls_flag_t::LOAD)
+ if (flag == ls_flag_t::SAVE)
{
- object_type forge;
- /* Wipe the object */
- object_wipe(&forge);
- /* Read the item */
- do_item(&forge, ls_flag_t::LOAD);
- /* Acquire valid items */
- if ((str->stock.size() < store_inven_max) && (str->stock.size() < str->stock_size))
+ for (std::size_t i = 0; i < num; i++)
{
- object_type stock_obj;
- object_copy(&stock_obj, &forge);
- str->stock.push_back(stock_obj);
+ do_item(&str->stock[i], ls_flag_t::SAVE);
}
}
- if (flag == ls_flag_t::SAVE)
+ else if (flag == ls_flag_t::LOAD)
{
- do_item(&str->stock[j], flag);
+ for (std::size_t i = 0; i < num; i++)
+ {
+ object_type forge;
+ object_wipe(&forge);
+ do_item(&forge, ls_flag_t::LOAD);
+
+ if ((str->stock.size() < STORE_INVEN_MAX) && (str->stock.size() < str->stock_size))
+ {
+ object_type stock_obj;
+ object_copy(&stock_obj, &forge);
+ str->stock.push_back(stock_obj);
+ }
+ }
}
}
}
@@ -1712,18 +1619,11 @@ static void do_store(store_type *str, ls_flag_t flag)
*/
static void do_randomizer(ls_flag_t flag)
{
- int i;
-
- u16b tmp16u = 0;
-
- /* Tmp */
- do_u16b(&tmp16u, flag);
-
/* Place */
do_u16b(&Rand_place, flag);
/* State */
- for (i = 0; i < RAND_DEG; i++)
+ for (std::size_t i = 0; i < RAND_DEG; i++)
{
do_u32b(&Rand_state[i], flag);
}
@@ -1786,8 +1686,8 @@ static void do_options(ls_flag_t flag)
do_u16b(&c, ls_flag_t::SAVE);
}
- do_byte((byte*)&autosave_l, flag);
- do_byte((byte*)&autosave_t, flag);
+ do_bool(&autosave_l, flag);
+ do_bool(&autosave_t, flag);
do_s16b(&autosave_freq, flag);
if (flag == ls_flag_t::LOAD)
@@ -1996,16 +1896,16 @@ static bool_ do_inventory(ls_flag_t flag)
}
if (flag == ls_flag_t::SAVE)
{
- u16b i;
- u16b sent = 0xFFFF;
- for (i = 0; i < INVEN_TOTAL; i++)
+ for (u16b i = 0; i < INVEN_TOTAL; i++)
{
object_type *o_ptr = &p_ptr->inventory[i];
if (!o_ptr->k_idx) continue;
do_u16b(&i, flag);
do_item(o_ptr, flag);
}
- do_u16b(&sent, ls_flag_t::SAVE); /* Sentinel */
+ // Sentinel
+ u16b sent = 0xFFFF;
+ do_u16b(&sent, ls_flag_t::SAVE);
}
/* Success */
return (TRUE);
@@ -2031,13 +1931,11 @@ static void do_messages(ls_flag_t flag)
/* Read the messages */
if (flag == ls_flag_t::LOAD)
{
- byte tmp8u = 0;
for (i = 0; i < num; i++)
{
/* Read the message */
do_string(buf, 128, ls_flag_t::LOAD);
do_byte(&color, flag);
- do_byte(&tmp8u, flag);
/* Save the message */
message_add(buf, color);
@@ -2046,13 +1944,11 @@ static void do_messages(ls_flag_t flag)
if (flag == ls_flag_t::SAVE)
{
byte holder;
- byte zero = 0;
for (i = num - 1; i >= 0; i--)
{
do_string((char *)message_str((s16b)i), 0, ls_flag_t::SAVE);
holder = message_color((s16b)i);
do_byte(&holder, flag);
- do_byte(&zero, flag);
}
}
}
@@ -2082,7 +1978,7 @@ bool_ load_dungeon(char *ext)
}
/* Read the dungeon */
- if (!do_dungeon(ls_flag_t::LOAD, FALSE))
+ if (!do_dungeon(ls_flag_t::LOAD, false))
{
dun_level = old_dun;
dungeon_type = old_dungeon_type;
@@ -2099,23 +1995,6 @@ bool_ load_dungeon(char *ext)
return (TRUE);
}
-void do_fate(int i, ls_flag_t flag)
-{
- if ((flag == ls_flag_t::LOAD) && (i >= MAX_FATES)) i = MAX_FATES - 1;
-
- do_byte(&fates[i].fate, flag);
- do_byte(&fates[i].level, flag);
- do_byte(&fates[i].serious, flag);
- do_s16b(&fates[i].o_idx, flag);
- do_s16b(&fates[i].e_idx, flag);
- do_s16b(&fates[i].a_idx, flag);
- do_s16b(&fates[i].v_idx, flag);
- do_s16b(&fates[i].r_idx, flag);
- do_s16b(&fates[i].count, flag);
- do_s16b(&fates[i].time, flag);
- do_byte((byte*)&fates[i].know, flag);
-}
-
/*
* Load/save timers.
*/
@@ -2136,7 +2015,6 @@ static void do_timers(ls_flag_t flag)
*/
static void do_stores(ls_flag_t flag)
{
- u16b tmp16u;
u16b real_max = 0;
/* Note that this forbids max_towns from shrinking, but that is fine */
@@ -2154,23 +2032,24 @@ static void do_stores(ls_flag_t flag)
do_u16b(&real_max, flag);
for (int i = 0; i < real_max; i++)
{
- do_byte((byte*)&reals[i], flag);
+ do_byte(&reals[i], flag);
}
/* Read the stores */
- if (flag == ls_flag_t::SAVE) tmp16u = max_st_idx;
- do_u16b(&tmp16u, flag);
- assert(tmp16u <= max_st_idx);
+ u16b n_stores = max_st_idx;
+ do_u16b(&n_stores, flag);
+ assert(n_stores <= max_st_idx);
- /* Ok now read the real towns */
for (int i = 0; i < real_max; i++)
{
int z = reals[i];
- /* Ultra paranoia */
- if (!town_info[z].stocked) create_stores_stock(z);
+ if (!town_info[z].stocked)
+ {
+ create_stores_stock(z);
+ }
- for (int j = 0; j < tmp16u; j++)
+ for (int j = 0; j < n_stores; j++)
{
do_store(&town_info[z].store[j], flag);
}
@@ -2178,31 +2057,366 @@ static void do_stores(ls_flag_t flag)
}
/*
+ * Monster memory
+ */
+static bool do_monster_lore(ls_flag_t flag)
+{
+ u16b tmp16u = max_r_idx;
+
+ do_u16b(&tmp16u, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (tmp16u > max_r_idx))
+ {
+ note("Too many monster races!");
+ return false;
+ }
+
+ for (std::size_t i = 0; i < tmp16u; i++)
+ {
+ do_lore(i, flag);
+ }
+
+ return true;
+}
+
+
+/*
+ * Object memory
+ */
+static bool do_object_lore(ls_flag_t flag)
+{
+ u16b n_kinds = max_k_idx;
+
+ do_u16b(&n_kinds, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (n_kinds > max_k_idx))
+ {
+ note("Too many object kinds!");
+ return false;
+ }
+
+ for (std::size_t i = 0; i < n_kinds; i++)
+ {
+ object_kind *k_ptr = &k_info[i];
+ do_bool(&k_ptr->aware, flag);
+ do_bool(&k_ptr->tried, flag);
+ do_bool(&k_ptr->artifact, flag);
+ }
+
+ return true;
+}
+
+
+/*
* Note that this function may not be needed at all.
* It was taken out of load_player_aux(). Do we need it?
*/
static void junkinit(void)
{
- int i, j;
p_ptr->inside_quest = 0;
p_ptr->town_num = 1;
p_ptr->wilderness_x = 4;
p_ptr->wilderness_y = 4;
- for (i = 0; i < max_wild_x; i++)
+ for (std::size_t i = 0; i < max_wild_x; i++)
{
- for (j = 0; j < max_wild_y; j++)
+ for (std::size_t j = 0; j < max_wild_y; j++)
{
wild_map[j][i].seed = rand_int(0x10000000);
}
}
}
-static void morejunk(void)
+static bool do_towns(ls_flag_t flag)
{
- rp_ptr = &race_info[p_ptr->prace]; /* Raceclass */
- rmp_ptr = &race_mod_info[p_ptr->pracem];
- cp_ptr = &class_info[p_ptr->pclass];
- spp_ptr = &class_info[p_ptr->pclass].spec[p_ptr->pspec];
+ u16b max_towns_ldsv = max_towns;
+
+ do_u16b(&max_towns_ldsv, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (max_towns_ldsv > max_towns))
+ {
+ note("Too many towns!");
+ return false;
+ }
+
+ if (flag == ls_flag_t::SAVE)
+ {
+ max_towns_ldsv = TOWN_RANDOM;
+ }
+
+ do_u16b(&max_towns_ldsv, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (max_towns_ldsv != TOWN_RANDOM))
+ {
+ note("Different random towns base!");
+ return false;
+ }
+
+ for (std::size_t i = 0; i < max_towns; i++)
+ {
+ auto town = &town_info[i];
+
+ do_bool(&town->destroyed, flag);
+
+ if (i >= TOWN_RANDOM)
+ {
+ do_u32b(&town->seed, flag);
+ do_byte(&town->flags, flag);
+
+ // Create stock if necessary
+ if ((town_info->flags & TOWN_REAL) && (flag == ls_flag_t::LOAD))
+ {
+ create_stores_stock(i);
+ }
+ }
+ }
+
+ if (flag == ls_flag_t::SAVE)
+ {
+ max_towns_ldsv = max_d_idx;
+ }
+
+ do_u16b(&max_towns_ldsv, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (max_towns_ldsv > max_d_idx))
+ {
+ note("Too many dungeon types!");
+ return false;
+ }
+
+ // Town quest entrances
+ u16b max_quests_ldsv = TOWN_DUNGEON;
+ do_u16b(&max_quests_ldsv, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (max_quests_ldsv > TOWN_DUNGEON))
+ {
+ note("Too many town per dungeons!");
+ return false;
+ }
+
+ for (std::size_t i = 0; i < max_towns_ldsv; i++)
+ {
+ for (std::size_t j = 0; j < max_quests_ldsv; j++)
+ {
+ do_s16b(&(d_info[i].t_idx[j]), flag);
+ do_s16b(&(d_info[i].t_level[j]), flag);
+ }
+ do_s16b(&(d_info[i].t_num), flag);
+ }
+
+ return true;
+}
+
+static bool do_quests(ls_flag_t flag)
+{
+ u16b max_quests_ldsv = MAX_Q_IDX;
+
+ do_u16b(&max_quests_ldsv, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (max_quests_ldsv != MAX_Q_IDX))
+ {
+ note("Invalid number of quests!");
+ return false;
+ }
+
+ for (std::size_t i = 0; i < MAX_Q_IDX; i++)
+ {
+ auto q = &quest[i];
+
+ do_s16b(&q->status, flag);
+ for (auto &quest_data : q->data)
+ {
+ do_s32b(&quest_data, flag);
+ }
+
+ // Initialize the quest if necessary
+ if ((flag == ls_flag_t::LOAD) && (q->init != NULL))
+ {
+ q->init(i);
+ }
+ }
+
+ return true;
+}
+
+static bool do_wilderness(ls_flag_t flag)
+{
+ // Player position and "mode" wrt. wilderness
+ do_s32b(&p_ptr->wilderness_x, flag);
+ do_s32b(&p_ptr->wilderness_y, flag);
+ do_bool(&p_ptr->wild_mode, flag);
+ do_bool(&p_ptr->old_wild_mode, flag);
+
+ // Size of the wilderness
+ u16b wild_x_size = max_wild_x;
+ u16b wild_y_size = max_wild_y;
+ do_u16b(&wild_x_size, flag);
+ do_u16b(&wild_y_size, flag);
+
+ if (flag == ls_flag_t::LOAD)
+ {
+ if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
+ {
+ note("Wilderness is too big!");
+ return false;
+ }
+ }
+
+ // Save/load wilderness tile state
+ for (std::size_t i = 0; i < wild_x_size; i++)
+ {
+ for (std::size_t j = 0; j < wild_y_size; j++)
+ {
+ auto w = &wild_map[j][i];
+ do_u32b(&w->seed, flag);
+ do_u16b(&w->entrance, flag);
+ do_bool(&w->known, flag);
+ }
+ }
+
+ return true;
+}
+
+static bool do_randarts(ls_flag_t flag)
+{
+ u16b n_randarts = MAX_RANDARTS;
+
+ do_u16b(&n_randarts, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (n_randarts > MAX_RANDARTS))
+ {
+ note("Too many random artifacts!");
+ return false;
+ }
+
+ for (std::size_t i = 0; i < n_randarts; i++)
+ {
+ random_artifact *ra_ptr = &random_artifacts[i];
+
+ do_string(ra_ptr->name_full, 80, flag);
+ do_string(ra_ptr->name_short, 80, flag);
+ do_byte(&ra_ptr->level, flag);
+ do_byte(&ra_ptr->attr, flag);
+ do_u32b(&ra_ptr->cost, flag);
+ do_byte(&ra_ptr->activation, flag);
+ do_byte(&ra_ptr->generated, flag);
+ }
+
+ return true;
+}
+
+static bool do_artifacts(ls_flag_t flag)
+{
+ u16b n_artifacts;
+
+ if (flag == ls_flag_t::SAVE)
+ {
+ n_artifacts = max_a_idx;
+ }
+
+ do_u16b(&n_artifacts, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (n_artifacts > max_a_idx))
+ {
+ note("Too many artifacts!");
+ return false;
+ }
+
+ for (std::size_t i = 0; i < n_artifacts; i++)
+ {
+ do_byte(&(&a_info[i])->cur_num, flag);
+ }
+
+ return true;
+}
+
+static bool do_fates(ls_flag_t flag)
+{
+ u16b n_fates = MAX_FATES;
+
+ do_u16b(&n_fates, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (n_fates > MAX_FATES))
+ {
+ note("Too many fates!");
+ return false;
+ }
+
+ for (std::size_t i = 0; i < n_fates; i++)
+ {
+ auto fate = &fates[i];
+ do_byte(&fate->fate, flag);
+ do_byte(&fate->level, flag);
+ do_byte(&fate->serious, flag);
+ do_s16b(&fate->o_idx, flag);
+ do_s16b(&fate->e_idx, flag);
+ do_s16b(&fate->a_idx, flag);
+ do_s16b(&fate->v_idx, flag);
+ do_s16b(&fate->r_idx, flag);
+ do_s16b(&fate->count, flag);
+ do_s16b(&fate->time, flag);
+ do_bool(&fate->know, flag);
+ }
+
+ return true;
+}
+
+static bool do_traps(ls_flag_t flag)
+{
+ u16b n_traps = max_t_idx;
+
+ do_u16b(&n_traps, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (n_traps > max_t_idx))
+ {
+ note("Too many traps!");
+ return false;
+ }
+
+ for (std::size_t i = 0; i < n_traps; i++)
+ {
+ do_bool(&t_info[i].ident, flag);
+ }
+
+ return true;
+}
+
+static bool do_floor_inscriptions(ls_flag_t flag)
+{
+ u16b n_inscriptions = MAX_INSCRIPTIONS;
+ do_u16b(&n_inscriptions, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (n_inscriptions > MAX_INSCRIPTIONS))
+ {
+ note("Too many inscriptions!");
+ return false;
+ }
+
+ for (std::size_t i = 0; i < n_inscriptions; i++)
+ {
+ do_bool(&inscription_info[i].know, flag);
+ }
+
+ return true;
+}
+
+static bool do_player_hd(ls_flag_t flag)
+{
+ u16b max_level = PY_MAX_LEVEL;
+
+ do_u16b(&max_level, flag);
+
+ if ((flag == ls_flag_t::LOAD) && (max_level > PY_MAX_LEVEL))
+ {
+ note("Too many hitpoint entries!");
+ return false;
+ }
+
+ for (std::size_t i = 0; i < max_level; i++)
+ {
+ do_s16b(&player_hp[i], flag);
+ }
+
+ return true;
}
@@ -2211,23 +2425,14 @@ static void morejunk(void)
*/
static bool_ do_savefile_aux(ls_flag_t flag)
{
- int i, j;
-
- byte tmp8u;
- u16b tmp16u;
-
/* Mention the savefile version */
if (flag == ls_flag_t::LOAD)
{
- if (vernum < 100)
+ if (vernum != SAVEFILE_VERSION)
{
- note(format("Savefile version %lu too old! ", vernum));
+ note("Incompatible save file version");
return FALSE;
}
- else
- {
- note(format("Loading version %lu savefile... ", vernum));
- }
}
if (flag == ls_flag_t::SAVE)
{
@@ -2238,26 +2443,15 @@ static bool_ do_savefile_aux(ls_flag_t flag)
/* Handle version bytes */
if (flag == ls_flag_t::LOAD)
{
- u32b mt32b;
- byte mtbyte;
-
/* Discard all this, we've already read it */
+ u32b mt32b;
do_u32b(&mt32b, flag);
- do_byte(&mtbyte, flag);
}
if (flag == ls_flag_t::SAVE)
{
u32b saver;
saver = SAVEFILE_VERSION;
do_u32b(&saver, flag);
- tmp8u = (byte)rand_int(256);
- do_byte(&tmp8u, flag); /* 'encryption' */
- }
-
- /* Kept only for compatibility; always set to 0 */
- {
- u32b tmp32u = 0;
- do_u32b(&tmp32u, flag);
}
/* Time of last save */
@@ -2271,7 +2465,9 @@ static bool_ do_savefile_aux(ls_flag_t flag)
/* Game module */
if (flag == ls_flag_t::SAVE)
+ {
strcpy(loaded_game_module, game_module);
+ }
do_string(loaded_game_module, 80, flag);
/* Timers */
@@ -2281,7 +2477,7 @@ static bool_ do_savefile_aux(ls_flag_t flag)
do_randomizer(flag);
/* Automatizer state */
- do_byte((byte*)&automatizer_enabled, flag);
+ do_bool(&automatizer_enabled, flag);
/* Then the options */
do_options(flag);
@@ -2289,283 +2485,82 @@ static bool_ do_savefile_aux(ls_flag_t flag)
/* Then the "messages" */
do_messages(flag);
- /* Monster Memory */
- if (flag == ls_flag_t::SAVE) tmp16u = max_r_idx;
- do_u16b(&tmp16u, flag);
-
- /* Incompatible save files */
- if ((flag == ls_flag_t::LOAD) && (tmp16u > max_r_idx))
- {
- note(format("Too many (%u) monster races!", tmp16u));
- return (FALSE);
- }
-
- /* Read the available records */
- for (i = 0; i < tmp16u; i++)
+ if (!do_monster_lore(flag))
{
- /* Read the lore */
- do_lore(i, flag);
+ return FALSE;
}
- /* Object Memory */
- if (flag == ls_flag_t::SAVE) tmp16u = max_k_idx;
- do_u16b(&tmp16u, flag);
-
- /* Incompatible save files */
- if ((flag == ls_flag_t::LOAD) && (tmp16u > max_k_idx))
+ if (!do_object_lore(flag))
{
- note(format("Too many (%u) object kinds!", tmp16u));
- return (FALSE);
+ return FALSE;
}
- /* Read the object memory */
- for (i = 0; i < tmp16u; i++) do_xtra(i, flag);
- if (flag == ls_flag_t::LOAD) junkinit();
-
+ // Initialize
+ if (flag == ls_flag_t::LOAD)
{
- u16b max_towns_ldsv;
- u16b max_quests_ldsv;
- if (flag == ls_flag_t::SAVE) max_towns_ldsv = max_towns;
- /* Number of towns */
- do_u16b(&max_towns_ldsv, flag);
- /* Incompatible save files */
- if ((flag == ls_flag_t::LOAD) && (max_towns_ldsv > max_towns))
- {
- note(format("Too many (%u) towns!", max_towns_ldsv));
- return (FALSE);
- }
- /* Min of random towns */
- if (flag == ls_flag_t::SAVE) max_towns_ldsv = TOWN_RANDOM;
- do_u16b(&max_towns_ldsv, flag);
- /* Incompatible save files */
- if ((flag == ls_flag_t::LOAD) && (max_towns_ldsv != TOWN_RANDOM))
- {
- note(format("Different random towns base (%u)!", max_towns_ldsv));
- return (FALSE);
- }
-
- for (i = 0; i < max_towns; i++)
- {
- do_byte((byte*)&town_info[i].destroyed, flag);
-
- if (i >= TOWN_RANDOM)
- {
- do_u32b(&town_info[i].seed, flag);
- do_byte(&tmp8u, flag);
- do_byte(&town_info[i].flags, flag);
-
- /* If the town is realy used create a sock */
- if ((town_info[i].flags & (TOWN_REAL)) && (flag == ls_flag_t::LOAD))
- {
- create_stores_stock(i);
- }
- }
- }
-
- /* Number of dungeon */
- if (flag == ls_flag_t::SAVE) max_towns_ldsv = max_d_idx;
- do_u16b(&max_towns_ldsv, flag);
-
- /* Incompatible save files */
- if ((flag == ls_flag_t::LOAD) && (max_towns_ldsv > max_d_idx))
- {
- note(format("Too many dungeon types (%u)!", max_towns_ldsv));
- return (FALSE);
- }
-
- /* Number of towns per dungeon */
- if (flag == ls_flag_t::SAVE) max_quests_ldsv = TOWN_DUNGEON;
- do_u16b(&max_quests_ldsv, flag);
- /* Incompatible save files */
- if ((flag == ls_flag_t::LOAD) && (max_quests_ldsv > TOWN_DUNGEON))
- {
- note(format("Too many town per dungeons (%u)!", max_quests_ldsv));
- return (FALSE);
- }
-
- for (i = 0; i < max_towns_ldsv; i++)
- {
- for (j = 0; j < max_quests_ldsv; j++)
- {
- do_s16b(&(d_info[i].t_idx[j]), flag);
- do_s16b(&(d_info[i].t_level[j]), flag);
- }
- do_s16b(&(d_info[i].t_num), flag);
- }
-
- /* Sanity check number of quests */
- if (flag == ls_flag_t::SAVE) max_quests_ldsv = MAX_Q_IDX;
- do_u16b(&max_quests_ldsv, flag);
-
- /* Incompatible save files */
- if ((flag == ls_flag_t::LOAD) && (max_quests_ldsv != MAX_Q_IDX))
- {
- note(format("Invalid number of quests (%u)!", max_quests_ldsv));
- return (FALSE);
- }
-
- for (i = 0; i < MAX_Q_IDX; i++)
- {
- do_s16b(&quest[i].status, flag);
- for (auto &quest_data : quest[i].data)
- {
- do_s32b(&quest_data, flag);
- }
-
- /* Init the hooks */
- if ((flag == ls_flag_t::LOAD) && (quest[i].init != NULL))
- {
- quest[i].init(i);
- }
- }
-
- /* Position in the wilderness */
- do_s32b(&p_ptr->wilderness_x, flag);
- do_s32b(&p_ptr->wilderness_y, flag);
- do_byte((byte*)&p_ptr->wild_mode, flag);
- do_byte((byte*)&p_ptr->old_wild_mode, flag);
-
- {
- s32b wild_x_size, wild_y_size;
- if (flag == ls_flag_t::SAVE)
- {
- wild_x_size = max_wild_x;
- wild_y_size = max_wild_y;
- }
- /* Size of the wilderness */
- do_s32b(&wild_x_size, flag);
- do_s32b(&wild_y_size, flag);
- /* Incompatible save files */
- if ((flag == ls_flag_t::LOAD) &&
- ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y)))
- {
- note(format("Wilderness is too big (%u/%u)!",
- wild_x_size, wild_y_size));
- return (FALSE);
- }
- /* Wilderness seeds */
- for (i = 0; i < wild_x_size; i++)
- {
- for (j = 0; j < wild_y_size; j++)
- {
- do_u32b(&wild_map[j][i].seed, flag);
- do_u16b(&wild_map[j][i].entrance, flag);
- do_byte((byte*)&wild_map[j][i].known, flag);
- }
- }
- }
+ junkinit();
}
- /* Load the random artifacts. */
- if (flag == ls_flag_t::SAVE) tmp16u = MAX_RANDARTS;
- do_u16b(&tmp16u, flag);
- if ((flag == ls_flag_t::LOAD) && (tmp16u > MAX_RANDARTS))
- {
- note(format("Too many (%u) random artifacts!", tmp16u));
- return (FALSE);
- }
- for (i = 0; i < tmp16u; i++)
+ if (!do_towns(flag))
{
- random_artifact *ra_ptr = &random_artifacts[i];
-
- do_string(ra_ptr->name_full, 80, flag);
- do_string(ra_ptr->name_short, 80, flag);
- do_byte(&ra_ptr->level, flag);
- do_byte(&ra_ptr->attr, flag);
- do_u32b(&ra_ptr->cost, flag);
- do_byte(&ra_ptr->activation, flag);
- do_byte(&ra_ptr->generated, flag);
+ return FALSE;
}
- /* Load the Artifacts */
- if (flag == ls_flag_t::SAVE) tmp16u = max_a_idx;
- do_u16b(&tmp16u, flag);
- /* Incompatible save files */
- if ((flag == ls_flag_t::LOAD) && (tmp16u > max_a_idx))
+ if (!do_quests(flag))
{
- note(format("Too many (%u) artifacts!", tmp16u));
- return (FALSE);
+ return FALSE;
}
- /* Read the artifact flags */
- for (i = 0; i < tmp16u; i++)
+ if (!do_wilderness(flag))
{
- do_byte(&(&a_info[i])->cur_num, flag);
+ return FALSE;
}
- /* Fates */
- if (flag == ls_flag_t::SAVE) tmp16u = MAX_FATES;
- do_u16b(&tmp16u, flag);
-
- /* Incompatible save files */
- if ((flag == ls_flag_t::LOAD) && (tmp16u > MAX_FATES))
+ if (!do_randarts(flag))
{
- note(format("Too many (%u) fates!", tmp16u));
- return (FALSE);
+ return FALSE;
}
- /* Read the fate flags */
- for (i = 0; i < tmp16u; i++)
+ if (!do_artifacts(flag))
{
- do_fate(i, flag);
+ return FALSE;
}
- /* Load the Traps */
- if (flag == ls_flag_t::SAVE) tmp16u = max_t_idx;
- do_u16b(&tmp16u, flag);
-
- /* Incompatible save files */
- if ((flag == ls_flag_t::LOAD) && (tmp16u > max_t_idx))
+ if (!do_fates(flag))
{
- note(format("Too many (%u) traps!", tmp16u));
- return (FALSE);
+ return FALSE;
}
- /* fate flags */
- for (i = 0; i < tmp16u; i++)
+ if (!do_traps(flag))
{
- do_byte((byte*)&t_info[i].ident, flag);
+ return FALSE;
}
- /* inscription knowledge */
- if (flag == ls_flag_t::SAVE) tmp16u = MAX_INSCRIPTIONS;
- do_u16b(&tmp16u, flag);
-
- /* Incompatible save files */
- if ((flag == ls_flag_t::LOAD) && (tmp16u > MAX_INSCRIPTIONS))
+ if (!do_floor_inscriptions(flag))
{
- note(format("Too many (%u) inscriptions!", tmp16u));
- return (FALSE);
+ return FALSE;
}
- /* Read the inscription flag */
- for (i = 0; i < tmp16u; i++)
- do_byte((byte*)&inscription_info[i].know, flag);
-
-
- /* Read the extra stuff */
if (!do_extra(flag))
+ {
return FALSE;
+ }
-
- /* player_hp array */
- if (flag == ls_flag_t::SAVE) tmp16u = PY_MAX_LEVEL;
- do_u16b(&tmp16u, flag);
- /* Incompatible save files */
- if ((flag == ls_flag_t::LOAD) && (tmp16u > PY_MAX_LEVEL))
+ if (!do_player_hd(flag))
{
- note(format("Too many (%u) hitpoint entries!", tmp16u));
- return (FALSE);
+ return FALSE;
}
- /* Read the player_hp array */
- for (i = 0; i < tmp16u; i++)
+ if (flag == ls_flag_t::LOAD)
{
- do_s16b(&player_hp[i], flag);
+ // Make sure that the auxiliary pointers for player
+ // class, race, etc. point to the right places.
+ rp_ptr = &race_info[p_ptr->prace];
+ rmp_ptr = &race_mod_info[p_ptr->pracem];
+ cp_ptr = &class_info[p_ptr->pclass];
+ spp_ptr = &class_info[p_ptr->pclass].spec[p_ptr->pspec];
}
- if (flag == ls_flag_t::LOAD) morejunk();
-
/* Read the pet command settings */
do_byte(&p_ptr->pet_follow_distance, flag);
do_byte(&p_ptr->pet_open_doors, flag);
@@ -2575,10 +2570,13 @@ static bool_ do_savefile_aux(ls_flag_t flag)
do_s16b(&p_ptr->dripping_tread, flag);
/* Read the inventory */
- if (!do_inventory(flag) && (flag == ls_flag_t::LOAD)) /* do NOT reverse this ordering */
+ if (!do_inventory(flag))
{
- note("Unable to read inventory");
- return (FALSE);
+ if (flag == ls_flag_t::LOAD)
+ {
+ note("Unable to read inventory");
+ return FALSE;
+ }
}
/* Stores */
@@ -2588,35 +2586,25 @@ static bool_ do_savefile_aux(ls_flag_t flag)
if (!death)
{
/* Dead players have no dungeon */
- if (flag == ls_flag_t::LOAD) note("Restoring Dungeon...");
- if ((flag == ls_flag_t::LOAD) && (!do_dungeon(ls_flag_t::LOAD, FALSE)))
+ if (flag == ls_flag_t::LOAD)
+ {
+ note("Restoring Dungeon...");
+ }
+
+ if ((flag == ls_flag_t::LOAD) && (!do_dungeon(ls_flag_t::LOAD, false)))
{
note("Error reading dungeon data");
- return (FALSE);
+ return FALSE;
}
- if (flag == ls_flag_t::SAVE) do_dungeon(ls_flag_t::SAVE, FALSE);
- my_sentinel("Before ghost data", 435, flag);
- my_sentinel("After ghost data", 320, flag);
- }
- {
- byte foo = 0;
if (flag == ls_flag_t::SAVE)
{
- /*
- * Safety Padding. It's there
- * for a good reason. Trust me on
- * this. Keep this at the *END*
- * of the file, and do *NOT* try to
- * read it. Insert any new stuff before
- * this position.
- */
- do_byte(&foo, ls_flag_t::SAVE);
+ do_dungeon(ls_flag_t::SAVE, false);
}
}
/* Success */
- return (TRUE);
+ return TRUE;
}
@@ -2711,14 +2699,11 @@ bool_ load_player(void)
/* Process file */
if (!err)
{
- byte tmp8u = 0;
-
/* Open the file XXX XXX XXX XXX Should use Angband file interface */
fff = my_fopen(savefile, "rb");
/* Read the first four bytes */
do_u32b(&vernum, ls_flag_t::LOAD);
- do_byte(&tmp8u, ls_flag_t::LOAD); // For comatibility with old savefiles
my_fclose(fff);