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authorBardur Arantsson <bardur@scientician.net>2015-03-22 18:17:06 +0100
committerBardur Arantsson <bardur@scientician.net>2015-03-22 18:17:06 +0100
commit92344ee3f306ecdfd1da4365ffc5cab6eaa29afd (patch)
tree257975a76c4b24d0cf5f0e85134b9c362e5afceb /src
parentc17c9486a22ce9f2160b2d2ad559d9a19e453f83 (diff)
Fix a wrap-around in skills menu
The previous implementation would result in undefined behavior when wrapping around 0.
Diffstat (limited to 'src')
-rw-r--r--src/skills.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/skills.cc b/src/skills.cc
index 87aebd9c..787cbfa5 100644
--- a/src/skills.cc
+++ b/src/skills.cc
@@ -554,7 +554,7 @@ void do_cmd_skill()
if (dir == 8) sel--;
/* Miscellaneous skills cannot be increased/decreased as a group */
- if (table[sel][0] == SKILL_MISC) continue;
+ if ((sel >= 0) && (sel < max) && table[sel][0] == SKILL_MISC) continue;
/* Increase the current skill */
if (dir == 6) increase_skill(table[sel][0], skill_invest.get());