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authorBardur Arantsson <bardur@scientician.net>2012-04-06 19:24:21 +0200
committerBardur Arantsson <bardur@scientician.net>2012-04-07 15:28:27 +0200
commit41b6617e992d3fedda4c0a93ddd0fa4ad834a2ae (patch)
tree14828062fd2d5faf7947feecae48ef6be1efcd00 /src
parent1de4221b9e906ce8324237943165c161f78b5e07 (diff)
Lua: Refactor the "set" part of player.corruption() to C
Diffstat (limited to 'src')
-rw-r--r--src/externs.h5
-rw-r--r--src/lua_bind.c39
-rw-r--r--src/player.pkg5
3 files changed, 40 insertions, 9 deletions
diff --git a/src/externs.h b/src/externs.h
index 579ed463..3f48098c 100644
--- a/src/externs.h
+++ b/src/externs.h
@@ -1870,9 +1870,8 @@ extern void lua_display_list(int y, int x, int h, int w, cptr title, list_type *
extern bool_ player_has_corruption(int corruption_idx);
extern bool_ player_can_gain_corruption(int corruption_idx);
-extern void player_gain_vampire_teeth();
-extern void player_gain_vampire_strength();
-extern void player_gain_vampire();
+extern void player_gain_corruption(int corruption_idx);
+extern void player_lose_corruption(int corruption_idx);
extern cptr compass(int y, int x, int y2, int x2);
extern cptr approximate_distance(int y, int x, int y2, int x2);
diff --git a/src/lua_bind.c b/src/lua_bind.c
index ded66b21..1add61e3 100644
--- a/src/lua_bind.c
+++ b/src/lua_bind.c
@@ -657,7 +657,7 @@ static void subrace_add_power(player_race_mod *rmp_ptr, int power)
}
}
-void player_gain_vampire_teeth()
+static void player_gain_vampire_teeth()
{
player_race_mod *rmp_ptr = NULL;
@@ -671,7 +671,7 @@ void player_gain_vampire_teeth()
| PR1_NO_SUBRACE_CHANGE;
}
-void player_gain_vampire_strength()
+static void player_gain_vampire_strength()
{
player_race_mod *rmp_ptr = &race_mod_info[SUBRACE_SAVE];
/* Apply the bonuses/penalities */
@@ -690,7 +690,7 @@ void player_gain_vampire_strength()
cmsg_print(TERM_L_DARK, "You feel death slipping inside.");
}
-void player_gain_vampire()
+static void player_gain_vampire()
{
player_race_mod *rmp_ptr = &race_mod_info[SUBRACE_SAVE];
@@ -721,6 +721,39 @@ void player_gain_vampire()
| TR3_LITE1;
}
+static void player_set_corruption(int c, bool_ set)
+{
+ p_ptr->corruptions[c] = set;
+ p_ptr->redraw = p_ptr->redraw | PR_BASIC;
+ p_ptr->update = p_ptr->update | PU_BONUS | PU_TORCH | PU_BODY | PU_POWERS;
+
+}
+
+void player_gain_corruption(int corruption_idx)
+{
+ player_set_corruption(corruption_idx, TRUE);
+
+ if (corruption_idx == CORRUPT_VAMPIRE_TEETH)
+ {
+ player_gain_vampire_teeth();
+ }
+ else if (corruption_idx == CORRUPT_VAMPIRE_STRENGTH)
+ {
+ player_gain_vampire_strength();
+ }
+ else if (corruption_idx == CORRUPT_VAMPIRE_VAMPIRE)
+ {
+ player_gain_vampire();
+ }
+}
+
+void player_lose_corruption(int corruption_idx)
+{
+ player_set_corruption(corruption_idx, FALSE);
+ /* Currently no corruptions need
+ any special handling when lost */
+}
+
/*
* Gods
*/
diff --git a/src/player.pkg b/src/player.pkg
index 5e693c9b..ad01e9eb 100644
--- a/src/player.pkg
+++ b/src/player.pkg
@@ -1854,9 +1854,8 @@ extern s16b MUT1_RESIST;
extern s16b MUT1_EARTHQUAKE;
extern bool player_can_gain_corruption(int corruption_idx);
-extern void player_gain_vampire_teeth();
-extern void player_gain_vampire_strength();
-extern void player_gain_vampire();
+extern void player_gain_corruption(int corruption_idx);
+extern void player_lose_corruption(int corruption_idx);
/** @name Spellbinder triggers
* @{ */