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authorBardur Arantsson <bardur@scientician.net>2013-03-26 17:10:10 +0100
committerBardur Arantsson <bardur@scientician.net>2013-09-27 14:46:42 +0200
commitcbef37bd5bfb938a2303ee3887520c08be85d8e8 (patch)
treeb604e49323e46af4ea582f9a9e1977b3daa90611 /src
parentb9f824effb037a53556e02955cace6c09ff646c3 (diff)
Switch almost everything over to C++
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt44
-rw-r--r--src/birth.cc (renamed from src/birth.c)73
-rw-r--r--src/bldg.cc (renamed from src/bldg.c)2
-rw-r--r--src/cave.cc (renamed from src/cave.c)130
-rw-r--r--src/cmd1.cc (renamed from src/cmd1.c)0
-rw-r--r--src/cmd2.cc (renamed from src/cmd2.c)0
-rw-r--r--src/cmd3.cc (renamed from src/cmd3.c)230
-rw-r--r--src/cmd4.cc (renamed from src/cmd4.c)147
-rw-r--r--src/cmd5.cc (renamed from src/cmd5.c)0
-rw-r--r--src/cmd6.cc (renamed from src/cmd6.c)0
-rw-r--r--src/cmd7.cc (renamed from src/cmd7.c)0
-rw-r--r--src/cmovie.cc (renamed from src/cmovie.c)6
-rw-r--r--src/corrupt.cc (renamed from src/corrupt.c)0
-rw-r--r--src/device_allocation.cc (renamed from src/device_allocation.c)2
-rw-r--r--src/dice.cc (renamed from src/dice.c)0
-rw-r--r--src/dungeon.cc (renamed from src/dungeon.c)0
-rw-r--r--src/externs.h7
-rw-r--r--src/files.cc (renamed from src/files.c)109
-rw-r--r--src/gen_evol.cc (renamed from src/gen_evol.c)0
-rw-r--r--src/gen_maze.cc (renamed from src/gen_maze.c)10
-rw-r--r--src/generate.cc (renamed from src/generate.c)47
-rw-r--r--src/gods.cc (renamed from src/gods.c)0
-rw-r--r--src/help.cc (renamed from src/help.c)0
-rw-r--r--src/hiscore.cc (renamed from src/hiscore.c)0
-rw-r--r--src/hooks.cc (renamed from src/hooks.c)7
-rw-r--r--src/include/tome/make_array.hpp13
-rw-r--r--src/init1.cc (renamed from src/init1.c)0
-rw-r--r--src/init2.cc (renamed from src/init2.c)433
-rw-r--r--src/joke.cc (renamed from src/joke.c)0
-rw-r--r--src/levels.cc (renamed from src/levels.c)0
-rw-r--r--src/loadsave.cc (renamed from src/loadsave.c)97
-rw-r--r--src/lua_bind.cc (renamed from src/lua_bind.c)0
-rw-r--r--src/melee1.cc (renamed from src/melee1.c)0
-rw-r--r--src/melee2.cc (renamed from src/melee2.c)0
-rw-r--r--src/messages.cc (renamed from src/messages.c)9
-rw-r--r--src/mimic.cc (renamed from src/mimic.c)0
-rw-r--r--src/modules.cc (renamed from src/modules.c)0
-rw-r--r--src/monster1.cc (renamed from src/monster1.c)18
-rw-r--r--src/monster2.cc (renamed from src/monster2.c)6
-rw-r--r--src/monster3.cc (renamed from src/monster3.c)0
-rw-r--r--src/notes.cc (renamed from src/notes.c)0
-rw-r--r--src/object1.cc (renamed from src/object1.c)0
-rw-r--r--src/object2.cc (renamed from src/object2.c)22
-rw-r--r--src/powers.cc (renamed from src/powers.c)0
-rw-r--r--src/q_betwen.cc (renamed from src/q_betwen.c)0
-rw-r--r--src/q_bounty.cc (renamed from src/q_bounty.c)0
-rw-r--r--src/q_dragons.cc (renamed from src/q_dragons.c)0
-rw-r--r--src/q_eol.cc (renamed from src/q_eol.c)0
-rw-r--r--src/q_evil.cc (renamed from src/q_evil.c)0
-rw-r--r--src/q_fireprof.cc (renamed from src/q_fireprof.c)0
-rw-r--r--src/q_god.cc (renamed from src/q_god.c)0
-rw-r--r--src/q_haunted.cc (renamed from src/q_haunted.c)0
-rw-r--r--src/q_hobbit.cc (renamed from src/q_hobbit.c)0
-rw-r--r--src/q_invas.cc (renamed from src/q_invas.c)0
-rw-r--r--src/q_library.cc (renamed from src/q_library.c)0
-rw-r--r--src/q_main.cc (renamed from src/q_main.c)0
-rw-r--r--src/q_narsil.cc (renamed from src/q_narsil.c)0
-rw-r--r--src/q_nazgul.cc (renamed from src/q_nazgul.c)0
-rw-r--r--src/q_nirna.cc (renamed from src/q_nirna.c)0
-rw-r--r--src/q_one.cc (renamed from src/q_one.c)0
-rw-r--r--src/q_poison.cc (renamed from src/q_poison.c)0
-rw-r--r--src/q_rand.cc (renamed from src/q_rand.c)28
-rw-r--r--src/q_shroom.cc (renamed from src/q_shroom.c)0
-rw-r--r--src/q_spider.cc (renamed from src/q_spider.c)0
-rw-r--r--src/q_thief.cc (renamed from src/q_thief.c)0
-rw-r--r--src/q_thrain.cc (renamed from src/q_thrain.c)0
-rw-r--r--src/q_troll.cc (renamed from src/q_troll.c)0
-rw-r--r--src/q_ultrae.cc (renamed from src/q_ultrae.c)0
-rw-r--r--src/q_ultrag.cc (renamed from src/q_ultrag.c)0
-rw-r--r--src/q_wight.cc (renamed from src/q_wight.c)0
-rw-r--r--src/q_wolves.cc (renamed from src/q_wolves.c)0
-rw-r--r--src/quark.cc (renamed from src/quark.c)6
-rw-r--r--src/randart.cc (renamed from src/randart.c)23
-rw-r--r--src/range.cc (renamed from src/range.c)0
-rw-r--r--src/script.cc (renamed from src/script.c)0
-rw-r--r--src/skills.cc (renamed from src/skills.c)314
-rw-r--r--src/spell_type.cc (renamed from src/spell_type.c)9
-rw-r--r--src/spell_type.h4
-rw-r--r--src/spells1.cc (renamed from src/spells1.c)0
-rw-r--r--src/spells2.cc (renamed from src/spells2.c)31
-rw-r--r--src/spells3.cc (renamed from src/spells3.c)22
-rw-r--r--src/spells4.cc (renamed from src/spells4.c)2
-rw-r--r--src/spells5.cc (renamed from src/spells5.c)0
-rw-r--r--src/spells6.cc (renamed from src/spells6.c)33
-rw-r--r--src/status.cc (renamed from src/status.c)0
-rw-r--r--src/store.cc (renamed from src/store.c)4
-rw-r--r--src/string_list.cc (renamed from src/string_list.c)2
-rw-r--r--src/tables.cc (renamed from src/tables.c)0
-rw-r--r--src/traps.cc (renamed from src/traps.c)0
-rw-r--r--src/types.h16
-rw-r--r--src/util.cc (renamed from src/util.c)26
-rw-r--r--src/util.hpp8
-rw-r--r--src/variable.cc (renamed from src/variable.c)4
-rw-r--r--src/wild.cc (renamed from src/wild.c)26
-rw-r--r--src/wizard1.cc (renamed from src/wizard1.c)16
-rw-r--r--src/wizard2.cc (renamed from src/wizard2.c)0
-rw-r--r--src/xtra1.cc (renamed from src/xtra1.c)0
-rw-r--r--src/xtra2.cc (renamed from src/xtra2.c)0
-rw-r--r--src/z-virt.h4
99 files changed, 792 insertions, 1198 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index ba0fd9d2..221dfa2b 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -8,29 +8,29 @@ ADD_SUBDIRECTORY (squelch)
SET(SRCS
main-gcu.c main-x11.c main-xaw.c main-sdl.c main-gtk2.c
z-rand.c z-util.c z-form.c z-virt.c z-term.c
- variable.c tables.c hooks.c util.c cave.c dungeon.c
- melee1.c melee2.c messages.c modules.c
- q_god.c q_library.c q_fireprof.c q_bounty.c q_thrain.c
- q_narsil.c q_evil.c q_betwen.c q_haunted.c q_invas.c
- q_nirna.c q_eol.c q_god.c q_dragons.c q_poison.c
- q_spider.c q_wolves.c q_shroom.c q_nazgul.c q_wight.c
- q_troll.c q_hobbit.c q_thief.c q_ultrae.c q_ultrag.c
- q_one.c q_main.c q_rand.c
- object1.c object2.c randart.c squeltch.cc traps.c
- monster1.c monster2.c monster3.c
- xtra1.c xtra2.c skills.c powers.c gods.c
- spells1.c spells2.c spells3.c spells4.c spells5.c spells6.c
- spell_type.c device_allocation.c
- corrupt.c joke.c mimic.c
- status.c files.c notes.c loadsave.c string_list.c
- cmd1.c cmd2.c cmd3.c cmd4.c cmd5.c cmd6.c cmd7.c
- help.c hiscore.c range.c dice.c
- generate.c gen_maze.c gen_evol.c wild.c levels.c store.c bldg.c
- cmovie.c
- wizard2.c init2.c birth.c wizard1.c init1.c main.c
- quark.c
+ variable.cc tables.cc hooks.cc util.cc cave.cc dungeon.cc
+ melee1.cc melee2.cc messages.cc modules.cc
+ q_god.cc q_library.cc q_fireprof.cc q_bounty.cc q_thrain.cc
+ q_narsil.cc q_evil.cc q_betwen.cc q_haunted.cc q_invas.cc
+ q_nirna.cc q_eol.cc q_god.cc q_dragons.cc q_poison.cc
+ q_spider.cc q_wolves.cc q_shroom.cc q_nazgul.cc q_wight.cc
+ q_troll.cc q_hobbit.cc q_thief.cc q_ultrae.cc q_ultrag.cc
+ q_one.cc q_main.cc q_rand.cc
+ object1.cc object2.cc randart.cc squeltch.cc traps.cc
+ monster1.cc monster2.cc monster3.cc
+ xtra1.cc xtra2.cc skills.cc powers.cc gods.cc
+ spells1.cc spells2.cc spells3.cc spells4.cc spells5.cc spells6.cc
+ spell_type.cc device_allocation.cc
+ corrupt.cc joke.cc mimic.cc
+ status.cc files.cc notes.cc loadsave.cc string_list.cc
+ cmd1.cc cmd2.cc cmd3.cc cmd4.cc cmd5.cc cmd6.cc cmd7.cc
+ help.cc hiscore.cc range.cc dice.cc
+ generate.cc gen_maze.cc gen_evol.cc wild.cc levels.cc store.cc bldg.cc
+ cmovie.cc
+ wizard1.cc wizard2.cc init1.cc init2.cc birth.cc main.c
+ quark.cc
# Lua bits:
- lua_bind.c script.c
+ lua_bind.cc script.cc
)
# Need a few additional source files for Windows.
diff --git a/src/birth.c b/src/birth.cc
index 60a6b3ee..8b6ef896 100644
--- a/src/birth.c
+++ b/src/birth.cc
@@ -11,10 +11,13 @@
*/
#include "angband.h"
+
#include "messages.h"
#include "hooks.h"
#include "q_rand.h"
+#include <string>
+
/*
* How often the autoroller will update the display and pause
* to check for user interuptions.
@@ -805,7 +808,7 @@ static void player_wipe(void)
wipe_saved();
/* Hack -- zero the struct */
- p_ptr = WIPE(p_ptr, player_type);
+ WIPE(p_ptr, player_type);
/* Not dead yet */
p_ptr->lives = 0;
@@ -1446,12 +1449,9 @@ int dump_classes(s16b *classes, int sel, u32b *restrictions)
int n = 0;
char buf[80];
- char *desc;
cptr str;
- C_MAKE(desc, c_head->text_size, char);
-
/* Clean up */
clear_from(12);
@@ -1478,9 +1478,15 @@ int dump_classes(s16b *classes, int sel, u32b *restrictions)
/* Print some more info */
if (sel == n)
{
- strnfmt(desc, c_head->text_size, "%s%s", cp_ptr->desc + c_text,
- cp_ptr->flags1 & PR1_EXPERIMENTAL ? "\nEXPERIMENTAL" : "");
- print_desc(desc);
+ std::string desc;
+
+ desc += (cp_ptr->desc + c_text);
+ if (cp_ptr->flags1 & PR1_EXPERIMENTAL)
+ {
+ desc += "\nEXPERIMENTAL";
+ }
+
+ print_desc(desc.c_str());
if (!(restrictions[classes[n] / 32] & BIT(classes[n])) ||
cp_ptr->flags1 & PR1_EXPERIMENTAL)
@@ -1499,8 +1505,6 @@ int dump_classes(s16b *classes, int sel, u32b *restrictions)
n++;
}
- C_FREE(desc, c_head->text_size, char);
-
return (n);
}
@@ -1509,12 +1513,9 @@ int dump_specs(int sel)
int n = 0;
char buf[80];
- char *desc;
cptr str;
- C_MAKE(desc, c_head->text_size, char);
-
/* Clean up */
clear_from(12);
@@ -1542,9 +1543,15 @@ int dump_specs(int sel)
/* Print some more info */
if (sel == n)
{
- strnfmt(desc, c_head->text_size, "%s%s", spp_ptr->desc + c_text,
- spp_ptr->flags1 & PR1_EXPERIMENTAL ? "\nEXPERIMENTAL" : "");
- print_desc(desc);
+ std::string desc;
+
+ desc += (spp_ptr->desc + c_text);
+ if (spp_ptr->flags1 & PR1_EXPERIMENTAL)
+ {
+ desc += "\nEXPERIMENTAL";
+ }
+
+ print_desc(desc.c_str());
if (spp_ptr->flags1 & PR1_EXPERIMENTAL)
c_put_str(TERM_BLUE, buf, 18 + (n / 4), 1 + 20 * (n % 4));
@@ -1560,8 +1567,6 @@ int dump_specs(int sel)
}
}
- C_FREE(desc, c_head->text_size, char);
-
return (n);
}
@@ -1570,12 +1575,9 @@ int dump_races(int sel)
int n = 0;
char buf[80];
- char *desc;
cptr str;
- C_MAKE(desc, rp_head->text_size, char);
-
/* Clean up */
clear_from(12);
@@ -1600,9 +1602,15 @@ int dump_races(int sel)
/* Print some more info */
if (sel == n)
{
- strnfmt(desc, rp_head->text_size, "%s%s", rp_ptr->desc + rp_text,
- rp_ptr->flags1 & PR1_EXPERIMENTAL ? "\nEXPERIMENTAL" : "");
- print_desc(desc);
+ std::string desc;
+
+ desc += (rp_ptr->desc + rp_text);
+ if (rp_ptr->flags1 & PR1_EXPERIMENTAL)
+ {
+ desc += "\nEXPERIMENTAL";
+ }
+
+ print_desc(desc.c_str());
if (rp_ptr->flags1 & PR1_EXPERIMENTAL)
c_put_str(TERM_BLUE, buf, 18 + (n / 5), 1 + 15 * (n % 5));
@@ -1618,8 +1626,6 @@ int dump_races(int sel)
}
}
- C_FREE(desc, rp_head->text_size, char);
-
return (n);
}
@@ -1629,12 +1635,9 @@ int dump_rmods(int sel, int *racem, int max)
int n = 0;
char buf[80];
- char *desc;
cptr str;
- C_MAKE(desc, rmp_head->text_size, char);
-
/* Clean up */
clear_from(12);
@@ -1663,9 +1666,15 @@ int dump_rmods(int sel, int *racem, int max)
/* Print some more info */
if (sel == n)
{
- strnfmt(desc, rmp_head->text_size, "%s%s", rmp_ptr->desc + rmp_text,
- rmp_ptr->flags1 & PR1_EXPERIMENTAL ? "\nEXPERIMENTAL" : "");
- print_desc(desc);
+ std::string desc;
+
+ desc += (rmp_ptr->desc + rmp_text);
+ if (rmp_ptr->flags1 & PR1_EXPERIMENTAL)
+ {
+ desc += "\nEXPERIMENTAL";
+ }
+
+ print_desc(desc.c_str());
if (rmp_ptr->flags1 & PR1_EXPERIMENTAL)
c_put_str(TERM_BLUE, buf, 18 + (n / 5), 1 + 15 * (n % 5));
@@ -1681,8 +1690,6 @@ int dump_rmods(int sel, int *racem, int max)
}
}
- C_FREE(desc, rmp_head->text_size, char);
-
return (n);
}
diff --git a/src/bldg.c b/src/bldg.cc
index 468e3c1d..2a87f035 100644
--- a/src/bldg.c
+++ b/src/bldg.cc
@@ -900,7 +900,7 @@ static void town_history(void)
/*
* compare_weapon_aux2 -KMW-
*/
-static void compare_weapon_aux2(object_type *o_ptr, int numblows, int r, int c, int mult, char attr[80], u32b f1, u32b f2, u32b f3, byte color)
+static void compare_weapon_aux2(object_type *o_ptr, int numblows, int r, int c, int mult, const char *attr, u32b f1, u32b f2, u32b f3, byte color)
{
char tmp_str[80];
diff --git a/src/cave.c b/src/cave.cc
index 2a02f017..a0b8c7fc 100644
--- a/src/cave.c
+++ b/src/cave.cc
@@ -6,6 +6,9 @@
#include "angband.h"
#include "q_rand.h"
+#include <vector>
+#include <iterator>
+#include <algorithm>
/*
* Support for Adam Bolt's tileset, lighting and transparency effects
@@ -2383,11 +2386,6 @@ void display_map(int *cy, int *cx)
byte tp;
- byte **ma;
- char **mc;
-
- byte **mp;
-
bool_ old_view_special_lite;
bool_ old_view_granite_lite;
@@ -2426,32 +2424,22 @@ void display_map(int *cy, int *cx)
view_granite_lite = FALSE;
- /* Allocate temporary memory for the maps */
- C_MAKE(ma, hgt + 2, byte *);
- C_MAKE(mc, hgt + 2, char *);
- C_MAKE(mp, hgt + 2, byte *);
-
- /* Allocate each line in the maps */
+ /* Set up initial maps */
+ std::vector<std::vector<byte>> ma;
+ std::vector<std::vector<char>> mc;
+ std::vector<std::vector<byte>> mp;
for (i = 0; i < hgt + 2; i++)
{
- C_MAKE(ma[i], wid + 2, byte);
- C_MAKE(mc[i], wid + 2, char);
- C_MAKE(mp[i], wid + 2, byte);
- }
+ // Nothing there.
+ ma.push_back(std::vector<byte>(wid + 2, TERM_WHITE));
+ mc.push_back(std::vector<char>(wid + 2, ' '));
- /* Clear the chars and attributes */
- for (y = 0; y < hgt + 2; ++y)
- {
- for (x = 0; x < wid + 2; ++x)
- {
- /* Nothing here */
- ma[y][x] = TERM_WHITE;
- mc[y][x] = ' ';
-
- /* No priority */
- mp[y][x] = 0;
- }
+ // No priority.
+ mp.push_back(std::vector<byte>(wid + 2, 0));
}
+ assert(ma.size() == hgt + 2);
+ assert(mc.size() == hgt + 2);
+ assert(mp.size() == hgt + 2);
/* Calculate scaling factors */
yfactor = ((cur_hgt / hgt < 4) && (cur_hgt > hgt)) ? 10 : 1;
@@ -2557,20 +2545,6 @@ void display_map(int *cy, int *cx)
*cx = (p_ptr->px * xfactor / xrat + 1) * 2 - 1 + COL_MAP;
}
- /* Free each line in the maps */
- for (i = 0; i < hgt + 2; i++)
- {
- C_FREE(ma[i], wid + 2, byte);
- C_FREE(mc[i], wid + 2, char);
- C_FREE(mp[i], wid + 2, byte);
- }
-
- /* Allocate temporary memory for the maps */
- C_FREE(ma, hgt + 2, byte *);
- C_FREE(mc, hgt + 2, char *);
- C_FREE(mp, hgt + 2, byte *);
-
-
/* Restore lighting effects */
view_special_lite = old_view_special_lite;
view_granite_lite = old_view_granite_lite;
@@ -3194,38 +3168,6 @@ struct vinfo_hack
/*
- * Sorting hook -- comp function -- array of long's (see below)
- *
- * We use "u" to point to an array of long integers.
- */
-static bool_ ang_sort_comp_hook_longs(vptr u, vptr v, int a, int b)
-{
- long *x = (long*)(u);
-
- return (x[a] <= x[b]);
-}
-
-
-/*
- * Sorting hook -- comp function -- array of long's (see below)
- *
- * We use "u" to point to an array of long integers.
- */
-static void ang_sort_swap_hook_longs(vptr u, vptr v, int a, int b)
-{
- long *x = (long*)(u);
-
- long temp;
-
- /* Swap */
- temp = x[a];
- x[a] = x[b];
- x[b] = temp;
-}
-
-
-
-/*
* Save a slope
*/
static void vinfo_init_aux(vinfo_hack *hack, int y, int x, long m)
@@ -3283,8 +3225,6 @@ errr vinfo_init(void)
long m;
- vinfo_hack *hack;
-
int num_grids = 0;
int queue_head = 0;
@@ -3293,8 +3233,8 @@ errr vinfo_init(void)
/* Make hack */
- MAKE(hack, vinfo_hack);
-
+ vinfo_hack hack;
+ WIPE(&hack, vinfo_hack);
/* Analyze grids */
for (y = 0; y <= MAX_SIGHT; ++y)
@@ -3305,8 +3245,8 @@ errr vinfo_init(void)
if (distance(0, 0, y, x) > MAX_SIGHT) continue;
/* Default slope range */
- hack->slopes_min[y][x] = 999999999;
- hack->slopes_max[y][x] = 0;
+ hack.slopes_min[y][x] = 999999999;
+ hack.slopes_max[y][x] = 0;
/* Paranoia */
if (num_grids >= VINFO_MAX_GRIDS)
@@ -3322,25 +3262,25 @@ errr vinfo_init(void)
m = SCALE * (1000L * y - 500) / (1000L * x + 500);
/* Handle "legal" slopes */
- vinfo_init_aux(hack, y, x, m);
+ vinfo_init_aux(&hack, y, x, m);
/* Slope to top left corner */
m = SCALE * (1000L * y - 500) / (1000L * x - 500);
/* Handle "legal" slopes */
- vinfo_init_aux(hack, y, x, m);
+ vinfo_init_aux(&hack, y, x, m);
/* Slope to bottom right corner */
m = SCALE * (1000L * y + 500) / (1000L * x + 500);
/* Handle "legal" slopes */
- vinfo_init_aux(hack, y, x, m);
+ vinfo_init_aux(&hack, y, x, m);
/* Slope to bottom left corner */
m = SCALE * (1000L * y + 500) / (1000L * x - 500);
/* Handle "legal" slopes */
- vinfo_init_aux(hack, y, x, m);
+ vinfo_init_aux(&hack, y, x, m);
}
}
@@ -3353,21 +3293,15 @@ errr vinfo_init(void)
}
/* Enforce maximal efficiency */
- if (hack->num_slopes < VINFO_MAX_SLOPES)
+ if (hack.num_slopes < VINFO_MAX_SLOPES)
{
quit_fmt("Too few slopes (%d < %d)!",
- hack->num_slopes, VINFO_MAX_SLOPES);
+ hack.num_slopes, VINFO_MAX_SLOPES);
}
/* Sort slopes numerically */
- ang_sort_comp = ang_sort_comp_hook_longs;
-
- /* Sort slopes numerically */
- ang_sort_swap = ang_sort_swap_hook_longs;
-
- /* Sort the (unique) slopes */
- ang_sort(hack->slopes, NULL, hack->num_slopes);
+ std::sort(std::begin(hack.slopes), std::end(hack.slopes));
@@ -3410,14 +3344,14 @@ errr vinfo_init(void)
/* Analyze slopes */
- for (i = 0; i < hack->num_slopes; ++i)
+ for (i = 0; i < hack.num_slopes; ++i)
{
- m = hack->slopes[i];
+ m = hack.slopes[i];
/* Memorize intersection slopes (for non-player-grids) */
if ((e > 0) &&
- (hack->slopes_min[y][x] < m) &&
- (m < hack->slopes_max[y][x]))
+ (hack.slopes_min[y][x] < m) &&
+ (m < hack.slopes_max[y][x]))
{
switch (i / 32)
{
@@ -3498,10 +3432,6 @@ errr vinfo_init(void)
}
- /* Kill hack */
- KILL(hack, vinfo_hack);
-
-
/* Success */
return (0);
}
diff --git a/src/cmd1.c b/src/cmd1.cc
index ff493174..ff493174 100644
--- a/src/cmd1.c
+++ b/src/cmd1.cc
diff --git a/src/cmd2.c b/src/cmd2.cc
index 67f25098..67f25098 100644
--- a/src/cmd2.c
+++ b/src/cmd2.cc
diff --git a/src/cmd3.c b/src/cmd3.cc
index 9f4170bc..6b618cb8 100644
--- a/src/cmd3.c
+++ b/src/cmd3.cc
@@ -15,6 +15,10 @@
#include "quark.h"
#include "hooks.h"
+#include <algorithm>
+#include <memory>
+#include <utility>
+
/*
* Display p_ptr->inventory
*/
@@ -1271,107 +1275,75 @@ static cptr ident_info[] =
};
-
-/*
- * Sorting hook -- Comp function -- see below
- *
- * We use "u" to point to array of monster indexes,
- * and "v" to select the type of sorting to perform on "u".
+/**
+ * Sort by monster experience.
*/
-static bool_ ang_sort_comp_hook(vptr u, vptr v, int a, int b)
+static bool compare_monster_experience(int w1, int w2)
{
- u16b *who = (u16b*)(u);
-
- u16b *why = (u16b*)(v);
-
- int w1 = who[a];
-
- int w2 = who[b];
-
- int z1, z2;
+ /* Extract experience */
+ s32b z1 = r_info[w1].mexp;
+ s32b z2 = r_info[w2].mexp;
+ /* Compare experience */
+ if (z1 < z2) return true;
+ if (z1 > z2) return false;
- /* Sort by player kills */
- if (*why >= 4)
- {
- /* Extract player kills */
- z1 = r_info[w1].r_pkills;
- z2 = r_info[w2].r_pkills;
-
- /* Compare player kills */
- if (z1 < z2) return (TRUE);
- if (z1 > z2) return (FALSE);
- }
-
-
- /* Sort by total kills */
- if (*why >= 3)
- {
- /* Extract total kills */
- z1 = r_info[w1].r_tkills;
- z2 = r_info[w2].r_tkills;
-
- /* Compare total kills */
- if (z1 < z2) return (TRUE);
- if (z1 > z2) return (FALSE);
- }
-
-
- /* Sort by monster level */
- if (*why >= 2)
- {
- /* Extract levels */
- z1 = r_info[w1].level;
- z2 = r_info[w2].level;
-
- /* Compare levels */
- if (z1 < z2) return (TRUE);
- if (z1 > z2) return (FALSE);
- }
-
+ /* Punt to index */
+ return w1 < w2;
+}
- /* Sort by monster experience */
- if (*why >= 1)
- {
- /* Extract experience */
- z1 = r_info[w1].mexp;
- z2 = r_info[w2].mexp;
+/**
+ * Sort by monster level.
+ */
+static bool compare_monster_level(int w1, int w2)
+{
+ /* Extract levels */
+ byte z1 = r_info[w1].level;
+ byte z2 = r_info[w2].level;
+
+ /* Compare levels */
+ if (z1 < z2) return true;
+ if (z1 > z2) return false;
+
+ /* Punt to monster experience. */
+ return compare_monster_experience(w1, w2);
+}
- /* Compare experience */
- if (z1 < z2) return (TRUE);
- if (z1 > z2) return (FALSE);
- }
+/**
+ * Sort by total number of kills
+ */
+static bool compare_total_kills(int w1, int w2)
+{
+ /* Extract total kills */
+ s16b z1 = r_info[w1].r_tkills;
+ s16b z2 = r_info[w2].r_tkills;
+ /* Compare total kills */
+ if (z1 < z2) return true;
+ if (z1 > z2) return false;
- /* Compare indexes */
- return (w1 <= w2);
+ /* Punt to monster level. */
+ return compare_monster_level(w1, w2);
}
-
/*
- * Sorting hook -- Swap function -- see below
- *
- * We use "u" to point to array of monster indexes,
- * and "v" to select the type of sorting to perform.
+ * Sort by player kills
*/
-static void ang_sort_swap_hook(vptr u, vptr v, int a, int b)
+static bool compare_player_kills(int w1, int w2)
{
- u16b *who = (u16b*)(u);
-
- u16b holder;
+ /* Extract player kills */
+ s16b z1 = r_info[w1].r_pkills;
+ s16b z2 = r_info[w2].r_pkills;
+ /* Compare player kills */
+ if (z1 < z2) return true;
+ if (z1 > z2) return false;
- /* XXX XXX */
- v = v ? v : 0;
-
- /* Swap */
- holder = who[a];
- who[a] = who[b];
- who[b] = holder;
+ /* Punt to total number of kills. */
+ return compare_total_kills(w1, w2);
}
-
/*
* Hack -- Display the "name" and "attr/chars" of a monster race
*/
@@ -1437,7 +1409,7 @@ static void roff_top(int r_idx)
*/
void do_cmd_query_symbol(void)
{
- int i, n, r_idx;
+ int i, r_idx;
char sym, query;
@@ -1458,11 +1430,7 @@ void do_cmd_query_symbol(void)
bool_ recall = FALSE;
-
- u16b why = 0;
-
- u16b *who;
-
+ bool (*sort_by)(int,int) = nullptr;
/* Get a character, or abort */
if (!get_com("Enter character to be identified, "
@@ -1509,11 +1477,9 @@ void do_cmd_query_symbol(void)
/* Display the result */
prt(buf, 0, 0);
- /* Allocate the "who" array */
- C_MAKE(who, max_r_idx, u16b);
-
/* Collect matching monsters */
- for (n = 0, i = 1; i < max_r_idx; i++)
+ std::vector<u16b> who;
+ for (i = 1; i < max_r_idx; i++)
{
monster_race *r_ptr = &r_info[i];
@@ -1538,15 +1504,14 @@ void do_cmd_query_symbol(void)
}
/* Collect "appropriate" monsters */
- if (all || (r_ptr->d_char == sym)) who[n++] = i;
+ if (all || (r_ptr->d_char == sym)) {
+ who.push_back(i);
+ }
}
/* Nothing to recall */
- if (!n)
+ if (who.empty())
{
- /* Free the "who" array */
- C_KILL(who, max_r_idx, u16b);
-
return;
}
@@ -1564,41 +1529,34 @@ void do_cmd_query_symbol(void)
/* Sort by kills (and level) */
if (query == 'k')
{
- why = 4;
+ sort_by = compare_player_kills;
query = 'y';
}
/* Sort by level */
if (query == 'p')
{
- why = 2;
+ sort_by = compare_monster_level;
query = 'y';
}
/* Catch "escape" */
if (query != 'y')
{
- /* Free the "who" array */
- C_KILL(who, max_r_idx, u16b);
-
return;
}
/* Sort if needed */
- if (why)
+ if (sort_by)
{
- /* Select the sort method */
- ang_sort_comp = ang_sort_comp_hook;
- ang_sort_swap = ang_sort_swap_hook;
-
/* Sort the array */
- ang_sort(who, &why, n);
+ std::sort(std::begin(who), std::end(who), sort_by);
}
/* Start at the end */
- i = n - 1;
+ i = who.size() - 1;
/* Scan the monster memory */
while (1)
@@ -1659,7 +1617,7 @@ void do_cmd_query_symbol(void)
/* Move to "prev" monster */
if (query == '-')
{
- if (++i == n)
+ if (++i == who.size())
{
i = 0;
if (!expand_list) break;
@@ -1671,7 +1629,7 @@ void do_cmd_query_symbol(void)
{
if (i-- == 0)
{
- i = n - 1;
+ i = who.size() - 1;
if (!expand_list) break;
}
}
@@ -1679,9 +1637,6 @@ void do_cmd_query_symbol(void)
/* Re-display the identity */
prt(buf, 0, 0);
-
- /* Free the "who" array */
- C_KILL(who, max_r_idx, u16b);
}
@@ -1691,7 +1646,7 @@ void do_cmd_query_symbol(void)
*/
bool_ research_mon()
{
- int i, n, r_idx;
+ int i, r_idx;
char sym, query;
@@ -1716,13 +1671,8 @@ bool_ research_mon()
bool_ recall = FALSE;
- u16b why = 0;
-
monster_race *r2_ptr;
- u16b *who;
-
-
/* Hack -- Remember "cheat_know" flag */
oldcheat = cheat_know;
@@ -1730,9 +1680,6 @@ bool_ research_mon()
/* Get a character, or abort */
if (!get_com("Enter character of monster: ", &sym)) return (TRUE);
- /* Allocate the "who" array */
- C_MAKE(who, max_r_idx, u16b);
-
/* Find that character info, and describe it */
for (i = 0; ident_info[i]; ++i)
{
@@ -1753,7 +1700,8 @@ bool_ research_mon()
/* Collect matching monsters */
- for (n = 0, i = 1; i < max_r_idx; i++)
+ std::vector<u16b> who;
+ for (i = 1; i < max_r_idx; i++)
{
monster_race *r_ptr = &r_info[i];
@@ -1770,15 +1718,14 @@ bool_ research_mon()
if (uniq && !(r_ptr->flags1 & (RF1_UNIQUE))) continue;
/* Collect "appropriate" monsters */
- if (all || (r_ptr->d_char == sym)) who[n++] = i;
+ if (all || (r_ptr->d_char == sym)) {
+ who.push_back(i);
+ }
}
/* Nothing to recall */
- if (!n)
+ if (who.empty())
{
- /* Free the "who" array */
- C_KILL(who, max_r_idx, u16b);
-
/* Restore the "cheat_know" flag */
cheat_know = oldcheat;
@@ -1786,24 +1733,14 @@ bool_ research_mon()
}
- /* Sort by level */
- why = 2;
query = 'y';
- /* Sort if needed */
- if (why)
- {
- /* Select the sort method */
- ang_sort_comp = ang_sort_comp_hook;
- ang_sort_swap = ang_sort_swap_hook;
-
- /* Sort the array */
- ang_sort(who, &why, n);
- }
+ /* Sort by level */
+ std::sort(std::begin(who), std::end(who), compare_monster_level);
/* Start at the end */
- i = n - 1;
+ i = who.size() - 1;
notpicked = TRUE;
@@ -1874,7 +1811,7 @@ bool_ research_mon()
/* Move to "prev" monster */
if (query == '-')
{
- if (++i == n)
+ if (++i == who.size())
{
i = 0;
if (!expand_list) break;
@@ -1886,7 +1823,7 @@ bool_ research_mon()
{
if (i-- == 0)
{
- i = n - 1;
+ i = who.size() - 1;
if (!expand_list) break;
}
}
@@ -1896,9 +1833,6 @@ bool_ research_mon()
/* Re-display the identity */
/* prt(buf, 5, 5);*/
- /* Free the "who" array */
- C_KILL(who, max_r_idx, u16b);
-
/* Restore the "cheat_know" flag */
cheat_know = oldcheat;
diff --git a/src/cmd4.c b/src/cmd4.cc
index 3a6ef2cc..e00f5835 100644
--- a/src/cmd4.c
+++ b/src/cmd4.cc
@@ -15,6 +15,11 @@
#include "messages.h"
#include "hooks.h"
+#include <memory>
+#include <string>
+#include <vector>
+#include <algorithm>
+
/*
* Hack -- redraw the screen
*
@@ -2185,7 +2190,8 @@ void do_cmd_visuals(void)
/* Dump the monster attr/char info */
fprintf(fff, "R:%d:0x%02X:0x%02X\n\n", i,
- (byte)(r_ptr->x_attr), (byte)(r_ptr->x_char));
+ static_cast<unsigned int>(r_ptr->x_attr),
+ static_cast<unsigned int>(r_ptr->x_char));
}
/* All done */
@@ -3160,13 +3166,6 @@ void do_cmd_knowledge_artifacts(void)
char base_name[80];
- bool_ *okay, *okayk;
-
-
- /* Allocate the "okay" array */
- C_MAKE(okay, max_a_idx, bool_);
- C_MAKE(okayk, max_k_idx, bool_);
-
/* Temporary file */
if (path_temp(file_name, 1024)) return;
@@ -3174,6 +3173,7 @@ void do_cmd_knowledge_artifacts(void)
fff = my_fopen(file_name, "w");
/* Scan the artifacts */
+ std::unique_ptr<bool_[]> okay(new bool_[max_a_idx]);
for (k = 0; k < max_a_idx; k++)
{
artifact_type *a_ptr = &a_info[k];
@@ -3191,6 +3191,7 @@ void do_cmd_knowledge_artifacts(void)
okay[k] = TRUE;
}
+ std::unique_ptr<bool_[]> okayk(new bool_[max_k_idx]);
for (k = 0; k < max_k_idx; k++)
{
object_kind *k_ptr = &k_info[k];
@@ -3396,9 +3397,6 @@ void do_cmd_knowledge_artifacts(void)
/* Remove the file */
fd_kill(file_name);
-
- C_FREE(okay, max_a_idx, bool_);
- C_FREE(okayk, max_k_idx, bool_);
}
@@ -3449,54 +3447,28 @@ void do_cmd_knowledge_traps(void)
}
+static int monster_get_race_level(int r_idx) {
+ /* Hack -- Morgoth is always last */
+ if (r_idx == 862) {
+ return 20000;
+ }
+ /* Otherwise, we'll use the real level. */
+ return r_info[r_idx].level;
+}
+
+static bool compare_monster_level(int r_idx1, int r_idx2) {
+ return monster_get_race_level(r_idx1) < monster_get_race_level(r_idx2);
+}
+
/*
* Display known uniques
*
* Note that the player ghosts are ignored. XXX XXX XXX
*/
-static void insert_sort_unique(int *sort_uniques, int *num, int r_idx)
-{
- int i, j;
-
- monster_race *r_ptr = &r_info[r_idx];
-
- int level = r_ptr->level;
-
-
- /* Hack -- Morgoth is always at the bottom of the list */
- if (r_idx == 862) level = 20000;
-
- /* Find the place */
- for (i = 0; i < *num; i++)
- {
- monster_race *r2_ptr = &r_info[sort_uniques[i]];
- int level2 = r2_ptr->level;
-
- if (sort_uniques[i] == 862) level2 = 20000;
-
- if (level < level2) break;
- }
-
- /* Move the remaining items */
- for (j = *num - 1; j >= i; j--)
- {
- sort_uniques[j + 1] = sort_uniques[j];
- }
-
- /* Insert it */
- sort_uniques[i] = r_idx;
- (*num)++;
-}
-
-
static void do_cmd_knowledge_uniques(void)
{
int k;
- int *sort_uniques;
-
- int num = 0;
-
FILE *fff;
char file_name[1024];
@@ -3508,26 +3480,30 @@ static void do_cmd_knowledge_uniques(void)
/* Open a new file */
fff = my_fopen(file_name, "w");
- C_MAKE(sort_uniques, max_r_idx, int);
-
- /* Sort the monster races */
+ // Extract the unique race indexes.
+ std::vector<int> unique_r_idxs;
for (k = 1; k < max_r_idx; k++)
{
monster_race *r_ptr = &r_info[k];
/* Only print Uniques */
if (r_ptr->flags1 & (RF1_UNIQUE) &&
- !(r_ptr->flags7 & RF7_PET) &&
- !(r_ptr->flags7 & RF7_NEUTRAL))
+ !(r_ptr->flags7 & RF7_PET) &&
+ !(r_ptr->flags7 & RF7_NEUTRAL))
{
- insert_sort_unique(sort_uniques, &num, k);
+ unique_r_idxs.push_back(k);
}
}
- /* Scan the monster races -- sorted */
- for (k = 0; k < num; k++)
+ // Sort races by level.
+ std::sort(std::begin(unique_r_idxs),
+ std::end(unique_r_idxs),
+ compare_monster_level);
+
+ /* Scan the monster races */
+ for (int r_idx : unique_r_idxs)
{
- monster_race *r_ptr = &r_info[sort_uniques[k]];
+ monster_race *r_ptr = &r_info[r_idx];
/* Only print Uniques */
if (r_ptr->flags1 & (RF1_UNIQUE))
@@ -3576,8 +3552,6 @@ static void do_cmd_knowledge_uniques(void)
}
}
- C_FREE(sort_uniques, max_r_idx, int);
-
/* Close the file */
my_fclose(fff);
@@ -4570,57 +4544,58 @@ void do_cmd_time()
* It records all keypresses and then put them in a macro
* Not as powerful as the macro screen, but much easier for newbies
*/
-char *macro_recorder_current = NULL;
+
+std::string *macro_recorder_current = nullptr;
+
void macro_recorder_start()
{
msg_print("Starting macro recording, press this key again to stop. Note that if the action you want to record accepts the @ key, use it; it will remove your the need to inscribe stuff.");
- C_MAKE(macro_recorder_current, 1, char);
- macro_recorder_current[0] = '\0';
+ assert (macro_recorder_current == nullptr);
+ macro_recorder_current = new std::string();
}
void macro_recorder_add(char c)
{
- char *old_macro_recorder_current = macro_recorder_current;
-
- if (macro_recorder_current == NULL) return;
-
- C_MAKE(macro_recorder_current, strlen(macro_recorder_current) + 1 + 1, char);
- sprintf(macro_recorder_current, "%s%c", old_macro_recorder_current, c);
- C_FREE(old_macro_recorder_current, strlen(old_macro_recorder_current) + 1, char);
+ // Gets called unconditionally for all input, so ignore unless
+ // we're actual recording.
+ if (macro_recorder_current) {
+ macro_recorder_current->push_back(c);
+ }
}
void macro_recorder_stop()
{
- char *str, *macro;
- char buf[1024];
+ assert(macro_recorder_current != nullptr);
+
+ // Remove the last key, because it is the key to stop recording
+ macro_recorder_current->pop_back();
- /* Ok we remove the last key, because it is the key to stop recording */
- macro_recorder_current[strlen(macro_recorder_current) - 1] = '\0';
+ // Copy out current macro text.
+ std::string macro(*macro_recorder_current);
- /* Stop the recording */
- macro = macro_recorder_current;
- macro_recorder_current = NULL;
+ // Stop recording.
+ delete macro_recorder_current;
+ macro_recorder_current = nullptr;
/* Add it */
if (get_check("Are you satisfied and want to create the macro? "))
{
+ char buf[1024];
+
prt("Trigger: ", 0, 0);
/* Get a macro trigger */
do_cmd_macro_aux(buf, FALSE);
/* Link the macro */
- macro_add(buf, macro);
+ macro_add(buf, macro.c_str());
/* Prompt */
- C_MAKE(str, (strlen(macro) + 1) * 3, char);
- ascii_to_text(str, macro);
- msg_format("Added a macro '%s'. If you want it to stay permanently, press @ now and dump macros to a file.", str);
- C_FREE(str, (strlen(macro) + 1) * 3, char);
+ std::unique_ptr<char[]> str(new char[(macro.length() + 1) * 3]);
+ str[0] = '\0';
+ ascii_to_text(str.get(), macro.c_str());
+ msg_format("Added a macro '%s'. If you want it to stay permanently, press @ now and dump macros to a file.", str.get());
}
-
- /* Ok now rid of useless stuff */
- C_FREE(macro, strlen(macro) + 1, char);
}
void do_cmd_macro_recorder()
diff --git a/src/cmd5.c b/src/cmd5.cc
index 95ae0346..95ae0346 100644
--- a/src/cmd5.c
+++ b/src/cmd5.cc
diff --git a/src/cmd6.c b/src/cmd6.cc
index b8a9f1df..b8a9f1df 100644
--- a/src/cmd6.c
+++ b/src/cmd6.cc
diff --git a/src/cmd7.c b/src/cmd7.cc
index c9be0c66..c9be0c66 100644
--- a/src/cmd7.c
+++ b/src/cmd7.cc
diff --git a/src/cmovie.c b/src/cmovie.cc
index d1459e02..85db2a32 100644
--- a/src/cmovie.c
+++ b/src/cmovie.cc
@@ -228,7 +228,11 @@ s16b do_play_cmovie(cptr cmov_file)
/* Get the index */
y = atoi(buf + 2);
- C_COPY(cbuf, s, 80, char);
+ /* Copy */
+ for (int i = 0; i < 80; i++)
+ {
+ cbuf[i] = s[i];
+ }
/* Next... */
continue;
diff --git a/src/corrupt.c b/src/corrupt.cc
index a4c579d4..a4c579d4 100644
--- a/src/corrupt.c
+++ b/src/corrupt.cc
diff --git a/src/device_allocation.c b/src/device_allocation.cc
index e64f0401..f97de2ec 100644
--- a/src/device_allocation.c
+++ b/src/device_allocation.cc
@@ -20,7 +20,7 @@ void device_allocation_init(device_allocation *device_allocation, byte tval)
device_allocation *device_allocation_new(byte tval)
{
- device_allocation *d = malloc(sizeof(device_allocation));
+ device_allocation *d = new device_allocation;
device_allocation_init(d, tval);
return d;
}
diff --git a/src/dice.c b/src/dice.cc
index ea9b7533..ea9b7533 100644
--- a/src/dice.c
+++ b/src/dice.cc
diff --git a/src/dungeon.c b/src/dungeon.cc
index df3b41aa..df3b41aa 100644
--- a/src/dungeon.c
+++ b/src/dungeon.cc
diff --git a/src/externs.h b/src/externs.h
index 20f094dd..29a64267 100644
--- a/src/externs.h
+++ b/src/externs.h
@@ -316,7 +316,7 @@ extern term *angband_term[ANGBAND_TERM_MAX];
extern char angband_term_name[ANGBAND_TERM_MAX][80];
extern byte angband_color_table[256][4];
extern char angband_sound_name[SOUND_MAX][16];
-extern cave_type *cave[MAX_HGT];
+extern cave_type **cave;
extern object_type *o_list;
extern monster_type *m_list;
extern monster_type *km_list;
@@ -1902,8 +1902,6 @@ s16b get_random_spell(s16b random_type, int lev);
/* spells6.c */
-SGLIB_DEFINE_LIST_PROTOTYPES(school_provider, compare_school_provider, next);
-
void schools_init();
school_type *school_at(int index);
@@ -1945,7 +1943,6 @@ extern s32b rescale(s32b x, s32b max, s32b new_max);
extern bool_ input_box(cptr text, int y, int x, char *buf, int max);
extern void draw_box(int y, int x, int h, int w);
extern void display_list(int y, int x, int h, int w, cptr title, cptr *list, int max, int begin, int sel, byte sel_color);
-extern int ask_menu(cptr ask, char **items, int max);
extern cptr get_player_race_name(int pr, int ps);
extern cptr get_month_name(int month, bool_ full, bool_ compact);
extern cptr get_day(int day);
@@ -2324,7 +2321,7 @@ extern s16b get_skill_scale(int skill, u32b scale);
extern void do_cmd_skill(void);
extern void do_cmd_activate_skill(void);
extern s16b melee_skills[MAX_MELEE];
-extern char *melee_names[MAX_MELEE];
+extern const char *melee_names[MAX_MELEE];
extern s16b get_melee_skills(void);
extern s16b get_melee_skill(void);
extern bool_ forbid_gloves(void);
diff --git a/src/files.c b/src/files.cc
index a599af23..ca4e15a6 100644
--- a/src/files.c
+++ b/src/files.cc
@@ -15,6 +15,8 @@
#include "hiscore.h"
#include "hooks.h"
+#include <memory>
+#include <unordered_set>
/*
* Extract the first few "tokens" from a buffer
@@ -465,10 +467,14 @@ errr process_pref_file_aux(char *buf)
if (macro_template != NULL)
{
- free(macro_template);
+ delete[] macro_template;
macro_template = NULL;
+
for (i = 0; i < max_macrotrigger; i++)
- free(macro_trigger_name[i]);
+ {
+ delete[] macro_trigger_name[i];
+ macro_trigger_name[i] = nullptr;
+ }
max_macrotrigger = 0;
}
@@ -479,7 +485,7 @@ errr process_pref_file_aux(char *buf)
len = strlen(zz[0]) + 1 + num + 1;
for (i = 0; i < num; i++)
len += strlen(zz[2 + i]) + 1;
- macro_template = malloc(len);
+ macro_template = new char[len];
strcpy(macro_template, zz[0]);
macro_modifier_chr =
@@ -509,7 +515,7 @@ errr process_pref_file_aux(char *buf)
len = strlen(zz[0]) + 1 + strlen(zz[1]) + 1;
if (tok == 3)
len += strlen(zz[2]) + 1;
- macro_trigger_name[m] = malloc(len);
+ macro_trigger_name[m] = new char[len];
t = macro_trigger_name[m];
s = zz[0];
@@ -2470,46 +2476,26 @@ void file_character_print_store(FILE *fff, wilderness_type_info *place, int stor
}
}
-/*
+/**
* Helper function for file_character
*
* Checks if the store hasn't been added to the list yet, and then adds it if it
* was not already there. XXX This is an ugly workaround for the double Gondolin
* problem.
- *
- * Beware of the ugly pointer gymnastics.
*/
-bool_ file_character_check_stores(store_type ***store_list, int *store_list_count, wilderness_type_info *place, int store)
+static bool_ file_character_check_stores(std::unordered_set<store_type *> *seen_stores, wilderness_type_info *place, int store)
{
town_type *town = &town_info[place->entrance];
store_type *st_ptr = &town->store[store];
- store_type **head = *store_list;
- int i;
-
- /* check the list for this store */
- for (i = 0; i < *store_list_count; ++i)
- {
- if (*head == st_ptr) return FALSE;
- ++head;
- }
- /* make room for the new one in the array */
- if (*store_list)
+ // Already seen store?
+ if (seen_stores->find(st_ptr) != seen_stores->end())
{
- head = *store_list;
- *store_list = C_RNEW(*store_list_count + 1, store_type *);
- C_COPY(*store_list, head, *store_list_count, store_type *);
- C_FREE(head, *store_list_count, store_type *);
+ return FALSE;
}
- else
- {
- *store_list = RNEW(store_type *);
- }
-
- /* update data */
- (*store_list)[*store_list_count] = st_ptr;
- ++*store_list_count;
+ // Add
+ seen_stores->insert(st_ptr);
return TRUE;
}
@@ -2527,8 +2513,6 @@ errr file_character(cptr name, bool_ full)
int fd = -1;
FILE *fff = NULL;
char buf[1024];
- store_type **store_list = NULL;
- int store_list_count = 0;
/* Build the filename */
path_build(buf, 1024, ANGBAND_DIR_USER, name);
@@ -2831,24 +2815,30 @@ errr file_character(cptr name, bool_ full)
fprintf(fff, "\n\n");
/* Print all homes in the different towns */
- for (j = 0; j < max_wf_idx; j++)
{
- if (wf_info[j].feat == FEAT_TOWN &&
- file_character_check_stores(&store_list, &store_list_count, &wf_info[j], 7))
- file_character_print_store(fff, &wf_info[j], 7, full);
+ std::unordered_set<store_type *> seen_stores;
+ for (j = 0; j < max_wf_idx; j++)
+ {
+ if (wf_info[j].feat == FEAT_TOWN &&
+ file_character_check_stores(&seen_stores, &wf_info[j], 7))
+ {
+ file_character_print_store(fff, &wf_info[j], 7, full);
+ }
+ }
}
- store_list = C_FREE(store_list, store_list_count, store_type *);
- store_list_count = 0;
/* Print all Mathom-houses in the different towns */
- for (j = 0; j < max_wf_idx; j++)
{
- if (wf_info[j].feat == FEAT_TOWN &&
- file_character_check_stores(&store_list, &store_list_count, &wf_info[j], 57))
- file_character_print_store(fff, &wf_info[j], 57, full);
+ std::unordered_set<store_type *> seen_stores;
+ for (j = 0; j < max_wf_idx; j++)
+ {
+ if (wf_info[j].feat == FEAT_TOWN &&
+ file_character_check_stores(&seen_stores, &wf_info[j], 57))
+ {
+ file_character_print_store(fff, &wf_info[j], 57, full);
+ }
+ }
}
- store_list = C_FREE(store_list, store_list_count, store_type *);
- store_list_count = 0;
text_out_indent = 0;
@@ -2934,9 +2924,6 @@ bool_ show_file(cptr name, cptr what, int line, int mode)
/* Find this string (if any) */
cptr find = NULL;
- /* Char array type of hyperlink info */
- hyperlink_type *h_ptr;
-
/* Pointer to general buffer in the above */
char *buf;
@@ -2946,7 +2933,8 @@ bool_ show_file(cptr name, cptr what, int line, int mode)
int wid, hgt;
/* Allocate hyperlink data */
- MAKE(h_ptr, hyperlink_type);
+ std::unique_ptr<hyperlink_type> h_ptr(new hyperlink_type);
+ memset(h_ptr.get(), 0, sizeof(hyperlink_type));
/* Setup buffer pointer */
buf = h_ptr->rbuf;
@@ -3016,9 +3004,6 @@ bool_ show_file(cptr name, cptr what, int line, int mode)
msg_format("Cannot open '%s'.", name);
msg_print(NULL);
- /* Free hyperlink info */
- KILL(h_ptr, hyperlink_type);
-
/* Oops */
return (TRUE);
}
@@ -3146,9 +3131,6 @@ bool_ show_file(cptr name, cptr what, int line, int mode)
/* Oops */
if (!fff)
{
- /* Free hyperlink info */
- KILL(h_ptr, hyperlink_type);
-
return (FALSE);
}
@@ -3489,9 +3471,6 @@ bool_ show_file(cptr name, cptr what, int line, int mode)
/* Close the file */
my_fclose(fff);
- /* Free hyperlink buffers */
- KILL(h_ptr, hyperlink_type);
-
/* Escape */
if (k == ESCAPE) return (FALSE);
@@ -3520,9 +3499,6 @@ bool_ txt_to_html(cptr head, cptr foot, cptr base, cptr ext, bool_ force, bool_
/* Current html file */
FILE *htm = NULL;
- /* Char array type of hyperlink info */
- hyperlink_type *h_ptr;
-
cptr file_ext = "html";
cptr link_prefix = "";
cptr link_suffix = "";
@@ -3531,7 +3507,8 @@ bool_ txt_to_html(cptr head, cptr foot, cptr base, cptr ext, bool_ force, bool_
char *buf;
/* Allocate hyperlink data */
- MAKE(h_ptr, hyperlink_type);
+ std::unique_ptr<hyperlink_type> h_ptr(new hyperlink_type);
+ memset(h_ptr.get(), 0, sizeof(hyperlink_type));
/* Setup buffer pointer */
buf = h_ptr->rbuf;
@@ -3566,9 +3543,6 @@ bool_ txt_to_html(cptr head, cptr foot, cptr base, cptr ext, bool_ force, bool_
/* Oops */
if (!fff || !htm)
{
- /* Free hyperlink info */
- KILL(h_ptr, hyperlink_type);
-
my_fclose(fff);
my_fclose(htm);
@@ -3812,9 +3786,6 @@ bool_ txt_to_html(cptr head, cptr foot, cptr base, cptr ext, bool_ force, bool_
my_fclose(htm);
my_fclose(fff);
- /* Free hyperlink buffers */
- KILL(h_ptr, hyperlink_type);
-
/* Normal return */
return (TRUE);
}
@@ -4430,7 +4401,7 @@ static void print_tomb(void)
FILE *fp;
- time_t ct = time((time_t)0);
+ time_t ct = time(nullptr);
/* Clear screen */
diff --git a/src/gen_evol.c b/src/gen_evol.cc
index bfdfbd68..bfdfbd68 100644
--- a/src/gen_evol.c
+++ b/src/gen_evol.cc
diff --git a/src/gen_maze.c b/src/gen_maze.cc
index 92cb482f..86f6d866 100644
--- a/src/gen_maze.c
+++ b/src/gen_maze.cc
@@ -13,6 +13,8 @@
#include "angband.h"
+#include <memory>
+
/*
* If we wasted static memory for this, it would look like:
*
@@ -145,10 +147,9 @@ bool_ level_generate_maze()
int y, dy = 0;
int x, dx = 0;
int m_1 = 0, m_2 = 0;
- maze_row *maze;
/* Allocate temporary memory */
- C_MAKE(maze, (MAX_HGT / 2) + 2, maze_row);
+ std::unique_ptr<maze_row[]> maze(new maze_row[(MAX_HGT / 2) + 2]);
/*
* the empty maze is:
@@ -209,7 +210,7 @@ bool_ level_generate_maze()
x = rand_range(1, (cur_wid / 2));
d = rand_range(0, 3);
- dig(maze, y, x, d);
+ dig(maze.get(), y, x, d);
maze[y][x] = 0;
@@ -283,9 +284,6 @@ bool_ level_generate_maze()
}
}
- /* Free temporary memory */
- C_FREE(maze, (MAX_HGT / 2) + 2, maze_row);
-
/* Determine the character location */
if (!new_player_spot(get_branch()))
return FALSE;
diff --git a/src/generate.c b/src/generate.cc
index b06129ab..934b717d 100644
--- a/src/generate.c
+++ b/src/generate.cc
@@ -13,6 +13,9 @@
#include "angband.h"
#include "hooks.h"
+#include <memory>
+#include <vector>
+
#define SAFE_MAX_ATTEMPTS 5000
/*
@@ -275,7 +278,7 @@ typedef struct level_generator_type level_generator_type;
struct level_generator_type
{
cptr name;
- bool_ (*generator)(cptr);
+ bool_ (*generator)();
bool_ default_stairs;
bool_ default_monsters;
@@ -292,9 +295,8 @@ static level_generator_type *level_generators = NULL;
*/
void add_level_generator(cptr name, bool_ (*generator)(), bool_ stairs, bool_ monsters, bool_ objects, bool_ miscs)
{
- level_generator_type *g;
+ level_generator_type *g = new level_generator_type;
- MAKE(g, level_generator_type);
g->name = string_make(name);
g->generator = generator;
@@ -4723,7 +4725,7 @@ static void fill_treasure(int x1, int x2, int y1, int y2, int difficulty)
* Thing added based on distance to center of vault
* Difficulty is 1-easy to 10-hard
*/
- value = (((s32b)distance(cx, cy, x, y) * 100) / size) +
+ value = ((static_cast<s32b>(distance(cx, cy, x, y)) * 100) / size) +
randint(10) - difficulty;
/* Hack -- Empty square part of the time */
@@ -5290,7 +5292,7 @@ static void build_maze_vault(int x0, int y0, int xsize, int ysize)
{
int y, x, dy, dx;
int y1, x1, y2, x2;
- int i, m, n, num_vertices, *visited;
+ int m, n, num_vertices;
bool_ light;
cave_type *c_ptr;
@@ -5337,22 +5339,13 @@ static void build_maze_vault(int x0, int y0, int xsize, int ysize)
num_vertices = m * n;
/* Allocate an array for visited vertices */
- C_MAKE(visited, num_vertices, int);
-
- /* Initialise array of visited vertices */
- for (i = 0; i < num_vertices; i++)
- {
- visited[i] = 0;
- }
+ std::vector<int> visited(num_vertices, 0);
/* Traverse the graph to create a spaning tree, pick a random root */
- r_visit(y1, x1, y2, x2, rand_int(num_vertices), 0, visited);
+ r_visit(y1, x1, y2, x2, rand_int(num_vertices), 0, visited.data());
/* Fill with monsters and treasure, low difficulty */
fill_treasure(x1, x2, y1, y2, randint(5));
-
- /* Free the array for visited vertices */
- C_FREE(visited, num_vertices, int);
}
@@ -5368,8 +5361,7 @@ static void build_mini_c_vault(int x0, int y0, int xsize, int ysize)
{
int dy, dx;
int y1, x1, y2, x2, y, x, total;
- int i, m, n, num_vertices;
- int *visited;
+ int m, n, num_vertices;
if (cheat_room) msg_print("Mini Checker Board Vault");
@@ -5402,16 +5394,10 @@ static void build_mini_c_vault(int x0, int y0, int xsize, int ysize)
num_vertices = m * n;
/* Allocate an array for visited vertices */
- C_MAKE(visited, num_vertices, int);
-
- /* Initialise array of visited vertices */
- for (i = 0; i < num_vertices; i++)
- {
- visited[i] = 0;
- }
+ std::vector<int> visited(num_vertices, 0);
/* Traverse the graph to create a spannng tree, pick a random root */
- r_visit(y1, x1, y2, x2, rand_int(num_vertices), 0, visited);
+ r_visit(y1, x1, y2, x2, rand_int(num_vertices), 0, visited.data());
/* Make it look like a checker board vault */
for (x = x1; x <= x2; x++)
@@ -5446,9 +5432,6 @@ static void build_mini_c_vault(int x0, int y0, int xsize, int ysize)
/* Fill with monsters and treasure, highest difficulty */
fill_treasure(x1, x2, y1, y2, 10);
-
- /* Free the array for visited vertices */
- C_FREE(visited, num_vertices, int);
}
@@ -7217,7 +7200,9 @@ void save_all_friends()
{
if (p_ptr->old_wild_mode) return;
- C_COPY(km_list, m_list, max_m_idx, monster_type);
+ for (int i = 0; i < max_m_idx; i++) {
+ km_list[i] = m_list[i];
+ }
}
@@ -7587,7 +7572,7 @@ static bool_ cave_gen(void)
{
if (!strcmp(generator->name, generator_name))
{
- if (!generator->generator(generator->name))
+ if (!generator->generator())
return FALSE;
break;
}
diff --git a/src/gods.c b/src/gods.cc
index f940e21a..f940e21a 100644
--- a/src/gods.c
+++ b/src/gods.cc
diff --git a/src/help.c b/src/help.cc
index 4c14da9d..4c14da9d 100644
--- a/src/help.c
+++ b/src/help.cc
diff --git a/src/hiscore.c b/src/hiscore.cc
index 357026da..357026da 100644
--- a/src/hiscore.c
+++ b/src/hiscore.cc
diff --git a/src/hooks.c b/src/hooks.cc
index 08418035..ed8be7e9 100644
--- a/src/hooks.c
+++ b/src/hooks.cc
@@ -53,7 +53,8 @@ hooks_chain* add_hook(int h_idx, hook_type hook, cptr name)
/* If not already in the list, add it */
if (c == NULL)
{
- MAKE(new_, hooks_chain);
+ new_ = new hooks_chain();
+ memset(new_, 0, sizeof(hooks_chain));
new_->hook = hook;
sprintf(new_->name, "%s", name);
new_->next = hooks_heads[h_idx];
@@ -89,12 +90,12 @@ void del_hook(int h_idx, hook_type hook)
if (p == NULL)
{
hooks_heads[h_idx] = c->next;
- FREE(c, hooks_chain);
+ delete c;
}
else
{
p->next = c->next;
- FREE(c, hooks_chain);
+ delete c;
}
}
}
diff --git a/src/include/tome/make_array.hpp b/src/include/tome/make_array.hpp
new file mode 100644
index 00000000..ac0edb80
--- /dev/null
+++ b/src/include/tome/make_array.hpp
@@ -0,0 +1,13 @@
+#pragma once
+
+#include <type_traits>
+
+/*
+ * Make an array of a POD type.
+ */
+template <typename T> T *make_array(size_t n) {
+ static_assert(std::is_pod<T>::value, "Type parameter must be POD type");
+ T *array = new T[n];
+ memset(array, 0, n*sizeof(T));
+ return array;
+}
diff --git a/src/init1.c b/src/init1.cc
index 076ca70e..076ca70e 100644
--- a/src/init1.c
+++ b/src/init1.cc
diff --git a/src/init2.c b/src/init2.cc
index f5001e0d..4fb97a7e 100644
--- a/src/init2.c
+++ b/src/init2.cc
@@ -4,11 +4,14 @@
#include "angband.h"
-#include <assert.h>
-
#include "messages.h"
#include "quark.h"
#include "hooks.h"
+#include "tome/make_array.hpp"
+
+#include <assert.h>
+
+#include <type_traits>
/*
* This file is used to initialise various variables and arrays for the
@@ -202,21 +205,6 @@ void init_file_paths(char *path)
}
-/**
- * Realloc the given character array.
- */
-static void z_realloc(char **p, size_t n) {
- /* realloc doesn't really support size 0, but we want to shrink the allocated area regardless. */
- if (n == 0) {
- n = 1;
- }
- /* do the reallocation */
- *p = realloc(*p, n);
- if (*p == NULL) {
- quit("Error during realloc.");
- }
-}
-
/*
* Hack -- help give useful error messages
*/
@@ -252,6 +240,18 @@ static void note(cptr str)
}
+/*
+ * Make a new header
+ */
+static header *make_header(u16b info_num)
+{
+ header *h = new header;
+ h->info_num = info_num;
+ h->name_size = 0;
+ h->text_size = 0;
+ return h;
+}
+
/*
* Initialise the "f_info" array
@@ -270,22 +270,17 @@ static errr init_f_info(void)
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(f_head, header);
-
- /* Save the "record" information */
- f_head->info_num = max_f_idx;
+ f_head = make_header(max_f_idx);
/*** Make the fake arrays ***/
/* Allocate the "f_info" array */
- C_MAKE(f_info, f_head->info_num, feature_type);
+ f_info = make_array<feature_type>(f_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(f_name, FAKE_NAME_SIZE, char);
- C_MAKE(f_text, FAKE_TEXT_SIZE, char);
+ f_name = make_array<char>(FAKE_NAME_SIZE);
+ f_text = make_array<char>(FAKE_TEXT_SIZE);
/*** Load the ascii template file ***/
@@ -323,10 +318,6 @@ static errr init_f_info(void)
quit("Error in 'f_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&f_name, f_head->name_size);
- z_realloc(&f_text, f_head->text_size);
-
/* Success */
return (0);
}
@@ -350,22 +341,17 @@ static errr init_k_info(void)
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(k_head, header);
-
- /* Save the "record" information */
- k_head->info_num = max_k_idx;
+ k_head = make_header(max_k_idx);
/*** Make the fake arrays ***/
/* Allocate the "k_info" array */
- C_MAKE(k_info, k_head->info_num, object_kind);
+ k_info = make_array<object_kind>(k_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(k_name, FAKE_NAME_SIZE, char);
- C_MAKE(k_text, FAKE_TEXT_SIZE, char);
+ k_name = make_array<char>(FAKE_NAME_SIZE);
+ k_text = make_array<char>(FAKE_TEXT_SIZE);
/*** Load the ascii template file ***/
@@ -403,10 +389,6 @@ static errr init_k_info(void)
quit("Error in 'k_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&k_name, k_head->name_size);
- z_realloc(&k_text, k_head->text_size);
-
/* Success */
return (0);
}
@@ -430,22 +412,17 @@ static errr init_set_info(void)
/*** Make the "header" ***/
-
- /* Allocate the "header" */
- MAKE(set_head, header);
-
- /* Save the "record" information */
- set_head->info_num = max_set_idx;
+ set_head = make_header(max_set_idx);
/*** Make the fake arrays ***/
/* Allocate the "set_info" array */
- C_MAKE(set_info, set_head->info_num, set_type);
+ set_info = make_array<set_type>(set_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(set_name, FAKE_NAME_SIZE, char);
- C_MAKE(set_text, FAKE_TEXT_SIZE, char);
+ set_name = make_array<char>(FAKE_NAME_SIZE);
+ set_text = make_array<char>(FAKE_TEXT_SIZE);
/*** Load the ascii template file ***/
@@ -483,10 +460,6 @@ static errr init_set_info(void)
quit("Error in 'set_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&set_name, set_head->name_size);
- z_realloc(&set_text, set_head->text_size);
-
/* Success */
return (0);
}
@@ -509,22 +482,17 @@ static errr init_a_info(void)
/*** Make the "header" ***/
-
- /* Allocate the "header" */
- MAKE(a_head, header);
-
- /* Save the "record" information */
- a_head->info_num = max_a_idx;
+ a_head = make_header(max_a_idx);
/*** Make the fake arrays ***/
/* Allocate the "a_info" array */
- C_MAKE(a_info, a_head->info_num, artifact_type);
+ a_info = make_array<artifact_type>(a_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(a_name, FAKE_NAME_SIZE, char);
- C_MAKE(a_text, FAKE_TEXT_SIZE, char);
+ a_name = make_array<char>(FAKE_NAME_SIZE);
+ a_text = make_array<char>(FAKE_TEXT_SIZE);
/*** Load the ascii template file ***/
@@ -562,10 +530,6 @@ static errr init_a_info(void)
quit("Error in 'a_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&a_name, a_head->name_size);
- z_realloc(&a_text, a_head->text_size);
-
/* Success */
return (0);
}
@@ -588,22 +552,17 @@ static errr init_s_info(void)
/*** Make the "header" ***/
-
- /* Allocate the "header" */
- MAKE(s_head, header);
-
- /* Save the "record" information */
- s_head->info_num = max_s_idx;
+ s_head = make_header(max_s_idx);
/*** Make the fake arrays ***/
/* Allocate the "s_info" array */
- C_MAKE(s_info, s_head->info_num, skill_type);
+ s_info = make_array<skill_type>(s_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(s_name, FAKE_NAME_SIZE, char);
- C_MAKE(s_text, FAKE_TEXT_SIZE, char);
+ s_name = make_array<char>(FAKE_NAME_SIZE);
+ s_text = make_array<char>(FAKE_TEXT_SIZE);
/*** Load the ascii template file ***/
@@ -640,10 +599,6 @@ static errr init_s_info(void)
quit("Error in 's_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&s_name, s_head->name_size);
- z_realloc(&s_text, s_head->text_size);
-
/* Success */
return (0);
}
@@ -664,24 +619,18 @@ static errr init_ab_info(void)
char buf[1024];
-
/*** Make the "header" ***/
-
- /* Allocate the "header" */
- MAKE(ab_head, header);
-
- /* Save the "record" information */
- ab_head->info_num = max_ab_idx;
+ ab_head = make_header(max_ab_idx);
/*** Make the fake arrays ***/
/* Allocate the "ab_info" array */
- C_MAKE(ab_info, ab_head->info_num, ability_type);
+ ab_info = make_array<ability_type>(ab_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(ab_name, FAKE_NAME_SIZE, char);
- C_MAKE(ab_text, FAKE_TEXT_SIZE, char);
+ ab_name = make_array<char>(FAKE_NAME_SIZE);
+ ab_text = make_array<char>(FAKE_TEXT_SIZE);
/*** Load the ascii template file ***/
@@ -718,10 +667,6 @@ static errr init_ab_info(void)
quit("Error in 'ab_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&ab_name, ab_head->name_size);
- z_realloc(&ab_text, ab_head->text_size);
-
/* Success */
return (0);
}
@@ -745,22 +690,17 @@ static errr init_e_info(void)
/*** Make the "header" ***/
-
- /* Allocate the "header" */
- MAKE(e_head, header);
-
- /* Save the "record" information */
- e_head->info_num = max_e_idx;
+ e_head = make_header(max_e_idx);
/*** Make the fake arrays ***/
/* Allocate the "e_info" array */
- C_MAKE(e_info, e_head->info_num, ego_item_type);
+ e_info = make_array<ego_item_type>(e_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(e_name, FAKE_NAME_SIZE, char);
- C_MAKE(e_text, FAKE_TEXT_SIZE, char);
+ e_name = make_array<char>(FAKE_NAME_SIZE);
+ e_text = make_array<char>(FAKE_TEXT_SIZE);
/*** Load the ascii template file ***/
@@ -798,10 +738,6 @@ static errr init_e_info(void)
quit("Error in 'e_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&e_name, e_head->name_size);
- z_realloc(&e_text, e_head->text_size);
-
/* Success */
return (0);
}
@@ -824,18 +760,13 @@ static errr init_ra_info(void)
char buf[1024];
/*** Make the "header" ***/
-
- /* Allocate the "header" */
- MAKE(ra_head, header);
-
- /* Save the "record" information */
- ra_head->info_num = max_ra_idx;
+ ra_head = make_header(max_ra_idx);
/*** Make the fake arrays ***/
/* Allocate the "ra_info" array */
- C_MAKE(ra_info, ra_head->info_num, randart_part_type);
+ ra_info = make_array<randart_part_type>(ra_head->info_num);
/*** Load the ascii template file ***/
@@ -895,22 +826,17 @@ static errr init_r_info(void)
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(r_head, header);
-
- /* Save the "record" information */
- r_head->info_num = max_r_idx;
+ r_head = make_header(max_r_idx);
/*** Make the fake arrays ***/
/* Allocate the "r_info" array */
- C_MAKE(r_info, r_head->info_num, monster_race);
+ r_info = make_array<monster_race>(r_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(r_name, FAKE_NAME_SIZE, char);
- C_MAKE(r_text, FAKE_TEXT_SIZE, char);
+ r_name = make_array<char>(FAKE_NAME_SIZE);
+ r_text = make_array<char>(FAKE_TEXT_SIZE);
/*** Load the ascii template file ***/
@@ -948,10 +874,6 @@ static errr init_r_info(void)
quit("Error in 'r_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&r_name, r_head->name_size);
- z_realloc(&r_text, r_head->text_size);
-
/* Success */
return (0);
}
@@ -974,21 +896,16 @@ static errr init_re_info(void)
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(re_head, header);
-
- /* Save the "record" information */
- re_head->info_num = max_re_idx;
+ re_head = make_header(max_re_idx);
/*** Make the fake arrays ***/
/* Allocate the "re_info" array */
- C_MAKE(re_info, re_head->info_num, monster_ego);
+ re_info = make_array<monster_ego>(re_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(re_name, FAKE_NAME_SIZE, char);
+ re_name = make_array<char>(FAKE_NAME_SIZE);
/*** Load the ascii template file ***/
@@ -1026,9 +943,6 @@ static errr init_re_info(void)
quit("Error in 're_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&re_name, re_head->name_size);
-
/* Success */
return (0);
}
@@ -1051,22 +965,17 @@ static errr init_d_info(void)
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(d_head, header);
-
- /* Save the "record" information */
- d_head->info_num = max_d_idx;
+ d_head = make_header(max_d_idx);
/*** Make the fake arrays ***/
/* Allocate the "d_info" array */
- C_MAKE(d_info, d_head->info_num, dungeon_info_type);
+ d_info = make_array<dungeon_info_type>(d_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(d_name, FAKE_NAME_SIZE, char);
- C_MAKE(d_text, FAKE_TEXT_SIZE, char);
+ d_name = make_array<char>(FAKE_NAME_SIZE);
+ d_text = make_array<char>(FAKE_TEXT_SIZE);
/*** Load the ascii template file ***/
@@ -1104,10 +1013,6 @@ static errr init_d_info(void)
quit("Error in 'd_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&d_name, d_head->name_size);
- z_realloc(&d_text, d_head->text_size);
-
/* Success */
return (0);
}
@@ -1132,63 +1037,48 @@ static errr init_player_info(void)
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(rp_head, header);
-
- /* Save the "record" information */
- rp_head->info_num = max_rp_idx;
+ rp_head = make_header(max_rp_idx);
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(rmp_head, header);
-
- /* Save the "record" information */
- rmp_head->info_num = max_rmp_idx;
+ rmp_head = make_header(max_rmp_idx);
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(c_head, header);
-
- /* Save the "record" information */
- c_head->info_num = max_c_idx;
+ c_head = make_header(max_c_idx);
/*** Make the fake arrays ***/
/* Allocate the "rp_info" array */
- C_MAKE(race_info, rp_head->info_num, player_race);
+ race_info = make_array<player_race>(rp_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(rp_name, FAKE_NAME_SIZE, char);
- C_MAKE(rp_text, FAKE_TEXT_SIZE, char);
+ rp_name = make_array<char>(FAKE_NAME_SIZE);
+ rp_text = make_array<char>(FAKE_TEXT_SIZE);
/* Allocate the "rmp_info" array */
- C_MAKE(race_mod_info, rmp_head->info_num, player_race_mod);
+ race_mod_info = make_array<player_race_mod>(rmp_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(rmp_name, FAKE_NAME_SIZE, char);
- C_MAKE(rmp_text, FAKE_TEXT_SIZE, char);
+ rmp_name = make_array<char>(FAKE_NAME_SIZE);
+ rmp_text = make_array<char>(FAKE_TEXT_SIZE);
/* Allocate the "c_info" array */
- C_MAKE(class_info, c_head->info_num, player_class);
+ class_info = make_array<player_class>(c_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(c_name, FAKE_NAME_SIZE, char);
- C_MAKE(c_text, FAKE_TEXT_SIZE, char);
+ c_name = make_array<char>(FAKE_NAME_SIZE);
+ c_text = make_array<char>(FAKE_TEXT_SIZE);
/* Allocate the "bg" array */
- C_MAKE(bg, max_bg_idx, hist_type);
+ bg = make_array<hist_type>(max_bg_idx);
/* Allocate the "meta_class" array */
- C_MAKE(meta_class_info, max_mc_idx, meta_class_type);
+ meta_class_info = make_array<meta_class_type>(max_mc_idx);
for (i = 0; i < max_mc_idx; i++)
{
- C_MAKE(meta_class_info[i].classes, max_c_idx, s16b);
+ meta_class_info[i].classes = make_array<s16b>(max_c_idx);
}
/*** Load the ascii template file ***/
@@ -1226,14 +1116,6 @@ static errr init_player_info(void)
quit("Error in 'p_info.txt' file.");
}
- /* Reallocate arrays. */
- z_realloc(&rp_name, rp_head->name_size);
- z_realloc(&rp_text, rp_head->text_size);
- z_realloc(&rmp_name, rmp_head->name_size);
- z_realloc(&rmp_text, rmp_head->text_size);
- z_realloc(&c_name, c_head->name_size);
- z_realloc(&c_text, c_head->text_size);
-
/* Success */
return (0);
}
@@ -1255,21 +1137,16 @@ static errr init_st_info(void)
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(st_head, header);
-
- /* Save the "record" information */
- st_head->info_num = max_st_idx;
+ st_head = make_header(max_st_idx);
/*** Make the fake arrays ***/
/* Allocate the "st_info" array */
- C_MAKE(st_info, st_head->info_num, store_info_type);
+ st_info = make_array<store_info_type>(st_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(st_name, FAKE_NAME_SIZE, char);
+ st_name = make_array<char>(FAKE_NAME_SIZE);
/*** Load the ascii template file ***/
@@ -1307,9 +1184,6 @@ static errr init_st_info(void)
quit("Error in 'st_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&st_name, st_head->name_size);
-
/* Success */
return (0);
}
@@ -1331,21 +1205,16 @@ static errr init_ow_info(void)
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(ow_head, header);
-
- /* Save the "record" information */
- ow_head->info_num = max_ow_idx;
+ ow_head = make_header(max_ow_idx);
/*** Make the fake arrays ***/
/* Allocate the "ow_info" array */
- C_MAKE(ow_info, ow_head->info_num, owner_type);
+ ow_info = make_array<owner_type>(ow_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(ow_name, FAKE_NAME_SIZE, char);
+ ow_name = make_array<char>(FAKE_NAME_SIZE);
/*** Load the ascii template file ***/
@@ -1383,9 +1252,6 @@ static errr init_ow_info(void)
quit("Error in 'ow_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&ow_name, ow_head->name_size);
-
/* Success */
return (0);
}
@@ -1407,21 +1273,16 @@ static errr init_ba_info(void)
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(ba_head, header);
-
- /* Save the "record" information */
- ba_head->info_num = max_ba_idx;
+ ba_head = make_header(max_ba_idx);
/*** Make the fake arrays ***/
/* Allocate the "ba_info" array */
- C_MAKE(ba_info, ba_head->info_num, store_action_type);
+ ba_info = make_array<store_action_type>(ba_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(ba_name, FAKE_NAME_SIZE, char);
+ ba_name = make_array<char>(FAKE_NAME_SIZE);
/*** Load the ascii template file ***/
@@ -1459,9 +1320,6 @@ static errr init_ba_info(void)
quit("Error in 'ba_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&ba_name, ba_head->name_size);
-
/* Success */
return (0);
}
@@ -1483,22 +1341,17 @@ static errr init_wf_info(void)
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(wf_head, header);
-
- /* Save the "record" information */
- wf_head->info_num = max_wf_idx;
+ wf_head = make_header(max_wf_idx);
/*** Make the fake arrays ***/
/* Allocate the "r_info" array */
- C_MAKE(wf_info, wf_head->info_num, wilderness_type_info);
+ wf_info = make_array<wilderness_type_info>(wf_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(wf_name, FAKE_NAME_SIZE, char);
- C_MAKE(wf_text, FAKE_TEXT_SIZE, char);
+ wf_name = make_array<char>(FAKE_NAME_SIZE);
+ wf_text = make_array<char>(FAKE_TEXT_SIZE);
/*** Load the ascii template file ***/
@@ -1536,10 +1389,6 @@ static errr init_wf_info(void)
quit("Error in 'wf_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&wf_name, wf_head->name_size);
- z_realloc(&wf_text, wf_head->text_size);
-
/* Success */
return (0);
}
@@ -1562,22 +1411,17 @@ static errr init_t_info(void)
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(t_head, header);
-
- /* Save the "record" information */
- t_head->info_num = max_t_idx;
+ t_head = make_header(max_t_idx);
/*** Make the fake arrays ***/
/* Allocate the "t_info" array */
- C_MAKE(t_info, t_head->info_num, trap_type);
+ t_info = make_array<trap_type>(t_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(t_name, FAKE_NAME_SIZE, char);
- C_MAKE(t_text, FAKE_TEXT_SIZE, char);
+ t_name = make_array<char>(FAKE_NAME_SIZE);
+ t_text = make_array<char>(FAKE_TEXT_SIZE);
/*** Load the ascii template file ***/
@@ -1615,10 +1459,6 @@ static errr init_t_info(void)
quit("Error in 'tr_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&t_name, t_head->name_size);
- z_realloc(&t_text, t_head->text_size);
-
/* Success */
return (0);
}
@@ -1639,32 +1479,15 @@ errr init_al_info(void)
char buf[1024];
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(al_head, header);
-
- /* Save the "record" information */
- al_head->info_num = max_al_idx;
-
-
+ al_head = make_header(max_al_idx);
/* Allocate the "al_info" array */
- C_MAKE(alchemist_recipes, al_head->info_num, alchemist_recipe);
+ alchemist_recipes = make_array<alchemist_recipe>(al_head->info_num);
/* Allocate the fake arrays */
- /* ok, so we fudge a bit, but
- fake text size will ALWAYS be larger
- than 32*5*sizeof(artifact_select_flag) = 10 int and 5 bytes
- which is the maximum size of the a_select_flags array
- */
- C_MAKE(al_name, FAKE_NAME_SIZE, char);
-
- {
- char *hack;
- C_MAKE(hack, FAKE_TEXT_SIZE, char);
- a_select_flags = (artifact_select_flag *) hack;
- }
+ al_name = make_array<char>(FAKE_NAME_SIZE);
+ a_select_flags = make_array<artifact_select_flag>(max_al_idx);
/*** Load the ascii template file ***/
@@ -1702,9 +1525,6 @@ errr init_al_info(void)
quit("Error in 'al_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&al_name, al_head->name_size);
-
/* Success */
return (0);
}
@@ -1727,22 +1547,17 @@ errr init_v_info(void)
/*** Make the header ***/
-
- /* Allocate the "header" */
- MAKE(v_head, header);
-
- /* Save the "record" information */
- v_head->info_num = max_v_idx;
+ v_head = make_header(max_v_idx);
/*** Make the fake arrays ***/
/* Allocate the "k_info" array */
- C_MAKE(v_info, v_head->info_num, vault_type);
+ v_info = make_array<vault_type>(v_head->info_num);
/* Hack -- make "fake" arrays */
- C_MAKE(v_name, FAKE_NAME_SIZE, char);
- C_MAKE(v_text, FAKE_TEXT_SIZE, char);
+ v_name = make_array<char>(FAKE_NAME_SIZE);
+ v_text = make_array<char>(FAKE_TEXT_SIZE);
/*** Load the ascii template file ***/
@@ -1780,10 +1595,6 @@ errr init_v_info(void)
quit("Error in 'v_info.txt' file.");
}
- /* Reduce sizes of the arrays */
- z_realloc(&v_name, v_head->name_size);
- z_realloc(&v_text, v_head->text_size);
-
/* Success */
return (0);
}
@@ -1796,15 +1607,15 @@ static void init_basic()
int i;
/* Macro variables */
- C_MAKE(macro__pat, MACRO_MAX, cptr);
- C_MAKE(macro__act, MACRO_MAX, cptr);
- C_MAKE(macro__cmd, MACRO_MAX, bool_);
+ macro__pat = make_array<cptr>(MACRO_MAX);
+ macro__act = make_array<cptr>(MACRO_MAX);
+ macro__cmd = make_array<bool_>(MACRO_MAX);
/* Macro action buffer */
- C_MAKE(macro__buf, 1024, char);
+ macro__buf = make_array<char>(1024);
/* Extended trigger macros */
- C_MAKE(cli_info, CLI_MAX, cli_comm);
+ cli_info = make_array<cli_comm>(CLI_MAX);
/* Wipe the directory list */
for (i = 0; i < 255; i++)
@@ -1863,14 +1674,14 @@ static errr init_towns(void)
/*** Prepare the Towns ***/
/* Allocate the towns */
- C_MAKE(town_info, max_towns, town_type);
+ town_info = make_array<town_type>(max_towns);
for (i = 1; i < max_towns; i++)
{
if (i <= max_real_towns) town_info[i].flags |= (TOWN_REAL);
/* Allocate the stores */
- C_MAKE(town_info[i].store, max_st_idx, store_type);
+ town_info[i].store = make_array<store_type>(max_st_idx);
/* Fill in each store */
for (j = 0; j < max_st_idx; j++)
@@ -1903,7 +1714,7 @@ void create_stores_stock(int t)
st_ptr->stock_size = st_info[j].max_obj;
/* Allocate the stock */
- C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
+ st_ptr->stock = make_array<object_type>(st_ptr->stock_size);
}
t_ptr->stocked = TRUE;
}
@@ -1921,12 +1732,13 @@ static errr init_wilderness(void)
int i;
/* Allocate the wilderness (two-dimension array) */
- C_MAKE(wild_map, max_wild_y, wilderness_map_ptr);
- C_MAKE(wild_map[0], max_wild_x * max_wild_y, wilderness_map);
+ wild_map = make_array<wilderness_map *>(max_wild_y);
/* Init the other pointers */
- for (i = 1; i < max_wild_y; i++)
- wild_map[i] = wild_map[0] + i * max_wild_x;
+ for (i = 0; i < max_wild_y; i++)
+ {
+ wild_map[i] = make_array<wilderness_map>(max_wild_x);
+ }
/* No encounter right now */
generate_encounter = FALSE;
@@ -1944,9 +1756,9 @@ static errr init_other(void)
/*** Prepare the "dungeon" information ***/
/* Allocate and Wipe the special gene flags */
- C_MAKE(m_allow_special, max_r_idx, bool_);
- C_MAKE(k_allow_special, max_k_idx, bool_);
- C_MAKE(a_allow_special, max_a_idx, bool_);
+ m_allow_special = make_array<bool_>(max_r_idx);
+ k_allow_special = make_array<bool_>(max_k_idx);
+ a_allow_special = make_array<bool_>(max_a_idx);
/*** Prepare "vinfo" array ***/
@@ -1956,28 +1768,29 @@ static errr init_other(void)
/* Allocate and Wipe the object list */
- C_MAKE(o_list, max_o_idx, object_type);
+ o_list = make_array<object_type>(max_o_idx);
/* Allocate and Wipe the monster list */
- C_MAKE(m_list, max_m_idx, monster_type);
+ m_list = make_array<monster_type>(max_m_idx);
/* Allocate and Wipe the to keep monster list */
- C_MAKE(km_list, max_m_idx, monster_type);
+ km_list = make_array<monster_type>(max_m_idx);
/* Allocate and Wipe the max dungeon level */
- C_MAKE(max_dlv, max_d_idx, s16b);
+ max_dlv = make_array<s16b>(max_d_idx);
/* Allocate and Wipe the special levels */
for (i = 0; i < MAX_DUNGEON_DEPTH; i++)
{
- C_MAKE(special_lvl[i], max_d_idx, bool_);
+ special_lvl[i] = make_array<bool_>(max_d_idx);
}
/* Allocate and wipe each line of the cave */
+ cave = make_array<cave_type *>(MAX_HGT);
for (i = 0; i < MAX_HGT; i++)
{
/* Allocate one row of the cave */
- C_MAKE(cave[i], MAX_WID, cave_type);
+ cave[i] = make_array<cave_type>(MAX_WID);
}
/*** Pre-allocate the basic "auto-inscriptions" ***/
@@ -2125,7 +1938,7 @@ static errr init_alloc(void)
/*** Initialise object allocation info ***/
/* Allocate the alloc_kind_table */
- C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);
+ alloc_kind_table = make_array<alloc_entry>(alloc_kind_size);
/* Access the table entry */
table = alloc_kind_table;
@@ -2211,7 +2024,7 @@ static errr init_alloc(void)
/*** Initialise monster allocation info ***/
/* Allocate the alloc_race_table */
- C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
+ alloc_race_table = make_array<alloc_entry>(alloc_race_size);
/* Access the table entry */
table = alloc_race_table;
diff --git a/src/joke.c b/src/joke.cc
index ed07dcd3..ed07dcd3 100644
--- a/src/joke.c
+++ b/src/joke.cc
diff --git a/src/levels.c b/src/levels.cc
index 71148fc5..71148fc5 100644
--- a/src/levels.c
+++ b/src/levels.cc
diff --git a/src/loadsave.c b/src/loadsave.cc
index 818cbb62..3aaf86e7 100644
--- a/src/loadsave.c
+++ b/src/loadsave.cc
@@ -10,6 +10,8 @@
#include "quark.h"
#include "hooks.h"
+#include <memory>
+
static void do_byte(byte *, int);
static void do_bool(bool_ *, int);
static void do_u16b(u16b *, int);
@@ -229,10 +231,10 @@ static char loaded_game_module[80];
static bool_ do_extra(int flag)
{
int i, j;
- byte tmp8u;
- s16b tmp16s;
- u32b tmp32u;
- u16b tmp16b;
+ byte tmp8u = 0;
+ s16b tmp16s = 0;
+ u32b tmp32u = 0;
+ u16b tmp16b = 0;
u32b dummy32u = 0;
do_string(player_name, 32, flag);
@@ -2449,6 +2451,53 @@ static void do_timers(int flag)
}
/*
+ * Load/save stores.
+ */
+static void do_stores(int flag)
+{
+ u16b tmp16u;
+ u16b real_max = 0;
+
+ /* Note that this forbids max_towns from shrinking, but that is fine */
+ std::unique_ptr<byte[]> reals(new byte[max_towns]);
+
+ /* Find the real towns */
+ if (flag == LS_SAVE)
+ {
+ for (int i = 1; i < max_towns; i++)
+ {
+ if (!(town_info[i].flags & (TOWN_REAL))) continue;
+ reals[real_max++] = i;
+ }
+ }
+ do_u16b(&real_max, flag);
+ for (int i = 0; i < real_max; i++)
+ {
+ do_byte((byte*)&reals[i], flag);
+ }
+
+ /* Read the stores */
+ if (flag == LS_SAVE) tmp16u = max_st_idx;
+ do_u16b(&tmp16u, flag);
+ assert(tmp16u <= max_st_idx);
+
+ /* Ok now read the real towns */
+ for (int i = 0; i < real_max; i++)
+ {
+ int z = reals[i];
+
+ /* Ultra paranoia */
+ if (!town_info[z].stocked) create_stores_stock(z);
+
+ for (int j = 0; j < tmp16u; j++)
+ {
+ do_store(&town_info[z].store[j], flag);
+ }
+ }
+}
+
+
+/*
* Actually read the savefile
*/
static bool_ do_savefile_aux(int flag)
@@ -2458,9 +2507,6 @@ static bool_ do_savefile_aux(int flag)
byte tmp8u;
u16b tmp16u;
- bool_ *reals;
- u16b real_max = 0;
-
/* Mention the savefile version */
if (flag == LS_LOAD)
{
@@ -2824,41 +2870,8 @@ static bool_ do_savefile_aux(int flag)
return (FALSE);
}
- /* Note that this forbids max_towns from shrinking, but that is fine */
- C_MAKE(reals, max_towns, bool_);
-
- /* Find the real towns */
- if (flag == LS_SAVE)
- {
- for (i = 1; i < max_towns; i++)
- {
- if (!(town_info[i].flags & (TOWN_REAL))) continue;
- reals[real_max++] = i;
- }
- }
- do_u16b(&real_max, flag);
- for (i = 0; i < real_max; i++)
- {
- do_byte((byte*)&reals[i], flag);
- }
-
- /* Read the stores */
- if (flag == LS_SAVE) tmp16u = max_st_idx;
- do_u16b(&tmp16u, flag);
-
- /* Ok now read the real towns */
- for (i = 0; i < real_max; i++)
- {
- int z = reals[i];
-
- /* Ultra paranoia */
- if (!town_info[z].stocked) create_stores_stock(z);
-
- for (j = 0; j < tmp16u; j++)
- do_store(&town_info[z].store[j], flag);
- }
-
- C_FREE(reals, max_towns, bool_);
+ /* Stores */
+ do_stores(flag);
/* I'm not dead yet... */
if (!death)
diff --git a/src/lua_bind.c b/src/lua_bind.cc
index b56f8dd8..b56f8dd8 100644
--- a/src/lua_bind.c
+++ b/src/lua_bind.cc
diff --git a/src/melee1.c b/src/melee1.cc
index cc0f8ee3..cc0f8ee3 100644
--- a/src/melee1.c
+++ b/src/melee1.cc
diff --git a/src/melee2.c b/src/melee2.cc
index 0a139f89..0a139f89 100644
--- a/src/melee2.c
+++ b/src/melee2.cc
diff --git a/src/messages.c b/src/messages.cc
index e88cf58e..32117198 100644
--- a/src/messages.c
+++ b/src/messages.cc
@@ -1,4 +1,5 @@
#include "messages.h"
+#include "tome/make_array.hpp"
#include "angband.h"
@@ -83,10 +84,10 @@ static char *message__buf;
void message_init()
{
/* Message variables */
- C_MAKE(message__ptr, MESSAGE_MAX, u16b);
- C_MAKE(message__color, MESSAGE_MAX, byte);
- C_MAKE(message__count, MESSAGE_MAX, u16b);
- C_MAKE(message__buf, MESSAGE_BUF, char);
+ message__ptr = make_array<u16b>(MESSAGE_MAX);
+ message__color = make_array<byte>(MESSAGE_MAX);
+ message__count = make_array<u16b>(MESSAGE_MAX);
+ message__buf = make_array<char>(MESSAGE_BUF);
/* Hack -- No messages yet */
message__tail = MESSAGE_BUF;
diff --git a/src/mimic.c b/src/mimic.cc
index 90c8a62a..90c8a62a 100644
--- a/src/mimic.c
+++ b/src/mimic.cc
diff --git a/src/modules.c b/src/modules.cc
index 7b11b568..7b11b568 100644
--- a/src/modules.c
+++ b/src/modules.cc
diff --git a/src/monster1.c b/src/monster1.cc
index 68882d27..21d2ac15 100644
--- a/src/monster1.c
+++ b/src/monster1.cc
@@ -523,16 +523,16 @@ static void roff_aux(int r_idx, int ego, int remem)
long i, j;
/* calculate the integer exp part */
- i = (long)r_ptr->mexp * r_ptr->level / p_ptr->lev;
+ i = static_cast<long>(r_ptr->mexp) * r_ptr->level / p_ptr->lev;
/* calculate the fractional exp part scaled by 100, */
/* must use long arithmetic to avoid overflow */
- j = ((((long)r_ptr->mexp * r_ptr->level % p_ptr->lev) *
- (long)1000 / p_ptr->lev + 5) / 10);
+ j = (((static_cast<long>(r_ptr->mexp) * r_ptr->level % p_ptr->lev) *
+ 1000L / p_ptr->lev + 5) / 10);
/* Mention the experience */
text_out(" is worth ");
- text_out_c(TERM_ORANGE, format("%ld.%02ld", (long)i, (long)j));
+ text_out_c(TERM_ORANGE, format("%ld.%02ld", i, j));
text_out(" point");
text_out(((i == 1) && (j == 0)) ? "" : "s");
@@ -551,7 +551,7 @@ static void roff_aux(int r_idx, int ego, int remem)
/* Mention the dependance on the player's level */
text_out(format(" for a%s %lu%s level character. ",
- q, (long)i, p));
+ q, i, p));
}
}
@@ -1087,9 +1087,9 @@ static void roff_aux(int r_idx, int ego, int remem)
/* Do we know how aware it is? */
- if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) ||
- (r_ptr->r_ignore == MAX_UCHAR) ||
- ((r_ptr->sleep == 0) && (r_ptr->r_tkills >= 10)))
+ if (((static_cast<int>(r_ptr->r_wake) * static_cast<int>(r_ptr->r_wake)) > r_ptr->sleep) ||
+ (r_ptr->r_ignore == MAX_UCHAR) ||
+ ((r_ptr->sleep == 0) && (r_ptr->r_tkills >= 10)))
{
cptr act;
@@ -1517,7 +1517,7 @@ static void roff_aux(int r_idx, int ego, int remem)
if ((cheat_know) && (remem == 0))
{
/* Hack -- restore memory */
- COPY(r_ptr, &save_mem, monster_race);
+ *r_ptr = save_mem;
}
}
diff --git a/src/monster2.c b/src/monster2.cc
index d09f5cf6..6ffc4649 100644
--- a/src/monster2.c
+++ b/src/monster2.cc
@@ -493,7 +493,7 @@ void delete_monster_idx(int i)
}
/* Wipe the Monster */
- m_ptr = WIPE(m_ptr, monster_type);
+ WIPE(m_ptr, monster_type);
/* Count monsters */
m_cnt--;
@@ -611,7 +611,7 @@ static void compact_monsters_aux(int i1, int i2)
COPY(&m_list[i2], &m_list[i1], monster_type);
/* Wipe the hole */
- m_ptr = WIPE(&m_list[i1], monster_type);
+ WIPE(&m_list[i1], monster_type);
}
@@ -729,7 +729,7 @@ void wipe_m_list(void)
cave[m_ptr->fy][m_ptr->fx].m_idx = 0;
/* Wipe the Monster */
- m_ptr = WIPE(m_ptr, monster_type);
+ WIPE(m_ptr, monster_type);
}
/* Reset "m_max" */
diff --git a/src/monster3.c b/src/monster3.cc
index a2b5fb38..a2b5fb38 100644
--- a/src/monster3.c
+++ b/src/monster3.cc
diff --git a/src/notes.c b/src/notes.cc
index 3504f61c..3504f61c 100644
--- a/src/notes.c
+++ b/src/notes.cc
diff --git a/src/object1.c b/src/object1.cc
index 2a555581..2a555581 100644
--- a/src/object1.c
+++ b/src/object1.cc
diff --git a/src/object2.c b/src/object2.cc
index 3e55ed00..59037ab1 100644
--- a/src/object2.c
+++ b/src/object2.cc
@@ -16,6 +16,7 @@
#include "device_allocation.h"
#include "hooks.h"
+#include <vector>
/*
* Calculate the player's total inventory weight.
@@ -533,7 +534,7 @@ void wipe_o_list(void)
}
/* Wipe the object */
- o_ptr = WIPE(o_ptr, object_type);
+ WIPE(o_ptr, object_type);
}
/* Reset "o_max" */
@@ -1907,7 +1908,7 @@ s16b lookup_kind(int tval, int sval)
void object_wipe(object_type *o_ptr)
{
/* Wipe the structure */
- o_ptr = WIPE(o_ptr, object_type);
+ WIPE(o_ptr, object_type);
}
@@ -1929,7 +1930,7 @@ void object_prep(object_type *o_ptr, int k_idx)
object_kind *k_ptr = &k_info[k_idx];
/* Clear the record */
- o_ptr = WIPE(o_ptr, object_type);
+ WIPE(o_ptr, object_type);
/* Save the kind index */
o_ptr->k_idx = k_idx;
@@ -2387,13 +2388,12 @@ static bool_ make_artifact(object_type *o_ptr)
static bool_ make_ego_item(object_type *o_ptr, bool_ good)
{
int i = 0, j;
- int *ok_ego, ok_num = 0;
bool_ ret = FALSE;
object_kind *k_ptr = &k_info[o_ptr->k_idx];
if (artifact_p(o_ptr) || o_ptr->name2) return (FALSE);
- C_MAKE(ok_ego, max_e_idx, int);
+ std::vector<int> ok_ego;
/* Grab the ok ego */
for (i = 0; i < max_e_idx; i++)
@@ -2441,15 +2441,15 @@ static bool_ make_ego_item(object_type *o_ptr, bool_ good)
continue;
/* ok */
- ok_ego[ok_num++] = i;
+ ok_ego.push_back(i);
}
/* Now test them a few times */
- for (i = 0; i < ok_num * 10; i++)
+ for (i = 0; i < ok_ego.size() * 10; i++)
{
ego_item_type *e_ptr;
- int j = ok_ego[rand_int(ok_num)];
+ int j = ok_ego[rand_int(ok_ego.size())];
e_ptr = &e_info[j];
/* XXX XXX Enforce minimum "depth" (loosely) */
@@ -2486,11 +2486,11 @@ static bool_ make_ego_item(object_type *o_ptr, bool_ good)
if (magik(7 + luck( -7, 7)) && (!o_ptr->name2b))
{
/* Now test them a few times */
- for (i = 0; i < ok_num * 10; i++)
+ for (i = 0; i < ok_ego.size() * 10; i++)
{
ego_item_type *e_ptr;
- int j = ok_ego[rand_int(ok_num)];
+ int j = ok_ego[rand_int(ok_ego.size())];
e_ptr = &e_info[j];
/* Cannot be a double ego of the same ego type */
@@ -2528,8 +2528,6 @@ static bool_ make_ego_item(object_type *o_ptr, bool_ good)
}
}
- C_FREE(ok_ego, max_e_idx, int);
-
/* Return */
return (ret);
}
diff --git a/src/powers.c b/src/powers.cc
index d6ecdecf..d6ecdecf 100644
--- a/src/powers.c
+++ b/src/powers.cc
diff --git a/src/q_betwen.c b/src/q_betwen.cc
index 6f4072ca..6f4072ca 100644
--- a/src/q_betwen.c
+++ b/src/q_betwen.cc
diff --git a/src/q_bounty.c b/src/q_bounty.cc
index b7cd150e..b7cd150e 100644
--- a/src/q_bounty.c
+++ b/src/q_bounty.cc
diff --git a/src/q_dragons.c b/src/q_dragons.cc
index e63f662a..e63f662a 100644
--- a/src/q_dragons.c
+++ b/src/q_dragons.cc
diff --git a/src/q_eol.c b/src/q_eol.cc
index 4f0aa498..4f0aa498 100644
--- a/src/q_eol.c
+++ b/src/q_eol.cc
diff --git a/src/q_evil.c b/src/q_evil.cc
index 64a9fabc..64a9fabc 100644
--- a/src/q_evil.c
+++ b/src/q_evil.cc
diff --git a/src/q_fireprof.c b/src/q_fireprof.cc
index a515335f..a515335f 100644
--- a/src/q_fireprof.c
+++ b/src/q_fireprof.cc
diff --git a/src/q_god.c b/src/q_god.cc
index 3310c214..3310c214 100644
--- a/src/q_god.c
+++ b/src/q_god.cc
diff --git a/src/q_haunted.c b/src/q_haunted.cc
index 83f97cb2..83f97cb2 100644
--- a/src/q_haunted.c
+++ b/src/q_haunted.cc
diff --git a/src/q_hobbit.c b/src/q_hobbit.cc
index a6a1f140..a6a1f140 100644
--- a/src/q_hobbit.c
+++ b/src/q_hobbit.cc
diff --git a/src/q_invas.c b/src/q_invas.cc
index 10cb5dc6..10cb5dc6 100644
--- a/src/q_invas.c
+++ b/src/q_invas.cc
diff --git a/src/q_library.c b/src/q_library.cc
index b54a9e48..b54a9e48 100644
--- a/src/q_library.c
+++ b/src/q_library.cc
diff --git a/src/q_main.c b/src/q_main.cc
index f0e6214e..f0e6214e 100644
--- a/src/q_main.c
+++ b/src/q_main.cc
diff --git a/src/q_narsil.c b/src/q_narsil.cc
index 521e344b..521e344b 100644
--- a/src/q_narsil.c
+++ b/src/q_narsil.cc
diff --git a/src/q_nazgul.c b/src/q_nazgul.cc
index 5573b40b..5573b40b 100644
--- a/src/q_nazgul.c
+++ b/src/q_nazgul.cc
diff --git a/src/q_nirna.c b/src/q_nirna.cc
index d9e178c3..d9e178c3 100644
--- a/src/q_nirna.c
+++ b/src/q_nirna.cc
diff --git a/src/q_one.c b/src/q_one.cc
index de80afad..de80afad 100644
--- a/src/q_one.c
+++ b/src/q_one.cc
diff --git a/src/q_poison.c b/src/q_poison.cc
index a63dca96..a63dca96 100644
--- a/src/q_poison.c
+++ b/src/q_poison.cc
diff --git a/src/q_rand.c b/src/q_rand.cc
index 84d721b8..6d8f7e49 100644
--- a/src/q_rand.c
+++ b/src/q_rand.cc
@@ -1,5 +1,6 @@
#include "q_rand.h"
#include "hooks.h"
+#include "util.hpp"
static int randquest_hero[] = { 20, 13, 15, 16, 9, 17, 18, 8, -1 };
@@ -23,19 +24,18 @@ bool_ is_randhero(int level)
static void do_get_new_obj(int y, int x)
{
obj_theme theme;
- char *items[3];
object_type *q_ptr[3], forge[3];
- int max = 0, res, i;
+ int res, i;
- /* Create 3 ones */
- max = 0;
+ /* Create objects */
+ std::vector<std::string> items;
for (i = 0; i < 3; i++)
{
/* Get local object */
- q_ptr[max] = &forge[max];
+ q_ptr[i] = &forge[i];
/* Wipe the object */
- object_wipe(q_ptr[max]);
+ object_wipe(q_ptr[i]);
/* No themes */
theme.treasure = 100;
@@ -44,18 +44,18 @@ static void do_get_new_obj(int y, int x)
theme.tools = 100;
/* Make a great object */
- make_object(q_ptr[max], TRUE, TRUE, theme);
- q_ptr[max]->found = OBJ_FOUND_REWARD;
+ make_object(q_ptr[i], TRUE, TRUE, theme);
+ q_ptr[i]->found = OBJ_FOUND_REWARD;
- C_MAKE(items[max], 100, char);
- object_desc(items[max], q_ptr[max], 0, 0);
- max++;
+ char buf[100];
+ object_desc(buf, q_ptr[i], 0, 0);
+ items.push_back(buf);
}
while (TRUE)
{
- res = ask_menu("Choose a reward to get(a-c to choose, ESC to cancel)?", (char **)items, 3);
+ res = ask_menu("Choose a reward to get(a-c to choose, ESC to cancel)?", items);
/* Ok ? lets learn ! */
if (res > -1)
@@ -91,10 +91,6 @@ static void do_get_new_obj(int y, int x)
}
}
}
-
- for (i = 0; i < 3; i++)
- C_KILL(items[i], 100, char);
-
}
static void princess_death(s32b m_idx, s32b r_idx)
diff --git a/src/q_shroom.c b/src/q_shroom.cc
index d402c818..d402c818 100644
--- a/src/q_shroom.c
+++ b/src/q_shroom.cc
diff --git a/src/q_spider.c b/src/q_spider.cc
index 03305f59..03305f59 100644
--- a/src/q_spider.c
+++ b/src/q_spider.cc
diff --git a/src/q_thief.c b/src/q_thief.cc
index 912309a9..912309a9 100644
--- a/src/q_thief.c
+++ b/src/q_thief.cc
diff --git a/src/q_thrain.c b/src/q_thrain.cc
index c22b39e9..c22b39e9 100644
--- a/src/q_thrain.c
+++ b/src/q_thrain.cc
diff --git a/src/q_troll.c b/src/q_troll.cc
index 4a38f2d0..4a38f2d0 100644
--- a/src/q_troll.c
+++ b/src/q_troll.cc
diff --git a/src/q_ultrae.c b/src/q_ultrae.cc
index 44f54158..44f54158 100644
--- a/src/q_ultrae.c
+++ b/src/q_ultrae.cc
diff --git a/src/q_ultrag.c b/src/q_ultrag.cc
index 0eb50d15..0eb50d15 100644
--- a/src/q_ultrag.c
+++ b/src/q_ultrag.cc
diff --git a/src/q_wight.c b/src/q_wight.cc
index ce4c5ac4..ce4c5ac4 100644
--- a/src/q_wight.c
+++ b/src/q_wight.cc
diff --git a/src/q_wolves.c b/src/q_wolves.cc
index 5da28ee7..5da28ee7 100644
--- a/src/q_wolves.c
+++ b/src/q_wolves.cc
diff --git a/src/quark.c b/src/quark.cc
index 32efaaa0..1c8619fa 100644
--- a/src/quark.c
+++ b/src/quark.cc
@@ -20,7 +20,11 @@ static cptr *quark__str = NULL;
void quark_init()
{
quark__num = 0;
- C_MAKE(quark__str, QUARK_MAX, cptr);
+ quark__str = new cptr[QUARK_MAX];
+
+ for (int i = 0; i < QUARK_MAX; i++) {
+ quark__str[i] = nullptr;
+ }
}
diff --git a/src/randart.c b/src/randart.cc
index 10fd51b0..43f7d256 100644
--- a/src/randart.c
+++ b/src/randart.cc
@@ -14,6 +14,9 @@
#include "quark.h"
+#include <memory>
+#include <vector>
+
/* Chance of using syllables to form the name instead of the "template" files */
#define TABLE_NAME 45
#define A_CURSED 13
@@ -26,11 +29,10 @@
static bool_ grab_one_power(int *ra_idx, object_type *o_ptr, bool_ good, s16b *max_times)
{
int i = 0, j;
- int *ok_ra, ok_num = 0;
bool_ ret = FALSE;
u32b f1, f2, f3, f4, f5, esp;
- C_MAKE(ok_ra, max_ra_idx, int);
+ std::vector<int> ok_ra;
/* Grab the ok randart */
for (i = 0; i < max_ra_idx; i++)
@@ -71,15 +73,15 @@ static bool_ grab_one_power(int *ra_idx, object_type *o_ptr, bool_ good, s16b *m
if (esp & ra_ptr->aesp) continue;
/* ok */
- ok_ra[ok_num++] = i;
+ ok_ra.push_back(i);
}
/* Now test them a few times */
- for (i = 0; i < ok_num * 10; i++)
+ for (i = 0; i < ok_ra.size() * 10; i++)
{
randart_part_type *ra_ptr;
- i = ok_ra[rand_int(ok_num)];
+ i = ok_ra[rand_int(ok_ra.size())];
ra_ptr = &ra_info[i];
/* XXX XXX Enforce minimum player level (loosely) */
@@ -110,8 +112,6 @@ static bool_ grab_one_power(int *ra_idx, object_type *o_ptr, bool_ good, s16b *m
break;
}
- C_FREE(ok_ra, max_ra_idx, int);
-
/* Return */
return (ret);
}
@@ -264,7 +264,6 @@ bool_ create_artifact(object_type *o_ptr, bool_ a_scroll, bool_ get_name)
s32b total_flags, total_power = 0;
bool_ a_cursed = FALSE;
u32b f1, f2, f3, f4, f5, esp;
- s16b *max_times;
s16b pval = 0;
bool_ limit_blows = FALSE;
@@ -283,7 +282,10 @@ bool_ create_artifact(object_type *o_ptr, bool_ a_scroll, bool_ get_name)
if (a_cursed) powers /= 2;
- C_MAKE(max_times, max_ra_idx, s16b);
+ std::unique_ptr<s16b[]> max_times(new s16b[max_ra_idx]);
+ for (int i = 0; i < max_ra_idx; i++) {
+ max_times[i] = 0;
+ }
/* Main loop */
while (powers)
@@ -293,7 +295,7 @@ bool_ create_artifact(object_type *o_ptr, bool_ a_scroll, bool_ get_name)
powers--;
- if (!grab_one_power(&ra_idx, o_ptr, TRUE, max_times)) continue;
+ if (!grab_one_power(&ra_idx, o_ptr, TRUE, max_times.get())) continue;
ra_ptr = &ra_info[ra_idx];
@@ -327,7 +329,6 @@ bool_ create_artifact(object_type *o_ptr, bool_ a_scroll, bool_ get_name)
/* Hack -- obtain pval */
if (((pval > ra_ptr->max_pval) && ra_ptr->max_pval) || (!pval)) pval = ra_ptr->max_pval;
};
- C_FREE(max_times, max_ra_idx, s16b);
if (pval > 0) o_ptr->pval = randint(pval);
if (pval < 0) o_ptr->pval = randint( -pval);
diff --git a/src/range.c b/src/range.cc
index 0cb21469..0cb21469 100644
--- a/src/range.c
+++ b/src/range.cc
diff --git a/src/script.c b/src/script.cc
index a9407352..a9407352 100644
--- a/src/script.c
+++ b/src/script.cc
diff --git a/src/skills.c b/src/skills.cc
index 900b6452..221a5e27 100644
--- a/src/skills.c
+++ b/src/skills.cc
@@ -14,12 +14,20 @@
#include <math.h>
#include "hooks.h"
+#include "util.hpp"
+
+#include <algorithm>
+#include <cassert>
+#include <memory>
+#include <vector>
+#include <tuple>
+
/*
* Advance the skill point of the skill specified by i and
* modify related skills
*/
-void increase_skill(int i, s16b *invest)
+static void increase_skill(int i, s16b *invest)
{
s32b max_skill_overage;
@@ -93,7 +101,10 @@ s16b find_skill(cptr name)
for (i = 1; i < max_s_idx; i++)
{
/* The name matches */
- if (streq(s_info[i].name + s_name, name)) return (i);
+ if (s_info[i].name > 0)
+ {
+ if (streq(s_info[i].name + s_name, name)) return (i);
+ }
}
/* No match found */
@@ -107,7 +118,9 @@ s16b find_skill_i(cptr name)
for (i = 1; i < max_s_idx; i++)
{
/* The name matches */
- if (0 == stricmp(s_info[i].name + s_name, name)) return (i);
+ if (s_info[i].name > 0) {
+ if (0 == stricmp(s_info[i].name + s_name, name)) return (i);
+ }
}
/* No match found */
@@ -266,8 +279,8 @@ void dump_skills(FILE *fff)
fprintf(fff, "%-49s%s%06.3f [%05.3f]",
buf, s_info[i].value < 0 ? "-" : " ",
- ((double) ABS(s_info[i].value)) / SKILL_STEP,
- ((double) s_info[i].mod) / 1000);
+ static_cast<double>(ABS(s_info[i].value)) / SKILL_STEP,
+ static_cast<double>(s_info[i].mod) / 1000);
}
fprintf(fff, "\n");
@@ -396,7 +409,7 @@ void recalc_skills(bool_ init)
/*
* Recalc the skill value
*/
-void recalc_skills_theory(s16b *invest, s32b *base_val, s32b *base_mod, s32b *bonus)
+static void recalc_skills_theory(s16b *invest, s32b *base_val, s32b *base_mod, s32b *bonus)
{
int i, j;
@@ -454,11 +467,6 @@ void do_cmd_skill()
int i;
int wid, hgt;
s16b skill_points_save;
- s32b *skill_values_save;
- s32b *skill_mods_save;
- s16b *skill_rates_save;
- s16b *skill_invest;
- s32b *skill_bonus;
recalc_skills(TRUE);
@@ -466,11 +474,11 @@ void do_cmd_skill()
screen_save();
/* Allocate arrays to save skill values */
- C_MAKE(skill_values_save, MAX_SKILLS, s32b);
- C_MAKE(skill_mods_save, MAX_SKILLS, s32b);
- C_MAKE(skill_rates_save, MAX_SKILLS, s16b);
- C_MAKE(skill_invest, MAX_SKILLS, s16b);
- C_MAKE(skill_bonus, MAX_SKILLS, s32b);
+ std::unique_ptr<s32b[]> skill_values_save(new s32b[MAX_SKILLS]);
+ std::unique_ptr<s32b[]> skill_mods_save(new s32b[MAX_SKILLS]);
+ std::unique_ptr<s16b[]> skill_rates_save(new s16b[MAX_SKILLS]);
+ std::unique_ptr<s16b[]> skill_invest(new s16b[MAX_SKILLS]);
+ std::unique_ptr<s32b[]> skill_bonus(new s32b[MAX_SKILLS]);
/* Save skill points */
skill_points_save = p_ptr->skill_points;
@@ -484,6 +492,7 @@ void do_cmd_skill()
skill_mods_save[i] = s_ptr->mod;
skill_rates_save[i] = s_ptr->rate;
skill_invest[i] = 0;
+ skill_bonus[i] = 0;
}
/* Clear the screen */
@@ -497,7 +506,7 @@ void do_cmd_skill()
Term_get_size(&wid, &hgt);
/* Display list of skills */
- recalc_skills_theory(skill_invest, skill_values_save, skill_mods_save, skill_bonus);
+ recalc_skills_theory(skill_invest.get(), skill_values_save.get(), skill_mods_save.get(), skill_bonus.get());
print_skills(table, max, sel, start);
/* Wait for user input */
@@ -546,10 +555,10 @@ void do_cmd_skill()
if (table[sel][0] == SKILL_MISC) continue;
/* Increase the current skill */
- if (dir == 6) increase_skill(table[sel][0], skill_invest);
+ if (dir == 6) increase_skill(table[sel][0], skill_invest.get());
/* Decrease the current skill */
- if (dir == 4) decrease_skill(table[sel][0], skill_invest);
+ if (dir == 4) decrease_skill(table[sel][0], skill_invest.get());
/* XXX XXX XXX Wizard mode commands outside of wizard2.c */
@@ -600,14 +609,6 @@ void do_cmd_skill()
}
}
-
- /* Free arrays to save skill values */
- C_FREE(skill_values_save, MAX_SKILLS, s32b);
- C_FREE(skill_mods_save, MAX_SKILLS, s32b);
- C_FREE(skill_rates_save, MAX_SKILLS, s16b);
- C_FREE(skill_invest, MAX_SKILLS, s16b);
- C_FREE(skill_bonus, MAX_SKILLS, s32b);
-
/* Load the screen */
screen_load();
@@ -625,7 +626,7 @@ s16b melee_skills[MAX_MELEE] =
SKILL_HAND,
SKILL_BEAR,
};
-char *melee_names[MAX_MELEE] =
+const char *melee_names[MAX_MELEE] =
{
"Weapon combat",
"Barehanded combat",
@@ -761,7 +762,7 @@ void select_default_melee()
/*
* Print a batch of skills.
*/
-static void print_skill_batch(int *p, cptr *p_desc, int start, int max)
+static void print_skill_batch(const std::vector<std::tuple<cptr, int>> &p, int start)
{
char buff[80];
int i = start, j = 0;
@@ -770,12 +771,14 @@ static void print_skill_batch(int *p, cptr *p_desc, int start, int max)
for (i = start; i < (start + 20); i++)
{
- if (i >= max) break;
+ if (i >= p.size())
+ {
+ break;
+ }
- if (p[i] > 0)
- sprintf(buff, " %c - %d) %-30s", I2A(j), p[i], p_desc[i]);
- else
- sprintf(buff, " %c - %d) %-30s", I2A(j), p[i], "Change melee style");
+ sprintf(buff, " %c - %d) %-30s", I2A(j),
+ std::get<1>(p[i]),
+ std::get<0>(p[i]));
prt(buff, 2 + j, 20);
j++;
@@ -787,21 +790,15 @@ static void print_skill_batch(int *p, cptr *p_desc, int start, int max)
int do_cmd_activate_skill_aux()
{
char which;
- int max = 0, i, start = 0;
+ int i, start = 0;
int ret;
- int *p;
- cptr *p_desc;
-
- C_MAKE(p, max_s_idx + max_ab_idx, int);
- C_MAKE(p_desc, max_s_idx + max_ab_idx, cptr);
- /* Count the max */
+ std::vector<std::tuple<cptr,int>> p;
/* More than 1 melee skill ? */
if (get_melee_skills() > 1)
{
- p_desc[max] = "Change melee mode";
- p[max++] = 0;
+ p.push_back(std::make_tuple("Change melee mode", 0));
}
for (i = 1; i < max_s_idx; i++)
@@ -812,9 +809,9 @@ int do_cmd_activate_skill_aux()
bool_ next = FALSE;
/* Already got it ? */
- for (j = 0; j < max; j++)
+ for (j = 0; j < p.size(); j++)
{
- if (s_info[i].action_mkey == p[j])
+ if (s_info[i].action_mkey == std::get<1>(p[j]))
{
next = TRUE;
break;
@@ -822,8 +819,8 @@ int do_cmd_activate_skill_aux()
}
if (next) continue;
- p_desc[max] = s_text + s_info[i].action_desc;
- p[max++] = s_info[i].action_mkey;
+ p.push_back(std::make_tuple(s_text + s_info[i].action_desc,
+ s_info[i].action_mkey));
}
}
@@ -835,9 +832,9 @@ int do_cmd_activate_skill_aux()
bool_ next = FALSE;
/* Already got it ? */
- for (j = 0; j < max; j++)
+ for (j = 0; j < p.size(); j++)
{
- if (ab_info[i].action_mkey == p[j])
+ if (ab_info[i].action_mkey == std::get<1>(p[j]))
{
next = TRUE;
break;
@@ -845,12 +842,12 @@ int do_cmd_activate_skill_aux()
}
if (next) continue;
- p_desc[max] = ab_text + ab_info[i].action_desc;
- p[max++] = ab_info[i].action_mkey;
+ p.push_back(std::make_tuple(ab_text + ab_info[i].action_desc,
+ ab_info[i].action_mkey));
}
}
- if (!max)
+ if (p.empty())
{
msg_print("You don't have any activable skills or abilities.");
return -1;
@@ -861,7 +858,7 @@ int do_cmd_activate_skill_aux()
while (1)
{
- print_skill_batch(p, p_desc, start, max);
+ print_skill_batch(p, start);
which = inkey();
if (which == ESCAPE)
@@ -872,7 +869,7 @@ int do_cmd_activate_skill_aux()
else if (which == '+')
{
start += 20;
- if (start >= max) start -= 20;
+ if (start >= p.size()) start -= 20;
Term_load();
character_icky = FALSE;
}
@@ -892,14 +889,14 @@ int do_cmd_activate_skill_aux()
return FALSE;
/* Find the skill it is related to */
- for (i = 0; i < max; i++)
+ for (i = 0; i < p.size(); i++)
{
- if (!strcmp(buf, p_desc[i]))
+ if (!strcmp(buf, std::get<0>(p[i])))
break;
}
- if ((i < max))
+ if ((i < p.size()))
{
- ret = p[i];
+ ret = std::get<1>(p[i]);
break;
}
@@ -907,7 +904,7 @@ int do_cmd_activate_skill_aux()
else
{
which = tolower(which);
- if (start + A2I(which) >= max)
+ if (start + A2I(which) >= p.size())
{
bell();
continue;
@@ -918,16 +915,13 @@ int do_cmd_activate_skill_aux()
continue;
}
- ret = p[start + A2I(which)];
+ ret = std::get<1>(p[start + A2I(which)]);
break;
}
}
Term_load();
character_icky = FALSE;
- C_FREE(p, max_s_idx + max_ab_idx, int);
- C_FREE(p_desc, max_s_idx + max_ab_idx, cptr);
-
return ret;
}
@@ -1250,61 +1244,53 @@ void init_skill(s32b value, s32b mod, int i)
* the algorithm given in "Weighted Random Sampling" (2005, Eframidis,
* Spirakis)
*
- * @param n is the total number of items to choose from.
- * @param k is the total number of items to choose.
+ * @param k is the total number of items to choose. This MUST be smaller than or equal to the number of weights.
* @param weights is the array of weights.
- * @param indexes is the output array containing the chosen permutation.
- * The first k values will be set to a value in [0, n[ according to
- * which item was chosen.
+ * @return an output vector of size k containing the chosen indices.
*/
-static void wrs_without_replacement(size_t n, size_t k, s32b unscaled_weights[], size_t indexes[])
+static std::vector<size_t> wrs_without_replacement(size_t k, const std::vector<s32b> &unscaled_weights)
{
- size_t i;
- s32b scale;
- double *weights = NULL;
- double *keys = NULL;
- size_t *permutation = NULL;
+ size_t n = unscaled_weights.size();
assert(k <= n);
- /* Allocate working memory */
- keys = C_RNEW(n, double);
- weights = C_RNEW(n, double);
- permutation = C_RNEW(n, double);
-
- /* Calculate the scale of the weights. */
- scale = 0;
- for (i = 0; i < n; i++)
+ /* Rescale weights into unit interval for numerical stability */
+ std::vector<double> weights(unscaled_weights.size());
{
- scale += unscaled_weights[i];
- }
+ s32b scale = 0;
+ for (s32b weight: unscaled_weights)
+ {
+ scale += weight;
+ }
- /* Rescale weights into unit interval for numerical stability */
- for (i = 0; i < n; i++) {
- weights[i] =
- ((double) unscaled_weights[i]) /
- ((double) scale);
+ for (size_t i = 0; i < n; i++) {
+ weights[i] =
+ ((double) unscaled_weights[i]) /
+ ((double) scale);
+ }
}
/* Generate the keys to use for selection. This is where the
- magic happens. */
- for (i = 0; i < n; i++) {
+ magic happens. */
+ std::vector<double> keys(unscaled_weights.size());
+ for (size_t i = 0; i < n; i++) {
double u = ((double) rand_int(100000)) / ((double) 100000);
keys[i] = pow(u, 1/weights[i]);
}
/* Generate the initial permutation */
- for (i = 0; i < n; i++) {
+ std::vector<size_t> permutation(unscaled_weights.size());
+ for (size_t i = 0; i < n; i++) {
permutation[i] = i;
}
/* Select the k indexes with the largest keys */
- for (i = 0; i < k; i++) {
+ std::vector<size_t> indexes;
+ for (size_t i = 0; i < k; i++) {
/* Find maximal value and its index */
- int max_idx = i;
+ size_t max_idx = i;
double max_value = keys[max_idx];
- size_t j;
- for (j = i+1; j < n; j++) {
+ for (size_t j = i + 1; j < n; j++) {
if (keys[j] > max_value) {
max_idx = j;
max_value = keys[j];
@@ -1313,37 +1299,28 @@ static void wrs_without_replacement(size_t n, size_t k, s32b unscaled_weights[],
/* Swap into k'th position */
if (max_idx != i) {
- double tmp_key;
- size_t tmp_idx;
/* Swap keys */
- tmp_key = keys[i];
- keys[i] = keys[max_idx];
- keys[max_idx] = tmp_key;
+ std::swap(keys[i], keys[max_idx]);
/* Swap indexes in permutation */
- tmp_idx = permutation[i];
- permutation[i] = permutation[max_idx];
- permutation[max_idx] = tmp_idx;
+ std::swap(permutation[i], permutation[max_idx]);
}
- /* Output the k'th choice. */
- indexes[i] = permutation[i];
+ /* Output the k'th choice. We can do this already
+ since we'll never revisit the i'th position in
+ permutation vector. */
+ indexes.push_back(permutation[i]);
}
- /* Clean up */
- C_FREE(keys, n, double);
- C_FREE(weights, n, double);
- C_FREE(permutation, n, size_t);
+ return indexes;
}
void do_get_new_skill()
{
- char *items[LOST_SWORD_NSKILLS];
+ std::vector<std::string> items;
int skl[LOST_SWORD_NSKILLS];
s32b val[LOST_SWORD_NSKILLS], mod[LOST_SWORD_NSKILLS];
int available_skills[MAX_SKILLS];
int max_a = 0, res, i;
- size_t indexes[LOST_SWORD_NSKILLS];
- s32b weights[MAX_SKILLS];
/* Check if some skills didn't influence other stuff */
recalc_skills(TRUE);
@@ -1359,11 +1336,14 @@ void do_get_new_skill()
}
/* Perform the selection */
+ std::vector<s32b> weights;
for (i = 0; i < max_a; i++) {
- weights[i] = s_info[available_skills[i]].random_gain_chance;
+ weights.push_back(s_info[available_skills[i]].random_gain_chance);
}
- wrs_without_replacement(max_a, LOST_SWORD_NSKILLS, weights, indexes);
+ std::vector<size_t> indexes =
+ wrs_without_replacement(LOST_SWORD_NSKILLS, weights);
+ assert(indexes.size() == LOST_SWORD_NSKILLS);
/* Extract the information needed from the skills */
for (i = 0; i < LOST_SWORD_NSKILLS; i++)
@@ -1402,7 +1382,7 @@ void do_get_new_skill()
}
skl[i] = s_idx;
- items[i] = (char *)string_make(format("%-40s: +%02ld.%03ld value, +%01d.%03d modifier", s_ptr->name + s_name, val[i] / SKILL_STEP, val[i] % SKILL_STEP, mod[i] / SKILL_STEP, mod[i] % SKILL_STEP));
+ items.push_back(format("%-40s: +%02ld.%03ld value, +%01d.%03d modifier", s_ptr->name + s_name, val[i] / SKILL_STEP, val[i] % SKILL_STEP, mod[i] / SKILL_STEP, mod[i] % SKILL_STEP));
}
while (TRUE)
@@ -1410,7 +1390,7 @@ void do_get_new_skill()
char last = 'a' + (LOST_SWORD_NSKILLS-1);
char buf[80];
sprintf(buf, "Choose a skill to learn(a-%c to choose, ESC to cancel)?", last);
- res = ask_menu(buf, (char **)items, LOST_SWORD_NSKILLS);
+ res = ask_menu(buf, items);
/* Ok ? lets learn ! */
if (res > -1)
@@ -1468,12 +1448,6 @@ void do_get_new_skill()
}
}
- /* Free them ! */
- for (i = 0; i < LOST_SWORD_NSKILLS; i++)
- {
- string_free(items[i]);
- }
-
/* Check if some skills didn't influence other stuff */
recalc_skills(FALSE);
}
@@ -1495,7 +1469,9 @@ s16b find_ability(cptr name)
for (i = 0; i < max_ab_idx; i++)
{
/* The name matches */
- if (streq(ab_info[i].name + ab_name, name)) return (i);
+ if (ab_info[i].name > 0) {
+ if (streq(ab_info[i].name + ab_name, name)) return (i);
+ }
}
/* No match found */
@@ -1588,28 +1564,10 @@ void gain_ability(int ab)
p_ptr->skill_points -= ab_info[ab].cost;
}
-/* helper function to generate a sorted table */
-static void add_sorted_ability(int *table, int *max, int ab)
+static bool compare_abilities(const int ab_idx1, const int ab_idx2)
{
- int i;
-
- for (i = 0; i < *max; i++)
- {
- if (strcmp(ab_name + ab_info[ab].name, ab_name + ab_info[table[i]].name) < 0)
- {
- int z;
-
- /* Move all indexes up */
- for (z = *max; z > i; z--)
- {
- table[z] = table[z - 1];
- }
- break;
- }
- }
- table[i] = ab;
-
- (*max)++;
+ return strcmp(ab_name + ab_info[ab_idx1].name,
+ ab_name + ab_info[ab_idx2].name) < 0;
}
/*
@@ -1617,27 +1575,30 @@ static void add_sorted_ability(int *table, int *max, int ab)
*/
void dump_abilities(FILE *fff)
{
- int i, j;
- int *table;
- int max = 0;
-
- C_MAKE(table, max_ab_idx, int);
+ int i;
- /* Initialise the abilities list */
+ // Find all abilities that the player has.
+ std::vector<int> table;
for (i = 0; i < max_ab_idx; i++)
{
if (ab_info[i].name && has_ability(i))
- add_sorted_ability(table, &max, i);
+ {
+ table.push_back(i);
+ }
}
- if (max)
+ // Sort
+ std::sort(std::begin(table),
+ std::end(table),
+ compare_abilities);
+
+ // Show
+ if (!table.empty())
{
fprintf(fff, "\nAbilities");
- for (j = 0; j < max; j++)
+ for (int i : table)
{
- i = table[j];
-
fprintf(fff, "\n * %s", ab_info[i].name + ab_name);
}
@@ -1648,7 +1609,7 @@ void dump_abilities(FILE *fff)
/*
* Draw the abilities list
*/
-void print_abilities(int table[], int max, int sel, int start)
+static void print_abilities(const std::vector<int> &table, int sel, int start)
{
int i, j;
int wid, hgt;
@@ -1670,7 +1631,10 @@ void print_abilities(int table[], int max, int sel, int start)
byte color = TERM_WHITE;
char deb = ' ', end = ' ';
- if (j >= max) break;
+ if (j >= table.size())
+ {
+ break;
+ }
i = table[j];
@@ -1708,14 +1672,11 @@ void print_abilities(int table[], int max, int sel, int start)
*/
void do_cmd_ability()
{
- int sel = 0, start = 0, max = 0;
+ int sel = 0, start = 0;
char c;
- int *table;
int i;
int wid, hgt;
- C_MAKE(table, max_ab_idx, int);
-
/* Save the screen */
screen_save();
@@ -1723,30 +1684,43 @@ void do_cmd_ability()
Term_clear();
/* Initialise the abilities list */
+ std::vector<int> table;
for (i = 0; i < max_ab_idx; i++)
{
-if (ab_info[i].name)
- add_sorted_ability(table, &max, i);
+ if (ab_info[i].name)
+ {
+ table.push_back(i);
+ }
}
+ std::sort(std::begin(table),
+ std::end(table),
+ compare_abilities);
+
while (TRUE)
{
Term_get_size(&wid, &hgt);
/* Display list of skills */
- print_abilities(table, max, sel, start);
+ print_abilities(table, sel, start);
/* Wait for user input */
c = inkey();
/* Leave the skill screen */
- if (c == ESCAPE) break;
+ if (c == ESCAPE)
+ {
+ break;
+ }
/* Next page */
else if (c == 'n')
{
sel += (hgt - 7);
- if (sel >= max) sel = max - 1;
+ if (sel >= table.size())
+ {
+ sel = table.size() - 1;
+ }
}
/* Previous page */
@@ -1785,8 +1759,8 @@ if (ab_info[i].name)
}
/* Handle boundaries and scrolling */
- if (sel < 0) sel = max - 1;
- if (sel >= max) sel = 0;
+ if (sel < 0) sel = table.size() - 1;
+ if (sel >= table.size()) sel = 0;
if (sel < start) start = sel;
if (sel >= start + (hgt - 7)) start = sel - (hgt - 7) + 1;
}
@@ -1795,8 +1769,6 @@ if (ab_info[i].name)
/* Load the screen */
screen_load();
- C_FREE(table, max_ab_idx, int);
-
/* Update stuffs */
p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS | PU_POWERS |
PU_SANITY | PU_BODY);
diff --git a/src/spell_type.c b/src/spell_type.cc
index 9948ba8e..33de3d7a 100644
--- a/src/spell_type.c
+++ b/src/spell_type.cc
@@ -6,6 +6,8 @@
#include "angband.h"
+#include <type_traits>
+
#define SCHOOL_IDXS_MAX 3
/**
@@ -24,14 +26,14 @@ struct spell_type
s16b minimum_pval; /* Minimum required pval for item-based spells */
- casting_type casting_type; /* Type of casting required */
+ enum casting_type casting_type; /* Type of casting required */
s16b casting_stat; /* Stat used for casting */
bool_ castable_while_blind;
bool_ castable_while_confused;
dice_type device_charges; /* Number of charges for devices */
- device_allocation *device_allocation; /* Allocation table for devices */
+ struct device_allocation *device_allocation; /* Allocation table for devices */
s16b random_type; /* Type of random items in which skill may appear */
@@ -61,6 +63,7 @@ void spell_type_init(spell_type *spell, cptr name)
{
assert(spell != NULL);
+ static_assert(std::is_pod<spell_type>::value, "Cannot memset non-POD type");
memset(spell, 0, sizeof(spell_type));
spell->name = name;
@@ -275,7 +278,7 @@ void spell_type_add_device_allocation(spell_type *spell, struct device_allocatio
spell_type *spell_type_new(cptr name)
{
- spell_type *spell = malloc(sizeof(spell_type));
+ spell_type *spell = new spell_type;
assert(spell != NULL);
spell_type_init(spell, name);
return spell;
diff --git a/src/spell_type.h b/src/spell_type.h
index 956f35a5..eb96c0b9 100644
--- a/src/spell_type.h
+++ b/src/spell_type.h
@@ -14,12 +14,12 @@ extern "C" {
/*
* Casting type
*/
-typedef enum { USE_SPELL_POINTS, USE_PIETY } casting_type;
+enum casting_type { USE_SPELL_POINTS, USE_PIETY };
/*
* Does the spell appear on spell random books?
*/
-typedef enum { RANDOM, NO_RANDOM } random_type;
+enum random_type { RANDOM, NO_RANDOM };
/*
* Spell functions
diff --git a/src/spells1.c b/src/spells1.cc
index 45bea042..45bea042 100644
--- a/src/spells1.c
+++ b/src/spells1.cc
diff --git a/src/spells2.c b/src/spells2.cc
index 3e3ac568..6b8688b8 100644
--- a/src/spells2.c
+++ b/src/spells2.cc
@@ -13,6 +13,8 @@
#include "angband.h"
#include "hooks.h"
+#include <vector>
+
#define WEIRD_LUCK 12
#define BIAS_LUCK 20
/*
@@ -7841,7 +7843,9 @@ bool_ passwall(int dir, bool_ safe)
/*
* Print a batch of dungeons.
*/
-static void print_dungeon_batch(int *p, int start, int max, bool_ mode)
+static void print_dungeon_batch(std::vector<int> const &dungeon_idxs,
+ int start,
+ bool_ mode)
{
char buf[80];
int i, j;
@@ -7850,9 +7854,9 @@ static void print_dungeon_batch(int *p, int start, int max, bool_ mode)
if (mode) prt(format(" %-31s", "Name"), 1, 20);
- for (i = 0, j = start; i < 20 && j < max; i++, j++)
+ for (i = 0, j = start; i < 20 && j < dungeon_idxs.size(); i++, j++)
{
- dungeon_info_type *d_ptr = &d_info[p[j]];
+ dungeon_info_type *d_ptr = &d_info[dungeon_idxs[j]];
strnfmt(buf, 80, " %c) %-30s", I2A(i), d_name + d_ptr->name);
if (mode)
@@ -7876,15 +7880,12 @@ static void print_dungeon_batch(int *p, int start, int max, bool_ mode)
int reset_recall_aux()
{
char which;
- int *p;
- int max = 0, i, start = 0;
+ int i, start = 0;
int ret;
bool_ mode = FALSE;
-
- C_MAKE(p, max_d_idx, int);
-
- /* Count the max */
+ // Dungeons available for recall
+ std::vector<int> dungeons;
for (i = 1; i < max_d_idx; i++)
{
/* skip "blocked" dungeons */
@@ -7892,7 +7893,7 @@ int reset_recall_aux()
if (max_dlv[i])
{
- p[max++] = i;
+ dungeons.push_back(i);
}
}
@@ -7901,7 +7902,7 @@ int reset_recall_aux()
while (1)
{
- print_dungeon_batch(p, start, max, mode);
+ print_dungeon_batch(dungeons, start, mode);
which = inkey();
if (which == ESCAPE)
@@ -7920,7 +7921,7 @@ int reset_recall_aux()
else if (which == '+')
{
start += 20;
- if (start >= max) start -= 20;
+ if (start >= dungeons.size()) start -= 20;
Term_load();
character_icky = FALSE;
}
@@ -7980,7 +7981,7 @@ int reset_recall_aux()
else
{
which = tolower(which);
- if (start + A2I(which) >= max)
+ if (start + A2I(which) >= dungeons.size())
{
bell();
continue;
@@ -7990,7 +7991,7 @@ int reset_recall_aux()
bell();
continue;
}
- ret = p[start + A2I(which)];
+ ret = dungeons[start + A2I(which)];
break;
}
}
@@ -7998,8 +7999,6 @@ int reset_recall_aux()
Term_load();
character_icky = FALSE;
- C_FREE(p, max_d_idx, int);
-
return ret;
}
diff --git a/src/spells3.c b/src/spells3.cc
index 84993bc2..96f103c0 100644
--- a/src/spells3.c
+++ b/src/spells3.cc
@@ -4,6 +4,8 @@
#include "spell_type.h"
+#include <vector>
+
s32b NOXIOUSCLOUD = -1; /* Identifier */
s32b AIRWINGS = -1; /* Identifier */
s32b INVISIBILITY;
@@ -1476,7 +1478,7 @@ struct eff_type {
s16b feat;
s16b low_effect;
s16b high_effect;
- s16b damage;
+ int damage;
};
static eff_type *geomancy_find_effect(eff_type effs[], int feat)
@@ -4606,15 +4608,14 @@ int call_to_the_halls_mlev()
casting_result mandos_call_to_the_halls_spell(int item)
{
-#define N_SUMMONS 2
int y, x;
- s16b m_idx, r_idx;
- s16b summons[N_SUMMONS] = {
+ s16b m_idx;
+ std::vector<int> summons {
test_monster_name("Experienced spirit"),
- test_monster_name("Wise spirit"),
+ test_monster_name("Wise spirit")
};
- r_idx = summons[rand_int(N_SUMMONS)];
+ int r_idx = summons[rand_int(summons.size())];
assert(r_idx >= 0);
find_position(p_ptr->py, p_ptr->px, &y, &x);
@@ -4625,7 +4626,6 @@ casting_result mandos_call_to_the_halls_spell(int item)
return CAST_OBVIOUS;
}
return NO_CAST;
-#undef N_SUMMONS
}
const char *mandos_call_to_the_halls_info()
@@ -4721,15 +4721,14 @@ static int call_of_the_ulumuri_mlev()
casting_result ulmo_call_of_the_ulumuri_spell(int item)
{
-#define N_SUMMONS 2
int x,y;
- s16b m_idx, r_idx;
- s16b summons[N_SUMMONS] = {
+ s16b m_idx;
+ std::vector<int> summons {
test_monster_name("Water spirit"),
test_monster_name("Water elemental")
};
- r_idx = summons[rand_int(N_SUMMONS)];
+ int r_idx = summons[rand_int(summons.size())];
assert(r_idx >= 0);
find_position(p_ptr->py, p_ptr->px, &y, &x);
@@ -4742,7 +4741,6 @@ casting_result ulmo_call_of_the_ulumuri_spell(int item)
}
return NO_CAST;
-#undef N_SUMMONS
}
const char *ulmo_call_of_the_ulumuri_info()
diff --git a/src/spells4.c b/src/spells4.cc
index 5a099483..9f5193ef 100644
--- a/src/spells4.c
+++ b/src/spells4.cc
@@ -127,7 +127,7 @@ static void spell_idx_init(spell_idx_list *p, s32b spell_idx)
static spell_idx_list *new_spell_idx(void *ctx, s32b spell_idx)
{
- spell_idx_list *e = malloc(sizeof(spell_idx_list));
+ spell_idx_list *e = new spell_idx_list;
spell_idx_init(e, spell_idx);
return e;
}
diff --git a/src/spells5.c b/src/spells5.cc
index 72eddb76..72eddb76 100644
--- a/src/spells5.c
+++ b/src/spells5.cc
diff --git a/src/spells6.c b/src/spells6.cc
index 5db4e18e..7bd0d911 100644
--- a/src/spells6.c
+++ b/src/spells6.cc
@@ -4,31 +4,40 @@
#include "spell_type.h"
+
+typedef struct school_provider school_provider;
+struct school_provider
+{
+ byte deity_idx; /* Deity which provides school levels */
+
+ s16b skill_idx; /* Skill used for determining the boost */
+
+ long mul; /* Multiplier */
+
+ long div; /* Divisor */
+
+ school_provider *next; /* Next provider in list */
+};
+
static int compare_school_provider(school_provider *a, school_provider *b)
{
return SGLIB_NUMERIC_COMPARATOR(a->deity_idx, b->deity_idx);
}
-static void school_provider_init(school_provider *p, byte deity_idx, long mul, long div)
-{
- assert(p != NULL);
+SGLIB_DEFINE_LIST_PROTOTYPES(school_provider, compare_school_provider, next);
+SGLIB_DEFINE_LIST_FUNCTIONS(school_provider, compare_school_provider, next);
+static school_provider *school_provider_new(byte deity_idx, long mul, long div)
+{
+ school_provider *p = new school_provider;
p->deity_idx = deity_idx;
p->skill_idx = SKILL_PRAY;
p->mul = mul;
p->div = div;
p->next = NULL;
-}
-
-static school_provider *school_provider_new(byte deity_idx, long mul, long div)
-{
- school_provider *p = malloc(sizeof(school_provider));
- school_provider_init(p, deity_idx, mul, div);
return p;
}
-SGLIB_DEFINE_LIST_FUNCTIONS(school_provider, compare_school_provider, next);
-
school_type *school_at(int index)
{
assert(index >= 0);
@@ -162,7 +171,7 @@ struct get_level_school_callback_data {
static bool_ get_level_school_callback(void *data_, int school_idx)
{
- get_level_school_callback_data *data = data_;
+ get_level_school_callback_data *data = static_cast<get_level_school_callback_data *>(data_);
school_type *school = school_at(school_idx);
long r = 0, s = 0, p = 0, ok = 0;
diff --git a/src/status.c b/src/status.cc
index 650a4ace..650a4ace 100644
--- a/src/status.c
+++ b/src/status.cc
diff --git a/src/store.c b/src/store.cc
index 99d8dfa6..5f97c5be 100644
--- a/src/store.c
+++ b/src/store.cc
@@ -1514,7 +1514,7 @@ static void display_entry(int pos)
if (x > p_ptr->au) color = TERM_L_DARK;
/* Actually draw the price */
- strnfmt(out_val, 160, "%9ld ", (long)x);
+ strnfmt(out_val, 160, "%9ld ", static_cast<long>(x));
c_put_str(color, out_val, i + 6, 68);
}
}
@@ -1565,7 +1565,7 @@ void store_prt_gold(void)
prt("Gold Remaining: ", 19, 53);
- strnfmt(out_val, 64, "%9ld", (long)p_ptr->au);
+ strnfmt(out_val, 64, "%9ld", static_cast<long>(p_ptr->au));
prt(out_val, 19, 68);
}
diff --git a/src/string_list.c b/src/string_list.cc
index 2d658e1c..03080e46 100644
--- a/src/string_list.c
+++ b/src/string_list.cc
@@ -45,7 +45,7 @@ void string_list_destroy(string_list *sl)
*/
void string_list_append(string_list **slist, cptr s)
{
- string_list *e = malloc(sizeof(string_list));
+ string_list *e = new string_list;
string_list_init(e, s);
sglib_string_list_add(slist, e);
diff --git a/src/tables.c b/src/tables.cc
index 20d24966..20d24966 100644
--- a/src/tables.c
+++ b/src/tables.cc
diff --git a/src/traps.c b/src/traps.cc
index bb56bb20..bb56bb20 100644
--- a/src/traps.c
+++ b/src/traps.cc
diff --git a/src/types.h b/src/types.h
index 8a035da6..b07e6954 100644
--- a/src/types.h
+++ b/src/types.h
@@ -2475,20 +2475,6 @@ struct skill_type
u32b flags1; /* Skill flags */
};
-typedef struct school_provider school_provider;
-struct school_provider
-{
- byte deity_idx; /* Deity which provides school levels */
-
- s16b skill_idx; /* Skill used for determining the boost */
-
- long mul; /* Multiplier */
-
- long div; /* Divisor */
-
- school_provider *next; /* Next provider in list */
-};
-
typedef struct school_type school_type;
struct school_type
{
@@ -2504,7 +2490,7 @@ struct school_type
bool_ (*depends_satisfied)(); /* Are dependendies satisfied? */
- school_provider *providers; /* List of secondary providers of this school */
+ struct school_provider *providers; /* List of secondary providers of this school */
};
/*
diff --git a/src/util.c b/src/util.cc
index 52184f0b..ccb0eea7 100644
--- a/src/util.c
+++ b/src/util.cc
@@ -2,14 +2,11 @@
/* Purpose: Angband utilities -BEN- */
-
+#include "util.hpp"
#include "angband.h"
-
#include "messages.h"
#include "quark.h"
-
-
#ifndef HAS_MEMSET
/*
@@ -3638,8 +3635,6 @@ int test_monster_name(cptr name)
{
monster_race *r_ptr = &r_info[i];
cptr mon_name = r_name + r_ptr->name;
-
- /* If name matches, give us the number */
if (stricmp(name, mon_name) == 0) return (i);
}
return (0);
@@ -3653,8 +3648,6 @@ int test_mego_name(cptr name)
{
monster_ego *re_ptr = &re_info[i];
cptr mon_name = re_name + re_ptr->name;
-
- /* If name matches, give us the number */
if (stricmp(name, mon_name) == 0) return (i);
}
return (0);
@@ -3675,7 +3668,6 @@ int test_item_name(cptr name)
{
object_kind *k_ptr = &k_info[i];
cptr obj_name = k_name + k_ptr->name;
-
/* If name matches, give us the number */
if (stricmp(name, obj_name) == 0) return (i);
}
@@ -3781,7 +3773,7 @@ cptr get_player_race_name(int pr, int ps)
/*
* Ask to select an item in a list
*/
-int ask_menu(cptr ask, char **items, int max)
+int ask_menu(cptr ask, const std::vector<std::string> &items)
{
int ret = -1, i, start = 0;
char c;
@@ -3798,9 +3790,9 @@ int ask_menu(cptr ask, char **items, int max)
Term_load();
Term_save();
prt(ask, 0, 0);
- for (i = start; (i < max) && (i < start + 20); i++)
+ for (i = start; (i < items.size()) && (i < start + 20); i++)
{
- prt(format("%c) %s", I2A(i - start), items[i]), i - start + 1, 0);
+ prt(format("%c) %s", I2A(i - start), items[i].c_str()), i - start + 1, 0);
}
/* Wait for user input */
@@ -3812,7 +3804,7 @@ int ask_menu(cptr ask, char **items, int max)
/* Scroll */
else if (c == '+')
{
- if (start + 20 < max)
+ if (start + 20 < items.size())
start += 20;
continue;
}
@@ -3829,7 +3821,7 @@ int ask_menu(cptr ask, char **items, int max)
else
{
c = tolower(c);
- if (A2I(c) + start >= max)
+ if (A2I(c) + start >= items.size())
{
bell();
continue;
@@ -3982,9 +3974,11 @@ void scansubdir(cptr dir)
*/
timer_type *new_timer(void (*callback)(), s32b delay)
{
- timer_type *t_ptr = NULL;
+ timer_type *t_ptr = new timer_type();
+
+ static_assert(std::is_pod<timer_type>::value, "Cannot memset a non-POD type");
+ memset(t_ptr, 0, sizeof(timer_type));
- MAKE(t_ptr, timer_type);
t_ptr->next = gl_timers;
gl_timers = t_ptr;
diff --git a/src/util.hpp b/src/util.hpp
new file mode 100644
index 00000000..a8f892db
--- /dev/null
+++ b/src/util.hpp
@@ -0,0 +1,8 @@
+#pragma once
+
+#include "h-basic.h"
+
+#include <vector>
+#include <string>
+
+int ask_menu(cptr ask, const std::vector<std::string> &items);
diff --git a/src/variable.c b/src/variable.cc
index 4a07180d..adab0232 100644
--- a/src/variable.c
+++ b/src/variable.cc
@@ -572,10 +572,8 @@ char angband_sound_name[SOUND_MAX][16] =
/*
* The array of "cave grids" [MAX_WID][MAX_HGT].
- * Not completely allocated, that would be inefficient
- * Not completely hardcoded, that would overflow memory
*/
-cave_type *cave[MAX_HGT];
+cave_type **cave = nullptr;
/*
* The array of dungeon items [max_o_idx]
diff --git a/src/wild.c b/src/wild.cc
index 13a221d0..8719a53a 100644
--- a/src/wild.c
+++ b/src/wild.cc
@@ -13,6 +13,7 @@
#include "angband.h"
#include "hooks.h"
+#include <memory>
/*
@@ -50,7 +51,7 @@ static void perturb_point_mid(int x1, int x2, int x3, int x4,
if (avg > depth_max) avg = depth_max;
/* Set the new value. */
- cave[ymid][xmid].feat = (byte)avg;
+ cave[ymid][xmid].feat = static_cast<byte>(avg);
}
@@ -74,7 +75,7 @@ static void perturb_point_end(int x1, int x2, int x3,
if (avg > depth_max) avg = depth_max;
/* Set the new value. */
- cave[ymid][xmid].feat = (byte)avg;
+ cave[ymid][xmid].feat = static_cast<byte>(avg);
}
@@ -957,8 +958,6 @@ static void town_gen_hack(int t_idx, int qy, int qx)
int y, x, floor, num = 0;
bool_ (*old_get_mon_num_hook)(int r_idx);
- int *rooms;
-
/* Do we use dungeon floor or normal one */
if (magik(TOWN_NORMAL_FLOOR)) floor = FEAT_FLOOR;
else floor = 0;
@@ -975,8 +974,8 @@ static void town_gen_hack(int t_idx, int qy, int qx)
}
/* Prepare an Array of "remaining stores", and count them */
- C_MAKE(rooms, max_st_idx, int);
- num = get_shops(rooms);
+ std::unique_ptr<int[]> rooms(new int[max_st_idx]);
+ num = get_shops(rooms.get());
/* Place two rows of stores */
for (y = 0; y < 2; y++)
@@ -991,7 +990,6 @@ static void town_gen_hack(int t_idx, int qy, int qx)
}
}
}
- C_FREE(rooms, max_st_idx, int);
/* Generates the town's borders */
if (magik(TOWN_NORMAL_FLOOR)) town_borders(t_idx, qy, qx);
@@ -1048,8 +1046,6 @@ static void town_gen_circle(int t_idx, int qy, int qx)
int y, x, cy, cx, rad, floor, num = 0;
bool_ (*old_get_mon_num_hook)(int r_idx);
- int *rooms;
-
/* Do we use dungeon floor or normal one */
if (magik(TOWN_NORMAL_FLOOR)) floor = FEAT_FLOOR;
else floor = 0;
@@ -1111,8 +1107,8 @@ static void town_gen_circle(int t_idx, int qy, int qx)
}
/* Prepare an Array of "remaining stores", and count them */
- C_MAKE(rooms, max_st_idx, int);
- num = get_shops(rooms);
+ std::unique_ptr<int[]> rooms(new int[max_st_idx]);
+ num = get_shops(rooms.get());
/* Place two rows of stores */
for (y = 0; y < 2; y++)
@@ -1127,7 +1123,6 @@ static void town_gen_circle(int t_idx, int qy, int qx)
}
}
}
- C_FREE(rooms, max_st_idx, int);
/* Some inhabitants(leveled .. hehe :) */
@@ -1179,11 +1174,9 @@ static void town_gen_hidden(int t_idx, int qy, int qx)
{
int y, x, n, num = 0, i;
- int *rooms;
-
/* Prepare an Array of "remaining stores", and count them */
- C_MAKE(rooms, max_st_idx, int);
- num = get_shops(rooms);
+ std::unique_ptr<int[]> rooms(new int[max_st_idx]);
+ num = get_shops(rooms.get());
/* Get a number of stores to place */
n = rand_int(num / 2) + (num / 2);
@@ -1206,7 +1199,6 @@ static void town_gen_hidden(int t_idx, int qy, int qx)
build_store_hidden(rooms[num], y, x);
}
}
- C_FREE(rooms, max_st_idx, int);
}
diff --git a/src/wizard1.c b/src/wizard1.cc
index 11f96f61..90ee5d27 100644
--- a/src/wizard1.c
+++ b/src/wizard1.cc
@@ -4,6 +4,7 @@
#include "angband.h"
+#include <vector>
/*
* The spoiler file being created
@@ -1311,9 +1312,7 @@ static void spoil_artifact(cptr fname)
*/
static void spoil_mon_desc(cptr fname)
{
- int i, n = 0;
-
- s16b *who;
+ int i = 0;
char buf[1024];
@@ -1342,7 +1341,7 @@ static void spoil_mon_desc(cptr fname)
}
/* Allocate the "who" array */
- C_MAKE(who, max_r_idx, s16b);
+ std::vector<s16b> who;
/* Dump the header */
sprintf(buf, "Monster Spoilers for %s", get_version_string());
@@ -1362,12 +1361,14 @@ static void spoil_mon_desc(cptr fname)
monster_race *r_ptr = &r_info[i];
/* Use that monster */
- if (r_ptr->name) who[n++] = i;
+ if (r_ptr->name) {
+ who.push_back(i);
+ }
}
/* Scan again */
- for (i = 0; i < n; i++)
+ for (i = 0; i < who.size(); i++)
{
monster_race *r_ptr = &r_info[who[i]];
@@ -1428,9 +1429,6 @@ static void spoil_mon_desc(cptr fname)
/* End it */
fprintf(fff, "\n");
- /* Free the "who" array */
- C_KILL(who, max_r_idx, s16b);
-
/* Check for errors */
if (ferror(fff) || my_fclose(fff))
{
diff --git a/src/wizard2.c b/src/wizard2.cc
index e336f068..e336f068 100644
--- a/src/wizard2.c
+++ b/src/wizard2.cc
diff --git a/src/xtra1.c b/src/xtra1.cc
index 821fe508..821fe508 100644
--- a/src/xtra1.c
+++ b/src/xtra1.cc
diff --git a/src/xtra2.c b/src/xtra2.cc
index 53abc149..53abc149 100644
--- a/src/xtra2.c
+++ b/src/xtra2.cc
diff --git a/src/z-virt.h b/src/z-virt.h
index 58aed382..952e2d86 100644
--- a/src/z-virt.h
+++ b/src/z-virt.h
@@ -68,10 +68,6 @@ extern "C" {
(memset((char*)(P),0,SIZE(T)))
-/* Load an array of type T[N], at location P1, from another, at location P2 */
-#define C_COPY(P1,P2,N,T) \
- (memcpy((char*)(P1),(char*)(P2),C_SIZE(N,T)))
-
/* Load a thing of type T, at location P1, from another, at location P2 */
#define COPY(P1,P2,T) \
(memcpy((char*)(P1),(char*)(P2),SIZE(T)))