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author | Bardur Arantsson <bardur@scientician.net> | 2017-06-13 18:24:42 +0200 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2017-06-13 18:24:42 +0200 |
commit | 0595b2fa946619d29624505f8edc0f9c00146e61 (patch) | |
tree | 3451136cacfad903b7614b295edb0379b8a8c04c /src | |
parent | 87a6c654d3f83837319f7459c07bd2c31d70fa63 (diff) |
Remove pointless comment
Diffstat (limited to 'src')
-rw-r--r-- | src/loadsave.cc | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/src/loadsave.cc b/src/loadsave.cc index dacd0e15..a085283d 100644 --- a/src/loadsave.cc +++ b/src/loadsave.cc @@ -66,20 +66,8 @@ struct option_value { /* - * Basic byte-level reading from savefile. This provides a single point - * of interface to the pseudoencryption that ToME (and Angband) - * uses. I'm thinking about if it might be faster/better to modify all - * the do_* functions to directly do this stuff -- it'd make the code - * somewhat uglier to maintain, but concievably might be much faster. Or - * is it better maybe to scrap the pseudoencryption entirely and adopt - * some other means of obfuscation, should it still prove useful in any - * way? -- Improv - * - * What's the point of encryption on savefiles anyway? If I wanted to - * make a cheater savefile, I'd activate debug mode, and hack the game - * not to save it. There's no point. -- takkaria + * Basic byte-level reading from savefile. */ - static byte sf_get() { byte c; |