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authorBardur Arantsson <bardur@scientician.net>2016-03-27 15:46:59 +0200
committerBardur Arantsson <bardur@scientician.net>2016-03-27 15:47:19 +0200
commit443761e4649390291d5e06bb9dba2540ac5e9fd9 (patch)
tree08663596913ab6d0cd1a5403e6b9f68e03982ab7 /src
parentda6a80380dfdc4c6c6a3021cbd76e5b54fad842c (diff)
Fix occasional overflow when monster speaks
Diffstat (limited to 'src')
-rw-r--r--src/melee2.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/melee2.cc b/src/melee2.cc
index b3aa5c61..5a643132 100644
--- a/src/melee2.cc
+++ b/src/melee2.cc
@@ -6330,7 +6330,7 @@ static void process_monster(int m_idx, bool_ is_frien)
if (player_has_los_bold(oy, ox) && (r_ptr->flags2 & RF2_CAN_SPEAK))
{
char m_name[80];
- char monmessage[80];
+ char monmessage[1024];
/* Acquire the monster name/poss */
if (m_ptr->ml)