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authorBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
commite17e742edb3809d45ce1edc716d71b3bb93056d6 (patch)
treef4570d74cd8f0f31aa198c589808cdfaa1ab2202 /src
parentf693888666c64c75a636be3504e6decb55f2865b (diff)
Make obj_theme a non-POD struct
Diffstat (limited to 'src')
-rw-r--r--src/defines.h6
-rw-r--r--src/dungeon_info_type.hpp2
-rw-r--r--src/init1.cc18
-rw-r--r--src/monster2.cc10
-rw-r--r--src/monster_race.hpp3
-rw-r--r--src/obj_theme.hpp45
-rw-r--r--src/object2.cc156
-rw-r--r--src/object2.hpp2
-rw-r--r--src/q_rand.cc9
-rw-r--r--src/store.cc16
-rw-r--r--src/wizard2.cc10
11 files changed, 132 insertions, 145 deletions
diff --git a/src/defines.h b/src/defines.h
index fcbb5342..a809f8d3 100644
--- a/src/defines.h
+++ b/src/defines.h
@@ -3265,12 +3265,6 @@
#define MEGO_CHANCE 18 /* % chances of getting ego monsters */
-/* Object generation */
-#define OBJ_GENE_TREASURE 20
-#define OBJ_GENE_COMBAT 20
-#define OBJ_GENE_MAGIC 20
-#define OBJ_GENE_TOOL 20
-
/*
* Used (or should be) by various functions and tables needing access to
* single bits
diff --git a/src/dungeon_info_type.hpp b/src/dungeon_info_type.hpp
index c4edc770..b15cf9fe 100644
--- a/src/dungeon_info_type.hpp
+++ b/src/dungeon_info_type.hpp
@@ -63,7 +63,7 @@ struct dungeon_info_type
int ox = 0; /* Wilderness coordinates of exit */
int oy = 0; /* Wilderness coordinates of exit */
- obj_theme objs = obj_theme { 0, 0, 0, 0 }; /* The drops type */
+ obj_theme objs; /* The drops type */
int d_dice[4] = { 0 }; /* Number of dices */
int d_side[4] = { 0 }; /* Number of sides */
diff --git a/src/init1.cc b/src/init1.cc
index 7ff179fb..cfd767f8 100644
--- a/src/init1.cc
+++ b/src/init1.cc
@@ -5575,12 +5575,11 @@ errr init_r_info_txt(FILE *fp)
/* Ensure empty description */
r_ptr->text = my_strdup("");
- /* HACK -- Those ones HAVE to have a set default value */
- r_ptr->drops.treasure = OBJ_GENE_TREASURE;
- r_ptr->drops.combat = OBJ_GENE_COMBAT;
- r_ptr->drops.magic = OBJ_GENE_MAGIC;
- r_ptr->drops.tools = OBJ_GENE_TOOL;
- r_ptr->freq_inate = r_ptr->freq_spell = 0;
+ /* Set default drop theme */
+ r_ptr->drops = obj_theme::defaults();
+
+ r_ptr->freq_inate = 0;
+ r_ptr->freq_spell = 0;
/* Next... */
continue;
@@ -6662,11 +6661,8 @@ errr init_d_info_txt(FILE *fp)
for (k = 0; k < 5; k++) d_ptr->rules[j].r_char[k] = 0;
}
- /* HACK -- Those ones HAVE to have a set default value */
- d_ptr->objs.treasure = OBJ_GENE_TREASURE;
- d_ptr->objs.combat = OBJ_GENE_COMBAT;
- d_ptr->objs.magic = OBJ_GENE_MAGIC;
- d_ptr->objs.tools = OBJ_GENE_TOOL;
+ /* Set default drop theme */
+ d_ptr->objs = obj_theme::defaults();
/* The default generator */
strcpy(d_ptr->generator, "dungeon");
diff --git a/src/monster2.cc b/src/monster2.cc
index 1b942a04..1adc9e7b 100644
--- a/src/monster2.cc
+++ b/src/monster2.cc
@@ -2313,17 +2313,11 @@ s16b place_monster_one(int y, int x, int r_idx, int ego, bool_ slp, int status)
if (r_ptr->flags7 & RF7_DROP_RANDART)
{
int tries = 1000;
- obj_theme theme;
-
/* Get local object */
q_ptr = &forge;
- theme.treasure = 101;
- theme.combat = 101;
- theme.magic = 101;
- theme.tools = 101;
-
- init_match_theme(theme);
+ /* No theme */
+ init_match_theme(obj_theme::no_theme());
/* Apply restriction */
get_obj_num_hook = kind_is_legal;
diff --git a/src/monster_race.hpp b/src/monster_race.hpp
index 9fa9f590..94896c64 100644
--- a/src/monster_race.hpp
+++ b/src/monster_race.hpp
@@ -83,8 +83,7 @@ struct monster_race
byte total_visible = 0; /* Amount of this race that are visible */
- obj_theme drops = obj_theme /* The drops type */
- { 0, 0, 0, 0 };
+ obj_theme drops; /* The drops type */
};
diff --git a/src/obj_theme.hpp b/src/obj_theme.hpp
index 13f185e8..d10d17fa 100644
--- a/src/obj_theme.hpp
+++ b/src/obj_theme.hpp
@@ -8,8 +8,45 @@
*/
struct obj_theme
{
- byte treasure;
- byte combat;
- byte magic;
- byte tools;
+ byte treasure = 0;
+ byte combat = 0;
+ byte magic = 0;
+ byte tools = 0;
+
+ bool operator == (obj_theme const &other) const
+ {
+ return
+ (treasure == other.treasure) &&
+ (combat == other.combat) &&
+ (magic == other.magic) &&
+ (tools == other.tools);
+ }
+
+ bool operator != (obj_theme const &other) const
+ {
+ return !(*this == other);
+ }
+
+ static constexpr obj_theme no_theme()
+ {
+ return equal_spread(100);
+ }
+
+ static constexpr obj_theme defaults()
+ {
+ return equal_spread(20);
+ }
+
+private:
+
+ static constexpr obj_theme equal_spread(byte v)
+ {
+ obj_theme ot;
+ ot.treasure = v;
+ ot.combat = v;
+ ot.magic = v;
+ ot.tools = v;
+ return ot;
+ }
+
};
diff --git a/src/object2.cc b/src/object2.cc
index 54ed2636..ebf185b2 100644
--- a/src/object2.cc
+++ b/src/object2.cc
@@ -4296,52 +4296,51 @@ try_an_other_ego:
/* The themed objects to use */
-static obj_theme match_theme;
+static obj_theme *match_theme = nullptr;
/*
* XXX XXX XXX It relies on the fact that obj_theme is a four byte structure
* for its efficient operation. A horrendous hack, I'd say.
*/
-void init_match_theme(obj_theme const &theme)
+bool init_match_theme(obj_theme const &theme)
{
- /* Save the theme */
- match_theme = theme;
-}
-
-/*
- * Ditto XXX XXX XXX
- */
-static bool_ theme_changed(obj_theme theme)
-{
- /* Any of the themes has been changed */
- if (theme.treasure != match_theme.treasure) return (TRUE);
- if (theme.combat != match_theme.combat) return (TRUE);
- if (theme.magic != match_theme.magic) return (TRUE);
- if (theme.tools != match_theme.tools) return (TRUE);
-
- /* No changes */
- return (FALSE);
+ if (match_theme == nullptr)
+ {
+ match_theme = new obj_theme(theme);
+ return true;
+ }
+ else if (*match_theme != theme)
+ {
+ *match_theme = theme;
+ return true;
+ }
+ else
+ {
+ return false;
+ }
}
-
/*
* Maga-Hack -- match certain types of object only.
*/
-static bool kind_is_theme(int k_idx)
+static bool kind_is_theme(obj_theme const *theme, int k_idx)
{
+ assert(theme != nullptr);
+
object_kind *k_ptr = &k_info[k_idx];
s32b prob = 0;
-
/*
* Paranoia -- Prevent accidental "(Nothing)"
* that are results of uninitialised theme structs.
*
* Caution: Junks go into the allocation table.
*/
- if (match_theme.treasure + match_theme.combat +
- match_theme.magic + match_theme.tools == 0) return (TRUE);
+ if (theme->treasure + theme->combat + theme->magic + theme->tools == 0)
+ {
+ return TRUE;
+ }
/* Pick probability to use */
@@ -4360,150 +4359,150 @@ static bool kind_is_theme(int k_idx)
* larger than theme components, or we would see
* unexpected, well, junks.
*/
- prob = 100 - (match_theme.treasure + match_theme.combat +
- match_theme.magic + match_theme.tools);
+ prob = 100 - (theme->treasure + theme->combat +
+ theme->magic + theme->tools);
break;
}
case TV_CHEST:
- prob = match_theme.treasure;
+ prob = theme->treasure;
break;
case TV_CROWN:
- prob = match_theme.treasure;
+ prob = theme->treasure;
break;
case TV_DRAG_ARMOR:
- prob = match_theme.treasure;
+ prob = theme->treasure;
break;
case TV_AMULET:
- prob = match_theme.treasure;
+ prob = theme->treasure;
break;
case TV_RING:
- prob = match_theme.treasure;
+ prob = theme->treasure;
break;
case TV_SHOT:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_ARROW:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_BOLT:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_BOOMERANG:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_BOW:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_HAFTED:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_POLEARM:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_SWORD:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_AXE:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_GLOVES:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_HELM:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_SHIELD:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_SOFT_ARMOR:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_HARD_ARMOR:
- prob = match_theme.combat;
+ prob = theme->combat;
break;
case TV_MSTAFF:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_STAFF:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_WAND:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_ROD:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_ROD_MAIN:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_SCROLL:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_PARCHMENT:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_POTION:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_POTION2:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_RANDART:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_RUNE1:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_RUNE2:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_BOOK:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_SYMBIOTIC_BOOK:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_MUSIC_BOOK:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_DRUID_BOOK:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_DAEMON_BOOK:
- prob = match_theme.magic;
+ prob = theme->magic;
break;
case TV_LITE:
- prob = match_theme.tools;
+ prob = theme->tools;
break;
case TV_CLOAK:
- prob = match_theme.tools;
+ prob = theme->tools;
break;
case TV_BOOTS:
- prob = match_theme.tools;
+ prob = theme->tools;
break;
case TV_SPIKE:
- prob = match_theme.tools;
+ prob = theme->tools;
break;
case TV_DIGGING:
- prob = match_theme.tools;
+ prob = theme->tools;
break;
case TV_FLASK:
- prob = match_theme.tools;
+ prob = theme->tools;
break;
case TV_FOOD:
- prob = match_theme.tools;
+ prob = theme->tools;
break;
case TV_TOOL:
- prob = match_theme.tools;
+ prob = theme->tools;
break;
case TV_INSTRUMENT:
- prob = match_theme.tools;
+ prob = theme->tools;
break;
case TV_TRAPKIT:
- prob = match_theme.tools;
+ prob = theme->tools;
break;
}
@@ -4521,7 +4520,7 @@ bool_ kind_is_legal(int k_idx)
{
object_kind *k_ptr = &k_info[k_idx];
- if (!kind_is_theme(k_idx)) return FALSE;
+ if (!kind_is_theme(match_theme, k_idx)) return FALSE;
if (k_ptr->flags4 & TR4_SPECIAL_GENE)
{
@@ -4715,14 +4714,9 @@ bool_ make_object(object_type *j_ptr, bool_ good, bool_ great, obj_theme const &
/* Generate a special object, or a normal object */
if ((rand_int(invprob) != 0) || !make_artifact_special(j_ptr))
{
- int k_idx;
-
- /* See if the theme has been changed XXX XXX XXX */
- if (theme_changed(theme))
+ /* See if the theme has been changed */
+ if (init_match_theme(theme))
{
- /* Select items based on "theme" */
- init_match_theme(theme);
-
/* Invalidate the cached allocation table */
alloc_kind_table_valid = FALSE;
}
@@ -4751,7 +4745,7 @@ bool_ make_object(object_type *j_ptr, bool_ good, bool_ great, obj_theme const &
}
/* Pick a random object */
- k_idx = get_obj_num(base);
+ int k_idx = get_obj_num(base);
/* Good objects */
if (good)
diff --git a/src/object2.hpp b/src/object2.hpp
index 26d07b25..a8d0fab9 100644
--- a/src/object2.hpp
+++ b/src/object2.hpp
@@ -14,7 +14,7 @@ extern void inc_stack_size_ex(int item, int delta, optimize_flag opt, describe_f
extern object_type *get_object(int item);
extern s32b calc_total_weight(void);
extern void add_random_ego_flag(object_type *o_ptr, int fego, bool_ *limit_blows);
-extern void init_match_theme(obj_theme const &theme);
+extern bool init_match_theme(obj_theme const &theme);
extern bool_ kind_is_artifactable(int k_idx);
extern bool_ kind_is_legal(int k_idx);
extern void inven_item_charges(int item);
diff --git a/src/q_rand.cc b/src/q_rand.cc
index c5d2adac..bc3f2609 100644
--- a/src/q_rand.cc
+++ b/src/q_rand.cc
@@ -213,7 +213,6 @@ bool_ is_randhero(int level)
static void do_get_new_obj(int y, int x)
{
- obj_theme theme;
object_type *q_ptr[3], forge[3];
int res, i;
@@ -227,14 +226,8 @@ static void do_get_new_obj(int y, int x)
/* Wipe the object */
object_wipe(q_ptr[i]);
- /* No themes */
- theme.treasure = 100;
- theme.combat = 100;
- theme.magic = 100;
- theme.tools = 100;
-
/* Make a great object */
- make_object(q_ptr[i], TRUE, TRUE, theme);
+ make_object(q_ptr[i], TRUE, TRUE, obj_theme::no_theme());
q_ptr[i]->found = OBJ_FOUND_REWARD;
char buf[100];
diff --git a/src/store.cc b/src/store.cc
index 0fbe2e9b..d2947a7f 100644
--- a/src/store.cc
+++ b/src/store.cc
@@ -1286,14 +1286,8 @@ static void store_create(void)
/* Black Market */
else if (st_info[st_ptr->st_idx].flags1 & SF1_ALL_ITEM)
{
- obj_theme theme;
-
/* No themes */
- theme.treasure = 100;
- theme.combat = 100;
- theme.magic = 100;
- theme.tools = 100;
- init_match_theme(theme);
+ init_match_theme(obj_theme::no_theme());
/*
* Even in Black Markets, illegal objects can be
@@ -1339,14 +1333,8 @@ static void store_create(void)
/* Hack -- i > 10000 means it's a tval and all svals are allowed */
if (i > 10000)
{
- obj_theme theme;
-
/* No themes */
- theme.treasure = 100;
- theme.combat = 100;
- theme.magic = 100;
- theme.tools = 100;
- init_match_theme(theme);
+ init_match_theme(obj_theme::no_theme());
/* Activate restriction */
get_obj_num_hook = kind_is_storeok;
diff --git a/src/wizard2.cc b/src/wizard2.cc
index 837d778b..0614022c 100644
--- a/src/wizard2.cc
+++ b/src/wizard2.cc
@@ -866,16 +866,8 @@ static void wiz_statistics(object_type *o_ptr)
object_type forge;
object_type *q_ptr;
- obj_theme theme;
-
cptr q = "Rolls: %ld, Matches: %ld, Better: %ld, Worse: %ld, Other: %ld";
- /* We can have everything */
- theme.treasure = OBJ_GENE_TREASURE;
- theme.combat = OBJ_GENE_COMBAT;
- theme.magic = OBJ_GENE_MAGIC;
- theme.tools = OBJ_GENE_TOOL;
-
/* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
if (artifact_p(o_ptr))
{
@@ -963,7 +955,7 @@ static void wiz_statistics(object_type *o_ptr)
object_wipe(q_ptr);
/* Create an object */
- make_object(q_ptr, good, great, theme);
+ make_object(q_ptr, good, great, obj_theme::defaults());
/* XXX XXX XXX Mega-Hack -- allow multiple artifacts */