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-rw-r--r--lib/mods/theme/scpt/help.lua14
-rw-r--r--lib/scpt/help.lua14
-rw-r--r--src/help.c18
3 files changed, 17 insertions, 29 deletions
diff --git a/lib/mods/theme/scpt/help.lua b/lib/mods/theme/scpt/help.lua
index e1feea19..ff901650 100644
--- a/lib/mods/theme/scpt/help.lua
+++ b/lib/mods/theme/scpt/help.lua
@@ -9,20 +9,6 @@
ingame_help
{
["hook"] = HOOK_MOVE,
- ["event"] = function(y, x) if cave(y, x).o_idx ~= 0 then return TRUE end end,
- ["desc"] =
- {
- "So you found your first item! Nice, eh? Now when you stumble across",
- "objects, you can pick them up by pressing g, and if you are wondering",
- "what they do, press I (then *, then the letter for the item) to get",
- "some basic information. You may also want to identify them with scrolls,",
- "staves, rods or spells.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_MOVE,
["event"] = function(y, x) if (cave(y, x).feat >= FEAT_ALTAR_HEAD) and (cave(y, x).feat <= FEAT_ALTAR_TAIL) then return TRUE end end,
["desc"] =
{
diff --git a/lib/scpt/help.lua b/lib/scpt/help.lua
index 42fb9eeb..8c8ffd8d 100644
--- a/lib/scpt/help.lua
+++ b/lib/scpt/help.lua
@@ -9,20 +9,6 @@
ingame_help
{
["hook"] = HOOK_MOVE,
- ["event"] = function(y, x) if cave(y, x).o_idx ~= 0 then return TRUE end end,
- ["desc"] =
- {
- "So you found your first item! Nice, eh? Now when you stumble across",
- "objects, you can pick them up by pressing g, and if you are wondering",
- "what they do, press I (then *, then the letter for the item) to get",
- "some basic information. You may also want to identify them with scrolls,",
- "staves, rods or spells.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_MOVE,
["event"] = function(y, x) if (cave(y, x).feat >= FEAT_ALTAR_HEAD) and (cave(y, x).feat <= FEAT_ALTAR_TAIL) then return TRUE end end,
["desc"] =
{
diff --git a/src/help.c b/src/help.c
index edc61e53..356228fb 100644
--- a/src/help.c
+++ b/src/help.c
@@ -14,10 +14,11 @@
#include "angband.h"
#define DESC_MAX 10
-#define TRIGGERED_HELP_MAX 2
+#define TRIGGERED_HELP_MAX 3
#define HELP_VOID_JUMPGATE 0
#define HELP_FOUNTAIN 1
+#define HELP_FOUND_OBJECT 2
/**
* Struct for help triggered by a boolean condition
@@ -48,6 +49,11 @@ static bool_ trigger_fountain(void *in, void *out) {
return cave[p->y][p->x].feat == FEAT_FOUNTAIN;
}
+static bool_ trigger_found_object(void *in, void *out) {
+ hook_move_in *p = (hook_move_in *) in;
+ return cave[p->y][p->x].o_idx != 0;
+}
+
/**
* Trigger-based help items
*/
@@ -66,6 +72,16 @@ static triggered_help_type triggered_help[TRIGGERED_HELP_MAX] =
{ "Fountains are always magical. You can quaff from them by pressing H.",
"Beware that unlike potions they cannot be identified.",
NULL }
+ },
+ { HELP_FOUND_OBJECT,
+ HOOK_MOVE,
+ trigger_found_object,
+ { "So you found your first item! Nice, eh? Now when you stumble across",
+ "objects, you can pick them up by pressing g, and if you are wondering",
+ "what they do, press I (then *, then the letter for the item) to get",
+ "some basic information. You may also want to identify them with scrolls,",
+ "staves, rods or spells.",
+ NULL }
}
};