summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/config.h14
-rw-r--r--src/files.c7
2 files changed, 0 insertions, 21 deletions
diff --git a/src/config.h b/src/config.h
index 2215f075..87e7e89a 100644
--- a/src/config.h
+++ b/src/config.h
@@ -204,20 +204,6 @@
#define PRIVATE_USER_PATH "~/.tome"
#endif
-/*
- * OPTION: For some brain-dead computers with no command line interface,
- * namely Macintosh, there has to be some way of "naming" your savefiles.
- * The current "Macintosh" hack is to make it so whenever the character
- * name changes, the savefile is renamed accordingly. But on normal
- * machines, once you manage to "load" a savefile, it stays that way.
- * Macintosh is particularly weird because you can load savefiles that
- * are not contained in the "lib:save:" folder, and if you change the
- * player's name, it will then save the savefile elsewhere.
- */
-#if defined(MACINTOSH) || defined(WINDOWS)
-/* #define SAVEFILE_MUTABLE */
-#endif
-
/*
* OPTION: Person to bother if something goes wrong.
diff --git a/src/files.c b/src/files.c
index c1ff6d36..ea1922a5 100644
--- a/src/files.c
+++ b/src/files.c
@@ -4066,13 +4066,6 @@ void process_player_name(bool_ sf)
if (!player_base[0]) strcpy(player_base, "PLAYER");
-#ifdef SAVEFILE_MUTABLE
-
- /* Accept */
- sf = TRUE;
-
-#endif
-
/* Change the savefile name */
if (sf)
{