diff options
-rw-r--r-- | src/config.h | 14 | ||||
-rw-r--r-- | src/files.c | 7 |
2 files changed, 0 insertions, 21 deletions
diff --git a/src/config.h b/src/config.h index 2215f075..87e7e89a 100644 --- a/src/config.h +++ b/src/config.h @@ -204,20 +204,6 @@ #define PRIVATE_USER_PATH "~/.tome" #endif -/* - * OPTION: For some brain-dead computers with no command line interface, - * namely Macintosh, there has to be some way of "naming" your savefiles. - * The current "Macintosh" hack is to make it so whenever the character - * name changes, the savefile is renamed accordingly. But on normal - * machines, once you manage to "load" a savefile, it stays that way. - * Macintosh is particularly weird because you can load savefiles that - * are not contained in the "lib:save:" folder, and if you change the - * player's name, it will then save the savefile elsewhere. - */ -#if defined(MACINTOSH) || defined(WINDOWS) -/* #define SAVEFILE_MUTABLE */ -#endif - /* * OPTION: Person to bother if something goes wrong. diff --git a/src/files.c b/src/files.c index c1ff6d36..ea1922a5 100644 --- a/src/files.c +++ b/src/files.c @@ -4066,13 +4066,6 @@ void process_player_name(bool_ sf) if (!player_base[0]) strcpy(player_base, "PLAYER"); -#ifdef SAVEFILE_MUTABLE - - /* Accept */ - sf = TRUE; - -#endif - /* Change the savefile name */ if (sf) { |