diff options
555 files changed, 94735 insertions, 67491 deletions
@@ -1,13 +1,17 @@ .idea +*.kdev4 *.o lib*.a *.~* *.#* CMakeFiles CMakeCache.txt +CMakeLists.txt.user cmake_install.cmake install_manifest.txt Makefile compile_commands.json /nbproject +/build tome2.cbp +*.swp diff --git a/CMakeLists.txt b/CMakeLists.txt index b5f24419..e56e4c33 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,6 +1,6 @@ # Project definition. PROJECT (tome2) -CMAKE_MINIMUM_REQUIRED (VERSION 2.8) +CMAKE_MINIMUM_REQUIRED (VERSION 3.1) # We want a readable feature summary. INCLUDE(FeatureSummary) @@ -11,53 +11,54 @@ INCLUDE(FindPkgConfig) # # Basic common compiler flags. # -SET(COMMON_COMPILER_FLAGS "-pipe -Wall -Wno-unused-value") +SET(COMMON_COMPILER_FLAGS "-pipe -Wall -Wextra -Wno-unused-value -Wno-unused-parameter") # -# GCC/G++ flags +# Sanitizer flags for debugging +# +SET(SANITIZER_FLAGS "-fsanitize=undefined -fsanitize=address") + +# +# C Compiler Flags +# +SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${COMMON_COMPILER_FLAGS}") +SET(CMAKE_C_FLAGS_RELEASE "-O2") +SET(CMAKE_C_FLAGS_DEBUG "-O0 -g") + +# +# C++ Compiler Flags +# +SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${COMMON_COMPILER_FLAGS} --std=c++14") +SET(CMAKE_CXX_FLAGS_RELEASE "-O2") +SET(CMAKE_CXX_FLAGS_DEBUG "-O0 -g -D_GLIBCXX_DEBUG -D_GLIBCXX_DEBUG_PEDANTIC") + +# +# GCC Flags # IF(CMAKE_COMPILER_IS_GNUCC) - # Let's set sensible options. - SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${COMMON_COMPILER_FLAGS}") - SET(CMAKE_C_FLAGS_RELEASE "-O2") - SET(CMAKE_C_FLAGS_DEBUG "-O0 -g") - SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${COMMON_COMPILER_FLAGS} --std=c++11 -D_GLIBCXX_DEBUG -D_GLIBCXX_DEBUG_PEDANTIC") - SET(CMAKE_CXX_FLAGS_RELEASE "-O2") - SET(CMAKE_CXX_FLAGS_DEBUG "-O0 -g") + # Nothing for now ENDIF() # # Clang flags # -IF("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang") - SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${COMMON_COMPILER_FLAGS}") - SET(CMAKE_C_FLAGS_RELEASE "-O2") - SET(CMAKE_C_FLAGS_DEBUG "-O0 -g") -ENDIF() IF("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${COMMON_COMPILER_FLAGS} --std=c++11 -D_GLIBCXX_DEBUG -D_GLIBCXX_DEBUG_PEDANTIC") - SET(CMAKE_CXX_FLAGS_RELEASE "-O2") - SET(CMAKE_CXX_FLAGS_DEBUG "-O0 -g") + # Nothing for now ENDIF() -# Add standard math library -SET(LIBS ${LIBS} m) - # -# JSON support +# fmt # -PKG_CHECK_MODULES(JANSSON REQUIRED jansson) -IF(JANSSON_FOUND) - ADD_DEFINITIONS(${JANSSON_CFLAGS}) - INCLUDE_DIRECTORIES(${JANSSON_INCLUDE_DIRS}) - LINK_DIRECTORIES(${JANSSON_LIBRARY_DIRS}) - SET(LIBS ${LIBS} ${JANSSON_LIBRARIES}) -ENDIF() +ADD_DEFINITIONS(-DFMT_HEADER_ONLY) + +# Add standard math library +SET(LIBS ${LIBS} m) # # BOOST # -FIND_PACKAGE(Boost 1.54.0 REQUIRED COMPONENTS system filesystem) +FIND_PACKAGE(Boost 1.54.0 COMPONENTS system filesystem) +SET_PACKAGE_PROPERTIES(Boost PROPERTIES TYPE REQUIRED) IF(Boost_FOUND) ADD_DEFINITIONS(-DBOOST_FILESYSTEM_NO_DEPRECATED) @@ -69,74 +70,37 @@ ENDIF() # X11 support (OPTIONAL) # FIND_PACKAGE(X11) -IF(X11_FOUND) - # Add X11 flags/options - ADD_DEFINITIONS(-DUSE_X11) - INCLUDE_DIRECTORIES(${X11_INCLUDE_DIR}) - SET(LIBS ${LIBS} ${X11_LIBRARIES}) -ENDIF() # # GTK2 support (OPTIONAL) # FIND_PACKAGE(GTK2) -IF(GTK2_FOUND) - # Add GTK flags/options - ADD_DEFINITIONS(-DUSE_GTK2) - INCLUDE_DIRECTORIES(${GTK2_INCLUDE_DIRS}) - SET(LIBS ${LIBS} ${GTK2_LIBRARIES}) -ENDIF() # # SDL support (OPTIONAL) # FIND_PACKAGE(SDL) IF(SDL_FOUND) - # This is a bit roundabout, but we're working around - # the FindSDL_* scripts not respecting the REQUIRED - # flag. - # - # the SDL port also requires SDL_image and SDL_ttf + # We assume that if we want to compile for SDL that + # any required dependencies should be installed. FIND_PACKAGE(SDL_image) FIND_PACKAGE(SDL_ttf) - IF(SDLIMAGE_FOUND AND SDLTTF_FOUND) - # Add SDL flags/options - ADD_DEFINITIONS(-DUSE_SDL) - INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLTTF_INCLUDE_DIR}) - SET(LIBS ${LIBS} ${SDLIMAGE_LIBRARY} ${SDLTTF_LIBRARY} ${SDL_LIBRARY} m) - ELSE() - # Let user know that (and why) we haven't enabled SDL. - IF(SDLIMAGE_FOUND) - MESSAGE(STATUS "Found SDL and SDL_image, but not SDL_ttf!") - ELSEIF(SDLTTF_FOUND) - MESSAGE(STATUS "Found SDL and SDL_ttf, but not SDL_image!") - ELSE() - MESSAGE(STATUS "Found SDL, but not SDL_image nor SDL_ttf!") - ENDIF() - # add info about finding but not enabling SDL - SET_FEATURE_INFO(SDL "not enabled") - ENDIF() + SET_PACKAGE_PROPERTIES(SDL_image PROPERTIES TYPE REQUIRED) + SET_PACKAGE_PROPERTIES(SDL_ttf PROPERTIES TYPE REQUIRED) ENDIF() # # Curses support (OPTIONAL) # FIND_PACKAGE(Curses) -IF(CURSES_FOUND) - # Add Curses flags/options - ADD_DEFINITIONS(-DUSE_GCU) - INCLUDE_DIRECTORIES(${CURSES_INCLUDE_DIR}) - SET(LIBS ${LIBS} ${CURSES_LIBRARIES}) -ENDIF() # # Windows support # if(WIN32) - # Add Windows flags/options + # This definition is required for more than just the main-win file, + # so we need to have it here. ADD_DEFINITIONS(-DWINDOWS) - SET(EXECUTABLE_OPTIONS WIN32) - SET(LIBS ${LIBS} winmm wsock32) endif(WIN32) # @@ -150,7 +114,7 @@ ENDIF() ADD_DEFINITIONS(-DDEFAULT_PATH="${DEFAULT_PATH}") # Print out a summary of features. -PRINT_ENABLED_FEATURES() +FEATURE_SUMMARY(FATAL_ON_MISSING_REQUIRED_PACKAGES WHAT PACKAGES_FOUND PACKAGES_NOT_FOUND) # Add the source subdirectory. ADD_SUBDIRECTORY (src) @@ -11,7 +11,6 @@ See below for specific distribution-specific hints, if needed. You will need to have the following libraries installed on your system somewhere where CMake can find them: -- [jansson](http://www.digip.org/jansson/) - [Boost](https://www.boost.org/) Version requirements may vary somewhat, but usually you should be @@ -28,11 +27,12 @@ To configure for your system, run $ cmake . $ make -You should now be able to run +You should now be able to run one of the executables in ./src +to run ToME. For example, you'd run - $ ./src/tome + $ ./src/tome-x11 -to start ToME. +to start ToME with the X11 frontend. **Important:** The current working directory must be at the root of the source tree for the above command to run -- if it isn't, then @@ -58,7 +58,6 @@ To compile on an Ubuntu install, you'll need at least the - `cmake` - `build-essential` -- `libjansson-dev` - `libboost-all-dev` packages. diff --git a/angdos.cfg b/angdos.cfg deleted file mode 100644 index d541b389..00000000 --- a/angdos.cfg +++ /dev/null @@ -1,634 +0,0 @@ -# File: angdos.cfg - -# -# This file contains configuration data for Angband when compiled -# (and run) with the "main-dos.c" file. -# -# It may also contain configuration data for the Allegro library, -# which should (perhaps) precede the Angband configuration data. -# - - -# -# Optional: graphics driver (Allegro) -# -# 1 = VGA mode 13h 2 = Mode-X -# 3 = VESA 1.x 4 = VBE 2.0 (banked) -# 5 = VBE 2.0 (linear) 6 = VBE/AF -# 7 = Xtended mode 8 = ATI 18800/28800 -# 9 = ATI mach64 10 = Cirrus 64xx -# 11 = Cirrus 54xx 12 = Paradise -# 13 = S3 14 = Trident -# 15 = Tseng ET3000 16 = Tseng ET4000 -# 17 = Video-7 -# -### gfx_card = - -########### Sound-support settings ########## - -[sound] -# Section containing sound configuration information, using the variables: -# digi_card = x -# Sets the driver to use for playing samples, where x is one of the values: -# 0 = none 1 = SB (autodetect breed) -# 2 = SB 1.0 3 = SB 1.5 -# 4 = SB 2.0 5 = SB Pro -# 6 = SB16 7 = GUS (unfinished) - -# midi_card = x -# Sets the driver to use for MIDI music, where x is one of the values: -# 0 = none 1 = Adlib (autodetect OPL version) -# 2 = OPL2 3 = Dual OPL2 (SB Pro-1) -# 4 = OPL3 5 = SB MIDI interface -# 6 = MPU-401 7 = GUS (unfinished) -# 8 = DIGMID 9 = AWE32 - -# digi_voices = x -# Specifies the minimum number of voices to reserve for use by the digital -# sound driver. How many are possible depends on the driver. - -# midi_voices = x -# Specifies the minimum number of voices to reserve for use by the MIDI sound -# driver. How many are possible depends on the driver. - -# flip_pan = x -# Toggling this between 0 and 1 reverses the left/right panning of samples, -# which might be needed because some SB cards get the stereo image the -# wrong way round. - -# sb_port = x -# Sets the port address of the SB (this is usually 220). - -# sb_dma = x -# Sets the DMA channel for the SB (this is usually 1). - -# sb_irq = x -# Sets the IRQ for the SB (this is usually 7). - -# sb_freq = x -# Sets the sample frequency, which defaults to 16129. Possible values are: -# 11906 - works with any SB -# 16129 - works with any SB -# 22727 - on SB 2.0 and above -# 45454 - only on SB 2.0 or SB16 (not the stereo SB Pro driver) - -# fm_port = x -# Sets the port address of the OPL synth (this is usually 388). - -# mpu_port = x -# Sets the port address of the MPU-401 MIDI interface (this is usually 330). - - -# Volume Settings: -digi_volume = 0 -midi_volume = 0 - -########### General Angband settings ########## - -[Angband] -Graphics = 0 -Sound = 0 - -Resolution = 2 - -########### Screen Resolution 640 x 480 ########## - -[Mode-1] -screen_wid = 640 -screen_hgt = 480 - -Description = - -bitmap_wid = 8 -bitmap_hgt = 8 - -bitmap_file = 8x8.gif - -num_windows = 3 - -[Term-1-0] - -x = 0 -y = 0 - -cols = 80 -rows = 24 - -tile_wid = 8 -tile_hgt = 13 - -font_wid = 8 -font_hgt = 13 - -font_file = xm8x13b.fnt - -[Term-1-1] - -x = 0 -y = 336 - -cols = 80 -rows = 24 - -tile_wid = 4 -tile_hgt = 6 - -font_wid = 4 -font_hgt = 6 - -font_file = xm4x6.fnt - -[Term-1-2] - -x = 320 -y = 336 - -cols = 80 -rows = 24 - -tile_wid = 4 -tile_hgt = 6 - -font_wid = 4 -font_hgt = 6 - -font_file = xm4x6.fnt - - -########### Screen Resolution 640 x 480 ########## - -[Mode-2] -screen_wid = 640 -screen_hgt = 480 - -Description = with new graphics - -bitmap_wid = 16 -bitmap_hgt = 16 - -bitmap_file = 16x16.gif - -graf-mode = new - -num_windows = 3 - -[Term-2-0] - -x = 0 -y = 0 - -cols = 80 -rows = 24 - -tile_wid = 8 -tile_hgt = 13 - -font_wid = 8 -font_hgt = 13 - -font_file = xm8x13b.fnt - -[Term-2-1] - -x = 0 -y = 336 - -cols = 80 -rows = 24 - -tile_wid = 4 -tile_hgt = 6 - -font_wid = 4 -font_hgt = 6 - -font_file = xm4x6.fnt - -[Term-2-2] - -x = 320 -y = 336 - -cols = 80 -rows = 24 - -tile_wid = 4 -tile_hgt = 6 - -font_wid = 4 -font_hgt = 6 - -font_file = xm4x6.fnt - - -########## Screen Resolution 800 x 600 ########## - -[Mode-3] -screen_wid = 800 -screen_hgt = 600 - -Description = - -bitmap_wid = 8 -bitmap_hgt = 8 - -bitmap_file = 8x8.gif - -num_windows = 3 - -[Term-3-0] - -x = 0 -y = 0 - -cols = 80 -rows = 24 - -tile_wid = 10 -tile_hgt = 17 - -font_wid = 10 -font_hgt = 17 - -font_file = xm10x17.fnt - -[Term-3-1] - -x = 0 -y = 408 - -cols = 80 -rows = 24 - -tile_wid = 5 -tile_hgt = 8 - -font_wid = 5 -font_hgt = 8 - -font_file = xm5x8.fnt - -[Term-3-2] - -x = 400 -y = 408 - -cols = 80 -rows = 24 - -tile_wid = 5 -tile_hgt = 8 - -font_wid = 5 -font_hgt = 8 - -font_file = xm5x8.fnt - - -########## Screen Resolution 800 x 600 ########## - -[Mode-4] -screen_wid = 800 -screen_hgt = 600 - -Description = with new graphics - -bitmap_wid = 16 -bitmap_hgt = 16 - -bitmap_file = 16x16.gif - -graf-mode = new - -num_windows = 3 - -[Term-4-0] - -x = 0 -y = 0 - -cols = 80 -rows = 24 - -tile_wid = 10 -tile_hgt = 17 - -font_wid = 10 -font_hgt = 17 - -font_file = xm10x17.fnt - -[Term-4-1] - -x = 0 -y = 408 - -cols = 80 -rows = 24 - -tile_wid = 5 -tile_hgt = 8 - -font_wid = 5 -font_hgt = 8 - -font_file = xm5x8.fnt - -[Term-4-2] - -x = 400 -y = 408 - -cols = 80 -rows = 24 - -tile_wid = 5 -tile_hgt = 8 - -font_wid = 5 -font_hgt = 8 - -font_file = xm5x8.fnt - - -########## Screen Resolution 1024 x 768 ########## - -[Mode-5] -screen_wid = 1024 -screen_hgt = 768 - -Description = - -bitmap_wid = 8 -bitmap_hgt = 8 - -bitmap_file = 8x8.gif - -num_windows = 3 - -[Term-5-0] - -x = 0 -y = 0 - -cols = 80 -rows = 24 - -tile_wid = 12 -tile_hgt = 20 - -font_wid = 12 -font_hgt = 20 - -font_file = xm12x20.fnt - -[Term-5-1] - -x = 0 -y = 480 - -cols = 80 -rows = 24 - -tile_wid = 6 -tile_hgt = 12 - -font_wid = 6 -font_hgt = 12 - -font_file = xm6x12.fnt - -[Term-5-2] - -x = 481 -y = 480 - -cols = 80 -rows = 24 - -tile_wid = 6 -tile_hgt = 12 - -font_wid = 6 -font_hgt = 12 - -font_file = xm6x12.fnt - - -########## Screen Resolution 1024 x 768 ########## - -[Mode-6] -screen_wid = 1024 -screen_hgt = 768 - -Description = with new graphics - -bitmap_wid = 16 -bitmap_hgt = 16 - -bitmap_file = 16x16.gif - -graf-mode = new - -num_windows = 3 - -[Term-6-0] - -x = 0 -y = 0 - -cols = 80 -rows = 24 - -tile_wid = 12 -tile_hgt = 20 - -font_wid = 12 -font_hgt = 20 - -font_file = xm12x20.fnt - -[Term-6-1] - -x = 0 -y = 480 - -cols = 80 -rows = 24 - -tile_wid = 6 -tile_hgt = 12 - -font_wid = 6 -font_hgt = 12 - -font_file = xm6x12.fnt - -[Term-6-2] - -x = 481 -y = 480 - -cols = 80 -rows = 24 - -tile_wid = 6 -tile_hgt = 12 - -font_wid = 6 -font_hgt = 12 - -font_file = xm6x12.fnt - - -########## Screen Resolution 1280 x 1024 ########## - -[Mode-7] -screen_wid = 1280 -screen_hgt = 1024 - -Description = - -bitmap_wid = 8 -bitmap_hgt = 8 - -bitmap_file = 8x8.gif - -num_windows = 3 - -[Term-7-0] - -x = 0 -y = 0 - -cols = 80 -rows = 24 - -tile_wid = 16 -tile_hgt = 25 - -font_wid = 16 -font_hgt = 25 - -font_file = xm16x25.fnt - -[Term-7-1] - -x = 0 -y = 610 - -cols = 80 -rows = 24 - -tile_wid = 8 -tile_hgt = 16 - -font_wid = 8 -font_hgt = 16 - -font_file = xm8x16.fnt - -[Term-7-2] - -x = 640 -y = 610 - -cols = 80 -rows = 24 - -tile_wid = 8 -tile_hgt = 16 - -font_wid = 8 -font_hgt = 16 - -font_file = xm8x16.fnt - - -########## Screen Resolution 1280 x 1024 ########## - -[Mode-8] -screen_wid = 1280 -screen_hgt = 1024 - -Description = with new graphics - -bitmap_wid = 16 -bitmap_hgt = 16 - -bitmap_file = 16x16.gif - -graf-mode = new - -num_windows = 3 - -[Term-8-0] - -x = 0 -y = 0 - -cols = 80 -rows = 24 - -tile_wid = 16 -tile_hgt = 25 - -font_wid = 16 -font_hgt = 25 - -font_file = xm16x25.fnt - -[Term-8-1] - -x = 0 -y = 610 - -cols = 80 -rows = 24 - -tile_wid = 8 -tile_hgt = 16 - -font_wid = 8 -font_hgt = 16 - -font_file = xm8x16.fnt - -[Term-8-2] - -x = 640 -y = 610 - -cols = 80 -rows = 24 - -tile_wid = 8 -tile_hgt = 16 - -font_wid = 8 -font_hgt = 16 - -font_file = xm8x16.fnt - -########### Background settings ########## - -[Background] -# Background-0 : Standard background -# Background-1 : inven/equip -# Background-2 : equip/inven -# Background-3 : player (basic) -# Background-4 : player (extra) -# Background-5 : XXX -# Background-6 : XXX -# Background-7 : messages -# Background-8 : overhead view -# Background-9 : monster recall -# Background-10 : object recall -# Background-11 : XXX -# Background-12 : snap-shot -# Background-13 : XXX -# Background-14 : XXX -# Background-15 : borg messages -# Background-16 : borg status - -Background-0 = backgrnd.gif diff --git a/debian/changelog b/debian/changelog index 98e4ceb1..f3f9d4f3 100644 --- a/debian/changelog +++ b/debian/changelog @@ -1,3 +1,17 @@ +tome (2.4.0-ah-1) unstable; urgency=medium + + * New upstream version + * Update the VCS-* fields in the control file to point to salsa + * Update standards version to 4.3.0. No changes needed + * The GTK frontend is back. + * Bug fix: "duplicate files: README.Debian", thanks to IOhannes m + zmoelnig (Closes: #864346). + * Bug fix: "FTBFS on hurd-i386: PATH_MAX undeclared", thanks to Aaron + M. Ucko (Closes: #875774). Added the same max as from + /usr/include/linux/limits.h + + -- Manoj Srivastava <srivasta@debian.org> Fri, 22 May 2020 22:03:47 -0700 + tome (2.4~0.git.2015.12.29-1.2) unstable; urgency=medium * Non-maintainer upload. @@ -7,7 +21,7 @@ tome (2.4~0.git.2015.12.29-1.2) unstable; urgency=medium that support these. [ Bhavani Shankar ] - * Match variable boolean type in z-rand.cc to fix compilation on + * Match variable boolean type in z-rand.cc to fix compilation on 32 bit archs. Thanks to Andreas Beckmann from debian for the report. Closes: #843984. diff --git a/debian/compat b/debian/compat deleted file mode 100644 index ec635144..00000000 --- a/debian/compat +++ /dev/null @@ -1 +0,0 @@ -9 diff --git a/debian/control b/debian/control index 2cf18ebb..bc75f59c 100644 --- a/debian/control +++ b/debian/control @@ -1,15 +1,16 @@ Source: tome -VCS-Git: https://anonscm.debian.org/git/users/srivasta/debian/tome.git -VCS-Browser: https://anonscm.debian.org/gitweb/?p=users/srivasta/debian/tome.git;a=summary +VCS-Git: https://salsa.debian.org/srivasta/tome.git +VCS-Browser: https://salsa.debian.org/srivasta/tome Section: non-free/games Priority: optional Maintainer: Manoj Srivastava <srivasta@debian.org> Homepage: https://github.com/tome2/tome2 -Build-Depends: debhelper (>= 9.0.0), libjansson-dev, cmake, +Build-Depends: debhelper-compat (= 12), libjansson-dev, cmake, libncurses5-dev | libncurses-dev | ncurses-dev, libboost-all-dev, - libsdl-image1.2-dev, libsdl-ttf2.0-dev, libx11-dev, dpkg-dev (>= 1.16.0) -Standards-Version: 3.9.6 + libsdl-image1.2-dev, libsdl-ttf2.0-dev, libx11-dev, libgtk2.0-dev, + dpkg-dev (>= 1.16.0) XS-Autobuild: yes +Standards-Version: 4.3.0 Package: tome Architecture: any diff --git a/debian/rules b/debian/rules index 6abd12de..2e01676a 100755 --- a/debian/rules +++ b/debian/rules @@ -43,8 +43,8 @@ ifneq (,$(filter amd64 arm64 armel armhf i386 powerpc ppc64 ppc64el x32 sparc sp # Upstream passes these unconditionally, but they're only available on # certain architectures. CONFIGURE_ARGS += \ - -DCMAKE_C_FLAGS="-fsanitize=undefined -fsanitize=address" \ - -DCMAKE_CXX_FLAGS="-fsanitize=undefined -fsanitize=address" + -DCMAKE_C_FLAGS_DEBUG="${SANITIZER_FLAGS}" \ + -DCMAKE_CXX_FLAGS_DEBUG="${SANITIZER_FLAGS}" endif %: @@ -80,9 +80,9 @@ override_dh_install: override_dh_fixperms: dh_fixperms chgrp -R games $(TMPTOP)/etc/$(package)/* $(PKG_STATLIB)/* $(PKG_LIBDIR) \ - $(TMPTOP)/usr/games/tome + $(TMPTOP)/var/games/tome chmod g+ws $(PKG_LIBDIR)/data/ - chmod g+s $(TMPTOP)/usr/games/tome + chmod g+s $(TMPTOP)/var/games/tome override_dh_clean: dh_clean @@ -91,6 +91,10 @@ override_dh_clean: touch ./lib/info/delete.me touch ./lib/save/delete.me touch ./lib/user/delete.me + test ! -e ${SRCTOP}/CMakeCache.txt || rm -f ${SRCTOP}/CMakeCache.txt + test ! -e ${SRCTOP}/Ccmake_install.cmake || rm -f ${SRCTOP}/cmake_install.cmake + test ! -e ${SRCTOP}/mAKEFILE || rm -f ${SRCTOP}/mAKEFILE + test ! -d ${SRCTOP}/CMakeFiles || rm -f ${SRCTOP}/CMakeFiles/ #Local variables: #mode: makefile diff --git a/doc/RELEASE.txt b/doc/RELEASE.txt index ab082315..6a750168 100644 --- a/doc/RELEASE.txt +++ b/doc/RELEASE.txt @@ -1,8 +1,7 @@ Release Checklist: ================== -* Bump version number. +* Bump version number in tables.cc ("modules" variable). * Update changes.txt * Update IS_CVS in defines.h before tagging; undo post-tagging. * Check that system-wide installation succeeds. -* Disable C/C++ compiler sanitization options diff --git a/doc/changes.txt b/doc/changes.txt index 7835ab9a..a880e203 100644 --- a/doc/changes.txt +++ b/doc/changes.txt @@ -1,12 +1,38 @@ -T.O.M.E 2.4.x (ah) +T.o.M.E 2.4.0 (ah) Game: -- Removed Alchemist class from ToME module. They were - horribly broken and encouraged only scummy play. They - were also indirectly responsible for a lot of items - that were junk to every other character class. +- Removed traps and related skills. (Thanks to "miramor" for doing + most of the actual work on this.) +- Removed Alchemist class from ToME module. They were horribly broken + and encouraged only scummy play. They were also indirectly + responsible for a lot of items that were junk to every other + character class. +- Remove Runecrafer class. - Increased size of the home drastically. +- Fix "far reaching attack" skill. (Thanks to "miramor".) +- Remove pointless player stats such as "gender", "age", "height", + etc. +- Disallow casting for Posessors when they don't have enought SP. + (aka "Remove system shock".) +- Magic Mapping now maps the whole level instead of only the display + region. +- Summoned monsters appear around summoner instead of player. +- Remove various mostly inconsequential options. +- Use PCG random number generator instead of the old custom one. +- Grant player full monster knowledge. +- Theme: Fix final guardian artifact for Land of Mountains. +- Theme: Remove armor restriction for Eagle/Dragon races. + +Build: + +- Use C++14. +- Use (vendored) "cppformat" for string formatting. +- Use (vendored) "jsoncons" instead of "jansson". +- Produce individual executables for each of the supported platforms + instead of a single executable. + + T.o.M.E 2.3.10 (ah) diff --git a/lib/edit/a_info.txt b/lib/edit/a_info.txt index 2e9c38b2..c1ab7fa1 100644 --- a/lib/edit/a_info.txt +++ b/lib/edit/a_info.txt @@ -32,8 +32,11 @@ N:1:of Galadriel I:39:100:4 W:20:10:10:10000 P:0:1d1:0:0:0 -F:ACTIVATE | SEARCH | LITE3 | LUCK -F:INSTA_ART | HIDE_TYPE +F:ACTIVATE +F:HIDE_TYPE +F:INSTA_ART +F:LITE3 +F:LUCK a:LIGHT D:A small crystal phial, with the light of Earendil's Star contained inside. D:Its light is imperishable, and near it darkness cannot endure. @@ -45,8 +48,14 @@ N:2:of Elendil I:39:101:1 W:30:25:5:32500 P:0:1d1:0:0:0 -F:ACTIVATE | SEE_INVIS | HOLD_LIFE | -F:INSTA_ART | SPEED | LITE3 | LITE1 | HIDE_TYPE +F:ACTIVATE +F:HIDE_TYPE +F:HOLD_LIFE +F:INSTA_ART +F:LITE1 +F:LITE3 +F:SEE_INVIS +F:SPEED a:MAP_LIGHT Z:detect curses D:The shining Star of the West, a famed heirloom of Elendil's house. @@ -59,8 +68,18 @@ N:3:of Thrain I:39:102:3 W:50:50:5:50000 P:0:1d1:0:0:0 -F:ACTIVATE | SEE_INVIS | HOLD_LIFE | RES_CHAOS | HIDE_TYPE | LUCK -F:INSTA_ART | SPEED | RES_LITE | RES_DARK | ESP_ORC | LITE3 +F:ACTIVATE +F:ESP_ORC +F:HIDE_TYPE +F:HOLD_LIFE +F:INSTA_ART +F:LITE3 +F:LUCK +F:RES_CHAOS +F:RES_DARK +F:RES_LITE +F:SEE_INVIS +F:SPEED a:THRAIN D:A great globe seemingly filled with moonlight, the famed Heart of the D:Mountain, which splinters the light that falls upon it into a thousand @@ -72,9 +91,11 @@ D:glowing shards. N:4:of Carlammas I:40:10:2 W:50:10:3:60000 -F:CON | HIDE_TYPE | -F:ACTIVATE | RES_FIRE | +F:ACTIVATE +F:CON +F:HIDE_TYPE F:INSTA_ART +F:RES_FIRE a:PROT_EVIL D:A fiery circle of bronze, with mighty spells to ward off evil. @@ -84,10 +105,18 @@ D:A fiery circle of bronze, with mighty spells to ward off evil. N:5:of Ingwe I:40:11:3 W:65:30:3:90000 -F:INT | WIS | CHR | SEARCH | INFRA | HIDE_TYPE | -F:SEE_INVIS | FREE_ACT | ACTIVATE | -F:RES_ACID | RES_COLD | RES_ELEC | +F:ACTIVATE +F:CHR +F:FREE_ACT +F:HIDE_TYPE +F:INFRA F:INSTA_ART +F:INT +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:SEE_INVIS +F:WIS a:DISP_EVIL D:The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing D:of evil could stand. @@ -98,9 +127,18 @@ D:of evil could stand. N:6:'Nauglamir' I:40:12:3 W:70:50:3:75000 -F:STR | CON | DEX | INFRA | HIDE_TYPE | RES_FEAR | -F:SEE_INVIS | FREE_ACT | REGEN | LITE3 | SPEED | +F:CON +F:DEX +F:FREE_ACT +F:HIDE_TYPE +F:INFRA F:INSTA_ART +F:LITE3 +F:REGEN +F:RES_FEAR +F:SEE_INVIS +F:SPEED +F:STR D:A carencet of gold, set with a multitude of shining gems of D:Valinor. Despite its size, its weight seems as that of gossamer. @@ -112,10 +150,16 @@ D:Valinor. Despite its size, its weight seems as that of gossamer. N:7:of Flare I:45:52:3 W:50:35:2:75000 -F:STR | CON | CHR | HIDE_TYPE | -F:IM_FIRE | ACTIVATE | SEARCH | -F:ESP_THUNDERLORD | SEE_INVIS | FLY | +F:ACTIVATE +F:CHR +F:CON +F:ESP_THUNDERLORD +F:FLY +F:HIDE_TYPE +F:IM_FIRE F:INSTA_ART +F:SEE_INVIS +F:STR a:DIM_DOOR Z:swap position D:The mighty ring of the Thunderlord Flare that makes the wearer @@ -129,9 +173,19 @@ D:of Thunderlords. N:8:of Barahir I:45:32:1 W:50:25:2:75000 -F:STR | INT | WIS | DEX | CON | CHR | STEALTH | HIDE_TYPE | -F:RES_POIS | RES_DARK | ACTIVATE | SEE_INVIS | SEARCH | +F:ACTIVATE +F:CHR +F:CON +F:DEX +F:HIDE_TYPE F:INSTA_ART +F:INT +F:RES_DARK +F:RES_POIS +F:SEE_INVIS +F:STEALTH +F:STR +F:WIS a:BARAHIR D:A ring shaped into twinned serpents with eyes of emerald meeting beneath D:a crown of flowers, an ancient treasure of Isildur's house. @@ -142,9 +196,14 @@ D:a crown of flowers, an ancient treasure of Isildur's house. N:9:of Tulkas I:45:33:4 W:70:50:2:175000 -F:STR | DEX | CON | HIDE_TYPE | -F:ACTIVATE | SPEED | ESP_EVIL | +F:ACTIVATE +F:CON +F:DEX +F:ESP_EVIL +F:HIDE_TYPE F:INSTA_ART +F:SPEED +F:STR a:TULKAS D:The treasure of Tulkas, most fleet and wrathful of the Valar. @@ -155,11 +214,28 @@ N:10:of Power 'Narya' I:45:34:1 W:70:30:2:100000 P:0:1d1:6:6:0 -F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK -F:ACTIVATE | FREE_ACT | SEE_INVIS | -F:SUST_STR | SUST_CON | SUST_WIS | SUST_CHR | SPECIAL_GENE | -F:IM_FIRE | RES_NETHER | RES_FEAR | REGEN | +F:ACTIVATE +F:CHR +F:CON +F:DEX +F:FREE_ACT +F:HIDE_TYPE +F:IM_FIRE F:INSTA_ART +F:INT +F:LUCK +F:REGEN +F:RES_FEAR +F:RES_NETHER +F:SEE_INVIS +F:SPECIAL_GENE +F:SPEED +F:STR +F:SUST_CHR +F:SUST_CON +F:SUST_STR +F:SUST_WIS +F:WIS a:NARYA D:The Ring of Fire, set with a ruby that glows like flame. Narya is one D:of the three Rings of Power created by the Elves and hidden by them from @@ -172,11 +248,28 @@ N:11:of Power 'Nenya' I:45:35:2 W:80:40:2:200000 P:0:1d1:9:9:0 -F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK -F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS | -F:SUST_INT | SUST_WIS | SUST_CHR | -F:IM_COLD | RES_BLIND | STEALTH | ESP_ALL | +F:ACTIVATE +F:CHR +F:CON +F:DEX +F:ESP_ALL +F:FREE_ACT +F:HIDE_TYPE +F:HOLD_LIFE +F:IM_COLD F:INSTA_ART +F:INT +F:LUCK +F:RANDOM_POWER +F:RES_BLIND +F:SEE_INVIS +F:SPEED +F:STEALTH +F:STR +F:SUST_CHR +F:SUST_INT +F:SUST_WIS +F:WIS a:NENYA D:The Ring of Adamant, with a pure white stone as centrepiece. Nenya is one D:of the three Rings of Power created by the Elves and hidden by them from @@ -189,12 +282,30 @@ N:12:of Power 'Vilya' I:45:36:3 W:90:50:2:300000 P:0:1d1:12:12:0 -F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK -F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS | -F:FEATHER | SLOW_DIGEST | REGEN | -F:SUST_STR | SUST_DEX | SUST_CON | -F:IM_ELEC | RES_POIS | RES_DISEN | +F:ACTIVATE +F:CHR +F:CON +F:DEX +F:FEATHER +F:FREE_ACT +F:HIDE_TYPE +F:HOLD_LIFE +F:IM_ELEC F:INSTA_ART +F:INT +F:LUCK +F:RANDOM_POWER +F:REGEN +F:RES_DISEN +F:RES_POIS +F:SEE_INVIS +F:SLOW_DIGEST +F:SPEED +F:STR +F:SUST_CON +F:SUST_DEX +F:SUST_STR +F:WIS a:VILYA D:The Ring of Sapphire, with clear blue gems that shine like stars, D:glittering untouchable despite all that Sauron ever wrought. Vilya is @@ -208,15 +319,47 @@ N:13:of Power 'The One Ring' I:45:37:5 W:100:100:2:5000000 P:0:1d1:15:15:0 -F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | -F:ACTIVATE | AUTO_CURSE | HEAVY_CURSE | INVIS | SPELL | MANA | -F:SEE_INVIS | REGEN | FREE_ACT | CURSED | CURSE_NO_DROP | -F:IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | PERMA_CURSE | -F:SUST_STR | SUST_DEX | SUST_CON | -F:SUST_INT | SUST_WIS | SUST_CHR | -F:RES_BLIND | RES_POIS | RES_DISEN | RES_NETHER | ESP_ALL | -F:DRAIN_MANA | DRAIN_HP | DRAIN_EXP | +F:ACTIVATE +F:AUTO_CURSE +F:CHR +F:CON +F:CURSED +F:CURSE_NO_DROP +F:DEX +F:DRAIN_EXP +F:DRAIN_HP +F:DRAIN_MANA +F:ESP_ALL +F:FREE_ACT +F:HEAVY_CURSE +F:HIDE_TYPE +F:IM_ACID +F:IM_COLD +F:IM_ELEC +F:IM_FIRE F:INSTA_ART +F:INT +F:INVIS +F:MANA +F:PERMA_CURSE +F:RANDOM_POWER +F:RANDOM_RESIST +F:REGEN +F:RES_BLIND +F:RES_DISEN +F:RES_NETHER +F:RES_POIS +F:SEE_INVIS +F:SPEED +F:SPELL +F:STR +F:SUST_CHR +F:SUST_CON +F:SUST_DEX +F:SUST_INT +F:SUST_STR +F:SUST_WIS +F:WIS a:POWER Z:change the world D:"Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh @@ -231,7 +374,8 @@ N:14:of Space-Time I:39:105:0 W:30:12:15:50000 P:0:1d1:0:0:0 -F:INSTA_ART | LITE1 +F:INSTA_ART +F:LITE1 D:A powerful stone that provides a strong light for any who D:wields it. It is rumoured that it may even protect the wearer from D:the passing of time. @@ -246,8 +390,11 @@ N:15:of Lore I:39:106:0 W:15:12:15:20000 P:0:1d1:0:0:0 -F:ACTIVATE | SPECIAL_GENE | EASY_USE | LITE1 | +F:ACTIVATE +F:EASY_USE F:INSTA_ART +F:LITE1 +F:SPECIAL_GENE a:STONE_LORE D:A great emerald that fills your mind with images of knowledge and dreadful D:understanding as you stare into its depths. @@ -259,10 +406,19 @@ N:16:'Razorback' I:38:6:0 W:90:9:500:400000 P:30:2d4:-4:0:25 -F:FREE_ACT | IM_ELEC | SPECIAL_GENE | -F:RES_FIRE | RES_COLD | RES_POIS | RES_LITE | RES_DARK | -F:LITE1 | SEE_INVIS | AGGRAVATE | ESP_DRAGON F:ACTIVATE +F:AGGRAVATE +F:ESP_DRAGON +F:FREE_ACT +F:IM_ELEC +F:LITE1 +F:RES_COLD +F:RES_DARK +F:RES_FIRE +F:RES_LITE +F:RES_POIS +F:SEE_INVIS +F:SPECIAL_GENE a:RAZORBACK D:A massive suit of heavy dragon scales deeply saturated with many colours. D:It throbs with angry energies, and you feel the raw elemental might of @@ -276,12 +432,33 @@ N:17:of Eternity I:38:30:0 W:100:16:600:500000 P:50:2d4:-8:0:35 -F:HOLD_LIFE | REGEN | ESP_DRAGON | -F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FEATHER | FLY | -F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | ULTIMATE | -F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_BLIND | RES_CONF | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SPECIAL_GENE F:ACTIVATE +F:ESP_DRAGON +F:FEATHER +F:FLY +F:HOLD_LIFE +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:REGEN +F:RES_ACID +F:RES_BLIND +F:RES_CHAOS +F:RES_COLD +F:RES_CONF +F:RES_DARK +F:RES_DISEN +F:RES_ELEC +F:RES_FIRE +F:RES_LITE +F:RES_NETHER +F:RES_NEXUS +F:RES_POIS +F:RES_SHARDS +F:RES_SOUND +F:SPECIAL_GENE +F:ULTIMATE a:BLADETURNER D:A suit of adamant, set with scales of every colour, surrounded in a nimbus D:of perfectly untramelled yet inextricably intermingled and utterly mastered @@ -294,9 +471,20 @@ N:18:of Melkor I:22:2:-4 W:65:45:200:100000 P:0:4d6:12:24:0 -F:STEALTH | WIS | CURSED | HEAVY_CURSE | TY_CURSE | ESP_GOOD | -F:DRAIN_MANA | DRAIN_HP | -F:RES_DARK | RES_BLIND | RES_LITE | RES_NETHER | BRAND_POIS | RES_CONF +F:BRAND_POIS +F:CURSED +F:DRAIN_HP +F:DRAIN_MANA +F:ESP_GOOD +F:HEAVY_CURSE +F:RES_BLIND +F:RES_CONF +F:RES_DARK +F:RES_LITE +F:RES_NETHER +F:STEALTH +F:TY_CURSE +F:WIS D:The mighty spear used once by Melkor to slay the trees of Valinor. @@ -306,10 +494,19 @@ N:19:'Soulkeeper' I:37:30:2 W:75:9:420:300000 P:40:2d4:-4:0:20 -F:CON | -F:HOLD_LIFE | SUST_CON | ESP_UNDEAD | RES_CONF | RES_FEAR | -F:RES_ACID | RES_COLD | RES_DARK | RES_NETHER | RES_NEXUS | RES_CHAOS | F:ACTIVATE +F:CON +F:ESP_UNDEAD +F:HOLD_LIFE +F:RES_ACID +F:RES_CHAOS +F:RES_COLD +F:RES_CONF +F:RES_DARK +F:RES_FEAR +F:RES_NETHER +F:RES_NEXUS +F:SUST_CON a:CURE_1000 D:A suit of imperishable adamant, with unconquerable strength to endure evil D:and disruptive magics, that protects the life force of its wearer as @@ -322,9 +519,14 @@ N:20:of Isildur I:37:15:1 W:30:3:300:50000 P:25:2d4:0:0:25 -F:CON | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | -F:RES_SOUND | RES_CONF | RES_NEXUS +F:CON +F:RES_ACID +F:RES_COLD +F:RES_CONF +F:RES_ELEC +F:RES_FIRE +F:RES_NEXUS +F:RES_SOUND D:A gleaming steel suit covering the wearer from neck to foot, with runes of D:warding and stability deeply engraved into its surface. @@ -335,8 +537,18 @@ N:21:of the Rohirrim I:37:9:2 W:30:3:200:30000 P:19:1d4:0:0:15 -F:STR | DEX | SPEED | HIDE_TYPE | RES_FEAR | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_CONF | RES_SOUND +F:DEX +F:HIDE_TYPE +F:RANDOM_RESIST +F:RES_ACID +F:RES_COLD +F:RES_CONF +F:RES_ELEC +F:RES_FEAR +F:RES_FIRE +F:RES_SOUND +F:SPEED +F:STR D:A stiff suit of armour composed of small metal plates sewn to an D:inner layer of heavy canvas, and covered with a second layer of D:cloth. Within it is the spirit of Eorl the Young, matchless in combat. @@ -348,11 +560,19 @@ N:22:'Belegennon' I:37:20:4 W:40:10:150:135000 P:28:1d4:-1:0:20 -F:STEALTH | WIS | INT | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | -F:HOLD_LIFE | RES_DARK | RES_FEAR | -F:SEE_INVIS | F:ACTIVATE +F:HOLD_LIFE +F:INT +F:RES_ACID +F:RES_COLD +F:RES_DARK +F:RES_ELEC +F:RES_FEAR +F:RES_FIRE +F:RES_POIS +F:SEE_INVIS +F:STEALTH +F:WIS a:BELEGENNON D:This wondrous suit of fine-linked chain shimmers as though of pure silver. D:It stands untouched amidst the fury of the elements, and a power of @@ -365,9 +585,18 @@ N:23:of Celeborn I:37:25:4 W:40:3:250:150000 P:35:2d4:-3:0:25 -F:STR | CHR | HIDE_TYPE | ESP_ORC -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK | -F:RES_DISEN | ACTIVATE +F:ACTIVATE +F:CHR +F:ESP_ORC +F:HIDE_TYPE +F:RANDOM_RESIST +F:RES_ACID +F:RES_COLD +F:RES_DARK +F:RES_DISEN +F:RES_ELEC +F:RES_FIRE +F:STR a:GENOCIDE D:A shimmering suit of true-silver, forged long ago by dwarven smiths of D:legend. It gleams with purest white as you gaze upon it, and mighty are @@ -380,8 +609,16 @@ N:24:of Arvedui I:37:4:2 W:20:3:220:32000 P:14:1d4:-2:0:15 -F:STR | CHR | HIDE_TYPE | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_SHARDS | RES_NEXUS +F:CHR +F:HIDE_TYPE +F:RANDOM_RESIST +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:RES_NEXUS +F:RES_SHARDS +F:STR D:A hauberk, leggings, and sleeves of interlocking steel rings, well padded D:with leather. You feel strong and tall as Arvedui, last king of Arnor, D:as you put it on. @@ -393,8 +630,15 @@ N:25:of Caspanion I:37:6:3 W:25:9:270:40000 P:16:1d4:-2:0:20 -F:INT | WIS | CON | HIDE_TYPE | -F:RES_ACID | RES_POIS | RES_CONF | ACTIVATE +F:ACTIVATE +F:CON +F:HIDE_TYPE +F:INT +F:RANDOM_RESIST +F:RES_ACID +F:RES_CONF +F:RES_POIS +F:WIS a:DEST_DOOR D:A hauberk, leggings, and sleeves of interlocking steel rings, strategically D:reinforced at vital locations with a second layer of chain. Magics to @@ -407,11 +651,28 @@ N:26:of Marda I:36:16:5 W:70:3:80:80000 P:9:0d0:0:0:25 -F:FREE_ACT | RES_BLIND | RES_CONF | RES_FEAR | DRAIN_MANA | -F:REFLECT | RES_NEXUS | SH_FIRE | SUST_INT | SUST_CON | SUST_CHR | -F:ESP_THUNDERLORD | CON | CHR | INT | -F:RES_ACID | RES_ELEC | IM_COLD | RES_COLD | AGGRAVATE | HEAVY_CURSE | +F:AGGRAVATE +F:CHR +F:CON F:CURSED +F:DRAIN_MANA +F:ESP_THUNDERLORD +F:FREE_ACT +F:HEAVY_CURSE +F:IM_COLD +F:INT +F:REFLECT +F:RES_ACID +F:RES_BLIND +F:RES_COLD +F:RES_CONF +F:RES_ELEC +F:RES_FEAR +F:RES_NEXUS +F:SH_FIRE +F:SUST_CHR +F:SUST_CON +F:SUST_INT D:The flying suit of Marda, very powerful armour that protects D:the wearer from cold. Wonderful as this mighty D:armour is, beware wearing it, for it has been cursed by a @@ -425,9 +686,21 @@ N:27:of Trone I:36:16:4 W:30:3:80:65000 P:9:0d0:0:0:20 -F:REFLECT | RES_NEXUS | SH_FIRE | FLY | SPECIAL_GENE | -F:STEALTH | ESP_THUNDERLORD | CON | INT | SPEED | -F:RES_ACID | RES_ELEC | IM_FIRE | RES_COLD +F:CON +F:ESP_THUNDERLORD +F:FLY +F:IM_FIRE +F:INT +F:RANDOM_RESIST +F:REFLECT +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_NEXUS +F:SH_FIRE +F:SPECIAL_GENE +F:SPEED +F:STEALTH D:The flying suit of Trone. It protects the user from fire and D:imps are said to be less annoying with this on. @@ -438,8 +711,13 @@ N:28:'Thalkettoth' I:36:11:3 W:20:3:60:25000 P:11:1d1:-1:0:25 -F:DEX | SPEED | HIDE_TYPE | SPECIAL_GENE | -F:RES_ACID | RES_SHARDS +F:DEX +F:HIDE_TYPE +F:RANDOM_RESIST +F:RES_ACID +F:RES_SHARDS +F:SPECIAL_GENE +F:SPEED D:A tunic and skirt sewn with thick, overlapping scales of hardened D:leather whose wearer moves with agility and assurance. @@ -450,8 +728,18 @@ N:29:of Wormtongue I:30:2:3 W:40:20:20:50000 P:2:1d1:-10:-10:10 -F:INT | DEX | CHR | STEALTH | SEARCH | SPEED | HIDE_TYPE | -F:FREE_ACT | FEATHER | RES_DARK | RES_LITE | ESP_GOOD | ESP_UNIQUE +F:CHR +F:DEX +F:ESP_GOOD +F:ESP_UNIQUE +F:FEATHER +F:FREE_ACT +F:HIDE_TYPE +F:INT +F:RES_DARK +F:RES_LITE +F:SPEED +F:STEALTH Z:panic hit D:The pair of boots used by Grima son of Galmod, also named the Wormtongue: D:a treacherous but persuasive counsellor, ever ready to betray, sneak, @@ -464,9 +752,15 @@ N:30:of Thorin I:34:3:4 W:30:6:65:60000 P:3:1d2:0:0:25 -F:STR | CON | HIDE_TYPE | -F:FREE_ACT | IM_ACID | RES_SOUND | -F:RES_CHAOS | ESP_ORC +F:CON +F:ESP_ORC +F:FREE_ACT +F:HIDE_TYPE +F:IM_ACID +F:RANDOM_RESIST +F:RES_CHAOS +F:RES_SOUND +F:STR D:Invoking the strength and endurance of Thorin, King under the Mountain, D:this little metal shield is proof against the Element of Earth. @@ -477,7 +771,13 @@ N:31:of Celegorm I:34:4:0 W:30:3:60:12000 P:4:1d2:0:0:20 -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_DARK +F:RANDOM_RESIST +F:RES_ACID +F:RES_COLD +F:RES_DARK +F:RES_ELEC +F:RES_FIRE +F:RES_LITE D:This shield emblazoned with a multitude of creatures not seen for ages D:once protected Celegorm, lord of Himlad; around it lies a mystic balance D:that contains the conflicts of the elements. @@ -489,8 +789,18 @@ N:32:of Anarion I:34:5:0 W:40:9:120:160000 P:5:1d3:0:0:20 -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | SUST_STR | SUST_INT | -F:SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | ESP_EVIL +F:ESP_EVIL +F:RANDOM_RESIST +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:SUST_CHR +F:SUST_CON +F:SUST_DEX +F:SUST_INT +F:SUST_STR +F:SUST_WIS D:The great metal-bound shield of Anarion, son of Elendil, who Sauron found D:himself powerless to wither or diminish. @@ -501,9 +811,19 @@ N:33:of Hurin I:22:10:3 W:20:15:180:90000 P:0:2d6:12:20:0 -F:STR | CON | HIDE_TYPE | BRAND_ACID | RES_ACID | LITE1 | DRAIN_MANA | -F:SLAY_ORC | KILL_DEMON | SLAY_TROLL | ACTIVATE | SHOW_MODS +F:ACTIVATE +F:BRAND_ACID +F:CON +F:DRAIN_MANA +F:HIDE_TYPE +F:KILL_DEMON +F:LITE1 F:MUST2H +F:RES_ACID +F:SHOW_MODS +F:SLAY_ORC +F:SLAY_TROLL +F:STR f:MUST2H a:HURIN D:Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this @@ -516,12 +836,32 @@ N:34:of Morgoth I:33:50:125 W:100:1:20:10000000 P:0:1d1:0:0:0 -F:STR | INT | WIS | DEX | CON | CHR | INFRA | HIDE_TYPE | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | -F:RES_LITE | RES_DARK | RES_CONF | RES_NEXUS | RES_NETHER | -F:LITE1 | SEE_INVIS | ESP_ALL | -F:CURSED | HEAVY_CURSE | PERMA_CURSE | -F:INSTA_ART | SPECIAL_GENE +F:CHR +F:CON +F:CURSED +F:DEX +F:ESP_ALL +F:HEAVY_CURSE +F:HIDE_TYPE +F:INFRA +F:INSTA_ART +F:INT +F:LITE1 +F:PERMA_CURSE +F:RES_ACID +F:RES_COLD +F:RES_CONF +F:RES_DARK +F:RES_ELEC +F:RES_FIRE +F:RES_LITE +F:RES_NETHER +F:RES_NEXUS +F:RES_POIS +F:SEE_INVIS +F:SPECIAL_GENE +F:STR +F:WIS D:Two Silmarils of Feanor blaze from the thunderous crown of twisted D:iron. The corrupted metal feels at once as infernal as hellfire D:and as chilling as the Outer Darkness. One protrusion from the @@ -534,9 +874,19 @@ N:35:of Beruthiel I:33:10:-5 W:40:12:20:0 P:0:1d1:0:0:20 -F:STR | DEX | CON | HIDE_TYPE | -F:FREE_ACT | SEE_INVIS | ESP_ANIMAL | ESP_EVIL | ESP_NONLIVING | ESP_ALL | -F:CURSED | AUTO_CURSE +F:AUTO_CURSE +F:CON +F:CURSED +F:DEX +F:ESP_ALL +F:ESP_ANIMAL +F:ESP_EVIL +F:ESP_NONLIVING +F:FREE_ACT +F:HIDE_TYPE +F:RANDOM_POWER +F:SEE_INVIS +F:STR D:The midnight-hued steel circlet of the sorceress-queen Beruthiel, which D:grants extraordinary powers of sight and awareness at a terrible physical D:cost. @@ -548,8 +898,14 @@ N:36:of Thranduil I:32:2:2 W:20:2:15:50000 P:2:0d0:0:0:10 -F:INT | WIS | HIDE_TYPE | -F:RES_BLIND | ESP_ORC | ESP_EVIL | ESP_TROLL +F:ESP_EVIL +F:ESP_ORC +F:ESP_TROLL +F:HIDE_TYPE +F:INT +F:RANDOM_RESIST +F:RES_BLIND +F:WIS D:The hunting cap of King Thranduil, to whose ears come all the secrets of D:his forest domain. @@ -560,7 +916,11 @@ N:37:of Thengel I:32:3:3 W:10:2:20:22000 P:3:1d1:0:0:12 -F:WIS | CHR | RES_CONF | HIDE_TYPE | LUCK +F:CHR +F:HIDE_TYPE +F:LUCK +F:RES_CONF +F:WIS D:A ridged helmet made of steel, and embossed with scenes of valour in fine- D:engraved silver. It grants the wearer nobility, clarity of thought and D:understanding. @@ -572,9 +932,20 @@ N:38:of Hammerhand I:32:6:3 W:20:2:60:45000 P:6:1d3:0:0:20 -F:STR | DEX | CON | HIDE_TYPE | SPECIAL_GENE | RES_FEAR | -F:SUST_STR | SUST_DEX | SUST_CON | -F:RES_ACID | RES_NEXUS | RES_COLD | RES_DARK | SLOW_DIGEST | +F:CON +F:DEX +F:HIDE_TYPE +F:RES_ACID +F:RES_COLD +F:RES_DARK +F:RES_FEAR +F:RES_NEXUS +F:SLOW_DIGEST +F:SPECIAL_GENE +F:STR +F:SUST_CON +F:SUST_DEX +F:SUST_STR Z:berserk D:A great helm as steady as the heroes of the Westdike. Mighty were the D:blows of Helm, the Hammerhand! @@ -586,9 +957,21 @@ N:39:of Dor-Lomin I:32:7:4 W:40:12:75:300000 P:8:1d3:0:0:20 -F:STR | DEX | CON | HIDE_TYPE | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_BLIND | -F:LITE1 | SEE_INVIS | ESP_DRAGON | ESP_THUNDERLORD | ACTIVATE +F:ACTIVATE +F:CON +F:DEX +F:ESP_DRAGON +F:ESP_THUNDERLORD +F:HIDE_TYPE +F:LITE1 +F:RES_ACID +F:RES_BLIND +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:RES_LITE +F:SEE_INVIS +F:STR a:GORLIM D:The legendary dragon helm of Turin Turambar, an object of dread to the D:servants of Morgoth. @@ -599,8 +982,12 @@ N:40:'Holhenneth' I:32:5:2 W:20:5:75:100000 P:5:1d3:0:0:10 -F:INT | WIS | SEARCH | HIDE_TYPE | -F:RES_BLIND | SEE_INVIS | ACTIVATE +F:ACTIVATE +F:HIDE_TYPE +F:INT +F:RES_BLIND +F:SEE_INVIS +F:WIS a:DETECT_ALL D:A famous helm of forged iron granting extraordinary powers of mind and D:awareness. @@ -612,11 +999,25 @@ N:41:of Gorlim I:32:5:-5 W:20:5:75:0 P:5:1d3:25:25:10 -F:INT | WIS | SEARCH | HIDE_TYPE | SHOW_MODS | -F:SEE_INVIS | NO_MAGIC | HEAVY_CURSE | TY_CURSE -F:RES_DISEN | RES_FEAR | FREE_ACT | RES_ACID | RES_FIRE | RES_POIS | -F:IM_COLD | ACTIVATE | DRAIN_HP | -F:TELEPORT | CURSED +F:ACTIVATE +F:CURSED +F:DRAIN_HP +F:FREE_ACT +F:HEAVY_CURSE +F:HIDE_TYPE +F:IM_COLD +F:INT +F:NO_MAGIC +F:RES_ACID +F:RES_DISEN +F:RES_FEAR +F:RES_FIRE +F:RES_POIS +F:SEE_INVIS +F:SHOW_MODS +F:TELEPORT +F:TY_CURSE +F:WIS a:GORLIM D:A headpiece, gaudy and barbaric, that betrayed a warrior when he most D:needed succor. @@ -628,9 +1029,25 @@ N:42:of Gondor I:33:11:3 W:40:40:30:125000 P:0:1d1:0:0:15 -F:STR | WIS | CON | HIDE_TYPE | SPEED | RES_CONF | RES_SOUND | -F:RES_COLD | RES_FIRE | RES_LITE | RES_BLIND | RES_ELEC | RES_CHAOS | -F:LITE1 | SEE_INVIS | REGEN | ACTIVATE +F:ACTIVATE +F:CON +F:HIDE_TYPE +F:LITE1 +F:RANDOM_POWER +F:RANDOM_RESIST +F:REGEN +F:RES_BLIND +F:RES_CHAOS +F:RES_COLD +F:RES_CONF +F:RES_ELEC +F:RES_FIRE +F:RES_LITE +F:RES_SOUND +F:SEE_INVIS +F:SPEED +F:STR +F:WIS a:CURE_700 D:The shining winged circlet brought by Elendil from dying Numenor, emblem of D:Gondor through an age of the world. @@ -643,11 +1060,21 @@ N:43:of Numenor I:33:12:3 W:60:30:40:50000 P:0:1d1:0:0:18 -F:INT | DEX | CHR | SEARCH | SPEED | HIDE_TYPE | -F:SEE_INVIS | FREE_ACT | RES_DARK | RES_BLIND | -F:RES_SHARDS | RES_SOUND | RES_LITE | RES_COLD | -F:LITE1 | ACTIVATE | DRAIN_MANA -a:NUMENOR +F:CHR +F:DEX +F:DRAIN_MANA +F:FREE_ACT +F:HIDE_TYPE +F:INT +F:LITE1 +F:RES_BLIND +F:RES_COLD +F:RES_DARK +F:RES_LITE +F:RES_SHARDS +F:RES_SOUND +F:SEE_INVIS +F:SPEED D:A crown of massive gold, set with wondrous jewels of thought and warding, D:worn by the kings of ancient Numenor. Its wearer may go into battle D:always knowing what he faces - unless his own folly blinds him to the @@ -660,7 +1087,13 @@ N:44:'Colluin' I:35:1:0 W:5:45:10:40000 P:1:0d0:0:0:20 -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | ACTIVATE | ESP_GOOD +F:ACTIVATE +F:ESP_GOOD +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:RES_POIS a:COLLUIN D:A cape worn by a hero from Valinor, a land utterly beyond the strife D:of Elements. @@ -672,8 +1105,13 @@ N:45:'Holcolleth' I:35:1:2 W:5:25:10:13000 P:1:0d0:0:0:4 -F:INT | WIS | SPEED | STEALTH | HIDE_TYPE | -F:RES_ACID | ACTIVATE +F:ACTIVATE +F:HIDE_TYPE +F:INT +F:RES_ACID +F:SPEED +F:STEALTH +F:WIS a:SLEEP D:This elven-grey mantle possesses great powers of tranquility and of D:concealment, and grants the wearer the knowledge and understanding of @@ -686,8 +1124,15 @@ N:46:of Thingol I:35:1:3 W:10:50:10:35000 P:1:0d0:0:0:18 -F:DEX | CHR | HIDE_TYPE | -F:FREE_ACT | RES_ACID | RES_FIRE | RES_COLD | ACTIVATE +F:ACTIVATE +F:CHR +F:DEX +F:FREE_ACT +F:HIDE_TYPE +F:RANDOM_POWER +F:RES_ACID +F:RES_COLD +F:RES_FIRE a:RECHARGE D:A sable-hued cloak, with glowing elven-runes to restore magic showing calm D:and clear as moonlight on still water. @@ -699,7 +1144,10 @@ N:47:of Thorongil I:35:1:0 W:5:10:10:8000 P:1:0d0:0:0:10 -F:FREE_ACT | RES_ACID | SEE_INVIS | RES_FEAR +F:FREE_ACT +F:RES_ACID +F:RES_FEAR +F:SEE_INVIS D:A cloak of shimmering green and brown that grants sight beyond sight and D:shakes off holding magics, worn by Aragorn son of Arathorn in his youth D:as he adventured under the name of Thorongil. @@ -711,8 +1159,11 @@ N:48:'Colannon' I:35:1:3 W:5:20:10:11000 P:1:0d0:0:0:15 -F:STEALTH | SPEED | RES_NEXUS | -F:RES_ACID | ACTIVATE +F:ACTIVATE +F:RES_ACID +F:RES_NEXUS +F:SPEED +F:STEALTH a:TELEPORT D:A crystal-blue cape of fine silk worn by a silent messenger of D:the forces of Law. Somehow, its wearer is always able to escape @@ -725,8 +1176,22 @@ N:49:of Luthien I:35:6:2 W:40:40:5:55000 P:6:0d0:0:0:20 -F:INT | WIS | CHR | HIDE_TYPE | SPEED | STEALTH | INVIS | LUCK -F:RES_ACID | RES_FIRE | RES_COLD | SPECIAL_GENE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST +F:ACTIVATE +F:CHR +F:HIDE_TYPE +F:INT +F:INVIS +F:LUCK +F:RANDOM_RESIST +F:RES_ACID +F:RES_COLD +F:RES_FIRE +F:SPECIAL_GENE +F:SPEED +F:SPELL_CONTAIN +F:STEALTH +F:WIELD_CAST +F:WIS a:REST_LIFE D:The opaque midnight folds, inset with a multitude of tiny diamonds, of D:this cloak swirl around you and you feel a hint, a fragment of the @@ -740,8 +1205,15 @@ N:50:of Tuor I:35:6:4 W:40:40:5:35000 P:6:0d0:0:0:12 -F:STEALTH | DEX | HIDE_TYPE | INVIS | WATER_BREATH -F:FREE_ACT | IM_ACID | SEE_INVIS | CLIMB +F:CLIMB +F:DEX +F:FREE_ACT +F:HIDE_TYPE +F:IM_ACID +F:INVIS +F:SEE_INVIS +F:STEALTH +F:WATER_BREATH D:From the ruin of Gondolin did Tuor escape, through secret ways and travail, D:shielded by his cloak from a multitude of hostile eyes. @@ -751,7 +1223,10 @@ N:51:of Azaghal I:23:5:0 W:15:30:30:40000 P:0:2d5:12:14:0 -F:KILL_DRAGON | IM_FIRE | ESP_DRAGON | RES_FEAR +F:ESP_DRAGON +F:IM_FIRE +F:KILL_DRAGON +F:RES_FEAR D:The weapon of Azaghal when he wounded Glaurung. It is deadly D:when fighting dragons and is said to make the breaths of fire D:completely harmless. @@ -763,8 +1238,11 @@ N:52:'Cambeleg' I:31:1:2 W:10:6:5:36000 P:1:0d0:8:8:15 -F:STR | CON | HIDE_TYPE | -F:FREE_ACT | SHOW_MODS +F:CON +F:FREE_ACT +F:HIDE_TYPE +F:SHOW_MODS +F:STR D:A hero's handgear that lends great prowess in battle. @@ -774,8 +1252,12 @@ N:53:'Cammithrim' I:31:1:0 W:10:3:5:30000 P:1:0d0:0:0:10 -F:FREE_ACT | RES_LITE | SUST_CON | LITE1 | ACTIVATE +F:ACTIVATE +F:FREE_ACT +F:LITE1 +F:RES_LITE F:SPECIAL_GENE +F:SUST_CON a:BO_MISS_1 D:These gloves glow so brightly as to light the way for their owner and cast D:magical bolts with great frequency. @@ -787,7 +1269,10 @@ N:54:'Paurhach' I:31:2:0 W:10:5:25:15000 P:2:1d1:0:0:15 -F:RES_FIRE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST +F:ACTIVATE +F:RES_FIRE +F:SPELL_CONTAIN +F:WIELD_CAST a:BO_FIRE_1 D:A fiery set of gauntlets that can even shoot fire from the user's D:hands. @@ -799,8 +1284,13 @@ N:55:'Paurnimmen' I:31:2:4 W:10:5:25:33000 P:2:1d1:0:0:15 -F:RES_COLD | ACTIVATE -F:SUST_CON | CON | REGEN | SPELL_CONTAIN | WIELD_CAST +F:ACTIVATE +F:CON +F:REGEN +F:RES_COLD +F:SPELL_CONTAIN +F:SUST_CON +F:WIELD_CAST a:BO_COLD_1 D:A set of handgear so icy as to be able to fire frost bolts. @@ -811,7 +1301,10 @@ N:56:'Pauraegen' I:31:2:0 W:10:5:25:11000 P:2:1d1:0:0:15 -F:RES_ELEC | ACTIVATE | SPELL_CONTAIN | WIELD_CAST +F:ACTIVATE +F:RES_ELEC +F:SPELL_CONTAIN +F:WIELD_CAST a:BO_ELEC_1 D:A set of handgear with sparks surrounding it, able to fire D:bolts of electricity. @@ -823,7 +1316,10 @@ N:57:'Paurnen' I:31:2:0 W:10:5:25:12000 P:2:1d1:0:0:15 -F:RES_ACID | ACTIVATE | SPELL_CONTAIN | WIELD_CAST +F:ACTIVATE +F:RES_ACID +F:SPELL_CONTAIN +F:WIELD_CAST a:BO_ACID_1 D:A set of handgear so corrosive that it may fire bolts of acid. @@ -834,9 +1330,22 @@ N:58:'Camlost' I:31:2:-3 W:10:20:25:0 P:2:1d1:-11:-12:0 -F:STR | DEX | HIDE_TYPE | DRAIN_MANA | -F:RES_POIS | IM_FIRE | IM_COLD | RES_DISEN | RES_NETHER | FREE_ACT | -F:AGGRAVATE | SHOW_MODS | HEAVY_CURSE | TY_CURSE | TELEPORT | CURSED +F:AGGRAVATE +F:CURSED +F:DEX +F:DRAIN_MANA +F:FREE_ACT +F:HEAVY_CURSE +F:HIDE_TYPE +F:IM_COLD +F:IM_FIRE +F:RES_DISEN +F:RES_NETHER +F:RES_POIS +F:SHOW_MODS +F:STR +F:TELEPORT +F:TY_CURSE D:A pair of gauntlets that sap combat ability, named after the empty hand D:of Beren that once clasped a Silmaril. @@ -847,8 +1356,14 @@ N:59:of Fingolfin I:31:5:4 W:40:15:40:110000 P:5:1d1:10:10:20 -F:DEX | HIDE_TYPE | LUCK -F:FREE_ACT | RES_ACID | ACTIVATE | SHOW_MODS +F:ACTIVATE +F:DEX +F:FREE_ACT +F:HIDE_TYPE +F:LUCK +F:RANDOM_POWER +F:RES_ACID +F:SHOW_MODS a:BO_MISS_2 Z:magic missile D:The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave @@ -861,8 +1376,10 @@ N:60:of Feanor I:30:3:15 W:40:120:40:300000 P:3:1d1:0:0:20 -F:SPEED | HIDE_TYPE | -F:RES_NEXUS | ACTIVATE +F:ACTIVATE +F:HIDE_TYPE +F:RES_NEXUS +F:SPEED a:SPEED D:This wondrous pair of leather boots once sped Feanor, creator of the D:Silmarils and the mightiest of the Eldar, along the Grinding Ice and to @@ -875,9 +1392,16 @@ N:61:'Dal-i-thalion' I:30:2:5 W:10:25:20:40000 P:2:1d1:0:0:15 -F:DEX | HIDE_TYPE | CHR | SUST_CHR | -F:ACTIVATE | FREE_ACT | -F:RES_NETHER | RES_CHAOS | RES_CONF | SUST_CON +F:ACTIVATE +F:CHR +F:DEX +F:FREE_ACT +F:HIDE_TYPE +F:RES_CHAOS +F:RES_CONF +F:RES_NETHER +F:SUST_CHR +F:SUST_CON a:CURE_POISON D:A pair of high-laced shoes, strong against the powers of corruption and D:withering, that grant the wearer extraordinary agility. @@ -889,7 +1413,13 @@ N:62:of Thror I:30:6:3 W:30:25:80:15000 P:6:1d1:0:0:20 -F:STR | CON | HIDE_TYPE | SPEED | RES_FEAR | CLIMB +F:CLIMB +F:CON +F:HIDE_TYPE +F:RANDOM_RESIST +F:RES_FEAR +F:SPEED +F:STR D:Sturdy footwear of leather and steel as enduring as the long-suffering D:Dwarven King-in-exile who wore them. Of dwarven make, these boots will D:make their wearer completely at home in the mountains. @@ -907,9 +1437,20 @@ N:63:of Bard I:17:2:0 W:55:30:2:50000 P:0:8d4:20:15:0 -F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | -F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | KILL_DRAGON | -F:BRAND_ACID | BRAND_ELEC | BRAND_FIRE | BRAND_COLD | BRAND_POIS +F:BRAND_ACID +F:BRAND_COLD +F:BRAND_ELEC +F:BRAND_FIRE +F:BRAND_POIS +F:KILL_DRAGON +F:SLAY_ANIMAL +F:SLAY_DEMON +F:SLAY_DRAGON +F:SLAY_EVIL +F:SLAY_GIANT +F:SLAY_ORC +F:SLAY_TROLL +F:SLAY_UNDEAD D:Deadliest of arrows, imbued with elemental strength, this shaft is D:feared especially by the wyrmkin. @@ -920,8 +1461,17 @@ N:64:of Maedhros I:23:5:3 W:15:30:30:22500 P:0:2d5:12:15:0 -F:INT | DEX | HIDE_TYPE | SPEED | SPECIAL_GENE -F:SLAY_TROLL | SLAY_GIANT | FREE_ACT | SEE_INVIS | SHOW_MODS +F:DEX +F:FREE_ACT +F:HIDE_TYPE +F:INT +F:RANDOM_RES_OR_POWER +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_GIANT +F:SLAY_TROLL +F:SPECIAL_GENE +F:SPEED D:A short thrusting blade with a large guard worn by Maedhros the Tall, D:eldest son of Feanor, and wielded with his left hand after the loss of D:his right hand in the pits of Thangorodrim. @@ -933,10 +1483,19 @@ N:65:'Angrist' I:23:4:4 W:20:80:12:125000 P:0:2d4:10:15:5 -F:DEX | HIDE_TYPE | STEALTH | SEARCH | BRAND_POIS | -F:SLAY_EVIL | SLAY_TROLL | SLAY_ORC | BRAND_ACID | -F:FREE_ACT | RES_DARK | SUST_DEX | SEE_INVIS | +F:BRAND_ACID +F:BRAND_POIS +F:DEX +F:FREE_ACT +F:HIDE_TYPE +F:RES_DARK +F:SEE_INVIS F:SHOW_MODS +F:SLAY_EVIL +F:SLAY_ORC +F:SLAY_TROLL +F:STEALTH +F:SUST_DEX D:Forged from meteoric iron, this long chopping dagger slices through D:ordinary metal as easily as its title, "Iron Cleaver", suggests. @@ -947,7 +1506,13 @@ N:66:'Narthanc' I:23:4:0 W:4:100:12:12000 P:0:1d4:4:6:0 -F:BRAND_FIRE | RES_FIRE | ACTIVATE | SHOW_MODS | LITE1 | LEVELS +F:ACTIVATE +F:BRAND_FIRE +F:LEVELS +F:LITE1 +F:RANDOM_RESIST +F:RES_FIRE +F:SHOW_MODS a:BO_FIRE_1 D:A fiery dagger finely balanced for deadly throws. @@ -958,7 +1523,12 @@ N:67:'Nimthanc' I:23:4:0 W:3:100:12:11000 P:0:1d4:4:6:0 -F:BRAND_COLD | RES_COLD | ACTIVATE | SHOW_MODS | LEVELS +F:ACTIVATE +F:BRAND_COLD +F:LEVELS +F:RANDOM_RESIST +F:RES_COLD +F:SHOW_MODS a:BO_COLD_1 D:A frosty dagger finely balanced for deadly throws. @@ -969,7 +1539,12 @@ N:68:'Dethanc' I:23:4:0 W:5:100:12:13000 P:0:1d4:4:6:0 -F:BRAND_ELEC | RES_ELEC | ACTIVATE | SHOW_MODS | LEVELS +F:ACTIVATE +F:BRAND_ELEC +F:LEVELS +F:RANDOM_RESIST +F:RES_ELEC +F:SHOW_MODS a:BO_ELEC_1 D:A dagger covered in sparks and finely balanced for deadly throws. @@ -980,7 +1555,12 @@ N:69:of Rilia I:23:4:0 W:5:40:12:35000 P:0:2d4:4:3:0 -F:SLAY_ORC | RES_POIS | RES_DISEN | ACTIVATE | SHOW_MODS | BRAND_POIS +F:ACTIVATE +F:BRAND_POIS +F:RES_DISEN +F:RES_POIS +F:SHOW_MODS +F:SLAY_ORC a:BA_POIS_1 D:A large stiletto dagger that glistens with odourless poison, to which the D:wearer seems oddly immune. @@ -992,10 +1572,18 @@ N:70:'Belangil' I:23:4:2 W:10:40:12:50000 P:0:2d4:6:9:0 -F:DEX | HIDE_TYPE | SPEED | BLOWS | -F:BRAND_COLD | RES_COLD | -F:SEE_INVIS | SLOW_DIGEST | REGEN | -F:ACTIVATE | SHOW_MODS | BRAND_POIS +F:ACTIVATE +F:BLOWS +F:BRAND_COLD +F:BRAND_POIS +F:DEX +F:HIDE_TYPE +F:REGEN +F:RES_COLD +F:SEE_INVIS +F:SHOW_MODS +F:SLOW_DIGEST +F:SPEED a:BELANGIL D:A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and D:an edge to wound the wind. @@ -1007,11 +1595,22 @@ N:71:'Calris' I:23:21:5 W:30:15:140:100000 P:0:5d4:-20:20:0 -F:CON | HIDE_TYPE | DRAIN_HP | -F:KILL_DRAGON | SLAY_EVIL | SLAY_DEMON | SLAY_TROLL | RES_DISEN | -F:AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS | ESP_DRAGON | ESP_DEMON +F:AGGRAVATE F:AUTO_CURSE +F:CON F:COULD2H +F:CURSED +F:DRAIN_HP +F:ESP_DEMON +F:ESP_DRAGON +F:HEAVY_CURSE +F:HIDE_TYPE +F:KILL_DRAGON +F:RES_DISEN +F:SHOW_MODS +F:SLAY_DEMON +F:SLAY_EVIL +F:SLAY_TROLL f:COULD2H D:This sword has runes of power incised on its ornate hilt and a single D:blood channel that gleams coldly blue as you grasp this mighty weapon of @@ -1024,13 +1623,28 @@ N:72:'Aranruth' I:23:16:4 W:20:45:150:125000 P:0:3d5:20:12:0 -F:STR | DEX | CON | SUST_CON | SUST_STR -F:REGEN | FREE_ACT | SEE_INVIS | -F:RES_CHAOS | RES_NETHER | HOLD_LIFE | RES_FEAR | -F:RES_COLD | -F:SLAY_DEMON | SLAY_EVIL | SLAY_DRAGON | SLAY_UNDEAD | -F:BRAND_COLD | -F:SLOW_DIGEST | SHOW_MODS | HIDE_TYPE | BLESSED +F:BLESSED +F:BRAND_COLD +F:CON +F:DEX +F:FREE_ACT +F:HIDE_TYPE +F:HOLD_LIFE +F:REGEN +F:RES_CHAOS +F:RES_COLD +F:RES_FEAR +F:RES_NETHER +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_DEMON +F:SLAY_DRAGON +F:SLAY_EVIL +F:SLAY_UNDEAD +F:SLOW_DIGEST +F:STR +F:SUST_CON +F:SUST_STR D:The beautiful sword of Thingol with a hilt of gold and silver inlay, D:glistening icily enough to freeze the hearts of demons. You feel supple D:and lightfooted as you hold it. @@ -1042,9 +1656,20 @@ N:73:'Glamdring' I:23:16:1 W:20:20:150:40000 P:0:2d5:10:15:0 -F:SEARCH | HIDE_TYPE | BLESSED | SLAY_DEMON | -F:SLAY_EVIL | BRAND_FIRE | SLAY_ORC | RES_FIRE | RES_LITE | LITE1 | -F:SLOW_DIGEST | SHOW_MODS | ESP_ORC | SPECIAL_GENE | +F:BLESSED +F:BRAND_FIRE +F:ESP_ORC +F:HIDE_TYPE +F:LITE1 +F:RANDOM_RES_OR_POWER +F:RES_FIRE +F:RES_LITE +F:SHOW_MODS +F:SLAY_DEMON +F:SLAY_EVIL +F:SLAY_ORC +F:SLOW_DIGEST +F:SPECIAL_GENE D:This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs D:who dared to come near hidden Gondolin. @@ -1055,10 +1680,22 @@ N:74:'Aeglin' I:23:16:4 W:20:90:150:95000 P:0:2d5:12:16:0 -F:SEARCH | BLESSED | LITE1 | HIDE_TYPE | -F:BRAND_ELEC | SLAY_ORC | SLAY_GIANT | SLAY_TROLL | RES_FEAR | -F:RES_ELEC | RES_FIRE | RES_BLIND | ESP_ORC | ESP_GIANT | ESP_TROLL | -F:SLOW_DIGEST | SHOW_MODS +F:BLESSED +F:BRAND_ELEC +F:ESP_GIANT +F:ESP_ORC +F:ESP_TROLL +F:HIDE_TYPE +F:LITE1 +F:RES_BLIND +F:RES_ELEC +F:RES_FEAR +F:RES_FIRE +F:SHOW_MODS +F:SLAY_GIANT +F:SLAY_ORC +F:SLAY_TROLL +F:SLOW_DIGEST D:Like unto Orcrist and Glamdring, and like them long lost, this sword is D:continually coved in tiny arcs of captive lightning that flash and dance D:eerily in the globe of light they create. @@ -1070,9 +1707,20 @@ N:75:'Orcrist' I:23:16:3 W:20:20:150:40000 P:0:2d5:10:15:0 -F:SEARCH | ESP_ORC | SLAY_DRAGON | ESP_DRAGON | RES_COLD | HIDE_TYPE | -F:SLAY_EVIL | BRAND_COLD | SLAY_ORC | RES_COLD | LITE1 | RES_DARK | -F:SLOW_DIGEST | SHOW_MODS +F:BRAND_COLD +F:ESP_DRAGON +F:ESP_ORC +F:HIDE_TYPE +F:LITE1 +F:RANDOM_RES_OR_POWER +F:RES_COLD +F:RES_COLD +F:RES_DARK +F:SHOW_MODS +F:SLAY_DRAGON +F:SLAY_EVIL +F:SLAY_ORC +F:SLOW_DIGEST D:This coldly gleaming blade is called simply "Biter", by orcs who came to D:know its power all too well. @@ -1083,10 +1731,23 @@ N:76:'Gurthang' I:23:25:2 W:30:30:200:100000 P:0:3d6:13:17:0 -F:STR | HIDE_TYPE | VORPAL | ESP_DRAGON | DRAIN_HP | -F:RES_FIRE | RES_POIS | BRAND_FIRE | BRAND_POIS | -F:KILL_DRAGON | SLAY_TROLL | FREE_ACT | SLOW_DIGEST | REGEN | SHOW_MODS +F:BRAND_FIRE +F:BRAND_POIS +F:DRAIN_HP +F:ESP_DRAGON +F:FREE_ACT +F:HIDE_TYPE +F:KILL_DRAGON F:MUST2H +F:RANDOM_RES_OR_POWER +F:REGEN +F:RES_FIRE +F:RES_POIS +F:SHOW_MODS +F:SLAY_TROLL +F:SLOW_DIGEST +F:STR +F:VORPAL f:MUST2H D:A giant sword once wielded by mighty Turin, and a great dragonbane which D:bathed in Glaurung's blood: but beware, it will drink the blood of those @@ -1099,11 +1760,29 @@ N:77:'Zarcuthra' I:23:25:4 W:30:180:250:205000 P:0:4d6:19:21:0 -F:STR | CHR | INFRA | HIDE_TYPE | VORPAL | DRAIN_MANA | -F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | BRAND_FIRE | -F:SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | SLAY_ORC | -F:RES_FIRE | RES_CHAOS | FREE_ACT | SEE_INVIS | AGGRAVATE | SHOW_MODS +F:AGGRAVATE +F:BRAND_FIRE +F:CHR +F:DRAIN_MANA +F:FREE_ACT +F:HIDE_TYPE +F:INFRA +F:KILL_DRAGON F:MUST2H +F:RANDOM_RES_OR_POWER +F:RES_CHAOS +F:RES_FIRE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_ANIMAL +F:SLAY_DEMON +F:SLAY_EVIL +F:SLAY_GIANT +F:SLAY_ORC +F:SLAY_TROLL +F:SLAY_UNDEAD +F:STR +F:VORPAL f:MUST2H D:Dark and deadly runes stand stark against the naked steel of this awesome D:weapon, and you feel a stunning power of slaying and rending as you @@ -1116,10 +1795,25 @@ N:78:'Mormegil' I:23:33:2 W:30:15:250:0 P:0:6d7:0:0:-20 -F:SPEED | IM_FIRE | RES_FIRE | BRAND_FIRE | RES_DISEN | RES_FEAR | -F:AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS | LEVELS | TY_CURSE | -F:BLOWS | SLAY_DRAGON | RES_CHAOS | ANTIMAGIC_50 | -F:DRAIN_MANA | DRAIN_HP | DRAIN_EXP +F:AGGRAVATE +F:ANTIMAGIC_50 +F:BLOWS +F:BRAND_FIRE +F:CURSED +F:DRAIN_EXP +F:DRAIN_HP +F:DRAIN_MANA +F:HEAVY_CURSE +F:IM_FIRE +F:LEVELS +F:RES_CHAOS +F:RES_DISEN +F:RES_FEAR +F:RES_FIRE +F:SHOW_MODS +F:SLAY_DRAGON +F:SPEED +F:TY_CURSE D:A foul, twisted sword with blackened spines and knobs, whose very name is a D:curse upon the lips of Elves and Men. @@ -1130,9 +1824,17 @@ N:79:'Gondricam' I:23:12:3 W:20:8:110:28000 P:0:1d7:10:11:0 -F:DEX | STEALTH | HIDE_TYPE | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | FEATHER | -F:SEE_INVIS | REGEN | SHOW_MODS +F:DEX +F:FEATHER +F:HIDE_TYPE +F:REGEN +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:SEE_INVIS +F:SHOW_MODS +F:STEALTH D:Famed sea-defender of Lebennin. A short, slightly curved chopping blade D:with a perfect edge shining cleanly in the sun, an object of hate to the D:men of Umbar who met it in combat. @@ -1144,9 +1846,18 @@ N:80:'Crisdurian' I:23:28:0 W:40:15:260:111000 P:0:4d5:18:19:0 -F:SLAY_DRAGON | SLAY_EVIL | SLAY_UNDEAD | SLAY_TROLL | SLAY_GIANT | -F:SLAY_ORC | SEE_INVIS | SHOW_MODS | VORPAL | BRAND_POIS | WOUNDING +F:BRAND_POIS F:MUST2H +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_DRAGON +F:SLAY_EVIL +F:SLAY_GIANT +F:SLAY_ORC +F:SLAY_TROLL +F:SLAY_UNDEAD +F:VORPAL +F:WOUNDING f:MUST2H D:A giant's weapon, with a long blade tall and straight thrusting out from a D:massive double-pronged hilt. On its blade are written doomspells against @@ -1159,9 +1870,13 @@ N:81:'Aglarang' I:23:20:5 W:35:25:50:40000 P:0:8d4:0:0:0 -F:DEX | TUNNEL | SPEED | HIDE_TYPE | -F:SUST_DEX | SHOW_MODS F:COULD2H +F:DEX +F:HIDE_TYPE +F:SHOW_MODS +F:SPEED +F:SUST_DEX +F:TUNNEL f:COULD2H D:An utterly perfect, cleanly chiselled sword, with a edge that effortlessly D:slices rock and bone, and spells to render the wearer lithe and nimble. It @@ -1174,10 +1889,24 @@ N:82:'Ringil' I:23:17:10 W:20:120:130:300000 P:0:4d5:22:25:0 -F:SPEED | HIDE_TYPE | RES_FEAR | BLESSED | -F:SLAY_EVIL | BRAND_COLD | SLAY_UNDEAD | KILL_DEMON | SLAY_TROLL | -F:FREE_ACT | RES_COLD | RES_LITE | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN | -F:ACTIVATE | SHOW_MODS +F:ACTIVATE +F:BLESSED +F:BRAND_COLD +F:FREE_ACT +F:HIDE_TYPE +F:KILL_DEMON +F:LITE1 +F:REGEN +F:RES_COLD +F:RES_FEAR +F:RES_LITE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_EVIL +F:SLAY_TROLL +F:SLAY_UNDEAD +F:SLOW_DIGEST +F:SPEED a:BA_COLD_2 D:The weapon of Fingolfin, High King of the Noldor; it shines like a column D:of ice lit by light unquenchable. Morgoth came but unwillingly to meet it @@ -1190,10 +1919,27 @@ N:83:'Anduril' I:23:17:4 W:20:40:130:100000 P:0:3d5:10:15:5 -F:STR | DEX | HIDE_TYPE | RES_FEAR | FREE_ACT | BLESSED | LUCK -F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | FREE_ACT | -F:RES_FIRE | SUST_DEX | SEE_INVIS | ACTIVATE | SHOW_MODS | LITE1 -F:RES_DISEN | SPECIAL_GENE +F:ACTIVATE +F:BLESSED +F:BRAND_FIRE +F:DEX +F:FREE_ACT +F:FREE_ACT +F:HIDE_TYPE +F:LITE1 +F:LUCK +F:RANDOM_RES_OR_POWER +F:RES_DISEN +F:RES_FEAR +F:RES_FIRE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_EVIL +F:SLAY_ORC +F:SLAY_TROLL +F:SPECIAL_GENE +F:STR +F:SUST_DEX a:BA_FIRE_1 D:The famed "Flame of the West", the sword that was broken and is forged D:again. It glows with the essence of fire, its wearer is mighty in combat, @@ -1207,10 +1953,23 @@ N:84:'Anguirel' I:23:17:2 W:20:30:130:40000 P:0:2d5:8:12:0 -F:STR | CON | SPEED | HIDE_TYPE | -F:SLAY_EVIL | BRAND_ELEC | SLAY_DEMON | FREE_ACT | RES_ELEC | -F:RES_LITE | RES_DARK | SEE_INVIS | SHOW_MODS | VORPAL | WOUNDING -F:AGGRAVATE | CURSED +F:AGGRAVATE +F:BRAND_ELEC +F:CON +F:CURSED +F:FREE_ACT +F:HIDE_TYPE +F:RES_DARK +F:RES_ELEC +F:RES_LITE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_DEMON +F:SLAY_EVIL +F:SPEED +F:STR +F:VORPAL +F:WOUNDING D:Forged of black galvorn by the Dark-Elven smith Eol, this blade has the D:living lightning trapped inside. @@ -1221,8 +1980,17 @@ N:85:'Elvagil' I:23:17:2 W:20:8:130:20000 P:0:2d5:5:7:0 -F:DEX | CHR | STEALTH | HIDE_TYPE | ESP_ORC | ESP_TROLL -F:SLAY_TROLL | SLAY_ORC | FEATHER | SEE_INVIS | SHOW_MODS +F:CHR +F:DEX +F:ESP_ORC +F:ESP_TROLL +F:FEATHER +F:HIDE_TYPE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_ORC +F:SLAY_TROLL +F:STEALTH D:The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden D:and secret places of the earth. @@ -1233,7 +2001,11 @@ N:86:'Forasgil' I:23:7:0 W:15:8:40:15000 P:0:1d6:12:19:0 -F:SLAY_ANIMAL | BRAND_COLD | RES_COLD | RES_LITE | SHOW_MODS +F:BRAND_COLD +F:RES_COLD +F:RES_LITE +F:SHOW_MODS +F:SLAY_ANIMAL D:A slender, tapered blade whose wielder strikes icy blows with deadly D:accuracy. @@ -1244,9 +2016,17 @@ N:87:'Careth Asdriag' I:23:11:2 W:15:8:50:25000 P:0:2d7:6:8:0 -F:DEX | BLOWS | SPEED | CON | -F:SLAY_DRAGON | SLAY_ANIMAL | SLAY_TROLL | SLAY_GIANT | -F:SLAY_ORC | SHOW_MODS | ESP_ANIMAL +F:BLOWS +F:CON +F:DEX +F:ESP_ANIMAL +F:SHOW_MODS +F:SLAY_ANIMAL +F:SLAY_DRAGON +F:SLAY_GIANT +F:SLAY_ORC +F:SLAY_TROLL +F:SPEED D:An heirloom of the Lords of Rhun far to the east, and a name of D:dismay to creatures natural and unnatural. @@ -1257,10 +2037,25 @@ N:88:'Sting' I:23:8:2 W:20:205:75:100000 P:0:1d6:7:8:0 -F:STR | DEX | CON | BLOWS | SPEED | LEVELS | -F:ESP_ORC | ESP_UNDEAD | ESP_SPIDER | -F:SLAY_EVIL | SLAY_UNDEAD | SLAY_ORC | SLAY_ANIMAL | LITE1 | -F:FREE_ACT | RES_LITE | SEE_INVIS | SHOW_MODS | +F:BLOWS +F:CON +F:DEX +F:ESP_ORC +F:ESP_SPIDER +F:ESP_UNDEAD +F:FREE_ACT +F:LEVELS +F:LITE1 +F:RANDOM_RESIST +F:RES_LITE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_ANIMAL +F:SLAY_EVIL +F:SLAY_ORC +F:SLAY_UNDEAD +F:SPEED +F:STR D:"I will give you a name, and I shall call you Sting." The perfect size D:for Bilbo, and stamped forever by the courage he found in Mirkwood, this D:sturdy little blade grants the wearer combat prowess and survival @@ -1273,11 +2068,21 @@ N:89:'Haradekket' I:23:18:2 W:20:8:130:111111 P:0:2d5:9:11:0 -F:INT | WIS | BLOWS | -F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | SLAY_DRAGON | SLAY_DEMON | -F:RES_CHAOS | RES_DISEN | RES_NEXUS | -F:SEE_INVIS | BLESSED | +F:BLESSED +F:BLOWS +F:INT +F:RANDOM_RES_OR_POWER +F:RES_CHAOS +F:RES_DISEN +F:RES_NEXUS +F:SEE_INVIS F:SHOW_MODS +F:SLAY_ANIMAL +F:SLAY_DEMON +F:SLAY_DRAGON +F:SLAY_EVIL +F:SLAY_UNDEAD +F:WIS D:A damascened scimitar that seems wondrously easy to hold. Famed in song as D:the "Sickle of Harad", and a deadly foe to the undead. @@ -1288,8 +2093,14 @@ N:90:'Gilettar' I:23:10:2 W:20:8:80:35000 P:0:1d7:3:7:0 -F:BLOWS | HIDE_TYPE | -F:SLAY_ANIMAL | SLOW_DIGEST | REGEN | SHOW_MODS | SEE_INVIS | RES_DISEN +F:BLOWS +F:HIDE_TYPE +F:REGEN +F:RES_DISEN +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_ANIMAL +F:SLOW_DIGEST D:A stubby blade worn by Beren, whose horn sounded of old in the glades of D:Brethil. @@ -1300,10 +2111,27 @@ N:91:'Doomcaller' I:23:30:0 W:70:25:180:250000 P:0:6d5:18:28:-50 -F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | BRAND_COLD | SLAY_TROLL | -F:SLAY_ORC | FREE_ACT | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | -F:RES_CHAOS | SEE_INVIS | ESP_EVIL | AGGRAVATE | SHOW_MODS | -F:CHAOTIC | VORPAL | BRAND_FIRE | BRAND_POIS | SPECIAL_GENE +F:AGGRAVATE +F:BRAND_COLD +F:BRAND_FIRE +F:BRAND_POIS +F:CHAOTIC +F:ESP_EVIL +F:FREE_ACT +F:KILL_DRAGON +F:RES_ACID +F:RES_CHAOS +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_ANIMAL +F:SLAY_EVIL +F:SLAY_ORC +F:SLAY_TROLL +F:SPECIAL_GENE +F:VORPAL D:This weapon of wrath, cursed with a violent anger, dives hungrily D:into the flesh of its enemies. It gathers shadows of death into its D:owner as they inflict wounds that will never heal. @@ -1315,8 +2143,16 @@ N:92:'Vorpal Blade' I:23:17:2 W:50:30:150:250000 P:0:5d5:32:32:0 -F:VORPAL | SLAY_EVIL | WOUNDING -F:FREE_ACT | SEE_INVIS | SLOW_DIGEST | REGEN | SPEED | STR | DEX +F:DEX +F:FREE_ACT +F:REGEN +F:SEE_INVIS +F:SLAY_EVIL +F:SLOW_DIGEST +F:SPEED +F:STR +F:VORPAL +F:WOUNDING D:"One, two! One, two! And through, and through, the vorpal blade D:went snicker-snack!" @@ -1327,8 +2163,15 @@ N:93:of Theoden I:22:10:3 W:20:15:180:40000 P:0:2d6:8:10:0 -F:WIS | CON | HIDE_TYPE | -F:SLAY_DRAGON | ESP_EVIL | ESP_UNDEAD | SLOW_DIGEST | ACTIVATE | SHOW_MODS +F:ACTIVATE +F:CON +F:ESP_EVIL +F:ESP_UNDEAD +F:HIDE_TYPE +F:SHOW_MODS +F:SLAY_DRAGON +F:SLOW_DIGEST +F:WIS a:DRAIN_2 D:The narrow axe head of this weapon, finely balanced by a crow's beak, D:would pierce even the armour of Smaug, and its wielder becomes aware of @@ -1341,8 +2184,10 @@ N:94:of Pain I:22:13:0 W:30:155:190:50000 P:0:9d6:0:30:0 -F:SHOW_MODS | LEVELS | DRAIN_MANA F:COULD2H +F:DRAIN_MANA +F:LEVELS +F:SHOW_MODS f:COULD2H D:The massive chopper that crowns this glaive glows blood-red and black; D:fell spells of annihilation swirl and dance as you swing death's myrmidon @@ -1355,10 +2200,18 @@ N:95:'Osondir' I:22:15:3 W:20:8:190:22000 P:0:3d5:6:9:0 -F:CHR | HIDE_TYPE | -F:BRAND_FIRE | SLAY_UNDEAD | SLAY_GIANT | RES_FIRE | RES_SOUND | -F:FEATHER | SEE_INVIS | SHOW_MODS | ESP_GIANT +F:BRAND_FIRE +F:CHR F:COULD2H +F:ESP_GIANT +F:FEATHER +F:HIDE_TYPE +F:RES_FIRE +F:RES_SOUND +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_GIANT +F:SLAY_UNDEAD f:COULD2H D:Lordly and tall did Osondir stand against the wrath of giants, and D:clear-eyed in barrows fell, wielding a halberd glowing ruby red. @@ -1370,10 +2223,20 @@ N:96:'Til-i-arc' I:22:8:2 W:20:15:160:32000 P:0:2d5:10:12:10 -F:INT | HIDE_TYPE | -F:BRAND_COLD | BRAND_FIRE | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | ESP_GIANT -F:RES_FIRE | RES_COLD | SUST_INT | SLOW_DIGEST | SHOW_MODS | +F:BRAND_COLD +F:BRAND_FIRE F:COULD2H +F:ESP_GIANT +F:HIDE_TYPE +F:INT +F:RES_COLD +F:RES_FIRE +F:SHOW_MODS +F:SLAY_DEMON +F:SLAY_GIANT +F:SLAY_TROLL +F:SLOW_DIGEST +F:SUST_INT f:COULD2H D:Within this long thrusting spear lie the spirits of frost giants and fire D:demons, who war forever, trapped by magely spells. @@ -1385,11 +2248,24 @@ N:97:'Aeglos' I:22:2:4 W:15:45:50:180000 P:0:3d6:15:25:5 -F:DEX | WIS | HIDE_TYPE | -F:BRAND_COLD | BRAND_ELEC | LITE1 | -F:SLAY_TROLL | SLAY_ORC | SLAY_GIANT | KILL_UNDEAD | -F:FREE_ACT | RES_COLD | RES_ELEC | RES_LITE | -F:SLOW_DIGEST | ACTIVATE | BLESSED | SHOW_MODS | +F:ACTIVATE +F:BLESSED +F:BRAND_COLD +F:BRAND_ELEC +F:DEX +F:FREE_ACT +F:HIDE_TYPE +F:KILL_UNDEAD +F:LITE1 +F:RES_COLD +F:RES_ELEC +F:RES_LITE +F:SHOW_MODS +F:SLAY_GIANT +F:SLAY_ORC +F:SLAY_TROLL +F:SLOW_DIGEST +F:WIS a:BA_ELEC_2 D:The mighty spear of Gil-galad, famed as "Snow-point" in the songs of D:Elves, against which all the foul corruptions of Sauron dashed in vain. @@ -1401,13 +2277,28 @@ N:98:of Orome I:22:2:4 W:15:45:50:77777 P:0:4d6:15:15:0 -F:INT | WIS | SPEED | TUNNEL | INFRA | HIDE_TYPE | SEARCH | -F:BRAND_FIRE | -F:SLAY_GIANT | SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD | SLAY_DRAGON | -F:RES_FIRE | RES_LITE | HOLD_LIFE | RES_FEAR | -F:FEATHER | ESP_GIANT -F:SEE_INVIS | -F:ACTIVATE | BLESSED | SHOW_MODS +F:ACTIVATE +F:BLESSED +F:BRAND_FIRE +F:ESP_GIANT +F:FEATHER +F:HIDE_TYPE +F:HOLD_LIFE +F:INFRA +F:INT +F:RES_FEAR +F:RES_FIRE +F:RES_LITE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_DEMON +F:SLAY_DRAGON +F:SLAY_EVIL +F:SLAY_GIANT +F:SLAY_UNDEAD +F:SPEED +F:TUNNEL +F:WIS a:STONE_MUD D:The thrusting spear of wise Orome the Vala, strong against giants of frost, D:which can melt rock or flesh with ease. @@ -1419,8 +2310,16 @@ N:99:'Nimloth' I:22:2:3 W:15:12:50:30000 P:0:1d6:11:13:0 -F:STEALTH | RES_DARK | INFRA | SPEED | BLESSED | -F:BRAND_COLD | SLAY_UNDEAD | RES_COLD | SEE_INVIS | SHOW_MODS +F:BLESSED +F:BRAND_COLD +F:INFRA +F:RES_COLD +F:RES_DARK +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_UNDEAD +F:SPEED +F:STEALTH D:A thin spike of thrice-forged steel caps a straight sylvan shaft cut from D:a legendary tree; spells to break the will of the undead and strike cold D:fear into the hearts of foes lie on this perfectly balanced spear. @@ -1432,9 +2331,17 @@ N:100:of Eorlingas I:22:20:2 W:20:23:360:55000 P:0:3d8:3:21:0 -F:STR | DEX | SPEED | HIDE_TYPE | RES_FEAR | -F:SLAY_EVIL | SLAY_TROLL | SLAY_ORC | SEE_INVIS | SHOW_MODS +F:DEX +F:HIDE_TYPE F:MUST2H +F:RES_FEAR +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_EVIL +F:SLAY_ORC +F:SLAY_TROLL +F:SPEED +F:STR f:MUST2H D:"Forth Eorlingas!" To the field of Cormallen came Eorl the Young D:to save beleaguered Gondor, and from his lance fled massive trolls @@ -1447,11 +2354,26 @@ N:101:of Durin I:24:25:3 W:30:90:230:150000 P:0:4d4:10:20:15 -F:STR | CON | TUNNEL | HIDE_TYPE | ESP_EVIL | RES_FEAR | -F:SLAY_DRAGON | KILL_DEMON | SLAY_TROLL | SLAY_ORC | FREE_ACT | -F:RES_ACID | RES_FIRE | RES_LITE | RES_DARK | RES_CHAOS | SHOW_MODS | -F:BRAND_ACID | BRAND_FIRE +F:BRAND_ACID +F:BRAND_FIRE +F:CON +F:ESP_EVIL +F:FREE_ACT +F:HIDE_TYPE +F:KILL_DEMON F:MUST2H +F:RES_ACID +F:RES_CHAOS +F:RES_DARK +F:RES_FEAR +F:RES_FIRE +F:RES_LITE +F:SHOW_MODS +F:SLAY_DRAGON +F:SLAY_ORC +F:SLAY_TROLL +F:STR +F:TUNNEL f:MUST2H D:The twin massive axe heads of this ancient demon's dread gleam with D:mithril inlay, which tell sagas of endurance, invoking the powers of @@ -1464,10 +2386,25 @@ N:102:of Eonwe I:24:25:2 W:30:120:230:200000 P:0:4d4:15:18:8 -F:STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE | -F:SLAY_EVIL | BRAND_COLD | KILL_DEMON | SLAY_UNDEAD | ESP_NONLIVING -F:SLAY_ORC | FREE_ACT | IM_COLD | SEE_INVIS | ACTIVATE | -F:BLESSED | SHOW_MODS +F:ACTIVATE +F:BLESSED +F:BRAND_COLD +F:CHR +F:CON +F:DEX +F:ESP_NONLIVING +F:FREE_ACT +F:HIDE_TYPE +F:IM_COLD +F:INT +F:KILL_DEMON +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_EVIL +F:SLAY_ORC +F:SLAY_UNDEAD +F:STR +F:WIS a:MASS_GENO D:The axe of Eonwe, leader of the Hosts of the West before the gates of D:Thangorodrim, strikes with icy wrath at the undead, disperses hosts of @@ -1480,11 +2417,25 @@ N:103:of Balli Stonehand I:22:22:3 W:30:15:170:90000 P:0:3d8:8:11:5 -F:STR | CON | STEALTH | HIDE_TYPE | ESP_NONLIVING -F:SLAY_DEMON | SLAY_TROLL | SLAY_ORC | FREE_ACT | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_BLIND | FEATHER | -F:SEE_INVIS | REGEN | SHOW_MODS +F:CON F:COULD2H +F:ESP_NONLIVING +F:FEATHER +F:FREE_ACT +F:HIDE_TYPE +F:REGEN +F:RES_ACID +F:RES_BLIND +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_DEMON +F:SLAY_ORC +F:SLAY_TROLL +F:STEALTH +F:STR f:COULD2H D:The twin blades of this weapon were forged in Belegost, and powerful forces D:to resist and endure lie ready for he who shall wield it once more. @@ -1496,8 +2447,13 @@ N:104:'Lotharang' I:22:22:1 W:30:15:170:21000 P:0:2d8:4:3:0 -F:STR | DEX | HIDE_TYPE | -F:SLAY_TROLL | SLAY_ORC | ACTIVATE | SHOW_MODS +F:ACTIVATE +F:DEX +F:HIDE_TYPE +F:SHOW_MODS +F:SLAY_ORC +F:SLAY_TROLL +F:STR a:CURE_MW D:A superbly crafted double-bladed axe that slays the creatures of earth and D:allows rapid recovery from their blows. @@ -1509,10 +2465,17 @@ N:105:of the Dwarves I:22:28:10 W:30:8:250:80000 P:0:3d8:12:17:0 -F:SLAY_EVIL | TUNNEL | INFRA | SEARCH | SLAY_GIANT | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_FEAR | -F:SHOW_MODS F:COULD2H +F:INFRA +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FEAR +F:RES_FIRE +F:SHOW_MODS +F:SLAY_EVIL +F:SLAY_GIANT +F:TUNNEL f:COULD2H D:A massive axe with twin razor-sharp heads, so large that it usually D:requires two hands to wield, intricately engraved in gold with spells @@ -1525,10 +2488,15 @@ N:106:'Barukkheled' I:24:11:3 W:20:8:160:50000 P:0:2d6:13:19:0 -F:CON | HIDE_TYPE | -F:SLAY_EVIL | SLAY_TROLL | SLAY_GIANT | SLAY_ORC | -F:SEE_INVIS | SHOW_MODS +F:CON F:COULD2H +F:HIDE_TYPE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_EVIL +F:SLAY_GIANT +F:SLAY_ORC +F:SLAY_TROLL f:COULD2H D:A royal heirloom of the southern coast, strong in combat against evil D:creatures of the earth. @@ -1540,10 +2508,19 @@ N:107:of Wrath I:22:5:2 W:15:35:300:90000 P:0:3d8:16:18:0 -F:STR | DEX | HIDE_TYPE | CHAOTIC | DRAIN_MANA | -F:SLAY_EVIL | KILL_UNDEAD | RES_LITE | RES_DARK | SEE_INVIS | -F:BLESSED | SHOW_MODS +F:BLESSED +F:CHAOTIC F:COULD2H +F:DEX +F:DRAIN_MANA +F:HIDE_TYPE +F:KILL_UNDEAD +F:RES_DARK +F:RES_LITE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_EVIL +F:STR f:COULD2H D:A massive triple-pronged spear, so great it normally requires two hands to D:wield, evoking the spirit of Osse who with it pierced legions of @@ -1556,10 +2533,22 @@ N:108:of Ulmo I:22:5:4 W:30:90:70:120000 P:0:4d8:15:19:0 -F:DEX | HIDE_TYPE | -F:SLAY_DRAGON | SLAY_ANIMAL | FREE_ACT | HOLD_LIFE | IM_ACID | -F:RES_NETHER | SEE_INVIS | SLOW_DIGEST | REGEN | ACTIVATE | -F:BLESSED | SHOW_MODS | WATER_BREATH +F:ACTIVATE +F:BLESSED +F:DEX +F:FREE_ACT +F:HIDE_TYPE +F:HOLD_LIFE +F:IM_ACID +F:RANDOM_POWER +F:REGEN +F:RES_NETHER +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_ANIMAL +F:SLAY_DRAGON +F:SLOW_DIGEST +F:WATER_BREATH a:TELE_AWAY D:The awesome weapon of the Vala Ulmo, Lord of Waters. Mightiest of all the D:powers of good save Manwe himself, Ulmo laughs in scorn at the dread powers @@ -1572,10 +2561,19 @@ N:109:'Avavir' I:22:17:3 W:40:8:250:18000 P:0:5d3:8:8:10 -F:DEX | CHR | HIDE_TYPE | -F:BRAND_COLD | BRAND_FIRE | FREE_ACT | RES_FIRE | RES_COLD | -F:RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS +F:ACTIVATE +F:BRAND_COLD +F:BRAND_FIRE +F:CHR F:COULD2H +F:DEX +F:FREE_ACT +F:HIDE_TYPE +F:RES_COLD +F:RES_FIRE +F:RES_LITE +F:SEE_INVIS +F:SHOW_MODS f:COULD2H a:RECALL D:With elemental powers whose struggles turn this weapon red and purest @@ -1589,9 +2587,26 @@ N:110:of the Dawn I:23:17:3 W:40:160:130:250000 P:0:3d5:20:20:0 -F:ACTIVATE | BRAND_FIRE | FREE_ACT | RES_FIRE | INFRA | LEVELS | -F:SLAY_EVIL | SLAY_DRAGON | SLAY_UNDEAD | SLAY_DEMON | VORPAL | CLONE | -F:CHR | SUST_CHR | RES_FEAR | RES_LITE | RES_BLIND | REGEN | SHOW_MODS +F:ACTIVATE +F:BRAND_FIRE +F:CHR +F:CLONE +F:FREE_ACT +F:INFRA +F:LEVELS +F:RANDOM_RES_OR_POWER +F:REGEN +F:RES_BLIND +F:RES_FEAR +F:RES_FIRE +F:RES_LITE +F:SHOW_MODS +F:SLAY_DEMON +F:SLAY_DRAGON +F:SLAY_EVIL +F:SLAY_UNDEAD +F:SUST_CHR +F:VORPAL a:DAWN D:Forged in the farthest East by a race of mighty spellcasters, this D:shiny pale sword gleams with the rays of rising sun as you invoke @@ -1604,11 +2619,28 @@ N:111:'Grond' I:21:50:2 W:100:1:1000:500000 P:0:9d9:25:25:10 -F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | IMPACT | KILL_UNDEAD | NO_MAGIC | -F:KILL_DEMON | SLAY_TROLL | SLAY_ORC | RES_ACID | RES_ELEC | RES_FIRE | -F:RES_COLD | SEE_INVIS | ESP_ALL | AGGRAVATE | SHOW_MODS | INSTA_ART | -F:LEVELS | ACTIVATE | SPECIAL_GENE +F:ACTIVATE +F:AGGRAVATE +F:ESP_ALL +F:IMPACT +F:INSTA_ART +F:KILL_DEMON +F:KILL_DRAGON +F:KILL_UNDEAD +F:LEVELS F:MUST2H +F:NO_MAGIC +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_ANIMAL +F:SLAY_EVIL +F:SLAY_ORC +F:SLAY_TROLL +F:SPECIAL_GENE f:MUST2H a:GROND D:The mighty Hammer of the Underworld, blackened by doomspells of shattering, @@ -1621,10 +2653,15 @@ N:112:'Totila' I:21:13:2 W:20:8:150:55000 P:0:3d6:6:8:0 -F:STEALTH | -F:SLAY_EVIL | BRAND_FIRE | RES_FIRE | RES_CONF | ACTIVATE | -F:SHOW_MODS | LITE1 +F:ACTIVATE +F:BRAND_FIRE F:COULD2H +F:LITE1 +F:RES_CONF +F:RES_FIRE +F:SHOW_MODS +F:SLAY_EVIL +F:STEALTH f:COULD2H a:CONFUSE D:A flail whose head befuddles those who stare as you whirl it around, and @@ -1637,10 +2674,20 @@ N:113:'Thunderfist' I:21:18:4 W:45:38:300:160000 P:0:3d6:5:18:0 -F:STR | CON | HIDE_TYPE | RES_FEAR | -F:SLAY_ANIMAL | BRAND_FIRE | BRAND_ELEC | SLAY_TROLL | SLAY_ORC | -F:RES_ELEC | RES_FIRE | RES_DARK | SHOW_MODS | +F:BRAND_ELEC +F:BRAND_FIRE +F:CON +F:HIDE_TYPE F:MUST2H +F:RES_DARK +F:RES_ELEC +F:RES_FEAR +F:RES_FIRE +F:SHOW_MODS +F:SLAY_ANIMAL +F:SLAY_ORC +F:SLAY_TROLL +F:STR f:MUST2H D:The long-lost weapon of Kzurin, Dwarven champion of ancient Belegost, D:with runes of strength in its handle, and flames and sparks that roar and @@ -1653,9 +2700,15 @@ N:114:'Bloodspike' I:21:12:4 W:20:30:150:30000 P:0:2d6:8:22:0 -F:STR | HIDE_TYPE | BRAND_POIS | -F:SLAY_ANIMAL | SLAY_TROLL | SLAY_ORC | RES_NEXUS | SEE_INVIS | +F:BRAND_POIS +F:HIDE_TYPE +F:RES_NEXUS +F:SEE_INVIS F:SHOW_MODS +F:SLAY_ANIMAL +F:SLAY_ORC +F:SLAY_TROLL +F:STR D:You feel strong and firm of foot as you whip the chain-suspended spiked orb D:around - and bathe it in the blood of your foes. @@ -1666,7 +2719,11 @@ N:115:'Firestar' I:21:12:0 W:20:100:150:35000 P:0:2d6:5:7:2 -F:BRAND_FIRE | IM_FIRE | ACTIVATE | SHOW_MODS | LITE1 +F:ACTIVATE +F:BRAND_FIRE +F:IM_FIRE +F:LITE1 +F:SHOW_MODS a:FIRESTAR D:A famed battle-lord of old, with a ruddy head, coloured as embers are that D:can yet rise up in wrath. @@ -1678,8 +2735,12 @@ N:116:'Taratol' I:21:5:0 W:20:15:200:50000 P:0:3d4:12:12:0 -F:KILL_DRAGON | BRAND_ELEC | IM_ELEC | ACTIVATE | SHOW_MODS +F:ACTIVATE +F:BRAND_ELEC F:COULD2H +F:IM_ELEC +F:KILL_DRAGON +F:SHOW_MODS f:COULD2H a:SPEED D:A great ridged mace that calls around you a nimbus of living lightning; @@ -1693,11 +2754,26 @@ N:117:of Aule I:21:8:4 W:40:75:120:250000 P:0:9d3:19:21:5 -F:WIS | TUNNEL | HIDE_TYPE | RES_FEAR | -F:KILL_DRAGON | SLAY_EVIL | BRAND_ELEC | SLAY_UNDEAD | SLAY_DEMON | -F:FREE_ACT | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_NEXUS | -F:SEE_INVIS | SHOW_MODS +F:BRAND_ELEC F:COULD2H +F:FREE_ACT +F:HIDE_TYPE +F:KILL_DRAGON +F:RANDOM_POWER +F:RANDOM_RESIST +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FEAR +F:RES_FIRE +F:RES_NEXUS +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_DEMON +F:SLAY_EVIL +F:SLAY_UNDEAD +F:TUNNEL +F:WIS f:COULD2H D:The wondrous hammer of Aule, creator of the wise Dwarven lords of old. D:It bears magics of demolishing that no serpent or demon can withstand, and @@ -1710,9 +2786,13 @@ N:118:'Nar-i-vagil' I:21:3:3 W:20:18:150:70000 P:0:1d9:10:20:0 -F:INT | HIDE_TYPE | -F:SLAY_ANIMAL | BRAND_FIRE | RES_FIRE | SHOW_MODS +F:BRAND_FIRE F:COULD2H +F:HIDE_TYPE +F:INT +F:RES_FIRE +F:SHOW_MODS +F:SLAY_ANIMAL f:COULD2H D:Named for a fiery star and set with gems of great worth binding mystic D:virtues of protection and thought. @@ -1724,8 +2804,17 @@ N:119:'Eriril' I:21:3:4 W:20:18:150:20000 P:0:1d9:3:5:0 -F:INT | WIS | HIDE_TYPE | ESP_EVIL | SPELL_CONTAIN | WIELD_CAST -F:SLAY_EVIL | RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS +F:ACTIVATE +F:ESP_EVIL +F:HIDE_TYPE +F:INT +F:RES_LITE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_EVIL +F:SPELL_CONTAIN +F:WIELD_CAST +F:WIS a:ID_PLAIN D:The radiant golden staff of an Istari of legend, this wizard's companion D:grants keen sight and the knowledge of many hidden things. @@ -1737,9 +2826,24 @@ N:120:of Olorin I:21:3:4 W:30:105:150:140000 P:0:2d9:10:13:0 -F:INT | WIS | CHR | HIDE_TYPE | SEARCH | BRAND_FIRE | -F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | SPELL_CONTAIN | WIELD_CAST -F:HOLD_LIFE | RES_FIRE | RES_NETHER | SEE_INVIS | ACTIVATE | SHOW_MODS +F:ACTIVATE +F:BRAND_FIRE +F:BRAND_FIRE +F:CHR +F:HIDE_TYPE +F:HOLD_LIFE +F:INT +F:RANDOM_POWER +F:RES_FIRE +F:RES_NETHER +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_EVIL +F:SLAY_ORC +F:SLAY_TROLL +F:SPELL_CONTAIN +F:WIELD_CAST +F:WIS a:DETECT_XTRA D:A staff tall and sturdy, with rough-hewn runes that invoke the element of D:Earth, and which strikes down all creatures who live in the shadow of @@ -1752,11 +2856,25 @@ N:121:'Deathwreaker' I:21:20:6 W:80:38:400:444444 P:0:7d8:18:18:0 -F:STR | TUNNEL | HIDE_TYPE | NO_TELE | DRAIN_MANA | -F:SLAY_DRAGON | SLAY_ANIMAL | SLAY_EVIL | KILL_UNDEAD | BRAND_FIRE | -F:IM_FIRE | RES_DARK | RES_CHAOS | RES_DISEN | AGGRAVATE | -F:SHOW_MODS | BRAND_POIS | VAMPIRIC +F:AGGRAVATE +F:BRAND_FIRE +F:BRAND_POIS +F:DRAIN_MANA +F:HIDE_TYPE +F:IM_FIRE +F:KILL_UNDEAD F:MUST2H +F:NO_TELE +F:RES_CHAOS +F:RES_DARK +F:RES_DISEN +F:SHOW_MODS +F:SLAY_ANIMAL +F:SLAY_DRAGON +F:SLAY_EVIL +F:STR +F:TUNNEL +F:VAMPIRIC f:MUST2H D:A weapon so massive it seems beyond the strength of mortals, yet you feel D:the might of giants within you as you heft it. As you grip the handle @@ -1771,10 +2889,21 @@ N:122:'Turmil' I:21:10:4 W:20:15:120:30000 P:0:2d5:10:6:8 -F:WIS | INFRA | HIDE_TYPE | -F:BRAND_COLD | SLAY_ORC | RES_COLD | RES_LITE | REGEN | -F:ACTIVATE | SHOW_MODS | ESP_ORC | ESP_TROLL | ESP_GIANT +F:ACTIVATE +F:BRAND_COLD F:COULD2H +F:ESP_GIANT +F:ESP_ORC +F:ESP_TROLL +F:HIDE_TYPE +F:INFRA +F:RANDOM_RESIST +F:REGEN +F:RES_COLD +F:RES_LITE +F:SHOW_MODS +F:SLAY_ORC +F:WIS f:COULD2H a:TURMIL D:Wielded by the High Priest of Meneltarma, this great mace gleams coldly as @@ -1788,11 +2917,26 @@ N:123:of Gothmog I:21:2:-2 W:20:15:120:100000 P:0:3d6:15:16:0 -F:INT | DEX | INFRA | HIDE_TYPE | DRAIN_HP | -F:HEAVY_CURSE | CURSED | AGGRAVATE | -F:BRAND_FIRE | SLAY_ANIMAL | SLAY_DEMON | RES_FIRE | ESP_SPIDER -F:VORPAL | RES_LITE | LITE1 | REGEN | ESP_DEMON | WOUNDING +F:AGGRAVATE +F:BRAND_FIRE +F:CURSED +F:DEX +F:DRAIN_HP +F:ESP_DEMON +F:ESP_SPIDER +F:HEAVY_CURSE +F:HIDE_TYPE +F:INFRA +F:INT +F:LITE1 +F:REGEN +F:RES_FIRE +F:RES_LITE F:SHOW_MODS +F:SLAY_ANIMAL +F:SLAY_DEMON +F:VORPAL +F:WOUNDING D:With this unbearably bright whip of flame, the Balrog Gothmog has become D:known for never having lost in combat. @@ -1803,8 +2947,12 @@ N:124:'Belthronding' I:19:13:3 W:40:20:40:35000 P:0:0d0:20:22:0 -F:DEX | STEALTH | HIDE_TYPE | -F:RES_DISEN | XTRA_SHOTS | SHOW_MODS +F:DEX +F:HIDE_TYPE +F:RES_DISEN +F:SHOW_MODS +F:STEALTH +F:XTRA_SHOTS D:The great bow of Beleg, made of black yew and strung with elven hair that D:faintly shines a pale clear gold. @@ -1815,8 +2963,13 @@ N:125:of Bard I:19:13:2 W:30:20:40:20000 P:0:0d0:17:19:0 -F:DEX | HIDE_TYPE | ESP_DRAGON | LUCK -F:FREE_ACT | XTRA_MIGHT | SHOW_MODS +F:DEX +F:ESP_DRAGON +F:FREE_ACT +F:HIDE_TYPE +F:LUCK +F:SHOW_MODS +F:XTRA_MIGHT D:The great yew bow of grim-faced Bard, who shot the mightiest arrow that D:songs record. @@ -1827,8 +2980,12 @@ N:126:'Cubragol' I:19:23:10 W:50:25:110:50000 P:0:0d0:10:14:0 -F:SPEED | HIDE_TYPE | -F:RES_FIRE | ACTIVATE | SHOW_MODS +F:ACTIVATE +F:HIDE_TYPE +F:RANDOM_RES_OR_POWER +F:RES_FIRE +F:SHOW_MODS +F:SPEED a:CUBRAGOL D:A crossbow that grants fiery speed to he who finds it, and from which D:shoot bolts that blaze with flame unquenchable. @@ -1842,11 +2999,29 @@ N:127:of Eternity I:6:1:12 W:127:220:20:9000000 P:0:1d4:-19:-19:0 -F:INT | CHR | WIS | MANA | SPELL | ACTIVATE | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | LUCK | SPECIAL_GENE -F:SEE_INVIS | ESP_EVIL | ESP_DEMON | NEVER_BLOW | INFRA -F:PRECOGNITION | IM_FIRE | ULTIMATE | SPELL_CONTAIN | WIELD_CAST +F:ACTIVATE +F:CHR F:COULD2H +F:ESP_DEMON +F:ESP_EVIL +F:IM_FIRE +F:INFRA +F:INT +F:LUCK +F:MANA +F:NEVER_BLOW +F:PRECOGNITION +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:SEE_INVIS +F:SPECIAL_GENE +F:SPELL +F:SPELL_CONTAIN +F:ULTIMATE +F:WIELD_CAST +F:WIS f:COULD2H a:GANDALF D:A simple, wooden wizard's staff. Unremarkable in all aspects... @@ -1860,8 +3035,12 @@ N:128:of Beor I:15:4:4 W:20:10:20:40000 P:0:4d5:8:12:0 -F:DEX | SPEED | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +F:DEX +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:SPEED D:Beor's boomerang makes its wielder as agile as the winds, D:and as hard to harm. @@ -1872,8 +3051,20 @@ N:129:'Glimdrir' I:15:4:3 W:40:20:20:60000 P:0:5d5:15:16:0 -F:DEX | SPEED | FREE_ACT | BRAND_POIS | SLAY_EVIL | SLAY_UNDEAD | REGEN -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_SOUND | NO_TELE | CURSED +F:BRAND_POIS +F:CURSED +F:DEX +F:FREE_ACT +F:NO_TELE +F:REGEN +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:RES_SOUND +F:SLAY_EVIL +F:SLAY_UNDEAD +F:SPEED D:A powerful boomerang that makes one agile and fast, with a thirst for D:evil and undead creatures, but demands its wielder not teleport, for fear D:of desertion. @@ -1885,9 +3076,19 @@ N:130:of Incanus I:36:2:3 W:30:20:20:60000 P:2:0d0:0:0:20 -F:INT | WIS | SEARCH | HIDE_TYPE | SPELL_CONTAIN | WIELD_CAST -F:SUST_INT | SUST_WIS | FREE_ACT | SEE_INVIS | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:FREE_ACT +F:HIDE_TYPE +F:INT +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:SEE_INVIS +F:SPELL_CONTAIN +F:SUST_INT +F:SUST_WIS +F:WIELD_CAST +F:WIS Z:weigh magic D:Gandalf's long, flowing robe. It provides insight and allows the D:wearer to see things not seen by all. @@ -1899,8 +3100,13 @@ N:131:of the Thain I:19:2:4 W:40:20:40:35000 P:0:0d0:15:15:0 -F:HIDE_TYPE | DEX | CON -F:RES_NETHER | XTRA_SHOTS | XTRA_MIGHT | SHOW_MODS +F:CON +F:DEX +F:HIDE_TYPE +F:RES_NETHER +F:SHOW_MODS +F:XTRA_MIGHT +F:XTRA_SHOTS D:This sling was crafted by Faramir I, Thain of the Shire, just in case D:the nasties of his father's stories ever dare to enter the Shire again. @@ -1911,9 +3117,16 @@ N:134:'Lasher' I:21:2:3 W:20:5:30:50000 P:0:1d6:12:15:0 -F:DEX | BLOWS | HIDE_TYPE | -F:SLAY_ANIMAL | SLAY_ORC | BRAND_POIS | VORPAL | -F:RES_POIS | FREE_ACT | ESP_ORC +F:BLOWS +F:BRAND_POIS +F:DEX +F:ESP_ORC +F:FREE_ACT +F:HIDE_TYPE +F:RES_POIS +F:SLAY_ANIMAL +F:SLAY_ORC +F:VORPAL D:A powerful whip that is deadly against orcs. It poisons your foes D:and is said to go "snicker snack". @@ -1924,9 +3137,19 @@ N:135:'Bullseye' I:17:2:0 W:45:1:2:50000 P:0:7d4:20:15:0 -F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | KILL_DEMON | -F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | -F:BRAND_ACID | BRAND_ELEC | BRAND_FIRE | BRAND_COLD | BRAND_POIS +F:BRAND_ACID +F:BRAND_COLD +F:BRAND_ELEC +F:BRAND_FIRE +F:BRAND_POIS +F:KILL_DEMON +F:SLAY_ANIMAL +F:SLAY_DRAGON +F:SLAY_EVIL +F:SLAY_GIANT +F:SLAY_ORC +F:SLAY_TROLL +F:SLAY_UNDEAD D:A powerful arrow that is feared by even the mightiest demons. @@ -1936,7 +3159,11 @@ N:136:'Travak' I:16:0:0 W:5:1:2:5000 P:0:3d6:8:5:0 -F:BRAND_ACID | BRAND_ELEC | BRAND_FIRE | BRAND_COLD | BRAND_POIS +F:BRAND_ACID +F:BRAND_COLD +F:BRAND_ELEC +F:BRAND_FIRE +F:BRAND_POIS D:A rounded pebble imbued with the powers of the elements. @@ -1946,8 +3173,19 @@ N:137:of Maglor I:14:59:3 W:60:10:20:100000 P:0:3d4:0:0:0 -F:CHR | SPEED | WIS | SEE_INVIS | RES_SOUND | STEALTH | LUCK -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | ESP_UNIQUE | WIELD_CAST +F:CHR +F:ESP_UNIQUE +F:LUCK +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:RES_SOUND +F:SEE_INVIS +F:SPEED +F:STEALTH +F:WIELD_CAST +F:WIS D:This harp that once belonged to Maglor makes those who use it seem D:more forceful and convincing. It is also said that those who have D:used it found themselves walking faster, as if to an unheard beat. @@ -1959,8 +3197,18 @@ N:138:of the Sky I:14:58:2 W:40:10:15:80000 P:0:3d4:0:0:0 -F:CHR | SPEED | WIS | SEE_INVIS | RES_SOUND | STEALTH | LUCK -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | WIELD_CAST +F:CHR +F:LUCK +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:RES_SOUND +F:SEE_INVIS +F:SPEED +F:STEALTH +F:WIELD_CAST +F:WIS D:The drum is decorated with the images of the stars, the clouds, the D:Sun guided by Arien and the Moon with Tilion. It imparts to the D:wearer an echo of the beauty of the sky, and protects him from the @@ -1974,8 +3222,17 @@ N:139:of Daeron I:14:59:1 W:20:10:10:50000 P:0:3d4:0:0:0 -F:CHR | SPEED | WIS | RES_SOUND | STEALTH | LUCK -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | WIELD_CAST +F:CHR +F:LUCK +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:RES_SOUND +F:SPEED +F:STEALTH +F:WIELD_CAST +F:WIS D:A pretty harp that makes those who play it beautiful, wise and D:fast. @@ -1986,8 +3243,16 @@ N:140:of Erebor I:20:6:5 W:50:15:200:55000 P:0:3d4:0:0:0 -F:STR | TUNNEL | SUST_STR | HIDE_TYPE | LITE1 | ACTIVATE | CLIMB -F:RES_CHAOS | RES_LITE | RES_DARK +F:ACTIVATE +F:CLIMB +F:HIDE_TYPE +F:LITE1 +F:RES_CHAOS +F:RES_DARK +F:RES_LITE +F:STR +F:SUST_STR +F:TUNNEL a:EREBOR D:A pick that provides a magical light by which to see while tunnelling. @@ -1998,7 +3263,12 @@ N:141:of the Druedain I:14:58:4 W:19:10:15:10000 P:0:3d4:0:0:0 -F:ACTIVATE | STEALTH | SEARCH | INFRA | RES_POIS | RES_DARK | WIELD_CAST +F:ACTIVATE +F:INFRA +F:RES_DARK +F:RES_POIS +F:STEALTH +F:WIELD_CAST a:DRUEDAIN D:The fabled Drum of the Druedain that will protect those who play it D:from darkness and poison attacks. It also aids in the seeing of @@ -2011,7 +3281,11 @@ N:142:of Rohan I:14:60:2 W:14:10:15:80000 P:0:3d4:0:0:0 -F:ACTIVATE | CHR | WIS | ESP_DRAGON | WIELD_CAST +F:ACTIVATE +F:CHR +F:ESP_DRAGON +F:WIELD_CAST +F:WIS a:ROHAN D:A horn carved from the bones of the Dragon of Ered-Mithrin, this D:heirloom of the House of Eorl bestows to its user the gifts of @@ -2024,7 +3298,13 @@ N:143:of Helm I:14:60:2 W:16:10:15:15000 P:0:3d4:0:0:0 -F:ACTIVATE | STR | CON | IM_COLD | RES_NETHER | RES_FEAR | WIELD_CAST +F:ACTIVATE +F:CON +F:IM_COLD +F:RES_FEAR +F:RES_NETHER +F:STR +F:WIELD_CAST a:HELM D:Heedless of cold, fearless of darkness -- besiegers fled at the wind D:of the solitary coming of King Helm Hammerhand, proclaimed by a single @@ -2037,7 +3317,13 @@ N:144:of Boromir I:14:60:3 W:18:10:15:18000 P:0:3d4:0:0:0 -F:ACTIVATE | STR | CON | RES_FEAR | RES_FIRE | AGGRAVATE | WIELD_CAST +F:ACTIVATE +F:AGGRAVATE +F:CON +F:RES_FEAR +F:RES_FIRE +F:STR +F:WIELD_CAST a:BOROMIR D:Boromir's horn gives courage and endurance to the wearer, provided he does D:not wish to travel in secrecy: for it must always sound when its wielder @@ -2051,7 +3337,13 @@ N:145:of Gothmog I:22:28:-4 W:30:8:250:30000 P:0:3d8:14:19:0 -F:BRAND_FIRE | IM_FIRE | CHR | ACTIVATE | SHOW_MODS | CURSED | TY_CURSE +F:ACTIVATE +F:BRAND_FIRE +F:CHR +F:CURSED +F:IM_FIRE +F:SHOW_MODS +F:TY_CURSE a:AXE_GOTHMOG D:The black axe of Gothmog, which struck Fingon at Nirnaeth. Mighty D:spells of evil make it unsafe in any hands but those of its original wielder. @@ -2063,7 +3355,8 @@ N:146:of Gondor I:17:2:0 W:20:5:3:25000 P:0:10d8:10:20:0 -F:SLAY_EVIL | SLAY_DEMON +F:SLAY_DEMON +F:SLAY_EVIL D:An arrow that was created to rid the world of demons. @@ -2074,13 +3367,40 @@ N:147:of Eternity I:23:17:10 W:127:220:130:9000000 P:0:5d6:21:26:50 -F:LIFE | CON | CHR | LUCK -F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | -F:BRAND_FIRE | BRAND_COLD | BRAND_ELEC | VORPAL | IM_COLD | -F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_DEMON | -F:FREE_ACT | RES_FIRE | RES_DARK | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN | -F:ACTIVATE | SHOW_MODS | BLESSED | -F:PRECOGNITION | NO_MAGIC | ULTIMATE | SPECIAL_GENE +F:ACTIVATE +F:BLESSED +F:BRAND_COLD +F:BRAND_ELEC +F:BRAND_FIRE +F:CHR +F:CON +F:FREE_ACT +F:IM_COLD +F:LIFE +F:LITE1 +F:LUCK +F:NO_MAGIC +F:PRECOGNITION +F:REGEN +F:RES_DARK +F:RES_FIRE +F:SEE_INVIS +F:SHOW_MODS +F:SLAY_DEMON +F:SLAY_DEMON +F:SLAY_EVIL +F:SLAY_TROLL +F:SLAY_UNDEAD +F:SLOW_DIGEST +F:SPECIAL_GENE +F:SUST_CHR +F:SUST_CON +F:SUST_DEX +F:SUST_INT +F:SUST_STR +F:SUST_WIS +F:ULTIMATE +F:VORPAL a:ERU D:A warm light bathes this translucent blade. The power of the fates are D:at the command of its wielder as the weapon passes Supreme Judgment on @@ -2093,8 +3413,11 @@ N:148:of Great Luck I:36:2:60 W:50:120:20:60000 P:-30:0d0:0:0:-20 -F:LUCK | HIDE_TYPE | -F:FREE_ACT | DRAIN_HP | DRAIN_MANA +F:DRAIN_HP +F:DRAIN_MANA +F:FREE_ACT +F:HIDE_TYPE +F:LUCK D:A powerful wizard once created this robe to grant him incredible luck.... D:It seems he forgot to wear it. @@ -2105,8 +3428,12 @@ N:149:of Farmer Maggot I:19:2:2 W:10:10:5:20000 P:0:0d0:20:0:0 -F:INFRA | SEARCH | HIDE_TYPE | -F:XTRA_SHOTS | SHOW_MODS | ACTIVATE | SPECIAL_GENE +F:ACTIVATE +F:HIDE_TYPE +F:INFRA +F:SHOW_MODS +F:SPECIAL_GENE +F:XTRA_SHOTS a:MAGGOT D:This ordinary seeming leather sling has been raised to legendary D:status amongst generations of hobbit children. Farmer Maggot's @@ -2123,10 +3450,25 @@ N:150:of Angmar I:23:17:-10 W:20:40:130:30000 P:0:4d5:-22:-25:0 -F:SPEED | STR | WIS | CHR | ESP_UNDEAD -F:BRAND_FIRE | SEE_INVIS | SLOW_DIGEST | FREE_ACT | -F:VAMPIRIC | NO_TELE | AGGRAVATE | WRAITH | INVIS | -F:CURSED | HEAVY_CURSE | DG_CURSE | SHOW_MODS | CLONE | +F:AGGRAVATE +F:BRAND_FIRE +F:CHR +F:CLONE +F:CURSED +F:DG_CURSE +F:ESP_UNDEAD +F:FREE_ACT +F:HEAVY_CURSE +F:INVIS +F:NO_TELE +F:SEE_INVIS +F:SHOW_MODS +F:SLOW_DIGEST +F:SPEED +F:STR +F:VAMPIRIC +F:WIS +F:WRAITH D:Dark flames wreath the naked steel of the Witch-King of Angmar. D:A mighty curse to all those who wield it apart from its master, D:the torture of the wraithworld awaits those who dare. @@ -2138,9 +3480,19 @@ N:151:of Feanor I:18:2:0 W:127:220:130:100000 P:0:5d5:5:6:0 -F:BRAND_COLD | BRAND_FIRE | BRAND_ELEC | BRAND_ACID | BRAND_POIS | -F:SLAY_DRAGON | SLAY_GIANT | SLAY_TROLL | KILL_UNDEAD | SLAY_ORC | -F:SLAY_DEMON | SLAY_EVIL | SPECIAL_GENE +F:BRAND_ACID +F:BRAND_COLD +F:BRAND_ELEC +F:BRAND_FIRE +F:BRAND_POIS +F:KILL_UNDEAD +F:SLAY_DEMON +F:SLAY_DRAGON +F:SLAY_EVIL +F:SLAY_GIANT +F:SLAY_ORC +F:SLAY_TROLL +F:SPECIAL_GENE D:Made during the war against Morgoth by Feanor, this powerful D:bolt is the bane of Morgoth's power, and has especial strength D:against those foes who are already dead. @@ -2153,11 +3505,38 @@ N:152:of Eternity I:19:24:5 W:127:220:130:8000000 P:0:0d0:36:28:0 -F:SEE_INVIS | SLOW_DIGEST | FREE_ACT | SPEED | DEX | CON | FLY | LUCK -F:XTRA_MIGHT | XTRA_SHOTS | IM_ELEC | REFLECT | INVIS | STEALTH | -F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | -F:RES_CHAOS | RES_DISEN | RES_CONF | RES_BLIND | INFRA | ESP_ORC | ESP_TROLL | ESP_EVIL | -F:PRECOGNITION | NO_MAGIC | ULTIMATE | SPECIAL_GENE +F:CON +F:DEX +F:ESP_EVIL +F:ESP_ORC +F:ESP_TROLL +F:FLY +F:FREE_ACT +F:IM_ELEC +F:INFRA +F:INVIS +F:LUCK +F:NO_MAGIC +F:PRECOGNITION +F:REFLECT +F:RES_BLIND +F:RES_CHAOS +F:RES_CONF +F:RES_DISEN +F:SEE_INVIS +F:SLOW_DIGEST +F:SPECIAL_GENE +F:SPEED +F:STEALTH +F:SUST_CHR +F:SUST_CON +F:SUST_DEX +F:SUST_INT +F:SUST_STR +F:SUST_WIS +F:ULTIMATE +F:XTRA_MIGHT +F:XTRA_SHOTS D:Designed to be used with the Seeker Bolt of Feanor, this Crossbow D:is perfect against the terrible powers of Morgoth. @@ -2168,8 +3547,16 @@ N:153:of the Sandworm I:36:4:5 W:30:3:80:65000 P:30:0d0:0:0:0 -F:RES_POIS | RES_ELEC | RES_FIRE | RES_ACID | SPECIAL_GENE -F:TUNNEL | STR | STEALTH | INFRA | ESP_ANIMAL +F:ESP_ANIMAL +F:INFRA +F:RES_ACID +F:RES_ELEC +F:RES_FIRE +F:RES_POIS +F:SPECIAL_GENE +F:STEALTH +F:STR +F:TUNNEL D:This powerful piece of armour was made using the remains of D:the Sandworm Queen. @@ -2180,8 +3567,14 @@ N:154:'Dragonbane' I:22:28:2 W:70:20:260:33000 P:0:3d8:20:20:0 -F:BLOWS | KILL_DRAGON | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | -F:RES_POIS | SHOW_MODS +F:BLOWS +F:KILL_DRAGON +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:RES_POIS +F:SHOW_MODS D:Forged by the Dwarves to defend their home of Khazad-dum from dragons, D:this axe has been lost to time... until now. @@ -2192,7 +3585,11 @@ N:155:'Limbslicer' I:24:8:4 W:15:3:140:12000 P:0:2d5:12:15:0 -F:DEX | VORPAL | HIDE_TYPE | SHOW_MODS | WOUNDING +F:DEX +F:HIDE_TYPE +F:SHOW_MODS +F:VORPAL +F:WOUNDING D:The Petty-dwarves of Bathak forged this blade, and it shares their thirst D:for blood. @@ -2203,8 +3600,12 @@ N:156:'Orchast' I:24:11:4 W:15:2:170:12000 P:0:2d7:20:14:0 -F:DEX | SEARCH | SLAY_ORC | ACTIVATE | HIDE_TYPE | SHOW_MODS +F:ACTIVATE F:COULD2H +F:DEX +F:HIDE_TYPE +F:SHOW_MODS +F:SLAY_ORC f:COULD2H a:ORCHAST D:Forged by the dwarves of Khazad-dum in a time of desperation, @@ -2217,8 +3618,16 @@ N:157:of the Night I:24:1:4 W:45:20:45:34000 P:0:2d6:34:22:0 -F:DEX | STEALTH | VAMPIRIC | KILL_UNDEAD | RES_DARK | HIDE_TYPE | -F:SHOW_MODS | SEE_INVIS | ACTIVATE | DRAIN_EXP +F:ACTIVATE +F:DEX +F:DRAIN_EXP +F:HIDE_TYPE +F:KILL_UNDEAD +F:RES_DARK +F:SEE_INVIS +F:SHOW_MODS +F:STEALTH +F:VAMPIRIC a:NIGHT D:Found on an unmarked grave after a violent storm, this hatchet D:has a sinister aura of darkness and decay. @@ -2230,8 +3639,16 @@ N:158:'Naturebane' I:24:30:3 W:70:20:300:28400 P:0:5d7:31:27:0 -F:STR | SLAY_ANIMAL | SUST_STR | RES_SHARDS | RES_NEXUS | FEATHER | -F:HIDE_TYPE | SHOW_MODS | ACTIVATE | DRAIN_HP +F:ACTIVATE +F:DRAIN_HP +F:FEATHER +F:HIDE_TYPE +F:RES_NEXUS +F:RES_SHARDS +F:SHOW_MODS +F:SLAY_ANIMAL +F:STR +F:SUST_STR a:NATUREBANE D:Used by the orcs in their battle at Dagor Bragollach against the elves, this D:axe has a bloodthirst for nature. @@ -2243,8 +3660,14 @@ N:159:of Ice I:24:8:3 W:30:25:140:26550 P:0:2d5:3:15:0 -F:INT | CHR | SUST_DEX | BRAND_COLD | IM_COLD | RES_NEXUS | HIDE_TYPE | +F:BRAND_COLD +F:CHR +F:HIDE_TYPE +F:IM_COLD +F:INT +F:RES_NEXUS F:SHOW_MODS +F:SUST_DEX D:Crafted of purest ice and held solid by powerful spells, this icy axe D:delivers a chill of death to its victims. @@ -2255,62 +3678,30 @@ N:160:of Knowledge I:32:5:-6 W:20:5:75:100000 P:6:1d3:0:0:20 -F:LITE1 | HIDE_TYPE | SPECIAL_GENE | LUCK -F:AUTO_ID | ACTIVATE +F:ACTIVATE +F:AUTO_ID +F:HIDE_TYPE +F:LITE1 +F:LUCK +F:SPECIAL_GENE a:KNOWLEDGE D:This helm, designed by Petty-Dwarves ages ago to act as the brain of a D:long lost project, is made of finest glass. Its light banishes all secrets, D:and makes audible whispers from the deceased. - -### Trapping Kits ### - -### note prices and rarities may have to be adjusted ### - -# The Catapult Trap Set of Ahromarwar - -N:161:of Ahromarwar -I:46:1:3 -W:20:10:40:20000 -P:0:0d0:25:15:30 -F:STEALTH | AUTOMATIC_99 | XTRA_MIGHT | HIDE_TYPE -D:A trap that can almost never be detected. Its missiles may be mere pebbles, -D:but fired at an incredibly high velocity to penetrate even the toughest -D:hide or armour. - - -# The Device Trap Set 'Hanisbroner's Surprise' - -N:162:'Hanisbroner's Surprise' -I:46:6:3 -W:20:20:40:20000 -P:0:0d0:0:0:25 -F:STEALTH | XTRA_SHOTS | TELEPORT_TO | HIDE_TYPE | AUTOMATIC_99 -D:A magical trap, armed with a wand. Unaccountably, its victims keep -D:on coming back for more... - - -# The Bolt Trap Set 'Merlion Karc's Demonbane' - -N:163:'Merlion Karc's Demonbane' -I:46:3:2 -W:20:20:200:20000 -P:0:0d0:17:27:37 -F:STEALTH | XTRA_SHOTS | XTRA_MIGHT | HIDE_TYPE | ONLY_DEMON -D:A snare set not for animals, or people, but for demons alone, and -D:enchanted so that whenever the demon sets foot or claw into the -D:(hidden) pentagram, its hide is immediately pierced by many magical -D:crossbow bolts. - - # The Broken Sword 'Narsil' N:164:'Narsil' I:23:2:2 W:20:5:30:2000 P:0:3d2:6:10:0 -F:STR | DEX | HIDE_TYPE | BLESSED | -F:SLAY_ORC | SLAY_TROLL | RES_FIRE +F:BLESSED +F:DEX +F:HIDE_TYPE +F:RES_FIRE +F:SLAY_ORC +F:SLAY_TROLL +F:STR D:The sword that was broken shall be reforged... @@ -2322,7 +3713,8 @@ N:165:'Lebohaum' I:32:6:0 W:20:15:15:25000 P:20:0d0:0:0:80 -F:ACTIVATE | EASY_USE +F:ACTIVATE +F:EASY_USE a:LEBOHAUM D:With the Helm 'Lebohaum' your head is safe! @@ -2333,11 +3725,22 @@ N:166:'Mediator' I:38:30:0 W:95:12:500:400000 P:50:2d4:-8:0:35 -F:FEATHER | FLY | ESP_DRAGON | -F:RES_NEXUS | RES_CHAOS | AGGRAVATE | REGEN | -F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | F:ACTIVATE +F:AGGRAVATE +F:ESP_DRAGON +F:FEATHER +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:REGEN +F:RES_CHAOS +F:RES_CONF +F:RES_DISEN +F:RES_NEXUS +F:RES_SHARDS +F:RES_SOUND a:MEDIATOR D:A mighty suit of dragon armour, set with the scales of dragons of both D:Law and Chaos, and with power over both. @@ -2349,7 +3752,10 @@ N:167:of Himring I:36:6:0 W:50:20:100:35000 P:6:0d0:0:0:15 -F:RES_CHAOS | RES_NETHER | RES_POIS | ACTIVATE +F:ACTIVATE +F:RES_CHAOS +F:RES_NETHER +F:RES_POIS a:PROT_EVIL D:Contained within this studded cuirass of pliable leather is the memory of D:unvanquished Himring, defiant fortress surrounded by the legions of Morgoth. @@ -2361,8 +3767,13 @@ N:168:'Hithlomir' I:36:4:4 W:20:3:80:45000 P:4:0d0:0:0:20 -F:STEALTH | HIDE_TYPE | SEARCH | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK +F:HIDE_TYPE +F:RES_ACID +F:RES_COLD +F:RES_DARK +F:RES_ELEC +F:RES_FIRE +F:STEALTH D:Familiar with the secret ways hidden in darkness, this leather cuirass is D:truly more than it appears. @@ -2374,10 +3785,19 @@ N:169:of Gil-galad I:34:10:5 W:70:4:80:65000 P:10:1d3:0:0:20 -F:ACTIVATE | -F:LITE1 | WIS | CHR | SEARCH | LUCK -F:RES_ELEC | RES_ACID | RES_DISEN | RES_DARK | HIDE_TYPE | -F:SUST_WIS | SUST_DEX | SUST_CHR +F:ACTIVATE +F:CHR +F:HIDE_TYPE +F:LITE1 +F:LUCK +F:RES_ACID +F:RES_DARK +F:RES_DISEN +F:RES_ELEC +F:SUST_CHR +F:SUST_DEX +F:SUST_WIS +F:WIS a:GILGALAD D:The legendary shield of Gil-Galad, who fought his way to the gates of D:the Dark Tower, and with whom came light even to Gorgoroth. @@ -2389,9 +3809,15 @@ N:170:of Celebrimbor I:32:3:3 W:55:12:20:45000 P:3:1d1:0:0:18 -F:INT | DEX | CHR | SPELL | SEARCH | -F:RES_FIRE | RES_ACID | RES_DISEN | RES_SHARDS | F:ACTIVATE +F:CHR +F:DEX +F:INT +F:RES_ACID +F:RES_DISEN +F:RES_FIRE +F:RES_SHARDS +F:SPELL a:CELEBRIMBOR D:This once belonged to Celebrimbor, maker of the Rings of Power. One who D:knows both fire and acid, from the business of forging and engraving, will @@ -2406,9 +3832,17 @@ N:171:of Umbar I:19:24:2 W:60:20:200:35000 P:0:4d1:18:18:0 -F:STR | CON | XTRA_MIGHT | AGGRAVATE | -F:RES_LITE | RES_DARK | RES_BLIND | RES_ELEC | -F:HIDE_TYPE | ACTIVATE | SHOW_MODS +F:ACTIVATE +F:AGGRAVATE +F:CON +F:HIDE_TYPE +F:RES_BLIND +F:RES_DARK +F:RES_ELEC +F:RES_LITE +F:SHOW_MODS +F:STR +F:XTRA_MIGHT a:UMBAR D:A great brazen arbalest with arms of gleaming steel, shooting quarrels with D:speed and power for those brave enough to risk betrayal. @@ -2421,8 +3855,13 @@ N:172:of Amrod I:19:12:2 W:25:10:30:9000 P:0:0d0:12:15:0 -F:STR | CON | XTRA_MIGHT | -F:RES_FIRE | RES_ELEC | RES_COLD | REGEN +F:CON +F:REGEN +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:STR +F:XTRA_MIGHT D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod D:and Amras, who both hunted with the Green-elves for a time. Like the D:twins, the bows are similar, for both protect their wielders from the @@ -2436,8 +3875,16 @@ N:173:of Amras I:19:12:1 W:25:10:30:9000 P:0:0d0:12:15:0 -F:INT | WIS | DEX | XTRA_SHOTS | XTRA_MIGHT | SPEED | -F:RES_FIRE | RES_ELEC | RES_COLD | SLOW_DIGEST +F:DEX +F:INT +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:SLOW_DIGEST +F:SPEED +F:WIS +F:XTRA_MIGHT +F:XTRA_SHOTS D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod D:and Amras, who both hunted with the Green-elves for a time. Like the D:twins, the bows are similar, for both protect their wielders from the @@ -2451,10 +3898,20 @@ N:174:of Nain I:20:7:6 W:60:5:250:30000 P:0:3d8:12:18:0 -F:TUNNEL | INFRA | SEARCH | STR | ESP_ORC | CLIMB | -F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | -F:BRAND_ACID | RES_ACID | RES_DARK | RES_DISEN | F:ACTIVATE +F:BRAND_ACID +F:CLIMB +F:ESP_ORC +F:INFRA +F:RES_ACID +F:RES_DARK +F:RES_DISEN +F:SLAY_DRAGON +F:SLAY_GIANT +F:SLAY_ORC +F:SLAY_TROLL +F:STR +F:TUNNEL a:STONE_MUD D:Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, this great D:mattock brought victory to the Dwarves over Azog's Orcs - though Nain @@ -2467,11 +3924,20 @@ N:175:of Fundin Bluecloak I:21:6:4 W:25:100:130:60000 P:0:5d4:13:17:10 -F:STR | WIS | SPEED | LITE1 | HIDE_TYPE | -F:SLAY_EVIL | SLAY_UNDEAD | -F:RES_FIRE | RES_ELEC | RES_NETHER | RES_DISEN | HOLD_LIFE | F:ACTIVATE F:COULD2H +F:HIDE_TYPE +F:HOLD_LIFE +F:LITE1 +F:RES_DISEN +F:RES_ELEC +F:RES_FIRE +F:RES_NETHER +F:SLAY_EVIL +F:SLAY_UNDEAD +F:SPEED +F:STR +F:WIS f:COULD2H a:FUNDIN D:The weapon of one of the great dwarven priests, with powers @@ -2485,9 +3951,16 @@ N:176:of the Haradrim I:34:4:2 W:35:12:120:25000 P:4:1d2:0:0:15 -F:ACTIVATE | -F:STR | CON | SUST_STR | SUST_CON | HIDE_TYPE | -F:RES_FEAR | RES_BLIND | RES_POIS | AGGRAVATE +F:ACTIVATE +F:AGGRAVATE +F:CON +F:HIDE_TYPE +F:RES_BLIND +F:RES_FEAR +F:RES_POIS +F:STR +F:SUST_CON +F:SUST_STR a:HARADRIM D:A great shield from the far lands of the South, whose wielder D:will go charging into battle heedless of danger, with the @@ -2501,12 +3974,22 @@ N:177:'Skullcleaver' I:21:15:5 W:30:15:500:60000 P:0:5d4:11:23:20 -F:STR | TUNNEL | INFRA | HIDE_TYPE | -F:CURSED | AGGRAVATE | NO_MAGIC | -F:RES_NEXUS | RES_BLIND | RES_SOUND | -F:KILL_DRAGON | SLAY_ANIMAL | BRAND_POIS | BRAND_ELEC | F:ACTIVATE +F:AGGRAVATE +F:BRAND_ELEC +F:BRAND_POIS F:COULD2H +F:CURSED +F:HIDE_TYPE +F:INFRA +F:KILL_DRAGON +F:NO_MAGIC +F:RES_BLIND +F:RES_NEXUS +F:RES_SOUND +F:SLAY_ANIMAL +F:STR +F:TUNNEL f:COULD2H a:SKULLCLEAVER D:This mighty bludgeon brings destruction to all around it, and is the @@ -2519,8 +4002,17 @@ N:178:of Eol I:31:2:3 W:55:35:25:40000 P:3:1d1:0:0:15 -F:INT | MANA | FREE_ACT | FEATHER | RES_ELEC | RES_DARK | RES_POIS | ACTIVATE -F:LUCK | SPELL_CONTAIN | WIELD_CAST +F:ACTIVATE +F:FEATHER +F:FREE_ACT +F:INT +F:LUCK +F:MANA +F:RES_DARK +F:RES_ELEC +F:RES_POIS +F:SPELL_CONTAIN +F:WIELD_CAST a:EOL D:The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics D:that he could channel in battle. @@ -2532,7 +4024,10 @@ N:179:of Nevrast I:30:3:3 W:20:8:40:35000 P:3:1d1:0:0:13 -F:STEALTH | CON | SPEED | HIDE_TYPE +F:CON +F:HIDE_TYPE +F:SPEED +F:STEALTH D:Footgear made of bear leather and set with opals, which grant the wearer D:silent, hasted movement. @@ -2543,7 +4038,10 @@ N:180:of Gimli I:30:6:4 W:40:8:60:22500 P:4:1d1:5:5:10 -F:INFRA | SEARCH | TUNNEL | CLIMB | HIDE_TYPE +F:CLIMB +F:HIDE_TYPE +F:INFRA +F:TUNNEL Z:magic map D:A set of iron-shod boots stamped by Gimli's combat prowess, a peerless D:ally to those journeying through halls of stone under mountains. @@ -2556,9 +4054,19 @@ N:181:of Gothmog I:115:55:-20 W:10:0:150:500 P:0:7d6:13:13:0 -F:SHOW_MODS | SLAY_DEMON | SLAY_EVIL | BRAND_FIRE | BRAND_POIS -F:LUCK | CHAOTIC | LITE1 | WOUNDING | RES_MORGUL | WIELD_CAST -F:HEAVY_CURSE | AUTO_CURSE +F:AUTO_CURSE +F:BRAND_FIRE +F:BRAND_POIS +F:CHAOTIC +F:HEAVY_CURSE +F:LITE1 +F:LUCK +F:RES_MORGUL +F:SHOW_MODS +F:SLAY_DEMON +F:SLAY_EVIL +F:WIELD_CAST +F:WOUNDING # The Demonshield of Gothmog @@ -2567,9 +4075,18 @@ N:182:of Gothmog I:115:56:4 W:15:0:70:500 P:13:1d1:0:0:13 -F:DEX | INVIS | SUST_STR | SUST_CON | SUST_DEX -F:FEATHER | SH_FIRE | FREE_ACT | HOLD_LIFE -F:HEAVY_CURSE | AUTO_CURSE | WIELD_CAST +F:AUTO_CURSE +F:DEX +F:FEATHER +F:FREE_ACT +F:HEAVY_CURSE +F:HOLD_LIFE +F:INVIS +F:SH_FIRE +F:SUST_CON +F:SUST_DEX +F:SUST_STR +F:WIELD_CAST # The Demonhorn of Gothmog @@ -2578,9 +4095,15 @@ N:183:of Gothmog I:115:57:-5 W:20:0:30:500 P:2:1d1:0:0:13 -F:LITE2 | REGEN | ESP_DEMON -F:CHR | SLOW_DIGEST | SEE_INVIS -F:HEAVY_CURSE | AUTO_CURSE | WIELD_CAST +F:AUTO_CURSE +F:CHR +F:ESP_DEMON +F:HEAVY_CURSE +F:LITE2 +F:REGEN +F:SEE_INVIS +F:SLOW_DIGEST +F:WIELD_CAST # The Long Sword 'Durandil' @@ -2590,8 +4113,11 @@ N:184:'Durandil' I:23:17:3 W:5:10:130:500 P:0:2d5:5:6:0 -F:RES_FEAR | LUCK -F:ACTIVATE | EASY_USE | SHOW_MODS +F:ACTIVATE +F:EASY_USE +F:LUCK +F:RES_FEAR +F:SHOW_MODS a:DURANDIL D:Don't go adventuring without your Durandil sword! @@ -2602,9 +4128,21 @@ N:200:of Undeath I:39:103:-5 W:20:10:10:0 P:0:1d1:0:0:0 -F:CURSED | INT | WIS | CON | DEX | CHR | STR | ACTIVATE | -F:LITE3 | LITE2 | LUCK | MAGIC_BREATH -F:INSTA_ART | DG_CURSE | ESP_UNDEAD | +F:ACTIVATE +F:CHR +F:CON +F:CURSED +F:DEX +F:DG_CURSE +F:ESP_UNDEAD +F:INSTA_ART +F:INT +F:LITE2 +F:LITE3 +F:LUCK +F:MAGIC_BREATH +F:STR +F:WIS a:UNDEATH D:It appears like the Phial of Galadriel at first - but wait! It D:is a cursed phial created by an evil wizard to lure adventurers @@ -2617,7 +4155,8 @@ N:201: I:9:1:0 W:200:1:10:0 P:0:1d1:0:0:0 -F:INSTA_ART | SPECIAL_GENE +F:INSTA_ART +F:SPECIAL_GENE # The Palantir of Orthanc @@ -2626,9 +4165,18 @@ N:202:of Orthanc I:39:104:2 W:75:60:200:100000 P:0:10d10:0:0:0 -F:WIS | INT | SEARCH | INFRA | HIDE_TYPE | ACTIVATE | ESP_ALL | -F:SEE_INVIS | RES_BLIND | AGGRAVATE | DRAIN_MANA | LITE2 +F:ACTIVATE +F:AGGRAVATE +F:DRAIN_MANA +F:ESP_ALL +F:HIDE_TYPE +F:INFRA F:INSTA_ART +F:INT +F:LITE2 +F:RES_BLIND +F:SEE_INVIS +F:WIS a:PALANTIR D:A shining white ball of unbreakable crystal, the ancient Palantiri D:were used by kings of Numenor and later by the Exiles for rapid @@ -2644,10 +4192,19 @@ N:203:of Phasing I:45:55:15 W:110:0:2:3000000 P:0:1d1:0:0:0 -F:SPEED | SEE_INVIS | LUCK | MAGIC_BREATH -F:CURSED | HEAVY_CURSE | REGEN -F:WRAITH | IM_NETHER | DRAIN_EXP | HOLD_LIFE | SPECIAL_GENE | +F:CURSED +F:DRAIN_EXP +F:HEAVY_CURSE +F:HOLD_LIFE +F:IM_NETHER F:INSTA_ART +F:LUCK +F:MAGIC_BREATH +F:REGEN +F:SEE_INVIS +F:SPECIAL_GENE +F:SPEED +F:WRAITH Z:teleport D:Imbued with the screams of the victims of undead everywhere, this D:ring is more a hole in reality than anything else. Strange forces ripple over @@ -2662,12 +4219,26 @@ N:204:'Toris Mejistos' I:40:18:2 W:50:10:3:60000 Z:restore life -F:INT | WIS | HIDE_TYPE | MANA | LUCK -F:SUST_INT | SUST_WIS | LITE1 | REGEN -F:SLOW_DIGEST | AUTO_CURSE | HEAVY_CURSE -F:ESP_GOOD | ESP_EVIL | HOLD_LIFE -F:INSTA_ART | SPECIAL_GENE | WATER_BREATH -F:SPELL_CONTAIN | WIELD_CAST +F:AUTO_CURSE +F:ESP_EVIL +F:ESP_GOOD +F:HEAVY_CURSE +F:HIDE_TYPE +F:HOLD_LIFE +F:INSTA_ART +F:INT +F:LITE1 +F:LUCK +F:MANA +F:REGEN +F:SLOW_DIGEST +F:SPECIAL_GENE +F:SPELL_CONTAIN +F:SUST_INT +F:SUST_WIS +F:WATER_BREATH +F:WIELD_CAST +F:WIS D:A blue stone, with an incredible number of incredibly small runes of power D:on it. It carries many secrets. @@ -2677,10 +4248,26 @@ D:on it. It carries many secrets. N:205:of Durin I:45:57:2 W:70:70:2:65000 -F:CON | CHR | STR | SUST_CHR | SUST_CON | SUST_STR | HIDE_TYPE | -F:ESP_EVIL | AGGRAVATE | HEAVY_CURSE | HOLD_LIFE | DRAIN_EXP | -F:RES_DARK | RES_CHAOS | RES_NETHER | RES_COLD | RES_ACID | -F:INSTA_ART | SPECIAL_GENE | CURSED +F:AGGRAVATE +F:CHR +F:CON +F:CURSED +F:DRAIN_EXP +F:ESP_EVIL +F:HEAVY_CURSE +F:HIDE_TYPE +F:HOLD_LIFE +F:INSTA_ART +F:RES_ACID +F:RES_CHAOS +F:RES_COLD +F:RES_DARK +F:RES_NETHER +F:SPECIAL_GENE +F:STR +F:SUST_CHR +F:SUST_CON +F:SUST_STR Z:Midas touch D:The greatest of the Seven Rings of the Dwarf-lords, and the last to be D:lost. Alone among the Seven, it was not taken by Sauron when he made @@ -2695,9 +4282,18 @@ N:206:'Elessar' I:40:19:4 W:60:60:3:40000 P:0:0d0:7:7:10 -F:STR | WIS | CHR | SPEED | LITE3 | INSTA_ART | -F:RES_FEAR | RES_FIRE | RES_POIS | RES_DISEN | HIDE_TYPE | F:ACTIVATE +F:CHR +F:HIDE_TYPE +F:INSTA_ART +F:LITE3 +F:RES_DISEN +F:RES_FEAR +F:RES_FIRE +F:RES_POIS +F:SPEED +F:STR +F:WIS a:ELESSAR D:This green gem glows with inner light. Aragorn son of Arathorn wore D:it at the Battle of the Pelennor Fields, and he was himself given the @@ -2709,9 +4305,18 @@ D:name of 'Elessar' by the people of Gondor because of this. N:207:'Evenstar' I:40:20:3 W:50:50:3:35000 -F:HOLD_LIFE | SUST_CON | SUST_WIS | SUST_INT | LITE1 | CON | -F:RES_DARK | RES_COLD | RES_NETHER | REGEN | INSTA_ART | F:ACTIVATE +F:CON +F:HOLD_LIFE +F:INSTA_ART +F:LITE1 +F:REGEN +F:RES_COLD +F:RES_DARK +F:RES_NETHER +F:SUST_CON +F:SUST_INT +F:SUST_WIS a:REST_ALL D:A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo D:Baggins, intended to be worn around his neck on the chain that had @@ -2724,9 +4329,20 @@ N:208:of Minas Ithil I:39:107:-3 W:75:60:200:0 P:0:10d10:0:0:-30 -F:LIFE | CON | INT | WIS | ESP_ALL | LITE3 | LITE1 -F:CURSED | HEAVY_CURSE | TY_CURSE | DRAIN_EXP | -F:RES_BLIND | SEE_INVIS | ACTIVATE +F:ACTIVATE +F:CON +F:CURSED +F:DRAIN_EXP +F:ESP_ALL +F:HEAVY_CURSE +F:INT +F:LIFE +F:LITE1 +F:LITE3 +F:RES_BLIND +F:SEE_INVIS +F:TY_CURSE +F:WIS a:PALANTIR D:A shining white ball of unbreakable crystal, the ancient Palantiri D:were used by kings of Numenor and later by the Exiles for rapid @@ -2742,8 +4358,12 @@ N:209:'Balefire' I:18:3:0 W:55:30:2:50000 P:0:6d5:20:15:0 -F:ESP_DEMON | ESP_UNDEAD | LITE1 | -F:BRAND_FIRE | KILL_DEMON | KILL_UNDEAD | +F:BRAND_FIRE +F:ESP_DEMON +F:ESP_UNDEAD +F:KILL_DEMON +F:KILL_UNDEAD +F:LITE1 D:This silver-tipped bolt, ablaze with undying celestial fire, D:is especially potent against undead and creatures of the D:netherworld; it even points the way to places where such @@ -2756,9 +4376,14 @@ N:210:'Stone-biter' I:18:3:3 W:55:30:2:50000 P:0:6d5:20:15:0 -F:ESP_ORC | ESP_TROLL | -F:INFRA | SEARCH | TUNNEL | LUCK -F:BRAND_ACID | SLAY_ORC | SLAY_TROLL | +F:BRAND_ACID +F:ESP_ORC +F:ESP_TROLL +F:INFRA +F:LUCK +F:SLAY_ORC +F:SLAY_TROLL +F:TUNNEL D:Wherever it strikes, this silver-tipped bolt eats through rock D:and metal as easily as through flesh. The dwarf-smith who D:crafted Stone-biter also inscribed the shaft with powerful @@ -2772,7 +4397,9 @@ N:211:'Heart's Blood' I:18:2:5 W:85:40:3:35000 P:0:8d5:15:20:0 -F:VORPAL | WOUNDING | CRIT | +F:CRIT +F:VORPAL +F:WOUNDING D:The barbed head of this bolt glows deep red with terrible runes D:of destruction; legend has it that Heart's Blood cannot hit its D:mark without causing a mortal wound. @@ -2784,8 +4411,9 @@ N:212:'Scale-piercer' I:18:2:0 W:85:40:3:35000 P:0:8d5:15:20:0 -F:ESP_DRAGON | RES_FEAR | -F:KILL_DRAGON | +F:ESP_DRAGON +F:KILL_DRAGON +F:RES_FEAR D:This bolt, crafted from the bones of a Great Wyrm, is less famous D:and less powerful than Bard's black arrow. Nonetheless it enables D:the owner to find dragons unerringly, face them bravely, and kill @@ -2802,10 +4430,20 @@ N:213:of Forochel I:6:1:3 W:65:70:60:60000 P:0:3d4:-12:-8:0 -F:INT | WIS | MANA | SPELL | INFRA | SEE_INVIS -F:SUST_INT | SUST_WIS | RES_BLIND | IM_COLD | SENS_FIRE -F:SPECIAL_GENE | WIELD_CAST F:COULD2H +F:IM_COLD +F:INFRA +F:INT +F:MANA +F:RES_BLIND +F:SEE_INVIS +F:SENS_FIRE +F:SPECIAL_GENE +F:SPELL +F:SUST_INT +F:SUST_WIS +F:WIELD_CAST +F:WIS f:COULD2H D:A shaft of pure, invincible crystal cut from the heart of one D:of the great glaciers ringing the Ice-Bay of Forochel. @@ -2818,8 +4456,16 @@ N:214:of Mellyrn I:35:2:4 W:40:40:5:65000 P:4:0d0:0:0:20 -F:HIDE_TYPE | INVIS | DEX | SPEED | STEALTH | LUCK -F:SUST_DEX | RES_LITE | RES_DARK | SPECIAL_GENE +F:DEX +F:HIDE_TYPE +F:INVIS +F:LUCK +F:RES_DARK +F:RES_LITE +F:SPECIAL_GENE +F:SPEED +F:STEALTH +F:SUST_DEX D:Bearing the same lyrical name as the great trees of Lothlorien D:and containing in its close-woven folds the speed and skill of D:the Galadrim, this grey cloak is ideal for those who travel in @@ -2832,9 +4478,18 @@ N:215:of Ephel Duath I:23:31:-3 W:60:60:50:30000 P:0:2d6:-20:-18:0 -F:STR | WIS | CHR | BRAND_POIS | VAMPIRIC | VORPAL -F:INVIS | AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS +F:AGGRAVATE +F:BRAND_POIS +F:CHR +F:CURSED +F:HEAVY_CURSE +F:INVIS +F:SHOW_MODS F:SPECIAL_GENE +F:STR +F:VAMPIRIC +F:VORPAL +F:WIS D:This filthy orc-blade is famed for vile deeds of torture and blood, D:and its wielder will never cease to fear treachery. @@ -2845,10 +4500,22 @@ N:216:'Garachoth' I:24:30:2 W:70:300:400:91000 P:0:7d5:18:18:-20 -F:STR | CON | SPEED | LEVELS | BLACK_BREATH -F:KILL_DEMON | SLAY_ANIMAL | BRAND_FIRE | VORPAL -F:RES_FEAR | RES_FIRE | RES_CHAOS | RES_NETHER -F:HIDE_TYPE | SHOW_MODS | SPECIAL_GENE +F:BLACK_BREATH +F:BRAND_FIRE +F:CON +F:HIDE_TYPE +F:KILL_DEMON +F:LEVELS +F:RES_CHAOS +F:RES_FEAR +F:RES_FIRE +F:RES_NETHER +F:SHOW_MODS +F:SLAY_ANIMAL +F:SPECIAL_GENE +F:SPEED +F:STR +F:VORPAL D:A ghastly axe with the soul of a demon lord trapped inside, this horrifying D:creation reverberates with the screams of the damned. As you gaze into its D:glassy, translucent blade, it seems that endless sulphrous wastelands @@ -2861,9 +4528,20 @@ N:217:'Skycleaver' I:31:5:1 W:40:45:40:100000 P:5:1d1:16:7:16 -F:STR | CON | DEX | CHR | LUCK | FLY -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS -F:HIDE_TYPE | SHOW_MODS | SPECIAL_GENE +F:CHR +F:CON +F:DEX +F:FLY +F:HIDE_TYPE +F:LUCK +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:RES_POIS +F:SHOW_MODS +F:SPECIAL_GENE +F:STR D:The handgear of a legendary dragonslaying hero. The wearer of these D:wyrmskin gauntlets will be versed in all aerial ways, and will fear no D:dragon that walks or flies. @@ -2876,9 +4554,16 @@ N:218:of the Machine I:30:6:3 W:30:100:170:19000 P:6:1d1:0:0:24 -F:INT | SPEED | TUNNEL | AGGRAVATE -F:RES_CHAOS | RES_SHARDS | RES_CONF -F:ESP_NONLIVING | HIDE_TYPE | SPECIAL_GENE +F:AGGRAVATE +F:ESP_NONLIVING +F:HIDE_TYPE +F:INT +F:RES_CHAOS +F:RES_CONF +F:RES_SHARDS +F:SPECIAL_GENE +F:SPEED +F:TUNNEL D:A massive pair of adamantine boots studded with gold, the final and D:greatest product of the petty-dwarven magical forge. Despite D:the great powers they contain, they are heavy and awkward enough to diff --git a/lib/edit/ab_info.txt b/lib/edit/ab_info.txt index 976c6d03..579368f4 100644 --- a/lib/edit/ab_info.txt +++ b/lib/edit/ab_info.txt @@ -20,8 +20,6 @@ # S:level(linear mode):stats # a:needed ability -# E:excluding ability:excluding ability - # Do not forget to update misc.txt with an entry like the following : # Maximum number of traits in ab_info.txt # M:b:50 @@ -86,13 +84,6 @@ A:102:Far reaching attack k:15:Combat k:15:Polearm-mastery -N:9:Trapping -D:Ability to set monster traps -D:Prereq: Disarming@15 -I:10 -A:14:Set trap -k:15:Disarming - N:10:Undead Form D:Ability to turn into a weak undead being when you "die". D:You must then kill enough monsters to absorb enough life energy diff --git a/lib/edit/ba_info.txt b/lib/edit/ba_info.txt index e5c49759..20e7bb77 100644 --- a/lib/edit/ba_info.txt +++ b/lib/edit/ba_info.txt @@ -85,10 +85,6 @@ N:17:Look at busts of Kings C:0:0:0 I:5:0:l -N:18:Research monster -C:1600:1500:1400 -I:20:0:r - N:21:Get quest monster C:0:0:0 I:54:0:q diff --git a/lib/edit/between.map b/lib/edit/between.map index 1458cdb7..d522799f 100644 --- a/lib/edit/between.map +++ b/lib/edit/between.map @@ -23,16 +23,16 @@ F:G:89:5:955 F:L:89:5:956 # Floor with grass with a brown thunderlord -F:B:89:5:957:0:0:0:0:0:0:2 +F:B:89:5:957:0:0:0:0:0:2 # Floor with grass with a bronze thunderlord -F:z:89:5:958:0:0:0:0:0:0:2 +F:z:89:5:958:0:0:0:0:0:2 # Floor with dirt with a bronze thunderlord -F:Z:88:5:958:0:0:0:0:0:0:2 +F:Z:88:5:958:0:0:0:0:0:2 # Floor with dirt with a gold thunderlord -F:D:88:5:959:0:0:0:0:0:0:2 +F:D:88:5:959:0:0:0:0:0:2 D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:X..T.TT..T...T...T...T.....T....T......T...T.,,.....T......T....T...T.T..T..TT...T..T.TT.T.TT.TX diff --git a/lib/edit/d_info.txt b/lib/edit/d_info.txt index 24526ea2..fe20c276 100644 --- a/lib/edit/d_info.txt +++ b/lib/edit/d_info.txt @@ -12,7 +12,7 @@ # N:<index>:<name> # D:<3 letter short name>:<long name> -# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance> +# W:<min depth>:<max depth>:<min player level>:<min alloc>:<max alloc chance> # L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3> # A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall> # O:<%treasure>:<%combat>:<%magic>:<%tools> @@ -33,58 +33,71 @@ N:0:Wilderness D:Wil:a way to the Wilderness -W:0:0:0:0:14:500 +W:0:0:0:14:500 L:89:80:199:20:1:0 A:96:100:56:0:56:0:57:58 O:20:20:20:20 -F:PRINCIPAL | FLAT | NO_RECALL +F:FLAT +F:NO_RECALL +F:PRINCIPAL R:100:0 ### The principal dungeons, they were created by spliting the vanilla dungeon ### N:1:Mirkwood D:Mkw:a way to the Mirkwood Forest. -W:11:33:5:0:14:160 +W:11:33:5:14:160 L:89:95:199:5:88:0 A:96:100:97:0:56:0:202:96 O:20:20:20:20 -F:PRINCIPAL | NO_DOORS | NO_DESTROY | FLAT F:FILL_METHOD_0 +F:FLAT +F:NO_DESTROY +F:NO_DOORS +F:PRINCIPAL R:100:0 N:2:Mordor D:Mdr:a door to the Land of Mordor. -W:34:66:15:0:14:160 +W:34:66:15:14:160 L:88:67:93:33:1:0 L:0:100:0 A:97:50:56:50:56:0:57:97 A:0:100:0 O:20:20:20:20 -F:PRINCIPAL | LAVA_RIVER | CAVERN | NO_STREAMERS +F:CAVERN F:FILL_METHOD_2 +F:LAVA_RIVER +F:NO_STREAMERS +F:PRINCIPAL R:100:0 N:3:Angband D:Ang:an entrance to the Pits of Angband. -W:67:127:30:0:14:160 +W:67:127:30:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:20:20:20:20 -F:PRINCIPAL | CAVERN | NO_EASY_MOVE | NO_RECALL -F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 +F:ADJUST_LEVEL_1 +F:ADJUST_LEVEL_1_2 +F:CAVERN F:FILL_METHOD_0 +F:NO_EASY_MOVE +F:NO_RECALL +F:PRINCIPAL R:100:0 N:4:Barrow-Downs D:BDw:a way to the Barrow-Downs. -W:1:10:1:0:14:160 +W:1:10:1:14:160 L:88:78:89:18:199:4 L:0:95:5 A:96:34:97:66:56:0:57:97 A:100:0:0 O:20:20:20:20 -F:PRINCIPAL | FLAT F:FILL_METHOD_3 +F:FLAT +F:PRINCIPAL R:25:1 M:UNDEAD R:75:0 @@ -95,13 +108,18 @@ R:75:0 # Levels 85-99 N:5:Mount Doom D:MDm:a way to the top of the Mount Doom. -W:85:99:18:0:14:160 +W:85:99:18:14:160 L:86:90:205:10:1:0 A:177:100:0:0:0:0:85:87 O:10:10:30:30 E:2d10:10:FIRE -F:CAVE | LAVA_RIVER | NO_RECALL | NO_STREAMERS | NO_UP -F:FILL_METHOD_0 | NO_EASY_MOVE +F:CAVE +F:FILL_METHOD_0 +F:LAVA_RIVER +F:NO_EASY_MOVE +F:NO_RECALL +F:NO_STREAMERS +F:NO_UP R:100:1 M:IM_FIRE @@ -110,47 +128,67 @@ M:IM_FIRE # guarded by Tik'srvzllat, who has the Ring of Phasing N:6:Nether Realm D:Nth:a magical portal to the Nether Realm. -W:666:696:40:0:14:160 +W:666:696:40:14:160 L:102:80:86:15:85:5 A:85:80:87:20:87:0:57:85 A:50:50:0 O:25:25:25:25 E:10d10:3:NETHER -F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_SHAFT -F:RANDOM_TOWNS | ADJUST_LEVEL_2 | NO_RECALL | NO_STREAMERS -F:LAVA_RIVER | FINAL_GUARDIAN_1032 | FINAL_ARTIFACT_203 -F:FILL_METHOD_2 | NO_RECALL_OUT | NO_UP +F:ADJUST_LEVEL_2 +F:EMPTY +F:FILL_METHOD_2 +F:FINAL_ARTIFACT_203 +F:FINAL_GUARDIAN_1032 +F:FORGET +F:LAVA_RIVER +F:NO_BREATH +F:NO_EASY_MOVE +F:NO_RECALL +F:NO_RECALL_OUT +F:NO_SHAFT +F:NO_STREAMERS +F:NO_UP +F:RANDOM_TOWNS R:5:0 R:95:3 -M:RES_NETH | R_CHAR_G | R_CHAR_W | R_CHAR_U +M:RES_NETH +M:R_CHAR_G +M:R_CHAR_U +M:R_CHAR_W # The Lost Land of Numenor # levels 35-50 # guarded by Ar-Pharazon the Golden, who has the stone "Toris Mejistos". N:7:Submerged Ruins D:Num:a submerged way to the lost land of Numenor. -W:35:50:25:0:14:160 +W:35:50:25:14:160 L:84:95:187:5:1:0 A:187:80:84:10:56:10:57:187 A:60:0:40 O:30:30:10:10 E:1d1:1:ACID +F:FILL_METHOD_3 +F:FINAL_ARTIFACT_204 +F:FINAL_GUARDIAN_980 F:NO_STREAMERS -F:FINAL_GUARDIAN_980 | FINAL_ARTIFACT_204 -F:FILL_METHOD_3 | WATER_BREATH +F:WATER_BREATH R:20:0 R:80:3 -M:AQUATIC | CAN_SWIM | CAN_FLY +M:AQUATIC +M:CAN_FLY +M:CAN_SWIM # Used for astral mode N:8:Halls of Mandos D:HMa:*A BUG*YOU should see this message!* -W:1:98:1:0:14:160 +W:1:98:1:14:160 L:1:100:1:0:1:0 O:20:20:20:20 A:56:100:56:0:56:0:57:58 -F:RANDOM_TOWNS | NO_RECALL | NO_SHAFT F:FILL_METHOD_0 +F:NO_RECALL +F:NO_SHAFT +F:RANDOM_TOWNS R:100:2 M:UNIQUE @@ -159,35 +197,50 @@ M:UNIQUE # guarded by Shelob. N:9:Cirith Ungol D:CUg:an entrance to Cirith Ungol. -W:25:50:10:0:14:160 +W:25:50:10:14:160 L:87:5:88:65:16:30 A:97:90:16:10:56:0:16:58 O:30:30:30:10 E:4d4:20:POISON -F:FINAL_GUARDIAN_481 F:CIRCULAR_ROOMS F:FILL_METHOD_2 +F:FINAL_GUARDIAN_481 R:2:0 R:49:3 -M:SPIDER | R_CHAR_c | R_CHAR_a | R_CHAR_I | +M:R_CHAR_I +M:R_CHAR_a +M:R_CHAR_c +M:SPIDER R:49:3 -M:ORC | R_CHAR_w | R_CHAR_m | R_CHAR_j +M:ORC +M:R_CHAR_j +M:R_CHAR_m +M:R_CHAR_w # The Heart of the Earth # levels 25-36 # guarded by Golgarach, the Living Rock N:10:Heart of the Earth D:HoE:a passage leading into the very heart of the world. -W:25:36:10:0:14:160 +W:25:36:10:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:40:10:10:20 G:life -F:EVOLVE | FINAL_GUARDIAN_1035 | NO_RECALL | NO_SHAFT | NO_UP +F:EVOLVE +F:FINAL_GUARDIAN_1035 +F:NO_RECALL +F:NO_SHAFT +F:NO_UP R:40:3 -M:R_CHAR_# | R_CHAR_X | R_CHAR_g | R_CHAR_E | +M:R_CHAR_# +M:R_CHAR_E +M:R_CHAR_X +M:R_CHAR_g R:30:3 -M:PASS_WALL | KILL_WALL | HURT_ROCK +M:HURT_ROCK +M:KILL_WALL +M:PASS_WALL R:30:0 # The Void @@ -195,30 +248,43 @@ R:30:0 # Where Melkor lurks for the final battle! N:11:The Void D:Vod:a jumpgate to the Void -W:128:150:40:0:20:160 +W:128:150:40:20:160 L:183:97:102:3:0:0 A:183:90:102:10:0:0:102:102 A:40:60:0 O:25:25:25:25 E:20d6:100:DARK -F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_RECALL_OUT | NO_RECALL | -F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT +F:ADJUST_LEVEL_1 +F:ADJUST_LEVEL_1_2 +F:EMPTY F:FILL_METHOD_2 -F:FINAL_GUARDIAN_1044 | +F:FINAL_GUARDIAN_1044 +F:FORGET +F:NO_BREATH +F:NO_EASY_MOVE +F:NO_RECALL +F:NO_RECALL_OUT +F:NO_SHAFT +F:NO_STREAMERS R:1:0 R:99:3 -M:UNDEAD | DEMON | DRAGON | NONLIVING | SPIRIT +M:DEMON +M:DRAGON +M:NONLIVING +M:SPIRIT +M:UNDEAD # TEST dungeon N:12:Test D:Tst:a way to test dungeon gen -W:1:10:1:0:14:160 +W:1:10:1:14:160 L:88:78:89:18:199:4 L:0:95:5 A:177:100:0:0:0:0:85:87 A:100:0:0 O:20:20:20:20 -F:FILL_METHOD_3 | SMALL +F:FILL_METHOD_3 +F:SMALL R:100:0 G:dungeon2 @@ -228,50 +294,70 @@ G:dungeon2 # Feagwath is there, guarding Doomcaller N:16:Paths of the Dead D:PoD:the entrance to the Paths of the Dead. -W:40:70:18:0:24:100 +W:40:70:18:24:100 L:88:85:84:15:1:0 A:56:75:87:25:56:0:57:58 O:30:30:30:2 E:1d1:20:RAISE -F:FINAL_GUARDIAN_804 | FINAL_ARTIFACT_91 F:FILL_METHOD_3 +F:FINAL_ARTIFACT_91 +F:FINAL_GUARDIAN_804 R:5:0 R:10:3 M:R_CHAR_p R:85:3 -M:UNDEAD | NONLIVING +M:NONLIVING +M:UNDEAD # The Illusory Castle # levels 35-52 # Guarded by The Glass Golem guarding The Helm of Knowledge N:17:Illusory Castle D:Ill:an entrance to the Illusory Castle. -W:35:52:10:0:24:100 +W:35:52:10:24:100 L:1:98:188:2:1:0 A:56:50:189:50:56:0:57:58 O:50:10:20:20 E:6d2:6:CONFUSION -F:RANDOM_TOWNS | NO_STREAMERS -F:FINAL_GUARDIAN_1033 | FINAL_ARTIFACT_160 F:FILL_METHOD_1 +F:FINAL_ARTIFACT_160 +F:FINAL_GUARDIAN_1033 +F:NO_STREAMERS +F:RANDOM_TOWNS R:30:0 R:70:3 -M:STUPID | WEIRD_MIND | SHAPECHANGER | ATTR_MULTI | CHAR_MULTI | RAND_25 | -M:RAND_50 | EMPTY_MIND | INVISIBLE | PASS_WALL | KILL_WALL -S:BR_CONF | BR_CHAO | BA_CHAO | CONF | FORGET | TRAPS | MULTIPLY +M:ATTR_MULTI +M:CHAR_MULTI +M:EMPTY_MIND +M:INVISIBLE +M:KILL_WALL +M:PASS_WALL +M:RAND_25 +M:RAND_50 +M:SHAPECHANGER +M:STUPID +M:WEIRD_MIND +S:BA_CHAO +S:BR_CHAO +S:BR_CONF +S:CONF +S:FORGET +S:MULTIPLY # The Maze # Levels 25-37 # Guarded by The Minotaur of the Labyrinth with the Steel Helm of Hammerhand N:18:Maze D:Maz:a small tunnel leading to a maze of twisty little passages, all alike. -W:25:37:15:0:20:160 +W:25:37:15:20:160 L:1:100:1:0:1:0 A:56:98:48:2:56:0:57:58 O:2:40:10:40 G:maze -F:SMALLEST | FORGET -F:FINAL_GUARDIAN_1029 | FINAL_ARTIFACT_38 +F:FINAL_ARTIFACT_38 +F:FINAL_GUARDIAN_1029 +F:FORGET +F:SMALLEST R:80:0 R:20:3 M:R_CHAR_p @@ -281,74 +367,97 @@ M:R_CHAR_p # There is Azog with the Wand of Thrain at the bottom N:19:Orc Cave D:Orc:a dark tunnel leading to an Orc Cave. -W:10:22:8:0:35:200 +W:10:22:8:35:200 L:88:100:1:0:1:0 A:97:100:56:0:56:0:57:97 O:5:50:10:25 -F:RANDOM_TOWNS | -F:FINAL_OBJECT_810 | FINAL_GUARDIAN_373 | CAVE | +F:CAVE F:FILL_METHOD_0 +F:FINAL_GUARDIAN_373 +F:FINAL_OBJECT_810 +F:RANDOM_TOWNS R:30:3 M:TROLL R:20:0 R:50:3 -M:ORC | R_CHAR_k | R_CHAR_o | R_CHAR_O +M:ORC +M:R_CHAR_O +M:R_CHAR_k +M:R_CHAR_o # Erebor # levels 60-72 # There is Glaurung N:20:Erebor D:Ere:a tunnel leading into depths of the Lonely Mountain. -W:60:72:30:0:20:140 +W:60:72:30:20:140 L:88:100:1:0:1:0 A:97:90:87:10:56:0:57:97 O:40:40:40:40 -F:BIG | LAVA_RIVER | CAVERN | NO_RECALL | NO_STREAMERS -F:CAVE | DOUBLE | FINAL_GUARDIAN_715 | +F:BIG +F:CAVE +F:CAVERN +F:DOUBLE F:FILL_METHOD_2 +F:FINAL_GUARDIAN_715 +F:LAVA_RIVER +F:NO_RECALL +F:NO_STREAMERS R:10:0 R:60:1 -M:DRAGON | R_CHAR_D +M:DRAGON +M:R_CHAR_D R:30:1 -M:DRAGON | R_CHAR_d +M:DRAGON +M:R_CHAR_d # The Old Forest # levels 13-25 # Old Man Willow protects it N:21:The Old Forest D:OFr:a path into the Old Forest. -W:13:25:5:0:15:100 +W:13:25:5:15:100 L:88:76:84:16:199:8 L:68:16:16 A:96:100:56:0:56:0:202:96 O:20:5:15:30 -F:WATER_RIVERS | NO_DOORS | NO_DESTROY | FLAT | NO_STREAMERS -F:RANDOM_TOWNS | FINAL_GUARDIAN_206 F:FILL_METHOD_3 +F:FINAL_GUARDIAN_206 +F:FLAT +F:NO_DESTROY +F:NO_DOORS +F:NO_STREAMERS +F:RANDOM_TOWNS +F:WATER_RIVERS R:30:0 R:40:3 -M:ANIMAL +M:ANIMAL R:30:3 -M:UNDEAD | R_CHAR_h +M:R_CHAR_h +M:UNDEAD # The Mines of Moria # levels 30-50 # There is Durin's Bane N:22:Moria D:MoM:a stone door leading to the Mines of Moria. -W:30:50:20:0:40:40 +W:30:50:20:40:40 L:88:100:1:0:1:0 A:97:100:56:0:56:0:57:97 O:30:50:10:5 -F:FINAL_GUARDIAN_872 | WATER_RIVER | BIG | NO_STREAMERS +F:BIG +F:FILL_METHOD_0 +F:FINAL_GUARDIAN_872 F:FORCE_DOWN +F:NO_STREAMERS F:RANDOM_TOWNS +F:WATER_RIVER F:WILD_45_30__44_37 -F:FILL_METHOD_0 R:40:3 M:ORC R:30:3 -M:TROLL | GIANT +M:GIANT +M:TROLL R:20:3 M:DEMON R:10:0 @@ -358,20 +467,25 @@ R:10:0 # The Necromancer (weak Sauron) at the bottom, with the Ring of Durin N:23:Dol Guldur D:TDG:a gate leading to the tower of Dol Guldur. -W:57:70:34:0:24:160 +W:57:70:34:24:160 L:1:80:174:20:1:0 A:56:100:56:0:56:0:57:58 O:20:1:70:9 -F:SMALL | FINAL_GUARDIAN_819 | FINAL_ARTIFACT_205 F:FILL_METHOD_3 +F:FINAL_ARTIFACT_205 +F:FINAL_GUARDIAN_819 +F:SMALL R:30:3 -M:R_CHAR_p | R_CHAR_P +M:R_CHAR_P +M:R_CHAR_p R:10:3 -M:ORC | TROLL +M:ORC +M:TROLL R:20:3 M:UNDEAD R:30:3 -M:DEMON | DRAGON +M:DEMON +M:DRAGON R:10:0 # Dungeons from Variaz @@ -381,13 +495,15 @@ R:10:0 # The Watcher in the Water is at the bottom N:24:The Small Water Cave D:SWC:the entrance to a small water cave. -W:32:34:20:0:14:160 +W:32:34:20:14:160 L:84:100:84:0:84:0 A:97:100:56:0:56:0:57:58 O:10:10:30:30 E:1d1:20:ACID -F:FINAL_GUARDIAN_517 | NO_RECALL | NO_UP F:FILL_METHOD_0 +F:FINAL_GUARDIAN_517 +F:NO_RECALL +F:NO_UP R:10:0 R:10:3 M:AQUATIC @@ -403,13 +519,16 @@ M:IM_COLD # Levels 45-70 N:25:The Sacred Land Of Mountains D:LoM:the way to the Sacred Land of Mountains. -W:45:70:20:0:14:160 +W:45:70:20:14:160 L:89:100:89:0:89:0 A:97:100:56:0:56:0:97:97 O:20:20:20:20 -F:RANDOM_TOWNS | FLAT | NO_STREAMERS -F:FINAL_GUARDIAN_789 | FINAL_ARTIFACT_27 F:FILL_METHOD_0 +F:FINAL_ARTIFACT_27 +F:FINAL_GUARDIAN_789 +F:FLAT +F:NO_STREAMERS +F:RANDOM_TOWNS R:60:3 M:CAN_FLY R:40:0 @@ -419,14 +538,18 @@ R:40:0 # Guarded by Ulfang the Black, Morgoth's first Easterling follower. N:26:The Land Of Rhun D:LoR:a way to the Land of Rhun. -W:26:40:15:0:14:160 +W:26:40:15:14:160 L:89:100:1:0:1:0 A:89:50:96:25:84:25:57:58 O:20:20:20:20 -F:RANDOM_TOWNS | FLAT | NO_STREAMERS | FINAL_GUARDIAN_990 F:FILL_METHOD_1 +F:FINAL_GUARDIAN_990 +F:FLAT +F:NO_STREAMERS +F:RANDOM_TOWNS R:30:3 -M:R_CHAR_p | R_CHAR_h +M:R_CHAR_h +M:R_CHAR_p R:30:3 M:ANIMAL R:40:0 @@ -436,13 +559,15 @@ R:40:0 # guarded by the Sandworm Queen (and her children), who will drop her armour N:27:The Sandworm lair D:SwL:a sandhole. -W:22:30:12:0:5:200 +W:22:30:12:5:200 L:91:85:94:10:93:5 A:98:100:96:0:84:0:94:94 O:15:5:60:20 -F:NO_DOORS | SAND_VEIN | -F:FINAL_GUARDIAN_1030 | FINAL_ARTIFACT_153 F:FILL_METHOD_0 +F:FINAL_ARTIFACT_153 +F:FINAL_GUARDIAN_1030 +F:NO_DOORS +F:SAND_VEIN R:90:3 M:R_CHAR_w R:10:3 @@ -451,12 +576,15 @@ S:MULTIPLY # Used by the death fate N:28:Death fate D:Dth:a fated death. -W:1:1:1:0:30:255 +W:1:1:1:30:255 L:1:100:1:0:1:0 A:1:100:1:0:1:0:1:1 O:1:1:1:1 -F:EMPTY | SMALLEST | NO_RECALL | NO_STREAMERS +F:EMPTY F:FILL_METHOD_0 +F:NO_RECALL +F:NO_STREAMERS +F:SMALLEST R:100:0 # The Grinding Ice @@ -464,16 +592,19 @@ R:100:0 # Guarded by the White Balrog N:29:The Helcaraxe D:Ice:the entrance to the Grinding Ice of the Helcaraxe. -W:20:40:10:0:14:160 +W:20:40:10:14:160 L:90:0:88:70:84:30 L:90:0:10 A:95:0:56:100:56:0:57:58 A:100:0:0 O:20:20:20:20 E:1d4:15:COLD -F:DOUBLE | WATER_RIVER | CAVERN | NO_STREAMERS -F:FINAL_GUARDIAN_1034 | +F:CAVERN +F:DOUBLE F:FILL_METHOD_2 +F:FINAL_GUARDIAN_1034 +F:NO_STREAMERS +F:WATER_RIVER R:100:1 M:IM_COLD @@ -483,11 +614,12 @@ M:IM_COLD # See god.lua for details N:30:a lost temple D:LTm:the entrance to a lost temple. -W:1:50:1:0:14:160 +W:1:50:1:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:20:20:20:20 -F:FILL_METHOD_4 | NO_RECALL +F:FILL_METHOD_4 +F:NO_RECALL R:100:0 # N:<index>:<name> diff --git a/lib/edit/e_info.txt b/lib/edit/e_info.txt index f3bc1d31..165d4771 100644 --- a/lib/edit/e_info.txt +++ b/lib/edit/e_info.txt @@ -93,19 +93,11 @@ T:6:0:255 W:10:1:8:50000 C:-40:-40:0:3 R:100 -F:MANA | SPELL +F:MANA +F:SPELL R:50 F:PVAL_M2 -N:4:of Spell -T:6:0:255 -X:A:24:60 -W:0:2:8:40000 -C:0:0:0:0 -R:100 -F:ACTIVATE -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD - ### Body Armor ### N:5:of Resist Acid @@ -114,8 +106,10 @@ T:37:0:255 X:A:30:16 W:0:4:20:1000 R:100 -F:RES_ACID | IGNORE_ACID -f:RES_ACID | IGNORE_ACID +F:IGNORE_ACID +F:RES_ACID +f:IGNORE_ACID +f:RES_ACID N:6:of Resist Lightning T:36:0:255 @@ -123,8 +117,10 @@ T:37:0:255 X:A:30:10 W:0:4:20:400 R:100 -F:RES_ELEC | IGNORE_ELEC -f:RES_ELEC | IGNORE_ELEC +F:IGNORE_ELEC +F:RES_ELEC +f:IGNORE_ELEC +f:RES_ELEC N:7:of Resist Fire T:36:0:15 @@ -133,8 +129,10 @@ T:37:0:255 X:A:30:14 W:0:4:20:800 R:100 -F:RES_FIRE | IGNORE_FIRE -f:RES_FIRE | IGNORE_FIRE +F:IGNORE_FIRE +F:RES_FIRE +f:IGNORE_FIRE +f:RES_FIRE N:8:of Resist Cold T:36:0:15 @@ -143,8 +141,10 @@ T:37:0:255 X:A:30:12 W:0:4:20:600 R:100 -F:RES_COLD | IGNORE_COLD -f:RES_COLD | IGNORE_COLD +F:IGNORE_COLD +F:RES_COLD +f:IGNORE_COLD +f:RES_COLD N:9:of Resistance T:36:0:255 @@ -153,9 +153,18 @@ X:A:30:20 W:0:2:20:12500 C:0:0:10:0 R:100 -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD -f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +f:RES_ACID +f:RES_COLD +f:RES_ELEC +f:RES_FIRE R:25 F:R_HIGH @@ -166,11 +175,18 @@ X:B:30:25 W:0:2:20:15000 C:0:0:10:3 R:100 -F:STEALTH | ESP_ORC -f:STEALTH -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ESP_ORC +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE F:OLD_RESIST +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:STEALTH +f:STEALTH R:25 F:RES_POIS @@ -181,10 +197,22 @@ X:A:30:30 W:0:1:10:30000 C:0:0:10:0 R:100 -F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR | -F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:HOLD_LIFE +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE F:OLD_RESIST +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:SUST_CHR +F:SUST_CON +F:SUST_DEX +F:SUST_INT +F:SUST_STR +F:SUST_WIS R:2 F:R_IMMUNITY @@ -195,7 +223,10 @@ X:A:30:0 W:0:1:10:0 C:0:0:0:-6 R:100 -F:CON | STR | R_STAT | CURSED +F:CON +F:CURSED +F:R_STAT +F:STR # No CURSE_NO_DROP here, players seems to unlike surprises # Mithirl & Adamantite mails & PDSM @@ -238,8 +269,10 @@ T:34:7:255 X:A:32:16 W:0:6:22:1000 R:100 -F:RES_ACID | IGNORE_ACID -f:RES_ACID | IGNORE_ACID +F:IGNORE_ACID +F:RES_ACID +f:IGNORE_ACID +f:RES_ACID N:17:of Resist Lightning T:34:0:5 @@ -248,8 +281,10 @@ T:115:56:56 X:A:32:10 W:0:6:22:400 R:100 -F:RES_ELEC | IGNORE_ELEC -f:RES_ELEC | IGNORE_ELEC +F:IGNORE_ELEC +F:RES_ELEC +f:IGNORE_ELEC +f:RES_ELEC N:18:of Resist Fire T:34:0:5 @@ -258,8 +293,10 @@ T:115:56:56 X:A:32:14 W:0:6:22:800 R:100 -F:RES_FIRE | IGNORE_FIRE -f:RES_FIRE | IGNORE_FIRE +F:IGNORE_FIRE +F:RES_FIRE +f:IGNORE_FIRE +f:RES_FIRE N:19:of Resist Cold T:115:56:56 @@ -268,8 +305,10 @@ T:34:7:255 X:A:32:12 W:0:6:22:600 R:100 -F:RES_COLD | IGNORE_COLD -f:RES_COLD | IGNORE_COLD +F:IGNORE_COLD +F:RES_COLD +f:IGNORE_COLD +f:RES_COLD N:20:of Resistance T:115:56:56 @@ -279,9 +318,18 @@ X:A:32:20 W:0:2:22:12500 C:0:0:10:0 R:100 -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | -f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +f:RES_ACID +f:RES_COLD +f:RES_ELEC +f:RES_FIRE N:21:of Reflection T:115:56:56 @@ -291,9 +339,12 @@ X:A:32:20 W:0:2:22:15000 C:0:0:5:0 R:100 +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE F:REFLECT f:REFLECT -F:IGNORE_ELEC | IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE # Metal shields only N:22:of Electricity @@ -303,7 +354,9 @@ T:34:10:10 X:A:32:10 W:0:2:22:400 R:100 -F:RES_ELEC | IGNORE_ELEC | SH_ELEC +F:IGNORE_ELEC +F:RES_ELEC +F:SH_ELEC f:SH_ELEC ### Crowns and Helms ### @@ -316,7 +369,10 @@ X:A:33:13 C:0:0:0:2 W:0:1:8:500 R:100 -F:DEX | SUST_DEX | ACTIVATE | ESP_ORC +F:ACTIVATE +F:DEX +F:ESP_ORC +F:SUST_DEX a:NOLDOR N:24:of Intelligence @@ -327,7 +383,8 @@ T:32:0:6 T:32:8:99 T:115:57:57 R:100 -F:INT | SUST_INT +F:INT +F:SUST_INT f:INT N:25:of Wisdom @@ -338,7 +395,8 @@ T:32:0:6 T:32:8:99 T:115:57:57 R:100 -F:WIS | SUST_WIS +F:SUST_WIS +F:WIS f:WIS N:26:of Beauty @@ -349,7 +407,8 @@ T:32:0:6 T:32:8:99 T:115:57:57 R:100 -F:CHR | SUST_CHR +F:CHR +F:SUST_CHR f:CHR # 40% chance of increase spell power @@ -359,14 +418,23 @@ W:0:1:8:7500 C:0:0:0:3 T:33:0:99 R:100 -F:INT | SUST_INT | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD -F:ABILITY | R_HIGH +F:ABILITY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:INT +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:R_HIGH +F:SUST_INT R:40 F:SPELL R:50 -F:SPELL_CONTAIN | WIELD_CAST +F:SPELL_CONTAIN +F:WIELD_CAST N:28:of Might X:A:33:19 @@ -374,8 +442,14 @@ W:0:1:8:2000 C:0:0:0:3 T:33:0:99 R:100 -F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT +F:CON +F:DEX +F:FREE_ACT F:R_HIGH +F:STR +F:SUST_CON +F:SUST_DEX +F:SUST_STR N:29:of Lordliness X:A:33:17 @@ -383,8 +457,11 @@ W:0:1:8:2000 C:0:0:0:3 T:33:0:99 R:100 -F:WIS | CHR | SUST_WIS | SUST_CHR +F:CHR F:R_HIGH +F:SUST_CHR +F:SUST_WIS +F:WIS N:30:of Seeing X:A:33:8 @@ -395,8 +472,8 @@ T:32:8:99 T:33:0:99 T:115:57:57 R:100 -F:SEARCH | RES_BLIND | SEE_INVIS -f:SEARCH +F:RES_BLIND +F:SEE_INVIS R:20 F:ESP_ALL @@ -408,7 +485,8 @@ T:32:0:6 T:32:8:99 T:115:57:57 R:100 -F:INFRA | HIDE_TYPE +F:HIDE_TYPE +F:INFRA f:INFRA N:32:of Light @@ -418,7 +496,8 @@ T:32:0:6 T:32:8:99 T:115:57:57 R:100 -F:LITE1 | RES_LITE +F:LITE1 +F:RES_LITE f:LITE1 N:33:of Telepathy @@ -460,7 +539,8 @@ T:32:0:6 T:32:8:99 T:115:57:57 R:100 -F:INT | CURSED +F:CURSED +F:INT f:INT # No CURSE_NO_DROP here, players seems to unlike surprises @@ -492,7 +572,9 @@ C:0:0:0:-5 W:0:1:7:0 T:33:0:99 R:100 -F:STR | DEX | CON +F:CON +F:DEX +F:STR N:40:Dwarven T:32:0:6 @@ -501,7 +583,11 @@ X:B:33:13 C:0:0:0:2 W:0:1:8:500 R:100 -F:INFRA | CON | RES_FIRE | ESP_TROLL | ESP_DRAGON +F:CON +F:ESP_DRAGON +F:ESP_TROLL +F:INFRA +F:RES_FIRE ### Cloaks ### @@ -512,7 +598,11 @@ W:0:4:19:1500 C:0:0:10:0 T:35:0:255 R:100 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARDS +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_SHARDS N:42:of Stealth X:A:31:10 @@ -529,10 +619,13 @@ W:0:1:28:4000 C:0:0:20:3 T:35:0:255 R:100 -F:STEALTH | -f:STEALTH | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE F:OLD_RESIST +F:STEALTH +f:STEALTH # Aura, Fire N:44:of Immolation @@ -541,7 +634,10 @@ W:0:1:18:4000 C:0:0:4:0 T:35:0:255 R:100 -F:IGNORE_ACID | IGNORE_FIRE | SH_FIRE | RES_FIRE +F:IGNORE_ACID +F:IGNORE_FIRE +F:RES_FIRE +F:SH_FIRE f:SH_FIRE N:45:of Enveloping @@ -566,7 +662,8 @@ W:0:1:3:0 C:-15:-15:0:0 T:35:0:255 R:100 -F:AGGRAVATE | SHOW_MODS +F:AGGRAVATE +F:SHOW_MODS # Aura, Electricity N:48:of Electricity @@ -575,7 +672,10 @@ W:0:1:18:4000 C:0:0:4:0 T:35:0:255 R:100 -F:IGNORE_ACID | IGNORE_ELEC | SH_ELEC | RES_ELEC +F:IGNORE_ACID +F:IGNORE_ELEC +F:RES_ELEC +F:SH_ELEC ### Gloves ### @@ -601,7 +701,8 @@ W:0:2:10:1000 C:0:0:0:5 T:31:0:99 R:100 -F:DEX | HIDE_TYPE +F:DEX +F:HIDE_TYPE f:DEX N:52:of Power @@ -610,9 +711,11 @@ X:A:34:22 W:0:1:10:2500 C:5:5:0:5 R:100 -F:STR | SHOW_MODS | HIDE_TYPE -f:STR +F:HIDE_TYPE F:R_HIGH +F:SHOW_MODS +F:STR +f:STR # 53 Gauntlets only N:53:of Peace @@ -621,7 +724,8 @@ W:0:1:3:0 C:-10:-10:0:0 T:31:2:2 R:100 -F:HEAVY_CURSE | CURSED +F:CURSED +F:HEAVY_CURSE # 54 Gloves only N:54:of Charming @@ -687,7 +791,8 @@ W:0:1:27:200000 C:0:0:0:10 T:30:0:99 R:100 -F:SPEED | HIDE_TYPE +F:HIDE_TYPE +F:SPEED f:SPEED R:10 F:PVAL_M3 @@ -700,7 +805,9 @@ W:0:1:20:5000 C:0:0:0:6 T:30:6:6 R:100 -F:CON | INFRA | RES_DARK +F:CON +F:INFRA +F:RES_DARK R:33 F:STR @@ -727,7 +834,8 @@ W:0:1:3:0 C:0:0:0:-10 T:30:0:99 R:100 -F:SPEED | AGGRAVATE +F:AGGRAVATE +F:SPEED ### Weapons ### @@ -741,10 +849,16 @@ X:A:24:30 W:0:2:44:20000 C:6:6:4:3 R:100 -F:WIS | -F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | -F:SEE_INVIS | BLESSED | RES_FEAR | ESP_EVIL -F:SUSTAIN | LIMIT_BLOWS +F:BLESSED +F:ESP_EVIL +F:LIMIT_BLOWS +F:RES_FEAR +F:SEE_INVIS +F:SLAY_DEMON +F:SLAY_EVIL +F:SLAY_UNDEAD +F:SUSTAIN +F:WIS R:10 F:BLOWS R:1 @@ -761,12 +875,22 @@ X:A:24:25 W:0:2:44:15000 C:4:4:8:4 R:100 -F:STEALTH | -f:STEALTH | -F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD -F:SUSTAIN | R_HIGH +F:FEATHER +F:FREE_ACT +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:REGEN +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:R_HIGH +F:SEE_INVIS +F:STEALTH +F:SUSTAIN +f:STEALTH R:33 F:RES_POIS @@ -779,8 +903,10 @@ X:B:24:20 W:0:1:44:5000 C:0:0:0:3 R:100 -F:WIS | ESP_GOOD -F:BLESSED | ABILITY +F:ABILITY +F:BLESSED +F:ESP_GOOD +F:WIS f:BLESSED N:68:of Greater Life @@ -794,7 +920,8 @@ W:0:1:50:30000 C:5:5:0:3 r:N:MUST2H R:100 -F:LIFE | HOLD_LIFE +F:HOLD_LIFE +F:LIFE f:LIFE N:69:of Westernesse @@ -807,9 +934,17 @@ X:A:24:20 W:0:2:44:20000 C:5:5:0:2 R:100 -F:STR | DEX | CON | -F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | -F:FREE_ACT | SEE_INVIS | ESP_ORC | ESP_TROLL | ESP_GIANT +F:CON +F:DEX +F:ESP_GIANT +F:ESP_ORC +F:ESP_TROLL +F:FREE_ACT +F:SEE_INVIS +F:SLAY_GIANT +F:SLAY_ORC +F:SLAY_TROLL +F:STR R:33 F:RES_FEAR R:50 @@ -841,7 +976,8 @@ X:A:24:15 W:0:2:44:2500 C:0:0:0:0 R:100 -F:SLAY_WEAP | WOUNDING +F:SLAY_WEAP +F:WOUNDING N:72:of Spinning T:125:0:255 @@ -854,7 +990,10 @@ X:A:24:18 W:0:1:44:9000 C:8:8:0:2 R:100 -F:DEX | STR | VORPAL | ACTIVATE +F:ACTIVATE +F:DEX +F:STR +F:VORPAL a:SPIN # The "Elemental" brands (4) (6) @@ -870,7 +1009,9 @@ T:115:55:55 X:B:24:15 W:0:4:44:5000 R:100 -F:BRAND_ACID | RES_ACID | IGNORE_ACID +F:BRAND_ACID +F:IGNORE_ACID +F:RES_ACID f:BRAND_ACID N:74:Shocking @@ -884,7 +1025,9 @@ T:115:55:55 X:B:24:20 W:0:4:44:4500 R:100 -F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC +F:BRAND_ELEC +F:IGNORE_ELEC +F:RES_ELEC f:BRAND_ELEC N:75:Fiery @@ -898,8 +1041,11 @@ T:115:55:55 X:B:24:20 W:0:4:44:3500 R:100 -F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE | LITE1 -f:BRAND_FIRE | +F:BRAND_FIRE +F:IGNORE_FIRE +F:LITE1 +F:RES_FIRE +f:BRAND_FIRE N:76:Frozen T:125:0:255 @@ -912,8 +1058,10 @@ T:115:55:55 X:B:24:15 W:0:4:44:3000 R:100 -F:BRAND_COLD | RES_COLD | IGNORE_COLD -f:BRAND_COLD | +F:BRAND_COLD +F:IGNORE_COLD +F:RES_COLD +f:BRAND_COLD N:77:Venomous T:125:0:255 @@ -926,8 +1074,9 @@ T:115:55:55 X:B:24:20 W:0:4:44:4000 R:100 -F:BRAND_POIS | RES_POIS -f:BRAND_POIS | +F:BRAND_POIS +F:RES_POIS +f:BRAND_POIS N:78:Chaotic T:125:0:255 @@ -940,9 +1089,13 @@ T:115:55:55 X:B:24:28 W:0:1:44:10000 R:100 -F:CHAOTIC | RES_CHAOS | IGNORE_ELEC | IGNORE_ACID | IGNORE_FIRE -f:CHAOTIC +F:CHAOTIC +F:IGNORE_ACID +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_CHAOS F:R_ANY +f:CHAOTIC N:79:Sharp T:125:0:255 @@ -963,7 +1116,10 @@ X:A:24:20 W:0:1:44:4000 C:10:10:0:6 R:100 -F:IMPACT | STR | TUNNEL | HIDE_TYPE +F:HIDE_TYPE +F:IMPACT +F:STR +F:TUNNEL f:IMPACT # The "Slay" brands (8) @@ -1088,8 +1244,13 @@ X:A:24:20 W:0:2:44:6000 C:0:0:0:2 R:100 -F:INT | SLAY_ANIMAL | SLOW_DIGEST | STEALTH | ESP_ANIMAL -f:SLAY_ANIMAL | STEALTH +F:ESP_ANIMAL +F:INT +F:SLAY_ANIMAL +F:SLOW_DIGEST +F:STEALTH +f:SLAY_ANIMAL +f:STEALTH N:90:of *Slay Evil* T:125:0:255 @@ -1102,8 +1263,13 @@ X:A:24:20 W:0:2:44:6000 C:0:0:0:2 R:100 -F:WIS | SLAY_EVIL | BLESSED | ESP_EVIL | RES_FEAR | ABILITY -f:SLAY_EVIL | +F:ABILITY +F:BLESSED +F:ESP_EVIL +F:RES_FEAR +F:SLAY_EVIL +F:WIS +f:SLAY_EVIL N:91:of *Slay Undead* T:125:0:255 @@ -1117,8 +1283,12 @@ X:A:24:24 W:0:2:44:8000 C:0:0:0:2 R:100 -F:WIS | KILL_UNDEAD | SEE_INVIS | ESP_UNDEAD | RES_NETHER -f:KILL_UNDEAD | +F:ESP_UNDEAD +F:KILL_UNDEAD +F:RES_NETHER +F:SEE_INVIS +F:WIS +f:KILL_UNDEAD N:92:of *Slay Demon* T:125:0:255 @@ -1132,8 +1302,12 @@ X:A:24:16 W:0:2:44:8000 C:0:0:0:2 R:100 -F:INT | KILL_DEMON | ESP_DEMON | RES_FIRE | RES_CHAOS -f:KILL_DEMON | +F:ESP_DEMON +F:INT +F:KILL_DEMON +F:RES_CHAOS +F:RES_FIRE +f:KILL_DEMON N:93:of *Slay Orc* T:15:0:255 @@ -1146,8 +1320,11 @@ X:A:24:14 W:0:2:44:4000 C:0:0:0:2 R:100 -F:DEX | SLAY_ORC | ESP_ORC | SUST_DEX | -f:SLAY_ORC | +F:DEX +F:ESP_ORC +F:SLAY_ORC +F:SUST_DEX +f:SLAY_ORC N:94:of *Slay Troll* T:15:0:255 @@ -1160,8 +1337,12 @@ X:A:24:14 W:0:2:44:4000 C:0:0:0:2 R:100 -F:STR | SLAY_TROLL | ESP_TROLL | REGEN | SUST_STR -f:SLAY_TROLL | +F:ESP_TROLL +F:REGEN +F:SLAY_TROLL +F:STR +F:SUST_STR +f:SLAY_TROLL N:95:of *Slay Giant* T:15:0:255 @@ -1174,8 +1355,12 @@ X:A:24:16 W:0:2:44:4000 C:0:0:0:2 R:100 -F:STR | SLAY_GIANT | ESP_GIANT | RES_SHARDS | SUST_STR -f:SLAY_GIANT | +F:ESP_GIANT +F:RES_SHARDS +F:SLAY_GIANT +F:STR +F:SUST_STR +f:SLAY_GIANT N:96:of *Slay Dragon* T:15:0:255 @@ -1188,9 +1373,13 @@ X:A:24:24 W:0:2:44:8000 C:0:0:0:2 R:100 -F:CON | KILL_DRAGON | ESP_DRAGON | RES_FEAR | +F:CON +F:ESP_DRAGON +F:KILL_DRAGON +F:RES_FEAR +F:R_ELEM +F:R_LOW f:KILL_DRAGON -F:R_LOW | R_ELEM R:20 F:RES_POIS @@ -1202,8 +1391,11 @@ X:B:24:25 W:0:2:44:10000 C:0:0:0:-2 R:100 -F:LIFE | VAMPIRIC | HOLD_LIFE -f:LIFE | VAMPIRIC +F:HOLD_LIFE +F:LIFE +F:VAMPIRIC +f:LIFE +f:VAMPIRIC N:98:(*Defender*) T:21:0:255 @@ -1214,18 +1406,40 @@ X:A:24:35 W:0:1:100:50000 C:-15:-15:20:4 R:100 -F:STEALTH | RES_POIS | DEX | CON | WIS | HOLD_LIFE | +F:CON +F:DEX +F:FEATHER +F:FREE_ACT +F:HOLD_LIFE +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:REGEN +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:RES_POIS +F:R_ANY +F:R_LOW +F:SEE_INVIS +F:STEALTH +F:SUSTAIN +F:WIS f:STEALTH -F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD -F:R_ANY | R_LOW | SUSTAIN R:30 -F:R_ANY | R_LOW | SUSTAIN +F:R_ANY +F:R_LOW +F:SUSTAIN R:20 -F:R_ANY | R_LOW | SUSTAIN | R_HIGH +F:R_ANY +F:R_HIGH +F:R_LOW +F:SUSTAIN R:10 -F:R_IMMUNITY | R_ANY +F:R_ANY +F:R_IMMUNITY N:99:of the Thunderlords T:21:0:255 @@ -1237,13 +1451,24 @@ W:0:1:100:7000 C:4:4:0:2 a:TELEPORT R:100 -F:SLAY_EVIL | KILL_DRAGON | TELEPORT | FREE_ACT | SEARCH | BRAND_ELEC -F:REGEN | SLOW_DIGEST | RES_NEXUS | ACTIVATE | FLY | ESP_DRAGON +F:ACTIVATE +F:BRAND_ELEC +F:ESP_DRAGON +F:FLY +F:FREE_ACT +F:KILL_DRAGON +F:REGEN +F:RES_NEXUS F:R_HIGH +F:SLAY_EVIL +F:SLOW_DIGEST +F:TELEPORT R:12 F:ABILITY R:2 -F:R_P_ABILITY | PVAL_M3 | LIMIT_BLOWS +F:LIMIT_BLOWS +F:PVAL_M3 +F:R_P_ABILITY N:100:of Gondolin T:21:0:255 @@ -1254,10 +1479,21 @@ X:A:24:26 W:0:1:44:25000 C:7:7:0:3 R:100 -F:STR | CON | ESP_EVIL | RES_FEAR | -F:SLAY_EVIL | SLAY_TROLL | SLAY_DRAGON | SLAY_DEMON | -F:FREE_ACT | SEE_INVIS | LITE1 | RES_DARK | ABILITY | -F:IGNORE_ACID | IGNORE_FIRE +F:ABILITY +F:CON +F:ESP_EVIL +F:FREE_ACT +F:IGNORE_ACID +F:IGNORE_FIRE +F:LITE1 +F:RES_DARK +F:RES_FEAR +F:SEE_INVIS +F:SLAY_DEMON +F:SLAY_DRAGON +F:SLAY_EVIL +F:SLAY_TROLL +F:STR R:33 F:R_HIGH R:33 @@ -1273,9 +1509,12 @@ X:A:24:4 W:0:1:2:500 C:0:0:0:5 R:100 -F:TUNNEL | -f:TUNNEL | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:TUNNEL +f:TUNNEL # More weapons @@ -1289,8 +1528,11 @@ T:115:55:55 X:B:24:30 W:0:1:5:5000 R:100 -F:SLAY_UNDEAD | SEE_INVIS | HOLD_LIFE | DRAIN_HP F:ACTIVATE +F:DRAIN_HP +F:HOLD_LIFE +F:SEE_INVIS +F:SLAY_UNDEAD a:SPECTRAL N:103:of Morgul @@ -1304,9 +1546,15 @@ X:A:24:0 W:0:1:1:0 C:-20:-20:-10:-10 R:100 +F:AGGRAVATE +F:AUTO_CURSE +F:BLACK_BREATH +F:CURSED +F:DRAIN_EXP +F:HEAVY_CURSE F:LUCK -F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | CURSED | BLACK_BREATH | DRAIN_EXP | -F:AUTO_CURSE | WOUNDING +F:SEE_INVIS +F:WOUNDING # No CURSE_NO_DROP here, players seems to unlike surprises N:104:of Nothingness @@ -1320,7 +1568,10 @@ X:A:24:0 W:0:1:2:0 C:-100:-100:0:0 R:100 -F:NEVER_BLOW | HEAVY_CURSE | CURSED | AUTO_CURSE +F:AUTO_CURSE +F:CURSED +F:HEAVY_CURSE +F:NEVER_BLOW ### Missile Launchers ### @@ -1345,8 +1596,10 @@ X:A:25:20 W:0:4:21:10000 C:5:10:0:1 R:100 -F:XTRA_MIGHT | PVAL_M3 | R_ANY -f:XTRA_MIGHT | +F:PVAL_M3 +F:R_ANY +F:XTRA_MIGHT +f:XTRA_MIGHT N:108:of Extra Shots T:19:0:255 @@ -1354,8 +1607,9 @@ X:A:25:20 C:10:5:0:1 W:0:4:21:10000 R:100 -F:XTRA_SHOTS | PVAL_M2 -f:XTRA_SHOTS | +F:PVAL_M2 +F:XTRA_SHOTS +f:XTRA_SHOTS # Bows only N:109:of Lothlorien @@ -1364,8 +1618,14 @@ X:A:25:20 W:50:2:21:30000 C:10:10:0:2 R:100 -F:DEX | XTRA_MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE | -F:BLESSED | ABILITY +F:ABILITY +F:BLESSED +F:DEX +F:FREE_ACT +F:HIDE_TYPE +F:IGNORE_ACID +F:IGNORE_FIRE +F:XTRA_MIGHT # Crossbows only N:110:of the Haradrim @@ -1374,7 +1634,11 @@ X:A:25:30 W:50:2:21:20000 C:5:15:0:1 R:100 -F:XTRA_MIGHT | XTRA_SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE +F:HIDE_TYPE +F:IGNORE_ACID +F:IGNORE_FIRE +F:XTRA_MIGHT +F:XTRA_SHOTS # Slings only N:111:of Buckland @@ -1383,7 +1647,12 @@ W:40:2:21:20000 C:8:8:0:2 T:19:2:2 R:100 -F:DEX | XTRA_SHOTS | XTRA_MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE +F:DEX +F:HIDE_TYPE +F:IGNORE_ACID +F:IGNORE_FIRE +F:XTRA_MIGHT +F:XTRA_SHOTS ### Ammo ### @@ -1434,8 +1703,9 @@ T:17:0:99 T:18:0:99 X:A:23:10 R:100 -F:BRAND_ACID | IGNORE_ACID -f:BRAND_ACID | +F:BRAND_ACID +F:IGNORE_ACID +f:BRAND_ACID W:0:1:12:30 # 117 All Elements at once - melee weapon @@ -1447,16 +1717,26 @@ T:22:0:99 T:23:0:99 T:24:0:99 R:100 -F:BRAND_ACID | RES_ACID | IGNORE_ACID -F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC -F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE -F:BRAND_COLD | RES_COLD | IGNORE_COLD -F:BRAND_POIS | RES_POIS | DRAIN_MANA -f:BRAND_ACID | -f:BRAND_ELEC | -f:BRAND_FIRE | -f:BRAND_COLD | -f:BRAND_POIS | +F:BRAND_ACID +F:BRAND_COLD +F:BRAND_ELEC +F:BRAND_FIRE +F:BRAND_POIS +F:DRAIN_MANA +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:RES_POIS +f:BRAND_ACID +f:BRAND_COLD +f:BRAND_ELEC +f:BRAND_FIRE +f:BRAND_POIS N:118:of Slay Demon T:16:0:99 @@ -1491,8 +1771,9 @@ T:17:0:99 T:18:0:99 X:A:23:10 R:100 -F:BRAND_ELEC | IGNORE_ELEC -f:BRAND_ELEC | +F:BRAND_ELEC +F:IGNORE_ELEC +f:BRAND_ELEC W:0:1:12:30 N:122:of Flame @@ -1501,8 +1782,9 @@ T:17:0:99 T:18:0:99 X:A:23:10 R:100 -F:BRAND_FIRE | IGNORE_FIRE -f:BRAND_FIRE | +F:BRAND_FIRE +F:IGNORE_FIRE +f:BRAND_FIRE W:0:2:12:25 N:123:of Frost @@ -1511,8 +1793,9 @@ T:17:0:99 T:18:0:99 X:A:23:10 R:100 -F:BRAND_COLD | IGNORE_COLD -f:BRAND_COLD | +F:BRAND_COLD +F:IGNORE_COLD +f:BRAND_COLD W:0:2:12:25 N:124:of Wounding @@ -1563,9 +1846,15 @@ X:A:25:20 W:0:2:3:1000 C:0:0:0:0 R:100 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | -F:RES_ACID | CHR | SEE_INVIS -F:R_ANY | PVAL_M2 +F:CHR +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:PVAL_M2 +F:RES_ACID +F:R_ANY +F:SEE_INVIS R:25 F:PVAL_M1 @@ -1576,9 +1865,19 @@ X:A:25:20 W:0:1:3:2000 C:0:0:0:0 R:100 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SUST_CHR | -F:RES_FIRE | RES_COLD | RES_ELEC | RES_ACID | CHR | SEE_INVIS -F:R_ANY | PVAL_M3 +F:CHR +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:PVAL_M3 +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:R_ANY +F:SEE_INVIS +F:SUST_CHR R:50 F:PVAL_M1 R:35 @@ -1592,8 +1891,13 @@ X:B:25:20 W:0:1:2:2000 C:0:0:0:0 R:100 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | ACTIVATE -F:R_ANY | PVAL_M2 +F:ACTIVATE +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:PVAL_M2 +F:R_ANY R:50 F:PVAL_M1 R:25 @@ -1643,7 +1947,10 @@ X:A:51:10 W:0:1:10:10000 C:0:0:0:0 R:100 -F:CAPACITY | CHARGING | CHEAPNESS | FAST_CAST | +F:CAPACITY +F:CHARGING +F:CHEAPNESS +F:FAST_CAST ### Lights ### @@ -1694,10 +2001,10 @@ R:100 F:LITE1 F:LITE2 F:LITE3 +F:RES_DARK f:LITE1 f:LITE2 f:LITE3 -F:RES_DARK N:141:of the Shadows X:A:0:6 @@ -1726,7 +2033,8 @@ T:39:0:99 W:0:3:40:4000 C:0:0:0:0 R:100 -F:RES_BLIND | SEE_INVIS +F:RES_BLIND +F:SEE_INVIS N:144:of the Ethereal Eye X:A:0:7 @@ -1751,9 +2059,19 @@ X:B:30:18 W:0:2:20:5000 C:0:0:15:2 R:100 -F:STR | CON | INFRA | FREE_ACT | HIDE_TYPE | -F:RES_FEAR | RES_DARK | SUST_STR | SUST_CON | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:CON +F:FREE_ACT +F:HIDE_TYPE +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:INFRA +F:RES_DARK +F:RES_FEAR +F:STR +F:SUST_CON +F:SUST_STR # Ring and Amulet egos @@ -1764,8 +2082,14 @@ T:45:0:255 W:0:1:10:1000 C:0:0:0:0 R:100 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD -f:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +f:IGNORE_ACID +f:IGNORE_COLD +f:IGNORE_ELEC +f:IGNORE_FIRE N:148:Cursed X:B:0:0 @@ -1799,123 +2123,17 @@ T:65:31:255 W:0:1:20:1000 C:0:0:0:3 R:100 -F:PVAL_M5 | PVAL_M3 +F:PVAL_M3 +F:PVAL_M5 R:50 -F:PVAL_M5 | PVAL_M3 +F:PVAL_M3 +F:PVAL_M5 R:10 -F:PVAL_M5 | PVAL_M3 +F:PVAL_M3 +F:PVAL_M5 R:1 -F:PVAL_M5 | PVAL_M3 - - -### Trapping Kits ### - -N:151:of Extra Might -X:A:0:5 -T:46:1:3 -W:0:1:10:1000 -C:20:20:0:2 -R:100 -F:XTRA_MIGHT -f:XTRA_MIGHT - -N:152:of Extra Shots -X:A:0:10 -T:46:0:99 -W:0:1:10:2000 -C:20:20:0:3 -R:100 -F:XTRA_SHOTS -f:XTRA_SHOTS - -N:153:Automatic -X:B:0:15 -T:46:0:99 -W:0:1:10:3000 -C:10:10:0:0 -R:100 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | -F:AUTOMATIC_5 -f:AUTOMATIC_5 - -N:154:Fully Automatic -X:B:0:15 -T:46:0:99 -W:0:1:15:5000 -C:10:10:0:0 -R:100 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | -F:AUTOMATIC_99 -f:AUTOMATIC_99 - -N:155:Well-hidden -X:B:0:5 -T:46:0:99 -W:0:1:8:1000 -C:15:15:5:12 -R:100 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | -F:STEALTH | HIDE_TYPE -f:STEALTH - -N:156:Complicated -X:B:0:10 -T:46:0:99 -W:0:1:12:2000 -C:15:15:30:0 -R:100 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE - -N:157:Obvious -X:B:0:0 -T:46:0:99 -W:0:1:1:0 -C:-20:-20:-20:-20 -R:100 -F:STEALTH | CURSED | HIDE_TYPE -f:STEALTH - -N:158:for Dragons -X:A:0:5 -T:46:0:99 -W:0:3:10:500 -C:20:20:10:4 -R:100 -F:STEALTH | ONLY_DRAGON | HIDE_TYPE | XTRA_SHOTS | -F:IGNORE_ACID | IGNORE_FIRE - -N:159:for Demons -X:A:0:5 -T:46:0:99 -W:0:3:10:500 -C:20:20:10:4 -R:100 -F:STEALTH | ONLY_DEMON | HIDE_TYPE | XTRA_SHOTS -F:IGNORE_ACID | IGNORE_FIRE - -N:160:for Animals -X:A:0:5 -T:46:0:99 -W:0:3:10:500 -C:20:20:10:4 -R:100 -F:STEALTH | ONLY_ANIMAL | HIDE_TYPE | XTRA_SHOTS - -N:161:for Undead -X:A:0:5 -T:46:0:99 -W:0:3:10:500 -C:20:20:10:4 -R:100 -F:STEALTH | ONLY_UNDEAD | HIDE_TYPE | XTRA_SHOTS | KILL_GHOST - -N:162:for Evil -X:A:0:5 -T:46:0:99 -W:0:3:10:500 -C:20:20:10:4 -R:100 -F:STEALTH | ONLY_EVIL | HIDE_TYPE | XTRA_SHOTS | KILL_GHOST +F:PVAL_M3 +F:PVAL_M5 # Lite ego N:163:of the Magi @@ -1925,15 +2143,19 @@ W:0:1:150:2000 C:0:0:0:3 Z:magic map R:100 -F:INT | WIS | CHR +F:CHR +F:INT +F:WIS R:60 -F:INVIS | RES_BLIND +F:INVIS +F:RES_BLIND R:30 F:R_HIGH R:30 F:PVAL_M2 R:50: -F:SPELL_CONTAIN | WIELD_CAST +F:SPELL_CONTAIN +F:WIELD_CAST ### New ego-items added by JLE @@ -1945,7 +2167,8 @@ C:0:0:-50:0 T:36:0:99 T:37:0:99 R:100 -F:AGGRAVATE | CURSED +F:AGGRAVATE +F:CURSED # Shield of Vulnerability (the only cursed shield) N:165:of Vulnerability @@ -1955,7 +2178,8 @@ C:0:0:-50:0 T:115:56:56 T:34:0:99 R:100 -F:AGGRAVATE | CURSED +F:AGGRAVATE +F:CURSED # Shield of Preservation - N:166:of Preservation @@ -1965,8 +2189,16 @@ C:-10:-10:20:0 T:115:56:56 T:34:0:99 R:100 -F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE | R_HIGH | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:HOLD_LIFE +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_DISEN +F:R_HIGH +F:SUST_CON +F:SUST_DEX +F:SUST_STR R:33 F:R_LOW R:33 @@ -1980,7 +2212,9 @@ T:32:0:6 T:32:8:99 T:33:0:99 R:100 -F:RES_SOUND | RES_CONF | RES_FEAR +F:RES_CONF +F:RES_FEAR +F:RES_SOUND # Crown of Night and Day N:168:of Night and Day @@ -1988,7 +2222,12 @@ X:A:33:18 W:35:1:15:4000 T:33:0:99 R:100 -F:RES_LITE | RES_DARK | LITE1 | SEE_INVIS | RES_BLIND | IGNORE_ACID +F:IGNORE_ACID +F:LITE1 +F:RES_BLIND +F:RES_DARK +F:RES_LITE +F:SEE_INVIS # Cloak of the Magi N:169:of the Magi @@ -1997,9 +2236,16 @@ W:30:1:18:2000 C:-5:-5:5:3 T:35:0:99 R:100 -F:INT | SPEED | SUST_INT | FREE_ACT | STEALTH | HIDE_TYPE | IGNORE_ACID +F:FREE_ACT +F:HIDE_TYPE +F:IGNORE_ACID +F:INT +F:SPEED +F:STEALTH +F:SUST_INT R:30 -F:SPELL_CONTAIN | WIELD_CAST +F:SPELL_CONTAIN +F:WIELD_CAST # Cloak of Invisibility N:170:of Invisibility @@ -2008,7 +2254,9 @@ W:40:1:18:3000 C:0:0:10:5 T:35:0:99 R:100 -F:STEALTH | HIDE_TYPE | INVIS +F:HIDE_TYPE +F:INVIS +F:STEALTH f:INVIS # Cloak of the Bat @@ -2018,7 +2266,13 @@ W:50:1:35:3000 C:-10:-10:10:3 T:35:0:99 R:100 -F:SPEED | FLY | RES_DARK | SEE_INVIS | INFRA | HIDE_TYPE | STEALTH +F:FLY +F:HIDE_TYPE +F:INFRA +F:RES_DARK +F:SEE_INVIS +F:SPEED +F:STEALTH # Leather Gloves of Thievery N:172:of Thievery @@ -2027,7 +2281,12 @@ W:40:1:15:5000 C:8:3:0:5 T:31:1:1 R:100 -F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE | IGNORE_ACID +F:DEX +F:FEATHER +F:FREE_ACT +F:HIDE_TYPE +F:IGNORE_ACID +F:SHOW_MODS R:10 F:SPEED @@ -2038,8 +2297,14 @@ W:50:1:15:7000 C:6:8:-20:2 T:31:2:99 R:100 -F:STR | CON | SHOW_MODS | AGGRAVATE | HIDE_TYPE | IGNORE_ACID | RES_FEAR | +F:AGGRAVATE +F:CON F:DRAIN_HP +F:HIDE_TYPE +F:IGNORE_ACID +F:RES_FEAR +F:SHOW_MODS +F:STR R:25 F:BLOWS @@ -2049,7 +2314,8 @@ X:A:35:20 W:0:3:27:5000 T:30:0:99 R:100 -F:RES_NEXUS | FEATHER +F:FEATHER +F:RES_NEXUS # Boots of Elvenkind (leather boots only) N:175:of Elvenkind @@ -2058,7 +2324,13 @@ W:60:1:36:200000 C:0:0:0:5 T:30:2:3 R:100 -F:STEALTH | SPEED | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE | ABILITY +F:ABILITY +F:FEATHER +F:HIDE_TYPE +F:IGNORE_ACID +F:IGNORE_FIRE +F:SPEED +F:STEALTH # Weapon of Fury (must be big heavy type of weapon, no daggers or whips) N:176:of Fury @@ -2071,8 +2343,14 @@ T:24:8:99 T:125:0:99 C:10:10:-20:2 R:100 -F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE | -F:IGNORE_ACID | IGNORE_FIRE | DRAIN_MANA +F:AGGRAVATE +F:BLOWS +F:DRAIN_MANA +F:HIDE_TYPE +F:IGNORE_ACID +F:IGNORE_FIRE +F:RES_FEAR +F:STR # Staffs of wishing N:177:of Plenty @@ -2121,7 +2399,10 @@ W:0:1:2:2000 C:0:0:0:0 a:BA_COLD_3 R:100 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE N:182:Dragon T:14:7:7 @@ -2130,7 +2411,10 @@ W:0:1:2:2000 C:0:0:0:0 a:BA_ELEC_3 R:100 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE N:183:Dragon T:14:7:7 @@ -2139,7 +2423,10 @@ W:0:1:2:2000 C:0:0:0:0 a:BA_FIRE_H R:100 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE # Helm of water breathing N:184:of Water Breathing @@ -2148,7 +2435,8 @@ C:0:0:0:2 W:15:1:25:1000 T:32:5:10 R:100 -F:WATER_BREATH | IGNORE_ACID +F:IGNORE_ACID +F:WATER_BREATH f:WATER_BREATH # A second of life for non MUST2H weapons, much lower value tho @@ -2163,7 +2451,8 @@ W:0:1:50:30000 C:5:5:0:1 r:F:MUST2H R:100 -F:LIFE | HOLD_LIFE +F:HOLD_LIFE +F:LIFE f:LIFE # Cloak of Air @@ -2191,7 +2480,10 @@ X:A:25:30 W:60:5:30:30000 C:10:15:20:2 R:120 -F:XTRA_MIGHT | XTRA_SHOTS | REFLECT | IMMOVABLE +F:IMMOVABLE +F:REFLECT +F:XTRA_MIGHT +F:XTRA_SHOTS # N: serial number : ego type # D: description diff --git a/lib/edit/evil.map b/lib/edit/evil.map index a2f00914..aff2de9b 100644 --- a/lib/edit/evil.map +++ b/lib/edit/evil.map @@ -14,13 +14,13 @@ F:<:6:0 F:.:88:0 # Lesser Balrog -F:b:88:0:996:0:0:0:0:0:0:2 +F:b:88:0:996:0:0:0:0:0:2 # Greater Balrog -F:B:88:0:807:0:0:0:0:0:0:2 +F:B:88:0:807:0:0:0:0:0:2 # Pit Fiend -F:P:88:0:812:0:0:0:0:0:0:2 +F:P:88:0:812:0:0:0:0:0:2 # Dungeon layout D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX diff --git a/lib/edit/f_info.txt b/lib/edit/f_info.txt index 5ab0cbdc..939af78e 100644 --- a/lib/edit/f_info.txt +++ b/lib/edit/f_info.txt @@ -25,39 +25,62 @@ F:FLOOR N:1:open floor G:.:w -F:FLOOR | DONT_NOTICE_RUNNING | SUPPORT_LIGHT | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH +F:SUPPORT_LIGHT # 0x02 -> fountain N:2:fountain G:_:w -F:FLOOR | NOTICE | REMEMBER | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:The liquid here seems magical. # 0x03 --> glyph of warding N:3:glyph of warding G:;:y -F:FLOOR | NOTICE | SUPPORT_LIGHT | CAN_RUN | REMEMBER +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER +F:SUPPORT_LIGHT D:0:There is a mighty spell of protection here. # 0x04 --> open door N:4:open door G:':U -F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR +F:CAN_RUN +F:DOOR +F:FLOOR +F:NOTICE +F:REMEMBER # 0x05 --> broken door N:5:broken door G:':U -F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR +F:CAN_RUN +F:DOOR +F:FLOOR +F:NOTICE +F:REMEMBER # 0x06 --> up stairs (perm) N:6:up staircase G:<:w -F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER +F:SUPPORT_LIGHT D:0:There is an up staircase here. D:1:You cannot tunnel a stair. @@ -65,60 +88,102 @@ D:1:You cannot tunnel a stair. N:7:down staircase G:>:w -F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER +F:SUPPORT_LIGHT D:0:There is a down staircase here. D:1:You cannot tunnel a stair. N:8:quest entrance G:>:y -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:1:You cannot tunnel a quest entrance. N:9:quest exit G:<:y -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:1:You cannot tunnel a quest exit. N:10:quest down level G:>:r -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER N:11:quest up level G:<:r -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER N:12:town exit G:>:g -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER N:13:shaft down G:>:U -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:There is a shaft down here. D:1:You cannot tunnel a shaft. N:14:shaft up G:<:U -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:There is a shaft up here. D:1:You cannot tunnel a shaft. # 0x0F -> empty fountain N:15:fountain G:_:D -F:FLOOR | NOTICE | REMEMBER | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:The fountain seems empty. N:16:web G:+:y -F:CAN_PASS | NOTICE | WEB | NOTICE | TUNNELABLE +F:CAN_PASS +F:NOTICE +F:NOTICE +F:TUNNELABLE +F:WEB D:1:You tunnel through the web. D:2:a web blocking your way # Trap -- the flags are not used by the program N:17:trap G:^:w -F:FLOOR | NOTICE | REMEMBER +F:FLOOR +F:NOTICE +F:REMEMBER # 0x12 --> 0x1F -- UNUSED @@ -127,8 +192,14 @@ F:FLOOR | NOTICE | REMEMBER N:32:door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 1) @@ -136,8 +207,14 @@ D:1:You bash the boor. N:33:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 2) @@ -145,8 +222,14 @@ D:1:You bash the boor. N:34:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 3) @@ -154,8 +237,14 @@ D:1:You bash the boor. N:35:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 4) @@ -163,8 +252,14 @@ D:1:You bash the boor. N:36:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 5) @@ -172,8 +267,14 @@ D:1:You bash the boor. N:37:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 6) @@ -181,8 +282,14 @@ D:1:You bash the boor. N:38:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 7) @@ -190,8 +297,14 @@ D:1:You bash the boor. N:39:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 0) @@ -199,8 +312,13 @@ D:1:You bash the boor. N:40:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 1) @@ -208,8 +326,13 @@ D:1:You bash the boor. N:41:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 2) @@ -217,8 +340,13 @@ D:1:You bash the boor. N:42:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 3) @@ -226,8 +354,13 @@ D:1:You bash the boor. N:43:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 4) @@ -235,8 +368,13 @@ D:1:You bash the boor. N:44:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 5) @@ -244,8 +382,13 @@ D:1:You bash the boor. N:45:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 6) @@ -253,8 +396,13 @@ D:1:You bash the boor. N:46:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 7) @@ -262,8 +410,13 @@ D:1:You bash the boor. N:47:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x30 --> secret door @@ -271,36 +424,55 @@ D:1:You bash the boor. N:48:secret door G:#:w M:56 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | DOOR +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:DOOR +F:NO_VISION +F:NO_WALK F:TUNNELABLE +F:WALL D:1:You tunnel. # 0x31 --> rubble N:49:pile of rubble G:::w -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE -F:CAN_FLY | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You dig in the rubble. # 0x32 --> magma vein N:50:magma vein G:%:s -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the magma vein. # 0x33 --> quartz vein N:51:quartz vein G:%:w -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the quartz vein. # 0x34 --> magma vein + treasure @@ -308,9 +480,14 @@ D:1:You tunnel into the quartz vein. N:52:magma vein G:%:s M:50 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the magma vein. # 0x35 --> quartz vein + treasure @@ -318,36 +495,55 @@ D:1:You tunnel into the magma vein. N:53:quartz vein G:%:w M:51 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the quartz vein. # 0x36 --> magma vein + known treasure N:54:magma vein with treasure G:*:o -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the magma vein. # 0x37 --> quartz vein + known treasure N:55:quartz vein with treasure G:*:o -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the quartz vein. # 0x38 --> granite wall -- basic N:56:granite wall G:#:w -F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the granite wall. # 0x39 --> granite wall -- inner @@ -355,9 +551,13 @@ D:1:You tunnel into the granite wall. N:57:granite wall G:#:w M:56 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the granite wall. # 0x3A --> granite wall -- outer @@ -365,9 +565,13 @@ D:1:You tunnel into the granite wall. N:58:granite wall G:#:w M:56 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the granite wall. # 0x3B --> granite wall -- solid @@ -375,110 +579,172 @@ D:1:You tunnel into the granite wall. N:59:granite wall G:#:w M:56 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the granite wall. # 0x3C --> permanent wall -- basic (perm) N:60:permanent wall G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL # 0x3D --> permanent wall -- inner (perm) N:61:permanent wall G:#:w M:60 -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL # 0x3E --> permanent wall -- outer (perm) N:62:permanent wall G:#:w M:60 -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL # 0x3F --> permanent wall -- solid (perm) N:63:permanent wall G:#:w M:60 -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL N:64:explosive rune G:*:R -F:FLOOR | CAN_LEVITATE | CAN_FLY | NOTICE | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_LEVITATE +F:FLOOR +F:NOTICE +F:SUPPORT_LIGHT D:0:This rune seems unstable. N:65:Straight Road startpoint G:*:w -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:66:section of the Straight Road G:*:B -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:67:section of the Straight Road G:*:b -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:68:section of the Straight Road G:*:B -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:69:section of the Straight Road G:*:b -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:70:section of the Straight Road G:*:W -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:71:section of the Straight Road (discharged) G:*:W -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:72:Straight Road exit G:*:w -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:73:corrupted section of the Straight Road G:*:D -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER # 74 --> shop N:74:Building G:1:U -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER # 75 --> 78 Quests index N:75:permanent wall G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL N:76:permanent wall G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL N:77:permanent wall G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL N:78:permanent wall G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL # 79 --> 83 UNSUSED @@ -486,94 +752,136 @@ N:84:stream of shallow water G:~:B S:B:B:B:B:B:B:b F:ATTR_MULTI -F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN +F:CAN_FLY +F:CAN_LEVITATE +F:CAN_RUN F:DONT_NOTICE_RUNNING +F:FLOOR +F:REMEMBER F:SUPPORT_GROWTH +F:SUPPORT_LIGHT # -1 = player level N:85:pool of deep lava G:.:R E:-1d2:1:FIRE -F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_LEVITATE +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT D:0:You move across the deep lava. N:86:stream of shallow lava G:.:r E:-1d1:1:FIRE -F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_LEVITATE +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT D:0:You move across the shallow lava. N:87:dark pit G:#:D -F:CAN_LEVITATE | CAN_FLY -F:NO_WALK | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_LEVITATE F:DONT_NOTICE_RUNNING +F:NO_WALK +F:SUPPORT_LIGHT D:0:Ohhh, it is dark and deep. N:88:dirt G:.:U -F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:CAN_RUN F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH +F:SUPPORT_LIGHT N:89:patch of grass G:.:G -F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:CAN_RUN F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH +F:SUPPORT_LIGHT N:90:ice G:.:W E:1d1:50:ICE -F:FLOOR | NOTICE +F:FLOOR +F:NOTICE N:91:sand G:.:y -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH N:92:dead tree G:#:D -F:CAN_FLY | CAN_PASS -F:WALL | NO_WALK | NO_VISION | NOTICE +F:CAN_FLY +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK F:TUNNELABLE +F:WALL D:1:You chop away at the dead tree. D:2:a tree blocking your way N:93:ash G:.:s -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH N:94:mud G:.:u -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH N:95:ice wall G:#:W -F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the ice wall... #BOh chilly#w. D:2:an ice wall blocking your way N:96:tree G:#:G -F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT -F:WALL | NO_WALK | NO_VISION +F:CAN_FLY +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You chop away at the tree. D:2:a tree blocking your way N:97:mountain chain G:^:U -F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT -F:WALL | NO_WALK | NO_VISION +F:CAN_CLIMB +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK F:PERMANENT +F:SUPPORT_LIGHT +F:WALL D:1:You cannot tunnel into such a hard stone. D:2:a hard stone block blocking your way @@ -581,9 +889,13 @@ D:2:a hard stone block blocking your way N:98:sandwall G:#:y -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK F:TUNNELABLE +F:WALL D:1:You easily dig into the sandwall. D:2:a sandwall blocking your way @@ -592,9 +904,13 @@ D:2:a sandwall blocking your way N:99:sandwall G:%:y M:98 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK F:TUNNELABLE +F:WALL D:1:You easily dig into the sandwall. D:2:a sandwall blocking your way @@ -602,16 +918,23 @@ D:2:a sandwall blocking your way N:100:sandwall with treasure G:*:o -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK F:TUNNELABLE +F:WALL D:1:You easily tunnel into the sandwall. D:2:a sandwall blocking your way N:101:high mountain chain G:^:W -F:WALL | NO_WALK | NO_VISION | PERMANENT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL D:1:This rock is far too hard. D:2:a very hard stone block blocking your way @@ -620,46 +943,71 @@ G:.:v S:v:R:r:v:R:r:D E:1d1:40:NETHER F:ATTR_MULTI -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR # A diggable glass wall. N:103:molten glass wall G:.:B -F:NO_WALK | WALL | CAN_PASS | TUNNELABLE | NOTICE +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_WALK +F:TUNNELABLE +F:WALL D:1:You tunnel into the molten glass wall... D:2:a molten glass wall blocking your way N:160:Void Jumpgate G:+:v -F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:A dark rift opens to the void here. ###### Here are the altars. ###### N:161:Altar of Being G:0:W -F:FLOOR | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:You feel at peace. N:162:Altar of Winds G:0:B -F:FLOOR | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:You grow a desire to become a bird. N:163:Altar of Force G:0:R -F:FLOOR | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:You grow a desire to fight evil. N:164:Altar of Darkness G:0:D -F:FLOOR | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:Images of pain and death fill your mind. N:165:Altar of Nature G:0:g -F:FLOOR | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:You feel the desire to walk in a great forest. # XXX @@ -674,20 +1022,30 @@ D:0:You feel the desire to walk in a great forest. # Used as a marker for random quests N:172:open floor G:.:w -F:FLOOR | CAN_RUN | DONT_NOTICE_RUNNING +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH # Underground Tunnel N:173:Underground Tunnel G:#:s -F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT D:0:Oh, an underground tunnel! # Tainted water N:174:stream of tainted water G:~:u -F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_LEVITATE F:DONT_NOTICE_RUNNING +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT N:175:monster trap G:;:v @@ -695,14 +1053,22 @@ F:FLOOR N:176:Void Jumpgate G:+:v -F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:A dark rift opens to the void here. N:177:lava wall G:#:R S:R:R:r:r:U:u:R F:ATTR_MULTI -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL D:1:The lava is far too hot to tunnel into it. D:2:a lava wall blocking your way @@ -711,33 +1077,51 @@ G:%:v S:R:R:y:v:y:v:R E:150d2:1:HELL_FIRE F:ATTR_MULTI -F:FLOOR | REMEMBER | NOTICE | PERMANENT +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:This fire is so powerful it could destroy even the most powerful artifacts. N:179:path to the next area G:>:w -F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:There is a path leading to the next area here. D:1:You cannot tunnel a path. N:180:path to the previous area G:<:w -F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:There is a path leading to the previous area here. D:1:You cannot tunnel a path. N:181:field G:::g -F:FLOOR | PERMANENT | NOTICE | REMEMBER F:DONT_NOTICE_RUNNING +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:1:You cannot tunnel a field. N:182:Ekkaia, the Encircling Sea G:*:b S:b:b:b:b:b:b:B F:ATTR_MULTI -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL N:183:void G: :d @@ -751,97 +1135,159 @@ N:187:pool of deep water G:~:b S:b:b:b:b:b:b:B F:ATTR_MULTI -F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_LEVITATE +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT # Glass wall -- can see but not pass N:188:glass wall G:.:B -F:NO_WALK | WALL | PERMANENT | NOTICE F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_WALK +F:PERMANENT +F:WALL D:1:This glass seems to be totaly impenetrable. D:2:a glass wall blocking your way # Illusion wall -- can't see but can pass N:189:illusion wall G:#:w -F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:FLOOR +F:NO_VISION +F:REMEMBER +F:SUPPORT_LIGHT D:0:Looks like this wall is not so real. # Grass roof N:190:Grass roof G:#:y -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # grass roof top N:191:grass roof top G:#:y -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # grass roof chimney N:192:grass roof chimney G:#:y -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # brick roof N:193:brick roof G:#:r -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # brick roof top N:194:brick roof top G:#:r -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # brick roof chimney N:195:brick roof chimney G:#:r -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # window N:196:window G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # small window N:197:small window G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # rain barrel N:198:rain barrel G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # grass with flowers N:199:grass with flowers G:;:G -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH # cobblestone road N:200:cobblestone road G:.:w -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR # cobblestone with outlet N:201:cobblestone with outlet G:.:w -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR N:202:small tree G:#:g -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:NO_VISION +F:REMEMBER +F:SUPPORT_LIGHT # Just to have a town entrance picture N:203:town G:*:w -F:FLOOR | NOTICE +F:FLOOR +F:NOTICE # Underground Tunnel N:204:Underground Tunnel G:^:U -F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT D:0:Oh, an underground tunnel! # Fire @@ -851,58 +1297,92 @@ S:y:y:y:R:r:y:R E:-1d2:1:FIRE D:0:The blazing fire burns you! F:ATTR_MULTI -F:FLOOR | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:CAN_FLY F:DONT_NOTICE_RUNNING +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT # Permanent rubble -- town use N:206:pile of rubble G:::w -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE -F:CAN_FLY | SUPPORT_LIGHT | PERMANENT +F:CAN_FLY +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL D:1:Looks like this pile of rubble is quite hard. # Rocky ground - rougher terrain. N:207:rocky ground G:.:s -F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:CAN_RUN F:DONT_NOTICE_RUNNING +F:FLOOR +F:SUPPORT_LIGHT # cloud-like vapour. Floor for Eru's temple N:208:cloud-like vapour G:.:W S:W:B:B:W:w:W:B -F:FLOOR | CAN_LEVITATE | CAN_FLY | SUPPORT_LIGHT -F:ATTR_MULTI | CAN_RUN | DONT_NOTICE_RUNNING +F:ATTR_MULTI +F:CAN_FLY +F:CAN_LEVITATE +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR +F:SUPPORT_LIGHT # condensing water N:209:condensing water G:~:B S:B:B:B:B:B:B:b F:ATTR_MULTI -F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN +F:CAN_FLY +F:CAN_LEVITATE +F:CAN_RUN F:DONT_NOTICE_RUNNING +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT # Dense mist. Can pass through, but not see through N:210:dense mist G:#:w S:w:W:s:s:s:w:w -F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT -F:ATTR_MULTI | DONT_NOTICE_RUNNING +F:ATTR_MULTI +F:DONT_NOTICE_RUNNING +F:FLOOR +F:NO_VISION +F:REMEMBER +F:SUPPORT_LIGHT D:0:You wander through the mist. D:1:You cannot tunnel through mist! # Hail-stone wall N:211:hail-stone wall G:#:W -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the hail-stone wall. N:212:dead small tree G:#:D -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:NO_VISION +F:REMEMBER +F:SUPPORT_LIGHT # New features for the Maps of Lord Dimwit @@ -910,27 +1390,46 @@ F:NO_VISION N:213:copper pillar G:#:u S:u:u:u:o:u:u:u -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT -F:DONT_NOTICE_RUNNING | ATTR_MULTI +F:ATTR_MULTI +F:CAN_PASS +F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT +F:WALL D:1:The copper is too tough to tunnel through. D:2:a copper pillar blocking your way N:214:ethereal wall G:.:w -F:WALL | NO_WALK | PERMANENT | NOTICE | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_WALK +F:PERMANENT +F:WALL D:1:You can't even see your obstruction! D:2:an unseen force blocking your way N:215:glacial wall G:#:B -F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT -F:DONT_NOTICE_RUNNING | TUNNELABLE +F:CAN_PASS +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT +F:TUNNELABLE +F:WALL D:1:You tunnel into the glacial wall... #BOh chilly#w. D:2:a hard glacial wall blocking your way N:216:battlement G:#:w -F:NO_WALK | CAN_PASS | NOTICE | SUPPORT_LIGHT -F:DONT_NOTICE_RUNNING | TUNNELABLE +F:CAN_PASS +F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_WALK +F:SUPPORT_LIGHT +F:TUNNELABLE D:1:You tunnel into the battlement. D:2:a hard stone battlement blocking your way diff --git a/lib/edit/k_info.txt b/lib/edit/k_info.txt index 612bdc5c..1f97827b 100644 --- a/lib/edit/k_info.txt +++ b/lib/edit/k_info.txt @@ -266,7 +266,8 @@ N:29:& Blue Stone~ G:":B I:40:18:0 W:60:0:3:90000 -F:INSTA_ART | SPECIAL_GENE +F:INSTA_ART +F:SPECIAL_GENE ##### Edged Weapons ##### @@ -285,7 +286,8 @@ I:23:21:0 W:15:0:140:350 A:15/1 P:0:3d4:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:This is a long, double-edged sword with a plain hilt that could D:be wielded in one or two hands. It's called a "bastard sword" because in @@ -340,8 +342,11 @@ W:70:0:180:4000 A:70/8 P:0:6d5:0:0:0 F:ATTR_MULTI -F:RES_CHAOS | CHAOTIC | SHOW_MODS -f:RES_CHAOS | CHAOTIC +F:CHAOTIC +F:RES_CHAOS +F:SHOW_MODS +f:CHAOTIC +f:RES_CHAOS D:A mighty sword which seems to be completely blunt. However, it is a conduit D:into the realms of pure chaos and strikes its victims with the devastating D:might of chaos itself whenever it connects. It gives you resistance to chaos @@ -354,7 +359,8 @@ I:23:25:0 W:30:0:200:775 A:30/1:40/1 P:0:3d6:0:0:0 -F:SHOW_MODS | MUST2H +F:MUST2H +F:SHOW_MODS f:MUST2H D:This blade is lot longer, wider and heavier than a long sword. You have to D:wield it with two hands. This means that wielding a shield makes fighting @@ -388,7 +394,8 @@ I:23:28:0 W:40:0:260:850 A:40/1 P:0:4d5:0:0:0 -F:SHOW_MODS | MUST2H +F:MUST2H +F:SHOW_MODS f:MUST2H D:These weapons have been built in all sizes. They are custom-made D:for warriors that want to set out and kill their archenemy. These @@ -400,7 +407,8 @@ I:23:20:0 W:20:0:120:400 A:20/1 P:0:3d4:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:The katana is a long blade with only a small disk for a guard. D:Its hilt is long enough for two hands, though it could be used @@ -480,7 +488,8 @@ I:21:6:0 W:20:0:150:200 A:20/1 P:0:2d4:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:This weapon has a ball linked with a chain to a wooden handle. D:Preferred tactic is smashing the brains of your opponent. @@ -502,7 +511,8 @@ I:21:13:0 W:10:0:150:353 A:10/1 P:0:2d6:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:This weapon was originally used to cut corn. More warlike versions D:sport a large blade stuck on a wooden handle. The hinge allows it to get @@ -514,7 +524,8 @@ I:21:18:0 W:45:0:280:590 A:45/1 P:0:3d6:0:0:0 -F:SHOW_MODS | MUST2H +F:MUST2H +F:SHOW_MODS f:MUST2H D:This two-handed version of the flail gives the fighter a fearsome D:weapon that can do a fair amount of damage. It typically has several @@ -536,7 +547,8 @@ I:21:5:0 W:5:0:120:130 A:5/1 P:0:2d4:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:This weapon is a club ending in a sphere. The sphere is studded D:with metal shards, and thus can both crush and cut your adversary. @@ -547,7 +559,8 @@ I:21:3:0 W:10:0:150:200 A:10/1 P:0:1d9:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:A long, wooden pole, usually the height of the wielder. Four of them can be D:made out of the trunk of one young tree, hence the name. The quarterstaff @@ -561,7 +574,8 @@ I:21:8:0 W:5:0:120:225 A:5/1 P:0:3d3:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:A large hammer, designed to crush skulls with mighty strikes. @@ -571,7 +585,8 @@ I:21:15:0 W:15:0:180:502 A:15/1 P:0:3d4:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:A large, mean mace filled with lead in order to wreak a maximum of havoc. @@ -581,8 +596,11 @@ I:21:20:0 W:80:0:400:4300 A:80/5 P:0:5d8:0:0:0 -F:SLAY_UNDEAD | SHOW_MODS | MUST2H -f:MUST2H | SLAY_UNDEAD +F:MUST2H +F:SHOW_MODS +F:SLAY_UNDEAD +f:MUST2H +f:SLAY_UNDEAD D:This mace is custom-made for priests that go out to destroy evil. D:It is deadly, especially for undead. @@ -592,7 +610,8 @@ I:21:10:0 W:10:0:120:376 A:10/1 P:0:2d5:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:A war hammer combined with a spearpoint, mounted on a long pole. @@ -604,7 +623,8 @@ I:22:10:0 W:15:0:180:408 A:15/1 P:0:2d6:0:0:0 -F:SHOW_MODS | MUST2H +F:MUST2H +F:SHOW_MODS f:MUST2H D:This polearm has a beak mounted opposite the blade. @@ -614,7 +634,8 @@ I:22:13:0 W:20:0:190:363 A:20/1 P:0:2d6:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:A polearm with a long, slightly curved knife-like blade. It has spurs on D:the dull side of the blade. It's primarily a slashing and chopping weapon. Glaives @@ -628,7 +649,8 @@ I:22:15:0 W:25:0:190:430 A:25/1 P:0:3d5:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:The halberd has a broad, short axe blade on a 5 - 6ft long haft, with a D:spearpoint at the top, often a back-spike and occasionally a butt-spike. Used to @@ -644,7 +666,8 @@ I:22:4:0 W:10:0:160:340 A:10/1 P:0:1d8:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:This is a polearm with a long square-sectioned spike on the end. @@ -654,7 +677,8 @@ I:22:8:0 W:15:0:160:358 A:15/1 P:0:2d5:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:A staff, 16-18 feet long, that has a small piercing head about 10 inches D:long. The pike is often used by infantry to fend off cavalry. It is very @@ -679,7 +703,8 @@ I:22:5:0 W:5:0:70:120 A:5/1 P:0:1d8:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:The trident is based on the pitchfork. In fact, when not used as a weapon, D:it is often employed as a pitchfork. It is famous for its uses in @@ -692,7 +717,8 @@ I:22:20:0 W:10:0:300:230 A:10/1 P:0:2d8:0:0:0 -F:SHOW_MODS | MUST2H +F:MUST2H +F:SHOW_MODS f:MUST2H D:This is the original polearm. It is shaped like a spear but is bigger. It's D:meant to fend off enemies, not to be thrown. @@ -703,7 +729,8 @@ I:24:25:0 W:40:0:230:500 A:40/1 P:0:4d4:0:0:0 -F:SHOW_MODS | MUST2H +F:MUST2H +F:SHOW_MODS f:MUST2H D:A huge and heavy two-headed axe. @@ -713,7 +740,8 @@ I:22:22:0 W:15:0:170:334 A:15/1 P:0:2d8:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. D:The Nordics' take on the halberd. The polearm of choice for many Nordics, @@ -725,7 +753,8 @@ I:22:28:0 W:45:0:250:750 A:45/1 P:0:3d8:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. D:A Nordic version of the halberd. The polearm of choice for many Nordics, @@ -737,7 +766,8 @@ I:24:11:0 W:15:0:160:304 A:15/1 P:0:2d6:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:A one-headed axe made for combat, with an elongated moon-shaped blade. @@ -747,7 +777,8 @@ I:22:17:0 W:45:0:250:800 A:45/1 P:0:5d3:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:A simple farm implement, converted into a weapon by slightly straightening D:its blade and putting it in line with its pole, instead of the typical @@ -759,8 +790,13 @@ I:22:30:0 W:80:0:250:10000 A:80/20 P:0:8d4:0:0:0 -F:SHOW_MODS | MUST2H | WOUNDING | VORPAL -f:MUST2H | VORPAL | WOUNDING +F:MUST2H +F:SHOW_MODS +F:VORPAL +F:WOUNDING +f:MUST2H +f:VORPAL +f:WOUNDING D:The simple design of the war scythe, but this one uses a finely crafted and D:incredibly sharp steel blade which causes terrible wounds when it hits. @@ -952,8 +988,12 @@ I:35:2:0 W:30:0:5:1500 A:30/4 P:4:0d0:0:0:4 -F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC -F:STEALTH | SEARCH | LUCK +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:LUCK +F:STEALTH f:STEALTH D:A wonderfully light cloak coloured in brown and green hues. Its colouring D:greatly helps the wearer to avoid undesired attention. Wearing it makes you @@ -1266,7 +1306,9 @@ I:35:6:1 W:60:0:5:7500 A:75/4 P:6:0d0:0:0:4 -F:RES_DARK | RES_LITE | STEALTH +F:RES_DARK +F:RES_LITE +F:STEALTH f:STEALTH D:A rare cloak imbued with magic to radiate a strange twilight, absorbing both D:extreme brightness and darkness. @@ -1344,7 +1386,8 @@ G:=:d I:45:24:0 W:30:0:2:500 A:30/1 -F:STR | HIDE_TYPE +F:HIDE_TYPE +F:STR f:STR D:This bauble magically improves your strength. @@ -1353,7 +1396,8 @@ G:=:d I:45:26:0 W:30:0:2:500 A:30/1 -F:DEX | HIDE_TYPE +F:DEX +F:HIDE_TYPE f:DEX D:This piece of jewellery magically improves your agility. @@ -1362,7 +1406,8 @@ G:=:d I:45:27:0 W:30:0:2:500 A:30/1 -F:CON | HIDE_TYPE +F:CON +F:HIDE_TYPE f:CON D:This ring magically grants you health, improving your constitution. @@ -1371,7 +1416,8 @@ G:=:d I:45:25:0 W:30:0:2:500 A:30/1 -F:INT | HIDE_TYPE +F:HIDE_TYPE +F:INT f:INT D:This magical piece of jewellery makes you smarter. @@ -1380,19 +1426,11 @@ G:=:d I:45:31:0 W:75:0:2:100000 A:75/1 -F:SPEED | HIDE_TYPE +F:HIDE_TYPE +F:SPEED f:SPEED D:This wonderful ring grants you additional energy, allowing you to act faster. -N:137:Searching -G:=:d -I:45:23:0 -W:5:0:2:250 -A:5/1 -F:SEARCH | HIDE_TYPE -f:SEARCH -D:This ring magically improves your attention, so you can detect hidden things better. - # New : It can be activated but at the cost of its destruction N:138:Teleportation G:=:d @@ -1400,7 +1438,10 @@ I:45:4:0 W:5:0:2:250 A:5/1 a:DEST_TELE -F:CURSED | TELEPORT | EASY_KNOW | ACTIVATE +F:ACTIVATE +F:CURSED +F:EASY_KNOW +F:TELEPORT f:TELEPORT D:This ring will uncontrollably send you to different places at its whim. D:You can use its power once at your will, but it will destroy the ring. @@ -1410,7 +1451,8 @@ G:=:d I:45:6:0 W:5:0:2:250 A:5/1 -F:SLOW_DIGEST | EASY_KNOW +F:EASY_KNOW +F:SLOW_DIGEST f:SLOW_DIGEST D:This magical bauble grants you some sustenance, allowing you to subsist on less food. @@ -1419,7 +1461,9 @@ G:=:d I:45:8:0 W:10:0:2:250 A:10/1 -F:RES_FIRE | IGNORE_FIRE | EASY_KNOW +F:EASY_KNOW +F:IGNORE_FIRE +F:RES_FIRE f:RES_FIRE D:This piece of jewellery grants you some protection from the burning heat of fire. @@ -1428,7 +1472,9 @@ G:=:d I:45:9:0 W:10:0:2:250 A:10/1 -F:RES_COLD | IGNORE_COLD | EASY_KNOW +F:EASY_KNOW +F:IGNORE_COLD +F:RES_COLD f:RES_COLD D:This piece of jewellery grants you some protection from the chilling forces of cold. @@ -1437,7 +1483,8 @@ G:=:d I:45:7:0 W:5:0:2:200 A:5/1 -F:FEATHER | EASY_KNOW +F:EASY_KNOW +F:FEATHER f:FEATHER D:When you put on this ring, you will be able to float just above the floor. D:It prevents you from drowning, and all your falls will be painless. @@ -1447,7 +1494,8 @@ G:=:d I:45:20:0 W:60:0:2:16000 A:60/2 -F:RES_POIS | EASY_KNOW +F:EASY_KNOW +F:RES_POIS f:RES_POIS D:This magical ring grants protection from poison. D:It is rumoured that in deep dungeons monsters can kill you at once if you @@ -1458,7 +1506,8 @@ G:=:d I:45:21:0 W:20:0:2:1500 A:20/1 -F:FREE_ACT | EASY_KNOW +F:EASY_KNOW +F:FREE_ACT f:FREE_ACT D:This magical bauble prevents you from being held. D:Some monsters will paralyse you and then kill you if you lack free action. @@ -1468,7 +1517,9 @@ G:=:d I:45:2:-5 W:5:0:2:0 A:5/1 -F:CURSED | STR | HIDE_TYPE +F:CURSED +F:HIDE_TYPE +F:STR f:STR D:This accursed ring will sap your strength, rendering you much weaker as long as you wear it. @@ -1479,7 +1530,9 @@ W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 a:BA_FIRE_4 -F:RES_FIRE | IGNORE_FIRE | ACTIVATE +F:ACTIVATE +F:IGNORE_FIRE +F:RES_FIRE f:RES_FIRE D:This fiery circlet grants you protection, makes fire less dangerous and even D:allows you to call forth a ball of flame. @@ -1491,7 +1544,9 @@ W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 a:BA_ACID_4 -F:RES_ACID | IGNORE_ACID | ACTIVATE +F:ACTIVATE +F:IGNORE_ACID +F:RES_ACID f:RES_ACID D:This magical ring is imbued with spells of devouring acid, granting protection against such D:assaults and the ability to shoot acid at your foes. @@ -1503,7 +1558,9 @@ W:50:0:2:3000 A:50/1 a:BA_COLD_4 P:0:0d0:0:0:15 -F:RES_COLD | IGNORE_COLD | ACTIVATE +F:ACTIVATE +F:IGNORE_COLD +F:RES_COLD f:RES_COLD D:This ring is imbued with supernatural cold, which makes you less vulnerable to such effects D:and occasionally allows you to throw balls of ice at your foes. @@ -1513,7 +1570,12 @@ G:=:d I:45:0:-5 W:50:0:2:0 A:50/1 -F:CURSED | TELEPORT | WIS | CHR | HIDE_TYPE | AUTO_CURSE +F:AUTO_CURSE +F:CHR +F:CURSED +F:HIDE_TYPE +F:TELEPORT +F:WIS D:This accursed ring will turn you into a bumbling fool and, in addition, magically D:transports you to places you never wanted to see. It can recurse itself if D:you leave it on too long. @@ -1523,7 +1585,9 @@ G:=:d I:45:3:-5 W:5:0:2:0 A:5/1 -F:CURSED | INT | HIDE_TYPE +F:CURSED +F:HIDE_TYPE +F:INT f:INT D:This wicked ring feeds off your intellect, magically making you stupid. @@ -1556,7 +1620,10 @@ G:=:d I:45:1:0 W:5:0:2:0 A:5/1 -F:CURSED | AGGRAVATE | EASY_KNOW | AUTO_CURSE +F:AGGRAVATE +F:AUTO_CURSE +F:CURSED +F:EASY_KNOW f:AGGRAVATE D:This faithless ring will draw opponents' attention towards its hapless owner. @@ -1565,7 +1632,8 @@ G:=:d I:45:22:0 W:30:0:2:340 A:30/1 -F:SEE_INVIS | EASY_KNOW +F:EASY_KNOW +F:SEE_INVIS f:SEE_INVIS D:This magical piece of jewellery allows your eyes to perceive beings otherwise unseen. @@ -1574,7 +1642,8 @@ G:=:d I:45:10:0 W:20:0:2:400 A:20/1 -F:SUST_STR | EASY_KNOW +F:EASY_KNOW +F:SUST_STR f:SUST_STR D:This magical bauble protects your physical force against attacks attempting to drain it. @@ -1583,7 +1652,8 @@ G:=:d I:45:11:0 W:20:0:2:400 A:20/1 -F:SUST_INT | EASY_KNOW +F:EASY_KNOW +F:SUST_INT f:SUST_INT D:This magical ring protects your intellect against attempts to lower it. @@ -1592,7 +1662,8 @@ G:=:d I:45:12:0 W:20:0:2:400 A:20/1 -F:SUST_WIS | EASY_KNOW +F:EASY_KNOW +F:SUST_WIS f:SUST_WIS D:This magical ring protects you from attempts to make you more foolish. @@ -1601,7 +1672,8 @@ G:=:d I:45:13:0 W:20:0:2:400 A:20/1 -F:SUST_CON | EASY_KNOW +F:EASY_KNOW +F:SUST_CON f:SUST_CON D:This magical ring protects your health, making it impossible for your opponents to lower it. @@ -1610,7 +1682,8 @@ G:=:d I:45:14:0 W:20:0:2:400 A:20/1 -F:SUST_DEX | EASY_KNOW +F:EASY_KNOW +F:SUST_DEX f:SUST_DEX D:This magical ring protects your nerves, so that you will never become clumsy. @@ -1619,7 +1692,8 @@ G:=:d I:45:15:0 W:20:0:2:400 A:20/1 -F:SUST_CHR | EASY_KNOW +F:EASY_KNOW +F:SUST_CHR f:SUST_CHR D:This ring magically protects your beauty and charm from attempts to make you ugly. @@ -1638,7 +1712,10 @@ G:":d I:40:6:0 W:50:0:3:1000 A:50/4 -F:INT | WIS | HIDE_TYPE | LITE1 +F:HIDE_TYPE +F:INT +F:LITE1 +F:WIS D:This talisman grants a sharper wit, greater insight and brightness to light dark places. N:164:Charisma @@ -1646,25 +1723,19 @@ G:":d I:40:7:0 W:30:0:3:500 A:30/1 -F:CHR | HIDE_TYPE +F:CHR +F:HIDE_TYPE f:CHR D:This amulet grants beauty beyond mere looks. -N:165:Searching -G:":d -I:40:5:0 -W:15:0:3:600 -A:15/1 -F:SEARCH | HIDE_TYPE -f:SEARCH -D:This amulet grants keen sight, finding things that are hidden. - N:166:Teleportation G:":d I:40:1:0 W:10:0:3:250 A:10/1 -F:CURSED | TELEPORT | EASY_KNOW +F:CURSED +F:EASY_KNOW +F:TELEPORT f:TELEPORT D:This amulet nastily throws you all over the place. @@ -1673,7 +1744,8 @@ G:":d I:40:3:0 W:15:0:3:200 A:15/1 -F:SLOW_DIGEST | EASY_KNOW +F:EASY_KNOW +F:SLOW_DIGEST f:SLOW_DIGEST D:This talisman will make you hungry less quickly when worn. @@ -1682,18 +1754,12 @@ G:":d I:40:4:0 W:10:0:3:250 A:10/1 -F:RES_ACID | IGNORE_ACID | EASY_KNOW +F:EASY_KNOW +F:IGNORE_ACID +F:RES_ACID f:RES_ACID D:This magical talisman will make the corroding forces of acid less threatening to your health. -N:169:Adornment -G:":d -I:40:2:0 -W:10:0:3:20 -A:10/1 -F:EASY_KNOW -D:This amulet is not magical. It just looks good. - ##### Extra armour ##### N:170:& Double Ring Mail~ @@ -1713,9 +1779,17 @@ I:40:8:0 W:70:0:3:30000 A:70/8 P:0:0d0:-4:-4:0 -F:INT | SUST_INT | SEARCH | SPELL_CONTAIN | WIELD_CAST -F:FREE_ACT | RES_BLIND | RES_CONF | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:FREE_ACT +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:INT +F:RES_BLIND +F:RES_CONF +F:SPELL_CONTAIN +F:SUST_INT +F:WIELD_CAST D:This rare amulet is highly desirable for mages, as it makes its wearer smarter, more attentive D:and impervious to magics which would make their own magic-use impossible. @@ -1724,8 +1798,16 @@ G:":d I:40:0:-5 W:50:0:3:0 A:50/1 -F:CURSED | STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE -F:AUTO_CURSE | CURSE_NO_DROP +F:AUTO_CURSE +F:CHR +F:CON +F:CURSED +F:CURSE_NO_DROP +F:DEX +F:HIDE_TYPE +F:INT +F:STR +F:WIS D:This wicked amulet will drain all your abilities, turning you into a mere shadow of yourself. It D:is exceedingly hard to get rid of. @@ -1786,7 +1868,10 @@ G:?:d I:70:50:0 W:100:0:5:10000 A:100/8 -F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE D:A piece of paper inscribed with strange shifting runes. Upon reading them, they will release D:a blast of chaotic forces. @@ -1900,14 +1985,6 @@ A:0/1 D:This scroll shows nearby objects to you. It only makes you aware of items on the floor, D:however, not those carried by creatures. -N:194:Trap Detection -G:?:d -I:70:28:0 -W:5:0:5:35 -A:5/1:10/1 -D:This scroll is very helpful, because it reveals the locations of nearby snares and traps which you -D:might otherwise blunder into. - ##### Extra ammunition ##### N:195:& Sheaf Arrow~ @@ -1926,7 +2003,8 @@ I:16:2:0 W:40:0:4:20 A:40/2:65/1 P:0:3d4:5:5:0 -F:SHOW_MODS | IGNORE_ACID +F:IGNORE_ACID +F:SHOW_MODS D:Sling bullets made from the slags of mithril smelting. They are unusually heavy, hitting D:with great force, and are almost imperishable. @@ -1979,22 +2057,6 @@ W:5:0:5:0 A:5/1 D:This nasty scroll will make a loud noise, waking up foes in your vicinity. -N:203:Trap Creation -G:?:d -I:70:7:0 -W:10:0:5:0 -A:10/1 -D:If you read this rather annoying scroll, snares and pitfalls will magically be planted all around -D:you, ready to do nasty things to you once you walk onto them. - -N:204:Trap/Door Destruction -G:?:d -I:70:39:0 -W:10:0:5:50 -A:10/1 -D:A very specifically destructive spell is written on this scroll. It will smash all traps and all -D:doors immediately next to you. - N:205:Artifact Creation G:?:d I:70:52:0 @@ -2562,8 +2624,11 @@ I:71:60:100 W:20:0:4:250 A:20/1:45/1:80/1:100/1 P:0:1d1:0:0:0 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD F:FOUNTAIN +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE D:This great potion infuses you with the power of the elements, so that you can better D:withstand their ravages. @@ -2770,8 +2835,12 @@ W:127:0:4:0 A:127/255 P:0:1d1:0:0:0 T:39:2 -F:NORM_ART | FULL_NAME | SPECIAL_GENE | EASY_USE -F:ACTIVATE | ACTIVATE_NO_WIELD +F:ACTIVATE +F:ACTIVATE_NO_WIELD +F:EASY_USE +F:FULL_NAME +F:NORM_ART +F:SPECIAL_GENE a:ETERNAL_FLAME D:An impossibly bright, flickering living flame. It can be used D:once to imbue an object with the power of Eru Iluvatar himself. @@ -2782,7 +2851,9 @@ I:23:34:0 W:0:0:7:10 A:0/1:5/1:10/1:20/1 P:0:1d4:0:0:0 -F:SHOW_MODS | VAMPIRIC | SPECIAL_GENE +F:SHOW_MODS +F:SPECIAL_GENE +F:VAMPIRIC D:This looks like some animal's teeth or at least you think D:it comes from an animal... @@ -2794,7 +2865,12 @@ W:50:10:10:12000 P:0:1d4:0:0:0 A:50/200 T:55:8 -F:NO_RECHARGE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME | SPECIAL_GENE +F:EASY_USE +F:FULL_NAME +F:NORM_ART +F:NO_RECHARGE +F:RECHARGED +F:SPECIAL_GENE D:This horn was given to you as a reward. Blow it if you are in dire need D:of leaving your current location fast. @@ -2852,13 +2928,6 @@ W:30:0:50:100 A:30/1 P:0:1d2:0:0:0 -N:307:Disarm -G:_:d -I:55:8:-1:SPELL=Disarm -W:2:0:50:100 -A:2/1 -P:0:1d2:0:0:0 - N:308:Teleportation G:_:d I:55:9:-1:SPELL=Teleportation @@ -2970,7 +3039,8 @@ I:111:0:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW +F:EASY_KNOW +F:FULL_NAME D:The bright blue cover of this tome seems to glow D:with an inner violet light. You feel more attuned D:to raw magic as you hold it. @@ -2981,7 +3051,9 @@ I:111:1:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW | IGNORE_FIRE +F:EASY_KNOW +F:FULL_NAME +F:IGNORE_FIRE D:The cover of this tome is bright red, with flickering D:flames dancing across it once in a while. As you hold D:it, you begin to gain a much closer knowledge of all @@ -2993,7 +3065,9 @@ I:111:2:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW | IGNORE_ELEC +F:EASY_KNOW +F:FULL_NAME +F:IGNORE_ELEC D:The pages of this tome have a tendency to turn themselves, D:as though flipped by an errant wind. As you hold it, D:you start feeling wind at your fingertips. @@ -3004,7 +3078,9 @@ I:111:3:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW | IGNORE_ACID +F:EASY_KNOW +F:FULL_NAME +F:IGNORE_ACID D:The solid leather cover of this tome seems permanently D:stained with caked mud and grass. Heavy it is to lift, D:yet strangely comforting to hold - you feel stronger @@ -3016,7 +3092,8 @@ I:111:4:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW +F:EASY_KNOW +F:FULL_NAME D:The cover and pages of this tome seem to be perpetually D:wet, though they are not wet to the touch. As you hold D:it, you begin to understand ocean storms better. @@ -3027,7 +3104,8 @@ I:111:5:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW +F:EASY_KNOW +F:FULL_NAME D:This book seems to flicker strangely. It's one of those books D:with an annoying tendency to disappear when you need it and D:reappear in the unlikeliest places. As you hold it, you start @@ -3039,7 +3117,8 @@ I:111:6:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW +F:EASY_KNOW +F:FULL_NAME D:The cover of this tome is a bright shade of green, and it gives off D:a healthy, zesty scent that makes your thoughts clearer. As you D:hold it, your heart goes out to all living things upon Arda. @@ -3050,7 +3129,8 @@ I:111:7:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW +F:EASY_KNOW +F:FULL_NAME D:A thick book with solid leather binding. It looks entirely D:unremarkable, but as you hold it, you feel strangely able D:to learn the inner workings of things and creatures. @@ -3129,8 +3209,11 @@ I:39:0:0:4000 W:1:0:30:2 A:1/1 P:0:1d1:0:0:0 -F:EASY_KNOW | LITE1 | FUEL_LITE -f:LITE1 | FUEL_LITE +F:EASY_KNOW +F:FUEL_LITE +F:LITE1 +f:FUEL_LITE +f:LITE1 D:A piece of wood with an oily rag wrapped around it. When lit, it will give off a little light and D:much smoke. @@ -3140,8 +3223,12 @@ I:39:1:0:7500 W:3:0:50:35 A:3/1 P:0:1d1:0:0:0 -F:EASY_KNOW | IGNORE_FIRE | LITE2 | FUEL_LITE -f:LITE2 | FUEL_LITE +F:EASY_KNOW +F:FUEL_LITE +F:IGNORE_FIRE +F:LITE2 +f:FUEL_LITE +f:LITE2 D:A brass container with a wick emerging from it, protected from draughts by a sheet of greased D:paper. It can be carried by a handle. @@ -3182,22 +3269,6 @@ A:15/1 P:0:1d1:0:0:0 D:When fuelled with enough ambient mana, this rod can detect nearby passages. -N:352:Trap Location -G:-:d -I:66:29:8 -W:5:0:15:100 -A:5/1:10/1:20/1 -P:0:1d1:0:0:0 -D:Zapping this rod will release a minor detection magic, alerting you of nearby pits and snares. - -N:353:Probing -G:-:d -I:66:7:50 -W:40:0:15:4000 -A:40/4 -P:0:1d1:0:0:0 -D:A rod of knowledge which will tell you about nearby creatures' health. - N:354:Recall G:-:d I:66:3:80 @@ -3287,14 +3358,6 @@ A:45/2 P:0:1d1:0:0:0 D:This rod of movement will displace its target to another location. -N:365:Disarming -G:-:d -I:66:14:50 -W:35:0:15:2100 -A:35/1 -P:0:1d1:0:0:0 -D:This rod will clear a path for you, triggering and thus rendering harmless all traps on the way. - N:366:Lightning Balls G:-:d I:66:25:50 @@ -3399,7 +3462,8 @@ G:=:d I:45:58:0 W:10:0:2:1000 A:10/1 -F:SPELL_CONTAIN | WIELD_CAST +F:SPELL_CONTAIN +F:WIELD_CAST f:SPELL_CONTAIN D:This ring is a container for spells. Those that are skilled in copying spells can inscribe a D:spell into it. @@ -3411,7 +3475,8 @@ G:":d I:40:27:0 W:10:0:2:1000 A:10/1 -F:SPELL_CONTAIN | WIELD_CAST +F:SPELL_CONTAIN +F:WIELD_CAST f:SPELL_CONTAIN D:This amulet is a container for spells. Those that are skilled in copying spells can inscribe a D:spell into it. @@ -3514,9 +3579,14 @@ W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 a:BR_ACID -F:RES_ACID | FLY | -f:RES_ACID | -F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ACTIVATE +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_ACID +f:RES_ACID D:An armour made of a black dragon's hide, containing some of this beast's powers. N:401:& Blue Dragon Scale Mail~ @@ -3526,9 +3596,14 @@ W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 a:BR_ELEC -F:RES_ELEC | FLY | -f:RES_ELEC | -F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ACTIVATE +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_ELEC +f:RES_ELEC D:A piece of dragon hide fashioned into an armour, shimmering bright blue. N:402:& White Dragon Scale Mail~ @@ -3538,9 +3613,14 @@ W:50:0:200:40000 A:50/8 a:BR_COLD P:30:2d4:-2:0:10 -F:RES_COLD | FLY | -f:RES_COLD | -F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ACTIVATE +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_COLD +f:RES_COLD D:An armour fashioned from dragon hide, glistening the white of snow. N:403:& Red Dragon Scale Mail~ @@ -3550,9 +3630,14 @@ W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 a:BR_FIRE -F:RES_FIRE | FLY | -f:RES_FIRE | -F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ACTIVATE +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_FIRE +f:RES_FIRE D:The skin of a dragon made into a suit of armour. It glows a bright red and radiates heat. N:404:& Green Dragon Scale Mail~ @@ -3562,9 +3647,14 @@ W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 a:BR_POIS -F:RES_POIS | FLY | -f:RES_POIS | -F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ACTIVATE +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_POIS +f:RES_POIS D:A suit of armour fashioned of dragon hide. It is dirty green and smells awful. N:405:& Multi-Hued Dragon Scale Mail~ @@ -3574,10 +3664,23 @@ W:90:0:200:150000 A:90/32 P:30:2d4:-2:0:10 a:BR_MANY +F:ACTIVATE F:ATTR_MULTI -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | FLY | -f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | -F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +F:RES_POIS +f:RES_ACID +f:RES_COLD +f:RES_ELEC +f:RES_FIRE +f:RES_POIS D:A powerful armour made of dragonhide. It glows red, blue, green, black and white. N:406:& Pseudo Dragon Scale Mail~ @@ -3587,8 +3690,14 @@ W:70:0:200:70000 A:70/16 P:30:2d4:-2:0:10 a:BR_LIGHT -F:RES_LITE | RES_DARK | FLY | -F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ACTIVATE +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_DARK +F:RES_LITE D:A suit of armour made of dragon hide, glowing with a strange light, or is it darkness? N:407:& Law Dragon Scale Mail~ @@ -3598,8 +3707,14 @@ W:80:0:200:80000 A:80/16 P:30:2d4:-2:0:10 a:BR_SHARD -F:RES_SOUND | RES_SHARDS | FLY | -F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ACTIVATE +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_SHARDS +F:RES_SOUND D:A piece of dragonhide cut and shaped so it can be worn as armour. The scales are very sharp, D:and the roaring of a storm seems to come from it, but you're not afraid of either. @@ -3610,8 +3725,13 @@ W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 a:BR_CONF -F:RES_CONF | FLY | -F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ACTIVATE +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_CONF D:A suit of armour made from dragon skin. Its brownish scales glitter in a dazzling light. N:409:& Gold Dragon Scale Mail~ @@ -3621,8 +3741,13 @@ W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 a:BR_SOUND -F:RES_SOUND | FLY | -F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ACTIVATE +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_SOUND D:A suit of golden-hued armour made of dragonhide. The rustle of its scales occasionally D:increases to a loud boom. @@ -3633,10 +3758,16 @@ W:80:0:200:80000 A:80/16 P:30:2d4:-2:0:10 a:BR_CHAOS +F:ACTIVATE F:ATTR_MULTI -F:RES_CHAOS | RES_DISEN | FLY | -f:RES_CHAOS | -F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_CHAOS +F:RES_DISEN +f:RES_CHAOS D:A suit of armour made of dragon hide. It glows in colours you have never seen before. As you D:put it on, you feel like you could change the world and are no longer afraid of your equipment D:losing its magic. @@ -3648,8 +3779,16 @@ W:95:0:200:100000 A:95/32 P:30:2d4:-2:0:10 a:BR_BALANCE -F:RES_CHAOS | RES_DISEN | RES_SOUND | RES_SHARDS | FLY | -F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ACTIVATE +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_CHAOS +F:RES_DISEN +F:RES_SHARDS +F:RES_SOUND D:A suit of armour made of the hide of a dead dragon. When wearing it, you feel like you D:understand the principles of law and chaos, and no longer fear either. @@ -3660,11 +3799,27 @@ W:100:0:250:350000 A:100/64 P:40:2d4:-3:0:15 a:BR_POWER +F:ACTIVATE F:ATTR_MULTI -F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FLY | -F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | -F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF | -F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:FLY +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_ACID +F:RES_CHAOS +F:RES_COLD +F:RES_CONF +F:RES_DARK +F:RES_DISEN +F:RES_ELEC +F:RES_FIRE +F:RES_LITE +F:RES_NETHER +F:RES_NEXUS +F:RES_POIS +F:RES_SHARDS +F:RES_SOUND D:A suit of armour made of a very thick richly coloured dragonhide. You think you'll never have D:to fear dragons if you put it on. @@ -3676,7 +3831,10 @@ I:32:7:0 W:45:0:50:10000 A:80/4 P:8:1d3:0:0:10 -F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE D:An iron helmet, covered with a layer of dragonhide. It offers great protection and may grant D:protection against some dragon's attacks, based on the dragon the hide was taken from. @@ -3686,7 +3844,10 @@ I:34:6:0 W:70:0:100:10000 A:80/4 P:8:1d3:0:0:10 -F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE D:A large shield, with a dragonskin cover. Depending on which dragon the hide came from, it D:might grant protection against some sorts of dragon breath. @@ -3751,15 +3912,6 @@ P:0:1d1:0:0:0 D:This wonderful potion will fully heal you no matter how badly you're hurt, allow drained D:abilities to recover and remove various other ailments. -N:421:Self Knowledge -G:!:d -I:71:58:0 -W:40:0:4:2000 -A:40/1 -P:0:1d1:0:0:0 -F:FOUNTAIN -D:A drink of insight, letting you know yourself better. - N:422:*Enlightenment* G:!:d I:71:57:0 @@ -3778,8 +3930,9 @@ G:=:d I:45:38:0 W:10:0:2:300 A:10/2 -F:RES_FEAR | EASY_KNOW -f:RES_FEAR | +F:EASY_KNOW +F:RES_FEAR +f:RES_FEAR D:This ring grants courage, so that you can never become afraid. N:426:Light and Darkness Resistance @@ -3787,8 +3940,11 @@ G:=:d I:45:39:0 W:30:0:2:3000 A:30/2 -F:RES_LITE | RES_DARK | EASY_KNOW -f:RES_LITE | RES_DARK | +F:EASY_KNOW +F:RES_DARK +F:RES_LITE +f:RES_DARK +f:RES_LITE D:This ring protects against fluctuations of the light. N:427:Nether Resistance @@ -3796,8 +3952,10 @@ G:=:d I:45:40:0 W:34:0:2:14500 A:34/2 -F:RES_NETHER | HOLD_LIFE | EASY_KNOW -f:RES_NETHER | +F:EASY_KNOW +F:HOLD_LIFE +F:RES_NETHER +f:RES_NETHER D:This blessed ring improves your life force, protecting you from the draining forces of nether D:and other attempts to suck your lifeblood. @@ -3806,8 +3964,9 @@ G:=:d I:45:41:0 W:24:0:2:3000 A:24/2 -F:RES_NEXUS | EASY_KNOW -f:RES_NEXUS | +F:EASY_KNOW +F:RES_NEXUS +f:RES_NEXUS D:This ring of stability protects you from the warping forces of nexus. N:429:Sound Resistance @@ -3815,8 +3974,9 @@ G:=:d I:45:42:0 W:26:0:2:3000 A:26/2 -F:RES_SOUND | EASY_KNOW -f:RES_SOUND | +F:EASY_KNOW +F:RES_SOUND +f:RES_SOUND D:This ring projects an aura of quiet around you, protecting you from loud noise. N:430:Confusion Resistance @@ -3824,8 +3984,9 @@ G:=:d I:45:43:0 W:22:0:2:3000 A:22/2 -F:RES_CONF | EASY_KNOW -f:RES_CONF | +F:EASY_KNOW +F:RES_CONF +f:RES_CONF D:This ring stabilises your mind, protecting you from all kinds of befuddlement. N:431:Shard Resistance @@ -3833,8 +3994,9 @@ G:=:d I:45:44:0 W:25:0:2:3000 A:25/2 -F:RES_SHARDS | EASY_KNOW -f:RES_SHARDS | +F:EASY_KNOW +F:RES_SHARDS +f:RES_SHARDS D:This piece of jewellery magically toughens your skin, protecting you from flying shrapnel. N:432:Disenchantment Resistance @@ -3842,8 +4004,9 @@ G:=:d I:45:45:0 W:90:0:2:15000 A:90/10 -F:RES_DISEN | EASY_KNOW -f:RES_DISEN | +F:EASY_KNOW +F:RES_DISEN +f:RES_DISEN D:This rare ring of preservation protects your equipment from attempts to sap its magic, also D:causing you to suffer less pain from such attacks. @@ -3852,8 +4015,10 @@ G:=:d I:45:46:0 W:50:0:2:13000 A:50/2 -F:RES_CHAOS | RES_CONF | EASY_KNOW -f:RES_CHAOS | +F:EASY_KNOW +F:RES_CHAOS +F:RES_CONF +f:RES_CHAOS D:This ring protects you from the horribly warping forces of chaos. N:434:Blindness Resistance @@ -3861,8 +4026,9 @@ G:=:d I:45:47:0 W:60:0:2:7500 A:60/2 -F:RES_BLIND | EASY_KNOW -f:RES_BLIND | +F:EASY_KNOW +F:RES_BLIND +f:RES_BLIND D:This ring magically preserves your eyesight, making you impervious to any attempt to blind D:you. @@ -3871,8 +4037,14 @@ G:=:d I:45:48:0 W:100:0:2:100000 A:100/5 -F:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT -f:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT +F:FREE_ACT +F:HOLD_LIFE +F:RES_DISEN +F:RES_POIS +f:FREE_ACT +f:HOLD_LIFE +f:RES_DISEN +f:RES_POIS D:This blessed ring will protect you from disenchantment, poison, attempts to drain your life D:force and holding magic. @@ -3956,7 +4128,10 @@ I:17:3:0 W:55:0:2:35 A:50/4:90/2 P:0:3d4:0:0:0 -F:SHOW_MODS | SLAY_EVIL | IGNORE_ACID | IGNORE_FIRE +F:IGNORE_ACID +F:IGNORE_FIRE +F:SHOW_MODS +F:SLAY_EVIL D:An arrow to be shot with a bow, its iron head coated with hallowed silver, D:a material that sears the flesh of all evil creatures. @@ -3966,7 +4141,10 @@ I:18:3:0 W:50:0:2:40 A:60/4:95/2 P:0:3d5:0:0:0 -F:SHOW_MODS | SLAY_EVIL | IGNORE_ACID | IGNORE_FIRE +F:IGNORE_ACID +F:IGNORE_FIRE +F:SHOW_MODS +F:SLAY_EVIL D:This crossbow bolt has a silver tip, blessed by the Valar for fighting evil. N:467:Lightning Resistance @@ -3974,8 +4152,10 @@ G:":d I:40:29:0 W:10:0:3:250 A:10/1 -F:RES_ELEC | IGNORE_ELEC | EASY_KNOW -f:RES_ELEC | +F:EASY_KNOW +F:IGNORE_ELEC +F:RES_ELEC +f:RES_ELEC D:This amulet will protect you from electrical discharges and storms. N:468:Wisdom @@ -3983,8 +4163,10 @@ G:":d I:40:28:0 W:30:0:3:500 A:30/1 -F:WIS | SUST_WIS | HIDE_TYPE -f:WIS | +F:HIDE_TYPE +F:SUST_WIS +F:WIS +f:WIS D:This magical amulet will magically make you wiser, and fend off D:attacks that would reduce your wisdom. Beware: if cursed, the D:amulet will do the opposite. @@ -3994,8 +4176,9 @@ G:":d I:40:30:0 W:30:0:3:600 A:30/3 -F:REGEN | EASY_KNOW -f:REGEN | +F:EASY_KNOW +F:REGEN +f:REGEN D:Wearing this amulet will trigger your body's regenerational D:processes quicker and make them proceed faster. @@ -4004,8 +4187,9 @@ G:":d I:40:26:0 W:10:0:3:200 A:10/1 -F:INFRA | HIDE_TYPE -f:INFRA | +F:HIDE_TYPE +F:INFRA +f:INFRA D:This amulet will increase your ability to sense warm-blooded D:creatures in your vicinity. Beware: if cursed, it will do D:just the opposite. @@ -4015,8 +4199,16 @@ G:":d I:40:25:0 W:70:0:3:30000 A:70/8 -F:WIS | CHR | SUST_WIS | SUST_CHR | LITE1 | HIDE_TYPE | -F:RES_DARK | RES_LITE | RES_FIRE | HOLD_LIFE | +F:CHR +F:HIDE_TYPE +F:HOLD_LIFE +F:LITE1 +F:RES_DARK +F:RES_FIRE +F:RES_LITE +F:SUST_CHR +F:SUST_WIS +F:WIS D:This blessed amulet will protect your wisdom and charms from D:diminishing, often adding to them as well. It also grants D:some extra protective magics by the grace of the Valar. @@ -4026,8 +4218,14 @@ G:":d I:40:24:0 W:70:0:3:30000 A:70/8 -F:STR | CON | SUST_STR | SUST_CON | FREE_ACT | HIDE_TYPE | -F:RES_FEAR | RES_DISEN | +F:CON +F:FREE_ACT +F:HIDE_TYPE +F:RES_DISEN +F:RES_FEAR +F:STR +F:SUST_CON +F:SUST_STR D:The ultimate amulet for a warrior, it will grant protection D:in the face of some evil magics, protect your strength and health, D:also increasing them. Beware: if cursed, the amulet will @@ -4038,8 +4236,14 @@ G:":d I:40:23:0 W:70:0:3:30000 A:70/8 -F:DEX | SUST_DEX | STEALTH | SPEED | INFRA | HIDE_TYPE | -F:RES_NEXUS | RES_POIS +F:DEX +F:HIDE_TYPE +F:INFRA +F:RES_NEXUS +F:RES_POIS +F:SPEED +F:STEALTH +F:SUST_DEX D:The ultimate amulet for a rogue or assassin, it protects the D:wearer against some evil magics, granting improvements in D:the abilities vital to these adventurers. Beware: if cursed, @@ -4050,9 +4254,12 @@ G:":d I:40:22:0 W:50:0:3:25000 A:50/6 -F:ESP_ALL | -f:ESP_ALL | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ESP_ALL +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +f:ESP_ALL D:This rare and powerful amulet lays bare the minds of monsters D:before the wearer. @@ -4061,9 +4268,19 @@ G:":d I:40:21:0 W:60:0:3:20000 A:60/4 -F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | -F:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:EASY_KNOW +F:HOLD_LIFE +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:SLOW_DIGEST +F:SUST_CHR +F:SUST_CON +F:SUST_DEX +F:SUST_INT +F:SUST_STR +F:SUST_WIS D:This blessed amulet will make the wearer impervious to evil magics D:that would sap innate abilities. It also slows down the digestive D:system, making food less necessary on long journeys. @@ -4099,7 +4316,8 @@ N:479:& Ring~ G:=:d I:45:57:0 W:70:0:2:65000 -F:INSTA_ART | SPECIAL_GENE +F:INSTA_ART +F:SPECIAL_GENE ##### And here starts the gold/gems ##### @@ -4205,7 +4423,10 @@ G:\:D I:21:50:0 W:15:0:200:1000 P:0:3d9:0:0:0 -F:SHOW_MODS | INSTA_ART | MUST2H | SPECIAL_GENE +F:INSTA_ART +F:MUST2H +F:SHOW_MODS +F:SPECIAL_GENE f:MUST2H N:499:& Massive Iron Crown~ @@ -4213,7 +4434,8 @@ G:]:D I:33:50:0 W:44:0:20:1000 P:0:1d1:0:0:0 -F:INSTA_ART | SPECIAL_GENE +F:INSTA_ART +F:SPECIAL_GENE ##### Objects 500 to 511 are "Special Artifacts" ##### @@ -4317,7 +4539,8 @@ N:508:& Ring~ G:=:d I:45:34:0 W:80:0:2:100000 -F:INSTA_ART | SPECIAL_GENE +F:INSTA_ART +F:SPECIAL_GENE # The Ring of Power 'Nenya' -- see artifact list @@ -4360,9 +4583,13 @@ G:":d I:40:9:0 W:60:0:3:30000 A:60/4 -F:REFLECT | EASY_KNOW -f:REFLECT | -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:EASY_KNOW +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:REFLECT +f:REFLECT D:This wondrous amulet will magically make the wearer D:reflect arrows and bolts launched by adversaries. @@ -4373,9 +4600,12 @@ G:":d I:40:13:0 W:40:0:3:30000 A:40/4 +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE F:NO_MAGIC f:NO_MAGIC -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:This amulet wards off magic of any kind, good or bad. N:522:Anti-Teleportation @@ -4383,9 +4613,12 @@ G:":d I:40:14:0 W:30:0:3:15000 A:30/4 +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE F:NO_TELE f:NO_TELE -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:This amulet will prevent the space-time continuum from D:being disrupted around the wearer. @@ -4396,9 +4629,18 @@ G:":d I:40:15:0 W:50:0:3:25000 A:50/4 -F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD -f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:RES_ACID +F:RES_COLD +F:RES_ELEC +F:RES_FIRE +f:RES_ACID +f:RES_COLD +f:RES_ELEC +f:RES_FIRE D:This amulet will make the wearer resist the elements. ##### New arms ##### @@ -4409,7 +4651,8 @@ I:23:29:0 W:40:0:280:580 A:40/3 P:0:4d6:0:0:0 -F:SHOW_MODS | MUST2H +F:MUST2H +F:SHOW_MODS f:MUST2H D:This great sword of foreign origin is approximately 6 feet long. The hilt is D:long enough for even four hands to grip. A mighty weapon for a warrior. @@ -4421,7 +4664,9 @@ I:39:3:0 W:15:0:50:5000 A:15/2 P:0:1d1:0:0:0 -F:EASY_KNOW | IGNORE_FIRE | LITE2 +F:EASY_KNOW +F:IGNORE_FIRE +F:LITE2 f:LITE2 D:Made by the dwarves, this lantern provides light in the D:darkest recesses of the earth. @@ -4442,7 +4687,9 @@ I:39:2:0 W:5:0:50:2500 A:5/1 P:0:1d1:0:0:0 -F:EASY_KNOW | IGNORE_FIRE | LITE1 +F:EASY_KNOW +F:IGNORE_FIRE +F:LITE1 f:LITE1 D:This enchanted torch never needs to be fuelled. @@ -4473,7 +4720,9 @@ I:39:4:0 W:25:0:50:15000 A:25/3 P:0:1d1:0:0:0 -F:EASY_KNOW | IGNORE_FIRE | LITE3 +F:EASY_KNOW +F:IGNORE_FIRE +F:LITE3 f:LITE3 D:Made by the descendants of the Noldo craftsman, this lamp D:contains a part of the flame which burned inside Feanor. @@ -4502,7 +4751,8 @@ I:24:1:0 W:10:0:60:120 A:10/2 P:0:1d5:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:This is a large axe that could be wielded in one or two hands. It has D:a single blade with a pick on the reverse, designed for armour piercing. @@ -4580,7 +4830,8 @@ I:23:26:0 W:40:0:230:600 A:40/2 P:0:3d7:0:0:0 -F:SHOW_MODS | MUST2H +F:MUST2H +F:SHOW_MODS f:MUST2H D:A large, two-handed sword with a blade that weaves D:left and right until it reaches the hilt. @@ -4591,7 +4842,8 @@ I:23:23:0 W:40:0:200:600 A:40/2 P:0:2d8:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:Also known as a Claidhmore, or Greatsword, this weapon is favoured D:by powerful mercenaries. The blade is large, straight, and broad, @@ -4603,7 +4855,8 @@ I:23:24:0 W:40:0:200:600 A:40/3 P:0:2d9:0:0:0 -F:SHOW_MODS | MUST2H +F:MUST2H +F:SHOW_MODS f:MUST2H D:This is the strictly two-handed version of the bastard sword. D:The blade is of medium length, double-edged, and considerably @@ -4615,39 +4868,20 @@ I:23:22:0 W:40:0:240:500 A:40/3 P:0:4d5:0:0:0 -F:SHOW_MODS | MUST2H +F:MUST2H +F:SHOW_MODS f:MUST2H D:This is a larger version of the curved oriental blade. D:Runes of war decorate its golden hilt. - -### Trapping Kits - -N:549:Arrow -G:`:r -I:46:2:0 -W:10:0:60:150 -A:10/2:50/2 -F:SHOW_MODS -D:It must be loaded with arrows, which will be -D:fired at the monster who triggers the trap. - -N:550:Bolt -G:`:o -I:46:3:0 -W:20:0:220:300 -A:20/2:50/2 -F:SHOW_MODS -D:It must be loaded with crossbow bolts, which will -D:be fired at the monster who triggers the trap. - N:551:& Fauchard~ G:/:s I:22:6:0 W:18:0:155:301 A:18/2 P:0:1d10:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:It is a type of glaive with two ornate hooks on the back D:of the blade. It is typically 8 to 9 feet long. @@ -4658,7 +4892,8 @@ I:22:16:0 W:21:0:165:320 A:21/1 P:0:2d5:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:Mounted on a long shaft for maximum reach, this weapon is D:effective at repelling both cavalry and infantry. @@ -4669,7 +4904,8 @@ I:22:29:0 W:43:0:400:700 A:43/2 P:0:4d8:0:0:0 -F:SHOW_MODS | MUST2H +F:MUST2H +F:SHOW_MODS f:MUST2H D:This is a shock weapon. Its purpose is to unhorse a rider D:in single combat, or smash through the armour of opposing lines. @@ -4685,17 +4921,6 @@ D:This is a two-edged dagger with a long blade. A favourite among travellers D:and warriors alike, it can be worn comfortably with plain clothes D:as well as armour. -### Trapping Kits - -N:555:Catapult -G:`:R -I:46:1:0 -W:1:0:50:40 -A:1/2:20/2 -F:SHOW_MODS -D:It must be loaded with sling bullets, which will -D:be fired at the monster who triggers the trap. - N:556:& Ring Mail~ G:[:s I:37:2:0 @@ -4732,16 +4957,6 @@ P:4:1d1:0:0:0 D:Heavy, multi-layered cloth sewn together to cover the body, D:with extra padding between layers. -### Trapping Kits - -N:560:Fumes -G:`:G -I:46:4:0 -W:2:0:20:50 -A:2/2:30/2 -D:It must be loaded with potions, which will splatter -D:over the monster who triggers the trap. - N:561:& Stone and Hide Armour~ G:(:U I:36:15:0 @@ -4750,26 +4965,6 @@ A:35/7 P:15:1d1:-1:0:0 D:A primitive armour made from a thick hide reinforced by stone shards. -### Trapping Kits - -N:562:Magic -G:`:g -I:46:5:0 -W:5:0:20:50 -A:5/2:40/2 -F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC -D:It must be loaded with scrolls, which will release -D:their spells at the monster who triggers the trap. - -N:563:Device -G:`:v -I:46:6:0 -W:20:0:20:50 -A:20/2:40/2:60/2 -F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC -D:It must be loaded with a magic device (wand, staff, or rod), which -D:will fire its spell at the monster who triggers the trap. - N:564:Nothing G:?:d I:70:53:0 @@ -4784,7 +4979,8 @@ I:65:2:-1:SPELL=Nothing W:2:0:10:20 A:2/1 P:0:1d1:0:0:0 -F:NO_RECHARGE | SPECIAL_GENE +F:NO_RECHARGE +F:SPECIAL_GENE N:567:Nothing G:=:d @@ -4799,7 +4995,8 @@ I:55:30:0 W:5:0:50:50 A:5/1 P:0:1d1:0:0:0 -F:NO_RECHARGE | SPECIAL_GENE +F:NO_RECHARGE +F:SPECIAL_GENE N:569:Nothing G:-:d @@ -4811,8 +5008,6 @@ P:0:1d1:0:0:0 # Amulet of Nothing -# FIXME: Could remove "of Nothing" (amulets, rings, rods) - N:572:Nothing G:":d I:40:16:0 @@ -4829,7 +5024,8 @@ W:70:0:4:10000 A:70/16 P:0:1d1:0:0:0 T:71:2 -F:NORM_ART | FULL_NAME +F:FULL_NAME +F:NORM_ART D:Quaffing this measure of living blood will imbue your body and soul D:with the power to escape death one time. @@ -4841,7 +5037,8 @@ I:6:1:0 W:5:0:12:300 A:5/1:20/1:50/1:80/1 P:0:1d4:0:0:0 -F:SHOW_MODS | COULD2H +F:COULD2H +F:SHOW_MODS f:COULD2H D:It looks like a simple walking stick, plain and nondescript. D:In the hands of a spellcaster, it can be a deadly weapon. @@ -4855,8 +5052,10 @@ W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 a:BA_ELEC_4 -F:RES_ELEC | IGNORE_ELEC | ACTIVATE -f:RES_ELEC | +F:ACTIVATE +F:IGNORE_ELEC +F:RES_ELEC +f:RES_ELEC D:This sparkling circlet grants you protection, makes electricity less D:dangerous and even allows you to call forth a ball of lightning. @@ -4898,8 +5097,9 @@ G:=:d I:45:53:4 W:50:0:2:10000 A:50/1 -F:INVIS | HIDE_TYPE -f:INVIS | +F:HIDE_TYPE +F:INVIS +f:INVIS D:This magical bauble will hide you from sight. ######### Here are the parchments ######## @@ -5048,7 +5248,8 @@ I:72:1:0 W:5:0:4:100 A:1/3:5/1:10/1 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW +F:EASY_KNOW +F:FULL_NAME D:This concoction can transform your body for a short period of time. # XXX 606 -> 617 @@ -5121,7 +5322,8 @@ I:36:16:0 W:5:0:60:400 A:25/1 P:9:1d1:0:0:0 -F:RES_FIRE | RES_COLD | +F:RES_COLD +F:RES_FIRE D:This suit of thick impregnated cloth is worn by the riders of flying steeds, D:and protects them from extremes of temperatures. @@ -5130,7 +5332,8 @@ N:647:& Stone~ G:~:g I:39:106:0 W:15:0:15:20000 -F:INSTA_ART | SPECIAL_GENE +F:INSTA_ART +F:SPECIAL_GENE # Here are the boomerangs @@ -5258,7 +5461,9 @@ G:~:o I:102:0:0 W:1:0:50:0 A:1/1:10/1:20/1:30/1 -F:INSTA_ART | ACTIVATE | ACTIVATE_NO_WIELD +F:ACTIVATE +F:ACTIVATE_NO_WIELD +F:INSTA_ART N:663:Craftsmanship G:?:d @@ -5287,7 +5492,9 @@ I:14:60:1 W:7:0:30:400 A:7/2:20/1:40/1:80/1 P:0:1d1:0:0:0 -F:CON | ACTIVATE | WIELD_CAST +F:ACTIVATE +F:CON +F:WIELD_CAST D:A simple wind instrument made from brass. If used by inexperienced musicians it sounds D:like somebody making "prbbt!" noises down a drainpipe. @@ -5297,7 +5504,8 @@ I:14:58:1 W:7:0:30:400 A:7/2:20/1:40/1:80/1 P:0:1d1:0:0:0 -F:STR | WIELD_CAST +F:STR +F:WIELD_CAST D:A sort of clay pot with a bit of skin stretched over its mouth. N:671:& Harp~ @@ -5306,7 +5514,8 @@ I:14:59:1 W:7:0:30:400 A:7/2:20/1:40/1:80/1 P:0:1d1:0:0:0 -F:CHR | WIELD_CAST +F:CHR +F:WIELD_CAST D:A number of strings held by a wooden frame. #N:672:& Banjo~ @@ -5350,7 +5559,8 @@ I:10:1:0 W:5:0:30:100 A:5/1:15/1:25/1:35/1 P:0:1d1:0:0:0 -F:ACTIVATE | ACTIVATE_NO_WIELD +F:ACTIVATE +F:ACTIVATE_NO_WIELD ### Two more scrolls ### @@ -5370,160 +5580,6 @@ A:30/1:45/1:55/1 D:This scroll is inscribed with a ritual which allows you to discern what fate holds in store for D:you. -### Here comes the Runes ### - -N:679:Self -G:?:b -I:105:0:0 -W:3:5:2:40 -A:3/1 -P:0:1d1:0:0:0 - -N:680:Ray -G:?:b -I:105:2:0 -W:10:5:2:300 -A:10/1 -P:0:1d1:0:0:0 -F:IGNORE_COLD | IGNORE_ELEC - -N:681:Sphere -G:?:b -I:105:3:0 -W:15:5:2:1000 -A:15/1 -P:0:1d1:0:0:0 -F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD - -N:682:Knowledge -G:?:b -I:104:91:0 -W:6:5:2:200 -A:6/1 -P:0:1d1:0:0:0 - -N:683:Life -G:?:D -I:104:53:0 -W:3:5:2:200 -A:3/1 -P:0:1d1:0:0:0 - -N:684:Fire -G:?:r -I:104:5:0 -W:10:5:2:300 -A:10/1 -P:0:1d1:0:0:0 -F:IGNORE_FIRE - -N:685:Cold -G:?:b -I:104:4:0 -W:12:5:2:300 -A:12/1 -P:0:1d1:0:0:0 -F:IGNORE_COLD - -N:686:Lightning -G:?:W -I:104:1:0 -W:13:5:2:300 -A:13/1 -P:0:1d1:0:0:0 -F:IGNORE_ELEC - -N:687:Acid -G:?:B -I:104:3:0 -W:16:5:2:300 -A:16/1 -P:0:1d1:0:0:0 -F:IGNORE_ACID - -N:688:Element -G:?:g -I:104:10:0 -W:23:5:2:1000 -A:23/1 -P:0:1d1:0:0:0 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD - -N:689:Chaos -G:?:v -I:104:30:0 -W:26:5:2:2000 -A:26/1 -P:0:1d1:0:0:0 -F:ATTR_MULTI -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD - -N:690:Mind -G:?:D -I:104:85:0 -W:19:5:2:3000 -A:19/1 -P:0:1d1:0:0:0 -F:IGNORE_ELEC - -N:691:Holding -G:?:B -I:104:75:0 -W:5:5:2:500 -A:5/1 -P:0:1d1:0:0:0 -F:IGNORE_ACID - -N:692:Arrow -G:?:b -I:105:1:0 -W:6:5:2:100 -A:6/1 -P:0:1d1:0:0:0 -F:IGNORE_ELEC - -N:693:Power Surge -G:?:b -I:105:4:0 -W:50:5:2:5000 -A:50/1 -P:0:1d1:0:0:0 -F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_ACID - -N:694:Armageddon -G:?:b -I:105:5:0 -W:30:5:2:4000 -A:30/1 -P:0:1d1:0:0:0 -F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_ACID - -N:695:Gravity -G:?:G -I:104:35:0 -W:16:5:2:300 -A:16/1 -P:0:1d1:0:0:0 -F:IGNORE_ACID - -# Now, the rest of the runes... - -N:697:Undeath -G:?:G -I:104:92:0 -W:35:5:2:1000 -A:35/1 -P:0:1d1:0:0:0 -F:IGNORE_ACID - -N:698:Protection -G:?:G -I:104:74:0 -W:45:5:2:1500 -A:45/1 -P:0:1d1:0:0:0 -F:IGNORE_ACID - # XXX # The Ring of Precognition (now a k_info.txt artifact) @@ -5533,10 +5589,14 @@ I:45:51:0 W:90:0:2:300000 A:90/100 T:45:23 -F:PRECOGNITION | -f:PRECOGNITION | -F:NORM_ART | FULL_NAME -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:FULL_NAME +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:NORM_ART +F:PRECOGNITION +f:PRECOGNITION D:This magical ring allows you to know what you will encounter in the near future. # Athelas, cures Black Breath @@ -5577,8 +5637,12 @@ I:70:40:0 W:90:0:5:160000 A:90/140 T:70:51 -F:NORM_ART | FULL_NAME -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:FULL_NAME +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:NORM_ART D:It allows you to leave your body to reincarnate into D:another one. However, your current body is lost in the process. @@ -5588,7 +5652,8 @@ I:23:33:0 W:25:0:70:500 A:25/1:80/2 P:0:3d7:0:0:0 -F:SHOW_MODS | ANTIMAGIC_50 +F:ANTIMAGIC_50 +F:SHOW_MODS f:ANTIMAGIC_50 D:A strange, very sharp long sword, which seems to drain light from its surroundings. As you D:wield it, you feel much less attuned to magic. @@ -5690,8 +5755,12 @@ W:90:0:4:100000 A:90/25 P:0:1d1:0:0:0 T:71:49 -F:NORM_ART | FULL_NAME -F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC +F:FULL_NAME +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:NORM_ART D:This old potion is supposed to grant more learning power D:to its user. @@ -5730,8 +5799,9 @@ G:=:d I:45:54:0 W:20:0:2:16000 A:20/3 -F:FLY | EASY_KNOW -f:FLY | +F:EASY_KNOW +F:FLY +f:FLY D:This ring is imbued with the power of eagles. It grants you the power of flight. N:756:& Tome~ of the Time @@ -5740,7 +5810,8 @@ I:111:8:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW +F:EASY_KNOW +F:FULL_NAME D:This tome seems to have trouble deciding whether it really exists now. Its flickering pages D:contain all that is known about the currents of time. @@ -5758,7 +5829,10 @@ I:111:9:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW | IGNORE_FIRE | ATTR_MULTI +F:ATTR_MULTI +F:EASY_KNOW +F:FULL_NAME +F:IGNORE_FIRE D:This tome gives you deeper insights on the works of magic. N:759:& Tome~ of the Mind @@ -5767,7 +5841,8 @@ I:111:10:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW +F:EASY_KNOW +F:FULL_NAME D:This tome has no pages; knowledge is transferred to you if you simply D:hold it. @@ -5777,7 +5852,8 @@ I:111:20:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW +F:EASY_KNOW +F:FULL_NAME D:This dusty tome is filled with ancient rituals, D:designed to uncover all that is hidden. @@ -5787,7 +5863,8 @@ I:111:21:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW +F:EASY_KNOW +F:FULL_NAME D:A large jewel-encrusted tome that transfers D:wisdom and understanding to its wearer. @@ -5797,7 +5874,8 @@ I:111:22:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW +F:EASY_KNOW +F:FULL_NAME D:This tome fills you with glorious visions of total devastation. D:Anyone in your way shall be destroyed. @@ -5807,7 +5885,9 @@ I:111:11:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW | ATTR_MULTI +F:ATTR_MULTI +F:EASY_KNOW +F:FULL_NAME D:This singed book smells like burned flesh. Its power is as evident D:as its thirst for your blood. @@ -5817,7 +5897,8 @@ I:111:23:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW +F:EASY_KNOW +F:FULL_NAME D:A black and scarlet flame springs from this tome, issuing D:a thunderous roar under which you think you hear the screams of tormented souls. @@ -5827,7 +5908,8 @@ I:111:24:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW +F:EASY_KNOW +F:FULL_NAME # for the Library Quest # Tome of PLAYER @@ -5837,8 +5919,15 @@ I:111:61:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 -F:FULL_NAME | EASY_KNOW | ATTR_MULTI | SPECIAL_GENE -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | NORM_ART +F:ATTR_MULTI +F:EASY_KNOW +F:FULL_NAME +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:NORM_ART +F:SPECIAL_GENE D:This book has some of your favourite spells inside. # The Ring of Phasing -- see artifact list @@ -5848,7 +5937,8 @@ G:=:d I:45:55:0 W:110:0:2:300000 A:110/5 -F:INSTA_ART | SPECIAL_GENE +F:INSTA_ART +F:SPECIAL_GENE N:771:[Earth] G:?:R @@ -5876,7 +5966,10 @@ I:114:2:0 W:50:0:30:2500 A:50/1 P:0:1d1:0:0:0 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE F:SPECIAL_GENE D:A completely translucent gem; as you behold it, you hear a great wind and feel like you're D:about to take off and fly away. @@ -5887,7 +5980,10 @@ I:114:3:0 W:70:0:30:50000 A:70/3 P:0:1d1:0:0:0 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE F:SPECIAL_GENE D:A large gem, filled with dark blue water. It feels strangely heavy and cold. @@ -5897,7 +5993,10 @@ I:114:4:0 W:100:0:30:100000 A:100/3 P:0:1d1:0:0:0 -F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE F:SPECIAL_GENE D:A large gem that seems somehow immaterial and is filled with a strange insubstantial... power? @@ -5910,8 +6009,12 @@ W:90:0:15:150000 A:100/14 P:0:1d1:0:0:0 T:66:1 -F:NORM_ART | FULL_NAME -F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +F:FULL_NAME +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:NORM_ART D:This rod creates a little hatch, allowing access to your home, no matter how far away the abode D:is. @@ -5922,7 +6025,9 @@ I:23:32:1 W:50:900:45:2000 A:48/4:60/2:80/1 P:0:4d4:-2:2:0 -F:IGNORE_ACID | RES_DARK | STEALTH +F:IGNORE_ACID +F:RES_DARK +F:STEALTH f:STEALTH D:A thin long sword made of a completely black metal, which reflects no light. @@ -5932,7 +6037,8 @@ I:23:31:0 W:60:1800:50:6000 A:60/20 P:0:1d6:4:0:0 -F:SHOW_MODS | VORPAL +F:SHOW_MODS +F:VORPAL D:A small sword made of a blueish metal with a strangely rough surface. As anything is hurt D:with it, the weapon will stick inside the wound and cause horrible wounds when torn away. @@ -5943,7 +6049,9 @@ I:40:17:0 W:25:0:3:10000 A:25/1 a:BA_POIS_4 -F:RES_POIS | DEX | ACTIVATE +F:ACTIVATE +F:DEX +F:RES_POIS D:A petrified serpent's tongue, hung on a thin chain to be clasped around your neck. It makes you D:like unto snakes, able to wriggle out of tight corners, impervious to poisons and poisonous D:yourself. @@ -5956,9 +6064,14 @@ G:=:d I:45:5:0 W:100:0:2:1 A:100/100 -F:INVIS | DRAIN_EXP | CURSED | HEAVY_CURSE | CURSE_NO_DROP +F:CURSED +F:CURSE_NO_DROP +F:DRAIN_EXP +F:FULL_NAME +F:HEAVY_CURSE +F:INVIS +F:SPECIAL_GENE f:INVIS -F:SPECIAL_GENE | FULL_NAME # To help people climb mountains... @@ -5988,7 +6101,9 @@ I:115:55:0 W:10:0:150:500 A:10/1 P:0:4d6:0:0:0 -F:SHOW_MODS | SLAY_DEMON | WIELD_CAST +F:SHOW_MODS +F:SLAY_DEMON +F:WIELD_CAST D:This blade has been taken from the corpse of a demon. D:Some demonic energy is still coursing through it, helping D:you slay other demons. @@ -5999,7 +6114,8 @@ I:115:56:0 W:15:0:70:500 A:15/1 P:5:1d1:0:0:0 -F:REGEN | WIELD_CAST +F:REGEN +F:WIELD_CAST D:This shield has been taken from the corpse of a demon. D:Some demonic energy is still coursing through it, giving D:life to any that wield it. @@ -6010,7 +6126,8 @@ I:115:57:0 W:20:0:30:500 A:20/1 P:2:1d1:0:0:0 -F:LITE2 | WIELD_CAST +F:LITE2 +F:WIELD_CAST D:This horn is about six feet long. Just looking at it makes you nervous. # XXX @@ -6094,7 +6211,8 @@ I:80:41:0 W:90:5:2:60000 A:90/50 T:80:40 -F:NORM_ART | FULL_NAME +F:FULL_NAME +F:NORM_ART D:This food will, once eaten, permanently add 70 HP. # Scroll of Mass Resurrection - artifact scroll @@ -6104,8 +6222,12 @@ I:70:43:0 W:55:0:5:0 A:55/1 T:70:1 -F:NORM_ART | FULL_NAME -F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +F:FULL_NAME +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:NORM_ART D:This magical scroll sends a call to the halls of Mandos, issuing forth all those who have been D:slain by the reader. @@ -6135,20 +6257,11 @@ I:24:30:0 W:70:0:300:6000 A:70/8 P:0:5d7:0:0:0 -F:SLAY_ANIMAL | SHOW_MODS +F:SHOW_MODS +F:SLAY_ANIMAL D:A huge axe, the sort used for slaughtering animals, this weapon is unusually deadly against D:natural creatures. -N:806:& Runestone~ -G:?:v -I:105:255:0 -W:10:5:2:300 -A:10/3:20/2:30/1:60/1 -P:0:1d1:0:0:0 -F:IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID -D:A small oval stone. One surface is flat, as if something ought to be scratched or inscribed into -D:it. - N:807:& Fortune cookie~ G:,:U I:80:42:500 @@ -6175,7 +6288,12 @@ W:10:10:10:3200 A:10/200 P:0:10d10:0:0:0 T:65:6 -F:RECHARGE | SPECIAL_GENE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME +F:EASY_USE +F:FULL_NAME +F:NORM_ART +F:RECHARGE +F:RECHARGED +F:SPECIAL_GENE D:The miner's friend. This wand was used by Thrain to dig into the D:walls of the dungeon. Its indestructible nature makes it quite useful. @@ -6187,7 +6305,11 @@ W:50:10:10:12000 P:0:10d4:0:0:0 A:50/200 T:55:8 -F:RECHARGE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME +F:EASY_USE +F:FULL_NAME +F:NORM_ART +F:RECHARGE +F:RECHARGED D:Mithrandir's staff that throws powerful fire attacks at all enemies. It D:can be recharged without blowing up, for it is built to hold D:much magical energy. @@ -6221,7 +6343,11 @@ I:11:7:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 -F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to Priests of Eru. The relic now lies in pieces, hidden D:from all but but his most dedicated followers. @@ -6232,7 +6358,11 @@ I:11:8:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 -F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to Priests of Manwe. The relic now lies in pieces, hidden D:from all but his most dedicated followers. @@ -6243,7 +6373,11 @@ I:11:9:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 -F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to worshippers of Tulkas. The relic now lies in pieces, D:hidden from all but his most dedicated followers. @@ -6254,7 +6388,11 @@ I:11:10:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 -F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to Dark Priests. The relic now lies in pieces, hidden D:from all but the most faithful followers of Melkor. @@ -6265,7 +6403,11 @@ I:11:11:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 -F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +F:IGNORE_ACID +F:IGNORE_COLD +F:IGNORE_ELEC +F:IGNORE_FIRE +F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to Druids. The relic now lies in pieces, hidden D:from all but the most faithful followers of Yavanna. diff --git a/lib/edit/maeglin.map b/lib/edit/maeglin.map index e3be9972..7916fd9b 100644 --- a/lib/edit/maeglin.map +++ b/lib/edit/maeglin.map @@ -11,7 +11,7 @@ F:X:63:3 F:<:172:3 # up stairs with maeglin -F:{:6:3:825:0:0:0:0:0:0:2 +F:{:6:3:825:0:0:0:0:0:2 # Floor with dirt F:.:88:5 @@ -56,7 +56,7 @@ F:R:88:5:644 F:O:88:5:645 # Floor with dirt with a Lesser Balrog -F:U:88:5:996:0:0:0:0:0:0:2 +F:U:88:5:996:0:0:0:0:0:2 # Granite wall F:#:56:5 diff --git a/lib/edit/misc.txt b/lib/edit/misc.txt index b2471a06..06a9fcce 100644 --- a/lib/edit/misc.txt +++ b/lib/edit/misc.txt @@ -12,77 +12,8 @@ M:X:101 # Maximum y size of the wilderness M:Y:66 -# Maximum number of randart parts in ra_info.txt -M:Z:516 - -# Maximum number of monsters in r_info.txt -# WARNING ! add one more to the real count for the player ghost !! -M:R:1078 - -# Maximum number of monsters in re_info.txt -# WARNING ! Use the exact amount of ego types used, if not you -# will get weird results ! -M:r:14 - -# Maximum number of items in k_info.txt -M:K:819 - -# Maximum number of vaults in v_info.txt -M:V:108 - -# Maximum number of terrain features in f_info.txt -M:F:256 - -# Maximum number of artifacts in a_info.txt -M:A:219 - -# Maximum number of sets types in set_info.txt -M:s:10 - -# Maximum number of ego-items in e_info.txt -M:E:200 - -# Maximum number of dungeon types in d_info.txt -M:D:31 - -# Maximum number of trap types in tr_info.txt -M:U:176 - -# Maximum number of terrain types in wf_info.txt -M:W:30 - -# Maximum number of owners types in ow_info.txt -M:N:70 - -# Maximum number of building actions in ba_info.txt -M:B:62 - -# Maximum number of store types in st_info.txt -M:S:61 - # Maximum size for "o_list[]" M:O:1024 # Maximum size for "m_list[]" M:M:768 - -# Maximum number of race types in p_info.txt -M:P:R:22 - -# Maximum number of subrace types in p_info.txt -M:P:S:10 - -# Maximum number of class types in p_info.txt -M:P:C:32 - -# Maximum number of meta class types in p_info.txt -M:P:M:1 - -# Maximum number of histories types in p_info.txt -M:P:H:266 - -# Maximum number of skills in s_info.txt -M:k:60 - -# Maximum number of traits in ab_info.txt -M:b:50 diff --git a/lib/edit/nirnaeth.map b/lib/edit/nirnaeth.map index a8c06999..3ad0789c 100644 --- a/lib/edit/nirnaeth.map +++ b/lib/edit/nirnaeth.map @@ -14,28 +14,28 @@ F:s:88:5 F:V:84:5 # Dirt with Olog -F:a:88:5:538:0:0:0:0:0:0:2 +F:a:88:5:538:0:0:0:0:0:2 # Dirt with Cave Troll -F:b:88:5:496:0:0:0:0:0:0:2 +F:b:88:5:496:0:0:0:0:0:2 # Dirt with with Eldrak -F:c:88:1:620:0:0:0:0:0:0:2 +F:c:88:1:620:0:0:0:0:0:2 # Dirt with with Ettin -F:e:88:1:621:0:0:0:0:0:0:2 +F:e:88:1:621:0:0:0:0:0:2 # Dirt with with War troll -F:f:88:1:631:0:0:0:0:0:0:2 +F:f:88:1:631:0:0:0:0:0:2 # Dirt with with Hru -F:g:88:1:709:0:0:0:0:0:0:2 +F:g:88:1:709:0:0:0:0:0:2 # Dirt with Ulik the Troll -F:h:88:5:729:0:0:0:0:0:0:2 +F:h:88:5:729:0:0:0:0:0:2 # Dirt with Ancient green dragon -F:i:88:5:618:0:0:0:0:0:0:2 +F:i:88:5:618:0:0:0:0:0:2 # Dungeon D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX diff --git a/lib/edit/numenor.txt b/lib/edit/numenor.txt index ec8621b1..0ca52738 100644 --- a/lib/edit/numenor.txt +++ b/lib/edit/numenor.txt @@ -1,7 +1,7 @@ # File: numenor.txt # Way to the lost land of Numenor -F:>:7:3:0:0:0:0:0:7 +F:>:7:3:0:0:0:0:7 ############### Town Layout ############### diff --git a/lib/edit/ow_info.txt b/lib/edit/ow_info.txt index d71dfa26..7a27fc59 100644 --- a/lib/edit/ow_info.txt +++ b/lib/edit/ow_info.txt @@ -16,77 +16,156 @@ N:0:Bilbo the Friendly(Hobbit) I:20000:120 C:120:100:80 -L:Elf | Half-Elf | High-Elf | Dunadan | Hobbit | Dwarf | RohanKnight -H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold +L:Dunadan +L:Dwarf +L:Elf +L:Half-Elf +L:High-Elf +L:Hobbit +L:RohanKnight +H:Beorning +H:DeathMold +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:1:Uldrik(Human) I:20000:120 C:120:100:80 -L:Dunadan | Hobbit | Human | -H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Hobbit +L:Human +H:Beorning +H:DeathMold +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:2:Otick(Human) I:100:120 C:120:100:80 -L:Dunadan | Hobbit | Human | -H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Hobbit +L:Human +H:Beorning +H:DeathMold +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:3:Merana(Human) I:0:120 C:200:100:95 L:Human -H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | +H:Beorning +H:DeathMold +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:4:Mirimbar(High-Elf) I:0:120 C:120:100:80 -L:High-Elf | Half-Elf | Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:5:Raistlin the Chicken(Human) I:20000:130 C:120:100:80 L:Human -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:6:Sultan the Midget(Gnome) I:30000:120 C:120:100:80 -L:Gnome | Dwarf | Petty-Dwarf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dwarf +L:Gnome +L:Petty-Dwarf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:7:Lyar-el the Comely(Elf) I:30000:120 C:120:100:80 -L:Elf | Half-Elf | Dark-Elf | High-Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dark-Elf +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:8:Kon-Dar the Ugly(Half-Orc) I:5000:140 C:120:100:80 -L:Orc | Troll | Half-Ogre | Beorning | Kobold -H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf +L:Beorning +L:Half-Ogre +L:Kobold +L:Orc +L:Troll +H:Dwarf +H:Elf +H:Gnome +H:Half-Elf +H:High-Elf +H:Human +H:RohanKnight N:9:Darg-Low the Grim(Human) I:10000:130 C:120:100:80 L:Human -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:10:Decado the Handsome(Dunadan) I:25000:140 C:120:100:80 -L:Human | Dunadan | RohanKnight -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Human +L:RohanKnight +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:11:Wieland the Smith(Dwarf) I:30000:140 C:120:100:80 -L:Gnome | Dwarf | Petty-Dwarf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dwarf +L:Gnome +L:Petty-Dwarf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:12:Arnold the Beastly(Barbarian) I:5000:140 @@ -95,26 +174,55 @@ C:120:100:80 N:13:Arndal Beast-Slayer(Half-Elf) I:10000:130 C:120:100:80 -L:Elf | Half-Elf | Dark-Elf | High-Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dark-Elf +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:14:Eddie Beast-Master(Half-Orc) I:25000:140 C:120:100:80 -L:Orc | Troll | Half-Ogre | Beorning | Kobold -H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf +L:Beorning +L:Half-Ogre +L:Kobold +L:Orc +L:Troll +H:Dwarf +H:Elf +H:Gnome +H:Half-Elf +H:High-Elf +H:Human +H:RohanKnight N:15:Oglign Dragon-Slayer(Dwarf) I:30000:130 C:120:100:80 -L:Gnome | Dwarf | Petty-Dwarf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dwarf +L:Gnome +L:Petty-Dwarf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:16:Aragorn(Dunadan) I:20000:140 C:120:100:80 -L:Human | Dunadan | RohanKnight -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Human +L:RohanKnight +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:17:Sondar(Human) I:0:140 @@ -123,15 +231,28 @@ C:120:100:80 N:18:Celebor(Half-Elf) I:100:120 C:120:100:80 -L:Dunadan | Hobbit | Human | -H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Hobbit +L:Human +H:Beorning +H:DeathMold +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:19:Sharra(Human) I:25000:140 C:120:100:80 -L:Human | Dunadan | RohanKnight -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Human +L:RohanKnight +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:20:Hjolgar(Barbarian) I:5000:140 @@ -169,266 +290,523 @@ L:Thunderlord N:26:Ludwig the Humble(Dwarf) I:5000:130 C:120:100:80 -L:Gnome | Dwarf | Petty-Dwarf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dwarf +L:Gnome +L:Petty-Dwarf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:27:Gunnar the Paladin(Half-Troll) I:10000:130 C:120:100:80 -L:Orc | Troll | Half-Ogre | Beorning | Kobold -H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf +L:Beorning +L:Half-Ogre +L:Kobold +L:Orc +L:Troll +H:Dwarf +H:Elf +H:Gnome +H:Half-Elf +H:High-Elf +H:Human +H:RohanKnight N:28:Torin the Chosen(High-Elf) I:25000:130 C:120:100:80 -L:High-Elf | Half-Elf | Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:29:Sarastro the Wise(Human) I:30000:130 C:120:100:80 -L:Dunadan | Hobbit | Human | -H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Hobbit +L:Human +H:Beorning +H:DeathMold +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:30:Mauser the Chemist(Half-Elf) I:10000:130 C:120:100:80 -L:Dunadan | Hobbit | Human | -H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Hobbit +L:Human +H:Beorning +H:DeathMold +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:31:Wizzle the Chaotic(Hobbit) I:10000:130 C:120:100:80 -L:Elf | Half-Elf | High-Elf | Dunadan | Hobbit | Dwarf | RohanKnight -H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Dwarf +L:Elf +L:Half-Elf +L:High-Elf +L:Hobbit +L:RohanKnight +H:Beorning +H:DeathMold +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:32:Midas the Greedy(Gnome) I:15000:140 C:120:100:80 -L:Gnome | Dwarf | Petty-Dwarf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dwarf +L:Gnome +L:Petty-Dwarf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:33:Ja-Far the Alchemist(Elf) I:15000:140 C:120:100:80 -L:Elf | Half-Elf | Dark-Elf | High-Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dark-Elf +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:34:Ariel the Sorceress(Half-Elf) I:20000:140 C:120:100:80 -L:Dunadan | Hobbit | Human | -H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Hobbit +L:Human +H:Beorning +H:DeathMold +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:35:Buggerby the Great(Gnome) I:20000:140 C:120:100:80 -L:Gnome | Dwarf | Petty-Dwarf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dwarf +L:Gnome +L:Petty-Dwarf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:36:Inglorian the Mage(Human) I:30000:140 C:120:100:80 -L:Dunadan | Hobbit | Human | -H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Hobbit +L:Human +H:Beorning +H:DeathMold +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:37:Luthien Starshine(High-Elf) I:30000:130 C:120:100:80 -L:High-Elf | Half-Elf | Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:38:Gary Gygaz(Half-Troll) I:20000:180 C:120:100:80 #L:Rogue -H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf +H:Dwarf +H:Elf +H:Gnome +H:Half-Elf +H:High-Elf +H:Human +H:RohanKnight N:39:Histor the Goblin(Half-Orc) I:20000:180 C:120:100:80 #L:Rogue -H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf +H:Dwarf +H:Elf +H:Gnome +H:Half-Elf +H:High-Elf +H:Human +H:RohanKnight N:40:Zorak the Smart(Dwarf) I:30000:180 C:120:100:80 #L:Rogue -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:41:Tipo the Fair(Human) I:30000:180 C:120:100:80 #L:Rogue -H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | +H:Beorning +H:DeathMold +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:42:Dolaf the Greedy(Human) I:10000:130 C:120:100:80 -L:Dunadan | Hobbit | Human | -H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Hobbit +L:Human +H:Beorning +H:DeathMold +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:43:Odnar the Sage(High-Elf) I:15000:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:44:Gandar the Neutral(Dark-Elf) I:25000:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:45:Ro-sha the Patient(Elf) I:30000:110 C:120:100:80 -L:Elf | Half-Elf | Dark-Elf | High-Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dark-Elf +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:46:N'rak the Summoner(Human) I:10000:130 C:120:100:80 -L:Human | Dunadan | RohanKnight -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Human +L:RohanKnight +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:47:Esperion the Beastlover(High-Elf) I:15000:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:48:Flarim the Shopkeeper(Dunadan) I:25000:110 C:120:100:80 -L:Human | Dunadan | RohanKnight -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Human +L:RohanKnight +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:49:Tril-akheb the Supreme(Elf) I:30000:110 C:120:100:80 -L:Elf | Half-Elf | Dark-Elf | High-Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dark-Elf +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:50:Dorchel(Elf) I:30000:110 C:120:100:80 -L:Elf | Half-Elf | Dark-Elf | High-Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Dark-Elf +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:51:Galadriel(High-Elf) I:15000:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:52:Celeborn(High-Elf) I:15000:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:53:Aulendil(Elf) I:30000:110 C:120:100:80 #L:Warrior | -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:54:Valceronwe(Elf) I:30000:110 C:120:100:80 #L:Mage | Thaumaturgist | Sorceror -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:55:Voronwe(Elf) I:30000:110 C:120:100:80 #L:Priest | Paladin -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:56:Celegail(Elf) I:30000:110 C:120:100:80 #L:Ranger -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:57:Turgon(High-Elf) I:30000:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:58:Pengolodh(High-Elf) I:0:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:59:Aerandir(High-Elf) I:0:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:60:Celebrimbor(High-Elf) I:0:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf +L:Elf +L:Half-Elf +L:High-Elf #L:Warrior | -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:61:Lomelosse(High-Elf) I:0:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf | -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:62:Arlindel(High-Elf) I:0:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf +L:Elf +L:Half-Elf +L:High-Elf #L:Harper | Ranger -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:63:Sulraen(High-Elf) I:0:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf +L:Elf +L:Half-Elf +L:High-Elf #L:Mage | Sorceror -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:64:Firiel(High-Elf) I:0:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf | -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:65:Earendur(High-Elf) I:0:110 C:120:100:80 -L:High-Elf | Half-Elf | Elf -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +L:Elf +L:Half-Elf +L:High-Elf +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:66:Glorfindel(High-Elf) I:0:110 C:120:100:80 -L:High-Elf | Half-Elf +L:Half-Elf +L:High-Elf #L:Ranger -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:67:Ecthelion(High-Elf) I:0:110 C:120:100:80 -L:High-Elf | Half-Elf +L:Half-Elf +L:High-Elf #L:Paladin -H:Orc | Troll | Half-Ogre | Beorning | Kobold | +H:Beorning +H:Half-Ogre +H:Kobold +H:Orc +H:Troll N:68:Kanris(Human) I:5000:140 @@ -437,5 +815,12 @@ C:120:100:80 N:69:Barliman Butterbur(Human) I:100:120 C:120:100:80 -L:Dunadan | Hobbit | Human | -H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | +L:Dunadan +L:Hobbit +L:Human +H:Beorning +H:DeathMold +H:Half-Ogre +H:Kobold +H:Orc +H:Troll diff --git a/lib/edit/p_info.txt b/lib/edit/p_info.txt index c02e765a..5cb2e5cd 100644 --- a/lib/edit/p_info.txt +++ b/lib/edit/p_info.txt @@ -29,7 +29,6 @@ G:k:+1000:+1000:Magic-Device # C:D:1:titles # C:S:str:int:wis:dex:con:chr:mana:bonus blows # C:K:dis:dev:sav:stl:srh:fos:thn:thb -# C:X:dis:dev:sav:stl:srh:fos:thn:thb # C:P:hitdie:xp% # C:B:num:wgt:mul # C:C:(H|L):(H|L):base:pl:plus @@ -52,7 +51,7 @@ G:k:+1000:+1000:Magic-Device # C:a:b:level:ability # C:a:O:tval:sval:xdy -C:N:0:Warrior +C:N:0:0:Warrior C:D:0:Simple fighters, they hack away with their trusty weapon. C:D:1:Rookie C:D:1:Soldier @@ -65,10 +64,7 @@ C:D:1:Baron C:D:1:Duke C:D:1:Lord C:S:5:-2:-2:2:2:-1:0:0 -C:K:10:10:0:1:10:10:10:10 -C:X:0:0:0:0:0:0:0:0 C:B:4:30:5 -C:C:H:L:9000:2:40 C:P:9:0 C:R:30:0 C:F:RES_FEAR @@ -82,9 +78,7 @@ C:k:+0:+400:Axe-mastery C:k:+0:+400:Hafted-mastery C:k:+0:+400:Polearm-mastery C:k:+1000:+600:Archery -C:k:+1000:+900:Sneakiness C:k:+0000:+400:Stealth -C:k:+1000:+900:Disarming C:k:+1000:+300:Magic C:k:+1000:+400:Spirituality C:k:+0:+550:Antimagic @@ -173,8 +167,6 @@ C:a:k:=0:=0:Axe-mastery C:a:k:=0:=0:Hafted-mastery C:a:k:=0:=0:Polearm-mastery C:a:k:+1000:-200:Archery -C:a:k:+1000:+900:Sneakiness -C:a:k:+1000:+900:Disarming C:a:k:+1000:+400:Magic C:a:k:+1000:+300:Spirituality C:a:k:=0:=0:Antimagic @@ -184,7 +176,7 @@ C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Melkor Bauglir -C:N:1:Mage +C:N:1:3:Mage C:D:0:The basic spellcaster with lots of different skills C:D:1:Apprentice C:D:1:Trickster @@ -197,10 +189,7 @@ C:D:1:Sorcerer C:D:1:Ipsissimus C:D:1:Archimage C:S:-5:3:0:1:-2:1:50:0 -C:K:10:10:0:1:10:10:10:10 -C:X:0:0:0:0:0:0:0:0 C:B:4:40:2 -C:C:L:H:240000:1:5 C:P:0:30 C:E:0:0:0:0:0:0 C:k:+1000:+900:Magic @@ -218,12 +207,10 @@ C:k:+0:+700:Nature C:k:+0:+700:Meta C:k:+0:+700:Mind C:k:+0:+700:Necromancy -C:k:+0:+700:Runecraft C:k:+0:+700:Thaumaturgy C:k:+1000:+550:Spirituality C:k:+1000:+200:Combat C:k:+700:+500:Weaponmastery -C:k:+1000:+900:Sneakiness C:k:+0000:+400:Stealth C:b:1:Perfect casting C:g:All Gods @@ -296,7 +283,6 @@ C:a:k:+0:+300:Divination C:a:k:+0:+300:Meta C:a:k:+0:+300:Mind C:a:k:+0:+200:Necromancy -C:a:k:+0:+200:Runecraft C:a:k:+0:+200:Thaumaturgy C:a:O:36:2:1d1 C:a:O:111:50:1d1 @@ -318,17 +304,6 @@ C:a:O:23:4:1d1 C:a:O:111:50:1d1 C:a:b:25:Undead Form -C:a:N:Runecrafter -C:a:D:Runecrafters use the runes found in Middle-earth to create -C:a:D:finely tuned spells for each specific situation. -C:a:k:+1000:+50:Magic -C:a:k:+1000:+300:Runecraft -C:a:k:+0:-100:Weaponmastery -C:a:O:111:50:1d1 -C:a:O:105:1:1d1 -C:a:O:104:5:1d1 -C:a:O:23:4:1d1 - C:a:N:Thaumaturgist C:a:D:Thaumaturgy spells come from within and are different for each character. C:a:D:Since attack is the best defence, all their spells are offensive. @@ -340,7 +315,7 @@ C:a:k:+0:-150:Magic-Device C:a:O:23:4:1d1 C:a:O:111:50:1d1 -C:N:2:Archer +C:N:2:1:Archer C:D:0:'Kill them before they see you' could be the motto of the archer class. C:D:0:As deadly with a bow as a warrior is with a sword. C:D:1:Rock Thrower @@ -354,10 +329,7 @@ C:D:1:Archer C:D:1:Archer C:D:1:Great Archer C:S:2:1:0:2:1:1:0:0 -C:K:10:10:0:1:10:10:10:10 -C:X:0:0:0:0:0:0:0:0 C:B:4:35:4 -C:C:H:L:9000:2:40 C:P:4:30 C:E:0:0:0:0:0:0 C:k:+1000:+800:Combat @@ -368,9 +340,7 @@ C:k:+0:+300:Crossbow-mastery C:k:+0:+300:Sling-mastery C:k:+0:+300:Boomerang-mastery C:k:+0:%150:Boulder-throwing -C:k:+1000:+900:Sneakiness C:k:+0000:+400:Stealth -C:k:+1000:+900:Disarming C:k:+1000:+300:Magic C:k:+0:+100:Magic-Device C:k:+1000:+400:Spirituality @@ -398,8 +368,6 @@ C:a:k:+0:+400:Magic C:a:k:+0:+500:Nature C:a:k:+0:+500:Divination C:a:k:+0:+500:Conveyance -C:a:k:+0:+700:Disarming -C:a:k:+0:+50:Sneakiness C:a:k:+0:+200:Monster-lore C:a:O:19:12:1d1 C:a:O:17:1:10d3 @@ -409,9 +377,9 @@ C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Yavanna Kementari -C:N:3:Rogue +C:N:3:2:Rogue C:D:0:Rogues are masters of tricks. They can steal from shops and monsters, -C:D:0:and lure monsters into deadly monster traps. +C:D:0:and excel at stealthily exploring the dungeon. C:D:1:Cutpurse C:D:1:Robber C:D:1:Burglar @@ -423,10 +391,7 @@ C:D:1:Master Thief C:D:1:Assassin C:D:1:Guildmaster C:S:2:1:-2:3:1:-1:0:0 -C:K:10:10:0:1:10:10:10:10 -C:X:0:0:0:0:0:0:0:0 C:B:4:30:3 -C:C:H:H:20000:2:40 C:P:6:25 C:O:23:4:1d1 C:G:EASE_STEAL @@ -473,9 +438,7 @@ C:k:+0:+500:Conveyance C:k:+0:+500:Divination C:k:+0:+500:Temporal C:k:+1000:+700:Spirituality -C:k:+1000:+2000:Sneakiness C:k:+1000:+1500:Stealth -C:k:+1000:+2000:Disarming C:k:+1000:+1000:Backstab C:k:+1000:+2000:Stealing C:k:+1000:+2000:Dodging @@ -485,8 +448,6 @@ C:b:10:Extra Max Blow(1) C:a:N:Rogue C:a:D:Rogues are masters of tricks. They can steal from shops and monsters, C:a:D:and lure monsters into deadly monster traps. -C:a:b:1:Trapping -C:a:O:46:1:1d1 C:a:N:Assassin C:a:D:Assassins are stealthy killers. @@ -500,12 +461,11 @@ C:a:k:+0:-400:Conveyance C:a:k:+0:-400:Divination C:a:k:+0:-300:Temporal C:a:k:+0:+500:Stealth -C:a:k:+0:-1000:Disarming C:a:k:+0:+1000:Backstab C:a:k:+0:-1800:Stealing C:a:k:+0:-800:Magic-Device -C:N:4:Loremaster +C:N:4:5:Loremaster C:D:0:Loremasters are skilled in most combat and monster skills. C:D:1:Apprentice C:D:1:Apprentice @@ -518,10 +478,7 @@ C:D:1:Lorekeeper C:D:1:Loremaster C:D:1:Loremaster C:S:1:-2:1:1:0:1:0:0 -C:K:10:10:0:1:10:10:10:10 -C:X:0:0:0:0:0:0:0:0 C:B:4:30:3 -C:C:H:L:9000:2:40 C:P:8:40 C:E:0:0:0:0:0:0 C:k:+1000:+700:Combat @@ -529,9 +486,7 @@ C:k:+1000:+700:Weaponmastery C:k:+1000:+700:Archery C:k:+1000:+700:Barehand-combat C:k:+0:+600:Magic -C:k:+1000:+700:Sneakiness C:k:+1000:+700:Stealth -C:k:+1000:+700:Disarming C:k:+1000:+700:Spirituality C:k:+1000:+600:Monster-lore C:k:+0:+500:Possession @@ -560,7 +515,6 @@ C:a:k:+0:-100:Combat C:a:k:+0:-100:Weaponmastery C:a:k:+0:-300:Archery C:a:k:-1000:-700:Barehand-combat -C:a:k:+0:-200:Disarming C:a:k:+0:-200:Spirituality C:a:k:+1000:+300:Possession C:a:k:+0:+200:Corpse-preservation @@ -578,7 +532,6 @@ C:a:k:+0:+100:Combat C:a:k:+0:+100:Weaponmastery C:a:k:+0:-100:Barehand-combat C:a:k:+1000:+100:Magic -C:a:k:+0:+100:Sneakiness C:a:k:+0:+100:Stealth C:a:k:+0:-200:Spirituality C:a:k:+0:-400:Possession @@ -596,7 +549,6 @@ C:a:k:+0:+100:Combat C:a:k:+0:+100:Weaponmastery C:a:k:+0:-100:Barehand-combat C:a:k:+1000:+100:Magic -C:a:k:+0:+100:Sneakiness C:a:k:+0:+100:Stealth C:a:k:+0:-200:Spirituality C:a:k:+0:-400:Possession @@ -615,9 +567,7 @@ C:a:k:+0:-100:Weaponmastery C:a:k:+0:-300:Archery C:a:k:-1000:-700:Barehand-combat C:a:k:+1000:+200:Magic -C:a:k:+0:+0:Sneakiness C:a:k:+0:+0:Stealth -C:a:k:+0:-200:Disarming C:a:k:+0:-200:Spirituality C:a:k:+15000:+100:Monster-lore C:a:k:+0:-500:Possession @@ -636,9 +586,7 @@ C:a:k:-1000:-400:Weaponmastery C:a:k:-1000:-300:Archery C:a:k:+0:+200:Barehand-combat C:a:k:+0:+0:Magic -C:a:k:+0:+200:Sneakiness C:a:k:+0:+200:Stealth -C:a:k:+0:+200:Disarming C:a:k:+0:+200:Spirituality C:a:k:+0:-400:Possession C:a:k:+0:-200:Corpse-preservation @@ -660,7 +608,6 @@ C:a:O:14:59:1d1 C:a:k:+1000:+0:Magic C:a:k:-1000:-700:Archery C:a:k:+0:-100:Barehand-combat -C:a:k:+0:-100:Disarming C:a:k:+0:+100:Spirituality C:a:k:+0:-500:Possession C:a:k:+0:-100:Summoning @@ -668,7 +615,7 @@ C:a:k:+0:-100:Symbiosis C:a:k:+0:-100:Mimicry C:a:k:+1000:+500:Music -C:N:5:Priest +C:N:5:4:Priest C:D:0:A priest serves a god (Vala, Maia or Eru himself) to bring down C:D:0:the empire of fear and shadows of Morgoth. C:D:1:Believer @@ -682,13 +629,10 @@ C:D:1:Cardinal C:D:1:Inquisitor C:D:1:Pope C:S:-1:-3:3:-1:0:2:0:0 -C:K:10:10:0:1:10:10:10:10 -C:X:0:0:0:0:0:0:0:0 C:B:4:35:3 -C:C:L:H:10000:2:40 C:P:2:20 C:Z:detect curses -C:G:GOD_FRIEND | +C:G:GOD_FRIEND C:E:0:0:0:0:0:0 C:k:+1000:+900:Magic C:k:+0:+600:Spell-power @@ -698,8 +642,6 @@ C:k:+1000:+1000:Spirituality C:k:+1000:+700:Prayer C:k:+2000:+700:Combat C:k:+1000:+700:Weaponmastery -C:k:+1000:+900:Sneakiness -C:k:+0000:+900:Disarming C:k:+0000:+400:Stealth C:k:+0:+50:Magic-Device C:b:1:Perfect casting @@ -767,50 +709,8 @@ C:a:g:Yavanna Kementari C:a:k:+0:-300:Prayer C:a:k:+0:-200:Necromancy C:a:k:+1000:+300:Mindcraft -C:a:k:+0:+200:Sneakiness C:a:k:+0:+100:Magic-Device -###############################TEST############################### -C:N:30:Test -C:D:0:Simple testers. -C:D:1:Rookie -C:D:1:Soldier -C:D:1:Mercenary -C:D:1:Veteran -C:D:1:Swordsman -C:D:1:Champion -C:D:1:Hero -C:D:1:Baron -C:D:1:Duke -C:D:1:Lord -C:S:5:-2:-2:2:2:-1:0:3 -C:K:10:10:0:1:10:10:10:10 -C:X:0:0:0:0:0:0:0:0 -C:B:6:30:5 -C:C:H:L:9000:2:40 -C:P:9:0 -C:R:30:0 -C:F:RES_FEAR -C:E:0:0:0:0:0:0 -C:O:45:38:1d1 -C:O:37:4:1d1 -C:k:+1000:+800:Combat -C:k:+1000:+850:Weaponmastery -C:k:+0:+200:Sword-mastery -C:k:+0:+200:Axe-mastery -C:k:+0:+200:Hafted-mastery -C:k:+0:+200:Polearm-mastery -C:k:+1000:+600:Archery -C:k:+1000:+900:Sneakiness -C:k:+1000:+900:Disarming -C:k:+1000:+300:Magic -C:k:+0:+550:Antimagic - -C:a:N:Shinny test -C:a:D:Simple testers, they test all with their shiny hacks ! -C:a:O:23:16:1d1 -###############################TEST############################### - @@ -825,8 +725,7 @@ C:a:O:23:16:1d1 # R:D:race desc # R:S:str:int:wis:dex:con:chr:luck # R:K:dis:dev:sav:stl:srh:fos:thn:thb -# R:P:hitdie:xp%:infra:history chart -# R:M:b_age:m_age:m_b_ht:m_m_ht:m_b_wt:m_m_wt:f_b_ht:f_m_ht:f_b_wt:f_m_wt +# R:P:hitdie:xp%:infra # R:E:weapons:torso:arms:finger:head:legs # R:C:allowed classes # R:G:race flags @@ -842,26 +741,30 @@ R:D:Humans are the second born, the Edain. R:D:They are the basic race to which all others are compared. R:D:Average in ability, they can be any class. R:S:0:0:0:0:0:0:0 -R:K:0:0:0:0:0:10:0:0 -R:P:10:100:0:1 -R:M:14:6:72:6:180:25:66:4:150:20 +R:P:10:100:0 R:E:1:1:1:2:1:1 -R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster +R:C:Archer +R:C:Loremaster +R:C:Mage +R:C:Priest +R:C:Rogue +R:C:Warrior R:N:1:Half-Elf R:D:A crossbreed of elf and human, they get the best of the two races. R:S:0:1:1:1:-1:1:0 -R:K:2:3:3:1:6:11:-1:5 -R:P:9:110:2:4 -R:M:24:16:66:6:130:15:62:6:100:10 +R:P:9:110:2 R:E:1:1:1:2:1:1 -R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster +R:C:Archer +R:C:Loremaster +R:C:Mage +R:C:Priest +R:C:Rogue +R:C:Warrior R:G:ELF -R:k:+200:+000:Disarming R:k:+300:+000:Magic-Device R:k:+1500:+000:Spirituality R:k:+1000:+000:Stealth -R:k:+600:+000:Sneakiness R:k:-100:+000:Weaponmastery R:k:+500:+000:Archery @@ -870,19 +773,19 @@ R:D:Elves are the first born, the Eldar. R:D:More spiritual than physical beings, they are weaker than humans R:D:but are more intelligent. R:S:-1:2:2:1:-2:2:0 -R:K:5:6:6:2:8:12:-5:15 -R:P:8:120:3:5 -R:M:75:75:60:4:100:6:54:4:80:6 +R:P:8:120:3 R:E:1:1:1:2:1:1 R:R:1:0 -R:F:RES_LITE | -R:C:Warrior | Archer | Mage | Priest | Loremaster +R:F:RES_LITE +R:C:Archer +R:C:Loremaster +R:C:Mage +R:C:Priest +R:C:Warrior R:G:ELF -R:k:+500:+000:Disarming R:k:+600:+000:Magic-Device R:k:+3000:+000:Spirituality R:k:+2000:+000:Stealth -R:k:+800:+000:Sneakiness R:k:-500:+000:Weaponmastery R:k:+1500:+000:Archery @@ -890,21 +793,22 @@ R:N:3:Hobbit R:D:An old but quiet race related to humans. R:D:They are small and quite weak but good at many things. R:S:-2:2:1:3:2:1:5 -R:K:15:18:18:5:12:15:-10:20 -R:P:7:110:4:10 -R:M:21:12:36:3:60:3:33:3:50:3 +R:P:7:110:4 R:E:1:1:1:2:1:1 R:Z:create food -R:G:RESIST_BLACK_BREATH | XTRA_MIGHT_SLING | +R:G:RESIST_BLACK_BREATH +R:G:XTRA_MIGHT_SLING R:R:1:0 -R:F:SUST_DEX | -R:C:Warrior | Archer | Mage | Rogue | Loremaster +R:F:SUST_DEX +R:C:Archer +R:C:Loremaster +R:C:Mage +R:C:Rogue +R:C:Warrior R:k:+0:+300:Sling-mastery -R:k:+1500:+000:Disarming R:k:+1800:+000:Magic-Device R:k:+9000:+000:Spirituality R:k:+5000:+000:Stealth -R:k:+1200:+000:Sneakiness R:k:-1000:+000:Weaponmastery R:k:+2000:+000:Archery @@ -912,19 +816,17 @@ R:N:4:Gnome R:D:Related to dwarves, Gnomes are between Dwarves and Hobbits in size. R:D:Very good at magic use, they are poor as fighters. R:S:-1:2:0:2:1:-2:2 -R:K:10:12:12:3:6:13:-8:12 -R:P:8:135:4:13 -R:M:50:40:42:3:90:6:39:3:75:3 +R:P:8:135:4 R:E:1:1:1:2:1:1 R:Z:blink R:R:1:0 -R:F:FREE_ACT | -R:C:Warrior | Mage | Rogue -R:k:+1000:+000:Disarming +R:F:FREE_ACT +R:C:Mage +R:C:Rogue +R:C:Warrior R:k:+1200:+000:Magic-Device R:k:+6000:+000:Spirituality R:k:+3000:+000:Stealth -R:k:+600:+000:Sneakiness R:k:-800:+000:Weaponmastery R:k:+1200:+000:Archery @@ -932,39 +834,35 @@ R:N:5:Dwarf R:D:The children of Aule, a strong but small race. R:D:Miners and fighters of legend. R:S:2:-2:2:-2:2:-3:0 -R:K:2:9:10:-1:7:10:15:0 -R:P:11:125:5:16 -R:M:35:15:48:3:150:10:46:3:120:10 +R:P:11:125:5 R:E:1:1:1:2:1:1 R:Z:find secret passages R:R:1:0 -R:F:RES_BLIND | -R:C:Warrior | Priest +R:F:RES_BLIND +R:C:Priest +R:C:Warrior R:k:+0:+200:Axe-mastery -R:k:+200:+000:Disarming R:k:+900:+000:Magic-Device R:k:+5000:+000:Spirituality R:k:-1000:+000:Stealth -R:k:+700:+000:Sneakiness R:k:+1500:+000:Weaponmastery R:k:+500:+000:Archery R:N:6:Orc R:D:Quite strong but not very smart. R:S:2:-1:0:1:1:-4:-3 -R:K:-3:-3:-3:-1:0:7:12:-5 -R:P:10:110:3:25 -R:M:11:4:66:1:150:5:62:1:120:5 +R:P:10:110:3 R:E:1:1:1:2:1:1 R:Z:remove fear R:R:1:0 -R:F:RES_DARK | -R:C:Warrior | Archer | Rogue | Priest -R:k:-300:+000:Disarming +R:F:RES_DARK +R:C:Archer +R:C:Priest +R:C:Rogue +R:C:Warrior R:k:-300:+000:Magic-Device R:k:-1000:+000:Spirituality R:k:-1000:+000:Stealth -R:k:+000:+000:Sneakiness R:k:+1200:+000:Weaponmastery R:k:-500:+000:Archery @@ -972,21 +870,17 @@ R:N:7:Troll R:D:They can bear the light of the sun. R:D:They are extremely strong and dumb. R:S:4:-4:-2:-4:3:-6:-4 -R:K:-5:-8:-8:-2:-1:5:20:-10 -R:P:12:137:3:22 -R:M:20:10:96:10:250:50:84:8:225:40 +R:P:12:137:3 R:E:1:1:1:2:1:1 R:Z:berserk R:R:1:0 -R:F:SUST_STR | +R:F:SUST_STR R:R:15:0 -R:F:REGEN | +R:F:REGEN R:C:Warrior -R:k:-500:+000:Disarming R:k:-800:+000:Magic-Device R:k:-4000:+000:Spirituality R:k:-2000:+000:Stealth -R:k:-100:+000:Sneakiness R:k:+2000:+000:Weaponmastery R:k:-1000:+000:Archery @@ -994,18 +888,20 @@ R:N:8:Dunadan R:D:The greatest of the Edain, humans in all respects but R:D:stronger, smarter and wiser. R:S:1:2:2:2:3:2:2 -R:K:4:5:5:2:3:13:15:10 -R:P:10:180:0:1 -R:M:50:50:82:5:190:20:78:6:180:15 +R:P:10:180:0 R:E:1:1:1:2:1:1 R:R:1:0 -R:F:SUST_CON | REGEN | -R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster -R:k:+400:+000:Disarming +R:F:REGEN +R:F:SUST_CON +R:C:Archer +R:C:Loremaster +R:C:Mage +R:C:Priest +R:C:Rogue +R:C:Warrior R:k:+500:+000:Magic-Device R:k:+2500:+000:Spirituality R:k:+2000:+000:Stealth -R:k:+800:+000:Sneakiness R:k:+1500:+000:Weaponmastery R:k:+1000:+000:Archery @@ -1014,20 +910,20 @@ R:D:Elves are the first born, the Eldar. R:D:High elves are the best of the Eldar, strong, fast, intellectual, though R:D:they sometimes lack wisdom. R:S:1:3:2:3:1:5:0 -R:K:4:20:20:4:3:14:10:25 -R:P:10:200:4:7 -R:M:100:30:90:10:190:20:82:10:180:15 +R:P:10:200:4 R:E:1:1:1:2:1:1 R:R:1:0 -R:F:SEE_INVIS | -R:F:RES_LITE | +R:F:RES_LITE +R:F:SEE_INVIS R:G:ELF -R:C:Warrior | Archer | Mage | Priest | Loremaster -R:k:+400:+000:Disarming +R:C:Archer +R:C:Loremaster +R:C:Mage +R:C:Priest +R:C:Warrior R:k:+2000:+000:Magic-Device R:k:+10000:+000:Spirituality R:k:+4000:+000:Stealth -R:k:+300:+000:Sneakiness R:k:+1000:+000:Weaponmastery R:k:+2500:+000:Archery @@ -1035,19 +931,17 @@ R:N:10:Half-Ogre R:D:A crossbreed between a human and an ogre. R:D:They are similar to half-trolls, strong and dumb. R:S:3:-1:-1:-1:3:-3:-2 -R:K:-3:-5:-5:-2:-1:5:20:0 -R:P:12:130:3:74 -R:M:40:10:92:10:255:60:80:8:235:60 +R:P:12:130:3 R:E:1:1:1:2:1:1 R:Z:set explosive rune R:R:1:0 -R:F:SUST_STR | RES_DARK | -R:C:Warrior | Priest -R:k:-300:+000:Disarming +R:F:RES_DARK +R:F:SUST_STR +R:C:Priest +R:C:Warrior R:k:-500:+000:Magic-Device R:k:-2500:+000:Spirituality R:k:-2000:+000:Stealth -R:k:-100:+000:Sneakiness R:k:+2000:+000:Weaponmastery R:k:+000:+000:Archery @@ -1055,41 +949,37 @@ R:N:11:Beorning R:D:A race of men shapeshifters. R:D:They have the unique power of being able to polymorph to bear forms. R:S:4:-2:-2:-1:3:-5:1 -R:K:-6:-8:-6:-2:-1:5:25:5 -R:P:12:150:3:75 -R:M:40:10:100:10:255:65:80:10:240:64 +R:P:12:150:3 R:E:1:1:1:2:1:1 R:Z:turn into a bear R:R:1:0 -R:F:SUST_STR | +R:F:SUST_STR R:R:20:1 -R:F:STR | -R:C:Warrior | Rogue | Loremaster +R:F:STR +R:C:Loremaster +R:C:Rogue +R:C:Warrior R:k:+1000:+1000:Bearform-combat -R:k:-600:+000:Disarming R:k:-800:+000:Magic-Device R:k:-3000:+000:Spirituality R:k:-2000:+000:Stealth -R:k:-100:+000:Sneakiness R:k:+2500:+000:Weaponmastery R:k:+500:+000:Archery R:N:12:Kobold R:D:A weaker kind of goblin, related to orcs. R:S:1:-1:0:1:0:-4:0 -R:K:-2:-3:-2:-1:1:8:10:-8 -R:P:9:125:3:82 -R:M:11:3:60:1:130:5:55:1:100:5 +R:P:9:125:3 R:E:1:1:1:2:1:1 R:Z:poison dart R:R:1:0 -R:F:RES_POIS | -R:C:Warrior | Archer | Rogue -R:k:-200:+000:Disarming +R:F:RES_POIS +R:C:Archer +R:C:Rogue +R:C:Warrior R:k:-300:+000:Magic-Device R:k:-1000:+000:Spirituality R:k:-1000:+000:Stealth -R:k:+100:+000:Sneakiness R:k:+1000:+000:Weaponmastery R:k:-800:+000:Archery @@ -1097,19 +987,17 @@ R:N:13:Petty-Dwarf R:D:A nearly extinct subrace of dwarves. R:D:They prefer to live in the darkness. R:S:1:-1:2:0:2:-4:-5 -R:K:3:5:10:1:5:10:9:0 -R:P:11:135:5:87 -R:M:40:12:43:3:92:6:40:3:78:3 +R:P:11:135:5 R:E:1:1:1:2:1:1 R:Z:detect doors and traps R:R:1:0 -R:F:RES_DARK | RES_DISEN | -R:C:Warrior | Rogue -R:k:+300:+000:Disarming +R:F:RES_DARK +R:F:RES_DISEN +R:C:Rogue +R:C:Warrior R:k:+500:+000:Magic-Device R:k:+5000:+000:Spirituality R:k:+1000:+000:Stealth -R:k:+500:+000:Sneakiness R:k:+000:+000:Weaponmastery R:k:+000:+000:Archery @@ -1118,23 +1006,23 @@ R:D:Elves are the first born, the Eldar. R:D:Dark elves are rare on Middle-earth and even though not evil R:D:they are not good. R:S:-1:3:2:2:-2:1:-2 -R:K:5:15:20:3:8:12:-5:10 -R:P:9:150:5:69 -R:M:75:75:60:4:100:6:54:4:80:6 +R:P:9:150:5 R:E:1:1:1:2:1:1 R:Z:magic missile R:R:1:0 -R:F:RES_DARK | +R:F:RES_DARK R:R:20:0 -R:F:SEE_INVIS | -R:C:Warrior | Archer | Mage | Rogue | Priest +R:F:SEE_INVIS +R:C:Archer +R:C:Mage +R:C:Priest +R:C:Rogue +R:C:Warrior R:G:ELF R:k:+0:+200:Magic -R:k:+500:+000:Disarming R:k:+1500:+000:Magic-Device R:k:+10000:+000:Spirituality R:k:+3000:+000:Stealth -R:k:+800:+000:Sneakiness R:k:-500:+000:Weaponmastery R:k:+1000:+000:Archery @@ -1142,30 +1030,32 @@ R:N:15:Ent R:D:Guardian of the forests of Middle-earth, summoned by Yavanna before R:D:even the elves awoke. It is said 'Trolls are strong, Ents are STRONGER'. R:S:10:-3:2:-5:11:-3:-2 -R:K:5:5:20:-6:5:4:15:5 -R:P:14:210:5:95 -R:M:255:70:72:6:100:25:66:4:100:20 +R:P:14:210:5 R:E:1:1:1:2:1:1 R:Z:grow trees -R:G:NO_STUN | NO_FOOD | -R:G:AC_LEVEL | +R:G:AC_LEVEL +R:G:NO_FOOD +R:G:NO_STUN R:R:1:-5 -R:F:SPEED | SENS_FIRE | SLOW_DIGEST | +R:F:SENS_FIRE +R:F:SLOW_DIGEST +R:F:SPEED R:R:5:0 -R:F:SEE_INVIS | +R:F:SEE_INVIS R:R:20:0 -R:F:ESP_ORC | -R:F:ESP_TROLL | ESP_EVIL | -R:C:Warrior | Priest | Loremaster +R:F:ESP_EVIL +R:F:ESP_ORC +R:F:ESP_TROLL +R:C:Loremaster +R:C:Priest +R:C:Warrior R:O:70:32:2d3 R:b:1:Tree walking R:k:+0:+200:Barehand-combat R:k:+0:+600:Boulder-throwing -R:k:+500:+000:Disarming R:k:+500:+000:Magic-Device R:k:+10000:+000:Spirituality R:k:-6000:+000:Stealth -R:k:+500:+000:Sneakiness R:k:-300:+000:Weaponmastery R:k:-200:+000:Archery @@ -1173,71 +1063,66 @@ R:N:16:RohanKnight R:D:Humans from the land of Rohan, riding the great Mearas. R:D:Fast and powerful in battle. R:S:4:-2:3:1:4:2:0 -R:K:10:5:5:-8:1:1:5:5 -R:P:10:220:0:84 -R:M:20:3:60:3:80:4:54:3:70:4 +R:P:10:220:0 R:E:1:1:1:2:1:1 R:Z:Rohan Knight's Powers R:R:1:3 -R:F:SPEED | +R:F:SPEED R:R:5:1 -R:F:SPEED | +R:F:SPEED R:R:10:1 -R:F:SPEED | +R:F:SPEED R:R:15:1 -R:F:SPEED | +R:F:SPEED R:R:20:1 -R:F:SPEED | +R:F:SPEED R:R:25:1 -R:F:SPEED | +R:F:SPEED R:R:30:1 -R:F:SPEED | +R:F:SPEED R:R:35:1 -R:F:SPEED | +R:F:SPEED R:R:40:1 -R:F:SPEED | +R:F:SPEED R:R:45:1 -R:F:SPEED | -R:C:Warrior | Priest -R:k:+1000:+000:Disarming +R:F:SPEED +R:C:Priest +R:C:Warrior R:k:+500:+000:Magic-Device R:k:+2500:+000:Spirituality R:k:-8000:+000:Stealth -R:k:+100:+000:Sneakiness R:k:+100:+200:Weaponmastery R:k:+500:+000:Archery - R:N:17:Thunderlord R:D:A thunderlord is a Great Eagle of Manwe, ridden by a Maia of Manwe. R:D:They carry the power of wind and thunder. R:S:6:2:1:1:3:8:2 -R:K:6:0:10:-16:30:10:15:5 -R:P:12:400:0:89 -R:M:14:6:180:6:255:25:150:4:230:20 +R:P:12:400:0 R:E:1:1:1:2:1:1 R:Z:Thunderlord's Powers R:R:1:0 -R:F:FEATHER | +R:F:FEATHER R:R:4:0 -R:F:ESP_DRAGON | +R:F:ESP_DRAGON R:R:5:0 -R:F:RES_ELEC | +R:F:RES_ELEC R:R:10:0 -R:F:RES_COLD | +R:F:RES_COLD R:R:15:0 -R:F:RES_ACID | +R:F:RES_ACID R:R:17:0 -R:F:FLY | +R:F:FLY R:R:35:0 -R:F:RES_POIS | +R:F:RES_POIS R:R:45:0 -R:F:IM_ELEC | -R:C:Warrior | Mage | Archer | Priest -R:k:+600:+000:Disarming +R:F:IM_ELEC +R:C:Archer +R:C:Mage +R:C:Priest +R:C:Warrior R:k:+000:+000:Magic-Device R:k:+5000:+000:Spirituality R:k:-16000:+000:Stealth -R:k:+3000:+000:Sneakiness R:k:+1500:+000:Weaponmastery R:k:+500:+000:Archery @@ -1245,38 +1130,38 @@ R:N:18:DeathMold R:D:A pure mass of evilness, DeathMolds cannot move, but they have much more R:D:power than an average race. R:S:10:0:10:0:10:-15:-5 -R:K:15:-5:15:25:0:10:25:25 -R:P:15:250:10:100 -R:M:5:15:10:1:50:1:10:1:50:1 +R:P:15:250:10 R:E:1:1:1:4:0:0 R:Z:Death Mold's Powers R:G:EXPERIMENTAL R:R:1:0 -R:F:IMMOVABLE | HOLD_LIFE | -R:F:RES_NETHER | RES_NEXUS | -R:C:Mage | Priest +R:F:HOLD_LIFE +R:F:IMMOVABLE +R:F:RES_NETHER +R:F:RES_NEXUS +R:C:Mage +R:C:Priest R:k:+0:+200:Necromancy -R:k:+1500:+000:Disarming R:k:-500:+000:Magic-Device R:k:+7500:+000:Spirituality R:k:+25000:+000:Stealth -R:k:+000:+000:Sneakiness R:k:+2500:+000:Weaponmastery R:k:+2500:+000:Archery R:N:19:Yeek R:D:The weakest of all the races, bad at everything except gaining levels quickly. R:S:-5:-5:-5:-5:-5:-5:-5 -R:K:-5:-5:-10:0:-5:0:-10:-10 -R:P:6:25:2:29 -R:M:10:4:40:5:50:10:35:4:45:10 +R:P:6:25:2 R:E:1:1:1:2:1:1 -R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster -R:k:-500:+000:Disarming +R:C:Archer +R:C:Loremaster +R:C:Mage +R:C:Priest +R:C:Rogue +R:C:Warrior R:k:-500:+000:Magic-Device R:k:-2500:+000:Spirituality R:k:-5000:+000:Stealth -R:k:-500:+000:Sneakiness R:k:-500:+000:Weaponmastery R:k:-500:+000:Archery @@ -1284,22 +1169,23 @@ R:N:20:Wood-Elf R:D:Elves are the first born, the Eldar. R:D:Wood elves live in the great forests of Middle-earth. R:S:-3:2:1:5:-4:1:0 -R:K:5:6:6:5:8:12:-25:40 -R:P:7:130:4:5 -R:M:75:75:60:4:100:6:54:4:80:6 +R:P:7:130:4 R:E:1:1:1:2:1:1 -R:G:XTRA_MIGHT_BOW | +R:G:XTRA_MIGHT_BOW R:R:1:1 -R:F:XTRA_MIGHT | RES_LITE | -R:C:Warrior | Archer | Mage | Priest | Loremaster +R:F:RES_LITE +R:F:XTRA_MIGHT +R:C:Archer +R:C:Loremaster +R:C:Mage +R:C:Priest +R:C:Warrior R:G:ELF R:k:+0:+200:Archery R:b:1:Tree walking -R:k:+500:+000:Disarming R:k:+600:+000:Magic-Device R:k:+3000:+000:Spirituality R:k:+5000:+000:Stealth -R:k:+800:+000:Sneakiness R:k:-2500:+000:Weaponmastery R:k:+4000:+000:Archery @@ -1307,38 +1193,76 @@ R:N:21:Maia R:D:An old race, dating from before the creation of Arda, the Maiar were R:D:created by Eru to help the Valar in their task. R:S:0:0:0:0:0:0:4 -R:K:0:0:0:0:0:10:0:0 -R:P:10:100:0:91 -R:M:14:6:72:6:180:25:66:4:150:20 +R:P:10:100:0 R:E:1:1:1:2:1:1 R:G:NO_GOD R:R:1:0 -R:F:AGGRAVATE | +R:F:AGGRAVATE R:R:20:0 -R:F:DRAIN_EXP | +R:F:DRAIN_EXP R:R:6:1 -R:F:STR | INT | WIS | DEX | CON | CHR | +R:F:CHR +R:F:CON +R:F:DEX +R:F:INT +R:F:STR +R:F:WIS R:R:12:1 -R:F:STR | INT | WIS | DEX | CON | CHR | +R:F:CHR +R:F:CON +R:F:DEX +R:F:INT +R:F:STR +R:F:WIS R:R:18:1 -R:F:STR | INT | WIS | DEX | CON | CHR | +R:F:CHR +R:F:CON +R:F:DEX +R:F:INT +R:F:STR +R:F:WIS R:R:24:1 -R:F:STR | INT | WIS | DEX | CON | CHR | +R:F:CHR +R:F:CON +R:F:DEX +R:F:INT +R:F:STR +R:F:WIS R:R:30:1 -R:F:STR | INT | WIS | DEX | CON | CHR | +R:F:CHR +R:F:CON +R:F:DEX +R:F:INT +R:F:STR +R:F:WIS R:R:36:1 -R:F:STR | INT | WIS | DEX | CON | CHR | +R:F:CHR +R:F:CON +R:F:DEX +R:F:INT +R:F:STR +R:F:WIS R:R:42:1 -R:F:STR | INT | WIS | DEX | CON | CHR | +R:F:CHR +R:F:CON +R:F:DEX +R:F:INT +R:F:STR +R:F:WIS R:R:48:1 -R:F:STR | INT | WIS | DEX | CON | CHR | -R:C:Warrior | Archer | Mage -R:k:+000:+000:Disarming +R:F:CHR +R:F:CON +R:F:DEX +R:F:INT +R:F:STR +R:F:WIS +R:C:Archer +R:C:Mage +R:C:Warrior R:k:+000:+000:Magic-Device R:k:+000:+000:Spirituality R:k:=0:=0:Prayer R:k:+000:+000:Stealth -R:k:+000:+000:Sneakiness R:k:+000:+000:Weaponmastery R:k:+000:+000:Archery @@ -1352,7 +1276,6 @@ R:k:+000:+000:Archery # S:S:str:int:wis:dex:con:chr:luck:mana # S:K:dis:dev:sav:stl:srh:fos:thn:thb # S:P:hitdie:xp%:infra -# S:M:b_age:m_age:m_b_ht:m_m_ht:m_b_wt:m_m_wt:f_b_ht:f_m_ht:f_b_wt:f_m_wt # S:E:weapons:torso:arms:finger:head:legs # S:A:allowed races # S:C:'A'llow/'F'orbid:allowed/forbiden classes @@ -1368,14 +1291,30 @@ I: S:N:0: S:D:A:A normal member of the race. S:S:0:0:0:0:0:0:0:100 -S:K:0:0:0:0:0:0:0:0 S:P:0:0:0 -S:M:0:0:0:0:0:0:0:0:0:0 S:E:0:0:0:0:0:0 -S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | -S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | -S:A:Kobold | Petty-Dwarf | Dark-Elf | Ent | RohanKnight | Thunderlord | -S:A:DeathMold | Yeek | Wood-Elf | Maia | +S:A:Beorning +S:A:Dark-Elf +S:A:DeathMold +S:A:Dunadan +S:A:Dwarf +S:A:Elf +S:A:Ent +S:A:Gnome +S:A:Half-Elf +S:A:Half-Ogre +S:A:High-Elf +S:A:Hobbit +S:A:Human +S:A:Kobold +S:A:Maia +S:A:Orc +S:A:Petty-Dwarf +S:A:RohanKnight +S:A:Thunderlord +S:A:Troll +S:A:Wood-Elf +S:A:Yeek # Just a place holder, the actualy setting are done with corruptions, see # corrupt.lua and player.lua @@ -1383,13 +1322,23 @@ S:N:1:Vampire S:D:B:Vampires are powerful undead, wielding great powers. They still fear the S:D:B:sunlight and cannot easily satiate their hunger. S:S:0:0:0:0:0:0:0:100 -S:K:0:0:0:0:0:0:0:0 S:P:0:0:0 -S:M:0:0:0:0:0:0:0:0:0:0 S:E:0:0:0:0:0:0 -S:A:Human | Half-Elf | Hobbit | Gnome | Dwarf | Orc | -S:A:Troll | Dunadan | Half-Ogre | Beorning | Kobold | Petty-Dwarf | -S:A:Dark-Elf | RohanKnight | Yeek | +S:A:Beorning +S:A:Dark-Elf +S:A:Dunadan +S:A:Dwarf +S:A:Gnome +S:A:Half-Elf +S:A:Half-Ogre +S:A:Hobbit +S:A:Human +S:A:Kobold +S:A:Orc +S:A:Petty-Dwarf +S:A:RohanKnight +S:A:Troll +S:A:Yeek S:C:A:Mage S:O:70:0:5d3 S:O:70:32:2d3 @@ -1398,24 +1347,44 @@ S:N:2:Spectre S:D:B:Spectres only partially exist in the mortal world and so they can S:D:B:pass through walls. They are somewhat physically weak. S:S:-5:1:1:2:-3:-6:-3:105 -S:K:2:8:7:2:2:7:-5:-2 S:P:-4:80:3 -S:M:50:15:0:0:-10:-5:0:0:-10:-5 S:E:0:0:0:0:0:0 -S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | -S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | -S:A:Kobold | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf | -S:C:F:Warrior | Archer -S:G:UNDEAD | NO_CUT | NO_FOOD | SEMI_WRAITH | NO_SUBRACE_CHANGE +S:A:Beorning +S:A:Dark-Elf +S:A:Dunadan +S:A:Dwarf +S:A:Elf +S:A:Gnome +S:A:Half-Elf +S:A:Half-Ogre +S:A:High-Elf +S:A:Hobbit +S:A:Human +S:A:Kobold +S:A:Orc +S:A:Petty-Dwarf +S:A:RohanKnight +S:A:Troll +S:A:Wood-Elf +S:A:Yeek +S:C:F:Archer +S:C:F:Warrior +S:G:NO_CUT +S:G:NO_FOOD +S:G:NO_SUBRACE_CHANGE +S:G:SEMI_WRAITH +S:G:UNDEAD S:R:1:0 -S:F:SEE_INVIS | HOLD_LIFE | -S:F:SLOW_DIGEST | RES_COLD | RES_POIS | RES_NETHER | +S:F:HOLD_LIFE +S:F:RES_COLD +S:F:RES_NETHER +S:F:RES_POIS +S:F:SEE_INVIS +S:F:SLOW_DIGEST S:O:70:32:2d3 -S:k:+200:+000:Disarming S:k:+800:+000:Magic-Device S:k:+700:+000:Spirituality S:k:+2000:+000:Stealth -S:k:+200:+000:Sneakiness S:k:-500:+000:Weaponmastery S:k:-200:+000:Archery @@ -1423,70 +1392,102 @@ S:N:3:Skeleton S:D:B:Yet an other kind of undead. Their physical 'body' is not very vulnerable S:D:B:to sharp things. S:S:0:-2:-2:0:1:-4:-3:70 -S:K:-5:-5:5:-1:-1:8:8:0 S:P:0:45:1 -S:M:50:15:0:0:-10:-5:0:0:-10:-5 S:E:0:0:0:0:0:0 -S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | -S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | -S:A:Kobold | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf | -S:G:UNDEAD | NO_CUT | NO_FOOD | NO_SUBRACE_CHANGE +S:A:Beorning +S:A:Dark-Elf +S:A:Dunadan +S:A:Dwarf +S:A:Elf +S:A:Gnome +S:A:Half-Elf +S:A:Half-Ogre +S:A:High-Elf +S:A:Hobbit +S:A:Human +S:A:Kobold +S:A:Orc +S:A:Petty-Dwarf +S:A:RohanKnight +S:A:Troll +S:A:Wood-Elf +S:A:Yeek +S:G:NO_CUT +S:G:NO_FOOD +S:G:NO_SUBRACE_CHANGE +S:G:UNDEAD S:R:1:0 -S:F:SEE_INVIS | HOLD_LIFE | -S:F:RES_POIS | RES_SHARDS | +S:F:HOLD_LIFE +S:F:RES_POIS +S:F:RES_SHARDS +S:F:SEE_INVIS S:R:10:0 -S:F:RES_COLD | +S:F:RES_COLD S:O:70:32:2d3 -S:k:-500:+000:Disarming S:k:-500:+000:Magic-Device S:k:+500:+000:Spirituality S:k:-1000:+000:Stealth -S:k:-100:+000:Sneakiness S:k:+800:+000:Weaponmastery S:k:+000:+000:Archery S:N:4:Zombie S:D:B:Strong and dumb is a zombie. S:S:2:-6:-6:1:4:-5:-4:70 -S:K:-2:-2:5:-1:-1:2:5:0 S:P:3:45:1 -S:M:50:15:0:0:0:0:0:0:0:0 S:E:0:0:0:0:0:0 -S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | -S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | -S:A:Kobold | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf | +S:A:Beorning +S:A:Dark-Elf +S:A:Dunadan +S:A:Dwarf +S:A:Elf +S:A:Gnome +S:A:Half-Elf +S:A:Half-Ogre +S:A:High-Elf +S:A:Hobbit +S:A:Human +S:A:Kobold +S:A:Orc +S:A:Petty-Dwarf +S:A:RohanKnight +S:A:Troll +S:A:Wood-Elf +S:A:Yeek S:C:F:Mage -S:G:UNDEAD | NO_FOOD | NO_SUBRACE_CHANGE +S:G:NO_FOOD +S:G:NO_SUBRACE_CHANGE +S:G:UNDEAD S:R:1:0 -S:F:SEE_INVIS | HOLD_LIFE | -S:F:SLOW_DIGEST | RES_POIS | +S:F:HOLD_LIFE +S:F:RES_POIS +S:F:SEE_INVIS +S:F:SLOW_DIGEST S:R:5:0 -S:F:RES_COLD | +S:F:RES_COLD S:O:70:32:2d3 -S:k:-200:+000:Disarming S:k:-200:+000:Magic-Device S:k:+500:+000:Spirituality S:k:-1000:+000:Stealth -S:k:-100:+000:Sneakiness S:k:+500:+000:Weaponmastery S:k:+000:+000:Archery S:N:5:Barbarian S:D:A:Hardy members of their race, they are strong fighters but poor spellcasters. S:S:2:-3:-2:1:1:-3:1:50 -S:K:-2:-10:2:-2:0:1:12:5 S:P:1:25:0 -S:M:0:0:0:0:0:0:0:0:0:0 S:E:0:0:0:0:0:0 -S:A:Human | Dwarf | Orc | Troll | Half-Ogre | Beorning | +S:A:Beorning +S:A:Dwarf +S:A:Half-Ogre +S:A:Human +S:A:Orc +S:A:Troll S:C:F:Mage S:R:10:0 -S:F:RES_FEAR | -S:k:-200:+000:Disarming +S:F:RES_FEAR S:k:-1000:+000:Magic-Device S:k:+200:+000:Spirituality S:k:-2000:+000:Stealth -S:k:+000:+000:Sneakiness S:k:+1200:+000:Weaponmastery S:k:+500:+000:Archery @@ -1494,36 +1495,64 @@ S:N:6:Hermit S:D:A:Through years of isolation hermits can manage to increase their mana S:D:A:reserves but at the cost of an increased physical weakness. S:S:-3:1:1:-3:-3:1:0:120 -S:K:5:10:5:3:4:10:-5:-5 S:P:-3:20:1 -S:M:0:0:0:0:0:0:0:0:0:0 S:E:0:0:0:0:0:0 -S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | -S:A:Dunadan | High-Elf | Petty-Dwarf | Dark-Elf | Ent | RohanKnight | -S:A:Thunderlord | DeathMold | Yeek | Wood-Elf | Maia | -S:C:F:Warrior | Archer -S:k:+500:+000:Disarming +S:A:Dark-Elf +S:A:DeathMold +S:A:Dunadan +S:A:Dwarf +S:A:Elf +S:A:Ent +S:A:Gnome +S:A:Half-Elf +S:A:High-Elf +S:A:Hobbit +S:A:Human +S:A:Maia +S:A:Petty-Dwarf +S:A:RohanKnight +S:A:Thunderlord +S:A:Wood-Elf +S:A:Yeek +S:C:F:Archer +S:C:F:Warrior S:k:+1000:+000:Magic-Device S:k:+500:+000:Spirituality S:k:+3000:+000:Stealth -S:k:+400:+000:Sneakiness S:k:-500:+000:Weaponmastery S:k:-500:+000:Archery S:N:8:LostSoul S:D:A:In some very rare occasions souls can come back from the Halls of Mandos. S:S:0:0:0:0:0:0:0:100 -S:K:0:0:0:0:0:0:0:0 S:P:0:0:0 -S:M:0:0:0:0:0:0:0:0:0:0 S:E:0:0:0:0:0:0 -S:G:ASTRAL | NO_SUBRACE_CHANGE +S:G:ASTRAL +S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:SEE_INVIS -S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | -S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | -S:A:Kobold | Petty-Dwarf | Dark-Elf | Ent | RohanKnight | Thunderlord | -S:A:DeathMold | Yeek | Wood-Elf | Maia | +S:A:Beorning +S:A:Dark-Elf +S:A:DeathMold +S:A:Dunadan +S:A:Dwarf +S:A:Elf +S:A:Ent +S:A:Gnome +S:A:Half-Elf +S:A:Half-Ogre +S:A:High-Elf +S:A:Hobbit +S:A:Human +S:A:Kobold +S:A:Maia +S:A:Orc +S:A:Petty-Dwarf +S:A:RohanKnight +S:A:Thunderlord +S:A:Troll +S:A:Wood-Elf +S:A:Yeek S:O:70:32:25d2 S:O:70:12:25d3 @@ -1531,394 +1560,5 @@ S:O:70:12:25d3 S:N:9:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx S:D:A:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx S:S:0:0:0:0:0:0:0:100 -S:K:0:0:0:0:0:0:0:0 S:P:0:0:0 -S:M:0:0:0:0:0:0:0:0:0:0 S:E:0:0:0:0:0:0 - - -############################################################################## -############################################################################## -############################################################################## -############################################################################## -# H: Race history -# H:index:chance:chart:next chart:social class bonus:desc - -# Dunadan, Human: 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. -# RohanKnight: 84 -> 85 -> 50 -> 51 -> 52 -> 53. -# Half-Ogre: 74 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. -# Beorning: 75 -> 76 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. -# Half-elf: 4 -> 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. -# Elf, Wood-elf: 5 -> 6 -> 9 -> 54 -> 55 -> 56. -# High-elf: 7 -> 8 -> 9 -> 54 -> 55 -> 56. -# Dark-elf: 69 -> 70 -> 71 -> 72 -> 73. -# Hobbit: 10 -> 11 -> 3 -> 50 -> 51 -> 52 -> 53. -# Gnome: 13 -> 14 -> 3 -> 50 -> 51 -> 52 -> 53. -# Dwarf: 16 -> 17 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61. -# Petty-Dwarf: 87 -> 88 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61. -# Thunderlord: 89 -> 90 -> 93 -> 94. -# Maia: 91 -> 92 -> 93 -> 94. -# Ent: 95 -> 96. -# Troll: 22 -> 23 -> 24 -> 62 -> 63 -> 64 -> 65 -> 66. -# Orc 25 -> 26 -> 27 -> 28 -> 80 -> 81 -> 65 -> 66. -# Yeek: 29 -> 3 -> 50 -> 51 -> 52 -> 53. -# (not used: 78 -> 79 -> 80 -> 81 -> 65 -> 66.) -# Kobold: 82 -> 83 -> 80 -> 81 -> 65 -> 66. -# Deathmold: 100 -> 101 -> 102 -> 103 -> 104. - -H:0:10:1:2:25:You are the illegitimate and unacknowledged child -H:1:20:1:2:35:You are the illegitimate but acknowledged child -H:2:95:1:2:45:You are one of several children -H:3:100:1:2:50:You are the first child - -H:4:40:2:3:65:of a Serf. -H:5:65:2:3:80:of a Yeoman. -H:6:80:2:3:90:of a Townsman. -H:7:90:2:3:105:of a Guildsman. -H:8:96:2:3:120:of a Landed Knight. -H:9:99:2:3:130:of a Noble Lord. -H:10:100:2:3:140:of the Royal Blood Line. - -H:11:20:3:50:20:You are the black sheep of the family. -H:12:80:3:50:55:You are a credit to the family. -H:13:100:3:50:60:You are a well-liked child. - -H:14:25:4:1:40:Your mother was of the Avari. -H:15:40:4:1:50:Your father was of the Avari. -H:16:65:4:1:60:Your mother was of the Nandor. -H:17:80:4:1:60:Your father was of the Nandor. -H:18:96:4:1:70:Your mother was of the Sindar. -H:19:99:4:1:70:Your father was of the Sindar. -H:20:100:4:1:100:Your ancestry traces to Elrond. - -H:21:60:5:6:50:You are one of several children -H:22:100:5:6:55:You are the only child - -H:23:40:6:9:40:of an Avarin -H:24:70:6:9:50:of a Nandorin -H:25:100:6:9:60:of a Sindarin - -H:26:60:7:8:50:You are one of several children -H:27:100:7:8:55:You are the only child - -H:28:75:8:9:50:of a Telerin -H:29:95:8:9:55:of a Noldorin -H:30:100:8:9:60:of a Vanyarin - -H:31:40:9:54:80:Ranger. -H:32:70:9:54:90:Archer. -H:33:87:9:54:110:Warrior. -H:34:95:9:54:125:Mage. -H:35:99:9:54:140:Prince. -H:36:100:9:54:145:King. - -H:37:85:10:11:45:You are one of several children of a Hobbit -H:38:100:10:11:55:You are the only child of a Hobbit - -H:39:20:11:3:55:Bum. -H:40:30:11:3:80:Tavern Owner. -H:41:40:11:3:90:Miller. -H:42:50:11:3:100:Home Owner. -H:43:80:11:3:110:Burglar. -H:44:95:11:3:115:Warrior. -H:45:99:11:3:125:Mage. -H:46:100:11:3:140:Clan Elder. - -H:47:85:13:14:45:You are one of several children of a Gnome -H:48:100:13:14:55:You are the only child of a Gnome - -H:49:20:14:3:55:Beggar. -H:50:50:14:3:70:Braggart. -H:51:75:14:3:85:Prankster. -H:52:95:14:3:100:Warrior. -H:53:100:14:3:125:Mage. - -H:54:25:16:17:40:You are one of two children of a Dwarven -H:55:100:16:17:50:You are the only child of a Dwarven - -H:56:10:17:18:60:Thief. -H:57:35:17:18:80:Smith. -H:58:75:17:18:90:Miner. -H:59:90:17:18:110:Warrior. -H:60:99:17:18:130:Priest. -H:61:100:17:18:150:King. - -H:62:15:18:57:10:You are the black sheep of the family. -H:63:85:18:57:50:You are a credit to the family. -H:64:100:18:57:55:You are a well liked child. - -H:65:100:20:2:50:You are the adopted child - -H:66:100:22:23:50:You are the offspring of a - -H:67:30:23:24:20:Forest-Troll -H:68:60:23:24:25:Cave-Troll -H:69:75:23:24:30:Hill-Troll -H:70:90:23:24:35:Stone-Troll -H:71:95:23:24:40:Snow-Troll -H:72:100:23:24:45:Water-Troll - -H:73:25:24:62:50:Worker. -H:74:95:24:62:55:Warrior. -H:75:99:24:62:65:Shaman. -H:76:100:24:62:80:Clan Chief. - -H:77:100:25:26:50:You are one of several children of - -H:78:40:26:27:40:a Snaga -H:79:80:26:27:50:an Orc -H:80:100:26:27:60:an Uruk - -H:81:30:27:28:20:Slave -H:82:60:27:28:50:Archer -H:83:90:27:28:60:Warrior -H:84:95:27:28:80:Shaman -H:85:100:27:28:100:Chieftain - -H:86:30:28:80:50:from the Misty Mountains. -H:87:60:28:80:50:from the Grey Mountains. -H:88:90:28:80:70:from the orc-hold of Mount Gundabad. -H:89:100:28:80:80:from the Pits of Angband. - -H:90:25:29:3:50:You are one of five children of a blue Yeek. -H:91:75:29:3:75:You are one of five children of a brown Yeek. -H:92:100:29:3:100:You are one of five children of a master Yeek. - -H:93:20:50:51:50:You have dark brown eyes, -H:94:60:50:51:50:You have brown eyes, -H:95:70:50:51:50:You have hazel eyes, -H:96:80:50:51:50:You have green eyes, -H:97:90:50:51:50:You have blue eyes, -H:98:100:50:51:50:You have blue-gray eyes, - -H:99:70:51:52:50:straight -H:100:90:51:52:50:wavy -H:101:100:51:52:50:curly - -H:102:30:52:53:50:black hair, -H:103:70:52:53:50:brown hair, -H:104:80:52:53:50:auburn hair, -H:105:90:52:53:50:red hair, -H:106:100:52:53:50:blond hair, - -H:107:10:53:0:50:and a very dark complexion. -H:108:30:53:0:50:and a dark complexion. -H:109:80:53:0:50:and an average complexion. -H:110:90:53:0:50:and a fair complexion. -H:111:100:53:0:50:and a very fair complexion. - -H:112:85:54:55:50:You have light grey eyes, -H:113:95:54:55:50:You have light blue eyes, -H:114:100:54:55:50:You have light green eyes, - -H:115:75:55:56:50:straight -H:116:100:55:56:50:wavy - -H:117:75:56:0:50:black hair, and a fair complexion. -H:118:85:56:0:50:brown hair, and a fair complexion. -H:119:95:56:0:50:blond hair, and a fair complexion. -H:120:100:56:0:50:silver hair, and a fair complexion. - -H:121:99:57:58:50:You have dark brown eyes, -H:122:100:57:58:60:You have glowing red eyes, - -H:123:90:58:59:50:straight -H:124:100:58:59:50:wavy - -H:125:75:59:60:50:black hair, -H:126:100:59:60:50:brown hair, - -H:127:25:60:61:50:a one foot beard, -H:128:60:60:61:51:a two foot beard, -H:129:90:60:61:53:a three foot beard, -H:130:100:60:61:55:a four foot beard, - -H:131:100:61:0:50:and a dark complexion. - -H:132:60:62:63:50:You have slime green eyes, -H:133:85:62:63:50:You have puke yellow eyes, -H:134:99:62:63:50:You have blue-bloodshot eyes, -H:135:100:62:63:55:You have glowing red eyes, - -H:136:33:63:64:50:dirty -H:137:66:63:64:50:mangy -H:138:100:63:64:50:oily - -H:139:33:64:65:50:sea-weed green hair, -H:140:66:64:65:50:bright red hair, -H:141:100:64:65:50:dark purple hair, - -H:142:25:65:66:50:and green -H:143:50:65:66:50:and blue -H:144:75:65:66:50:and white -H:145:100:65:66:50:and black - -H:146:33:66:0:50:ulcerous skin. -H:147:66:66:0:50:scabby skin. -H:148:100:66:0:50:leprous skin. - -H:149:85:69:70:45:You are one of several children of a Dark Elven -H:150:100:69:70:55:You are the only child of a Dark Elven - -H:151:50:70:71:60:Warrior. -H:152:80:70:71:75:Warlock. -H:153:100:70:71:95:Noble. - -H:154:100:71:72:50:You have black eyes, - -H:155:70:72:73:50:straight -H:156:90:72:73:50:wavy -H:157:100:72:73:50:curly - -H:158:100:73:0:50:black hair and a very dark complexion. - -H:159:25:74:20:25:Your mother was an Ogre, but it is unacknowledged. -H:160:100:74:20:25:Your father was an Ogre, but it is unacknowledged. - -H:161:90:75:76:50:You are a descendant of Beorn to the -H:162:100:75:20:100:Your father was Beorn. - -H:163:13:76:20:55:9th degree. -H:164:25:76:20:60:8th degree. -H:165:38:76:20:65:7th degree. -H:166:50:76:20:70:6th degree. -H:167:63:76:20:75:5th degree. -H:168:75:76:20:80:4th degree. -H:169:88:76:20:85:3rd degree. -H:170:100:76:20:90:2nd degree. - -H:171:100:78:79:50:You are one of several children of - -H:172:50:79:80:50:a Brown Yeek. -H:173:75:79:80:50:a Blue Yeek. -H:174:95:79:80:85:a Master Yeek. -H:175:100:79:80:120:Boldor, the King of the Yeeks. - -H:176:25:80:81:50:You have pale eyes, -H:177:50:80:81:50:You have glowing eyes, -H:178:75:80:81:50:You have tiny black eyes, -H:179:100:80:81:50:You have shining black eyes, - -H:180:20:81:65:50:no hair at all, -H:181:40:81:65:50:short black hair, -H:182:60:81:65:50:long black hair, -H:183:80:81:65:50:bright red hair, -H:184:100:81:65:50:colourless albino hair, - -H:185:100:82:83:50:You are one of several children of - -H:186:40:83:80:50:a Small Kobold. -H:187:75:83:80:55:a Kobold. -H:188:95:83:80:65:a Large Kobold. -H:189:100:83:80:100:Mughash, the Kobold Lord. - -H:190:85:84:85:45:You are one of several children -H:191:100:84:85:50:You are the first child - -H:192:60:85:50:40:of a Serf. -H:193:85:85:50:55:of a Devoted Mercenary. -H:194:96:85:50:60:of a Landed Knight. -H:195:99:85:50:100:of a Marshal of the Riddermark. -H:196:100:85:50:120:of a King of the Rohirrim. - -H:197:100:87:88:89:You are one of several children of - -H:198:30:88:18:20:a Petty-Dwarf Slave. -H:199:50:88:18:40:a Petty-Dwarf Thief. -H:200:70:88:18:60:a Petty-Dwarf Smith. -H:201:90:88:18:75:a Petty-Dwarf Miner. -H:202:95:88:18:100:a Petty-Dwarf Shaman. -H:203:100:88:18:100:Mim, Betrayer of Turin. - -H:204:85:89:90:50:You are one of many Manwe Maia. -H:205:100:89:90:60:You are the one of the most famous Manwe Maia. - -H:206:90:90:93:100:Your eagle looks very good. -H:207:100:90:93:120:Your eagle is splendid. - -H:208:10:91:92:20:You are a unnoticed minion of -H:209:25:91:92:30:You are a minor servant of -H:210:45:91:92:40:You are a subject of -H:211:65:91:92:50:You have attached yourself to -H:212:85:91:92:65:You are associated with -H:213:95:91:92:80:You are a notable follower of -H:214:100:91:92:100:You are a celebrated assistant to - -H:215:20:92:93:55:Nessa. -H:216:40:92:93:60:Vana. -H:217:50:92:93:65:Tulkas. -H:218:80:92:93:75:Mandos. -H:219:90:92:93:80:Nienna. -H:220:95:92:93:90:Varda. -H:221:100:92:93:95:Manwe. - -H:222:100:93:94:50:In the past you dwelt on earth in the form of - -H:223:25:94:0:50:various animals. -H:224:55:94:0:55:a spirit of forest and river. -H:225:70:94:0:60:a beneficent but unseen force. -H:226:96:94:0:70:a wise and ancient counsellor. -H:227:100:94:0:80:a Wizard of legend. - -H:228:30:95:96:30:You are of an unknown generation of the Ents. -H:229:40:95:96:50:You are of the third generation of the Ents. -H:230:60:95:96:60:You are of the second generation of the Ents. -H:231:100:95:96:80:You are one of the first beings who awoke on Arda. - -H:232:50:96:0:50:You have green skin and inflexible members. -H:233:100:96:0:50:You have brown skin and inflexible members. - -H:234:10:100:101:30:You were born in dirty bilge-water, -H:235:20:100:101:35:You were born in dirty straw, -H:236:30:100:101:40:You were born in wet mud, -H:237:40:100:101:45:You were born in a pile of dust, -H:238:50:100:101:50:You were born in sand, -H:239:60:100:101:50:You were born in pebbles, -H:240:70:100:101:55:You were born in a kobold corpse, -H:241:80:100:101:60:You were born in dragon droppings, -H:242:90:100:101:65:You were born in a pile of bones, -H:243:100:100:101:70:You were born in a corpse of a mighty hero, - -H:244:10:101:102:30:created by rotting flesh. -H:245:20:101:102:35:created by a kobold magician. -H:246:30:101:102:40:created by a corrupted apprentice. -H:247:40:101:102:45:created by a curious mage apprentice. -H:248:50:101:102:50:created by an evil Symbiant. -H:249:60:101:102:50:created by a practicing Necromancer. -H:250:70:101:102:55:created by the Mutant Breeders. -H:251:80:101:102:60:created by a curious adventurer. -H:252:90:101:102:65:called to life by the Witch-King of Angmar. -H:253:100:101:102:70:called to life by Sauron himself. - -H:254:100:102:103:50:Since then you have given life to - -H:255:10:103:104:30:no -H:256:20:103:104:35:one weak-willed -H:257:30:103:104:40:two -H:258:40:103:104:45:three -H:259:50:103:104:50:four -H:260:60:103:104:50:five -H:261:70:103:104:55:about twenty -H:262:80:103:104:60:dozens of -H:263:90:103:104:65:hundreds of -H:264:100:103:104:70:uncounted multitudes of - -H:265:100:104:0:50:foul offspring. - - -############################################################################## -############################################################################## -############################################################################## -############################################################################## -# M:N:idx:color:Meta class name -# M:C:class name - -I: - -M:N:0:U:Classes -- The Classes of Middle-earth -M:C:Warrior -M:C:Archer -M:C:Rogue -M:C:Mage -M:C:Priest -M:C:Loremaster diff --git a/lib/edit/qrand1.map b/lib/edit/qrand1.map index f42cbf1c..041e221c 100644 --- a/lib/edit/qrand1.map +++ b/lib/edit/qrand1.map @@ -16,9 +16,6 @@ F:G:188:6 # Door F:D:38:6 -# Floor with Trap -F:t:1:8:0:0:0:0:* - # Deep lava F:F:85:12 diff --git a/lib/edit/qrand10.map b/lib/edit/qrand10.map index ae45b9cb..cfe57e16 100644 --- a/lib/edit/qrand10.map +++ b/lib/edit/qrand10.map @@ -16,9 +16,6 @@ F:G:188:6 # Door F:D:38:6 -# Floor with Trap -F:t:1:2056:0:0:0:0:* - # Deep lava F:F:85:12 @@ -26,11 +23,11 @@ F:F:85:12 D: D: xxxxxxx D: xFFFFFx -D: xxxxxx,t.ttxxxx -D: xFFG,t....t,,,xxx -D: xFpG.......t.t.DD -D: xFFG,t....t,,,xxx -D: xxxxxx,t.ttxxxx +D: xxxxxx,....xxxx +D: xFFG,......,,,xxx +D: xFpG...........DD +D: xFFG,......,,,xxx +D: xxxxxx,....xxxx D: xFFFFFx D: xxxxxxx D: diff --git a/lib/edit/qrand11.map b/lib/edit/qrand11.map index 4af3c266..67d5258a 100644 --- a/lib/edit/qrand11.map +++ b/lib/edit/qrand11.map @@ -16,9 +16,6 @@ F:G:188:6 # Door F:D:38:6 -# Floor with Trap -F:t:1:8:0:0:0:0:* - # Deep lava F:L:85:6 diff --git a/lib/edit/qrand12.map b/lib/edit/qrand12.map index 4621ef0b..f24a7927 100644 --- a/lib/edit/qrand12.map +++ b/lib/edit/qrand12.map @@ -16,9 +16,6 @@ F:G:188:6 # Door F:D:38:6 -# Floor with Trap -F:t:1:8:0:0:0:0:* - # Deep water F:W:187:6 diff --git a/lib/edit/qrand14.map b/lib/edit/qrand14.map index 9f339db0..ee6e8975 100644 --- a/lib/edit/qrand14.map +++ b/lib/edit/qrand14.map @@ -16,9 +16,6 @@ F:G:188:6 # Door F:D:38:6 -# Floor with Trap -F:t:1:8:0:0:0:0:* - # Deep water F:W:84:6 diff --git a/lib/edit/qrand6.map b/lib/edit/qrand6.map index 3b55e985..407a9083 100644 --- a/lib/edit/qrand6.map +++ b/lib/edit/qrand6.map @@ -16,9 +16,6 @@ F:G:188:6 # Door F:D:38:6 -# Floor with Trap -F:t:1:8:0:0:0:0:* - # Deep water F:W:84:6 diff --git a/lib/edit/qrand7.map b/lib/edit/qrand7.map index a7c0607f..4da79778 100644 --- a/lib/edit/qrand7.map +++ b/lib/edit/qrand7.map @@ -16,9 +16,6 @@ F:G:188:6 # Door F:D:38:6 -# Floor with Trap -F:t:1:8:0:0:0:0:* - # Deep water F:W:84:6 @@ -26,10 +23,10 @@ F:W:84:6 F:w:187:6 # Dungeon wayout -D:ttttt -D:tGGGt ,x, -D:tGpGt x,x -D:tGGGt ,x, -D:ttttt +D: +D: GGG ,x, +D: GpG x,x +D: GGG ,x, +D: D: ,x, D: diff --git a/lib/edit/r_info.txt b/lib/edit/r_info.txt index 5c93f1f6..7eebf70c 100644 --- a/lib/edit/r_info.txt +++ b/lib/edit/r_info.txt @@ -129,6 +129,7 @@ # S: spell frequency | # S: spell type | spell type | etc # D: Description +# A: a_ptr_index : %chance # 'N' indicates the beginning of an entry. The serial number must # increase for each new item. Entry 0 is used for the player. @@ -199,10 +200,18 @@ E:1:1:1:2:1:1 O:1:1:1:1 B:BEG:* B:TOUCH:EAT_GOLD -F:MALE | EVIL | WILD_TOWN | WILD_ONLY | -F:RAND_25 | FRIENDS | -F:TAKE_ITEM | OPEN_DOOR | DROP_CORPSE | DROP_SKELETON | -F:MORTAL | BASEANGBAND | HAS_LITE +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:FRIENDS +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:RAND_25 +F:TAKE_ITEM +F:WILD_ONLY +F:WILD_TOWN D:He looks squalid and thoroughly revolting. N:2:Scrawny cat @@ -212,9 +221,15 @@ W:0:3:100:0 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d1 -F:RAND_25 | WILD_TOO | WILD_GRASS | WILD_TOWN | WILD_ONLY | -F:ANIMAL | DROP_CORPSE | DROP_SKELETON | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:DROP_CORPSE +F:DROP_SKELETON +F:MORTAL +F:RAND_25 +F:WILD_GRASS +F:WILD_ONLY +F:WILD_TOO +F:WILD_TOWN D:A skinny little furball with sharp claws and a menacing look. N:3:Sparrow @@ -224,9 +239,15 @@ W:0:3:90:0 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:HURT:1d1 -F:RAND_25 | CAN_FLY | WILD_TOWN | WILD_ONLY | -F:ANIMAL | DROP_SKELETON | HAS_EGG | IMPRESED | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:CAN_FLY +F:DROP_SKELETON +F:HAS_EGG +F:IMPRESED +F:MORTAL +F:RAND_25 +F:WILD_ONLY +F:WILD_TOWN D:Utterly harmless, except when angry. N:4:Chaffinch @@ -236,9 +257,16 @@ W:0:3:80:0 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:HURT:1d1 -F:RAND_25 | CAN_FLY | WILD_ONLY | WILD_WOOD | WILD_GRASS | -F:ANIMAL | DROP_SKELETON | HAS_EGG | IMPRESED | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:CAN_FLY +F:DROP_SKELETON +F:HAS_EGG +F:IMPRESED +F:MORTAL +F:RAND_25 +F:WILD_GRASS +F:WILD_ONLY +F:WILD_WOOD D:Utterly harmless, except when angry. N:5:Wild rabbit @@ -248,9 +276,14 @@ W:0:3:100:0 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d1 -F:RAND_50 | WILD_ONLY | WILD_GRASS | WILD_WOOD | -F:ANIMAL | DROP_SKELETON | DROP_CORPSE | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:DROP_CORPSE +F:DROP_SKELETON +F:MORTAL +F:RAND_50 +F:WILD_GRASS +F:WILD_ONLY +F:WILD_WOOD D:It is not a carnivore, but will defend itself if you stray too D:close. @@ -261,11 +294,19 @@ W:0:1:1000:0 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d6 -F:MALE | WILD_ONLY | WILD_WOOD | -F:RAND_25 | DROP_SKELETON | DROP_CORPSE | -F:ONLY_GOLD | DROP_60 | HAS_LITE | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | -F:MORTAL | BASEANGBAND +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_LITE +F:MALE +F:MORTAL +F:ONLY_GOLD +F:OPEN_DOOR +F:RAND_25 +F:TAKE_ITEM +F:WILD_ONLY +F:WILD_WOOD D:He has a strong axe with a sharp edge. N:7:Scruffy little dog @@ -275,8 +316,13 @@ W:0:3:300:0 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d1 -F:RAND_25 | DROP_SKELETON | DROP_CORPSE | WILD_TOWN | WILD_ONLY | -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:DROP_CORPSE +F:DROP_SKELETON +F:MORTAL +F:RAND_25 +F:WILD_ONLY +F:WILD_TOWN D:A thin flea-ridden mutt, growling as you get close. N:8:Farmer Maggot @@ -287,12 +333,22 @@ E:0:1:1:2:1:1 O:0:100:0:0 #B:MOAN:* #B:MOAN:* -F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | -F:FORCE_MAXHP | WILD_TOWN | WILD_ONLY | NO_TARGET +F:BASH_DOOR +F:CAN_SPEAK +F:DROP_CORPSE +F:FORCE_MAXHP +F:HAS_LITE +F:MALE +F:MORTAL +F:NEUTRAL F:NEVER_MOVE -F:OPEN_DOOR | BASH_DOOR | SPECIAL_GENE -F:NEUTRAL | NO_DEATH -F:MORTAL | BASEANGBAND | HAS_LITE +F:NO_DEATH +F:NO_TARGET +F:OPEN_DOOR +F:SPECIAL_GENE +F:UNIQUE +F:WILD_ONLY +F:WILD_TOWN D:He's lost his dogs. He's had his mushrooms stolen. He's not a happy D:hobbit! @@ -303,9 +359,16 @@ W:0:1:1500:0 E:1:1:1:2:1:1 O:0:0:0:0 B:DROOL:* -F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOWN | WILD_ONLY | -F:RAND_25 | DROP_1D2 | TAKE_ITEM | -F:MORTAL | BASEANGBAND | HAS_LITE +F:DROP_1D2 +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_LITE +F:MALE +F:MORTAL +F:RAND_25 +F:TAKE_ITEM +F:WILD_ONLY +F:WILD_TOWN D:He tends to blubber a lot. N:10:Boil-covered wretch @@ -315,10 +378,18 @@ W:0:1:1400:0 E:1:1:1:2:1:1 O:0:0:0:0 B:DROOL:* -F:MALE | DROP_SKELETON | DROP_CORPSE | WILD_TOWN | WILD_ONLY | -F:RAND_25 | DROP_1D2 | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_1D2 +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:RAND_25 +F:TAKE_ITEM +F:WILD_ONLY +F:WILD_TOWN D:Ugly doesn't begin to describe him. N:11:Village idiot @@ -328,9 +399,16 @@ W:0:1:1400:0 E:1:1:1:2:1:1 O:0:0:0:0 B:DROOL:* -F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOWN | WILD_ONLY | -F:RAND_25 | DROP_1D2 | TAKE_ITEM | -F:MORTAL | BASEANGBAND | HAS_LITE +F:DROP_1D2 +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_LITE +F:MALE +F:MORTAL +F:RAND_25 +F:TAKE_ITEM +F:WILD_ONLY +F:WILD_TOWN D:Drooling and comical, but then, what do you expect? N:12:Pitiful-looking beggar @@ -340,10 +418,17 @@ W:0:1:1300:0 E:1:1:1:2:1:1 O:0:0:0:0 B:BEG:* -F:MALE | DROP_SKELETON | DROP_CORPSE | -F:RAND_25 | WILD_TOWN | WILD_ONLY | DROP_1D2 | -F:TAKE_ITEM | OPEN_DOOR | -F:MORTAL | BASEANGBAND | HAS_LITE +F:DROP_1D2 +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:RAND_25 +F:TAKE_ITEM +F:WILD_ONLY +F:WILD_TOWN D:You just can't help feeling sorry for him. N:13:Mangy-looking leper @@ -354,10 +439,17 @@ E:1:1:1:2:1:1 O:0:0:0:0 B:BEG:* B:TOUCH:DISEASE -F:MALE | DROP_CORPSE | DROP_SKELETON | -F:RAND_25 | WILD_TOWN | WILD_ONLY | DROP_1D2 | -F:TAKE_ITEM | OPEN_DOOR | -F:MORTAL | BASEANGBAND | HAS_LITE +F:DROP_1D2 +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:RAND_25 +F:TAKE_ITEM +F:WILD_ONLY +F:WILD_TOWN D:You feel it isn't safe to touch him. N:14:Agent of the black market @@ -369,11 +461,21 @@ O:25:50:20:5 B:HIT:HURT:1d6 B:TOUCH:EAT_ITEM B:INSULT:* -F:MALE | DROP_CORPSE | DROP_SKELETON | -F:DROP_60 | WILD_TOWN | -F:WILD_SWAMP | WILD_WOOD | WILD_GRASS | WILD_MOUNTAIN | WILD_ONLY | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | -F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:TAKE_ITEM +F:WILD_GRASS +F:WILD_MOUNTAIN +F:WILD_ONLY +F:WILD_TOWN +F:WILD_WOOD D:He 'finds' new wares for the Black Market. From unwary adventurers... N:15:Singing, happy drunk @@ -383,11 +485,19 @@ W:0:1:1100:0 E:1:1:1:2:1:1 O:0:0:0:0 B:BEG:* -F:MALE | -F:RAND_50 | DROP_SKELETON | DROP_CORPSE | -F:ONLY_GOLD | DROP_60 | WILD_TOWN | WILD_ONLY | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_LITE +F:MALE +F:MORTAL +F:ONLY_GOLD +F:OPEN_DOOR +F:RAND_50 +F:TAKE_ITEM +F:WILD_ONLY +F:WILD_TOWN D:He makes you glad to be sober. N:16:Aimless-looking merchant @@ -397,10 +507,19 @@ W:0:1:1500:0 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d3 -F:MALE | RAND_50 | -F:ONLY_GOLD | DROP_60 | DROP_SKELETON | DROP_CORPSE | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOWN | WILD_ONLY | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_LITE +F:MALE +F:MORTAL +F:ONLY_GOLD +F:OPEN_DOOR +F:RAND_50 +F:TAKE_ITEM +F:WILD_ONLY +F:WILD_TOWN D:The typical ponce around town, with purse jingling, and looking for more D:amulets of adornment to buy. @@ -411,10 +530,21 @@ W:0:1:1700:0 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:1d10 -F:MALE | DROP_SKELETON | DROP_CORPSE | -F:RAND_50 | DROP_90 | WILD_GRASS | WILD_TOWN | WILD_WOOD | WILD_ONLY | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | -F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_90 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:RAND_50 +F:TAKE_ITEM +F:WILD_GRASS +F:WILD_ONLY +F:WILD_TOWN +F:WILD_WOOD D:No job is too low for him. N:18:Battle-scarred veteran @@ -424,10 +554,18 @@ W:0:1:1650:0 E:1:1:1:2:1:1 O:25:50:25:0 B:HIT:HURT:2d6 -F:MALE | DROP_SKELETON | DROP_CORPSE | -F:RAND_50 | DROP_90 | WILD_TOWN | WILD_ONLY | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_90 +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:RAND_50 +F:TAKE_ITEM +F:WILD_ONLY +F:WILD_TOWN D:He doesn't take to strangers kindly. N:19:Martti Ihrasaari @@ -438,11 +576,20 @@ E:0:1:1:2:1:1 O:50:50:0:0 B:SHOW:* B:SHOW:* -F:UNIQUE | MALE | CAN_SPEAK | -F:FORCE_MAXHP | DROP_CORPSE | WILD_TOWN | WILD_ONLY | -F:ONLY_ITEM | DROP_90 | DROP_GOOD | -F:OPEN_DOOR | BASH_DOOR | -F:JOKEANGBAND | HAS_LITE +F:BASH_DOOR +F:CAN_SPEAK +F:DROP_90 +F:DROP_CORPSE +F:DROP_GOOD +F:FORCE_MAXHP +F:HAS_LITE +F:JOKEANGBAND +F:MALE +F:ONLY_ITEM +F:OPEN_DOOR +F:UNIQUE +F:WILD_ONLY +F:WILD_TOWN D:He weighs 127 kg. He is the president of some remote country. ##### Normal monsters ##### @@ -455,11 +602,16 @@ E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:HURT:1d4 B:SPORE:HURT:1d4 -F:NEVER_MOVE | -F:STUPID | EMPTY_MIND | -F:IM_POIS | DROP_CORPSE | -F:NO_CONF | NO_SLEEP | NO_FEAR | -F:MORTAL | BASEANGBAND | NO_CUT +F:DROP_CORPSE +F:EMPTY_MIND +F:IM_POIS +F:MORTAL +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID D:A small strange growth. N:21:Large white snake @@ -470,9 +622,14 @@ E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d1 B:CRUSH:HURT:1d1 -F:RAND_50 | WILD_TOO | -F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | -F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_EGG +F:MORTAL +F:RAND_50 +F:WILD_TOO D:It is about eight feet long. N:22:Grey mushroom patch @@ -482,10 +639,15 @@ W:1:1:10:1 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:CONFUSE:1d4 -F:NEVER_MOVE | -F:STUPID | EMPTY_MIND | -F:IM_POIS | DROP_CORPSE | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:DROP_CORPSE +F:EMPTY_MIND +F:IM_POIS +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID D:Yum! It looks quite tasty. N:23:Newt @@ -496,9 +658,17 @@ E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d3 B:BITE:HURT:1d3 -F:WEIRD_MIND | CAN_SWIM | WILD_TOO | DROP_CORPSE | -F:WILD_GRASS | WILD_WASTE | WILD_SHORE | WILD_SWAMP | WILD_MOUNTAIN | -F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND +F:ANIMAL +F:CAN_SWIM +F:DROP_CORPSE +F:HAS_EGG +F:MORTAL +F:WEIRD_MIND +F:WILD_GRASS +F:WILD_MOUNTAIN +F:WILD_SHORE +F:WILD_TOO +F:WILD_WASTE D:A small, harmless lizard. N:24:Giant white centipede @@ -509,9 +679,13 @@ E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d2 B:STING:HURT:1d2 -F:RAND_50 | DROP_SKELETON | -F:WEIRD_MIND | BASH_DOOR | WILD_TOO | -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_SKELETON +F:MORTAL +F:RAND_50 +F:WEIRD_MIND +F:WILD_TOO D:It is about four feet long and carnivorous. N:25:White icky thing @@ -521,8 +695,11 @@ W:1:1:500:1 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:HURT:1d2 -F:RAND_50 | RAND_25 | CAN_SWIM | -F:EMPTY_MIND | DROP_CORPSE | BASEANGBAND +F:CAN_SWIM +F:DROP_CORPSE +F:EMPTY_MIND +F:RAND_25 +F:RAND_50 D:It is a smallish, slimy, icky creature. N:26:Clear icky thing @@ -532,9 +709,13 @@ W:1:1:500:2 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:HURT:1d2 -F:ATTR_CLEAR | CAN_SWIM | -F:RAND_50 | RAND_25 | -F:INVISIBLE | EMPTY_MIND | DROP_CORPSE | BASEANGBAND +F:ATTR_CLEAR +F:CAN_SWIM +F:DROP_CORPSE +F:EMPTY_MIND +F:INVISIBLE +F:RAND_25 +F:RAND_50 D:It is a smallish, slimy, icky, blobby creature. N:27:Giant white mouse @@ -544,10 +725,13 @@ W:1:1:600:1 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d2 -F:RAND_50 | WILD_TOO | WILD_GRASS | -F:CAN_SWIM | -F:ANIMAL | DROP_CORPSE | -F:MORTAL | BASEANGBAND | +F:ANIMAL +F:CAN_SWIM +F:DROP_CORPSE +F:MORTAL +F:RAND_50 +F:WILD_GRASS +F:WILD_TOO S:MULTIPLY D:It is about three feet long with large teeth. @@ -559,9 +743,14 @@ E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d3 B:CRUSH:HURT:1d4 -F:RAND_25 | CAN_SWIM | -F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | -F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:CAN_SWIM +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_EGG +F:MORTAL +F:RAND_25 D:It is about eight feet long. N:29:Small kobold @@ -571,10 +760,16 @@ W:1:1:800:5 E:1:1:1:2:1:1 O:0:50:0:30 B:HIT:HURT:1d5 -F:DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE | -F:OPEN_DOOR | BASH_DOOR | -F:EVIL | IM_POIS | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:HAS_LITE +F:IM_POIS +F:MORTAL +F:OPEN_DOOR +F:WILD_TOO D:It is a small, dog-headed humanoid figure. N:30:Kobold @@ -584,10 +779,16 @@ W:2:1:900:5 E:1:1:1:2:1:1 O:0:50:0:30 B:HIT:HURT:1d8 -F:DROP_60 | WILD_TOO | -F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | -F:EVIL | IM_POIS | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:HAS_LITE +F:IM_POIS +F:MORTAL +F:OPEN_DOOR +F:WILD_TOO D:It is a squat and ugly dog-headed humanoid. N:31:White worm mass @@ -597,10 +798,17 @@ W:1:1:30:2 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:POISON:1d2 -F:RAND_50 | RAND_25 | CAN_SWIM | -F:STUPID | WEIRD_MIND | -F:ANIMAL | IM_POIS | HURT_LITE | NO_FEAR -F:MORTAL | BASEANGBAND | NO_CUT +F:ANIMAL +F:CAN_SWIM +F:HURT_LITE +F:IM_POIS +F:MORTAL +F:NO_CUT +F:NO_FEAR +F:RAND_25 +F:RAND_50 +F:STUPID +F:WEIRD_MIND S:MULTIPLY D:It is a large slimy mass of worms. @@ -611,8 +819,11 @@ W:1:1:500:1 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:PARALYZE -F:NEVER_MOVE | CAN_FLY | DROP_CORPSE | -F:HURT_LITE | NO_FEAR | BASEANGBAND +F:CAN_FLY +F:DROP_CORPSE +F:HURT_LITE +F:NEVER_MOVE +F:NO_FEAR D:A disembodied eye, floating a few feet above the ground. N:33:Rock lizard @@ -622,23 +833,15 @@ W:1:1:100:2 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d1 -F:ANIMAL | CAN_SWIM | WILD_TOO | WILD_MOUNTAIN | -F:DROP_CORPSE | HAS_EGG | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:CAN_SWIM +F:DROP_CORPSE +F:HAS_EGG +F:MORTAL +F:WILD_MOUNTAIN +F:WILD_TOO D:It is a small lizard with a hardened hide. -N:34:Grid bug -G:I:v -I:110:2d4:10:2:10 -W:1:1:10:2 -E:0:0:0:0:0:0 -O:0:0:0:0 -B:BITE:ELEC:1d4 -F:RAND_25 | FRIENDS | CAN_FLY | -F:STUPID | WEIRD_MIND | -F:ANIMAL | NO_FEAR | IM_ELEC | ZANGBAND -D:A strange electric bug. - N:35:Jackal G:C:U I:110:1d4:10:3:10 @@ -646,9 +849,14 @@ W:1:1:400:1 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d1 -F:FRIENDS | -F:WILD_TOO | WILD_WOOD | WILD_GRASS | DROP_SKELETON | DROP_CORPSE | -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:DROP_CORPSE +F:DROP_SKELETON +F:FRIENDS +F:MORTAL +F:WILD_GRASS +F:WILD_TOO +F:WILD_WOOD D:It is a yapping snarling dog, dangerous when in a pack. N:36:Soldier ant @@ -658,9 +866,13 @@ W:1:1:300:3 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d2 -F:WEIRD_MIND | BASH_DOOR | DROP_SKELETON | -F:ANIMAL | WILD_TOO | WILD_GRASS | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_SKELETON +F:MORTAL +F:WEIRD_MIND +F:WILD_GRASS +F:WILD_TOO D:A large ant with powerful mandibles. N:37:Fruit bat @@ -670,8 +882,13 @@ W:1:1:20:1 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:HURT:1d1 -F:ANIMAL | CAN_FLY | WILD_TOO | WILD_WOOD | WILD_SWAMP | DROP_CORPSE -F:MORTAL | BASEANGBAND | AI_ANNOY +F:AI_ANNOY +F:ANIMAL +F:CAN_FLY +F:DROP_CORPSE +F:MORTAL +F:WILD_TOO +F:WILD_WOOD D:A fast-moving pest. N:38:Insect swarm @@ -682,9 +899,16 @@ E:0:0:0:0:0:0 O:0:0:0:0 B:BITE:HURT:1d1 B:STING:HURT:1d1 -F:ANIMAL | WEIRD_MIND | CAN_FLY | RAND_25 | WILD_TOO | WILD_GRASS | -F:WILD_WOOD | WILD_SWAMP | -F:MORTAL | SUSCEP_FIRE | BASEANGBAND | NO_CUT +F:ANIMAL +F:CAN_FLY +F:MORTAL +F:NO_CUT +F:RAND_25 +F:SUSCEP_FIRE +F:WEIRD_MIND +F:WILD_GRASS +F:WILD_TOO +F:WILD_WOOD D:A lone insect may be harmless, but there's a whole swarm of D:them here! @@ -697,11 +921,30 @@ O:0:0:0:0 B:GAZE:* B:GAZE:* B:CRUSH:* -F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | IM_COLD | UNIQUE | -F:RES_NETH | RES_WATE | RES_PLAS | RES_DISE | RES_NEXU | NO_SLEEP | NO_CONF -F:KILL_WALL | FORCE_MAXHP | CAN_SWIM | DROP_CORPSE | JOKEANGBAND | HAS_LITE -S:1_IN_9 | -S:TPORT | BLINK | TELE_AWAY +F:CAN_SWIM +F:DROP_CORPSE +F:EVIL +F:FORCE_MAXHP +F:HAS_LITE +F:IM_ACID +F:IM_COLD +F:IM_ELEC +F:IM_FIRE +F:IM_POIS +F:JOKEANGBAND +F:KILL_WALL +F:NO_CONF +F:NO_SLEEP +F:RES_DISE +F:RES_NETH +F:RES_NEXU +F:RES_PLAS +F:RES_WATE +F:UNIQUE +S:1_IN_9 +S:BLINK +S:TELE_AWAY +S:TPORT D:This unholy abomination will crush you. Flee while you can! N:40:Shrieker mushroom patch @@ -710,11 +953,19 @@ I:110:1d1:4:1:0 W:2:1:40:1 E:0:0:0:0:0:0 O:0:0:0:0 -F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW | -F:STUPID | EMPTY_MIND | -F:IM_POIS | WILD_TOO | WILD_SWAMP | DROP_CORPSE | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT -S:1_IN_4 | +F:DROP_CORPSE +F:EMPTY_MIND +F:FORCE_SLEEP +F:IM_POIS +F:NEVER_BLOW +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID +F:WILD_TOO +S:1_IN_4 S:SHRIEK D:Yum! It looks quite tasty. It doesn't sound so nice, though... @@ -728,9 +979,14 @@ B:CRAWL:POISON:1d4 B:CRAWL:EAT_FOOD B:DROOL:* B:DROOL:* -F:RAND_50 | DROP_90 | CAN_SWIM | DROP_CORPSE | -F:EMPTY_MIND | TAKE_ITEM | KILL_BODY | -F:IM_POIS | BASEANGBAND +F:CAN_SWIM +F:DROP_90 +F:DROP_CORPSE +F:EMPTY_MIND +F:IM_POIS +F:KILL_BODY +F:RAND_50 +F:TAKE_ITEM D:It is a smallish, slimy, icky, hungry creature. N:42:Metallic green centipede @@ -740,9 +996,13 @@ W:3:1:500:5 E:0:0:0:0:1:0 O:0:0:0:0 B:CRAWL:HURT:1d2 -F:RAND_50 | WILD_TOO | DROP_SKELETON -F:WEIRD_MIND | BASH_DOOR | -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_SKELETON +F:MORTAL +F:RAND_50 +F:WEIRD_MIND +F:WILD_TOO D:It is about four feet long and carnivorous. N:43:Novice warrior @@ -753,10 +1013,15 @@ E:1:1:1:2:1:1 O:25:50:0:20 B:HIT:HURT:1d7 B:HIT:HURT:1d6 -F:MALE | -F:DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE | -F:OPEN_DOOR | BASH_DOOR | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:WILD_TOO D:He looks inexperienced but tough. N:44:Novice rogue @@ -767,10 +1032,16 @@ E:1:1:1:2:1:1 O:50:25:0:20 B:HIT:HURT:1d6 B:TOUCH:EAT_GOLD -F:MALE | -F:DROP_60 | DROP_SKELETON | DROP_CORPSE | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOO | -F:EVIL | MORTAL | BASEANGBAND +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:MALE +F:MORTAL +F:OPEN_DOOR +F:TAKE_ITEM +F:WILD_TOO D:A rather shifty individual. N:45:Novice priest @@ -780,13 +1051,21 @@ W:2:1:1500:6 E:1:1:1:2:1:1 O:25:0:50:20 B:HIT:HURT:1d5 -F:MALE | -F:FORCE_SLEEP | GOOD | WILD_TOO | DROP_SKELETON | DROP_CORPSE | -F:DROP_60 | -F:OPEN_DOOR | BASH_DOOR | -F:MORTAL | BASEANGBAND | HAS_LITE -S:1_IN_12 | -S:HEAL | SCARE | CAUSE_1 +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:FORCE_SLEEP +F:GOOD +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:WILD_TOO +S:1_IN_12 +S:CAUSE_1 +S:HEAL +S:SCARE D:He is tripping over his priestly robes. N:46:Novice mage @@ -796,13 +1075,21 @@ W:2:1:1400:6 E:1:1:1:2:1:1 O:25:0:70:0 B:HIT:HURT:1d4 -F:MALE | -F:FORCE_SLEEP | WILD_TOO | DROP_SKELETON | DROP_CORPSE | -F:DROP_60 | -F:OPEN_DOOR | BASH_DOOR | -F:MORTAL | BASEANGBAND | HAS_LITE -S:1_IN_12 | -S:BLINK | BLIND | CONF | MISSILE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:FORCE_SLEEP +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:WILD_TOO +S:1_IN_12 +S:BLIND +S:BLINK +S:CONF +S:MISSILE D:He is leaving behind a trail of dropped spell components. N:47:Yellow mushroom patch @@ -812,11 +1099,16 @@ W:2:1:30:2 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:TERRIFY:1d6 -F:NEVER_MOVE | WILD_TOO | WILD_SWAMP | -F:STUPID | EMPTY_MIND | -F:IM_POIS | -F:NO_CONF | NO_SLEEP | NO_FEAR | -F:MORTAL | BASEANGBAND | NO_CUT +F:EMPTY_MIND +F:IM_POIS +F:MORTAL +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID +F:WILD_TOO D:Yum! It looks quite tasty. N:48:White jelly @@ -826,10 +1118,16 @@ W:2:1:2000:10 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:POISON:1d2 -F:NEVER_MOVE | CAN_SWIM | -F:STUPID | EMPTY_MIND | -F:IM_POIS | HURT_LITE | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:CAN_SWIM +F:EMPTY_MIND +F:HURT_LITE +F:IM_POIS +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID D:It's a large pile of white flesh. N:49:Giant black ant @@ -839,10 +1137,15 @@ W:2:1:500:8 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d4 -F:RAND_25 | -F:WEIRD_MIND | DROP_SKELETON | -F:BASH_DOOR | WILD_TOO | WILD_WOOD | WILD_GRASS | -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_SKELETON +F:MORTAL +F:RAND_25 +F:WEIRD_MIND +F:WILD_GRASS +F:WILD_TOO +F:WILD_WOOD D:It is about three feet long. N:50:Salamander @@ -852,9 +1155,15 @@ W:2:1:100:10 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:FIRE:1d3 -F:RAND_25 | CAN_SWIM | WILD_TOO | WILD_VOLCANO | DROP_CORPSE | -F:ANIMAL | IM_FIRE | SUSCEP_COLD | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:CAN_SWIM +F:DROP_CORPSE +F:IM_FIRE +F:MORTAL +F:RAND_25 +F:SUSCEP_COLD +F:WILD_TOO +F:WILD_VOLCANO D:A small black and orange lizard. N:51:White harpy @@ -866,8 +1175,15 @@ O:0:0:0:0 B:CLAW:HURT:1d1 B:CLAW:HURT:1d1 B:BITE:HURT:1d2 -F:FEMALE | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | -F:RAND_50 | DROP_CORPSE | ANIMAL | EVIL | MORTAL | BASEANGBAND +F:ANIMAL +F:CAN_FLY +F:DROP_CORPSE +F:EVIL +F:FEMALE +F:MORTAL +F:RAND_50 +F:WILD_MOUNTAIN +F:WILD_TOO D:A flying, screeching bird with a woman's face. N:52:Blue yeek @@ -877,10 +1193,13 @@ W:2:1:700:4 E:1:1:1:2:1:1 O:25:0:0:55 B:HIT:HURT:1d5 -F:DROP_60 | -F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | -F:ANIMAL | IM_ACID | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:IM_ACID +F:MORTAL +F:OPEN_DOOR D:A small humanoid figure. N:53:Grip, Farmer Maggot's dog @@ -890,10 +1209,14 @@ W:2:2:600:30 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d6 -F:UNIQUE | SPECIAL_GENE -F:FORCE_MAXHP | RAND_25 | DROP_CORPSE -F:BASH_DOOR | ANIMAL -F:MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_CORPSE +F:FORCE_MAXHP +F:MORTAL +F:RAND_25 +F:SPECIAL_GENE +F:UNIQUE D:A rather vicious dog belonging to Farmer Maggot. It thinks you are D:stealing mushrooms. @@ -904,10 +1227,14 @@ W:2:2:650:30 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d6 -F:UNIQUE | SPECIAL_GENE -F:FORCE_MAXHP | RAND_25 | DROP_CORPSE -F:BASH_DOOR -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_CORPSE +F:FORCE_MAXHP +F:MORTAL +F:RAND_25 +F:SPECIAL_GENE +F:UNIQUE D:A rather vicious dog belonging to Farmer Maggot. It thinks you are D:stealing mushrooms. @@ -918,10 +1245,14 @@ W:2:2:700:30 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d6 -F:UNIQUE | SPECIAL_GENE -F:FORCE_MAXHP | RAND_25 | DROP_CORPSE -F:BASH_DOOR -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_CORPSE +F:FORCE_MAXHP +F:MORTAL +F:RAND_25 +F:SPECIAL_GENE +F:UNIQUE D:A rather vicious dog belonging to Farmer Maggot. It thinks you are D:stealing mushrooms. @@ -932,25 +1263,14 @@ W:2:1:200:6 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d3 -F:RAND_25 | WILD_ONLY | WILD_SHORE | WILD_SWAMP | DROP_CORPSE | -F:BASH_DOOR | -F:ANIMAL | MORTAL | BASEANGBAND -D:It is as big as a wolf. - -N:57:Freesia -G:f:u -I:120:6d5:30:30:0 -W:2:1:450:32 -E:0:1:0:2:1:0 -O:0:0:0:0 -B:CLAW:HURT:1d3 -B:CLAW:HURT:1d4 -F:UNIQUE | -F:FORCE_MAXHP | DROP_SKELETON -F:BASH_DOOR | F:ANIMAL -F:MORTAL | ZANGBAND -D:A striped housecat who enjoys hunting. +F:BASH_DOOR +F:DROP_CORPSE +F:MORTAL +F:RAND_25 +F:WILD_ONLY +F:WILD_SHORE +D:It is as big as a wolf. N:58:Green worm mass G:w:g @@ -959,11 +1279,17 @@ W:2:1:40:3 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:ACID:1d3 -F:RAND_50 | RAND_25 | -F:STUPID | WEIRD_MIND | -F:ANIMAL | IM_ACID | CAN_SWIM | -F:HURT_LITE | NO_FEAR | -F:MORTAL | BASEANGBAND | NO_CUT +F:ANIMAL +F:CAN_SWIM +F:HURT_LITE +F:IM_ACID +F:MORTAL +F:NO_CUT +F:NO_FEAR +F:RAND_25 +F:RAND_50 +F:STUPID +F:WEIRD_MIND S:MULTIPLY D:It is a large slimy mass of worms. @@ -975,8 +1301,15 @@ E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d4 B:CRUSH:HURT:1d6 -F:RAND_25 | CAN_SWIM | WILD_TOO | DROP_SKELETON | DROP_CORPSE -F:BASH_DOOR | HAS_EGG | ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:CAN_SWIM +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_EGG +F:MORTAL +F:RAND_25 +F:WILD_TOO D:It is about ten feet long. N:60:Cave spider @@ -986,10 +1319,15 @@ W:2:1:400:7 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d4 -F:FRIENDS | -F:WEIRD_MIND | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | -F:ANIMAL | SPIDER | HURT_LITE | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_CORPSE +F:DROP_SKELETON +F:FRIENDS +F:HURT_LITE +F:MORTAL +F:SPIDER +F:WEIRD_MIND D:It is a black spider that moves in fits and starts. N:61:Crow @@ -1000,8 +1338,13 @@ E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:HURT:1d3 B:BITE:HURT:1d3 -F:ANIMAL | WILD_TOO | WILD_WOOD | CAN_FLY | DROP_CORPSE -F:MORTAL | HAS_EGG | BASEANGBAND +F:ANIMAL +F:CAN_FLY +F:DROP_CORPSE +F:HAS_EGG +F:MORTAL +F:WILD_TOO +F:WILD_WOOD D:It is a hooded crow, gray except for the black wings and head. N:62:Wild cat @@ -1012,8 +1355,12 @@ E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 -F:BASH_DOOR | WILD_TOO | DROP_SKELETON | DROP_CORPSE | -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_CORPSE +F:DROP_SKELETON +F:MORTAL +F:WILD_TOO D:A larger than normal feline, hissing loudly. Its velvet claws conceal a D:fistful of needles. @@ -1024,12 +1371,27 @@ W:3:2:670:16 E:1:1:1:2:1:1 O:50:50:0:0 B:TOUCH:EAT_GOLD -F:UNIQUE | MALE | CAN_SWIM | DROP_SKELETON | DROP_CORPSE | DROP_CHOSEN | -F:FORCE_MAXHP | CAN_SPEAK | SMART | -F:RAND_50 | RAND_25 | WILD_TOO | -F:ONLY_ITEM | DROP_90 | DROP_GOOD | DROP_GREAT | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | INVISIBLE -F:EVIL | BASEANGBAND +F:BASH_DOOR +F:CAN_SPEAK +F:CAN_SWIM +F:DROP_90 +F:DROP_CHOSEN +F:DROP_CORPSE +F:DROP_GOOD +F:DROP_GREAT +F:DROP_SKELETON +F:EVIL +F:FORCE_MAXHP +F:INVISIBLE +F:MALE +F:ONLY_ITEM +F:OPEN_DOOR +F:RAND_25 +F:RAND_50 +F:SMART +F:TAKE_ITEM +F:UNIQUE +F:WILD_TOO D:Usually known as Gollum. He's been sneaking, and he wants his 'precious.' N:64:Green ooze @@ -1039,10 +1401,18 @@ W:3:2:300:4 E:0:0:0:0:0:0 O:50:0:25:20 B:CRAWL:ACID:1d3 -F:RAND_50 | RAND_25 | DROP_90 | -F:STUPID | EMPTY_MIND | -F:IM_ACID | IM_POIS | CAN_SWIM | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:CAN_SWIM +F:DROP_90 +F:EMPTY_MIND +F:IM_ACID +F:IM_POIS +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:RAND_25 +F:RAND_50 +F:STUPID D:It's green and it's oozing. N:65:Poltergeist @@ -1052,12 +1422,24 @@ W:3:1:0:8 E:0:0:0:0:0:0 O:50:5:30:10 B:TOUCH:TERRIFY -F:RAND_50 | RAND_25 | CAN_FLY | -F:DROP_60 | DROP_90 | -F:INVISIBLE | COLD_BLOOD | PASS_WALL | TAKE_ITEM | -F:EVIL | UNDEAD | -F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT -S:1_IN_15 | +F:CAN_FLY +F:COLD_BLOOD +F:DROP_60 +F:DROP_90 +F:EVIL +F:HURT_LITE +F:IM_COLD +F:IM_POIS +F:INVISIBLE +F:NO_CONF +F:NO_CUT +F:NO_SLEEP +F:PASS_WALL +F:RAND_25 +F:RAND_50 +F:TAKE_ITEM +F:UNDEAD +S:1_IN_15 S:BLINK D:It is a ghastly, ghostly form. @@ -1068,11 +1450,17 @@ W:3:1:2000:12 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:POISON:1d3 -F:NEVER_MOVE | CAN_SWIM | -F:STUPID | EMPTY_MIND | -F:IM_POIS | HURT_LITE | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT -S:1_IN_15 | +F:CAN_SWIM +F:EMPTY_MIND +F:HURT_LITE +F:IM_POIS +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID +S:1_IN_15 S:DRAIN_MANA D:It's a large pile of yellow flesh. @@ -1083,9 +1471,13 @@ W:4:1:770:6 E:0:0:0:0:1:0 O:0:0:0:0 B:CRAWL:HURT:1d3 -F:RAND_50 | DROP_SKELETON -F:WEIRD_MIND | BASH_DOOR | WILD_TOO | -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_SKELETON +F:MORTAL +F:RAND_50 +F:WEIRD_MIND +F:WILD_TOO D:It is about four feet long and carnivorous. N:68:Raven @@ -1096,8 +1488,13 @@ E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:HURT:1d4 B:BITE:HURT:1d4 -F:ANIMAL | WILD_TOO | WILD_WOOD | CAN_FLY | DROP_CORPSE -F:MORTAL | HAS_EGG | BASEANGBAND +F:ANIMAL +F:CAN_FLY +F:DROP_CORPSE +F:HAS_EGG +F:MORTAL +F:WILD_TOO +F:WILD_WOOD D:Larger than a crow, and pitch black. N:69:Giant white louse @@ -1107,8 +1504,12 @@ W:3:1:100:1 E:0:0:0:0:0:0 O:0:0:0:0 B:BITE:HURT:1d1 -F:RAND_50 | RAND_25 | CAN_FLY | -F:WEIRD_MIND | ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:CAN_FLY +F:MORTAL +F:RAND_25 +F:RAND_50 +F:WEIRD_MIND S:MULTIPLY D:It is six inches long. @@ -1120,9 +1521,13 @@ E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d3 B:STING:HURT:1d3 -F:RAND_50 | DROP_SKELETON | -F:WEIRD_MIND | BASH_DOOR | WILD_TOO | -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_SKELETON +F:MORTAL +F:RAND_50 +F:WEIRD_MIND +F:WILD_TOO D:It is about four feet long and carnivorous. N:71:Black naga @@ -1132,10 +1537,14 @@ W:3:1:1700:20 E:0:0:0:0:1:0 O:0:75:20:5 B:CRUSH:HURT:1d8 -F:FEMALE | -F:RAND_25 | DROP_60 | DROP_CORPSE | -F:BASH_DOOR | CAN_SWIM | -F:EVIL | MORTAL | BASEANGBAND +F:BASH_DOOR +F:CAN_SWIM +F:DROP_60 +F:DROP_CORPSE +F:EVIL +F:FEMALE +F:MORTAL +F:RAND_25 D:A large black serpent's body with a female torso. N:72:Spotted mushroom patch @@ -1145,10 +1554,15 @@ W:3:1:30:3 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:POISON:2d4 -F:NEVER_MOVE | WILD_TOO | WILD_SWAMP | -F:STUPID | EMPTY_MIND | -F:IM_POIS | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:EMPTY_MIND +F:IM_POIS +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID +F:WILD_TOO D:Yum! It looks quite tasty. N:73:Silver jelly @@ -1159,11 +1573,17 @@ E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:EAT_LITE:1d3 B:TOUCH:EAT_LITE:1d3 -F:NEVER_MOVE | CAN_SWIM | -F:STUPID | EMPTY_MIND | -F:IM_POIS | HURT_LITE | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT -S:1_IN_15 | +F:CAN_SWIM +F:EMPTY_MIND +F:HURT_LITE +F:IM_POIS +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID +S:1_IN_15 S:DRAIN_MANA D:It is a large pile of silver flesh that sucks all light from its D:surroundings. @@ -1176,11 +1596,15 @@ E:1:1:1:2:1:1 O:0:50:0:40 B:HIT:HURT:1d4 B:TOUCH:EAT_GOLD -F:MALE | -F:DROP_60 | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON F:EVIL -F:MORTAL | BASEANGBAND +F:MALE +F:MORTAL +F:OPEN_DOOR +F:TAKE_ITEM D:A short little guy, in bedraggled clothes. He appears to be looking D:for a good tavern. @@ -1191,9 +1615,13 @@ W:3:1:800:7 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d4 -F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_GRASS | -F:ANIMAL | DROP_SKELETON | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_SKELETON +F:MORTAL +F:WEIRD_MIND +F:WILD_GRASS +F:WILD_TOO D:It is about two feet long and has sharp pincers. N:76:Yellow mold @@ -1203,10 +1631,14 @@ W:3:1:30:9 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:HURT:1d4 -F:NEVER_MOVE | -F:STUPID | EMPTY_MIND | -F:IM_POIS | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:EMPTY_MIND +F:IM_POIS +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID D:It is a strange growth on the dungeon floor. N:77:Metallic red centipede @@ -1216,9 +1648,13 @@ W:5:1:800:10 E:0:0:0:0:1:0 O:0:0:0:0 B:CRAWL:HURT:2d3 -F:RAND_25 | -F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_SKELETON +F:MORTAL +F:RAND_25 +F:WEIRD_MIND +F:WILD_TOO D:It is about four feet long and carnivorous. N:78:Yellow worm mass @@ -1228,10 +1664,16 @@ W:3:2:200:4 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:LOSE_DEX:1d3 -F:RAND_50 | RAND_25 | CAN_SWIM | -F:STUPID | WEIRD_MIND | -F:ANIMAL | HURT_LITE | NO_FEAR | -F:MORTAL | BASEANGBAND | NO_CUT +F:ANIMAL +F:CAN_SWIM +F:HURT_LITE +F:MORTAL +F:NO_CUT +F:NO_FEAR +F:RAND_25 +F:RAND_50 +F:STUPID +F:WEIRD_MIND S:MULTIPLY D:It is a large slimy mass of worms. @@ -1242,12 +1684,19 @@ W:3:2:200:4 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:POISON:1d2 -F:ATTR_CLEAR | CAN_SWIM | -F:RAND_50 | RAND_25 | -F:STUPID | WEIRD_MIND | INVISIBLE | -F:ANIMAL | -F:IM_POIS | HURT_LITE | NO_FEAR | -F:MORTAL | BASEANGBAND | NO_CUT +F:ANIMAL +F:ATTR_CLEAR +F:CAN_SWIM +F:HURT_LITE +F:IM_POIS +F:INVISIBLE +F:MORTAL +F:NO_CUT +F:NO_FEAR +F:RAND_25 +F:RAND_50 +F:STUPID +F:WEIRD_MIND S:MULTIPLY D:It is a disgusting mass of poisonous worms. @@ -1258,9 +1707,13 @@ W:3:1:500:6 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:LOSE_STR:1d6 -F:NEVER_MOVE | CAN_FLY | DROP_CORPSE | -F:HURT_LITE | NO_FEAR | BASEANGBAND | HAS_LITE -S:1_IN_11 | +F:CAN_FLY +F:DROP_CORPSE +F:HAS_LITE +F:HURT_LITE +F:NEVER_MOVE +F:NO_FEAR +S:1_IN_11 S:DRAIN_MANA D:A disembodied eye, crackling with energy. @@ -1271,8 +1724,14 @@ W:4:1:0:4 E:0:0:0:0:0:0 O:0:0:0:0 B:EXPLODE:BLIND -F:EMPTY_MIND | CAN_FLY | NONLIVING | SUSCEP_ELEC | -F:BASEANGBAND | HAS_LITE | RAND_50 | RAND_25 | NO_CUT +F:CAN_FLY +F:EMPTY_MIND +F:HAS_LITE +F:NONLIVING +F:NO_CUT +F:RAND_25 +F:RAND_50 +F:SUSCEP_ELEC D:A fast-moving bright light, apparently totally random in its movement. N:82:Cave lizard @@ -1282,8 +1741,11 @@ W:4:1:100:8 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d5 -F:ANIMAL | CAN_SWIM | DROP_CORPSE | HAS_EGG | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:CAN_SWIM +F:DROP_CORPSE +F:HAS_EGG +F:MORTAL D:It is an armoured lizard with a powerful bite. N:83:Novice ranger @@ -1294,13 +1756,20 @@ E:1:1:1:2:1:1 O:25:45:25:0 B:HIT:HURT:1d5 B:HIT:HURT:1d5 -F:MALE | -F:FORCE_SLEEP | DROP_SKELETON | DROP_CORPSE -F:DROP_60 | -F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_WOOD | -F:MORTAL | BASEANGBAND | HAS_LITE -S:1_IN_9 | -S:ARROW_2 | MISSILE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:FORCE_SLEEP +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:WILD_TOO +F:WILD_WOOD +S:1_IN_9 +S:ARROW_2 +S:MISSILE D:An agile hunter, ready and relaxed. N:84:Blue jelly @@ -1310,10 +1779,18 @@ W:4:1:2000:14 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:COLD:1d6 -F:NEVER_MOVE | COLD_BLOOD | -F:STUPID | EMPTY_MIND | CAN_SWIM | -F:IM_COLD | HURT_LITE | -F:NO_CONF | NO_SLEEP | NO_FEAR | SUSCEP_FIRE | BASEANGBAND | NO_CUT +F:CAN_SWIM +F:COLD_BLOOD +F:EMPTY_MIND +F:HURT_LITE +F:IM_COLD +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID +F:SUSCEP_FIRE D:It's a large pile of pulsing blue flesh. N:85:Creeping copper coins @@ -1324,10 +1801,17 @@ E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:1d4 B:TOUCH:POISON:2d4 -F:ONLY_GOLD | DROP_1D2 | SUSCEP_ACID | -F:COLD_BLOOD | BASH_DOOR | -F:IM_ELEC | IM_POIS | CHAR_MULTI | -F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +F:BASH_DOOR +F:CHAR_MULTI +F:COLD_BLOOD +F:DROP_1D2 +F:IM_ELEC +F:IM_POIS +F:NO_CONF +F:NO_CUT +F:NO_SLEEP +F:ONLY_GOLD +F:SUSCEP_ACID D:It appears to be a pile of copper coins, until it starts crawling towards you D:on tiny legs. @@ -1338,8 +1822,9 @@ W:4:1:200:1 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:POISON:1d3 -F:RAND_25 | -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:MORTAL +F:RAND_25 S:MULTIPLY D:It is a very vicious rodent. @@ -1350,11 +1835,21 @@ W:4:1:900:15 E:1:1:1:2:1:1 O:25:50:0:20 B:HIT:HURT:1d6 -F:MALE | -F:FRIENDS | DROP_60 | RAND_50 | DROP_SKELETON | DROP_CORPSE | -F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_WOOD | -F:EVIL | ORC | HURT_LITE | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:FRIENDS +F:HAS_LITE +F:HURT_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:ORC +F:RAND_50 +F:WILD_TOO +F:WILD_WOOD D:Immature Orclings, running wild and screaming all the time. N:88:Swordfish @@ -1365,8 +1860,11 @@ E:0:0:0:0:1:0 O:0:0:0:0 B:HIT:HURT:1d5 B:HIT:HURT:1d5 -F:ANIMAL | AQUATIC | WILD_TOO | COLD_BLOOD | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:AQUATIC +F:COLD_BLOOD +F:MORTAL +F:WILD_TOO D:A fish with a swordlike "beak". N:89:Blue worm mass @@ -1376,11 +1874,19 @@ W:4:1:40:5 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:COLD:1d4 -F:RAND_50 | RAND_25 | -F:STUPID | WEIRD_MIND | COLD_BLOOD | -F:ANIMAL | IM_COLD | CAN_SWIM | -F:HURT_LITE | NO_FEAR | -F:MORTAL | SUSCEP_FIRE | BASEANGBAND | NO_CUT +F:ANIMAL +F:CAN_SWIM +F:COLD_BLOOD +F:HURT_LITE +F:IM_COLD +F:MORTAL +F:NO_CUT +F:NO_FEAR +F:RAND_25 +F:RAND_50 +F:STUPID +F:SUSCEP_FIRE +F:WEIRD_MIND S:MULTIPLY D:It is a large slimy mass of worms. @@ -1392,8 +1898,15 @@ E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d5 B:CRUSH:HURT:1d8 -F:RAND_25 | CAN_SWIM | DROP_SKELETON | DROP_CORPSE | WILD_TOO | -F:BASH_DOOR | HAS_EGG | ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:CAN_SWIM +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_EGG +F:MORTAL +F:RAND_25 +F:WILD_TOO D:It is about ten feet long. N:91:Skeleton kobold @@ -1403,9 +1916,18 @@ W:5:1:800:12 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d6 -F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | -F:EVIL | UNDEAD | IM_COLD | IM_POIS | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:BASH_DOOR +F:COLD_BLOOD +F:EMPTY_MIND +F:EVIL +F:IM_COLD +F:IM_POIS +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:OPEN_DOOR +F:UNDEAD D:It is a small animated kobold skeleton. N:92:Ewok @@ -1416,9 +1938,15 @@ E:1:1:1:2:1:1 O:50:0:50:0 B:HIT:HURT:1d6 B:HIT:HURT:1d6 -F:DROP_60 | OPEN_DOOR | BASH_DOOR | FRIENDS | DROP_CORPSE | -F:WILD_TOO | WILD_WOOD | -F:MORTAL | JOKEANGBAND +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:FRIENDS +F:JOKEANGBAND +F:MORTAL +F:OPEN_DOOR +F:WILD_TOO +F:WILD_WOOD S:1_IN_8 S:ARROW_1 D:A cute little bear, full of merchandising potential. @@ -1430,13 +1958,22 @@ W:6:2:1400:6 E:1:1:1:2:1:1 O:25:0:70:0 B:HIT:HURT:1d4 -F:MALE | -F:FORCE_SLEEP | -F:FRIENDS | DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE | -F:OPEN_DOOR | BASH_DOOR -F:MORTAL | BASEANGBAND | HAS_LITE -S:1_IN_12 | -S:BLINK | BLIND | CONF | MISSILE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:FORCE_SLEEP +F:FRIENDS +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:WILD_TOO +S:1_IN_12 +S:BLIND +S:BLINK +S:CONF +S:MISSILE D:He is leaving behind a trail of dropped spell components. N:94:Green naga @@ -1447,10 +1984,18 @@ E:0:0:0:0:1:0 O:0:25:0:65 B:CRUSH:HURT:1d8 B:SPIT:ACID:2d6 -F:FEMALE | -F:RAND_25 | TAKE_ITEM | DROP_60 | DROP_CORPSE | -F:BASH_DOOR | CAN_SWIM | WILD_TOO | WILD_SHORE | -F:EVIL | IM_ACID | MORTAL | BASEANGBAND +F:BASH_DOOR +F:CAN_SWIM +F:DROP_60 +F:DROP_CORPSE +F:EVIL +F:FEMALE +F:IM_ACID +F:MORTAL +F:RAND_25 +F:TAKE_ITEM +F:WILD_SHORE +F:WILD_TOO D:A large green serpent with a female torso. Her green skin glistens with D:acid. @@ -1462,7 +2007,10 @@ E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:3d1 B:BITE:HURT:3d1 -F:ANIMAL | AQUATIC | WEIRD_MIND | RAND_25 | BASEANGBAND +F:ANIMAL +F:AQUATIC +F:RAND_25 +F:WEIRD_MIND D:Yech! The disgusting thing only wants your blood! N:96:Barracuda @@ -1473,8 +2021,11 @@ E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d10 B:BITE:HURT:1d10 -F:AQUATIC | ANIMAL | WILD_TOO | COLD_BLOOD | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:AQUATIC +F:COLD_BLOOD +F:MORTAL +F:WILD_TOO D:A predatory fish with razor-sharp teeth. N:97:Novice paladin @@ -1485,29 +2036,23 @@ E:1:1:1:2:1:1 O:0:70:25:0 B:HIT:HURT:1d7 B:HIT:HURT:1d7 -F:MALE | GOOD | WILD_TOO | DROP_SKELETON | DROP_CORPSE | -F:FORCE_SLEEP | -F:DROP_60 | -F:OPEN_DOOR | BASH_DOOR | -F:MORTAL | BASEANGBAND | HAS_LITE -S:1_IN_9 | -S:SCARE | CAUSE_1 +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:FORCE_SLEEP +F:GOOD +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:WILD_TOO +S:1_IN_9 +S:CAUSE_1 +S:SCARE D:An adventurer both devoutly religious and skilful in combat. D:He seems to consider you an agent of the devil. -N:98:Zog -G:h:b -I:110:13d9:20:20:20 -W:5:1:600:25 -E:0:1:0:2:1:0 -O:50:0:25:20 -B:HIT:HURT:1d8 -B:HIT:HURT:1d8 -B:DROOL:* -F:EVIL | OPEN_DOOR | BASH_DOOR | DROP_90 | DROP_SKELETON | -F:MORTAL | ZANGBAND -D:Drooling, insectoid aliens with disgusting habits. - N:99:Blue ooze G:j:b I:110:3d4:8:16:80 @@ -1515,10 +2060,18 @@ W:5:1:300:7 E:0:0:0:0:0:0 O:45:20:20:0 B:CRAWL:COLD:1d4 -F:RAND_50 | RAND_25 | DROP_60 | -F:STUPID | EMPTY_MIND | CAN_SWIM | -F:IM_COLD | SUSCEP_FIRE -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:CAN_SWIM +F:DROP_60 +F:EMPTY_MIND +F:IM_COLD +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:RAND_25 +F:RAND_50 +F:STUPID +F:SUSCEP_FIRE D:It's blue and it's oozing. N:100:Green glutton ghost @@ -1528,10 +2081,19 @@ W:5:1:0:15 E:0:0:0:0:0:0 O:30:30:30:5 B:TOUCH:EAT_FOOD:1d1 -F:RAND_50 | RAND_25 | -F:DROP_60 | DROP_90 | CAN_FLY | -F:INVISIBLE | COLD_BLOOD | PASS_WALL | -F:EVIL | UNDEAD | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +F:CAN_FLY +F:COLD_BLOOD +F:DROP_60 +F:DROP_90 +F:EVIL +F:INVISIBLE +F:NO_CONF +F:NO_CUT +F:NO_SLEEP +F:PASS_WALL +F:RAND_25 +F:RAND_50 +F:UNDEAD D:It is a very ugly green ghost with a voracious appetite. N:101:Green jelly @@ -1541,10 +2103,16 @@ W:5:1:2500:18 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:ACID:1d2 -F:NEVER_MOVE | -F:STUPID | EMPTY_MIND | CAN_SWIM | -F:IM_ACID | HURT_LITE | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:CAN_SWIM +F:EMPTY_MIND +F:HURT_LITE +F:IM_ACID +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID D:It is a large pile of pulsing green flesh. N:102:Large kobold @@ -1554,10 +2122,15 @@ W:5:1:1000:25 E:1:1:1:2:1:1 O:0:90:0:5 B:HIT:HURT:1d10 -F:DROP_90 | -F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | -F:EVIL | IM_POIS | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_90 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:HAS_LITE +F:IM_POIS +F:MORTAL +F:OPEN_DOOR D:It a man-sized figure with the all too recognisable face of a kobold. N:103:Grey icky thing @@ -1567,8 +2140,10 @@ W:5:1:500:10 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:HURT:1d5 -F:RAND_50 | CAN_SWIM | DROP_CORPSE | -F:EMPTY_MIND | BASEANGBAND +F:CAN_SWIM +F:DROP_CORPSE +F:EMPTY_MIND +F:RAND_50 D:It is a smallish, slimy, icky, nasty creature. N:104:Disenchanter eye @@ -1578,10 +2153,15 @@ W:5:2:500:20 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:UN_BONUS -F:ATTR_MULTI | ATTR_ANY | RES_DISE | DROP_CORPSE | -F:NEVER_MOVE | CAN_FLY | -F:HURT_LITE | NO_FEAR | BASEANGBAND -S:1_IN_9 | +F:ATTR_ANY +F:ATTR_MULTI +F:CAN_FLY +F:DROP_CORPSE +F:HURT_LITE +F:NEVER_MOVE +F:NO_FEAR +F:RES_DISE +S:1_IN_9 S:DRAIN_MANA D:A disembodied eye, crackling with magic. @@ -1592,11 +2172,19 @@ W:5:1:40:6 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:FIRE:1d6 -F:RAND_50 | RAND_25 | SUSCEP_COLD | -F:STUPID | EMPTY_MIND | BASH_DOOR | -F:ANIMAL | IM_FIRE | CAN_SWIM | -F:HURT_LITE | NO_FEAR | -F:MORTAL | BASEANGBAND | NO_CUT +F:ANIMAL +F:BASH_DOOR +F:CAN_SWIM +F:EMPTY_MIND +F:HURT_LITE +F:IM_FIRE +F:MORTAL +F:NO_CUT +F:NO_FEAR +F:RAND_25 +F:RAND_50 +F:STUPID +F:SUSCEP_COLD S:MULTIPLY D:It is a large slimy mass of worms. @@ -1607,8 +2195,16 @@ W:5:1:200:15 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:POISON:2d4 -F:RAND_50 | CAN_SWIM | WILD_TOO | DROP_SKELETON | DROP_CORPSE | BASH_DOOR | -F:ANIMAL | IM_POIS | HAS_EGG | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:CAN_SWIM +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_EGG +F:IM_POIS +F:MORTAL +F:RAND_50 +F:WILD_TOO D:It has a copper head and sharp venomous fangs. N:107:Death sword @@ -1621,10 +2217,25 @@ B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:HIT:HURT:5d5 -F:NEVER_MOVE | NONLIVING | NO_FEAR | SUSCEP_ACID | -F:STUPID | EMPTY_MIND | COLD_BLOOD | CHAR_MULTI | NO_CONF | NO_SLEEP | -F:DROP_90 | EVIL | IM_COLD | IM_FIRE | FORCE_MAXHP | IM_ELEC | IM_POIS | -F:BASEANGBAND | HAS_LITE | NO_CUT +F:CHAR_MULTI +F:COLD_BLOOD +F:DROP_90 +F:EMPTY_MIND +F:EVIL +F:FORCE_MAXHP +F:HAS_LITE +F:IM_COLD +F:IM_ELEC +F:IM_FIRE +F:IM_POIS +F:NEVER_MOVE +F:NONLIVING +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID +F:SUSCEP_ACID D:A bloodthirsty blade lurking for prey. Beware! N:108:Purple mushroom patch @@ -1636,9 +2247,14 @@ O:0:0:0:0 B:SPORE:LOSE_CON:1d2 B:SPORE:LOSE_CON:1d2 B:SPORE:LOSE_CON:1d2 -F:NEVER_MOVE | CAN_SWIM | -F:STUPID | EMPTY_MIND | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:CAN_SWIM +F:EMPTY_MIND +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID D:Yuk! It doesn't look so tasty. N:109:Novice priest @@ -1648,13 +2264,22 @@ W:6:2:1500:6 E:1:1:1:2:1:1 O:20:50:20:5 B:HIT:HURT:1d5 -F:MALE | GOOD | -F:FORCE_SLEEP | WILD_TOO | DROP_SKELETON | DROP_CORPSE | -F:FRIENDS | DROP_60 | -F:OPEN_DOOR | BASH_DOOR | -F:MORTAL | BASEANGBAND | HAS_LITE -S:1_IN_12 | -S:HEAL | SCARE | CAUSE_1 +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:FORCE_SLEEP +F:FRIENDS +F:GOOD +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:WILD_TOO +S:1_IN_12 +S:CAUSE_1 +S:HEAL +S:SCARE D:He is tripping over his priestly robes. N:110:Novice warrior @@ -1665,39 +2290,18 @@ E:1:1:1:2:1:1 O:0:95:0:0 B:HIT:HURT:1d7 B:HIT:HURT:1d6 -F:MALE | -F:FRIENDS | DROP_60 | WILD_TOO | -F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:FRIENDS +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:WILD_TOO D:He looks inexperienced but tough. -N:111:Nibelung -G:h:D -I:110:8d4:20:12:5 -W:6:1:900:6 -E:1:1:1:2:1:1 -O:90:0:0:5 -B:HIT:HURT:1d6 -B:TOUCH:EAT_GOLD -F:MALE | -F:FRIENDS | DROP_60 | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | -F:EVIL | HURT_LITE | RES_DISE | DROP_SKELETON | DROP_CORPSE | -F:MORTAL | ZANGBAND | HAS_LITE -D:Night dwarfs collecting riches. - -N:112:The disembodied hand that strangled people -G:z:g -I:130:7d8:30:15:20 -W:6:2:300:20 -E:0:0:0:1:0:0 -O:0:0:0:0 -B:CRUSH:HURT:1d8 -F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | -F:EVIL | UNDEAD | IM_POIS | CAN_FLY | UNIQUE | -F:NO_CONF | NO_SLEEP | NO_FEAR | ZANGBAND | NO_CUT -D:Even today, nobody knows where it lurks... - N:113:Brown mold G:m:u I:110:15d8:2:12:99 @@ -1705,10 +2309,15 @@ W:6:1:50:20 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:CONFUSE:1d4 -F:NEVER_MOVE | -F:STUPID | EMPTY_MIND | -F:IM_POIS | CAN_SWIM | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:CAN_SWIM +F:EMPTY_MIND +F:IM_POIS +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID D:A strange brown growth on the dungeon floor. N:114:Giant brown bat @@ -1718,26 +2327,17 @@ W:6:1:600:10 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:HURT:1d3 -F:RAND_50 | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD | -F:ANIMAL | DROP_CORPSE | AI_ANNOY -F:MORTAL | BASEANGBAND +F:AI_ANNOY +F:ANIMAL +F:CAN_FLY +F:DROP_CORPSE +F:MORTAL +F:RAND_50 +F:WILD_MOUNTAIN +F:WILD_TOO +F:WILD_WOOD D:It screeches as it attacks. -N:115:Rat-thing -G:r:R -I:120:9d9:12:20:20 -W:6:1:1000:10 -E:0:1:0:2:1:0 -O:0:0:0:0 -B:BITE:HURT:3d2 -B:BITE:HURT:3d1 -B:BITE:HURT:3d2 -F:EVIL | ANIMAL | DROP_CORPSE | -F:MORTAL | ZANGBAND -S:1_IN_9 -S:SCARE | CONF -D:A ratlike creature with a humanlike face. - N:116:Novice rogue G:p:b I:110:8d4:20:12:5 @@ -1746,10 +2346,17 @@ E:1:1:1:2:1:1 O:50:25:0:20 B:HIT:HURT:1d6 B:TOUCH:EAT_GOLD -F:MALE | FRIENDS | -F:DROP_60 | DROP_SKELETON | DROP_CORPSE | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOO | -F:EVIL | MORTAL | BASEANGBAND +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:FRIENDS +F:MALE +F:MORTAL +F:OPEN_DOOR +F:TAKE_ITEM +F:WILD_TOO D:A rather shifty individual. N:117:Creeping silver coins @@ -1760,9 +2367,18 @@ E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:1d6 B:TOUCH:POISON:2d6 -F:ONLY_GOLD | DROP_60 | DROP_1D2 | -F:COLD_BLOOD | BASH_DOOR | SUSCEP_ACID | CHAR_MULTI | -F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +F:BASH_DOOR +F:CHAR_MULTI +F:COLD_BLOOD +F:DROP_1D2 +F:DROP_60 +F:IM_ELEC +F:IM_POIS +F:NO_CONF +F:NO_CUT +F:NO_SLEEP +F:ONLY_GOLD +F:SUSCEP_ACID D:It appears to be a pile of silver coins, until it starts crawling towards you D:on tiny legs. @@ -1773,11 +2389,19 @@ W:6:1:1600:15 E:1:1:1:2:1:1 O:20:50:5:15 B:HIT:HURT:1d8 -F:MALE | -F:FRIENDS | DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE | -F:OPEN_DOOR | BASH_DOOR | -F:EVIL | ORC | HURT_LITE | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:FRIENDS +F:HAS_LITE +F:HURT_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:ORC +F:WILD_TOO D:He is one of the many weaker 'slave' orcs, often mistakenly known as a D:goblin. @@ -1788,8 +2412,16 @@ W:6:1:200:20 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:POISON:2d5 -F:RAND_50 | CAN_SWIM | WILD_TOO | DROP_SKELETON | DROP_CORPSE | -F:BASH_DOOR | HAS_EGG | ANIMAL | IM_POIS | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:CAN_SWIM +F:DROP_CORPSE +F:DROP_SKELETON +F:HAS_EGG +F:IM_POIS +F:MORTAL +F:RAND_50 +F:WILD_TOO D:It is recognised by the hard-scaled end of its body that is often rattled D:to frighten its prey. @@ -1801,9 +2433,14 @@ E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:ACID:2d4 B:BITE:ACID:2d6 -F:ANIMAL | EMPTY_MIND | KILL_ITEM | KILL_BODY | CAN_SWIM | WILD_TOO | -F:DROP_CORPSE | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:CAN_SWIM +F:DROP_CORPSE +F:EMPTY_MIND +F:KILL_BODY +F:KILL_ITEM +F:MORTAL +F:WILD_TOO S:1_IN_10 S:BR_ACID D:It is slowly making its way towards you, eating everything in @@ -1816,9 +2453,13 @@ W:7:1:200:16 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:LOSE_STR:2d4 -F:RAND_50 | WILD_ONLY | WILD_SHORE | WILD_SWAMP | -F:BASH_DOOR | DROP_CORPSE -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_CORPSE +F:MORTAL +F:RAND_50 +F:WILD_ONLY +F:WILD_SHORE D:It looks poisonous. N:122:Dark elf @@ -1829,13 +2470,20 @@ E:1:1:1:2:1:1 O:20:20:50:10 B:HIT:HURT:1d6 B:HIT:HURT:1d6 -F:MALE | -F:FORCE_SLEEP | -F:DROP_90 | -F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | -F:EVIL | HURT_LITE | BASEANGBAND | HAS_LITE -S:1_IN_10 | -S:CONF | DARKNESS | MISSILE +F:BASH_DOOR +F:DROP_90 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:FORCE_SLEEP +F:HAS_LITE +F:HURT_LITE +F:MALE +F:OPEN_DOOR +S:1_IN_10 +S:CONF +S:DARKNESS +S:MISSILE D:An elven figure with jet black skin and white hair, his eyes are large and D:twisted with evil. @@ -1847,9 +2495,18 @@ E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d2 B:HIT:HURT:1d2 -F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | -F:EVIL | UNDEAD | IM_COLD | IM_POIS | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:BASH_DOOR +F:COLD_BLOOD +F:EMPTY_MIND +F:EVIL +F:IM_COLD +F:IM_POIS +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:OPEN_DOOR +F:UNDEAD D:It is an animated kobold corpse. Flesh falls off in large chunks as it D:shambles forward. @@ -1862,12 +2519,22 @@ O:0:0:0:0 B:CLAW:HURT:1d2 B:CLAW:HURT:1d2 B:BITE:POISON +F:BASH_DOOR +F:COLD_BLOOD +F:EVIL +F:FRIENDS +F:HURT_LITE +F:IM_COLD +F:IM_POIS +F:NO_CONF +F:NO_CUT +F:NO_SLEEP +F:OPEN_DOOR F:RAND_25 -F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | FRIENDS | -F:EVIL | UNDEAD | IM_POIS | IM_COLD | -F:NO_CONF | NO_SLEEP | HURT_LITE | BASEANGBAND | NO_CUT +F:UNDEAD S:1_IN_10 -S:CAUSE_1 | S_UNDEAD +S:CAUSE_1 +S:S_UNDEAD D:A frightening skeletal figure in a black robe. N:125:Rotting corpse @@ -1878,9 +2545,19 @@ E:1:1:1:2:1:1 O:0:0:0:0 B:CLAW:POISON:1d3 B:CLAW:POISON:1d3 -F:OPEN_DOOR | BASH_DOOR | FRIENDS | -F:NO_CONF | NO_SLEEP | UNDEAD | EVIL | NO_FEAR | IM_POIS | -F:IM_COLD | COLD_BLOOD | EMPTY_MIND | BASEANGBAND | NO_CUT +F:BASH_DOOR +F:COLD_BLOOD +F:EMPTY_MIND +F:EVIL +F:FRIENDS +F:IM_COLD +F:IM_POIS +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:OPEN_DOOR +F:UNDEAD D:Corpses awakened from their sleep by dark sorcery. N:126:Cave orc @@ -1890,11 +2567,18 @@ W:7:1:1900:20 E:1:1:1:2:1:1 O:20:70:0:0 B:HIT:HURT:1d8 -F:MALE | -F:FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE | -F:OPEN_DOOR | BASH_DOOR | -F:EVIL | ORC | HURT_LITE | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:FRIENDS +F:HAS_LITE +F:HURT_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:ORC D:He is often found in huge numbers in deep caves. N:127:Wood spider @@ -1905,10 +2589,16 @@ E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d3 B:STING:POISON:1d4 -F:FRIENDS | DROP_SKELETON | -F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_WOOD | -F:ANIMAL | SPIDER | IM_POIS | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_SKELETON +F:FRIENDS +F:IM_POIS +F:MORTAL +F:SPIDER +F:WEIRD_MIND +F:WILD_TOO +F:WILD_WOOD D:It scuttles towards you. N:128:Manes @@ -1918,9 +2608,13 @@ W:7:2:300:16 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d8 -F:FRIENDS | -F:OPEN_DOOR | BASH_DOOR | -F:EVIL | DEMON | IM_FIRE | NO_FEAR | BASEANGBAND +F:BASH_DOOR +F:DEMON +F:EVIL +F:FRIENDS +F:IM_FIRE +F:NO_FEAR +F:OPEN_DOOR D:It is a minor but aggressive demon. N:129:Bloodshot eye @@ -1930,9 +2624,13 @@ W:7:3:550:30 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:BLIND:2d6 -F:NEVER_MOVE | CAN_FLY | DROP_CORPSE | -F:HURT_LITE | NO_FEAR | BASEANGBAND | NO_CUT -S:1_IN_7 | +F:CAN_FLY +F:DROP_CORPSE +F:HURT_LITE +F:NEVER_MOVE +F:NO_CUT +F:NO_FEAR +S:1_IN_7 S:DRAIN_MANA D:A disembodied eye, bloodshot and nasty. @@ -1944,10 +2642,17 @@ E:0:0:0:0:1:0 O:50:0:50:0 B:CRUSH:HURT:1d10 B:BITE:LOSE_STR:1d4 -F:FEMALE | CAN_SWIM | WILD_TOO | WILD_SHORE | -F:RAND_25 | DROP_60 | -F:TAKE_ITEM | BASH_DOOR | DROP_CORPSE | -F:EVIL | MORTAL | BASEANGBAND +F:BASH_DOOR +F:CAN_SWIM +F:DROP_60 +F:DROP_CORPSE +F:EVIL +F:FEMALE +F:MORTAL +F:RAND_25 +F:TAKE_ITEM +F:WILD_SHORE +F:WILD_TOO D:A large red snake with a woman's torso. N:131:Red jelly @@ -1957,10 +2662,15 @@ W:7:1:2500:26 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:LOSE_STR:1d5 -F:NEVER_MOVE | -F:STUPID | EMPTY_MIND | -F:HURT_LITE | CAN_SWIM | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:CAN_SWIM +F:EMPTY_MIND +F:HURT_LITE +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID D:It is a large pulsating mound of red flesh. N:132:Green icky thing @@ -1970,9 +2680,11 @@ W:7:2:500:18 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:ACID:2d5 -F:RAND_50 | CAN_SWIM | DROP_CORPSE | -F:EMPTY_MIND | -F:IM_ACID | BASEANGBAND +F:CAN_SWIM +F:DROP_CORPSE +F:EMPTY_MIND +F:IM_ACID +F:RAND_50 D:It is a smallish, slimy, icky, acidic creature. N:133:Lost soul @@ -1983,12 +2695,23 @@ E:0:0:0:0:0:0 O:60:0:25:0 B:HIT:HURT:2d2 B:TOUCH:LOSE_WIS -F:RAND_50 | DROP_60 | DROP_90 | CAN_FLY | -F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | -F:EVIL | UNDEAD | -F:IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT -S:1_IN_15 | -S:TPORT | DRAIN_MANA +F:CAN_FLY +F:COLD_BLOOD +F:DROP_60 +F:DROP_90 +F:EVIL +F:IM_COLD +F:INVISIBLE +F:NO_CONF +F:NO_CUT +F:NO_SLEEP +F:PASS_WALL +F:RAND_50 +F:TAKE_ITEM +F:UNDEAD +S:1_IN_15 +S:DRAIN_MANA +S:TPORT D:It is almost insubstantial. N:134:Night lizard @@ -1999,8 +2722,12 @@ E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d6 B:BITE:HURT:1d6 -F:ANIMAL | CAN_SWIM | WILD_TOO | DROP_CORPSE -F:MORTAL | HAS_EGG | BASEANGBAND +F:ANIMAL +F:CAN_SWIM +F:DROP_CORPSE +F:HAS_EGG +F:MORTAL +F:WILD_TOO D:It is a black lizard with overlapping scales and a powerful jaw. N:135:Mughash, the Kobold Lord @@ -2012,13 +2739,23 @@ O:0:100:0:0 B:HIT:HURT:1d12 B:HIT:HURT:1d12 B:HIT:HURT:1d12 -F:UNIQUE | MALE | CAN_SPEAK -F:FORCE_MAXHP | -F:ESCORT | ESCORTS | DROP_SKELETON | DROP_CORPSE | -F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | -F:OPEN_DOOR | BASH_DOOR | -F:EVIL | IM_POIS | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:CAN_SPEAK +F:DROP_1D2 +F:DROP_CORPSE +F:DROP_GOOD +F:DROP_SKELETON +F:ESCORT +F:ESCORTS +F:EVIL +F:FORCE_MAXHP +F:HAS_LITE +F:IM_POIS +F:MALE +F:MORTAL +F:ONLY_ITEM +F:OPEN_DOOR +F:UNIQUE D:Strong and powerful, for a kobold. N:136:Skeleton orc @@ -2028,10 +2765,19 @@ W:8:1:1700:26 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:2d5 -F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | -F:EVIL | ORC | UNDEAD | -F:IM_COLD | IM_POIS | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:BASH_DOOR +F:COLD_BLOOD +F:EMPTY_MIND +F:EVIL +F:IM_COLD +F:IM_POIS +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:OPEN_DOOR +F:ORC +F:UNDEAD D:It is an animated orc skeleton. N:137:Wormtongue, Agent of Saruman @@ -2044,46 +2790,29 @@ B:HIT:HURT:1d7 B:HIT:HURT:1d7 B:TOUCH:EAT_GOLD B:INSULT:* -F:UNIQUE | MALE | CAN_SPEAK | -F:FORCE_SLEEP | FORCE_MAXHP | -F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | -F:EVIL | RES_TELE | -F:MORTAL | BASEANGBAND | HAS_LITE -S:1_IN_5 | -S:HEAL | SLOW | TRAPS | BO_COLD | BA_POIS -D:He's been spying for Saruman. He is a snivelling wretch with no morals. - -N:138:Robin Hood, the Outlaw -G:p:G -I:120:16d12:20:30:20 -W:10:2:1600:150 -E:1:1:1:2:1:1 -O:20:80:0:0 -B:HIT:HURT:1d5 -B:HIT:HURT:1d5 -B:TOUCH:EAT_GOLD -B:TOUCH:EAT_ITEM -F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | -F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | WILD_TOO | WILD_WOOD | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL | DROP_SKELETON | DROP_CORPSE -F:MORTAL | ZANGBAND | HAS_LITE +F:BASH_DOOR +F:CAN_SPEAK +F:DROP_1D2 +F:DROP_GOOD +F:DROP_GREAT +F:DROP_SKELETON +F:EVIL +F:FORCE_MAXHP +F:FORCE_SLEEP +F:HAS_LITE +F:MALE +F:MORTAL +F:ONLY_ITEM +F:OPEN_DOOR +F:RES_TELE +F:TAKE_ITEM +F:UNIQUE S:1_IN_5 -S:ARROW_2 | HEAL | TRAPS -D:The legendary archer steals from the rich (you qualify). - -N:139:Nurgling -G:u:o -I:110:9d8:20:32:30 -W:8:2:800:19 -E:1:1:1:2:1:1 -O:0:0:0:0 -B:BITE:DISEASE:1d8 -F:FRIENDS | FRIEND | -F:OPEN_DOOR | BASH_DOOR | IM_POIS | -F:EVIL | DEMON | IM_FIRE | NO_FEAR | ZANGBAND -D:It is a minor demon servitor of Nurgle. It looks like a hairless -D:teddy bear, with twisted eyes and rotting, ghoulish skin. +S:BA_POIS +S:BO_COLD +S:HEAL +S:SLOW +D:He's been spying for Saruman. He is a snivelling wretch with no morals. N:140:Lagduf, the Snaga G:o:y @@ -2095,10 +2824,23 @@ B:HIT:HURT:1d11 B:HIT:HURT:1d11 B:HIT:HURT:1d10 B:HIT:HURT:1d10 -F:UNIQUE | MALE | EVIL | ORC | FORCE_MAXHP | ESCORT | -F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | SPECIAL_GENE | -F:OPEN_DOOR | BASH_DOOR | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:CAN_SPEAK +F:DROP_1D2 +F:DROP_CORPSE +F:DROP_GOOD +F:DROP_SKELETON +F:ESCORT +F:EVIL +F:FORCE_MAXHP +F:HAS_LITE +F:MALE +F:MORTAL +F:ONLY_ITEM +F:OPEN_DOOR +F:ORC +F:SPECIAL_GENE +F:UNIQUE D:A captain of a regiment of weaker orcs, Lagduf keeps his troop in order D:with displays of excessive violence. @@ -2109,10 +2851,13 @@ W:8:1:800:11 E:1:1:1:2:1:1 O:0:50:0:30 B:HIT:HURT:1d6 -F:DROP_60 | DROP_CORPSE | -F:OPEN_DOOR | BASH_DOOR | -F:ANIMAL | IM_ACID | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:IM_ACID +F:MORTAL +F:OPEN_DOOR D:It is a strange small humanoid. N:142:Novice ranger @@ -2123,12 +2868,19 @@ E:1:1:1:2:1:1 O:0:80:0:15 B:HIT:HURT:1d5 B:HIT:HURT:1d5 -F:MALE | -F:FORCE_SLEEP | FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE | -F:OPEN_DOOR | BASH_DOOR | -F:MORTAL | BASEANGBAND | HAS_LITE -S:1_IN_9 | -S:ARROW_2 | MISSILE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:FORCE_SLEEP +F:FRIENDS +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +S:1_IN_9 +S:ARROW_2 +S:MISSILE D:An agile hunter, ready and relaxed. N:143:Giant salamander @@ -2138,11 +2890,15 @@ W:8:1:600:50 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:FIRE:3d6 -F:FORCE_SLEEP | SUSCEP_COLD | -F:RAND_25 | -F:ANIMAL | IM_FIRE | CAN_SWIM | DROP_CORPSE | -F:MORTAL | BASEANGBAND -S:1_IN_9 +F:ANIMAL +F:CAN_SWIM +F:DROP_CORPSE +F:FORCE_SLEEP +F:IM_FIRE +F:MORTAL +F:RAND_25 +F:SUSCEP_COLD +S:1_IN_9 S:BR_FIRE D:A large black and yellow lizard. You'd better run away! @@ -2153,22 +2909,16 @@ W:8:2:0:28 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:TERRIFY:1d4 -F:PASS_WALL | NO_CONF | NO_SLEEP | NONLIVING | IM_ACID | CAN_FLY | JOKEANGBAND | NO_CUT +F:CAN_FLY +F:IM_ACID +F:JOKEANGBAND +F:NONLIVING +F:NO_CONF +F:NO_CUT +F:NO_SLEEP +F:PASS_WALL D:A black hole in the fabric of reality. -N:145:Carnivorous flying monkey -G:H:R -I:110:20d8:30:20:20 -W:8:2:800:30 -E:1:1:1:2:1:1 -O:0:0:0:0 -B:CLAW:HURT:1d8 -B:CLAW:HURT:1d8 -B:BITE:HURT:5d1 -F:ANIMAL | CAN_FLY | WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | -F:DROP_CORPSE | MORTAL | ZANGBAND | HAS_LITE -D:It looks fantastic, yet frightening. - N:146:Green mold G:m:g I:110:21d8:2:14:75 @@ -2176,10 +2926,16 @@ W:8:1:40:28 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:TERRIFY:1d4 -F:NEVER_MOVE | -F:STUPID | EMPTY_MIND | -F:IM_ACID | IM_POIS | CAN_SWIM | -F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +F:CAN_SWIM +F:EMPTY_MIND +F:IM_ACID +F:IM_POIS +F:NEVER_MOVE +F:NO_CONF +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:STUPID D:It is a strange growth on the dungeon floor. N:147:Novice paladin @@ -2190,13 +2946,21 @@ E:1:1:1:2:1:1 O:30:55:10:0 B:HIT:HURT:1d7 B:HIT:HURT:1d7 -F:MALE | GOOD | WILD_TOO | DROP_SKELETON | DROP_CORPSE | -F:FORCE_SLEEP | -F:FRIENDS | DROP_60 | -F:OPEN_DOOR | BASH_DOOR | -F:MORTAL | BASEANGBAND | HAS_LITE -S:1_IN_9 | -S:SCARE | CAUSE_1 +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:FORCE_SLEEP +F:FRIENDS +F:GOOD +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:WILD_TOO +S:1_IN_9 +S:CAUSE_1 +S:SCARE D:He thinks you are an agent of the devil. N:148:Lemure @@ -2206,9 +2970,13 @@ W:8:3:1000:16 E:0:0:0:0:1:0 O:0:0:0:0 B:HIT:HURT:1d8 -F:FRIENDS | -F:OPEN_DOOR | BASH_DOOR | -F:EVIL | DEMON | IM_FIRE | NO_FEAR | BASEANGBAND +F:BASH_DOOR +F:DEMON +F:EVIL +F:FRIENDS +F:IM_FIRE +F:NO_FEAR +F:OPEN_DOOR D:It is the larval form of a major demon. N:149:Hill orc @@ -2218,11 +2986,18 @@ W:8:1:2000:25 E:1:1:1:2:1:1 O:10:70:10:0 B:HIT:HURT:1d10 -F:MALE | -F:FRIENDS | DROP_60 | -F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | -F:EVIL | ORC | HURT_LITE | -F:MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_60 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:FRIENDS +F:HAS_LITE +F:HURT_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:ORC D:He is a hardy well-weathered survivor. N:150:Bandit @@ -2233,10 +3008,18 @@ E:1:1:1:2:1:1 O:25:60:0:0 B:HIT:HURT:2d4 B:TOUCH:EAT_GOLD -F:MALE | -F:DROP_1D2 | WILD_TOO | WILD_WOOD | -F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | -F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +F:BASH_DOOR +F:DROP_1D2 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:TAKE_ITEM +F:WILD_TOO +F:WILD_WOOD D:He is after your possessions! N:151:Hunting hawk @@ -2248,8 +3031,14 @@ O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d4 -F:ANIMAL | NO_FEAR | CAN_FLY | WILD_WOOD | WILD_TOO | DROP_CORPSE -F:MORTAL | HAS_EGG | BASEANGBAND +F:ANIMAL +F:CAN_FLY +F:DROP_CORPSE +F:HAS_EGG +F:MORTAL +F:NO_FEAR +F:WILD_TOO +F:WILD_WOOD D:Trained to hunt and kill without fear. N:152:Phantom warrior @@ -2260,25 +3049,17 @@ E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:1d11 B:HIT:HURT:1d11 -F:PASS_WALL | NO_SLEEP | FRIENDS | COLD_BLOOD | NONLIVING | -F:NO_FEAR | EMPTY_MIND | CAN_FLY | BASEANGBAND | NO_CUT +F:CAN_FLY +F:COLD_BLOOD +F:EMPTY_MIND +F:FRIENDS +F:NONLIVING +F:NO_CUT +F:NO_FEAR +F:NO_SLEEP +F:PASS_WALL D:Spectral creatures that are half real, half illusion. -N:153:Gremlin -G:u:u -I:110:5d5:30:30:20 -W:8:3:500:6 -E:1:1:1:2:1:1 -O:0:0:0:0 -B:CLAW:EAT_FOOD:1d2 -B:CLAW:EAT_FOOD:1d2 -B:BITE:EAT_FOOD:1d3 -F:IM_POIS | HURT_LITE | EVIL | DEMON | OPEN_DOOR | -F:TAKE_ITEM | CAN_SWIM | -F:MORTAL | ZANGBAND -S:MULTIPLY -D:Don't feed them after midnight! - N:154:Yeti G:Y:w I:110:11d9:20:24:10 @@ -2288,9 +3069,15 @@ O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d4 -F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | DROP_CORPSE | -F:ANIMAL | IM_COLD | -F:MORTAL | SUSCEP_FIRE | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_CORPSE +F:IM_COLD +F:MORTAL +F:OPEN_DOOR +F:SUSCEP_FIRE +F:WILD_MOUNTAIN +F:WILD_TOO D:A large white figure covered in shaggy fur. N:155:Bloodshot icky thing @@ -2301,10 +3088,12 @@ E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:HURT:1d4 B:CRAWL:ACID:2d4 -F:RAND_50 | -F:EMPTY_MIND | CAN_SWIM | DROP_CORPSE | -F:IM_POIS | BASEANGBAND -S:1_IN_11 | +F:CAN_SWIM +F:DROP_CORPSE +F:EMPTY_MIND +F:IM_POIS +F:RAND_50 +S:1_IN_11 S:DRAIN_MANA D:It is a strange, slimy, icky creature. @@ -2315,9 +3104,10 @@ W:9:1:250:2 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:POISON:1d4 -F:RAND_25 | -F:ANIMAL | IM_POIS | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:IM_POIS +F:MORTAL +F:RAND_25 S:MULTIPLY D:It is a rodent of unusual size. @@ -2330,25 +3120,17 @@ O:0:0:0:0 B:CLAW:HURT:1d2 B:CLAW:HURT:1d2 B:BITE:HURT:1d3 -F:FEMALE | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | DROP_CORPSE | -F:RAND_25 | ANIMAL | EVIL | MORTAL | BASEANGBAND +F:ANIMAL +F:CAN_FLY +F:DROP_CORPSE +F:EVIL +F:FEMALE +F:MORTAL +F:RAND_25 +F:WILD_MOUNTAIN +F:WILD_TOO D:A woman's face on the body of a vicious black bird. -N:158:Skaven -G:r:G -I:110:11d8:15:25:20 -W:9:1:600:20 -E:1:1:1:2:1:1 -O:35:35:20:0 -B:HIT:HURT:1d4 -B:HIT:HURT:1d4 -F:EVIL | FRIENDS | DROP_60 | DROP_90 | DROP_SKELETON | DROP_CORPSE | -F:OPEN_DOOR | MALE | WILD_TOO | WILD_WASTE | WILD_SWAMP | -F:MORTAL | ZANGBAND -D:A mutated rat-creature from the great waste, it is vaguely -D:humanoid in appearance and walks on its hind legs. This race -D:serves chaos fervently and is greatly feared by others. - N:159:The wounded bear G:q:r I:110:11d10:10:35:10 @@ -2358,9 +3140,17 @@ O:0:0:0:0 B:CLAW:HURT:1d10 B:CLAW:HURT:1d10 B:BITE:HURT:1d11 -F:BASH_DOOR | FORCE_MAXHP | FORCE_SLEEP | UNIQUE | DROP_CORPSE | -F:ANIMAL | WILD_ONLY | WILD_WOOD | WILD_GRASS | WILD_MOUNTAIN | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_CORPSE +F:FORCE_MAXHP +F:FORCE_SLEEP +F:MORTAL +F:UNIQUE +F:WILD_GRASS +F:WILD_MOUNTAIN +F:WILD_ONLY +F:WILD_WOOD D:A wounded bear, who has occasionally attacked humans. N:160:Cave bear @@ -2372,9 +3162,15 @@ O:0:0:0:0 B:CLAW:HURT:1d6 B:CLAW:HURT:1d6 B:BITE:HURT:1d8 -F:BASH_DOOR | FORCE_MAXHP | FORCE_SLEEP | DROP_CORPSE | -F:ANIMAL | WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | -F:MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_CORPSE +F:FORCE_MAXHP +F:FORCE_SLEEP +F:MORTAL +F:WILD_MOUNTAIN +F:WILD_TOO +F:WILD_WOOD D:A large bear appears to have made its home in this cave. It is hungry, D:and you are trespassing in its territory. @@ -2386,8 +3182,13 @@ E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d10 B:BITE:HURT:1d10 -F:WEIRD_MIND | BASH_DOOR | KILL_WALL | KILL_ITEM | DROP_CORPSE | -F:ANIMAL | MORTAL | BASEANGBAND +F:ANIMAL +F:BASH_DOOR +F:DROP_CORPSE +F:KILL_ITEM +F:KILL_WALL +F:MORTAL +F:WEIRD_MIND D:Despite its unimpressive size, this mole creature has fangs powerful D:enough to bore through solid rock. @@ -2399,12 +3200,25 @@ E:1:1:1:2:1:1 O:30:40:30:0 B:HIT:HURT:2d4 B:HIT:HURT:2d4 -F:MALE | -F:FORCE_SLEEP | DROP_90 | WILD_TOO | -F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | -F:EVIL | MORTAL | BASEANGBAND | HAS_LITE -S:1_IN_3 | -S:CONF | BLIND | HOLD | SLOW | MIND_BLAST | S_MONSTER | BLINK +F:BASH_DOOR +F:DROP_90 +F:DROP_CORPSE +F:DROP_SKELETON +F:EVIL +F:FORCE_SLEEP +F:HAS_LITE +F:MALE +F:MORTAL +F:OPEN_DOOR +F:WILD_TOO +S:1_IN_3 +S:BLIND +S:BLINK +S:CONF +S:HOLD +S:MIND_BLAST +S:SLOW +S:S_MONSTER D:A master of the mental arts, able to damage or dominate the D:minds of others. @@ -2417,11 +3231,23 @@ O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 -F:FORCE_MAXHP | FORCE_SLEEP | DROP_CORPSE | -F:ONLY_GOLD | DROP_60 | DROP_1D2 | HAS_EGG | IMPRESED | -F:OPEN_DOOR | BASH_DOOR | CAN_FLY | -F:EVIL | DRAGON | IM_ELEC | BASEANGBAND | ATTR_MULTI | ATTR_MULTI -S:1_IN_12 | +F:ATTR_MULTI +F:ATTR_MULTI +F:BASH_DOOR +F:CAN_FLY +F:DRAGON +F:DROP_1D2 +F:DROP_60 +F:DROP_CORPSE +F:EVIL +F:FORCE_MAXHP +F:FORCE_SLEEP +F:HAS_EGG +F:IMPRESED +F:IM_ELEC +F:ONLY_GOLD +F:OPEN_DOOR +S:1_IN_12 S:BR_ELEC D:This hatchling dragon is still soft, its eyes unaccustomed to light and D:its scales a pale blue. @@ -2435,12 +3261,24 @@ O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 -F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | -F:ONLY_GOLD | DROP_60 | DROP_1D2 | -F:OPEN_DOOR | BASH_DOOR | ATTR_MULTI -F:EVIL | DRAGON | IM_COLD | SUSCEP_FIRE | HAS_EGG | IMPRESED | BASEANGBAND F:ATTR_MULTI -S:1_IN_12 | +F:ATTR_MULTI +F:BASH_DOOR +F:CAN_FLY +F:DRAGON +F:DROP_1D2 +F:DROP_60 +F:DROP_CORPSE +F:EVIL +F:FORCE_MAXHP +F:FORCE_SLEEP +F:HAS_EGG +F:IMPRESED +F:IM_COLD +F:ONLY_GOLD +F:OPEN_DOOR +F:SUSCEP_FIRE +S:1_IN_12 S:BR_COLD D:This hatchling dragon is still soft, its eyes unaccustomed to light and D:its scales a pale white. @@ -2454,11 +3292,22 @@ O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 -F:FORCE_MAXHP | FORCE_SLEEP | -F:ONLY_GOLD | DROP_60 | DROP_1D2 | -F:OPEN_DOOR | BASH_DOOR | CAN_FLY | DROP_CORPSE | -F:EVIL | DRAGON | IM_POIS | HAS_EGG | IMPRESED | BASEANGBAND | ATTR_MULTI -S:1_IN_12 | +F:ATTR_MULTI +F:BASH_DOOR +F:CAN_FLY +F:DRAGON +F:DROP_1D2 +F:DROP_60 +F:DROP_CORPSE +F:EVIL +F:FORCE_MAXHP +F:FORCE_SLEEP +F:HAS_EGG +F:IMPRESED +F:IM_POIS +F:ONLY_GOLD +F:OPEN_DOOR +S:1_IN_12 S:BR_POIS D:This hatchling dragon is still soft, its eyes unaccustomed to light and D:its scales a sickly green. @@ -2472,11 +3321,22 @@ O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 -F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | -F:ONLY_GOLD | DROP_60 | DROP_1D2 | -F:OPEN_DOOR | BASH_DOOR | -F:EVIL | DRAGON | IM_ACID | HAS_EGG | IMPRESED | BASEANGBAND | ATTR_MULTI -S:1_IN_12 | +F:ATTR_MULTI +F:BASH_DOOR +F:CAN_FLY +F:DRAGON +F:DROP_1D2 +F:DROP_60 +F:DROP_CORPSE +F:EVIL +F:FORCE_MAXHP +F:FORCE_SLEEP +F:HAS_EGG +F:IMPRESED +F:IM_ACID +F:ONLY_GOLD +F:OPEN_DOOR +S:1_IN_12 S:BR_ACID D:This hatchling dragon is still soft, its eyes unaccustomed to light and D:its scales a dull black. @@ -2490,12 +3350,24 @@ O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 -F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | SUSCEP_COLD | -F:ONLY_GOLD | DROP_60 | DROP_1D2 | -F:OPEN_DOOR | BASH_DOOR | -F:EVIL | DRAGON | IM_FIRE | HAS_EGG | IMPRESED | BASEANGBAND | HAS_LITE F:ATTR_MULTI -S:1_IN_11 | +F:BASH_DOOR +F:CAN_FLY +F:DRAGON +F:DROP_1D2 +F:DROP_60 +F:DROP_CORPSE +F:EVIL +F:FORCE_MAXHP +F:FORCE_SLEEP +F:HAS_EGG +F:HAS_LITE +F:IMPRESED +F:IM_FIRE +F:ONLY_GOLD +F:OPEN_DOOR +F:SUSCEP_COLD +S:1_IN_11 S:BR_FIRE D:This hatchling dragon is still soft, its eyes unaccustomed to light and D:its scales a pale red. @@ -2508,8 +3380,13 @@ E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d4 B:STING:LOSE_STR:1d4 -F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON -F:ANIMAL | MORTAL | BASEANGBAND | HAS_LITE +F:ANIMAL +F:BASH_DOOR +F:DROP_SKELETON +F:HAS_LITE +F:MORTAL +F:WEIRD_MIND +F:WILD_TOO |