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-T.o.M.E 2.3.10 (ah)
-
-User Interface:
-
-- Always display list of selectable objects, i.e. remove the option of
- pressing '*' to hide list.
-- GTK2: Allow running with Shift + arrow keys. (Thanks to Lord
- Estraven.)
-- SDL fixes. (Thanks to Lord Estraven.)
-- System-wide character scores were removed. Use the ladder at
- http://angband.oook.cz instead.
-- Panic saves are no longer created. Saving state when memory is
- likely corrupted seems like a bad idea.
-- Remove long-obsolete front-ends.
-- Unix: Removed pointless and error-prone signal handling aimed at
- preventing cheating.
-- Removed gamma correction.
-
-Game:
-
-- Killerbunnies: Character dump now lists companions.
-- Killerbunnies: Fix dodge messages.
-- Imported Theme 1.2.0 since this excellent module by Furiosity seems
- to not be downloadable any more.
-- Further Thaumaturgy tweaks by Lord Estraven
-
-Build:
-
-- Setuid support REMOVED; do NOT install ToME as setuid!
-- Fixes for system installation. Thanks to 'darwin' for reporting.
-- Fix linking problem with the 'curses' front-end.
-- Add DEBUG.txt file for information on enabling debugging in builds.
-
-
-
-T.o.M.E 2.3.9 (ah)
-
-User Interface:
-
-- Always display list of selectable objects immediately
- instead of requiring user to press '*'.
-- Fix display issues with extremely wide terminals.
-- Automatizer: Fix memory corruption issues.
-- Remove obsolete and pointless options.
-
-Game:
-
-- Items are now immediately pseudo-identified upon pickup.
-- Psycometry now always Identifies regardless of level.
-- Remove the need to instantly leave for a certain quest. Lots
- of players would get caught out by this.
-- A few Mindcraft powers now scale with skill level. (Credit
- for these goes to Lord Estraven.)
-- "Far reaching attack" now works for *all* polearms.
-- Fixes and tweaks for Thaumaturgy to make view/area spells less
- overpowered and to make bolt/ball spells more useful. (Credit
- goes to Lord Estraven.)
-
-T.o.M.E 2.3.8 (ah)
-
-Game:
-
-- Fix duration display for the Shapeshift Mimicry power. Thanks
- to morchant for the fix.
-- Fix for creating "inventory" and "equipment" rules from the
- Automatizer UI. Thanks to morchant for the fix.
-- Fix for Lua code which should hopefully get things working better
- for OpenBSD users. Thanks to Kernigh for the patch.
-- Change "molten glass wall" to use a different internal code to
- hopefully avoid clashes with modules such as Theme.
-- Removed the check on low fuel on your light source when traveling.
- It doesn't make sense since you can already travel without any light
- equipped.
-
-Build System:
-
-- Added support for building the GTK2 interface; only lightly tested.
-- Added support for building on Windows with MinGW. Thanks to wino45
- for help with this.
-- Miscellaneous fixes to the CMake files. Thanks to Kernigh for
- contributing these.
-
-T.o.M.E 2.3.7 (ah)
-
-- Remove item pval from antimagic field strength calculation since it
- may be both non-zero and invisible (to the player).
-- Miscellaneous 64 bit fixes.
-- Fix Lua errors when hitting <ESC> while choosing spell.
-- Killerbunnies: Automatizer: Add patch which adds new <inventory/>
- and <equipment/> rules.
-- Killerbunnies: Add "you do not know all your fate" to Fate menu
- if you haven't been discovered all your fates.
-- Killerbunnies: Display a message if trying to activate Piercing Shots
- without the necessary skill levels.
-
-T.o.M.E 2.3.6 (ah)
-
-- Don't generate impassable glass walls.
-- Mark *all* quest monsters properly.
-- Avoid generating up staircases in selected dungeons.
-- Mimicry cloaks of Abomination now aggravate properly.
-- Properly handle item set effects with certain traps.
-- Fix crash bug during character dumps.
-- Misc. Mimicry fixes.
-- Prevent immunities from Balrog Form persisting too long.
-- Fix for loading/saving on Linux distribution using Fortify.
-- Fix for module directory paths.
-- Fix miscellaneous problems on 64-bit platforms.
-- Princess room should now always be generated.
-- Extra Blows applies to barehand combat too.
-
-
-
-
-
-
-T.o.M.E 2.3.5 aka "Into the unknown" changes
-
-Interface changes:
-- The X11 and Xaw interfaces now save the dungeon and player when the
- window is closed.
-- Fixed cpu churning bug that occurs when using certain window managers and
- ToME is maximized.
-
-Gameplay changes:
-- Player speed now set correctly when Demon Hide corruption is enabled.
-- ToME now correctly sets various Balrog flags when player in Balrog form.
-- ToME now correctly sets the teleport flags when teleport corruption is
- enabled.
-- ToME now uses the qrand7.map file when generating princess quests.
-- Bigs changes for generate.c to get it to produce the princess and thrain
- rooms. Also code clean up of room geranation code.
-
-Object changes:
-- Slings of Buckland can now be generated.
-- Wiki Bug 510. Added the WIELD_CAST flag to all artifact instruments to
- fix problems when casting spells.
-
-Misc changes:
-- Fixed small typo in the commands help file.
-- Added help for the Mathom House.
-- Fixed various compile time warnings in various files.
-- Added makefile support for main-gtk2.c in makefile.std
-- Values found in documentation for spectral race modifiers now match values
- found in p_info.txt.
-- Wiki Bug 837. Removed references to old inscriptions handling code in
- documentation.
-- Wiki Bug 564. Do not use the word 'restrict' as a variable name anymore.
- It conflicts with keywords used by the Sun Studio Compiler.
-- Wiki Bug 517. Fixed incorrect descriptoin of artifacts in help files.
-- Changed description of Disarm spell to more accurately reflect what it
- does.
-- ToME now correctly compiles main-gtk2.c on 64-bit machines.
-
-Bug fixes:
-- Wiki Bugs 841, 405, 360. Changes to get ToME to correctly build 64-bit
- executables.
-- Applied killerbunnies patch to identify objects on grid before squelching.
-- Applied killer bunnies patch to keep the fate "you are fated to find
- something special" from creating something special with an inappropriate
- base object.
-- Applied killerbunnies patch stops symbiotes from gaining levels simply
- by being hypnotized and released.
-- ToME now saves tim_fly, tim_poison, tim_regen and tim_regen_power.
-- Stores now display the inventory correctly after a purchase.
-- The race the legends display now works correctly with more than 10 dead
- characters in history.
-- Characters are no longer generated with 0 mana points.
-- Wiki Bug 839. ToME no longer penalizes an object when it is not actually
- cursed.
-- Wiki Bug 838. The melee style will now switch correctly from Bear to the
- primary melee style when switching out of Bear form.
-- Wiki Bug 826. The inventory and equipment windows now update when the
- player identifies the entire pack or uses the *Greater Identify* spell.
-- Wiki Bug 819. No more bogus level leaving messages.
-- Wiki Bug 722. ToME no longer crashes purple staircases have been trapped.
-- Wiki Bug 624. Ensure savefiles go to save and not scpt when using modules.
-- Wiki Bug 537. Partial fix of infinite loop during stair allocation on
- small levels.
-- Wiki Bug 530. ToME no longer drops items inappropriately when changing
- melee styles.
-- Wiki Bug 528. Character dumps now show the correct number of princess and
- lost sword quests.
-- Wiki Bug 526. ToME no longer enters an infinite loop when fighting in
- bare-hand combat sylte and bare-hand skill is < 1.
-- Wiki Bug 523. All types of recall check if the user really wants to leave
- a unique level.
-- Wiki Bug 506. ToME no longer crashes attempting to drop non-existant
- artifacts.
-- Wiki Bug 419. Use SKILL_BOULDER instead of SKILL_ARCHERY when throwing
- a boulder.
-- Wiki Bug 411. Black breath no longer gets 3 chances to happen.
-- Wiki Bug 394 and 393. Inertia Control autocasting can no longer cast a
- spell when antimagic field > 0 or when wielding a dark sword.
-- Wiki Bug 334. Companions are no longer saved in dungone save files.
-- Work around Mac OS 10.4.11 getlogin() bug - Neil
-- Wiki Bug 397. ToME no longer crashes on XP and Vista systems when viewing
- quests or other info from the knowledge menu.