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Diffstat (limited to 'debian/NEWS.Debian')
-rw-r--r-- | debian/NEWS.Debian | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/debian/NEWS.Debian b/debian/NEWS.Debian new file mode 100644 index 00000000..50a4635f --- /dev/null +++ b/debian/NEWS.Debian @@ -0,0 +1,124 @@ +tome (2.4~0.git.2015.12.29-1) unstable; urgency=low + + New upstream git pull + . + WARNING: This is a pre-release of a new version. The savefile format + has changed. YOUR OLD SAVES WILL NOT LOAD. + . + This is a pretty major refresh. LUA has gone. The code has moved to + C++. There are probably unknown bugs. There are also other changes: No + more autoroller.. + + -- Manoj Srivastava <srivasta@debian.org> Wed, 27 Jan 2016 13:25:44 -0800 + +tome (2.3.11-ah-2) unstable; urgency=low + + T.o.M.E 2.3.10 (ah) + + User Interface: + + - Always display list of selectable objects, i.e. remove the option of + pressing '*' to hide list. + - GTK2: Allow running with Shift + arrow keys. (Thanks to Lord + Estraven.) + - SDL fixes. (Thanks to Lord Estraven.) + - System-wide character scores were removed. Use the ladder at + http://angband.oook.cz instead. + - Panic saves are no longer created. Saving state when memory is + likely corrupted seems like a bad idea. + - Remove long-obsolete front-ends. + - Unix: Removed pointless and error-prone signal handling aimed at + preventing cheating. + - Removed gamma correction. + + Game: + + - Killerbunnies: Character dump now lists companions. + - Killerbunnies: Fix dodge messages. + - Imported Theme 1.2.0 since this excellent module by Furiosity seems + to not be downloadable any more. + - Further Thaumaturgy tweaks by Lord Estraven + + T.o.M.E 2.3.9 (ah) + + User Interface: + + - Always display list of selectable objects immediately + instead of requiring user to press '*'. + - Fix display issues with extremely wide terminals. + - Automatizer: Fix memory corruption issues. + - Remove obsolete and pointless options. + + Game: + + - Items are now immediately pseudo-identified upon pickup. + - Psycometry now always Identifies regardless of level. + - Remove the need to instantly leave for a certain quest. Lots + of players would get caught out by this. + - A few Mindcraft powers now scale with skill level. (Credit + for these goes to Lord Estraven.) + - "Far reaching attack" now works for *all* polearms. + - Fixes and tweaks for Thaumaturgy to make view/area spells less + overpowered and to make bolt/ball spells more useful. (Credit + goes to Lord Estraven.) + + T.o.M.E 2.3.8 (ah) + + Game: + + - Fix duration display for the Shapeshift Mimicry power. Thanks + to morchant for the fix. + - Fix for creating "inventory" and "equipment" rules from the + Automatizer UI. Thanks to morchant for the fix. + - Fix for Lua code which should hopefully get things working better + for OpenBSD users. Thanks to Kernigh for the patch. + - Change "molten glass wall" to use a different internal code to + hopefully avoid clashes with modules such as Theme. + - Removed the check on low fuel on your light source when traveling. + It doesn't make sense since you can already travel without any light + equipped. + + T.o.M.E 2.3.7 (ah) + + - Remove item pval from antimagic field strength calculation since it + may be both non-zero and invisible (to the player). + - Miscellaneous 64 bit fixes. + - Fix Lua errors when hitting <ESC> while choosing spell. + - Killerbunnies: Automatizer: Add patch which adds new <inventory/> + and <equipment/> rules. + - Killerbunnies: Add "you do not know all your fate" to Fate menu + if you haven't been discovered all your fates. + - Killerbunnies: Display a message if trying to activate Piercing Shots + without the necessary skill levels. + + T.o.M.E 2.3.6 (ah) + + - Don't generate impassable glass walls. + - Mark *all* quest monsters properly. + - Avoid generating up staircases in selected dungeons. + - Mimicry cloaks of Abomination now aggravate properly. + - Properly handle item set effects with certain traps. + - Fix crash bug during character dumps. + - Misc. Mimicry fixes. + - Prevent immunities from Balrog Form persisting too long. + - Fix for loading/saving on Linux distribution using Fortify. + - Fix for module directory paths. + - Fix miscellaneous problems on 64-bit platforms. + - Princess room should now always be generated. + - Extra Blows applies to barehand combat too. + + -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 23:56:28 -0700 + +tome (2.3.1-1) unstable; urgency=low + + * Yet again, the save file format has changed incompatibly, requiring + that a new character be created from scratch. + + -- Manoj Srivastava <srivasta@debian.org> Sun, 23 Jan 2005 10:57:26 -0600 + +tome (2.3.0-1) unstable; urgency=low + + * This version changed the save format, so older save files can not be + read by this version. + + -- Manoj Srivastava <srivasta@debian.org> Sun, 23 Jan 2005 10:56:42 -0600 |