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+tome (2.4~0.git.2015.12.29-1.2) unstable; urgency=medium
+
+ * Non-maintainer upload.
+
+ [ Colin Watson ]
+ * Only build with -fsanitize=undefined -fsanitize=address on architectures
+ that support these.
+
+ [ Bhavani Shankar ]
+ * Match variable boolean type in z-rand.cc to fix compilation on
+ 32 bit archs. Thanks to Andreas Beckmann from debian for the
+ report. Closes: #843984.
+
+ -- Matthias Klose <doko@debian.org> Wed, 13 Sep 2017 22:25:47 +0200
+
+tome (2.4~0.git.2015.12.29-1.1) unstable; urgency=medium
+
+ * Non-maintainer upload.
+ * Add "XS-Autobuild: yes" to have the buildds autobuild the package.
+ This is also to be able to build binNMUs on the buildds during transitions.
+ Closes: #750940
+
+ -- Mattia Rizzolo <mattia@debian.org> Mon, 10 Oct 2016 14:25:57 +0000
+
+tome (2.4~0.git.2015.12.29-1) unstable; urgency=low
+
+ * New upstream git pull
+ * WARNING: This is a pre-release of a new version. The savefile format
+ has changed. YOUR OLD SAVES WILL NOT LOAD.
+ * This is a pretty major refresh. LUA has gone. The code has moved to
+ C++. There are probably unknown bugs.
+ * Bug fix: "Fails to execute gtk2 interface because of setguid", thanks
+ to falconbird. There is no GTK frontend anymore, so this is now moot.
+ (Closes: #750941).
+ * Updated the copyright to DEP-5, after rescanning the new soureces
+ using debmake -cc
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 27 Jan 2016 14:58:59 -0800
+
+tome (2.3.11-ah-3) unstable; urgency=low
+
+ * Update standards version to 3.9.6. No changes needed
+ * Update the VCS-* fields in the control file to use https
+ * Move to source format 1.0 and use dgit to release
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 27 Jan 2016 10:43:27 -0800
+
+tome (2.3.11-ah-2) unstable; urgency=low
+
+ * Modified the install paths to deploy to the FHS compliant
+ /usr/games/tome and /var/games/tome, as we have always done
+ * This is a major change, and includes theming. Some of the options have
+ changed. Because of this, the manual page has been removed; there is a
+ command line help option and in game help until the manual page is
+ rewritten.
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 23:54:09 -0700
+
+tome (2.3.11-ah-1) unstable; urgency=low
+
+ * New upstream release, with minor bug fixes.
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 20:40:47 -0700
+
+tome (2.3.10-ah-1) unstable; urgency=low
+
+ * New upstream release
+ User Interface:
+ - Always display list of selectable objects, i.e. remove the option of
+ pressing '*' to hide list.
+ - GTK2: Allow running with Shift + arrow keys. (Thanks to Lord
+ Estraven.)
+ - SDL fixes. (Thanks to Lord Estraven.)
+ - System-wide character scores were removed. Use the ladder at
+ http://angband.oook.cz instead.
+ - Panic saves are no longer created. Saving state when memory is
+ likely corrupted seems like a bad idea.
+ - Remove long-obsolete front-ends.
+ - Unix: Removed pointless and error-prone signal handling aimed at
+ preventing cheating.
+ - Removed gamma correction.
+ Game:
+ - Killerbunnies: Character dump now lists companions.
+ - Killerbunnies: Fix dodge messages.
+ - Imported Theme 1.2.0 since this excellent module by Furiosity seems
+ to not be downloadable any more.
+ - Further Thaumaturgy tweaks by Lord Estraven
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 20:29:54 -0700
+
+tome (2.3.9-ah-1) unstable; urgency=low
+
+ * New upstream release
+ User Interface:
+ - Always display list of selectable objects immediately
+ instead of requiring user to press '*'.
+ - Fix display issues with extremely wide terminals.
+ - Automatizer: Fix memory corruption issues.
+ - Remove obsolete and pointless options.
+ Game:
+ - Items are now immediately pseudo-identified upon pickup.
+ - Psycometry now always Identifies regardless of level.
+ - Remove the need to instantly leave for a certain quest. Lots
+ of players would get caught out by this.
+ - A few Mindcraft powers now scale with skill level. (Credit
+ for these goes to Lord Estraven.)
+ - "Far reaching attack" now works for *all* polearms.
+ - Fixes and tweaks for Thaumaturgy to make view/area spells less
+ overpowered and to make bolt/ball spells more useful. (Credit
+ goes to Lord Estraven.)
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 20:29:27 -0700
+
+tome (2.3.8-ah-1) unstable; urgency=low
+
+ * New upstream release
+ Game:
+ - Fix duration display for the Shapeshift Mimicry power. Thanks
+ to morchant for the fix.
+ - Fix for creating "inventory" and "equipment" rules from the
+ Automatizer UI. Thanks to morchant for the fix.
+ - Fix for Lua code which should hopefully get things working better
+ for OpenBSD users. Thanks to Kernigh for the patch.
+ - Change "molten glass wall" to use a different internal code to
+ hopefully avoid clashes with modules such as Theme.
+ - Removed the check on low fuel on your light source when traveling.
+ It doesn't make sense since you can already travel without any light
+ equipped.
+ Build System:
+ - Added support for building the GTK2 interface; only lightly tested.
+ - Miscellaneous fixes to the CMake files. Thanks to Kernigh for
+ contributing these.
+ * Now that we are using cmake, undo changes we made to Makefile.std
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 19:38:32 -0700
+
+tome (2.3.7-ah-1) unstable; urgency=low
+
+ * New upstream maintenance release
+ - Remove item pval from antimagic field strength calculation since it
+ may be both non-zero and invisible (to the player).
+ - Miscellaneous 64 bit fixes.
+ - Fix Lua errors when hitting <ESC> while choosing spell.
+ - Killerbunnies: Automatizer: Add patch which adds new <inventory/>
+ and <equipment/> rules.
+ - Killerbunnies: Add "you do not know all your fate" to Fate menu
+ if you haven't been discovered all your fates.
+ - Killerbunnies: Display a message if trying to activate Piercing Shots
+ without the necessary skill levels.
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 14:43:34 -0700
+
+tome (2.3.6-ah-1) unstable; urgency=medium
+
+ * Upstream development of version 2 has moved into maintenance mode,
+ with a new upstream git repository at:
+ git://gitorious.org/tome2/tome2.git
+ - Don't generate impassable glass walls.
+ - Mark *all* quest monsters properly.
+ - Avoid generating up staircases in selected dungeons.
+ - Mimicry cloaks of Abomination now aggravate properly.
+ - Properly handle item set effects with certain traps.
+ - Fix crash bug during character dumps.
+ - Misc. Mimicry fixes.
+ - Prevent immunities from Balrog Form persisting too long.
+ - Fix for loading/saving on Linux distribution using Fortify.
+ - Fix for module directory paths.
+ - Fix miscellaneous problems on 64-bit platforms.
+ - Princess room should now always be generated.
+ - Extra Blows applies to barehand combat too.
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 13:49:42 -0700
+
+tome (2.3.5-4) unstable; urgency=low
+
+ * On purge, get rid of /var/games/tome directory (and all the score
+ files) (Closes: #663525).
+ * Bug fix #663525: "unowned files after purge (policy 6.8, 10.8)", thanks to
+ Andreas Beckmann
+
+ -- Manoj Srivastava <srivasta@debian.org> Mon, 05 May 2014 10:49:34 -0700
+
+tome (2.3.5-3) unstable; urgency=low
+
+ * New bug fixing release.
+ * Bug fix: "FTBFS due to binutils-gold", thanks to Bhavani Shankar
+ R. Added -lm toi the linker line. (Closes: #607552).
+ * Bug fix: "depends on obsolete libmikmod2 on powerpc", thanks to Julien
+ Cristau. This is not a direct dependency, so rebuilding should fix it.
+ (Closes: #742598).
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 30 Apr 2014 21:50:57 -0700
+
+tome (2.3.5-2) unstable; urgency=low
+
+ * [f4042dd] Fix code which needed a 32 bit int to not use int/long
+ On amd64, but not on i386, tome produces LUA errors at various
+ times. The errors occur at savefile load, when wileding a weapon,
+ unweilding a weapon, and for other events. The same homedir, same
+ savefiles, same config, same etc., does not produce errors in the
+ 32bit build of the package.
+
+ The error seems to be that the type Number needs to be a 32bit wide
+ integer; and seems to be defined by default as an long, with an option
+ to define it as an int for amd64. However, for the 11 arches Debian
+ supports, this would lead to a morass of selecting architectures in
+ the makefile to override the type; a better solution is to use
+ stdint.h and use a type which is 32 bits wide by design: int32_t.
+
+ Bug fix: "frequent LUA errors on amd64, possibly influencing game
+ logic", thanks to jrodman@debbugs.spamportal.net</a>; The fix was
+ inspired by a different fix proposed by Daniel White.
+
+ This fixes the LUA errors, and (Closes: Bug#419825)
+ This is an important bug fix.
+
+ -- Manoj Srivastava <srivasta@debian.org> Tue, 21 Oct 2008 08:36:01 -0500
+
+tome (2.3.5-1) unstable; urgency=low
+
+ * New upstream release
+ Interface changes:
+ - The X11 and Xaw interfaces now save the dungeon and player when the
+ window is closed.
+ - Fixed cpu churning bug that occurs when using certain window managers and
+ ToME is maximized.
+ Gameplay changes:
+ - Player speed now set correctly when Demon Hide corruption is enabled.
+ - ToME now correctly sets various Balrog flags when player in Balrog form.
+ - ToME now correctly sets the teleport flags when teleport corruption is
+ enabled.
+ - ToME now uses the qrand7.map file when generating princess quests.
+ - Bigs changes for generate.c to get it to produce the princess and thrain
+ rooms. Also code clean up of room geranation code.
+ Object changes:
+ - Slings of Buckland can now be generated.
+ - Wiki Bug 510. Added the WIELD_CAST flag to all artifact instruments to
+ fix problems when casting spells.
+ Misc changes:
+ - Fixed small typo in the commands help file.
+ - Added help for the Mathom House.
+ - Fixed various compile time warnings in various files.
+ - Added makefile support for main-gtk2.c in makefile.std
+ - Values found in documentation for spectral race modifiers now match values
+ found in p_info.txt.
+ - Wiki Bug 837. Removed references to old inscriptions handling code in
+ documentation.
+ - Wiki Bug 564. Do not use the word 'restrict' as a variable name anymore.
+ It conflicts with keywords used by the Sun Studio Compiler.
+ - Wiki Bug 517. Fixed incorrect descriptoin of artifacts in help files.
+ - Changed description of Disarm spell to more accurately reflect what it
+ does.
+ - ToME now correctly compiles main-gtk2.c on 64-bit machines.
+ Bug fixes:
+ - Wiki Bugs 841, 405, 360. Changes to get ToME to correctly build 64-bit
+ executables.
+ - Applied killerbunnies patch to identify objects on grid before squelching.
+ - Applied killer bunnies patch to keep the fate "you are fated to find
+ something special" from creating something special with an inappropriate
+ base object.
+ - Applied killerbunnies patch stops symbiotes from gaining levels simply
+ by being hypnotized and released.
+ - ToME now saves tim_fly, tim_poison, tim_regen and tim_regen_power.
+ - Stores now display the inventory correctly after a purchase.
+ - The race the legends display now works correctly with more than 10 dead
+ characters in history.
+ - Characters are no longer generated with 0 mana points.
+ - Wiki Bug 839. ToME no longer penalizes an object when it is not actually
+ cursed.
+ - Wiki Bug 838. The melee style will now switch correctly from Bear to the
+ primary melee style when switching out of Bear form.
+ - Wiki Bug 826. The inventory and equipment windows now update when the
+ player identifies the entire pack or uses the *Greater Identify* spell.
+ - Wiki Bug 819. No more bogus level leaving messages.
+ - Wiki Bug 722. ToME no longer crashes purple staircases have been trapped.
+ - Wiki Bug 624. Ensure savefiles go to save and not scpt when using modules.
+ - Wiki Bug 537. Partial fix of infinite loop during stair allocation on
+ small levels.
+ - Wiki Bug 530. ToME no longer drops items inappropriately when changing
+ melee styles.
+ - Wiki Bug 528. Character dumps now show the correct number of princess and
+ lost sword quests.
+ - Wiki Bug 526. ToME no longer enters an infinite loop when fighting in
+ bare-hand combat sylte and bare-hand skill is < 1.
+ - Wiki Bug 523. All types of recall check if the user really wants to leave
+ a unique level.
+ - Wiki Bug 506. ToME no longer crashes attempting to drop non-existant
+ artifacts.
+ - Wiki Bug 419. Use SKILL_BOULDER instead of SKILL_ARCHERY when throwing
+ a boulder.
+ - Wiki Bug 411. Black breath no longer gets 3 chances to happen.
+ - Wiki Bug 394 and 393. Inertia Control autocasting can no longer cast a
+ spell when antimagic field > 0 or when wielding a dark sword.
+ - Wiki Bug 334. Companions are no longer saved in dungone save files.
+ - Work around Mac OS 10.4.11 getlogin() bug - Neil
+ - Wiki Bug 397. ToME no longer crashes on XP and Vista systems when viewing
+ quests or other info from the knowledge menu.
+ * Change the control file to reflect the repo change to git.
+ * Update the build depends to reflect the fact that we now also compile
+ the SDL version, which is the preferred back end.
+
+ -- Manoj Srivastava <srivasta@debian.org> Tue, 27 May 2008 17:35:12 -0500
+
+tome (2.3.4-2) unstable; urgency=low
+
+ * Added patch to allow saving games when playing optional modules. Patch
+ from Bob Vincent Closes: #428910
+
+ -- Manoj Srivastava <srivasta@debian.org> Fri, 08 Feb 2008 00:38:49 -0600
+
+tome (2.3.4-1) unstable; urgency=low
+
+ * New upstream release
+ Interface changes:
+ - Fix window position saving on Mac OS, patch by John Love-Jensen
+ -- Neil
+ Bug fixes:
+ - Remove buggy trap of Stair Movement -- Neil
+ - Fix typo in one monster's flags - Iain
+ - Fix word wrapping in character sheet, patch from "ZizzoTheInfinite"
+ -- Neil
+
+ -- Manoj Srivastava <srivasta@debian.org> Fri, 27 Oct 2006 09:58:27 -0500
+
+tome (2.3.3-3) unstable; urgency=low
+
+ * Updated copyright file.
+ * remove obsolete libxaw8-dev dependency
+
+ -- Manoj Srivastava <srivasta@debian.org> Fri, 16 Jun 2006 08:49:48 -0500
+
+tome (2.3.3-2) unstable; urgency=low
+
+ * Updated build dependencies.
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 8 Feb 2006 10:45:14 -0600
+
+tome (2.3.3-1) unstable; urgency=low
+
+ * New upstream release
+ Interface changes:
+ - Miscellaneous documentation, spelling and grammar fixes. -- gwooledge
+ - Update AC display after fixing armor in the buildings. -- gwooledge
+ - Fix damage display for Thaumaturgy ball spells. -- gwooledge
+ - Honor exp_need option when displaying object experience. -- gwooledge
+ - Restored and updated some missing help files. -- gwooledge
+ - Handling of Command key modified in Mac OS X UI. It should be accessible
+ in macros now if it wasn't before -- Neil
+ Gameplay changes:
+ - Lost sword quest rewards always give a minimum skill modifier of 0.3.
+ -- gwooledge
+ - (Mass) Genocide damage is applied all at once to avoid bug #228.
+ -- gwooledge
+ Monster changes:
+ - Kavlax should be many-headed. -- gwooledge
+ - Regular (non-Joke, non-Cth, non-Z) monsters should not breathe nuke,
+ because it has a side effect we don't want in ToME -- Neil
+ Object changes:
+ - Removed pointless slays, brands, and bonuses on Pick of Erebor -- Neil
+ - When examining books, demonology equipment and instruments in stores, show
+ both the object's powers and its spells. -- gwooledge
+ - Junk should stack just like skeletons. Patch by StarweaverBlue.
+ -- gwooledge
+ - Mac OS X builds now put all the game data into the bundle, storing all
+ user data in the user's Library (some preferences in
+ Library/Preferences/net.t-o-m-e.tome.plist, the rest in
+ Library/Application Support/ToME. -- Neil
+ Player changes:
+ - All new partial summon upkeep formula -- neil
+ Dungeon changes:
+ - Edit one vault to open up some inaccessible rooms -- Neil
+ - A certain early trap should be less deadly (and appear a bit later).
+ -- gwooledge
+ Bug fixes:
+ - Alchemy: disallow repowering double-ego items, unless the character has
+ the artifact creation ability. Based on patch by Andrey Egoshin.
+ -- gwooledge
+ - Lost sword quest skill reward probabilities were computed incorrectly.
+ Fix suggested by Dan Rosenberry. -- gwooledge
+ - Don't let a player trick the Valar by getting drained and re-gaining
+ levels -- Neil
+ - Don't allow Runecraft and Thaumaturgy spells to go explode inside walls
+ and seep through -- Neil
+ - When consuming magic essences, don't stop prematurely. Based on patch
+ by Andrey Egoshin. -- gwooledge
+ - Upkeep cost for partial summons was not always charged. -- gwooledge
+ - Some staves were being generated with the wrong tval, causing several bugs
+ including (but not limited to) staves being unrechargeable. -- gwooledge
+ - Saving throw was not calculated correctly. -- gwooledge
+ - Disallow negative experience alchemy abuses. Based on patch by Andrey
+ Egoshin. -- gwooledge
+ - Nonliving and undead pets won't be angered by lack of breathable air.
+ -- gwooledge
+ - Don't use the "POSIX" setuid calls on Mac OS X, as they apparently break
+ compilation -- neil
+ - Certain monster spells were hard-coded for the wrong number of equipment
+ slots. -- gwooledge
+ - Incorrect operator used in cave generation code. Effect unknown, but it
+ *might* possibly fix some of the Orc cave crashes.-- gwooledge
+ - Don't allow uniques or quest monsters to just disappear to the move of
+ another monster -- Neil
+ - Attempt to work around some crashes in the fractal cave generator -- Neil
+
+ -- Manoj Srivastava <srivasta@debian.org> Fri, 30 Dec 2005 15:54:19 -0600
+
+tome (2.3.2-1) unstable; urgency=low
+
+ * New upstream release.
+ Interface changes:
+ - If easy_disarm is off, don't trigger known traps while walking normally.
+ Added a new extended command "blunder" to let players trigger traps on
+ purpose. -- gwooledge
+ - Lots of documentation, spelling and grammar fixes, including:
+ * the now-outdated race/class ability tables, replaced with skill tables
+ * the missing documentation for the set of extended commands
+ * far too many others to mention here
+ -- gwooledge
+ - Added sanity and speed to the character screen (and hence the text dump).
+ Consolidated HP and SP into one line to make room. -- gwooledge
+ - Allow shopping to use the correct keys in roguelike mode. -- gwooledge
+ - Push a certain potion type a little deeper into the dungeon -- Neil
+ - Make piety display light blue when praying, to make it easier to tell
+ when you're praying. -- gwooledge
+ - Don't display ordinary resists when there's also an immunity to the same
+ element, in an object description. -- gwooledge
+ - Display the (colored) character for uniques in the Known Uniques list (~2).
+ -- gwooledge
+ - Add "Check abilities" extended command/macro. This gives roguelike keyset
+ players a way to access the ability screen other than "\N", although it's
+ still one more keystroke than "\N" is.... -- gwooledge
+ - Clean up some offensive messages, patch courtesy of 'The Fury' -- Neil
+ - Include the resistances grid on character sheets dumped on death.
+ This makes them consistent with the ones generated before death, and
+ is more informative and useful for post mortem analyses. -- gwooledge
+ - Examining a totem will recall the monster it summons -- Neil
+ - Examining a corpse will recall the monster it was -- Neil
+
+ Object changes:
+ - Prevent random artifact bolts from giving extra blows -- Neil
+ - Correct the types of certain artifact trap sets to match their weights
+ and descriptions. -- gwooledge
+ - Potions of Cure Insanity were too cheap. -- gwooledge
+
+ Player changes:
+ - Warriors no longer get a secret special three bonus blows spread over the
+ 50 character levels. The three blows are now tied to Weaponmastery.
+ Module authors should adjust accordingly, or their warriors may get three
+ blows they didn't have before. -- Neil
+
+ Bug fixes:
+ - Don't allow trap doors on quest levels or on chests. -- gwooledge
+ - Update view after high-powered globe of light. -- gwooledge
+ - Don't allow use of stairs (any < or > movement command) while rooted
+ to the floor (by the Yavanna spell). -- gwooledge
+ - Try again to keep traps from wrecking a certain plot element -- Neil
+ - Fix module file handling for multi-user installs. Now character sheets,
+ automatizer file, and the rest will be read and written in
+ ~/.tome/2.3/modulename as they should. -- Neil
+ - Try harder to save persistent levels when recalling out -- Neil
+ - Fix all sub-racial skill bonuses, along with Maia racial skill bonuses
+ -- Neil
+ * Bug fix: "tome must be build against libxaw7", thanks to serge
+ (Closes: #305759).
+
+ -- Manoj Srivastava <srivasta@debian.org> Thu, 11 Aug 2005 15:03:52 -0500
+
+tome (2.3.1-1) unstable; urgency=low
+
+ * New upstream release.
+ - Fix loading and saving of skills, I hope. Unfortunately this breaks save
+ compatiability, though. The saves must be deleted again. -- Neil
+ - Fix negative skills -- Neil
+ - Don't use weaponmastery combat when weaponmastery skill is negative -- Neil
+
+ -- Manoj Srivastava <srivasta@debian.org> Sat, 22 Jan 2005 17:33:40 -0600
+
+tome (2.3.0-1) unstable; urgency=low
+
+ * New upstream release.
+
+ Gameplay changes:
+ - Added the new Mimic shapes and updated the old ones -- masmarangio
+ - Destroying items manually now takes no time -- neil
+ - Added the spell Sterilize and Staves of Sterilization from ToME 3.0.0.
+ - Added the spell Inertia Control from ToME 3.0.0 -- masmarangio
+
+ Object changes:
+ - Removed portable holes as have been useless for as long as merchants have
+ been removed from game. --fearoffours
+ - k_info.txt: Changed comments and descriptions of the items, mostly from
+ the wiki (Bug # 176) and added missing descriptions (IdeaArchive)
+ Added article (&) in the name of armours (Bug # 81),
+ The spelling of some item names was changed: Scroll of Enchant Armour,
+ *Enchant Armour*, Curse Armour, Summon Monsters, Basilard
+ Added COULD2H to the Claymore and MUST2H to the Espadon.
+ - ra_info.txt: Added a STR-increasing part without combat bonuses for diggers
+ - e_info.txt: Diggers cannot be of Earthquakes anymore (there are combat boni
+ involved) - perhaps an own ego type should be added... -- masmarangio
+ - No more blessed boomerangs -- neil
+
+ Player changes:
+ - Class no longer influences the internal Angband 'skills' of Disarming,
+ Magic Devices, Saving Throw, Stealth, Searching, Perception, Hand-to-Hand
+ combat, Missile Combat, and Throwing. ToME skills instead have the same
+ effect for all classes. -- neil
+ - Water Bite no longer has a damage cap -- neil
+ - Except for infravision, all innate class or racial effects on skills are
+ gone. All skills have equal effect for all classes, and races now give
+ starting skill bonuses. -- Neil
+ - Mages are more geared toward a mix of Magic and Combat, while Sorcerors
+ have more options than pure Sorcery -- Neil
+ - Priests disarm as well as Warriors do now -- neil
+
+ Misc changes:
+ - a_info.txt: Updated names of artifacts in the comments -- masmarangio
+ - object.pkg: Added psychometry() for easier mindcraft testing.
+ - birth.txt, index.txt : Corrected and added abbreviations
+ gen_idx.lua: removed non-existent file and sorted file list
+ - Updated luckspoiler -- masmarangio
+ - Typo in s_fire.lua, from the wiki -- masmarangio
+ - rm_skeleton.txt, rm_zombie.txt: They cannot restore life force, and zombies
+ are not resistant to nether -- masmarangio
+ - Helpfile updates for all character classes. -- masmarangio
+ - util.pkg: Added lite_spot() and note_spot() for modules -- masmarangio
+ - g_melkor.txt: Added fire resistance for worshippers of Melkor
+ - p_info.txt: Removed the useless skill Prayer for Maiar -- masmarangio
+ - help file documentation restructuring, copying appropriate rewrites from
+ wiki. -- fearoffours
+ - Various minor changes to helpfiles, reflecting current changes to
+ documentaiton on the wiki. --fearoffours
+ - k_info.txt: Fixed name of the commented out portable holes -- masmarangio
+ - Fixed some typographical errors, mostly from the wiki:
+ cmd1.c: [The monster] fall -> falls, deleted space (Bug # 80 from the wiki)
+ k_info.txt: Added & for Climbing sets (Bug # 81 from the wiki)
+ q_one.c: You felt -> You fell (Bug # 94 from the wiki)
+ monster2.c: It tries to breed but he fails: he -> it (Bug # 98 from the wiki)
+ bldg.c: Changed wording of the soothsayer (Bug # 106 from the wiki)
+ tables.c: Minor changes in the One Ring quest (Bug # 117 from the wiki)
+ q_invas.c: jumps out of the between -> appears, deleted spaces,
+ added single quotes in direct speech (Bug # 119 from the wiki)
+ q_between.c: Deleted space, changed comments -- masmarangio
+ - book-4.txt: Capitalised 'Ring' (Bug # 135 from the wiki) -- masmarangio
+ - options.txt: Also removed the options from the help file -- masmarangio
+ - cmd6.c: replaced the recall activation code by recall_player -- masmarangio
+ - monster1.c: missing spaces in description (Bug # 169) -- masmarangio
+ - Modules need to define three new variables to control the chance or
+ random artifact generation. random_artifact_weapon_chance,
+ random_artifact_armor_chance, random_artifact_jewelry_chance control
+ the chance for different types of items. -- neil
+ - mods_aux.lua: Added default values for random artifact generation;
+ updated the skill values -- masmarangio
+ - cmd6.c: protect evil -> protection from evil, s_stick.lua: town -> surface
+ q_betwen.c, q_invas.c: speak -> speaks (from the forum) -- masmarangio
+ - tr_info.txt: Spelling of Lite (Bug # 182), Armor, Paralyzing -- masmarangio
+ - The (Ctrl-Q) Quest screen now shows which number god quest you have been given
+ and an additional line in your character dump shows how many have been
+ successfully completed. -- fearoffours
+ - Help updates from the wiki - lots of it Maylith's work, esp FAQ updates.
+ -- fearoffours
+ - Corrected the description of the Disarm, Call the Elements and Channel
+ Elements spells (without changing the code) (Bug # 175) -- masmarangio
+ - tome-faq.txt, index.txt: Typo (Bug # 196) -- masmarangio
+ - s_info.txt: Antimagic: generates -> generate (Bug # 198) -- masmarangio
+ - powers.c: replaced the recall power code by recall_player
+ q_troll.c: Fixed typos from the wiki (Bug # 208) -- masmarangio
+ - tables.c: Removed harpers and some other small changes (Bug # 212)
+ cmd6.c: Added "and" in the description of ACT_ROHAN (Bug # 213)
+ -- masmarangio
+ - m_demono.txt, s_demon.lua: armor -> armour class (Bug # 217)
+ - dun3.18: description of DimGates: fills -> fill (Bug # 223)
+ -- masmarangio
+ - init1.c: The parser adds missing spaces at the end of the
+ description of artifacts, like it did for objects. -- masmarangio
+ - Race, class and race modifier help files updates to reflect changes
+ in skill bonuses. -- fearoffours
+ Some changes to random artifact and scrolls of artifact creation
+ (See Bugs # 206, 222, 226 on the wiki):
+ - externs.h: Moved some functions listed under spells2.c to proper sections
+ - k_info.txt: Added "mundane" to the description of the scroll
+ - q_ultrag.c: Quest texts changed as reported in Bug # 210 -- masmarangio
+ - spells.lua: Sorted the Conveyance spells by level (Bug # 233)
+ -- masmarangio
+ - Helpfiles reflect changes to skills (priest disarming and racial
+ spirituality update). -- fearoffours
+ - library.lua: Added OBJ_FOUND_REWARD to the tome (Bug # 237) -- masmarangio
+
+ Dungeon changes:
+ - Added the first new special level from ToME 3.0.0, Galleon in Helcaraxe
+ -- masmarangio
+ - Added the special level Factory in the Illusory Castle -- masmarangio
+ - dungeon.c: Level of the Death dungeon is the minimum level from d_info.txt
+
+ Bug fixes:
+ - dungeon.c: Light should consume fuel at a rate of 1 / turn -- masmarangio
+ - A store (e.g. the mathom house) can contain up to 255 items (in defines.h
+ STORE_INVEN_MAX limited the number of items to 24) (Note: the limit is
+ stored in a byte in loadsaves.c) -- masmarangio
+ - s_meta.lua: Inertia controlled spells are not casted in wilderness mode.
+ s_mana.lua: Inertia level of Disruption Shield is 9 (needed spell level 45)
+ m_meta.txt: Added a list of controllable spells -- masmarangio
+ - p_info.txt: Archers and Rangers gain the missing Spirituality skill
+ p_info.txt: Removed the old Mimic Cloak (new cloak in player.lua)
+ - p_info.txt: Thunderlords start with Stealth -16.000 (from the wiki)
+ - cmd7.c: Fixed Alchemy recharging bug (thanks to Scott)
+ - al_info.txt: Removed the old Mimic Potions -- masmarangio
+ - monspeak.txt: Added some lines for Groo to fix a bug -- masmarangio
+ - files.c: Corrected display of Climb flag, immunity to Nether, negative
+ pvals < -9. Added Sentient, Clone, Spider ESP flags. -- masmarangio
+ - files.c: Added flags from the gods and spell schools to the character
+ screen. Added also flags from wielded symbiotes. -- masmarangio
+ - cmd4.c: Quest list without random quests in DL > 98 -- masmarangio
+ - randart.c: An item with pval > 0 (e.g. an Elven Cloak) can gain parts
+ with a max_pval = 0 (e.g. resistances and immunities) -- masmarangio
+ - ow_info.txt: missing C: lines reduced the purse to 0 -- masmarangio
+ - object1.c: don't wield bolts with instruments and pebbles with boomerangs
+ (Bug # 127 from the wiki) -- masmarangio
+ - object1.c: mention_use and describe_use list all available slots, check all
+ weapon weights and distinguish between instruments and bows (Bug # 87)
+ object1.c: Res Chaos implies Res Confusion (for the character screen)
+ xtra1.c: Magical breath implies Water breath (from the wiki) -- masmarangio
+ - Z and Cth monster options removed, as in ToME 3. This fixes, among other
+ things, the Death Orb issues. -- neil
+ - a_info.txt: Corrected two typos (Bugs # 140, 146 from the wiki)
+ k_info.txt: Changed description of Bastard Sword, added RES_CHAOS to the
+ known flags of a Blade of Chaos (it's mentioned in the description)
+ files.c: Terminated highscore strings with \0, changed total_points
+ slightly to prevent an overflow error (Bug # 139 from the wiki)
+ v_info.txt: Corrected the x size of vault 99 and 104 -- masmarangio
+ - dungeon.c: Set dungeon_type to wilderness when recalling out. This should
+ fix the various Moria recalling bugs (Bug # 95)
+ - spells2.c: Redraw trap status after passwall (Bug # 51)
+ store.c: Removed '))' when displaying a large store -- masmarangio
+ - al_info.txt: removed recipe for Scroll of Spell (Bug # 179), added recipe
+ for Staff of Sterilisation (Bug # 77) -- masmarangio
+ - cmd6.c: Added timeout for junkarts in the activation description (ugly fix)
+ tables.c: Replaced ACT_CURE_POISON by not used ACT_CURE_POIS -- masmarangio
+ - Once a god quest is failed, you will not receive any more god quests.
+ -- fearoffours
+ - bldg.c: Research item (Bug # 191) and research monster are now paid
+ correctly -- masmarangio
+ - spells2.c: Diggers cannot be enchanted with scrolls -- masmarangio
+ - files.c: Fixed displayed barehanded damage (Patch from Scott, Bug # 195)
+ -- masmarangio
+ - files.c: Remove / restore CAVE_VIEW before / after saving the game.
+ This solves a long standing bug with the lighting of the dungeon
+ since the temporary arrays that hold the position of the viewed
+ grids are not stored in the save file (Bug # 19). -- masmarangio
+ - cmd6.c: the selection of artifactable items can be escaped now
+ randart.c: *ID* the object before listing the powers, some re-ordering
+ - spells2.c: Re-add diggers to item_tester_artifactable, and limit the
+ selection to normal items due to complains (no ego items or artifacts)
+ - ra_info.txt: Fixed two W-lines with 4 entries and added a missing C-line
+ - k_info.txt: Reduced throwing damage of totems to 1 -- masmarangio
+ - st_info.txt: Fixed the changed item names in the stores (StatusReport3)
+ - Fix for disappearing artifacts (especially guardian artifacts) during load / save
+ thanks to SimonSorc
+
+ -- Manoj Srivastava <srivasta@debian.org> Tue, 7 Dec 2004 19:22:40 -0600
+
+tome (2.2.7-1) unstable; urgency=low
+
+ * New upstream release. This is a bug fix release.
+
+ -- Manoj Srivastava <srivasta@debian.org> Sun, 13 Jun 2004 22:02:32 -0500
+
+tome (2.2.6-2) unstable; urgency=low
+
+ * Bug fix: "XSIisms in postinst, prerm; violates policy 10.4", thanks to
+ Clint Adams (Closes: #237959).
+
+ -- Manoj Srivastava <srivasta@debian.org> Sun, 14 Mar 2004 12:24:19 -0600
+
+tome (2.2.6-1) unstable; urgency=low
+
+ * New upstream release
+
+ Interfaces changes:
+ * Pressing Escape gets you out of the pet dismissal list -- neil
+
+ Misc changes:
+ * Helpfiles: bearform combat help, music typos, barbarian
+ revisions. -- fearoffours
+ * - Typos in the description of arrows, shots, bolts; punctuation in
+ the mushroom quest -- masmarangio
+ * HOOK_CALC_BONUS_END hooks
+ * Helpfiles: corrected starting equipment of mindcrafters -- masmarangio
+ * - Backport of old helpfile updates: no Geomancy for Alchemists and
+ Rune- crafters, updated luck spoiler, corruption spoiler in
+ crpt_aux.lua, a link in skills.txt, an example in
+ automatizer.txt. monsters3.c: changed 'golem' to 'creature', since the
+ Mind Steal Spell also allows to control a monster. -- masmarangio
+ * Typo (massage -> message) from the forum -- masmarangio
+ * Capitalisation in the names of junkarts -- masmarangio
+ * mindcraft_info: Corrected and expanded the info for mindcraft powers -- masmarangio
+ * Small corrections in luck spoiler, description of Manwe's Blessing
+ and m_mimic.txt -- masmarangio
+
+ Bug fixes:
+ * Prevent recall to Lost Temple before getting the quest -- neil
+ * Automatizer now accepts TV_TOTEM -- neil
+ * Some vaults incorrectly named -- fearoffours
+ * Wight quest crash fix by 'amaurea' -- neil
+ * God choosen at random was broken -- masmarangio
+ * Typo in q_one.c (or -> of)
+ * Don't use a turn when cancelling a possessor action -- neil
+ * - summon_true crashed the game with a summon skill < 1 -- masmarangio
+ * - test_object_wish: aware status is saved and restored -- masmarangio
+ * God quest will no longer give inaccurate or misleading
+ directions. It also will now give directions from two static features,
+ and an approximate, relative distance from each of those points. --
+ fearoffours
+
+ * Bug fix: "Error in /usr/lib/menu/tome", thanks to Philipp Kolmann
+ (Closes: #234871).
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 10 Mar 2004 23:45:55 -0600
+
+tome (2.2.5-1) unstable; urgency=low
+
+ * New upstream release
+ Monsters changes:
+ * Drain attacks can't drain the one artifact wand, staff, or horn -- neil
+
+ Objects changes:
+ * Some items that give damage bonuses will be more clear about it -- neil
+
+ Bug fixes:
+ * Fix monster possessor crash -- neil
+ * Fix random quest skill requester -- neil
+ * Fix crash when picking up ammo into your quiver that can't be
+ fired with the launcher you are wielding -- neil
+ * God quest fix -- neil
+ * Disintegrating walls should not bother Yavanna -- neil
+ * Yet another try at fixing levelled carried monsters. Their
+ attacks are affected by their level now and their hitpoints are
+ handled better. I should have said this for the last release,
+ but un-hypnotize any pets before upgrading from 2.2.2. Otherwise
+ compatibility is fine. -- neil
+ * Semi-wraiths should not be hurt by climbing over mountains -- neil
+ * Fixed Flame of Udun spell
+ * Diggers are not weapons and should not be displayed as such -- neil
+
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 24 Dec 2003 10:59:50 -0600
+
+tome (2.2.4-1) unstable; urgency=low
+
+ * New upstream Bugfix version.
+ * Redid the build system.
+
+ -- Manoj Srivastava <srivasta@debian.org> Mon, 24 Nov 2003 23:52:59 -0600
+
+tome (2.2.3-1) unstable; urgency=low
+
+ * New upstream Bugfix version.
+ * Fixed the menuentry for tome, quoting a " char. closes: Bug#207648
+
+ -- Manoj Srivastava <srivasta@debian.org> Fri, 03 Oct 2003 10:58:24 -0500
+
+tome (2.2.2.0-CVS031001-1) unstable; urgency=low
+
+ * Fixed usage of chown root.root in the rules files.
+ * This is a major security update; hundreds of potential buffer
+ overflows (most of them not exploitable) have been fixed in this
+ version. At the request of upstream, this audit was done on the CVS
+ version.
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 27 Aug 2003 02:05:02 -0500
+
+tome (2.2.2-2) unstable; urgency=low
+
+ * Added clarifications to the copyright file, after personal
+ communications from Dark God <darkgod@t-o-m-e.net>, the author of the
+ Tome variant.
+
+ -- Manoj Srivastava <srivasta@debian.org> Sat, 2 Aug 2003 13:59:46 -0500
+
+tome (2.2.2-1) unstable; urgency=low
+
+ * Initial Release.
+
+ -- Manoj Srivastava <srivasta@debian.org> Fri, 1 Aug 2003 22:02:44 -0500