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diff --git a/debian/changelog b/debian/changelog new file mode 100644 index 00000000..22735270 --- /dev/null +++ b/debian/changelog @@ -0,0 +1,735 @@ +tome (2.3.11-ah-2) unstable; urgency=low + + * Modified the install paths to deploy to the FHS compliant + /usr/games/tome and /var/games/tome, as we have always done + * This is a major change, and includes theming. Some of the options have + changed. Because of this, the manual page has been removed; there is a + command line help option and in game help until the manual page is + rewritten. + + -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 23:54:09 -0700 + +tome (2.3.11-ah-1) unstable; urgency=low + + * New upstream release, with minor bug fixes. + + -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 20:40:47 -0700 + +tome (2.3.10-ah-1) unstable; urgency=low + + * New upstream release + User Interface: + - Always display list of selectable objects, i.e. remove the option of + pressing '*' to hide list. + - GTK2: Allow running with Shift + arrow keys. (Thanks to Lord + Estraven.) + - SDL fixes. (Thanks to Lord Estraven.) + - System-wide character scores were removed. Use the ladder at + http://angband.oook.cz instead. + - Panic saves are no longer created. Saving state when memory is + likely corrupted seems like a bad idea. + - Remove long-obsolete front-ends. + - Unix: Removed pointless and error-prone signal handling aimed at + preventing cheating. + - Removed gamma correction. + Game: + - Killerbunnies: Character dump now lists companions. + - Killerbunnies: Fix dodge messages. + - Imported Theme 1.2.0 since this excellent module by Furiosity seems + to not be downloadable any more. + - Further Thaumaturgy tweaks by Lord Estraven + + -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 20:29:54 -0700 + +tome (2.3.9-ah-1) unstable; urgency=low + + * New upstream release + User Interface: + - Always display list of selectable objects immediately + instead of requiring user to press '*'. + - Fix display issues with extremely wide terminals. + - Automatizer: Fix memory corruption issues. + - Remove obsolete and pointless options. + Game: + - Items are now immediately pseudo-identified upon pickup. + - Psycometry now always Identifies regardless of level. + - Remove the need to instantly leave for a certain quest. Lots + of players would get caught out by this. + - A few Mindcraft powers now scale with skill level. (Credit + for these goes to Lord Estraven.) + - "Far reaching attack" now works for *all* polearms. + - Fixes and tweaks for Thaumaturgy to make view/area spells less + overpowered and to make bolt/ball spells more useful. (Credit + goes to Lord Estraven.) + + -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 20:29:27 -0700 + +tome (2.3.8-ah-1) unstable; urgency=low + + * New upstream release + Game: + - Fix duration display for the Shapeshift Mimicry power. Thanks + to morchant for the fix. + - Fix for creating "inventory" and "equipment" rules from the + Automatizer UI. Thanks to morchant for the fix. + - Fix for Lua code which should hopefully get things working better + for OpenBSD users. Thanks to Kernigh for the patch. + - Change "molten glass wall" to use a different internal code to + hopefully avoid clashes with modules such as Theme. + - Removed the check on low fuel on your light source when traveling. + It doesn't make sense since you can already travel without any light + equipped. + Build System: + - Added support for building the GTK2 interface; only lightly tested. + - Miscellaneous fixes to the CMake files. Thanks to Kernigh for + contributing these. + * Now that we are using cmake, undo changes we made to Makefile.std + + -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 19:38:32 -0700 + +tome (2.3.7-ah-1) unstable; urgency=low + + * New upstream maintenance release + - Remove item pval from antimagic field strength calculation since it + may be both non-zero and invisible (to the player). + - Miscellaneous 64 bit fixes. + - Fix Lua errors when hitting <ESC> while choosing spell. + - Killerbunnies: Automatizer: Add patch which adds new <inventory/> + and <equipment/> rules. + - Killerbunnies: Add "you do not know all your fate" to Fate menu + if you haven't been discovered all your fates. + - Killerbunnies: Display a message if trying to activate Piercing Shots + without the necessary skill levels. + + -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 14:43:34 -0700 + +tome (2.3.6-ah-1) unstable; urgency=medium + + * Upstream development of version 2 has moved into maintenance mode, + with a new upstream git repository at: + git://gitorious.org/tome2/tome2.git + - Don't generate impassable glass walls. + - Mark *all* quest monsters properly. + - Avoid generating up staircases in selected dungeons. + - Mimicry cloaks of Abomination now aggravate properly. + - Properly handle item set effects with certain traps. + - Fix crash bug during character dumps. + - Misc. Mimicry fixes. + - Prevent immunities from Balrog Form persisting too long. + - Fix for loading/saving on Linux distribution using Fortify. + - Fix for module directory paths. + - Fix miscellaneous problems on 64-bit platforms. + - Princess room should now always be generated. + - Extra Blows applies to barehand combat too. + + -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 13:49:42 -0700 + +tome (2.3.5-4) unstable; urgency=low + + * On purge, get rid of /var/games/tome directory (and all the score + files) (Closes: #663525). + * Bug fix #663525: "unowned files after purge (policy 6.8, 10.8)", thanks to + Andreas Beckmann + + -- Manoj Srivastava <srivasta@debian.org> Mon, 05 May 2014 10:49:34 -0700 + +tome (2.3.5-3) unstable; urgency=low + + * New bug fixing release. + * Bug fix: "FTBFS due to binutils-gold", thanks to Bhavani Shankar + R. Added -lm toi the linker line. (Closes: #607552). + * Bug fix: "depends on obsolete libmikmod2 on powerpc", thanks to Julien + Cristau. This is not a direct dependency, so rebuilding should fix it. + (Closes: #742598). + + -- Manoj Srivastava <srivasta@debian.org> Wed, 30 Apr 2014 21:50:57 -0700 + +tome (2.3.5-2) unstable; urgency=low + + * [f4042dd] Fix code which needed a 32 bit int to not use int/long + On amd64, but not on i386, tome produces LUA errors at various + times. The errors occur at savefile load, when wileding a weapon, + unweilding a weapon, and for other events. The same homedir, same + savefiles, same config, same etc., does not produce errors in the + 32bit build of the package. + + The error seems to be that the type Number needs to be a 32bit wide + integer; and seems to be defined by default as an long, with an option + to define it as an int for amd64. However, for the 11 arches Debian + supports, this would lead to a morass of selecting architectures in + the makefile to override the type; a better solution is to use + stdint.h and use a type which is 32 bits wide by design: int32_t. + + Bug fix: "frequent LUA errors on amd64, possibly influencing game + logic", thanks to jrodman@debbugs.spamportal.net</a>; The fix was + inspired by a different fix proposed by Daniel White. + + This fixes the LUA errors, and (Closes: Bug#419825) + This is an important bug fix. + + -- Manoj Srivastava <srivasta@debian.org> Tue, 21 Oct 2008 08:36:01 -0500 + +tome (2.3.5-1) unstable; urgency=low + + * New upstream release + Interface changes: + - The X11 and Xaw interfaces now save the dungeon and player when the + window is closed. + - Fixed cpu churning bug that occurs when using certain window managers and + ToME is maximized. + Gameplay changes: + - Player speed now set correctly when Demon Hide corruption is enabled. + - ToME now correctly sets various Balrog flags when player in Balrog form. + - ToME now correctly sets the teleport flags when teleport corruption is + enabled. + - ToME now uses the qrand7.map file when generating princess quests. + - Bigs changes for generate.c to get it to produce the princess and thrain + rooms. Also code clean up of room geranation code. + Object changes: + - Slings of Buckland can now be generated. + - Wiki Bug 510. Added the WIELD_CAST flag to all artifact instruments to + fix problems when casting spells. + Misc changes: + - Fixed small typo in the commands help file. + - Added help for the Mathom House. + - Fixed various compile time warnings in various files. + - Added makefile support for main-gtk2.c in makefile.std + - Values found in documentation for spectral race modifiers now match values + found in p_info.txt. + - Wiki Bug 837. Removed references to old inscriptions handling code in + documentation. + - Wiki Bug 564. Do not use the word 'restrict' as a variable name anymore. + It conflicts with keywords used by the Sun Studio Compiler. + - Wiki Bug 517. Fixed incorrect descriptoin of artifacts in help files. + - Changed description of Disarm spell to more accurately reflect what it + does. + - ToME now correctly compiles main-gtk2.c on 64-bit machines. + Bug fixes: + - Wiki Bugs 841, 405, 360. Changes to get ToME to correctly build 64-bit + executables. + - Applied killerbunnies patch to identify objects on grid before squelching. + - Applied killer bunnies patch to keep the fate "you are fated to find + something special" from creating something special with an inappropriate + base object. + - Applied killerbunnies patch stops symbiotes from gaining levels simply + by being hypnotized and released. + - ToME now saves tim_fly, tim_poison, tim_regen and tim_regen_power. + - Stores now display the inventory correctly after a purchase. + - The race the legends display now works correctly with more than 10 dead + characters in history. + - Characters are no longer generated with 0 mana points. + - Wiki Bug 839. ToME no longer penalizes an object when it is not actually + cursed. + - Wiki Bug 838. The melee style will now switch correctly from Bear to the + primary melee style when switching out of Bear form. + - Wiki Bug 826. The inventory and equipment windows now update when the + player identifies the entire pack or uses the *Greater Identify* spell. + - Wiki Bug 819. No more bogus level leaving messages. + - Wiki Bug 722. ToME no longer crashes purple staircases have been trapped. + - Wiki Bug 624. Ensure savefiles go to save and not scpt when using modules. + - Wiki Bug 537. Partial fix of infinite loop during stair allocation on + small levels. + - Wiki Bug 530. ToME no longer drops items inappropriately when changing + melee styles. + - Wiki Bug 528. Character dumps now show the correct number of princess and + lost sword quests. + - Wiki Bug 526. ToME no longer enters an infinite loop when fighting in + bare-hand combat sylte and bare-hand skill is < 1. + - Wiki Bug 523. All types of recall check if the user really wants to leave + a unique level. + - Wiki Bug 506. ToME no longer crashes attempting to drop non-existant + artifacts. + - Wiki Bug 419. Use SKILL_BOULDER instead of SKILL_ARCHERY when throwing + a boulder. + - Wiki Bug 411. Black breath no longer gets 3 chances to happen. + - Wiki Bug 394 and 393. Inertia Control autocasting can no longer cast a + spell when antimagic field > 0 or when wielding a dark sword. + - Wiki Bug 334. Companions are no longer saved in dungone save files. + - Work around Mac OS 10.4.11 getlogin() bug - Neil + - Wiki Bug 397. ToME no longer crashes on XP and Vista systems when viewing + quests or other info from the knowledge menu. + * Change the control file to reflect the repo change to git. + * Update the build depends to reflect the fact that we now also compile + the SDL version, which is the preferred back end. + + -- Manoj Srivastava <srivasta@debian.org> Tue, 27 May 2008 17:35:12 -0500 + +tome (2.3.4-2) unstable; urgency=low + + * Added patch to allow saving games when playing optional modules. Patch + from Bob Vincent Closes: #428910 + + -- Manoj Srivastava <srivasta@debian.org> Fri, 08 Feb 2008 00:38:49 -0600 + +tome (2.3.4-1) unstable; urgency=low + + * New upstream release + Interface changes: + - Fix window position saving on Mac OS, patch by John Love-Jensen + -- Neil + Bug fixes: + - Remove buggy trap of Stair Movement -- Neil + - Fix typo in one monster's flags - Iain + - Fix word wrapping in character sheet, patch from "ZizzoTheInfinite" + -- Neil + + -- Manoj Srivastava <srivasta@debian.org> Fri, 27 Oct 2006 09:58:27 -0500 + +tome (2.3.3-3) unstable; urgency=low + + * Updated copyright file. + * remove obsolete libxaw8-dev dependency + + -- Manoj Srivastava <srivasta@debian.org> Fri, 16 Jun 2006 08:49:48 -0500 + +tome (2.3.3-2) unstable; urgency=low + + * Updated build dependencies. + + -- Manoj Srivastava <srivasta@debian.org> Wed, 8 Feb 2006 10:45:14 -0600 + +tome (2.3.3-1) unstable; urgency=low + + * New upstream release + Interface changes: + - Miscellaneous documentation, spelling and grammar fixes. -- gwooledge + - Update AC display after fixing armor in the buildings. -- gwooledge + - Fix damage display for Thaumaturgy ball spells. -- gwooledge + - Honor exp_need option when displaying object experience. -- gwooledge + - Restored and updated some missing help files. -- gwooledge + - Handling of Command key modified in Mac OS X UI. It should be accessible + in macros now if it wasn't before -- Neil + Gameplay changes: + - Lost sword quest rewards always give a minimum skill modifier of 0.3. + -- gwooledge + - (Mass) Genocide damage is applied all at once to avoid bug #228. + -- gwooledge + Monster changes: + - Kavlax should be many-headed. -- gwooledge + - Regular (non-Joke, non-Cth, non-Z) monsters should not breathe nuke, + because it has a side effect we don't want in ToME -- Neil + Object changes: + - Removed pointless slays, brands, and bonuses on Pick of Erebor -- Neil + - When examining books, demonology equipment and instruments in stores, show + both the object's powers and its spells. -- gwooledge + - Junk should stack just like skeletons. Patch by StarweaverBlue. + -- gwooledge + - Mac OS X builds now put all the game data into the bundle, storing all + user data in the user's Library (some preferences in + Library/Preferences/net.t-o-m-e.tome.plist, the rest in + Library/Application Support/ToME. -- Neil + Player changes: + - All new partial summon upkeep formula -- neil + Dungeon changes: + - Edit one vault to open up some inaccessible rooms -- Neil + - A certain early trap should be less deadly (and appear a bit later). + -- gwooledge + Bug fixes: + - Alchemy: disallow repowering double-ego items, unless the character has + the artifact creation ability. Based on patch by Andrey Egoshin. + -- gwooledge + - Lost sword quest skill reward probabilities were computed incorrectly. + Fix suggested by Dan Rosenberry. -- gwooledge + - Don't let a player trick the Valar by getting drained and re-gaining + levels -- Neil + - Don't allow Runecraft and Thaumaturgy spells to go explode inside walls + and seep through -- Neil + - When consuming magic essences, don't stop prematurely. Based on patch + by Andrey Egoshin. -- gwooledge + - Upkeep cost for partial summons was not always charged. -- gwooledge + - Some staves were being generated with the wrong tval, causing several bugs + including (but not limited to) staves being unrechargeable. -- gwooledge + - Saving throw was not calculated correctly. -- gwooledge + - Disallow negative experience alchemy abuses. Based on patch by Andrey + Egoshin. -- gwooledge + - Nonliving and undead pets won't be angered by lack of breathable air. + -- gwooledge + - Don't use the "POSIX" setuid calls on Mac OS X, as they apparently break + compilation -- neil + - Certain monster spells were hard-coded for the wrong number of equipment + slots. -- gwooledge + - Incorrect operator used in cave generation code. Effect unknown, but it + *might* possibly fix some of the Orc cave crashes.-- gwooledge + - Don't allow uniques or quest monsters to just disappear to the move of + another monster -- Neil + - Attempt to work around some crashes in the fractal cave generator -- Neil + + -- Manoj Srivastava <srivasta@debian.org> Fri, 30 Dec 2005 15:54:19 -0600 + +tome (2.3.2-1) unstable; urgency=low + + * New upstream release. + Interface changes: + - If easy_disarm is off, don't trigger known traps while walking normally. + Added a new extended command "blunder" to let players trigger traps on + purpose. -- gwooledge + - Lots of documentation, spelling and grammar fixes, including: + * the now-outdated race/class ability tables, replaced with skill tables + * the missing documentation for the set of extended commands + * far too many others to mention here + -- gwooledge + - Added sanity and speed to the character screen (and hence the text dump). + Consolidated HP and SP into one line to make room. -- gwooledge + - Allow shopping to use the correct keys in roguelike mode. -- gwooledge + - Push a certain potion type a little deeper into the dungeon -- Neil + - Make piety display light blue when praying, to make it easier to tell + when you're praying. -- gwooledge + - Don't display ordinary resists when there's also an immunity to the same + element, in an object description. -- gwooledge + - Display the (colored) character for uniques in the Known Uniques list (~2). + -- gwooledge + - Add "Check abilities" extended command/macro. This gives roguelike keyset + players a way to access the ability screen other than "\N", although it's + still one more keystroke than "\N" is.... -- gwooledge + - Clean up some offensive messages, patch courtesy of 'The Fury' -- Neil + - Include the resistances grid on character sheets dumped on death. + This makes them consistent with the ones generated before death, and + is more informative and useful for post mortem analyses. -- gwooledge + - Examining a totem will recall the monster it summons -- Neil + - Examining a corpse will recall the monster it was -- Neil + + Object changes: + - Prevent random artifact bolts from giving extra blows -- Neil + - Correct the types of certain artifact trap sets to match their weights + and descriptions. -- gwooledge + - Potions of Cure Insanity were too cheap. -- gwooledge + + Player changes: + - Warriors no longer get a secret special three bonus blows spread over the + 50 character levels. The three blows are now tied to Weaponmastery. + Module authors should adjust accordingly, or their warriors may get three + blows they didn't have before. -- Neil + + Bug fixes: + - Don't allow trap doors on quest levels or on chests. -- gwooledge + - Update view after high-powered globe of light. -- gwooledge + - Don't allow use of stairs (any < or > movement command) while rooted + to the floor (by the Yavanna spell). -- gwooledge + - Try again to keep traps from wrecking a certain plot element -- Neil + - Fix module file handling for multi-user installs. Now character sheets, + automatizer file, and the rest will be read and written in + ~/.tome/2.3/modulename as they should. -- Neil + - Try harder to save persistent levels when recalling out -- Neil + - Fix all sub-racial skill bonuses, along with Maia racial skill bonuses + -- Neil + * Bug fix: "tome must be build against libxaw7", thanks to serge + (Closes: #305759). + + -- Manoj Srivastava <srivasta@debian.org> Thu, 11 Aug 2005 15:03:52 -0500 + +tome (2.3.1-1) unstable; urgency=low + + * New upstream release. + - Fix loading and saving of skills, I hope. Unfortunately this breaks save + compatiability, though. The saves must be deleted again. -- Neil + - Fix negative skills -- Neil + - Don't use weaponmastery combat when weaponmastery skill is negative -- Neil + + -- Manoj Srivastava <srivasta@debian.org> Sat, 22 Jan 2005 17:33:40 -0600 + +tome (2.3.0-1) unstable; urgency=low + + * New upstream release. + + Gameplay changes: + - Added the new Mimic shapes and updated the old ones -- masmarangio + - Destroying items manually now takes no time -- neil + - Added the spell Sterilize and Staves of Sterilization from ToME 3.0.0. + - Added the spell Inertia Control from ToME 3.0.0 -- masmarangio + + Object changes: + - Removed portable holes as have been useless for as long as merchants have + been removed from game. --fearoffours + - k_info.txt: Changed comments and descriptions of the items, mostly from + the wiki (Bug # 176) and added missing descriptions (IdeaArchive) + Added article (&) in the name of armours (Bug # 81), + The spelling of some item names was changed: Scroll of Enchant Armour, + *Enchant Armour*, Curse Armour, Summon Monsters, Basilard + Added COULD2H to the Claymore and MUST2H to the Espadon. + - ra_info.txt: Added a STR-increasing part without combat bonuses for diggers + - e_info.txt: Diggers cannot be of Earthquakes anymore (there are combat boni + involved) - perhaps an own ego type should be added... -- masmarangio + - No more blessed boomerangs -- neil + + Player changes: + - Class no longer influences the internal Angband 'skills' of Disarming, + Magic Devices, Saving Throw, Stealth, Searching, Perception, Hand-to-Hand + combat, Missile Combat, and Throwing. ToME skills instead have the same + effect for all classes. -- neil + - Water Bite no longer has a damage cap -- neil + - Except for infravision, all innate class or racial effects on skills are + gone. All skills have equal effect for all classes, and races now give + starting skill bonuses. -- Neil + - Mages are more geared toward a mix of Magic and Combat, while Sorcerors + have more options than pure Sorcery -- Neil + - Priests disarm as well as Warriors do now -- neil + + Misc changes: + - a_info.txt: Updated names of artifacts in the comments -- masmarangio + - object.pkg: Added psychometry() for easier mindcraft testing. + - birth.txt, index.txt : Corrected and added abbreviations + gen_idx.lua: removed non-existent file and sorted file list + - Updated luckspoiler -- masmarangio + - Typo in s_fire.lua, from the wiki -- masmarangio + - rm_skeleton.txt, rm_zombie.txt: They cannot restore life force, and zombies + are not resistant to nether -- masmarangio + - Helpfile updates for all character classes. -- masmarangio + - util.pkg: Added lite_spot() and note_spot() for modules -- masmarangio + - g_melkor.txt: Added fire resistance for worshippers of Melkor + - p_info.txt: Removed the useless skill Prayer for Maiar -- masmarangio + - help file documentation restructuring, copying appropriate rewrites from + wiki. -- fearoffours + - Various minor changes to helpfiles, reflecting current changes to + documentaiton on the wiki. --fearoffours + - k_info.txt: Fixed name of the commented out portable holes -- masmarangio + - Fixed some typographical errors, mostly from the wiki: + cmd1.c: [The monster] fall -> falls, deleted space (Bug # 80 from the wiki) + k_info.txt: Added & for Climbing sets (Bug # 81 from the wiki) + q_one.c: You felt -> You fell (Bug # 94 from the wiki) + monster2.c: It tries to breed but he fails: he -> it (Bug # 98 from the wiki) + bldg.c: Changed wording of the soothsayer (Bug # 106 from the wiki) + tables.c: Minor changes in the One Ring quest (Bug # 117 from the wiki) + q_invas.c: jumps out of the between -> appears, deleted spaces, + added single quotes in direct speech (Bug # 119 from the wiki) + q_between.c: Deleted space, changed comments -- masmarangio + - book-4.txt: Capitalised 'Ring' (Bug # 135 from the wiki) -- masmarangio + - options.txt: Also removed the options from the help file -- masmarangio + - cmd6.c: replaced the recall activation code by recall_player -- masmarangio + - monster1.c: missing spaces in description (Bug # 169) -- masmarangio + - Modules need to define three new variables to control the chance or + random artifact generation. random_artifact_weapon_chance, + random_artifact_armor_chance, random_artifact_jewelry_chance control + the chance for different types of items. -- neil + - mods_aux.lua: Added default values for random artifact generation; + updated the skill values -- masmarangio + - cmd6.c: protect evil -> protection from evil, s_stick.lua: town -> surface + q_betwen.c, q_invas.c: speak -> speaks (from the forum) -- masmarangio + - tr_info.txt: Spelling of Lite (Bug # 182), Armor, Paralyzing -- masmarangio + - The (Ctrl-Q) Quest screen now shows which number god quest you have been given + and an additional line in your character dump shows how many have been + successfully completed. -- fearoffours + - Help updates from the wiki - lots of it Maylith's work, esp FAQ updates. + -- fearoffours + - Corrected the description of the Disarm, Call the Elements and Channel + Elements spells (without changing the code) (Bug # 175) -- masmarangio + - tome-faq.txt, index.txt: Typo (Bug # 196) -- masmarangio + - s_info.txt: Antimagic: generates -> generate (Bug # 198) -- masmarangio + - powers.c: replaced the recall power code by recall_player + q_troll.c: Fixed typos from the wiki (Bug # 208) -- masmarangio + - tables.c: Removed harpers and some other small changes (Bug # 212) + cmd6.c: Added "and" in the description of ACT_ROHAN (Bug # 213) + -- masmarangio + - m_demono.txt, s_demon.lua: armor -> armour class (Bug # 217) + - dun3.18: description of DimGates: fills -> fill (Bug # 223) + -- masmarangio + - init1.c: The parser adds missing spaces at the end of the + description of artifacts, like it did for objects. -- masmarangio + - Race, class and race modifier help files updates to reflect changes + in skill bonuses. -- fearoffours + Some changes to random artifact and scrolls of artifact creation + (See Bugs # 206, 222, 226 on the wiki): + - externs.h: Moved some functions listed under spells2.c to proper sections + - k_info.txt: Added "mundane" to the description of the scroll + - q_ultrag.c: Quest texts changed as reported in Bug # 210 -- masmarangio + - spells.lua: Sorted the Conveyance spells by level (Bug # 233) + -- masmarangio + - Helpfiles reflect changes to skills (priest disarming and racial + spirituality update). -- fearoffours + - library.lua: Added OBJ_FOUND_REWARD to the tome (Bug # 237) -- masmarangio + + Dungeon changes: + - Added the first new special level from ToME 3.0.0, Galleon in Helcaraxe + -- masmarangio + - Added the special level Factory in the Illusory Castle -- masmarangio + - dungeon.c: Level of the Death dungeon is the minimum level from d_info.txt + + Bug fixes: + - dungeon.c: Light should consume fuel at a rate of 1 / turn -- masmarangio + - A store (e.g. the mathom house) can contain up to 255 items (in defines.h + STORE_INVEN_MAX limited the number of items to 24) (Note: the limit is + stored in a byte in loadsaves.c) -- masmarangio + - s_meta.lua: Inertia controlled spells are not casted in wilderness mode. + s_mana.lua: Inertia level of Disruption Shield is 9 (needed spell level 45) + m_meta.txt: Added a list of controllable spells -- masmarangio + - p_info.txt: Archers and Rangers gain the missing Spirituality skill + p_info.txt: Removed the old Mimic Cloak (new cloak in player.lua) + - p_info.txt: Thunderlords start with Stealth -16.000 (from the wiki) + - cmd7.c: Fixed Alchemy recharging bug (thanks to Scott) + - al_info.txt: Removed the old Mimic Potions -- masmarangio + - monspeak.txt: Added some lines for Groo to fix a bug -- masmarangio + - files.c: Corrected display of Climb flag, immunity to Nether, negative + pvals < -9. Added Sentient, Clone, Spider ESP flags. -- masmarangio + - files.c: Added flags from the gods and spell schools to the character + screen. Added also flags from wielded symbiotes. -- masmarangio + - cmd4.c: Quest list without random quests in DL > 98 -- masmarangio + - randart.c: An item with pval > 0 (e.g. an Elven Cloak) can gain parts + with a max_pval = 0 (e.g. resistances and immunities) -- masmarangio + - ow_info.txt: missing C: lines reduced the purse to 0 -- masmarangio + - object1.c: don't wield bolts with instruments and pebbles with boomerangs + (Bug # 127 from the wiki) -- masmarangio + - object1.c: mention_use and describe_use list all available slots, check all + weapon weights and distinguish between instruments and bows (Bug # 87) + object1.c: Res Chaos implies Res Confusion (for the character screen) + xtra1.c: Magical breath implies Water breath (from the wiki) -- masmarangio + - Z and Cth monster options removed, as in ToME 3. This fixes, among other + things, the Death Orb issues. -- neil + - a_info.txt: Corrected two typos (Bugs # 140, 146 from the wiki) + k_info.txt: Changed description of Bastard Sword, added RES_CHAOS to the + known flags of a Blade of Chaos (it's mentioned in the description) + files.c: Terminated highscore strings with \0, changed total_points + slightly to prevent an overflow error (Bug # 139 from the wiki) + v_info.txt: Corrected the x size of vault 99 and 104 -- masmarangio + - dungeon.c: Set dungeon_type to wilderness when recalling out. This should + fix the various Moria recalling bugs (Bug # 95) + - spells2.c: Redraw trap status after passwall (Bug # 51) + store.c: Removed '))' when displaying a large store -- masmarangio + - al_info.txt: removed recipe for Scroll of Spell (Bug # 179), added recipe + for Staff of Sterilisation (Bug # 77) -- masmarangio + - cmd6.c: Added timeout for junkarts in the activation description (ugly fix) + tables.c: Replaced ACT_CURE_POISON by not used ACT_CURE_POIS -- masmarangio + - Once a god quest is failed, you will not receive any more god quests. + -- fearoffours + - bldg.c: Research item (Bug # 191) and research monster are now paid + correctly -- masmarangio + - spells2.c: Diggers cannot be enchanted with scrolls -- masmarangio + - files.c: Fixed displayed barehanded damage (Patch from Scott, Bug # 195) + -- masmarangio + - files.c: Remove / restore CAVE_VIEW before / after saving the game. + This solves a long standing bug with the lighting of the dungeon + since the temporary arrays that hold the position of the viewed + grids are not stored in the save file (Bug # 19). -- masmarangio + - cmd6.c: the selection of artifactable items can be escaped now + randart.c: *ID* the object before listing the powers, some re-ordering + - spells2.c: Re-add diggers to item_tester_artifactable, and limit the + selection to normal items due to complains (no ego items or artifacts) + - ra_info.txt: Fixed two W-lines with 4 entries and added a missing C-line + - k_info.txt: Reduced throwing damage of totems to 1 -- masmarangio + - st_info.txt: Fixed the changed item names in the stores (StatusReport3) + - Fix for disappearing artifacts (especially guardian artifacts) during load / save + thanks to SimonSorc + + -- Manoj Srivastava <srivasta@debian.org> Tue, 7 Dec 2004 19:22:40 -0600 + +tome (2.2.7-1) unstable; urgency=low + + * New upstream release. This is a bug fix release. + + -- Manoj Srivastava <srivasta@debian.org> Sun, 13 Jun 2004 22:02:32 -0500 + +tome (2.2.6-2) unstable; urgency=low + + * Bug fix: "XSIisms in postinst, prerm; violates policy 10.4", thanks to + Clint Adams (Closes: #237959). + + -- Manoj Srivastava <srivasta@debian.org> Sun, 14 Mar 2004 12:24:19 -0600 + +tome (2.2.6-1) unstable; urgency=low + + * New upstream release + + Interfaces changes: + * Pressing Escape gets you out of the pet dismissal list -- neil + + Misc changes: + * Helpfiles: bearform combat help, music typos, barbarian + revisions. -- fearoffours + * - Typos in the description of arrows, shots, bolts; punctuation in + the mushroom quest -- masmarangio + * HOOK_CALC_BONUS_END hooks + * Helpfiles: corrected starting equipment of mindcrafters -- masmarangio + * - Backport of old helpfile updates: no Geomancy for Alchemists and + Rune- crafters, updated luck spoiler, corruption spoiler in + crpt_aux.lua, a link in skills.txt, an example in + automatizer.txt. monsters3.c: changed 'golem' to 'creature', since the + Mind Steal Spell also allows to control a monster. -- masmarangio + * Typo (massage -> message) from the forum -- masmarangio + * Capitalisation in the names of junkarts -- masmarangio + * mindcraft_info: Corrected and expanded the info for mindcraft powers -- masmarangio + * Small corrections in luck spoiler, description of Manwe's Blessing + and m_mimic.txt -- masmarangio + + Bug fixes: + * Prevent recall to Lost Temple before getting the quest -- neil + * Automatizer now accepts TV_TOTEM -- neil + * Some vaults incorrectly named -- fearoffours + * Wight quest crash fix by 'amaurea' -- neil + * God choosen at random was broken -- masmarangio + * Typo in q_one.c (or -> of) + * Don't use a turn when cancelling a possessor action -- neil + * - summon_true crashed the game with a summon skill < 1 -- masmarangio + * - test_object_wish: aware status is saved and restored -- masmarangio + * God quest will no longer give inaccurate or misleading + directions. It also will now give directions from two static features, + and an approximate, relative distance from each of those points. -- + fearoffours + + * Bug fix: "Error in /usr/lib/menu/tome", thanks to Philipp Kolmann + (Closes: #234871). + + -- Manoj Srivastava <srivasta@debian.org> Wed, 10 Mar 2004 23:45:55 -0600 + +tome (2.2.5-1) unstable; urgency=low + + * New upstream release + Monsters changes: + * Drain attacks can't drain the one artifact wand, staff, or horn -- neil + + Objects changes: + * Some items that give damage bonuses will be more clear about it -- neil + + Bug fixes: + * Fix monster possessor crash -- neil + * Fix random quest skill requester -- neil + * Fix crash when picking up ammo into your quiver that can't be + fired with the launcher you are wielding -- neil + * God quest fix -- neil + * Disintegrating walls should not bother Yavanna -- neil + * Yet another try at fixing levelled carried monsters. Their + attacks are affected by their level now and their hitpoints are + handled better. I should have said this for the last release, + but un-hypnotize any pets before upgrading from 2.2.2. Otherwise + compatibility is fine. -- neil + * Semi-wraiths should not be hurt by climbing over mountains -- neil + * Fixed Flame of Udun spell + * Diggers are not weapons and should not be displayed as such -- neil + + + -- Manoj Srivastava <srivasta@debian.org> Wed, 24 Dec 2003 10:59:50 -0600 + +tome (2.2.4-1) unstable; urgency=low + + * New upstream Bugfix version. + * Redid the build system. + + -- Manoj Srivastava <srivasta@debian.org> Mon, 24 Nov 2003 23:52:59 -0600 + +tome (2.2.3-1) unstable; urgency=low + + * New upstream Bugfix version. + * Fixed the menuentry for tome, quoting a " char. closes: Bug#207648 + + -- Manoj Srivastava <srivasta@debian.org> Fri, 03 Oct 2003 10:58:24 -0500 + +tome (2.2.2.0-CVS031001-1) unstable; urgency=low + + * Fixed usage of chown root.root in the rules files. + * This is a major security update; hundreds of potential buffer + overflows (most of them not exploitable) have been fixed in this + version. At the request of upstream, this audit was done on the CVS + version. + + -- Manoj Srivastava <srivasta@debian.org> Wed, 27 Aug 2003 02:05:02 -0500 + +tome (2.2.2-2) unstable; urgency=low + + * Added clarifications to the copyright file, after personal + communications from Dark God <darkgod@t-o-m-e.net>, the author of the + Tome variant. + + -- Manoj Srivastava <srivasta@debian.org> Sat, 2 Aug 2003 13:59:46 -0500 + +tome (2.2.2-1) unstable; urgency=low + + * Initial Release. + + -- Manoj Srivastava <srivasta@debian.org> Fri, 1 Aug 2003 22:02:44 -0500 |