diff options
Diffstat (limited to 'debian/tome.menu')
-rw-r--r-- | debian/tome.menu | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/debian/tome.menu b/debian/tome.menu new file mode 100644 index 00000000..b2e6f56e --- /dev/null +++ b/debian/tome.menu @@ -0,0 +1,90 @@ +?package(tome):needs="text" section="Games/Adventure" title="Tome" \ + longtitle="A single-player, text-based, dungeon simulation." \ + description="Tome, short for Troubles of Middle Earth, is a single-player, \ + text-based, dungeon simulation derived from the game angband, which \ + in turn is derived from the older game Moria, which was in turn based \ + on Rogue. It is often described as a \"roguelike\" game because the \ + look and feel of the game is still quite similar to Rogue. \ + \ + In tome, the player may choose from a number of races and classes \ + when creating a character, and then \"run\" that character over a \ + period of days, weeks, even months, attempting to win the game by \ + defeating Morgoth, who lurks somewhere in the depths of the dungeon. \ + \ + The ultimate goal of the game is to develop a character strong enough \ + to defeat Morgoth, who resides on dungeon level 100. Upon doing so, \ + you will receive the exalted status of \"winner\" and your character may \ + retire. \ + \ + The first main difference from Angband a new player to ToME will need \ + to be aware of is that it has implemented a skills based system where \ + instead of the adventurer automatically improving in their abilities \ + as they become more experienced, they get 5 skill points to spend on \ + their character's abilities and can therefore customise what type of \ + character they play. See the skills help file for details \ + \ + The second major difference is that the main dungeon from Angband has \ + been split into 4 \"dungeons\", each of which cover a different \ + portion of the dungeon's levels. Note that not all of the places are \ + actually \"dungeons\" - some are caves, forests, etc. \ + \ + The third main difference between Vanilla Angband and ToME is the \ + difference in character classes and races, as well as a very \ + different magic system. ToME also offers the player the ability to \ + undertake a series of quests. It is not required for any adventurer \ + to undertake the fixed quests, but they can result in some nice \ + rewards. \ + \ + Morgoth was 'the Dark Enemy of Middle-Earth' during its First Age. He \ + was banished by the Valar (offspring of Eru, \"god\" of J.R.R. \ + Tolkien's world) at the end of the First Age and thus never appears \ + in The Lord of the Rings, set during the Third Age. Sauron, who does \ + figure into those tales, was the most powerful of his servants. Read \ + Tolkien's 'The Silmarillion' for more on the legends of Middle-Earth. \ + Angband is a reference to Morgoth's \"prison of iron.\"" \ + command="/usr/games/tome" +?package(tome):needs="X11" section="Games/Adventure" title="Tome"\ + longtitle="A single-player, text-based, dungeon simulation." \ + description="Tome, short for Troubles of Middle Earth, is a single-player, \ + text-based, dungeon simulation derived from the game angband, which \ + in turn is derived from the older game Moria, which was in turn based \ + on Rogue. It is often described as a \"roguelike\" game because the \ + look and feel of the game is still quite similar to Rogue. \ + \ + In tome, the player may choose from a number of races and classes \ + when creating a character, and then \"run\" that character over a \ + period of days, weeks, even months, attempting to win the game by \ + defeating Morgoth, who lurks somewhere in the depths of the dungeon. \ + \ + The ultimate goal of the game is to develop a character strong enough \ + to defeat Morgoth, who resides on dungeon level 100. Upon doing so, \ + you will receive the exalted status of \"winner\" and your character may \ + retire. \ + \ + The first main difference from Angband a new player to ToME will need \ + to be aware of is that it has implemented a skills based system where \ + instead of the adventurer automatically improving in their abilities \ + as they become more experienced, they get 5 skill points to spend on \ + their character's abilities and can therefore customise what type of \ + character they play. See the skills help file for details \ + \ + The second major difference is that the main dungeon from Angband has \ + been split into 4 \"dungeons\", each of which cover a different \ + portion of the dungeon's levels. Note that not all of the places are \ + actually \"dungeons\" - some are caves, forests, etc. \ + \ + The third main difference between Vanilla Angband and ToME is the \ + difference in character classes and races, as well as a very \ + different magic system. ToME also offers the player the ability to \ + undertake a series of quests. It is not required for any adventurer \ + to undertake the fixed quests, but they can result in some nice \ + rewards. \ + \ + Morgoth was 'the Dark Enemy of Middle-Earth' during its First Age. He \ + was banished by the Valar (offspring of Eru, \"god\" of J.R.R. \ + Tolkien's world) at the end of the First Age and thus never appears \ + in The Lord of the Rings, set during the Third Age. Sauron, who does \ + figure into those tales, was the most powerful of his servants. Read \ + Tolkien's 'The Silmarillion' for more on the legends of Middle-Earth. \ + Angband is a reference to Morgoth's \"prison of iron.\"" \ + command="/usr/games/tome" |