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-rw-r--r--lib/core/init.lua1
-rw-r--r--lib/core/mimc_aux.lua96
2 files changed, 0 insertions, 97 deletions
diff --git a/lib/core/init.lua b/lib/core/init.lua
index 3db34076..9d0c01a3 100644
--- a/lib/core/init.lua
+++ b/lib/core/init.lua
@@ -17,7 +17,6 @@ tome_dofile_anywhere(ANGBAND_DIR_CORE, "monsters.lua")
tome_dofile_anywhere(ANGBAND_DIR_CORE, "building.lua")
tome_dofile_anywhere(ANGBAND_DIR_CORE, "dungeon.lua")
tome_dofile_anywhere(ANGBAND_DIR_CORE, "s_aux.lua")
-tome_dofile_anywhere(ANGBAND_DIR_CORE, "mimc_aux.lua")
tome_dofile_anywhere(ANGBAND_DIR_CORE, "quests.lua")
tome_dofile_anywhere(ANGBAND_DIR_CORE, "gods.lua")
diff --git a/lib/core/mimc_aux.lua b/lib/core/mimc_aux.lua
deleted file mode 100644
index cea1f4dc..00000000
--- a/lib/core/mimc_aux.lua
+++ /dev/null
@@ -1,96 +0,0 @@
--- Mimic shapes helper file
-
-__mimics = {}
-__mimics_max = 1
-__mimics_names = {}
-
-function add_mimic_shape(t)
- assert(t.name, "no mimic name")
- assert(t.desc, "no mimic desc")
- assert(t.calc, "no mimic calc")
- assert(t.level, "no mimic level")
- assert(t.duration, "no mimic duration")
-
- if not t.limit then t.limit = 0 end
-
- if not t.obj_name then
- t.obj_name = t.name
- end
-
- t.show_name = '['..t.name..']'
-
- -- if it needs hooks, add them
- if t.hooks then
- add_hooks(t.hooks)
- end
-
- -- Add it in a name to index hash table
- __mimics_names[t.name] = __mimics_max
-
- __mimics[__mimics_max] = t
- __mimics_max = __mimics_max + 1
-end
-
-function resolve_mimic_name(name)
- if __mimics_names[name] then
- return __mimics_names[name]
- else
- return -1
- end
-end
-
-function find_random_mimic_shape(level, limit, realm)
- local mimic, tries
-
- tries = 1000
- while tries > 0 do
- tries = tries - 1
- mimic = rand_range(1, __mimics_max - 1)
- if (not realm) or (__mimics[mimic].realm == realm) then
- if limit >= __mimics[mimic].limit then
- if (rand_int(__mimics[mimic].level * 3) < level) and (__mimics[mimic].rarity < 100) and (magik(100 - __mimics[mimic].rarity) == TRUE) then
- break
- end
- end
- end
- end
- if tries > 0 then
- return mimic
- else
- return resolve_mimic_name("Abomination")
- end
-end
-
-function get_mimic_info(mimic, info)
- if not __mimics[mimic] then return 0 end
- return __mimics[mimic][info]
-end
-
-function get_mimic_rand_dur(mimic)
- return rand_range(__mimics[mimic].duration[1], __mimics[mimic].duration[2])
-end
-
-function calc_mimic(mimic)
- return __mimics[mimic].calc()
-end
-
-function calc_mimic_power(mimic)
- if __mimics[mimic].power then __mimics[mimic].power() end
-end
-
---- Here comes the only vital shape
-
-add_mimic_shape
-{
- ["name"] = "Abomination",
- ["obj_name"] = "Abominable Cloak",
- ["desc"] = "Abominations are failed experiments of powerful wizards.",
- ["realm"] = nil,
- ["level"] = 1,
- ["rarity"] = 101,
- ["duration"] = {20, 100},
- ["calc"] = function ()
- apply_flags(TR1_SPEED + TR1_STR + TR1_INT + TR1_WIS + TR1_DEX + TR1_CON + TR1_CHR, 0, 0, 0, 0, 0, -10)
- player.xtra_f3 = bor(player.xtra_f3, TR3_AGGRAVATE)
- end,
-}