summaryrefslogtreecommitdiff
path: root/lib/edit/f_info.txt
diff options
context:
space:
mode:
Diffstat (limited to 'lib/edit/f_info.txt')
-rw-r--r--lib/edit/f_info.txt781
1 files changed, 640 insertions, 141 deletions
diff --git a/lib/edit/f_info.txt b/lib/edit/f_info.txt
index 5ab0cbdc..939af78e 100644
--- a/lib/edit/f_info.txt
+++ b/lib/edit/f_info.txt
@@ -25,39 +25,62 @@ F:FLOOR
N:1:open floor
G:.:w
-F:FLOOR | DONT_NOTICE_RUNNING | SUPPORT_LIGHT | CAN_RUN
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
F:SUPPORT_GROWTH
+F:SUPPORT_LIGHT
# 0x02 -> fountain
N:2:fountain
G:_:w
-F:FLOOR | NOTICE | REMEMBER | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:REMEMBER
D:0:The liquid here seems magical.
# 0x03 --> glyph of warding
N:3:glyph of warding
G:;:y
-F:FLOOR | NOTICE | SUPPORT_LIGHT | CAN_RUN | REMEMBER
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:REMEMBER
+F:SUPPORT_LIGHT
D:0:There is a mighty spell of protection here.
# 0x04 --> open door
N:4:open door
G:':U
-F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR
+F:CAN_RUN
+F:DOOR
+F:FLOOR
+F:NOTICE
+F:REMEMBER
# 0x05 --> broken door
N:5:broken door
G:':U
-F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR
+F:CAN_RUN
+F:DOOR
+F:FLOOR
+F:NOTICE
+F:REMEMBER
# 0x06 --> up stairs (perm)
N:6:up staircase
G:<:w
-F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
+F:SUPPORT_LIGHT
D:0:There is an up staircase here.
D:1:You cannot tunnel a stair.
@@ -65,60 +88,102 @@ D:1:You cannot tunnel a stair.
N:7:down staircase
G:>:w
-F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
+F:SUPPORT_LIGHT
D:0:There is a down staircase here.
D:1:You cannot tunnel a stair.
N:8:quest entrance
G:>:y
-F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
D:1:You cannot tunnel a quest entrance.
N:9:quest exit
G:<:y
-F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
D:1:You cannot tunnel a quest exit.
N:10:quest down level
G:>:r
-F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
N:11:quest up level
G:<:r
-F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
N:12:town exit
G:>:g
-F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
N:13:shaft down
G:>:U
-F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
D:0:There is a shaft down here.
D:1:You cannot tunnel a shaft.
N:14:shaft up
G:<:U
-F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
D:0:There is a shaft up here.
D:1:You cannot tunnel a shaft.
# 0x0F -> empty fountain
N:15:fountain
G:_:D
-F:FLOOR | NOTICE | REMEMBER | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:REMEMBER
D:0:The fountain seems empty.
N:16:web
G:+:y
-F:CAN_PASS | NOTICE | WEB | NOTICE | TUNNELABLE
+F:CAN_PASS
+F:NOTICE
+F:NOTICE
+F:TUNNELABLE
+F:WEB
D:1:You tunnel through the web.
D:2:a web blocking your way
# Trap -- the flags are not used by the program
N:17:trap
G:^:w
-F:FLOOR | NOTICE | REMEMBER
+F:FLOOR
+F:NOTICE
+F:REMEMBER
# 0x12 --> 0x1F -- UNUSED
@@ -127,8 +192,14 @@ F:FLOOR | NOTICE | REMEMBER
N:32:door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:CAN_PASS
+F:DOOR
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> locked door (power 1)
@@ -136,8 +207,14 @@ D:1:You bash the boor.
N:33:locked door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:CAN_PASS
+F:DOOR
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> locked door (power 2)
@@ -145,8 +222,14 @@ D:1:You bash the boor.
N:34:locked door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:CAN_PASS
+F:DOOR
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> locked door (power 3)
@@ -154,8 +237,14 @@ D:1:You bash the boor.
N:35:locked door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:CAN_PASS
+F:DOOR
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> locked door (power 4)
@@ -163,8 +252,14 @@ D:1:You bash the boor.
N:36:locked door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:CAN_PASS
+F:DOOR
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> locked door (power 5)
@@ -172,8 +267,14 @@ D:1:You bash the boor.
N:37:locked door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:CAN_PASS
+F:DOOR
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> locked door (power 6)
@@ -181,8 +282,14 @@ D:1:You bash the boor.
N:38:locked door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:CAN_PASS
+F:DOOR
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> locked door (power 7)
@@ -190,8 +297,14 @@ D:1:You bash the boor.
N:39:locked door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:CAN_PASS
+F:DOOR
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> jammed door (power 0)
@@ -199,8 +312,13 @@ D:1:You bash the boor.
N:40:jammed door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:CAN_PASS
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> jammed door (power 1)
@@ -208,8 +326,13 @@ D:1:You bash the boor.
N:41:jammed door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:CAN_PASS
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> jammed door (power 2)
@@ -217,8 +340,13 @@ D:1:You bash the boor.
N:42:jammed door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:CAN_PASS
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> jammed door (power 3)
@@ -226,8 +354,13 @@ D:1:You bash the boor.
N:43:jammed door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:CAN_PASS
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> jammed door (power 4)
@@ -235,8 +368,13 @@ D:1:You bash the boor.
N:44:jammed door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:CAN_PASS
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> jammed door (power 5)
@@ -244,8 +382,13 @@ D:1:You bash the boor.
N:45:jammed door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:CAN_PASS
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> jammed door (power 6)
@@ -253,8 +396,13 @@ D:1:You bash the boor.
N:46:jammed door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:CAN_PASS
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x2x --> jammed door (power 7)
@@ -262,8 +410,13 @@ D:1:You bash the boor.
N:47:jammed door
G:+:U
M:32
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:CAN_PASS
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:REMEMBER
F:TUNNELABLE
+F:WALL
D:1:You bash the boor.
# 0x30 --> secret door
@@ -271,36 +424,55 @@ D:1:You bash the boor.
N:48:secret door
G:#:w
M:56
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | DOOR
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:DOOR
+F:NO_VISION
+F:NO_WALK
F:TUNNELABLE
+F:WALL
D:1:You tunnel.
# 0x31 --> rubble
N:49:pile of rubble
G:::w
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE
-F:CAN_FLY | SUPPORT_LIGHT
+F:CAN_FLY
+F:CAN_PASS
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You dig in the rubble.
# 0x32 --> magma vein
N:50:magma vein
G:%:s
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You tunnel into the magma vein.
# 0x33 --> quartz vein
N:51:quartz vein
G:%:w
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You tunnel into the quartz vein.
# 0x34 --> magma vein + treasure
@@ -308,9 +480,14 @@ D:1:You tunnel into the quartz vein.
N:52:magma vein
G:%:s
M:50
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You tunnel into the magma vein.
# 0x35 --> quartz vein + treasure
@@ -318,36 +495,55 @@ D:1:You tunnel into the magma vein.
N:53:quartz vein
G:%:w
M:51
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You tunnel into the quartz vein.
# 0x36 --> magma vein + known treasure
N:54:magma vein with treasure
G:*:o
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You tunnel into the magma vein.
# 0x37 --> quartz vein + known treasure
N:55:quartz vein with treasure
G:*:o
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You tunnel into the quartz vein.
# 0x38 --> granite wall -- basic
N:56:granite wall
G:#:w
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You tunnel into the granite wall.
# 0x39 --> granite wall -- inner
@@ -355,9 +551,13 @@ D:1:You tunnel into the granite wall.
N:57:granite wall
G:#:w
M:56
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You tunnel into the granite wall.
# 0x3A --> granite wall -- outer
@@ -365,9 +565,13 @@ D:1:You tunnel into the granite wall.
N:58:granite wall
G:#:w
M:56
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You tunnel into the granite wall.
# 0x3B --> granite wall -- solid
@@ -375,110 +579,172 @@ D:1:You tunnel into the granite wall.
N:59:granite wall
G:#:w
M:56
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You tunnel into the granite wall.
# 0x3C --> permanent wall -- basic (perm)
N:60:permanent wall
G:#:w
-F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:SUPPORT_LIGHT
+F:WALL
# 0x3D --> permanent wall -- inner (perm)
N:61:permanent wall
G:#:w
M:60
-F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:SUPPORT_LIGHT
+F:WALL
# 0x3E --> permanent wall -- outer (perm)
N:62:permanent wall
G:#:w
M:60
-F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:SUPPORT_LIGHT
+F:WALL
# 0x3F --> permanent wall -- solid (perm)
N:63:permanent wall
G:#:w
M:60
-F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:SUPPORT_LIGHT
+F:WALL
N:64:explosive rune
G:*:R
-F:FLOOR | CAN_LEVITATE | CAN_FLY | NOTICE | SUPPORT_LIGHT
+F:CAN_FLY
+F:CAN_LEVITATE
+F:FLOOR
+F:NOTICE
+F:SUPPORT_LIGHT
D:0:This rune seems unstable.
N:65:Straight Road startpoint
G:*:w
-F:FLOOR | REMEMBER | NOTICE
+F:FLOOR
+F:NOTICE
+F:REMEMBER
N:66:section of the Straight Road
G:*:B
-F:FLOOR | REMEMBER | NOTICE
+F:FLOOR
+F:NOTICE
+F:REMEMBER
N:67:section of the Straight Road
G:*:b
-F:FLOOR | REMEMBER | NOTICE
+F:FLOOR
+F:NOTICE
+F:REMEMBER
N:68:section of the Straight Road
G:*:B
-F:FLOOR | REMEMBER | NOTICE
+F:FLOOR
+F:NOTICE
+F:REMEMBER
N:69:section of the Straight Road
G:*:b
-F:FLOOR | REMEMBER | NOTICE
+F:FLOOR
+F:NOTICE
+F:REMEMBER
N:70:section of the Straight Road
G:*:W
-F:FLOOR | REMEMBER | NOTICE
+F:FLOOR
+F:NOTICE
+F:REMEMBER
N:71:section of the Straight Road (discharged)
G:*:W
-F:FLOOR | REMEMBER | NOTICE
+F:FLOOR
+F:NOTICE
+F:REMEMBER
N:72:Straight Road exit
G:*:w
-F:FLOOR | REMEMBER | NOTICE
+F:FLOOR
+F:NOTICE
+F:REMEMBER
N:73:corrupted section of the Straight Road
G:*:D
-F:FLOOR | REMEMBER | NOTICE
+F:FLOOR
+F:NOTICE
+F:REMEMBER
# 74 --> shop
N:74:Building
G:1:U
-F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
# 75 --> 78 Quests index
N:75:permanent wall
G:#:w
-F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:SUPPORT_LIGHT
+F:WALL
N:76:permanent wall
G:#:w
-F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:SUPPORT_LIGHT
+F:WALL
N:77:permanent wall
G:#:w
-F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:SUPPORT_LIGHT
+F:WALL
N:78:permanent wall
G:#:w
-F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:SUPPORT_LIGHT
+F:WALL
# 79 --> 83 UNSUSED
@@ -486,94 +752,136 @@ N:84:stream of shallow water
G:~:B
S:B:B:B:B:B:B:b
F:ATTR_MULTI
-F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN
+F:CAN_FLY
+F:CAN_LEVITATE
+F:CAN_RUN
F:DONT_NOTICE_RUNNING
+F:FLOOR
+F:REMEMBER
F:SUPPORT_GROWTH
+F:SUPPORT_LIGHT
# -1 = player level
N:85:pool of deep lava
G:.:R
E:-1d2:1:FIRE
-F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT
+F:CAN_FLY
+F:CAN_LEVITATE
+F:FLOOR
+F:REMEMBER
+F:SUPPORT_LIGHT
D:0:You move across the deep lava.
N:86:stream of shallow lava
G:.:r
E:-1d1:1:FIRE
-F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT
+F:CAN_FLY
+F:CAN_LEVITATE
+F:FLOOR
+F:REMEMBER
+F:SUPPORT_LIGHT
D:0:You move across the shallow lava.
N:87:dark pit
G:#:D
-F:CAN_LEVITATE | CAN_FLY
-F:NO_WALK | SUPPORT_LIGHT
+F:CAN_FLY
+F:CAN_LEVITATE
F:DONT_NOTICE_RUNNING
+F:NO_WALK
+F:SUPPORT_LIGHT
D:0:Ohhh, it is dark and deep.
N:88:dirt
G:.:U
-F:FLOOR | SUPPORT_LIGHT | CAN_RUN
+F:CAN_RUN
F:DONT_NOTICE_RUNNING
+F:FLOOR
F:SUPPORT_GROWTH
+F:SUPPORT_LIGHT
N:89:patch of grass
G:.:G
-F:FLOOR | SUPPORT_LIGHT | CAN_RUN
+F:CAN_RUN
F:DONT_NOTICE_RUNNING
+F:FLOOR
F:SUPPORT_GROWTH
+F:SUPPORT_LIGHT
N:90:ice
G:.:W
E:1d1:50:ICE
-F:FLOOR | NOTICE
+F:FLOOR
+F:NOTICE
N:91:sand
G:.:y
-F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
F:SUPPORT_GROWTH
N:92:dead tree
G:#:D
-F:CAN_FLY | CAN_PASS
-F:WALL | NO_WALK | NO_VISION | NOTICE
+F:CAN_FLY
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
F:TUNNELABLE
+F:WALL
D:1:You chop away at the dead tree.
D:2:a tree blocking your way
N:93:ash
G:.:s
-F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
F:SUPPORT_GROWTH
N:94:mud
G:.:u
-F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
F:SUPPORT_GROWTH
N:95:ice wall
G:#:W
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You tunnel into the ice wall... #BOh chilly#w.
D:2:an ice wall blocking your way
N:96:tree
G:#:G
-F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT
-F:WALL | NO_WALK | NO_VISION
+F:CAN_FLY
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You chop away at the tree.
D:2:a tree blocking your way
N:97:mountain chain
G:^:U
-F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT
-F:WALL | NO_WALK | NO_VISION
+F:CAN_CLIMB
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
F:PERMANENT
+F:SUPPORT_LIGHT
+F:WALL
D:1:You cannot tunnel into such a hard stone.
D:2:a hard stone block blocking your way
@@ -581,9 +889,13 @@ D:2:a hard stone block blocking your way
N:98:sandwall
G:#:y
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
F:TUNNELABLE
+F:WALL
D:1:You easily dig into the sandwall.
D:2:a sandwall blocking your way
@@ -592,9 +904,13 @@ D:2:a sandwall blocking your way
N:99:sandwall
G:%:y
M:98
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
F:TUNNELABLE
+F:WALL
D:1:You easily dig into the sandwall.
D:2:a sandwall blocking your way
@@ -602,16 +918,23 @@ D:2:a sandwall blocking your way
N:100:sandwall with treasure
G:*:o
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
F:TUNNELABLE
+F:WALL
D:1:You easily tunnel into the sandwall.
D:2:a sandwall blocking your way
N:101:high mountain chain
G:^:W
-F:WALL | NO_WALK | NO_VISION | PERMANENT
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:WALL
D:1:This rock is far too hard.
D:2:a very hard stone block blocking your way
@@ -620,46 +943,71 @@ G:.:v
S:v:R:r:v:R:r:D
E:1d1:40:NETHER
F:ATTR_MULTI
-F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
# A diggable glass wall.
N:103:molten glass wall
G:.:B
-F:NO_WALK | WALL | CAN_PASS | TUNNELABLE | NOTICE
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_WALK
+F:TUNNELABLE
+F:WALL
D:1:You tunnel into the molten glass wall...
D:2:a molten glass wall blocking your way
N:160:Void Jumpgate
G:+:v
-F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
D:0:A dark rift opens to the void here.
###### Here are the altars. ######
N:161:Altar of Being
G:0:W
-F:FLOOR | REMEMBER | NOTICE | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:REMEMBER
D:0:You feel at peace.
N:162:Altar of Winds
G:0:B
-F:FLOOR | REMEMBER | NOTICE | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:REMEMBER
D:0:You grow a desire to become a bird.
N:163:Altar of Force
G:0:R
-F:FLOOR | REMEMBER | NOTICE | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:REMEMBER
D:0:You grow a desire to fight evil.
N:164:Altar of Darkness
G:0:D
-F:FLOOR | REMEMBER | NOTICE | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:REMEMBER
D:0:Images of pain and death fill your mind.
N:165:Altar of Nature
G:0:g
-F:FLOOR | REMEMBER | NOTICE | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:REMEMBER
D:0:You feel the desire to walk in a great forest.
# XXX
@@ -674,20 +1022,30 @@ D:0:You feel the desire to walk in a great forest.
# Used as a marker for random quests
N:172:open floor
G:.:w
-F:FLOOR | CAN_RUN | DONT_NOTICE_RUNNING
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
F:SUPPORT_GROWTH
# Underground Tunnel
N:173:Underground Tunnel
G:#:s
-F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
+F:REMEMBER
+F:SUPPORT_LIGHT
D:0:Oh, an underground tunnel!
# Tainted water
N:174:stream of tainted water
G:~:u
-F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT
+F:CAN_FLY
+F:CAN_LEVITATE
F:DONT_NOTICE_RUNNING
+F:FLOOR
+F:REMEMBER
+F:SUPPORT_LIGHT
N:175:monster trap
G:;:v
@@ -695,14 +1053,22 @@ F:FLOOR
N:176:Void Jumpgate
G:+:v
-F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
D:0:A dark rift opens to the void here.
N:177:lava wall
G:#:R
S:R:R:r:r:U:u:R
F:ATTR_MULTI
-F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:WALL
D:1:The lava is far too hot to tunnel into it.
D:2:a lava wall blocking your way
@@ -711,33 +1077,51 @@ G:%:v
S:R:R:y:v:y:v:R
E:150d2:1:HELL_FIRE
F:ATTR_MULTI
-F:FLOOR | REMEMBER | NOTICE | PERMANENT
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
D:0:This fire is so powerful it could destroy even the most powerful artifacts.
N:179:path to the next area
G:>:w
-F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
D:0:There is a path leading to the next area here.
D:1:You cannot tunnel a path.
N:180:path to the previous area
G:<:w
-F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN
+F:CAN_RUN
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
D:0:There is a path leading to the previous area here.
D:1:You cannot tunnel a path.
N:181:field
G:::g
-F:FLOOR | PERMANENT | NOTICE | REMEMBER
F:DONT_NOTICE_RUNNING
+F:FLOOR
+F:NOTICE
+F:PERMANENT
+F:REMEMBER
D:1:You cannot tunnel a field.
N:182:Ekkaia, the Encircling Sea
G:*:b
S:b:b:b:b:b:b:B
F:ATTR_MULTI
-F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:SUPPORT_LIGHT
+F:WALL
N:183:void
G: :d
@@ -751,97 +1135,159 @@ N:187:pool of deep water
G:~:b
S:b:b:b:b:b:b:B
F:ATTR_MULTI
-F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT
+F:CAN_FLY
+F:CAN_LEVITATE
+F:FLOOR
+F:REMEMBER
+F:SUPPORT_LIGHT
# Glass wall -- can see but not pass
N:188:glass wall
G:.:B
-F:NO_WALK | WALL | PERMANENT | NOTICE
F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_WALK
+F:PERMANENT
+F:WALL
D:1:This glass seems to be totaly impenetrable.
D:2:a glass wall blocking your way
# Illusion wall -- can't see but can pass
N:189:illusion wall
G:#:w
-F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING
+F:DONT_NOTICE_RUNNING
+F:FLOOR
+F:NO_VISION
+F:REMEMBER
+F:SUPPORT_LIGHT
D:0:Looks like this wall is not so real.
# Grass roof
N:190:Grass roof
G:#:y
-F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:WALL
# grass roof top
N:191:grass roof top
G:#:y
-F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:WALL
# grass roof chimney
N:192:grass roof chimney
G:#:y
-F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:WALL
# brick roof
N:193:brick roof
G:#:r
-F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:WALL
# brick roof top
N:194:brick roof top
G:#:r
-F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:WALL
# brick roof chimney
N:195:brick roof chimney
G:#:r
-F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:WALL
# window
N:196:window
G:#:w
-F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:WALL
# small window
N:197:small window
G:#:w
-F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:WALL
# rain barrel
N:198:rain barrel
G:#:w
-F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:WALL
# grass with flowers
N:199:grass with flowers
G:;:G
-F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
F:SUPPORT_GROWTH
# cobblestone road
N:200:cobblestone road
G:.:w
-F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
# cobblestone with outlet
N:201:cobblestone with outlet
G:.:w
-F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
N:202:small tree
G:#:g
-F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
F:NO_VISION
+F:REMEMBER
+F:SUPPORT_LIGHT
# Just to have a town entrance picture
N:203:town
G:*:w
-F:FLOOR | NOTICE
+F:FLOOR
+F:NOTICE
# Underground Tunnel
N:204:Underground Tunnel
G:^:U
-F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
+F:REMEMBER
+F:SUPPORT_LIGHT
D:0:Oh, an underground tunnel!
# Fire
@@ -851,58 +1297,92 @@ S:y:y:y:R:r:y:R
E:-1d2:1:FIRE
D:0:The blazing fire burns you!
F:ATTR_MULTI
-F:FLOOR | CAN_FLY | REMEMBER | SUPPORT_LIGHT
+F:CAN_FLY
F:DONT_NOTICE_RUNNING
+F:FLOOR
+F:REMEMBER
+F:SUPPORT_LIGHT
# Permanent rubble -- town use
N:206:pile of rubble
G:::w
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE
-F:CAN_FLY | SUPPORT_LIGHT | PERMANENT
+F:CAN_FLY
+F:CAN_PASS
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:PERMANENT
+F:SUPPORT_LIGHT
+F:WALL
D:1:Looks like this pile of rubble is quite hard.
# Rocky ground - rougher terrain.
N:207:rocky ground
G:.:s
-F:FLOOR | SUPPORT_LIGHT | CAN_RUN
+F:CAN_RUN
F:DONT_NOTICE_RUNNING
+F:FLOOR
+F:SUPPORT_LIGHT
# cloud-like vapour. Floor for Eru's temple
N:208:cloud-like vapour
G:.:W
S:W:B:B:W:w:W:B
-F:FLOOR | CAN_LEVITATE | CAN_FLY | SUPPORT_LIGHT
-F:ATTR_MULTI | CAN_RUN | DONT_NOTICE_RUNNING
+F:ATTR_MULTI
+F:CAN_FLY
+F:CAN_LEVITATE
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
+F:SUPPORT_LIGHT
# condensing water
N:209:condensing water
G:~:B
S:B:B:B:B:B:B:b
F:ATTR_MULTI
-F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN
+F:CAN_FLY
+F:CAN_LEVITATE
+F:CAN_RUN
F:DONT_NOTICE_RUNNING
+F:FLOOR
+F:REMEMBER
+F:SUPPORT_LIGHT
# Dense mist. Can pass through, but not see through
N:210:dense mist
G:#:w
S:w:W:s:s:s:w:w
-F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT
-F:ATTR_MULTI | DONT_NOTICE_RUNNING
+F:ATTR_MULTI
+F:DONT_NOTICE_RUNNING
+F:FLOOR
+F:NO_VISION
+F:REMEMBER
+F:SUPPORT_LIGHT
D:0:You wander through the mist.
D:1:You cannot tunnel through mist!
# Hail-stone wall
N:211:hail-stone wall
G:#:W
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:CAN_PASS
F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
F:TUNNELABLE
+F:WALL
D:1:You tunnel into the hail-stone wall.
N:212:dead small tree
G:#:D
-F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER
+F:CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:FLOOR
F:NO_VISION
+F:REMEMBER
+F:SUPPORT_LIGHT
# New features for the Maps of Lord Dimwit
@@ -910,27 +1390,46 @@ F:NO_VISION
N:213:copper pillar
G:#:u
S:u:u:u:o:u:u:u
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
-F:DONT_NOTICE_RUNNING | ATTR_MULTI
+F:ATTR_MULTI
+F:CAN_PASS
+F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
+F:WALL
D:1:The copper is too tough to tunnel through.
D:2:a copper pillar blocking your way
N:214:ethereal wall
G:.:w
-F:WALL | NO_WALK | PERMANENT | NOTICE | DONT_NOTICE_RUNNING
+F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_WALK
+F:PERMANENT
+F:WALL
D:1:You can't even see your obstruction!
D:2:an unseen force blocking your way
N:215:glacial wall
G:#:B
-F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
-F:DONT_NOTICE_RUNNING | TUNNELABLE
+F:CAN_PASS
+F:DONT_NOTICE_RUNNING
+F:NO_VISION
+F:NO_WALK
+F:SUPPORT_LIGHT
+F:TUNNELABLE
+F:WALL
D:1:You tunnel into the glacial wall... #BOh chilly#w.
D:2:a hard glacial wall blocking your way
N:216:battlement
G:#:w
-F:NO_WALK | CAN_PASS | NOTICE | SUPPORT_LIGHT
-F:DONT_NOTICE_RUNNING | TUNNELABLE
+F:CAN_PASS
+F:DONT_NOTICE_RUNNING
+F:NOTICE
+F:NO_WALK
+F:SUPPORT_LIGHT
+F:TUNNELABLE
D:1:You tunnel into the battlement.
D:2:a hard stone battlement blocking your way