diff options
Diffstat (limited to 'lib/edit/f_info.txt')
-rw-r--r-- | lib/edit/f_info.txt | 933 |
1 files changed, 933 insertions, 0 deletions
diff --git a/lib/edit/f_info.txt b/lib/edit/f_info.txt new file mode 100644 index 00000000..21f7954d --- /dev/null +++ b/lib/edit/f_info.txt @@ -0,0 +1,933 @@ +# File: f_info.txt + + +# This file is used to initialize the "lib/raw/f_info.raw" file, which is +# used to initialize the "terrain feature" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/raw/f_info.raw" file. + +# Note that the terrain feature are grouped into very regular groups, +# such that each of the bits in the feature type conveys information. + +# Note that terrain feature zero contains the "darkness" picture. + + +# Version stamp (required) + +V:2.0.0 + + +# 0x00 --> nothing + +N:0:nothing +G: :w +F:FLOOR + +# 0x01 --> open floor + +N:1:open floor +G:.:w +F:FLOOR | DONT_NOTICE_RUNNING | SUPPORT_LIGHT | CAN_RUN +F:SUPPORT_GROWTH + +# 0x02 -> fountain +N:2:fountain +G:_:w +F:FLOOR | NOTICE | REMEMBER | CAN_RUN +D:0:The liquid here seems magical. + +# 0x03 --> glyph of warding + +N:3:glyph of warding +G:;:y +F:FLOOR | NOTICE | SUPPORT_LIGHT | CAN_RUN | REMEMBER +D:0:There is a mighty spell of protection here. + +# 0x04 --> open door + +N:4:open door +G:':U +F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR + +# 0x05 --> broken door + +N:5:broken door +G:':U +F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR + +# 0x06 --> up stairs (perm) + +N:6:up staircase +G:<:w +F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN +D:0:There is an up staircase here. +D:1:You cannot tunnel a stair. + +# 0x07 --> down stairs (perm) + +N:7:down staircase +G:>:w +F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN +D:0:There is a down staircase here. +D:1:You cannot tunnel a stair. + +N:8:quest entrance +G:>:y +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:1:You cannot tunnel a quest entrance. + +N:9:quest exit +G:<:y +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:1:You cannot tunnel a quest exit. + +N:10:quest down level +G:>:r +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +N:11:quest up level +G:<:r +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +N:12:town exit +G:>:g +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +N:13:shaft down +G:>:U +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:0:There is a shaft down here. +D:1:You cannot tunnel a shaft. + +N:14:shaft up +G:<:U +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:0:There is a shaft up here. +D:1:You cannot tunnel a shaft. + +# 0x0F -> empty fountain +N:15:fountain +G:_:D +F:FLOOR | NOTICE | REMEMBER | CAN_RUN +D:0:The fountain seems empty. + +N:16:web +G:+:y +F:CAN_PASS | NOTICE | WEB | NOTICE | TUNNELABLE +D:1:You tunnel through the web. +D:2:a web blocking your way + +# Trap -- the flags are not used by the program +N:17:trap +G:^:w +F:FLOOR | NOTICE | REMEMBER + +# 0x12 --> 0x1F -- UNUSED + +# 0x2x --> locked door (power 0) + +N:32:door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 1) + +N:33:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 2) + +N:34:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 3) + +N:35:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 4) + +N:36:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 5) + +N:37:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 6) + +N:38:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 7) + +N:39:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 0) + +N:40:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 1) + +N:41:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 2) + +N:42:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 3) + +N:43:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 4) + +N:44:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 5) + +N:45:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 6) + +N:46:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 7) + +N:47:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x30 --> secret door + +N:48:secret door +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | DOOR +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel. + +# 0x31 --> rubble + +N:49:pile of rubble +G:::w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_FLY | SUPPORT_LIGHT +F:TUNNELABLE +D:1:You dig in the rubble. + +# 0x32 --> magma vein + +N:50:magma vein +G:%:s +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the magma vein. + +# 0x33 --> quartz vein + +N:51:quartz vein +G:%:w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the quartz vein. + +# 0x34 --> magma vein + treasure + +N:52:magma vein +G:%:s +M:50 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the magma vein. + +# 0x35 --> quartz vein + treasure + +N:53:quartz vein +G:%:w +M:51 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the quartz vein. + +# 0x36 --> magma vein + known treasure + +N:54:magma vein with treasure +G:*:o +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the magma vein. + +# 0x37 --> quartz vein + known treasure + +N:55:quartz vein with treasure +G:*:o +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the quartz vein. + +# 0x38 --> granite wall -- basic + +N:56:granite wall +G:#:w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x39 --> granite wall -- inner + +N:57:granite wall +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x3A --> granite wall -- outer + +N:58:granite wall +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x3B --> granite wall -- solid + +N:59:granite wall +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x3C --> permanent wall -- basic (perm) + +N:60:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 0x3D --> permanent wall -- inner (perm) + +N:61:permanent wall +G:#:w +M:60 +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 0x3E --> permanent wall -- outer (perm) + +N:62:permanent wall +G:#:w +M:60 +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 0x3F --> permanent wall -- solid (perm) + +N:63:permanent wall +G:#:w +M:60 +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:64:explosive rune +G:*:R +F:FLOOR | CAN_LEVITATE | CAN_FLY | NOTICE | SUPPORT_LIGHT +D:0:This rune seems unstable. + +N:65:Straight Road startpoint +G:*:w +F:FLOOR | REMEMBER | NOTICE + +N:66:section of the Straight Road +G:*:B +F:FLOOR | REMEMBER | NOTICE + +N:67:section of the Straight Road +G:*:b +F:FLOOR | REMEMBER | NOTICE + +N:68:section of the Straight Road +G:*:B +F:FLOOR | REMEMBER | NOTICE + +N:69:section of the Straight Road +G:*:b +F:FLOOR | REMEMBER | NOTICE + +N:70:section of the Straight Road +G:*:W +F:FLOOR | REMEMBER | NOTICE + +N:71:section of the Straight Road (discharged) +G:*:W +F:FLOOR | REMEMBER | NOTICE + +N:72:Straight Road exit +G:*:w +F:FLOOR | REMEMBER | NOTICE + +N:73:corrupted section of the Straight Road +G:*:D +F:FLOOR | REMEMBER | NOTICE + +# 74 --> shop + +N:74:Building +G:1:U +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +# 75 --> 78 Quests index + +N:75:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:76:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:77:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:78:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 79 --> 83 UNSUSED + +N:84:stream of shallow water +G:~:B +S:B:B:B:B:B:B:b +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +# -1 = player level +N:85:pool of deep lava +G:.:R +E:-1d2:1:FIRE +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +D:0:You move across the deep lava. + +N:86:stream of shallow lava +G:.:r +E:-1d1:1:FIRE +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +D:0:You move across the shallow lava. + +N:87:dark pit +G:#:D +F:CAN_LEVITATE | CAN_FLY +F:NO_WALK | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +D:0:Ohhh, it is dark and deep. + +N:88:dirt +G:.:U +F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +N:89:patch of grass +G:.:G +F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +N:90:ice +G:.:W +E:1d1:50:ICE +F:FLOOR | NOTICE + +N:91:sand +G:.:y +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +N:92:dead tree +G:#:D +F:CAN_FLY | CAN_PASS +F:WALL | NO_WALK | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You chop away at the dead tree. +D:2:a tree blocking your way + +N:93:ash +G:.:s +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +N:94:mud +G:.:u +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +N:95:ice wall +G:#:W +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the ice wall... #BOh chilly#w. +D:2:an ice wall blocking your way + +N:96:tree +G:#:G +F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You chop away at the tree. +D:2:a tree blocking your way + +N:97:mountain chain +G:^:U +F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION +F:DONT_NOTICE_RUNNING +F:PERMANENT +D:1:You cannot tunnel into such a hard stone. +D:2:a hard stone block blocking your way + +# 0x62 --> sandwall + +N:98:sandwall +G:#:y +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You easily dig into the sandwall. +D:2:a sandwall blocking your way + +# 0x63 --> sandwall + treasure + +N:99:sandwall +G:%:y +M:98 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You easily dig into the sandwall. +D:2:a sandwall blocking your way + +# 0x64 --> sandwall + known treasure + +N:100:sandwall with treasure +G:*:o +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You easily tunnel into the sandwall. +D:2:a sandwall blocking your way + +N:101:high mountain chain +G:^:W +F:WALL | NO_WALK | NO_VISION | PERMANENT +F:DONT_NOTICE_RUNNING +D:1:This rock is far too hard. +D:2:a very hard stone block blocking your way + +N:102:nether mist +G:.:v +S:v:R:r:v:R:r:D +E:1d1:40:NETHER +F:ATTR_MULTI +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN + +N:160:Void Jumpgate +G:+:v +F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN +D:0:A dark rift opens to the void here. + +###### Here are the altars. ###### + +N:161:Altar of Being +G:0:W +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You feel at peace. + +N:162:Altar of Winds +G:0:B +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You grow a desire to become a bird. + +N:163:Altar of Force +G:0:R +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You grow a desire to fight evil. + +N:164:Altar of Darkness +G:0:D +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:Images of pain and death fill your mind. + +N:165:Altar of Nature +G:0:g +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You feel the desire to walk in a great forest. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +# Used as a marker for random quests +N:172:open floor +G:.:w +F:FLOOR | CAN_RUN | DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +# Underground Tunnel +N:173:Underground Tunnel +G:#:s +F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN +D:0:Oh, an underground tunnel! + +# Tainted water +N:174:stream of tainted water +G:~:u +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:175:monster trap +G:;:v +F:FLOOR + +N:176:Void Jumpgate +G:+:v +F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN +D:0:A dark rift opens to the void here. + +N:177:lava wall +G:#:R +S:R:R:r:r:U:u:R +F:ATTR_MULTI +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +D:1:The lava is far too hot to tunnel into it. +D:2:a lava wall blocking your way + +N:178:Great Fire +G:%:v +S:R:R:y:v:y:v:R +E:150d2:1:HELL_FIRE +F:ATTR_MULTI +F:FLOOR | REMEMBER | NOTICE | PERMANENT +D:0:This fire is so powerful it could destroy even the most powerful artifacts. + +N:179:path to the next area +G:>:w +F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN +D:0:There is a path leading to the next area here. +D:1:You cannot tunnel a path. + +N:180:path to the previous area +G:<:w +F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN +D:0:There is a path leading to the previous area here. +D:1:You cannot tunnel a path. + +N:181:field +G:::g +F:FLOOR | PERMANENT | NOTICE | REMEMBER +F:DONT_NOTICE_RUNNING +D:1:You cannot tunnel a field. + +N:182:Ekkaia, the Encircling Sea +G:*:b +S:b:b:b:b:b:b:B +F:ATTR_MULTI +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:183:void +G: :d +F:FLOOR + +# XXX 182 - 186 + +# 187 --> terrain -- deep water + +N:187:pool of deep water +G:~:b +S:b:b:b:b:b:b:B +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT + +# Glass wall -- can see but not pass +N:188:glass wall +G:.:B +F:NO_WALK | WALL | PERMANENT | NOTICE +F:DONT_NOTICE_RUNNING +D:1:This glass seems to be totaly impenetrable. +D:2:a glass wall blocking your way + +# Illusion wall -- can't see but can pass +N:189:illusion wall +G:#:w +F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING +D:0:Looks like this wall is not so real. + +# Grass roof +N:190:Grass roof +G:#:y +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# grass roof top +N:191:grass roof top +G:#:y +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# grass roof chimney +N:192:grass roof chimney +G:#:y +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# brick roof +N:193:brick roof +G:#:r +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# brick roof top +N:194:brick roof top +G:#:r +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# brick roof chimney +N:195:brick roof chimney +G:#:r +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# window +N:196:window +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# small window +N:197:small window +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# rain barrel +N:198:rain barrel +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# grass with flowers +N:199:grass with flowers +G:;:G +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +# cobblestone road +N:200:cobblestone road +G:.:w +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN + +# cobblestone with outlet +N:201:cobblestone with outlet +G:.:w +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN + +N:202:small tree +G:#:g +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER +F:NO_VISION + +# Just to have a town entrance picture +N:203:town +G:*:w +F:FLOOR | NOTICE + +# Underground Tunnel +N:204:Underground Tunnel +G:^:U +F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN +D:0:Oh, an underground tunnel! + +# Fire +N:205:a blazing fire +G:%:y +S:y:y:y:R:r:y:R +E:-1d2:1:FIRE +D:0:The blazing fire burns you! +F:ATTR_MULTI +F:FLOOR | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# Permanent rubble -- town use +N:206:pile of rubble +G:::w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_FLY | SUPPORT_LIGHT | PERMANENT +D:1:Looks like this pile of rubble is quite hard. + +# Rocky ground - rougher terrain. +N:207:rocky ground +G:.:s +F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING + +# cloud-like vapour. Floor for Eru's temple +N:208:cloud-like vapour +G:.:W +S:W:B:B:W:w:W:B +F:FLOOR | CAN_LEVITATE | CAN_FLY | SUPPORT_LIGHT +F:ATTR_MULTI | CAN_RUN | DONT_NOTICE_RUNNING + +# condensing water +N:209:condensing water +G:~:B +S:B:B:B:B:B:B:b +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING + +# Dense mist. Can pass through, but not see through +N:210:dense mist +G:#:w +S:w:W:s:s:s:w:w +F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT +F:ATTR_MULTI | DONT_NOTICE_RUNNING +D:0:You wander through the mist. +D:1:You cannot tunnel through mist! + +# Hail-stone wall +N:211:hail-stone wall +G:#:W +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the hail-stone wall. + +N:212:dead small tree +G:#:D +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER +F:NO_VISION + + +# New features for the Maps of Lord Dimwit + +N:213:copper pillar +G:#:u +S:u:u:u:o:u:u:u +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING | ATTR_MULTI +D:1:The copper is too tough to tunnel through. +D:2:a copper pillar blocking your way + +N:214:ethereal wall +G:.:w +F:WALL | NO_WALK | PERMANENT | NOTICE | DONT_NOTICE_RUNNING +D:1:You can't even see your obstruction! +D:2:an unseen force blocking your way + +N:215:glacial wall +G:#:B +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING | TUNNELABLE +D:1:You tunnel into the glacial wall... #BOh chilly#w. +D:2:a hard glacial wall blocking your way + +N:216:battlement +G:#:w +F:NO_WALK | CAN_PASS | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING | TUNNELABLE +D:1:You tunnel into the battlement. +D:2:a hard stone battlement blocking your way |