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+# Permanent wall
+F:X:63:3
+
+# up stairs
+F:<:6:3
+
+# Floor with mountain
+F:^:97:3
+
+# Floor
+F:.:1:3
+
+# Floor with dirt
+F:;:88:3
+
+# Floor with forest wight
+F:f:88:3:381
+
+# Floor with grave wight
+F:g:88:3:470
+
+# Floor with barrow wight
+F:b:88:3:499
+
+# Floor with Emperor Wight
+F:e:88:3:604
+
+# Floor with a Human Skeleton
+F:k:88:8:0:395
+
+# Marker
+F:,:172:6
+
+# between gate 1
+F:1:160:6:0:0:0:0:0:2057
+
+# between gate 2
+F:2:160:6:0:0:0:0:0:1036
+
+# between gate 3
+F:3:160:6:0:0:0:0:0:3847
+
+# between gate 4
+F:4:160:6:0:0:0:0:0:2321
+
+# between gate 5
+F:5:160:6:0:0:0:0:0:1043
+
+# between gate 6
+F:6:160:6:0:0:0:0:0:3599
+
+# between gate 7
+F:7:160:6:0:0:0:0:0:2071
+
+# between gate 8
+F:8:160:6:0:0:0:0:0:3350
+
+# between gate 9
+F:9:160:6:0:0:0:0:0:771
+
+# Dungeon layout
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X..k^^^^^^^^^^^^^^^^^^^^^^^XX
+D:Xfkff^^^^^...^^^^..ff^^^^^^XX
+D:X^f1^^^^^^.ffg^^^^.fgg^^^^^XX
+D:X^^^^^^^^^^^fg4^^^^f6^^^^^^XX
+D:X^^^^^^^^^^^^f^^^^^^^^^fg8^XX
+D:X^^^^^^.f^^^^^^^^^^^^.ffg^^XX
+D:X^^^^.ff2^^^^^^.^^^^^^.f^^^XX
+D:X^^^^^3.^^^^^^^.^^^^^^^^^^^XX
+D:X^^^^^^^^^^^^ff.^^^^^^^^^^^XX
+D:X^^^^^^^^^^^7gfg^^^^^^^^f^^XX
+D:X^^^^^^^^^^^^^^^^^^^..^..^^XX
+D:X^^^^^^^^^^^^.^^^^^^....ff^XX
+D:X^^^^...^^^^^ff^^^^^^..fg^^XX
+D:X^^^.fff^^^^gfg^^^^...fgee^^X
+D:X^^^^g5^^^^..8^^^^^f^fgfe,9^X
+D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+# Starting position
+P:3:3