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-rw-r--r--lib/edit/a_info.txt190
-rw-r--r--lib/edit/ab_info.txt19
-rw-r--r--lib/edit/al_info.txt2097
-rw-r--r--lib/edit/ba_info.txt50
-rw-r--r--lib/edit/d_info.txt6
-rw-r--r--lib/edit/e_info.txt22
-rw-r--r--lib/edit/f_info.txt5
-rw-r--r--lib/edit/k_info.txt193
-rw-r--r--lib/edit/misc.txt3
-rw-r--r--lib/edit/ow_info.txt146
-rw-r--r--lib/edit/p_info.txt50
-rw-r--r--lib/edit/r_info.txt4
-rw-r--r--lib/edit/ra_info.txt4
-rw-r--r--lib/edit/re_info.txt4
-rw-r--r--lib/edit/s_info.txt10
-rw-r--r--lib/edit/set_info.txt4
-rw-r--r--lib/edit/st_info.txt23
-rw-r--r--lib/edit/t_basic.txt80
-rw-r--r--lib/edit/t_bree.txt5
-rw-r--r--lib/edit/t_gondol.txt5
-rw-r--r--lib/edit/t_minas.txt5
-rw-r--r--lib/edit/tr_info.txt2
-rw-r--r--lib/edit/v_info.txt5
-rw-r--r--lib/edit/wf_info.txt4
24 files changed, 202 insertions, 2734 deletions
diff --git a/lib/edit/a_info.txt b/lib/edit/a_info.txt
index 427d5060..2e9c38b2 100644
--- a/lib/edit/a_info.txt
+++ b/lib/edit/a_info.txt
@@ -24,10 +24,6 @@
# -Leon Marrick
# Contributors: Jeff Butler, Neal Hackler, Ethan Sicotte, Pat Tracy, Divia
-# Version stamp (required)
-
-V:2.0.0
-
# The Phial of Galadriel
@@ -38,7 +34,7 @@ W:20:10:10:10000
P:0:1d1:0:0:0
F:ACTIVATE | SEARCH | LITE3 | LUCK
F:INSTA_ART | HIDE_TYPE
-a:HARDCORE=LIGHT
+a:LIGHT
D:A small crystal phial, with the light of Earendil's Star contained inside.
D:Its light is imperishable, and near it darkness cannot endure.
@@ -51,7 +47,7 @@ W:30:25:5:32500
P:0:1d1:0:0:0
F:ACTIVATE | SEE_INVIS | HOLD_LIFE |
F:INSTA_ART | SPEED | LITE3 | LITE1 | HIDE_TYPE
-a:HARDCORE=MAP_LIGHT
+a:MAP_LIGHT
Z:detect curses
D:The shining Star of the West, a famed heirloom of Elendil's house.
@@ -65,7 +61,7 @@ W:50:50:5:50000
P:0:1d1:0:0:0
F:ACTIVATE | SEE_INVIS | HOLD_LIFE | RES_CHAOS | HIDE_TYPE | LUCK
F:INSTA_ART | SPEED | RES_LITE | RES_DARK | ESP_ORC | LITE3
-a:HARDCORE=THRAIN
+a:THRAIN
D:A great globe seemingly filled with moonlight, the famed Heart of the
D:Mountain, which splinters the light that falls upon it into a thousand
D:glowing shards.
@@ -79,7 +75,7 @@ W:50:10:3:60000
F:CON | HIDE_TYPE |
F:ACTIVATE | RES_FIRE |
F:INSTA_ART
-a:HARDCORE=PROT_EVIL
+a:PROT_EVIL
D:A fiery circle of bronze, with mighty spells to ward off evil.
@@ -92,7 +88,7 @@ F:INT | WIS | CHR | SEARCH | INFRA | HIDE_TYPE |
F:SEE_INVIS | FREE_ACT | ACTIVATE |
F:RES_ACID | RES_COLD | RES_ELEC |
F:INSTA_ART
-a:HARDCORE=DISP_EVIL
+a:DISP_EVIL
D:The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing
D:of evil could stand.
@@ -120,7 +116,7 @@ F:STR | CON | CHR | HIDE_TYPE |
F:IM_FIRE | ACTIVATE | SEARCH |
F:ESP_THUNDERLORD | SEE_INVIS | FLY |
F:INSTA_ART
-a:HARDCORE=DIM_DOOR
+a:DIM_DOOR
Z:swap position
D:The mighty ring of the Thunderlord Flare that makes the wearer
D:strong and healthy. Once a ring of power, it was
@@ -136,7 +132,7 @@ W:50:25:2:75000
F:STR | INT | WIS | DEX | CON | CHR | STEALTH | HIDE_TYPE |
F:RES_POIS | RES_DARK | ACTIVATE | SEE_INVIS | SEARCH |
F:INSTA_ART
-a:HARDCORE=BARAHIR
+a:BARAHIR
D:A ring shaped into twinned serpents with eyes of emerald meeting beneath
D:a crown of flowers, an ancient treasure of Isildur's house.
@@ -149,7 +145,7 @@ W:70:50:2:175000
F:STR | DEX | CON | HIDE_TYPE |
F:ACTIVATE | SPEED | ESP_EVIL |
F:INSTA_ART
-a:HARDCORE=TULKAS
+a:TULKAS
D:The treasure of Tulkas, most fleet and wrathful of the Valar.
@@ -164,7 +160,7 @@ F:ACTIVATE | FREE_ACT | SEE_INVIS |
F:SUST_STR | SUST_CON | SUST_WIS | SUST_CHR | SPECIAL_GENE |
F:IM_FIRE | RES_NETHER | RES_FEAR | REGEN |
F:INSTA_ART
-a:HARDCORE=NARYA
+a:NARYA
D:The Ring of Fire, set with a ruby that glows like flame. Narya is one
D:of the three Rings of Power created by the Elves and hidden by them from
D:Sauron.
@@ -181,7 +177,7 @@ F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS |
F:SUST_INT | SUST_WIS | SUST_CHR |
F:IM_COLD | RES_BLIND | STEALTH | ESP_ALL |
F:INSTA_ART
-a:HARDCORE=NENYA
+a:NENYA
D:The Ring of Adamant, with a pure white stone as centrepiece. Nenya is one
D:of the three Rings of Power created by the Elves and hidden by them from
D:Sauron.
@@ -199,7 +195,7 @@ F:FEATHER | SLOW_DIGEST | REGEN |
F:SUST_STR | SUST_DEX | SUST_CON |
F:IM_ELEC | RES_POIS | RES_DISEN |
F:INSTA_ART
-a:HARDCORE=VILYA
+a:VILYA
D:The Ring of Sapphire, with clear blue gems that shine like stars,
D:glittering untouchable despite all that Sauron ever wrought. Vilya is
D:one of the three Rings of Power created by the Elves and hidden by them
@@ -221,7 +217,7 @@ F:SUST_INT | SUST_WIS | SUST_CHR |
F:RES_BLIND | RES_POIS | RES_DISEN | RES_NETHER | ESP_ALL |
F:DRAIN_MANA | DRAIN_HP | DRAIN_EXP |
F:INSTA_ART
-a:HARDCORE=POWER
+a:POWER
Z:change the world
D:"Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh
D:burzum-ishi krimpatul". Unadorned, made of massive gold,
@@ -252,7 +248,7 @@ W:15:12:15:20000
P:0:1d1:0:0:0
F:ACTIVATE | SPECIAL_GENE | EASY_USE | LITE1 |
F:INSTA_ART
-a:HARDCORE=STONE_LORE
+a:STONE_LORE
D:A great emerald that fills your mind with images of knowledge and dreadful
D:understanding as you stare into its depths.
@@ -267,7 +263,7 @@ F:FREE_ACT | IM_ELEC | SPECIAL_GENE |
F:RES_FIRE | RES_COLD | RES_POIS | RES_LITE | RES_DARK |
F:LITE1 | SEE_INVIS | AGGRAVATE | ESP_DRAGON
F:ACTIVATE
-a:HARDCORE=RAZORBACK
+a:RAZORBACK
D:A massive suit of heavy dragon scales deeply saturated with many colours.
D:It throbs with angry energies, and you feel the raw elemental might of
D:untamed Lightning as you put it on.
@@ -286,7 +282,7 @@ F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | ULTIMATE |
F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_BLIND | RES_CONF |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SPECIAL_GENE
F:ACTIVATE
-a:HARDCORE=BLADETURNER
+a:BLADETURNER
D:A suit of adamant, set with scales of every colour, surrounded in a nimbus
D:of perfectly untramelled yet inextricably intermingled and utterly mastered
D:powers elemental and ethereal.
@@ -314,7 +310,7 @@ F:CON |
F:HOLD_LIFE | SUST_CON | ESP_UNDEAD | RES_CONF | RES_FEAR |
F:RES_ACID | RES_COLD | RES_DARK | RES_NETHER | RES_NEXUS | RES_CHAOS |
F:ACTIVATE
-a:HARDCORE=CURE_1000
+a:CURE_1000
D:A suit of imperishable adamant, with unconquerable strength to endure evil
D:and disruptive magics, that protects the life force of its wearer as
D:nothing else can.
@@ -357,7 +353,7 @@ F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS |
F:HOLD_LIFE | RES_DARK | RES_FEAR |
F:SEE_INVIS |
F:ACTIVATE
-a:HARDCORE=BELEGENNON
+a:BELEGENNON
D:This wondrous suit of fine-linked chain shimmers as though of pure silver.
D:It stands untouched amidst the fury of the elements, and a power of
D:concealment rests within.
@@ -372,7 +368,7 @@ P:35:2d4:-3:0:25
F:STR | CHR | HIDE_TYPE | ESP_ORC
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK |
F:RES_DISEN | ACTIVATE
-a:HARDCORE=GENOCIDE
+a:GENOCIDE
D:A shimmering suit of true-silver, forged long ago by dwarven smiths of
D:legend. It gleams with purest white as you gaze upon it, and mighty are
D:its powers to protect and banish.
@@ -399,7 +395,7 @@ W:25:9:270:40000
P:16:1d4:-2:0:20
F:INT | WIS | CON | HIDE_TYPE |
F:RES_ACID | RES_POIS | RES_CONF | ACTIVATE
-a:HARDCORE=DEST_DOOR
+a:DEST_DOOR
D:A hauberk, leggings, and sleeves of interlocking steel rings, strategically
D:reinforced at vital locations with a second layer of chain. Magics to
D:enhance body and mind lie within, and no door can hope to resist the wearer.
@@ -509,7 +505,7 @@ F:STR | CON | HIDE_TYPE | BRAND_ACID | RES_ACID | LITE1 | DRAIN_MANA |
F:SLAY_ORC | KILL_DEMON | SLAY_TROLL | ACTIVATE | SHOW_MODS
F:MUST2H
f:MUST2H
-a:HARDCORE=HURIN
+a:HURIN
D:Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this
D:troll-bane smoked in the black blood of Gothmog's guards.
@@ -593,7 +589,7 @@ P:8:1d3:0:0:20
F:STR | DEX | CON | HIDE_TYPE |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_BLIND |
F:LITE1 | SEE_INVIS | ESP_DRAGON | ESP_THUNDERLORD | ACTIVATE
-a:HARDCORE=GORLIM
+a:GORLIM
D:The legendary dragon helm of Turin Turambar, an object of dread to the
D:servants of Morgoth.
@@ -605,7 +601,7 @@ W:20:5:75:100000
P:5:1d3:0:0:10
F:INT | WIS | SEARCH | HIDE_TYPE |
F:RES_BLIND | SEE_INVIS | ACTIVATE
-a:HARDCORE=DETECT_ALL
+a:DETECT_ALL
D:A famous helm of forged iron granting extraordinary powers of mind and
D:awareness.
@@ -621,7 +617,7 @@ F:SEE_INVIS | NO_MAGIC | HEAVY_CURSE | TY_CURSE
F:RES_DISEN | RES_FEAR | FREE_ACT | RES_ACID | RES_FIRE | RES_POIS |
F:IM_COLD | ACTIVATE | DRAIN_HP |
F:TELEPORT | CURSED
-a:HARDCORE=GORLIM
+a:GORLIM
D:A headpiece, gaudy and barbaric, that betrayed a warrior when he most
D:needed succor.
@@ -635,7 +631,7 @@ P:0:1d1:0:0:15
F:STR | WIS | CON | HIDE_TYPE | SPEED | RES_CONF | RES_SOUND |
F:RES_COLD | RES_FIRE | RES_LITE | RES_BLIND | RES_ELEC | RES_CHAOS |
F:LITE1 | SEE_INVIS | REGEN | ACTIVATE
-a:HARDCORE=CURE_700
+a:CURE_700
D:The shining winged circlet brought by Elendil from dying Numenor, emblem of
D:Gondor through an age of the world.
@@ -651,7 +647,7 @@ F:INT | DEX | CHR | SEARCH | SPEED | HIDE_TYPE |
F:SEE_INVIS | FREE_ACT | RES_DARK | RES_BLIND |
F:RES_SHARDS | RES_SOUND | RES_LITE | RES_COLD |
F:LITE1 | ACTIVATE | DRAIN_MANA
-a:HARDCORE=NUMENOR
+a:NUMENOR
D:A crown of massive gold, set with wondrous jewels of thought and warding,
D:worn by the kings of ancient Numenor. Its wearer may go into battle
D:always knowing what he faces - unless his own folly blinds him to the
@@ -665,7 +661,7 @@ I:35:1:0
W:5:45:10:40000
P:1:0d0:0:0:20
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | ACTIVATE | ESP_GOOD
-a:HARDCORE=COLLUIN
+a:COLLUIN
D:A cape worn by a hero from Valinor, a land utterly beyond the strife
D:of Elements.
@@ -678,7 +674,7 @@ W:5:25:10:13000
P:1:0d0:0:0:4
F:INT | WIS | SPEED | STEALTH | HIDE_TYPE |
F:RES_ACID | ACTIVATE
-a:HARDCORE=SLEEP
+a:SLEEP
D:This elven-grey mantle possesses great powers of tranquility and of
D:concealment, and grants the wearer the knowledge and understanding of
D:the Sindar.
@@ -692,7 +688,7 @@ W:10:50:10:35000
P:1:0d0:0:0:18
F:DEX | CHR | HIDE_TYPE |
F:FREE_ACT | RES_ACID | RES_FIRE | RES_COLD | ACTIVATE
-a:HARDCORE=RECHARGE
+a:RECHARGE
D:A sable-hued cloak, with glowing elven-runes to restore magic showing calm
D:and clear as moonlight on still water.
@@ -717,7 +713,7 @@ W:5:20:10:11000
P:1:0d0:0:0:15
F:STEALTH | SPEED | RES_NEXUS |
F:RES_ACID | ACTIVATE
-a:HARDCORE=TELEPORT
+a:TELEPORT
D:A crystal-blue cape of fine silk worn by a silent messenger of
D:the forces of Law. Somehow, its wearer is always able to escape
D:trouble.
@@ -731,7 +727,7 @@ W:40:40:5:55000
P:6:0d0:0:0:20
F:INT | WIS | CHR | HIDE_TYPE | SPEED | STEALTH | INVIS | LUCK
F:RES_ACID | RES_FIRE | RES_COLD | SPECIAL_GENE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST
-a:HARDCORE=REST_LIFE
+a:REST_LIFE
D:The opaque midnight folds, inset with a multitude of tiny diamonds, of
D:this cloak swirl around you and you feel a hint, a fragment of the
D:knowledge and power to restore that lay in Luthien, the most beautiful
@@ -780,7 +776,7 @@ W:10:3:5:30000
P:1:0d0:0:0:10
F:FREE_ACT | RES_LITE | SUST_CON | LITE1 | ACTIVATE
F:SPECIAL_GENE
-a:HARDCORE=BO_MISS_1
+a:BO_MISS_1
D:These gloves glow so brightly as to light the way for their owner and cast
D:magical bolts with great frequency.
@@ -792,7 +788,7 @@ I:31:2:0
W:10:5:25:15000
P:2:1d1:0:0:15
F:RES_FIRE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST
-a:HARDCORE=BO_FIRE_1
+a:BO_FIRE_1
D:A fiery set of gauntlets that can even shoot fire from the user's
D:hands.
@@ -805,7 +801,7 @@ W:10:5:25:33000
P:2:1d1:0:0:15
F:RES_COLD | ACTIVATE
F:SUST_CON | CON | REGEN | SPELL_CONTAIN | WIELD_CAST
-a:HARDCORE=BO_COLD_1
+a:BO_COLD_1
D:A set of handgear so icy as to be able to fire frost bolts.
@@ -816,7 +812,7 @@ I:31:2:0
W:10:5:25:11000
P:2:1d1:0:0:15
F:RES_ELEC | ACTIVATE | SPELL_CONTAIN | WIELD_CAST
-a:HARDCORE=BO_ELEC_1
+a:BO_ELEC_1
D:A set of handgear with sparks surrounding it, able to fire
D:bolts of electricity.
@@ -828,7 +824,7 @@ I:31:2:0
W:10:5:25:12000
P:2:1d1:0:0:15
F:RES_ACID | ACTIVATE | SPELL_CONTAIN | WIELD_CAST
-a:HARDCORE=BO_ACID_1
+a:BO_ACID_1
D:A set of handgear so corrosive that it may fire bolts of acid.
@@ -853,7 +849,7 @@ W:40:15:40:110000
P:5:1d1:10:10:20
F:DEX | HIDE_TYPE | LUCK
F:FREE_ACT | RES_ACID | ACTIVATE | SHOW_MODS
-a:HARDCORE=BO_MISS_2
+a:BO_MISS_2
Z:magic missile
D:The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave
D:Morgoth seven mighty wounds and pain that will last forever.
@@ -867,7 +863,7 @@ W:40:120:40:300000
P:3:1d1:0:0:20
F:SPEED | HIDE_TYPE |
F:RES_NEXUS | ACTIVATE
-a:HARDCORE=SPEED
+a:SPEED
D:This wondrous pair of leather boots once sped Feanor, creator of the
D:Silmarils and the mightiest of the Eldar, along the Grinding Ice and to
D:Middle-earth at last.
@@ -882,7 +878,7 @@ P:2:1d1:0:0:15
F:DEX | HIDE_TYPE | CHR | SUST_CHR |
F:ACTIVATE | FREE_ACT |
F:RES_NETHER | RES_CHAOS | RES_CONF | SUST_CON
-a:HARDCORE=CURE_POISON
+a:CURE_POISON
D:A pair of high-laced shoes, strong against the powers of corruption and
D:withering, that grant the wearer extraordinary agility.
@@ -952,7 +948,7 @@ I:23:4:0
W:4:100:12:12000
P:0:1d4:4:6:0
F:BRAND_FIRE | RES_FIRE | ACTIVATE | SHOW_MODS | LITE1 | LEVELS
-a:HARDCORE=BO_FIRE_1
+a:BO_FIRE_1
D:A fiery dagger finely balanced for deadly throws.
@@ -963,7 +959,7 @@ I:23:4:0
W:3:100:12:11000
P:0:1d4:4:6:0
F:BRAND_COLD | RES_COLD | ACTIVATE | SHOW_MODS | LEVELS
-a:HARDCORE=BO_COLD_1
+a:BO_COLD_1
D:A frosty dagger finely balanced for deadly throws.
@@ -974,7 +970,7 @@ I:23:4:0
W:5:100:12:13000
P:0:1d4:4:6:0
F:BRAND_ELEC | RES_ELEC | ACTIVATE | SHOW_MODS | LEVELS
-a:HARDCORE=BO_ELEC_1
+a:BO_ELEC_1
D:A dagger covered in sparks and finely balanced for deadly throws.
@@ -985,7 +981,7 @@ I:23:4:0
W:5:40:12:35000
P:0:2d4:4:3:0
F:SLAY_ORC | RES_POIS | RES_DISEN | ACTIVATE | SHOW_MODS | BRAND_POIS
-a:HARDCORE=BA_POIS_1
+a:BA_POIS_1
D:A large stiletto dagger that glistens with odourless poison, to which the
D:wearer seems oddly immune.
@@ -1000,7 +996,7 @@ F:DEX | HIDE_TYPE | SPEED | BLOWS |
F:BRAND_COLD | RES_COLD |
F:SEE_INVIS | SLOW_DIGEST | REGEN |
F:ACTIVATE | SHOW_MODS | BRAND_POIS
-a:HARDCORE=BELANGIL
+a:BELANGIL
D:A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and
D:an edge to wound the wind.
@@ -1182,7 +1178,7 @@ F:SPEED | HIDE_TYPE | RES_FEAR | BLESSED |
F:SLAY_EVIL | BRAND_COLD | SLAY_UNDEAD | KILL_DEMON | SLAY_TROLL |
F:FREE_ACT | RES_COLD | RES_LITE | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN |
F:ACTIVATE | SHOW_MODS
-a:HARDCORE=BA_COLD_2
+a:BA_COLD_2
D:The weapon of Fingolfin, High King of the Noldor; it shines like a column
D:of ice lit by light unquenchable. Morgoth came but unwillingly to meet it
D:of old; his lame foot will remind him of its might should he meet it again.
@@ -1198,7 +1194,7 @@ F:STR | DEX | HIDE_TYPE | RES_FEAR | FREE_ACT | BLESSED | LUCK
F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | FREE_ACT |
F:RES_FIRE | SUST_DEX | SEE_INVIS | ACTIVATE | SHOW_MODS | LITE1
F:RES_DISEN | SPECIAL_GENE
-a:HARDCORE=BA_FIRE_1
+a:BA_FIRE_1
D:The famed "Flame of the West", the sword that was broken and is forged
D:again. It glows with the essence of fire, its wearer is mighty in combat,
D:and no creature of Sauron can withstand it. It will never be stained or
@@ -1333,7 +1329,7 @@ W:20:15:180:40000
P:0:2d6:8:10:0
F:WIS | CON | HIDE_TYPE |
F:SLAY_DRAGON | ESP_EVIL | ESP_UNDEAD | SLOW_DIGEST | ACTIVATE | SHOW_MODS
-a:HARDCORE=DRAIN_2
+a:DRAIN_2
D:The narrow axe head of this weapon, finely balanced by a crow's beak,
D:would pierce even the armour of Smaug, and its wielder becomes aware of
D:the minds of their enemies.
@@ -1394,7 +1390,7 @@ F:BRAND_COLD | BRAND_ELEC | LITE1 |
F:SLAY_TROLL | SLAY_ORC | SLAY_GIANT | KILL_UNDEAD |
F:FREE_ACT | RES_COLD | RES_ELEC | RES_LITE |
F:SLOW_DIGEST | ACTIVATE | BLESSED | SHOW_MODS |
-a:HARDCORE=BA_ELEC_2
+a:BA_ELEC_2
D:The mighty spear of Gil-galad, famed as "Snow-point" in the songs of
D:Elves, against which all the foul corruptions of Sauron dashed in vain.
@@ -1412,7 +1408,7 @@ F:RES_FIRE | RES_LITE | HOLD_LIFE | RES_FEAR |
F:FEATHER | ESP_GIANT
F:SEE_INVIS |
F:ACTIVATE | BLESSED | SHOW_MODS
-a:HARDCORE=STONE_MUD
+a:STONE_MUD
D:The thrusting spear of wise Orome the Vala, strong against giants of frost,
D:which can melt rock or flesh with ease.
@@ -1472,7 +1468,7 @@ F:STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE |
F:SLAY_EVIL | BRAND_COLD | KILL_DEMON | SLAY_UNDEAD | ESP_NONLIVING
F:SLAY_ORC | FREE_ACT | IM_COLD | SEE_INVIS | ACTIVATE |
F:BLESSED | SHOW_MODS
-a:HARDCORE=MASS_GENO
+a:MASS_GENO
D:The axe of Eonwe, leader of the Hosts of the West before the gates of
D:Thangorodrim, strikes with icy wrath at the undead, disperses hosts of
D:evil at a word, and grants Maia-like powers of body and mind.
@@ -1502,7 +1498,7 @@ W:30:15:170:21000
P:0:2d8:4:3:0
F:STR | DEX | HIDE_TYPE |
F:SLAY_TROLL | SLAY_ORC | ACTIVATE | SHOW_MODS
-a:HARDCORE=CURE_MW
+a:CURE_MW
D:A superbly crafted double-bladed axe that slays the creatures of earth and
D:allows rapid recovery from their blows.
@@ -1564,7 +1560,7 @@ F:DEX | HIDE_TYPE |
F:SLAY_DRAGON | SLAY_ANIMAL | FREE_ACT | HOLD_LIFE | IM_ACID |
F:RES_NETHER | SEE_INVIS | SLOW_DIGEST | REGEN | ACTIVATE |
F:BLESSED | SHOW_MODS | WATER_BREATH
-a:HARDCORE=TELE_AWAY
+a:TELE_AWAY
D:The awesome weapon of the Vala Ulmo, Lord of Waters. Mightiest of all the
D:powers of good save Manwe himself, Ulmo laughs in scorn at the dread powers
D:of the undead, and is utterly in command of the element of water.
@@ -1581,7 +1577,7 @@ F:BRAND_COLD | BRAND_FIRE | FREE_ACT | RES_FIRE | RES_COLD |
F:RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS
F:COULD2H
f:COULD2H
-a:HARDCORE=RECALL
+a:RECALL
D:With elemental powers whose struggles turn this weapon red and purest
D:white, this shining reaper bears within it a power of going forth and
D:returning.
@@ -1596,7 +1592,7 @@ P:0:3d5:20:20:0
F:ACTIVATE | BRAND_FIRE | FREE_ACT | RES_FIRE | INFRA | LEVELS |
F:SLAY_EVIL | SLAY_DRAGON | SLAY_UNDEAD | SLAY_DEMON | VORPAL | CLONE |
F:CHR | SUST_CHR | RES_FEAR | RES_LITE | RES_BLIND | REGEN | SHOW_MODS
-a:HARDCORE=DAWN
+a:DAWN
D:Forged in the farthest East by a race of mighty spellcasters, this
D:shiny pale sword gleams with the rays of rising sun as you invoke
D:its power of commanding legions of powerful immortal warriors...
@@ -1614,7 +1610,7 @@ F:RES_COLD | SEE_INVIS | ESP_ALL | AGGRAVATE | SHOW_MODS | INSTA_ART |
F:LEVELS | ACTIVATE | SPECIAL_GENE
F:MUST2H
f:MUST2H
-a:HARDCORE=GROND
+a:GROND
D:The mighty Hammer of the Underworld, blackened by doomspells of shattering,
D:whose wielder holds the lives of all Morgoth's servants in his hand.
@@ -1630,7 +1626,7 @@ F:SLAY_EVIL | BRAND_FIRE | RES_FIRE | RES_CONF | ACTIVATE |
F:SHOW_MODS | LITE1
F:COULD2H
f:COULD2H
-a:HARDCORE=CONFUSE
+a:CONFUSE
D:A flail whose head befuddles those who stare as you whirl it around, and
D:becomes a fiery comet as you bring it down.
@@ -1671,7 +1667,7 @@ I:21:12:0
W:20:100:150:35000
P:0:2d6:5:7:2
F:BRAND_FIRE | IM_FIRE | ACTIVATE | SHOW_MODS | LITE1
-a:HARDCORE=FIRESTAR
+a:FIRESTAR
D:A famed battle-lord of old, with a ruddy head, coloured as embers are that
D:can yet rise up in wrath.
@@ -1685,7 +1681,7 @@ P:0:3d4:12:12:0
F:KILL_DRAGON | BRAND_ELEC | IM_ELEC | ACTIVATE | SHOW_MODS
F:COULD2H
f:COULD2H
-a:HARDCORE=SPEED
+a:SPEED
D:A great ridged mace that calls around you a nimbus of living lightning;
D:you remain utterly untouched even as fat sparks arc around your
D:fingers and eyebrows.
@@ -1730,7 +1726,7 @@ W:20:18:150:20000
P:0:1d9:3:5:0
F:INT | WIS | HIDE_TYPE | ESP_EVIL | SPELL_CONTAIN | WIELD_CAST
F:SLAY_EVIL | RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS
-a:HARDCORE=ID_PLAIN
+a:ID_PLAIN
D:The radiant golden staff of an Istari of legend, this wizard's companion
D:grants keen sight and the knowledge of many hidden things.
@@ -1744,7 +1740,7 @@ P:0:2d9:10:13:0
F:INT | WIS | CHR | HIDE_TYPE | SEARCH | BRAND_FIRE |
F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | SPELL_CONTAIN | WIELD_CAST
F:HOLD_LIFE | RES_FIRE | RES_NETHER | SEE_INVIS | ACTIVATE | SHOW_MODS
-a:HARDCORE=DETECT_XTRA
+a:DETECT_XTRA
D:A staff tall and sturdy, with rough-hewn runes that invoke the element of
D:Earth, and which strikes down all creatures who live in the shadow of
D:mountains.
@@ -1780,7 +1776,7 @@ F:BRAND_COLD | SLAY_ORC | RES_COLD | RES_LITE | REGEN |
F:ACTIVATE | SHOW_MODS | ESP_ORC | ESP_TROLL | ESP_GIANT
F:COULD2H
f:COULD2H
-a:HARDCORE=TURMIL
+a:TURMIL
D:Wielded by the High Priest of Meneltarma, this great mace gleams coldly as
D:though moonlit, and it can strike as mighty a blow spiritually as
D:physically.
@@ -1833,7 +1829,7 @@ W:50:25:110:50000
P:0:0d0:10:14:0
F:SPEED | HIDE_TYPE |
F:RES_FIRE | ACTIVATE | SHOW_MODS
-a:HARDCORE=CUBRAGOL
+a:CUBRAGOL
D:A crossbow that grants fiery speed to he who finds it, and from which
D:shoot bolts that blaze with flame unquenchable.
@@ -1852,7 +1848,7 @@ F:SEE_INVIS | ESP_EVIL | ESP_DEMON | NEVER_BLOW | INFRA
F:PRECOGNITION | IM_FIRE | ULTIMATE | SPELL_CONTAIN | WIELD_CAST
F:COULD2H
f:COULD2H
-a:HARDCORE=GANDALF
+a:GANDALF
D:A simple, wooden wizard's staff. Unremarkable in all aspects...
D:except that it pulses with overwhelming power.
@@ -1992,7 +1988,7 @@ W:50:15:200:55000
P:0:3d4:0:0:0
F:STR | TUNNEL | SUST_STR | HIDE_TYPE | LITE1 | ACTIVATE | CLIMB
F:RES_CHAOS | RES_LITE | RES_DARK
-a:HARDCORE=EREBOR
+a:EREBOR
D:A pick that provides a magical light by which to see while tunnelling.
@@ -2003,7 +1999,7 @@ I:14:58:4
W:19:10:15:10000
P:0:3d4:0:0:0
F:ACTIVATE | STEALTH | SEARCH | INFRA | RES_POIS | RES_DARK | WIELD_CAST
-a:HARDCORE=DRUEDAIN
+a:DRUEDAIN
D:The fabled Drum of the Druedain that will protect those who play it
D:from darkness and poison attacks. It also aids in the seeing of
D:warm-blooded creatures.
@@ -2016,7 +2012,7 @@ I:14:60:2
W:14:10:15:80000
P:0:3d4:0:0:0
F:ACTIVATE | CHR | WIS | ESP_DRAGON | WIELD_CAST
-a:HARDCORE=ROHAN
+a:ROHAN
D:A horn carved from the bones of the Dragon of Ered-Mithrin, this
D:heirloom of the House of Eorl bestows to its user the gifts of
D:courage and command.
@@ -2029,7 +2025,7 @@ I:14:60:2
W:16:10:15:15000
P:0:3d4:0:0:0
F:ACTIVATE | STR | CON | IM_COLD | RES_NETHER | RES_FEAR | WIELD_CAST
-a:HARDCORE=HELM
+a:HELM
D:Heedless of cold, fearless of darkness -- besiegers fled at the wind
D:of the solitary coming of King Helm Hammerhand, proclaimed by a single
D:horn-blast in the dead of winter.
@@ -2042,7 +2038,7 @@ I:14:60:3
W:18:10:15:18000
P:0:3d4:0:0:0
F:ACTIVATE | STR | CON | RES_FEAR | RES_FIRE | AGGRAVATE | WIELD_CAST
-a:HARDCORE=BOROMIR
+a:BOROMIR
D:Boromir's horn gives courage and endurance to the wearer, provided he does
D:not wish to travel in secrecy: for it must always sound when its wielder
D:sets forth on a journey. "Loud and clear it sounds in the valleys of the
@@ -2056,7 +2052,7 @@ I:22:28:-4
W:30:8:250:30000
P:0:3d8:14:19:0
F:BRAND_FIRE | IM_FIRE | CHR | ACTIVATE | SHOW_MODS | CURSED | TY_CURSE
-a:HARDCORE=AXE_GOTHMOG
+a:AXE_GOTHMOG
D:The black axe of Gothmog, which struck Fingon at Nirnaeth. Mighty
D:spells of evil make it unsafe in any hands but those of its original wielder.
@@ -2085,7 +2081,7 @@ F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_DEMON |
F:FREE_ACT | RES_FIRE | RES_DARK | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN |
F:ACTIVATE | SHOW_MODS | BLESSED |
F:PRECOGNITION | NO_MAGIC | ULTIMATE | SPECIAL_GENE
-a:HARDCORE=ERU
+a:ERU
D:A warm light bathes this translucent blade. The power of the fates are
D:at the command of its wielder as the weapon passes Supreme Judgment on
D:the inhabitants of Angband.
@@ -2111,7 +2107,7 @@ W:10:10:5:20000
P:0:0d0:20:0:0
F:INFRA | SEARCH | HIDE_TYPE |
F:XTRA_SHOTS | SHOW_MODS | ACTIVATE | SPECIAL_GENE
-a:SPELL=Artifact Maggot
+a:MAGGOT
D:This ordinary seeming leather sling has been raised to legendary
D:status amongst generations of hobbit children. Farmer Maggot's
D:ability to notice and strike any mushroom thief anywhere within
@@ -2210,7 +2206,7 @@ P:0:2d7:20:14:0
F:DEX | SEARCH | SLAY_ORC | ACTIVATE | HIDE_TYPE | SHOW_MODS
F:COULD2H
f:COULD2H
-a:HARDCORE=ORCHAST
+a:ORCHAST
D:Forged by the dwarves of Khazad-dum in a time of desperation,
D:this axe turned many a battle against the invading orcs.
@@ -2223,7 +2219,7 @@ W:45:20:45:34000
P:0:2d6:34:22:0
F:DEX | STEALTH | VAMPIRIC | KILL_UNDEAD | RES_DARK | HIDE_TYPE |
F:SHOW_MODS | SEE_INVIS | ACTIVATE | DRAIN_EXP
-a:HARDCORE=NIGHT
+a:NIGHT
D:Found on an unmarked grave after a violent storm, this hatchet
D:has a sinister aura of darkness and decay.
@@ -2236,7 +2232,7 @@ W:70:20:300:28400
P:0:5d7:31:27:0
F:STR | SLAY_ANIMAL | SUST_STR | RES_SHARDS | RES_NEXUS | FEATHER |
F:HIDE_TYPE | SHOW_MODS | ACTIVATE | DRAIN_HP
-a:HARDCORE=NATUREBANE
+a:NATUREBANE
D:Used by the orcs in their battle at Dagor Bragollach against the elves, this
D:axe has a bloodthirst for nature.
@@ -2261,7 +2257,7 @@ W:20:5:75:100000
P:6:1d3:0:0:20
F:LITE1 | HIDE_TYPE | SPECIAL_GENE | LUCK
F:AUTO_ID | ACTIVATE
-a:HARDCORE=KNOWLEDGE
+a:KNOWLEDGE
D:This helm, designed by Petty-Dwarves ages ago to act as the brain of a
D:long lost project, is made of finest glass. Its light banishes all secrets,
D:and makes audible whispers from the deceased.
@@ -2326,8 +2322,8 @@ N:165:'Lebohaum'
I:32:6:0
W:20:15:15:25000
P:20:0d0:0:0:80
-F:ACTIVATE
-a:SPELL=Artifact Lebauhaum
+F:ACTIVATE | EASY_USE
+a:LEBOHAUM
D:With the Helm 'Lebohaum' your head is safe!
@@ -2342,7 +2338,7 @@ F:RES_NEXUS | RES_CHAOS | AGGRAVATE | REGEN |
F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
F:ACTIVATE
-a:HARDCORE=MEDIATOR
+a:MEDIATOR
D:A mighty suit of dragon armour, set with the scales of dragons of both
D:Law and Chaos, and with power over both.
@@ -2354,7 +2350,7 @@ I:36:6:0
W:50:20:100:35000
P:6:0d0:0:0:15
F:RES_CHAOS | RES_NETHER | RES_POIS | ACTIVATE
-a:HARDCORE=PROT_EVIL
+a:PROT_EVIL
D:Contained within this studded cuirass of pliable leather is the memory of
D:unvanquished Himring, defiant fortress surrounded by the legions of Morgoth.
@@ -2382,7 +2378,7 @@ F:ACTIVATE |
F:LITE1 | WIS | CHR | SEARCH | LUCK
F:RES_ELEC | RES_ACID | RES_DISEN | RES_DARK | HIDE_TYPE |
F:SUST_WIS | SUST_DEX | SUST_CHR
-a:HARDCORE=GILGALAD
+a:GILGALAD
D:The legendary shield of Gil-Galad, who fought his way to the gates of
D:the Dark Tower, and with whom came light even to Gorgoroth.
@@ -2396,7 +2392,7 @@ P:3:1d1:0:0:18
F:INT | DEX | CHR | SPELL | SEARCH |
F:RES_FIRE | RES_ACID | RES_DISEN | RES_SHARDS |
F:ACTIVATE
-a:HARDCORE=CELEBRIMBOR
+a:CELEBRIMBOR
D:This once belonged to Celebrimbor, maker of the Rings of Power. One who
D:knows both fire and acid, from the business of forging and engraving, will
D:fear neither: nor have his enchantments ever faded. Celebrimbor was even
@@ -2413,7 +2409,7 @@ P:0:4d1:18:18:0
F:STR | CON | XTRA_MIGHT | AGGRAVATE |
F:RES_LITE | RES_DARK | RES_BLIND | RES_ELEC |
F:HIDE_TYPE | ACTIVATE | SHOW_MODS
-a:HARDCORE=UMBAR
+a:UMBAR
D:A great brazen arbalest with arms of gleaming steel, shooting quarrels with
D:speed and power for those brave enough to risk betrayal.
@@ -2459,7 +2455,7 @@ F:TUNNEL | INFRA | SEARCH | STR | ESP_ORC | CLIMB |
F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON |
F:BRAND_ACID | RES_ACID | RES_DARK | RES_DISEN |
F:ACTIVATE
-a:HARDCORE=STONE_MUD
+a:STONE_MUD
D:Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, this great
D:mattock brought victory to the Dwarves over Azog's Orcs - though Nain
D:himself fell at the last, even with victory already assured.
@@ -2477,7 +2473,7 @@ F:RES_FIRE | RES_ELEC | RES_NETHER | RES_DISEN | HOLD_LIFE |
F:ACTIVATE
F:COULD2H
f:COULD2H
-a:HARDCORE=FUNDIN
+a:FUNDIN
D:The weapon of one of the great dwarven priests, with powers
D:to preserve body, soul and enchantments, and the bane of those
D:who seek life beyond death.
@@ -2492,7 +2488,7 @@ P:4:1d2:0:0:15
F:ACTIVATE |
F:STR | CON | SUST_STR | SUST_CON | HIDE_TYPE |
F:RES_FEAR | RES_BLIND | RES_POIS | AGGRAVATE
-a:HARDCORE=HARADRIM
+a:HARADRIM
D:A great shield from the far lands of the South, whose wielder
D:will go charging into battle heedless of danger, with the
D:strength and endurance of a madman. Nor will he fear poison, for
@@ -2512,7 +2508,7 @@ F:KILL_DRAGON | SLAY_ANIMAL | BRAND_POIS | BRAND_ELEC |
F:ACTIVATE
F:COULD2H
f:COULD2H
-a:HARDCORE=SKULLCLEAVER
+a:SKULLCLEAVER
D:This mighty bludgeon brings destruction to all around it, and is the
D:bane of dragons and magic.
@@ -2525,7 +2521,7 @@ W:55:35:25:40000
P:3:1d1:0:0:15
F:INT | MANA | FREE_ACT | FEATHER | RES_ELEC | RES_DARK | RES_POIS | ACTIVATE
F:LUCK | SPELL_CONTAIN | WIELD_CAST
-a:HARDCORE=EOL
+a:EOL
D:The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics
D:that he could channel in battle.
@@ -2595,8 +2591,8 @@ I:23:17:3
W:5:10:130:500
P:0:2d5:5:6:0
F:RES_FEAR | LUCK
-F:ACTIVATE | SHOW_MODS
-a:SPELL=Artifact Durandil
+F:ACTIVATE | EASY_USE | SHOW_MODS
+a:DURANDIL
D:Don't go adventuring without your Durandil sword!
@@ -2609,7 +2605,7 @@ P:0:1d1:0:0:0
F:CURSED | INT | WIS | CON | DEX | CHR | STR | ACTIVATE |
F:LITE3 | LITE2 | LUCK | MAGIC_BREATH
F:INSTA_ART | DG_CURSE | ESP_UNDEAD |
-a:HARDCORE=UNDEATH
+a:UNDEATH
D:It appears like the Phial of Galadriel at first - but wait! It
D:is a cursed phial created by an evil wizard to lure adventurers
D:into wielding it unknowingly.
@@ -2633,7 +2629,7 @@ P:0:10d10:0:0:0
F:WIS | INT | SEARCH | INFRA | HIDE_TYPE | ACTIVATE | ESP_ALL |
F:SEE_INVIS | RES_BLIND | AGGRAVATE | DRAIN_MANA | LITE2
F:INSTA_ART
-a:HARDCORE=PALANTIR
+a:PALANTIR
D:A shining white ball of unbreakable crystal, the ancient Palantiri
D:were used by kings of Numenor and later by the Exiles for rapid
D:communication between distant lands. Nothing is hidden from one who
@@ -2702,7 +2698,7 @@ P:0:0d0:7:7:10
F:STR | WIS | CHR | SPEED | LITE3 | INSTA_ART |
F:RES_FEAR | RES_FIRE | RES_POIS | RES_DISEN | HIDE_TYPE |
F:ACTIVATE
-a:HARDCORE=ELESSAR
+a:ELESSAR
D:This green gem glows with inner light. Aragorn son of Arathorn wore
D:it at the Battle of the Pelennor Fields, and he was himself given the
D:name of 'Elessar' by the people of Gondor because of this.
@@ -2716,7 +2712,7 @@ W:50:50:3:35000
F:HOLD_LIFE | SUST_CON | SUST_WIS | SUST_INT | LITE1 | CON |
F:RES_DARK | RES_COLD | RES_NETHER | REGEN | INSTA_ART |
F:ACTIVATE
-a:HARDCORE=REST_ALL
+a:REST_ALL
D:A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo
D:Baggins, intended to be worn around his neck on the chain that had
D:once borne the One Ring.
@@ -2731,7 +2727,7 @@ P:0:10d10:0:0:-30
F:LIFE | CON | INT | WIS | ESP_ALL | LITE3 | LITE1
F:CURSED | HEAVY_CURSE | TY_CURSE | DRAIN_EXP |
F:RES_BLIND | SEE_INVIS | ACTIVATE
-a:HARDCORE=PALANTIR
+a:PALANTIR
D:A shining white ball of unbreakable crystal, the ancient Palantiri
D:were used by kings of Numenor and later by the Exiles for rapid
D:communication between distant lands. This Palantir, however, was
diff --git a/lib/edit/ab_info.txt b/lib/edit/ab_info.txt
index 7b9aa152..976c6d03 100644
--- a/lib/edit/ab_info.txt
+++ b/lib/edit/ab_info.txt
@@ -22,23 +22,17 @@
# E:excluding ability:excluding ability
-# If you need more sophisticated prereqs use the HOOK_LEARN_ABILITY
-
-# Version stamp (required)
-
# Do not forget to update misc.txt with an entry like the following :
# Maximum number of traits in ab_info.txt
# M:b:50
-V:2.2.0
-
N:0:Spread blows
D:If a monster dies to your attack but you still have blows left
D:you won't lose the full turn, allowing you to attack some other
D:monster in the same turn
-D:Prereq: Weaponmastery skill@30, Dex@17
+D:Prereq: Combat@30, Dex@17
I:5
-k:30:Weaponmastery
+k:30:Combat
S:17:DEX
N:1:Tree walking
@@ -83,15 +77,6 @@ k:40:Combat
S:30:DEX
S:30:STR
-N:7:Artifact Creation
-D:In combination with a high alchemy skill this ability will let you
-D:design your very own artifacts
-D:Prereq: Alchemy@40, INT@35, WIS@35
-I:70
-k:40:Alchemy
-S:35:INT
-S:35:WIS
-
N:8:Far reaching attack
D:You can attack an enemy one square far using a long polearm.
D:At high levels of Polearm-mastery skill, you can even hit two enemies at once.
diff --git a/lib/edit/al_info.txt b/lib/edit/al_info.txt
deleted file mode 100644
index fbd4c9a0..00000000
--- a/lib/edit/al_info.txt
+++ /dev/null
@@ -1,2097 +0,0 @@
-# File: al_info.txt
-
-
-# This file is used to initialize the "lib/raw/al_info.raw" file, which is
-# used as the alchemist recipes in ToME
-
-# Do not modify this file unless you know exactly what you are doing,
-# unless you wish to risk possible system crashes.
-
-# Version stamp (required)
-
-V:2.0.0
-
-
-#Note: when you add anything to this file, you also need to change the M:a
-#line of misc.txt. Unlike other files, there is no 'count' entry. The
-#easiest and fastest way to find out what to say in misc.txt is:
-#
-# grep '^[Ia]:' <al.txt | wc -l
-# you need to add one to the result of the above statement.
-#
-# Which only works on unix systems. But if you have the misfortune not to
-#be working on a unix system, you can use an editor and to a global search
-#and replace, searching for I: and then for a:, which will give you a count
-#that's a few high, but will still work.
-
-
-#Format: There's only one kind of line here, and that's the
-# Item line. Goes like this:
-
-
-# I:tval:sval:Qty:essence
-#
-# The problem here is that it doesn't matter what order things are in.
-# Since the tval and sval are specified on each line, the lines that
-# describe a particular recipe for a particular item don't have to be
-# anywhere even close to each other in the file. This could cause a problem:
-# if the same item has two different entries for the same essence, it will
-# find one, assume that the player has enough, and display that one in green.
-# But when the player goes to make it, they may not have enough. It would also
-# cause weird recipe displays, with one essence listed twice. Funny-looking
-
-
-
-# Some special tvals:
-# 0 Not a tval, used internally by the parser to store the artifact flag essences.
-# We don't currently have any mechanism to control which tvals flags are used on.
-# 1 Not actually a tval, used for ego items, in which case the 'sval' is the e_idx
-# We don't need tvals or svals for ego items, because that information is
-# contained in the e_info record, which the e_idx points us to.
-#
-# 40 Amulet
-# 45 ring
-# 55 staff
-# 65 wand
-# 66 rod tip
-# 70 scroll
-# 71 potion
-# 40 Amulet
-# 45 ring
-# 55 staff
-# 65 wand
-# 66 rod tip
-# 70 scroll
-# 71 potion
-# 72 potion2
-# 80 Food ('shrooms, etc)
-
-# I:tval:sval:Qty:essence
-
-#**********************Mushrooms***********************
-
-#SV_FOOD_POISON 0
-I:80:0:1:LIFE
-I:80:0:8:POISON
-
-#SV_FOOD_BLINDNESS 1
-I:80:1:1:LIFE
-I:80:1:6:DARKNESS
-I:80:1:2:LITE
-
-#SV_FOOD_PARANOIA 2
-I:80:2:1:LIFE
-I:80:2:4:KNOWLEDGE
-I:80:2:4:CONFUSION
-
-#SV_FOOD_CONFUSION 3
-I:80:3:1:LIFE
-I:80:3:8:CONFUSION
-
-#SV_FOOD_HALLUCINATION 4
-I:80:4:1:LIFE
-I:80:4:4:CONFUSION
-I:80:4:4:MANA
-I:80:4:4:TELEPORT
-
-#SV_FOOD_PARALYSIS 5
-I:80:5:1:LIFE
-I:80:5:8:FORCE
-
-#SV_FOOD_WEAKNESS 6
-I:80:6:1:LIFE
-I:80:6:4:POISON
-I:80:6:4:FORCE
-
-#SV_FOOD_SICKNESS 7
-I:80:7:8:LIFE
-I:80:7:1:POISON
-
-#SV_FOOD_STUPIDITY 8
-I:80:8:1:LIFE
-I:80:8:1:MANA
-I:80:8:8:KNOWLEDGE
-
-#SV_FOOD_NAIVETY 9
-I:80:9:1:LIFE
-I:80:9:1:MANA
-I:80:9:4:CONFUSION
-I:80:9:4:KNOWLEDGE
-
-#SV_FOOD_UNHEALTH 10
-I:80:10:8:LIFE
-I:80:10:1:FORCE
-I:80:10:1:POISON
-
-#SV_FOOD_DISEASE 11
-I:80:11:1:LIFE
-I:80:11:1:TIME
-I:80:11:8:POISON
-
-#SV_FOOD_CURE_POISON 12
-I:80:12:1:LIFE
-I:80:12:8:POISON
-
-#SV_FOOD_CURE_BLINDNESS 13
-I:80:13:1:LIFE
-I:80:13:6:LITE
-I:80:13:2:DARKNESS
-
-#SV_FOOD_CURE_PARANOIA 14
-I:80:14:1:LIFE
-I:80:14:1:TIME
-
-#SV_FOOD_CURE_CONFUSION 15
-I:80:15:1:LIFE
-I:80:15:12:KNOWLEDGE
-
-#SV_FOOD_CURE_SERIOUS 16
-I:80:16:8:LIFE
-
-#SV_FOOD_RESTORE_STR 17
-I:80:17:20:LIFE
-I:80:17:2:TIME
-
-#SV_FOOD_RESTORE_CON 18
-I:80:18:20:LIFE
-I:80:18:2:TIME
-
-#SV_FOOD_RESTORING 19
-I:80:19:40:LIFE
-I:80:19:4:TIME
-
-#/* many missing mushrooms */
-#Note - the comment below appears on the list in defines.h, but I can't find
-#any more mushrooms in k_info.txt
-
-#define SV_FOOD_BISCUIT 32
-#define SV_FOOD_JERKY 33
-#define SV_FOOD_RATION 35
-#define SV_FOOD_SLIME_MOLD 36
-#define SV_FOOD_WAYBREAD 37
-#define SV_FOOD_PINT_OF_ALE 38
-#define SV_FOOD_PINT_OF_WINE 39
-#define SV_FOOD_ATHELAS 40
-#define SV_FOOD_GREAT_HEALTH 41
-#define SV_FOOD_FORTUNE_COOKIE 42
-
-
-
-#***************************Artifact Flags************************************
-#
-#A:Group:tval:sval:pval:pval?:level:xp
-# The first three describe the required item, they can be left unspecified
-# for no object, or specify starting with tval for increasingly specific
-# objects.
-# Note: pval? is boolean (0 or 1) if true, then this flag has a
-# variable effect, and we should require more experience and times for
-# increasing pvals.
-# Note:for tval=TV_CORPSE, sval=corpse type, pval=monster idx,
-# or use f:moster_race_flags, or leave all blank for any corpse at all.
-#F:object flag to be set
-#D:Description of flag
-#x:Description of activation (instead of description of flag, see below)
-#d:Description of required item
-#p:Description of required item (plural, optional. Illegal if pval != 1)
-#a:qty:object_flag_to_be_set Essence_name (not used)
-
-# Note that like I: lines, a: lines can be anywhere and in any order.
-# Note: 'flag' is the flag name from a_info.txt,
-# 'monster_race_flag' is from r_info.txt
-
-#The group numbers are 1-5, and the descriptions of the groups
-#are hard coded. see cmd7.c
-
-
-A:1:45:24:1:1:40:5000
-F:STR
-D:Add to Strength
-d:Ring of Strength
-p:Rings of Strength
-
-A:1:45:25:1:1:43:5000
-F:INT
-D:Add to Intelligence
-d:Ring of Intelligence
-p:Rings of Intelligence
-
-A:1:40:28:1:1:46:5000
-F:WIS
-D:Add to Wisdom
-d:Amulet of Wisdom
-p:Amulets of Wisdom
-
-A:1:45:26:1:1:46:5000
-F:DEX
-D:Add to Dexterity
-d:Ring of Dexterity
-p:Rings of Dexterity
-
-A:1:45:27:1:1:42:5000
-F:CON
-D:Add to Constitution
-d:Ring of Constitution
-p:Rings of Constitution
-
-A:1:40:2:0:1:30:5000
-F:CHR
-D:Add to Charisma
-d:Amulet of Adornment
-p:Amulets of Adornment
-
-A:1:45:10:0:0:32:1000
-F:SUST_STR
-D:Sustain Strength
-d:Ring of Sustain Strength
-
-A:1:45:11:0:0:34:1000
-F:SUST_INT
-D:Sustain Intelligence
-d:Ring of Sustain Intelligence
-
-A:1:45:12:0:0:28:1000
-F:SUST_WIS
-D:Sustain Wisdom
-d:Ring of Sustain Wisdom
-
-A:1:45:14:0:0:36:1000
-F:SUST_DEX
-D:Sustain Dexterity
-d:Ring of Sustain Dexterity
-
-A:1:45:13:0:0:36:1000
-F:SUST_CON
-D:Sustain Constitution
-d:Ring of Sustain Constitution
-
-A:1:45:15:0:0:25:1000
-F:SUST_CHR
-D:Sustain Charisma
-d:Ring of Sustain Charisma
-
-A:1:45:31:1:1:40:50000
-F:SPEED
-D:Speed
-d:Ring of Speed
-p:Rings of Speed
-
-A:1:45:49:1:1:38:150000
-F:BLOWS
-D:Extra Attacks
-d:Ring of Extra Attacks
-p:Rings of Extra Attacks
-
-A:1:30:2:0:1:32:5000
-F:STEALTH
-D:Stealthy
-d:Left Insole from a Used Soft Boot
-p:Left Insoles from Used Soft Boots
-
-A:1:36:1:0:1:29:2000
-F:SEARCH
-D:Adds to Searching
-d:Filthy Rag
-p:Filthy Rags
-
-A:1:39:1:0:1:6:1000
-F:INFRA
-D:Helps Infravision
-d:Brass Lantern
-p:Brass Lanterns
-
-A:1:9:-1:5:1:30:1000
-F:LUCK
-D:Lucky
-d:Rabbit's Left Forefoot
-p:Rabbit's Left Forefeet
-
-A:1:20:4:0:1:25:30000
-F:TUNNEL
-D:Aids in digging
-d:Pick
-p:Picks
-
-A:1:9:1:0:1:40:50000
-F:LIFE
-f:TROLL
-D:Multiplies Life
-d:Troll's Heart
-p:Troll's Hearts
-
-A:2:71:8:0:0:20:15000
-F:INVIS
-D:Invisibility
-d:Potion of Invisibility
-
-A:2:71:8:0:0:20:4000
-F:SEE_INVIS
-D:See Invisible
-d:Potion of Invisibility
-
-A:2:5:0:0:0:20:30000
-F:FREE_ACT
-D:Free Action
-d:Iron Spike
-
-A:2:34:5:0:0:38:90000
-F:REFLECT
-D:Reflection
-d:Large Metal Shield
-
-A:2:9:1:644:0:20:30000
-F:SH_FIRE
-D:Aura of Fire
-d:Lungs from an Ancient Red Dragon
-
-A:2:9:1:601:0:25:30000
-F:SH_ELEC
-D:Aura of Lightning
-d:Lungs from an Ancient Blue Dragon
-
-A:2:39:2:0:0:8:1000
-F:LITE1
-D:Light
-d:Everburning Torch
-
-A:2:39:3:0:0:20:10000
-F:LITE2
-D:Bright Light
-d:Dwarven Lantern
-
-A:2:39:4:0:0:40:100000
-F:LITE3
-D:Sunlight
-d:Feanorian Lamp
-
-A:2:38:-1:0:0:40:200000
-F:FLY
-D:Flight
-d:Suit of Dragon Armour (any colour)
-
-A:2:9:-1:862:0:50:10000000
-F:AUTO_ID
-D:Automatically IDs
-d:Morgoth's Testicles
-
-A:2:40:14:0:0:29:2000
-F:NO_TELE
-D:Anti-Teleportation
-d:Teleport Inhibiting Amulet
-
-A:2:40:13:0:0:34:2000
-F:NO_MAGIC
-D:Anti-Magic
-d:Magic Inhibiting Amulet
-
-A:2:71:62:0:0:50:100000
-F:WRAITH
-D:Wraith Form
-d:Potion of Invulnerability
-
-A:2:71:33:0:0:15:1000
-F:FEATHER
-D:Levitation
-d:Potion of Berserk Strength
-
-A:2:80:37:0:0:20:10000
-F:SLOW_DIGEST
-D:Slow Digestion
-d:Lembas Wafer
-
-A:2:80:10:0:0:32:20000
-F:REGEN
-D:Regenerate
-d:Mushroom of Unhealth
-
-A:2:80:3:0:0:12:20000
-F:TELEPORT
-D:Teleport
-d:Mushroom of Confusion
-
-A:3:21:2:0:1:30:20000
-F:CRIT
-D:Extra Critical Hits
-d:Whip
-p:Whips
-
-A:3:23:30:0:0:30:30000
-F:WOUNDING
-D:Wounds Monsters
-d:Blade of Chaos
-
-A:3:66:18:0:1:26:6000
-F:VAMPIRIC
-D:Vampiric
-d:Rod Tip of Drain Life
-
-A:3:9:1:0:0:16:2000
-F:SLAY_ANIMAL
-f:ANIMAL
-D:Slay Animal
-d:Dead Animal's Body
-
-A:3:9:-1:0:0:25:2000
-F:SLAY_EVIL
-f:EVIL
-D:Slay Evil
-d:Evil Dead Thing's Remains
-
-A:3:9:-1:0:0:30:2000
-F:SLAY_UNDEAD
-f:UNDEAD
-D:Slay Undead
-d:Remains of Undead Monster
-
-A:3:9:1:0:0:40:1500
-F:SLAY_DEMON
-f:DEMON
-D:Slay Demon
-d:Demon's Corpse
-
-A:3:9:1:0:0:10:700
-F:SLAY_ORC
-f:ORC
-D:Slay Orc
-d:Dead Orc
-
-A:3:9:1:0:0:16:700
-F:SLAY_TROLL
-f:TROLL
-D:Slay Troll
-d:Dead Troll
-
-A:3:9:1:0:0:25:900
-F:SLAY_GIANT
-f:GIANT
-D:Slay Giant
-d:Dead Giant
-
-A:3:9:1:0:0:33:2000
-F:SLAY_DRAGON
-f:DRAGON
-D:Slay Dragon
-d:Dead Dragon (any size will do)
-
-A:3:9:-1:593:0:41:5000
-F:KILL_DRAGON
-D:*Slay* Dragon
-d:Mature Multi-Hued Dragon's Remains
-
-A:3:9:-1:0:0:41:90000
-F:KILL_UNDEAD
-f:S_HI_UNDEAD
-D:*Slay* Undead
-d:Dead Summoner of Greater Undead
-
-A:3:9:-1:996:0:41:90000
-F:KILL_DEMON
-D:*Slay* Demon
-d:Lesser Balrog's Corpse
-
-A:3:0:0:0:0:36:20000
-F:VORPAL
-D:Vorpal
-
-A:3:0:0:0:0:40:90000
-F:IMPACT
-D:Earthquakes
-
-A:3:0:0:0:0:3:2000
-F:BRAND_POIS
-D:Poison Brand
-
-A:3:0:0:0:0:12:2000
-F:BRAND_ACID
-D:Acid Brand
-
-A:3:0:0:0:0:10:2000
-F:BRAND_ELEC
-D:Lightning Brand
-
-A:3:0:0:0:0:6:2000
-F:BRAND_FIRE
-D:Fire Brand
-
-A:3:0:0:0:0:8:2000
-F:BRAND_COLD
-D:Frost Brand
-
-A:3:0:0:0:1:30:3000
-F:XTRA_MIGHT
-D:Extra Might (Bows Only)
-
-A:3:0:0:0:1:35:3000
-F:XTRA_SHOTS
-D:Extra Shots (Bows Only)
-
-A:4:9:1:624:0:49:500000
-F:IM_ACID
-D:Immune to Acid
-d:Ancient Black Dragon's Foreskin
-
-A:4:9:1:601:0:50:500000
-F:IM_ELEC
-D:Immune to Lightning
-d:Ancient Blue Dragon's Foreskin
-
-A:4:9:1:644:0:49:500000
-F:IM_FIRE
-D:Immune to Fire
-d:Ancient Red Dragon's Foreskin
-
-A:4:9:1:617:0:50:500000
-F:IM_COLD
-D:Immune to Cold
-d:Ancient White Dragon's Foreskin
-
-A:4:40:8:0:0:30:30000
-F:HOLD_LIFE
-D:Hold Life
-d:Amulet of the Magi
-
-A:4:45:17:0:0:12:10000
-F:RES_ACID
-D:Resist Acid
-d:Ring of Acid
-
-A:4:45:56:0:0:15:10000
-F:RES_ELEC
-D:Resist Lightning
-d:Ring of Lightning
-
-A:4:71:30:0:0:13:10000
-F:RES_FIRE
-D:Resist Fire
-d:Potion of Resist Heat
-
-A:4:71:31:0:0:14:10000
-F:RES_COLD
-D:Resist Cold
-d:Potion of Resist Cold
-
-A:4:71:27:0:0:25:30000
-F:RES_POIS
-D:Resist Poison
-d:Potion of Cure Poison
-
-A:4:45:38:0:0:26:10000
-F:RES_FEAR
-D:Resist Fear
-d:Ring of Fear Resistance
-
-A:4:45:39:0:0:31:60000
-F:RES_LITE
-D:Resist Light
-d:Ring of Light and Darkness Resistance
-
-A:4:45:39:0:0:31:60000
-F:RES_DARK
-D:Resist Darkness
-d:Ring of Light and Darkness Resistance
-
-A:4:45:47:0:0:30:30000
-F:RES_BLIND
-D:Resist Blindness
-d:Ring of Blindness Resistance
-
-A:4:45:43:0:0:30:30000
-F:RES_CONF
-D:Resist Confusion
-d:Ring of Confusion Resistance
-
-A:4:45:42:0:0:30:60000
-F:RES_SOUND
-D:Resist Sound
-d:Ring of Sound Resistance
-
-A:4:45:44:0:0:30:60000
-F:RES_SHARDS
-D:Resist Shards
-d:Ring of Shard Resistance
-
-A:4:45:40:0:0:30:60000
-F:RES_NETHER
-D:Resist Nether
-d:Ring of Nether Resistance
-
-A:4:45:41:0:0:30:60000
-F:RES_NEXUS
-D:Resist Nexus
-d:Ring of Nexus Resistance
-
-A:4:45:46:0:0:30:60000
-F:RES_CHAOS
-D:Resist Chaos
-d:Ring of Chaos Resistance
-
-A:4:45:45:0:0:30:60000
-F:RES_DISEN
-D:Resist Disenchantment
-d:Ring of Disenchantment Resistance
-
-A:5:9:1:0:0:50:-100000
-F:TEMPORARY
-D:Temporary Item
-d:Corpse, any corpse
-
-A:5:36:1:0:0:10:-2000
-F:AUTO_CURSE
-D:Self-Cursing
-d:Filthy Rag
-
-A:5:80:40:0:0:45:-10000
-F:BLACK_BREATH
-D:Causes the Black Breath
-d:Sprig of Athelas
-
-A:5:70:15:0:0:40:-5000
-F:TY_CURSE
-D:Ancient Curse
-d:Scroll of *Remove Curse*
-
-A:5:0:0:0:0:40:-5000
-F:DRAIN_EXP
-D:Drains your Experience
-
-A:5:0:0:0:0:30:-5000
-F:AGGRAVATE
-D:Aggravates Monsters
-
-A:5:70:14:0:0:30:-500
-F:CURSED
-D:Curse
-d:Scroll of Remove Curse
-
-#Removed for balance - allows you to trade two essences of extra life,
-# and 25+ magic essence for 10000xp on your artifact, which isn't
-# anything to sneeze at. Curse, above, has the same problem, but
-# for 1000xp, I figure it's a fair trade.
-#A:5:70:15:0:0:40:-10000
-#D:Heavy Curse
-#F:HEAVY_CURSE
-#d:Scroll of *Remove Curse*
-
-A:5:0:0:0:0:50:-5000
-F:PERMA_CURSE
-D:Permanently Cursed
-
-A:5:0:0:0:0:35:-2000
-F:CURSE_NO_DROP
-D:Can't be Dropped
-
-A:5:0:0:0:0:45:-5000
-F:DRAIN_HP
-D:Drains your Hit Points
-
-A:5:0:0:0:0:20:-50000
-F:IMMOVABLE
-D:Wielder Can't Move
-
-#/* Floating eye corpse for esp all :) other ESP's don't require anything at all...*/
-A:5:9:1:32:0:40:20000
-F:ESP_ALL
-D:Telepathy
-d:Formerly Floating Eye
-
-A:5:0:0:0:0:25:3000
-F:ESP_ORC
-D:Sense Orcs
-
-A:5:0:0:0:0:25:3000
-F:ESP_TROLL
-D:Sense Trolls
-
-A:5:0:0:0:0:25:5000
-F:ESP_DRAGON
-D:Sense Dragons
-
-A:5:0:0:0:0:25:5000
-F:ESP_GIANT
-D:Sense Giants
-
-A:5:0:0:0:0:25:5000
-F:ESP_DEMON
-D:Sense Demons
-
-A:5:0:0:0:0:25:5000
-F:ESP_UNDEAD
-D:Sense Undead
-
-A:5:0:0:0:0:25:5000
-F:ESP_EVIL
-D:Sense Evil
-
-A:5:0:0:0:0:25:5000
-F:ESP_ANIMAL
-D:Sense Animals
-
-A:5:0:0:0:0:25:5000
-F:ESP_THUNDERLORD
-D:Sense Thunderlords
-
-A:5:0:0:0:0:25:5000
-F:ESP_GOOD
-D:Sense Good
-
-A:5:0:0:0:0:25:5000
-F:ESP_NONLIVING
-D:Sense Nonliving
-
-A:5:0:0:0:0:25:5000
-F:ESP_UNIQUE
-D:Sense Unique Monsters
-
-A:5:0:0:0:0:25:2000
-F:ESP_SPIDER
-D:Sense Spiders
-
-
-#***************************Activations for artifacts***********************
-# Activations follow all of the rules for artifact flags.
-# except: group number and pval are IGNORED
-# They MUST come after ALL artifact flags in this file!!!
-# There is no way (currently) to require essences...
-#
-# They use a LOWER CASE x: instead of the F: object flag
-#
-# all ACT_ constants are supported, anything else must be coded into init1.c
-# Internally, they are assigned the magic group number of '88'
-# and a NEGATIVE flag number (which is the activation number)
-# Note that although you can use the p: to give activations a plural
-# item description, it will never be used, because pval is forced to 0.
-#
-#A:<îgnored>:tval:sval:<ignored>:<ignored>:level:xp
-# tval and sval describe the required item, they can be left unspecified
-# for no object, or specify starting with tval for increasingly specific
-# objects.
-#F:object flag to be set
-#D:Description of flag
-#x:Description of activation (instead of description of flag)
-#d:Description of required item
-#p:Description of required item (plural, not used for activations)
-#a:qty:object_flag_to_be_set Essence_name
-
-#define ACT_PET_SUMMON 150
-#define ACT_CURE_PARA 151
-#define ACT_CURE_HALLU 152
-#define ACT_CURE_POIS 153
-#define ACT_CURE_HUNGER 154
-#define ACT_CURE_STUN 155
-#define ACT_CURE_CUTS 156
-#define ACT_CURE_FEAR 157
-#define ACT_CURE_CONF 158
-#define ACT_CURE_BLIND 159
-#define ACT_CURING 160
-#define ACT_ACQUIREMENT 163
-#define ACT_MUT 166
-#define ACT_CURE_INSANITY 167
-#define ACT_CURE_MUT 168
-#define ACT_REST_LIFE 84
-#define ACT_REST_ALL 85
-#define ACT_CURE_LW 81
-#define ACT_CURE_MW 82
-#define ACT_CURE_POISON 83
-#define ACT_CURE_700 86
-#define ACT_CURE_1000 87
-
-#define ACT_LIGHT 111
-
-#define ACT_SUNLIGHT 1
-A:0:70:15:0:0:40:40000
-x:SUNLIGHT
-D:Sunlight
-d:Brass Lantern
-
-#define ACT_MAP_LIGHT 112
-#define ACT_DETECT_ALL 113
-#define ACT_DETECT_XTRA 114
-#define ACT_ID_FULL 115
-#define ACT_ID_PLAIN 116
-
-#define ACT_GROW_MOLD 197
-
-
-#define ACT_BO_MISS_1 2
-A:0:0:0:0:0:20:4000
-x:BO_MISS_1
-D:Magic Missile (1)
-
-#define ACT_BO_MISS_2 15
-A:0:0:0:0:0:30:300000
-x:BO_MISS_2
-D:Magic Missile (2)
-
-#define ACT_BA_MISS_3 24
-A:0:0:0:0:0:40:400000
-x:BA_MISS_3
-D:Ball of Missiles
-
-#define ACT_BO_ELEC_1 4
-A:0:0:0:0:0:30:300000
-x:BO_ELEC_1
-D:Bolt of Lightning
-
-#define ACT_BA_ELEC_2 12
-A:0:0:0:0:0:30:300000
-x:BA_ELEC_2
-D:Ball of Lightning
-
-#define ACT_BA_ELEC_3 18
-A:0:0:0:0:0:35:350000
-x:BA_ELEC_3
-D:Ball of Lightning(2)
-
-#define ACT_BA_ELEC_H 172
-A:0:0:0:0:0:40:400000
-x:BA_ELEC_H
-D:Ball of Lightning(3)
-
-#define ACT_BA_ELEC_4 183
-A:0:0:0:0:0:40:400000
-x:BA_ELEC_4
-D:Ball of Lightning(4)
-
-#define ACT_BR_ELEC 184
-A:0:0:0:0:0:45:450000
-x:BR_ELEC
-D:Breathe Lightning
-
-#define ACT_BO_ACID_1 5
-#define ACT_BA_COLD_1 8
-#define ACT_BA_ACID_H 173
-#define ACT_BA_ACID_4 182
-#define ACT_BR_ACID 187
-#define ACT_BO_COLD_1 6
-#define ACT_BA_COLD_2 11
-#define ACT_BA_COLD_3 17
-#define ACT_BA_COLD_H 171
-#define ACT_BA_COLD_4 180
-#define ACT_BR_COLD 185
-#define ACT_BO_FIRE_1 7
-#define ACT_BA_FIRE_1 9
-#define ACT_BA_FIRE_2 16
-#define ACT_BA_FIRE_H 170
-#define ACT_BA_FIRE_4 181
-#define ACT_BR_FIRE 186
-#define ACT_BA_POIS_1 3
-#define ACT_BA_POIS_4 179
-#define ACT_BR_POIS 188
-#define ACT_BR_MANY 189
-#define ACT_BR_CONF 190
-#define ACT_BR_SOUND 191
-#define ACT_BR_CHAOS 192
-#define ACT_BR_SHARD 193
-#define ACT_BR_BALANCE 194
-#define ACT_BR_LIGHT 195
-#define ACT_BR_POWER 196
-#define ACT_ROCKET 22
-A:0:0:0:0:0:50:40000
-x:ROCKET
-D:Fire a Rocket
-
-#define ACT_JUMP 177
-#define ACT_WHIRLWIND 19
-#define ACT_CALL_CHAOS 21
-#define ACT_DISP_EVIL 23
-#define ACT_DISP_GOOD 25
-#define ACT_DAWN 61
-#define ACT_CHARM_ANIMAL 65
-#define ACT_CHARM_UNDEAD 66
-#define ACT_CHARM_OTHER 67
-#define ACT_CHARM_ANIMALS 68
-#define ACT_CHARM_OTHERS 69
-#define ACT_SUMMON_ANIMAL 70
-#define ACT_SUMMON_PHANTOM 71
-#define ACT_SUMMON_ELEMENTAL 72
-#define ACT_SUMMON_DEMON 73
-#define ACT_SUMMON_UNDEAD 74
-#define ACT_RUNE_EXPLO 117
-#define ACT_RUNE_PROT 118
-#define ACT_SATIATE 119
-#define ACT_DEST_DOOR 120
-#define ACT_STONE_MUD 121
-#define ACT_RECHARGE 122
-#define ACT_ALCHEMY 123
-#define ACT_DIM_DOOR 124
-#define ACT_TELEPORT 125
-#define ACT_RECALL 126
-
-#define ACT_SPIN 174
-#define ACT_NOLDOR 175
-#define ACT_SPECTRAL 176
-#define ACT_DEST_TELE 178
-#define ACT_DRAIN_1 10
-#define ACT_DRAIN_2 13
-#define ACT_VAMPIRE_1 14
-#define ACT_VAMPIRE_2 20
-#define ACT_GILGALAD 26
-#define ACT_CELEBRIMBOR 27
-#define ACT_SKULLCLEAVER 28
-#define ACT_HARADRIM 29
-#define ACT_FUNDIN 30
-#define ACT_EOL 31
-#define ACT_UMBAR 32
-#define ACT_NUMENOR 33
-#define ACT_KNOWLEDGE 34
-#define ACT_UNDEATH 35
-#define ACT_THRAIN 36
-#define ACT_BARAHIR 37
-#define ACT_TULKAS 38
-#define ACT_NARYA 39
-#define ACT_NENYA 40
-#define ACT_VILYA 41
-#define ACT_POWER 42
-#define ACT_STONE_LORE 43
-#define ACT_RAZORBACK 44
-#define ACT_BLADETURNER 45
-#define ACT_MEDIATOR 46
-#define ACT_BELEGENNON 47
-#define ACT_GORLIM 48
-#define ACT_COLLUIN 49
-#define ACT_BELANGIL 50
-#define ACT_CONFUSE 51
-#define ACT_SLEEP 52
-#define ACT_QUAKE 53
-#define ACT_TERROR 54
-#define ACT_TELE_AWAY 55
-#define ACT_BANISH_EVIL 56
-#define ACT_GENOCIDE 57
-#define ACT_MASS_GENO 58
-#define ACT_ANGUIREL 59
-#define ACT_ERU 60
-#define ACT_FIRESTAR 62
-#define ACT_TURMIL 63
-#define ACT_CUBRAGOL 64
-#define ACT_ELESSAR 75
-#define ACT_GANDALF 76
-#define ACT_MARDA 77
-#define ACT_PALANTIR 78
-#define ACT_ROBINTON 79
-#define ACT_PIEMUR 80
-#define ACT_MENOLLY 88
-#define ACT_EREBOR 89
-#define ACT_DRUEDAIN 90
-#define ACT_ESP 91
-#define ACT_BERSERK 92
-#define ACT_PROT_EVIL 93
-#define ACT_RESIST_ALL 94
-#define ACT_SPEED 95
-#define ACT_XTRA_SPEED 96
-#define ACT_WRAITH 97
-#define ACT_INVULN 98
-#define ACT_ROHAN 99
-#define ACT_HELM 100
-#define ACT_BOROMIR 101
-#define ACT_HURIN 102
-#define ACT_AXE_GOTHMOG 103
-#define ACT_MELKOR 104
-#define ACT_GROND 105
-#define ACT_NATUREBANE 106
-#define ACT_NIGHT 107
-#define ACT_ORCHAST 108
-
-#define ACT_DEATH 127
-#define ACT_RUINATION 128
-#define ACT_DESTRUC 129
-#define ACT_UNINT 130
-#define ACT_UNSTR 131
-#define ACT_UNCON 132
-#define ACT_UNCHR 133
-#define ACT_UNDEX 134
-#define ACT_UNWIS 135
-#define ACT_STATLOSS 136
-#define ACT_HISTATLOSS 137
-#define ACT_EXPLOSS 138
-#define ACT_HIEXPLOSS 139
-#define ACT_SUMMON_MONST 140
-#define ACT_PARALYZE 141
-#define ACT_HALLU 142
-#define ACT_POISON 143
-#define ACT_HUNGER 144
-#define ACT_STUN 145
-#define ACT_CUTS 146
-#define ACT_PARANO 147
-#define ACT_CONFUSION 148
-#define ACT_BLIND 149
-#define ACT_DARKNESS 161
-#define ACT_LEV_TELE 162
-#define ACT_WEIRD 164
-#define ACT_AGGRAVATE 165
-#define ACT_LIGHT_ABSORBTION 169
-#define ACT_MUSIC 200
-
-
-#***************************Amulets***********************
-
-#SV_AMULET_ADORNMENT
-I:40:2:4:DARKNESS
-
-#SV_AMULET_BRILLANCE
-I:40:6:1:KNOWLEDGE
-I:40:6:2:CONFUSION
-
-#SV_AMULET_CHARISMA
-I:40:7:4:DARKNESS
-
-#SV_AMULET_DEVOTION
-I:40:25:1:MAGIC
-I:40:25:2:CONFUSION
-I:40:25:8:KNOWLEDGE
-
-#SV_AMULET_ESP
-I:40:22:4:KNOWLEDGE
-
-#SV_AMULET_INFRA
-I:40:26:1:LITE
-
-#SV_AMULET_NO_MAGIC
-I:40:13:4:MAGIC
-
-#SV_AMULET_NO_TELE
-I:40:14:8:TELEPORT
-
-#SV_AMULET_REFLECTION
-I:40:9:10:FORCE
-I:40:9:10:MANA
-
-#SV_AMULET_REGENERATION
-I:40:30:4:LIFE
-
-#SV_AMULET_RESISTANCE
-I:40:15:4:ACID
-I:40:15:4:COLD
-I:40:15:4:FIRE
-I:40:15:4:LIGHTNING
-
-#SV_AMULET_RESIST_ACID
-I:40:4:4:ACID
-
-#SV_AMULET_RESIST_ELEC
-I:40:29:4:LIGHTNING
-
-#SV_AMULET_SEARCHING
-I:40:5:4:KNOWLEDGE
-I:40:5:4:LITE
-
-#SV_AMULET_SERPENT
-I:40:17:1:MANA
-I:40:17:4:ACID
-
-#SV_AMULET_SLOW_DIGEST
-I:40:3:4:LIFE
-
-#SV_AMULET_SUSTENANCE
-I:40:21:8:LIFE
-
-#SV_AMULET_TELEPORT
-I:40:1:8:TELEPORT
-
-#SV_AMULET_THE_MAGI
-I:40:8:1:MAGIC
-I:40:8:4:KNOWLEDGE
-
-#SV_AMULET_TRICKERY
-#I:40:23:1:MAGIC
-I:40:23:8:CONFUSION
-
-#SV_AMULET_WEAPONMASTERY
-I:40:24:12:EXPLOSION
-I:40:24:1:MAGIC
-
-#SV_AMULET_WISDOM
-I:40:28:1:KNOWLEDGE
-I:40:28:2:CONFUSION
-
-#*********Potions******************************
-#Note that these first few potions are the ones which
-#can be thrown for much damage, and are thus an integral part of
-#the alchemist's arsenal.
-
-#SV_POTION_DETONATIONS
-I:71:22:6:EXPLOSION
-
-#SV_POTION_DEATH
-I:71:23:10:LIFE
-
-#SV_POTION_RUINATION
-I:71:15:5:DARKNESS
-
-#SV_POTION_APPLE_JUICE
-I:71:1:1:LIFE
-
-#SV_POTION_AUGMENTATION
-I:71:55:16:POISON
-I:71:55:24:CONFUSION
-I:71:55:6:MAGIC
-I:71:55:8:EXPLOSION
-I:71:55:16:LIFE
-I:71:55:8:LIGHTNING
-I:71:55:16:DARKNESS
-
-#SV_POTION_BESERK_STRENGTH
-I:71:33:1:FIRE
-
-#SV_POTION_BLINDNESS
-I:71:7:1:DARKNESS
-
-#SV_POTION_BOLDNESS
-I:71:28:1:LITE
-
-#SV_POTION_CONFUSION
-I:71:9:1:CONFUSION
-
-#SV_POTION_CURE_CRITICAL
-I:71:36:4:LIFE
-
-#SV_POTION_CURE_LIGHT
-I:71:34:1:LIFE
-
-#SV_POTION_CURE_SERIOUS
-I:71:35:2:LIFE
-
-#SV_POTION_CURING
-I:71:61:1:LIFE
-
-#SV_POTION_DEC_CHR
-I:71:21:1:MANA
-I:71:21:8:DARKNESS
-I:71:21:8:CONFUSION
-
-#SV_POTION_DEC_CON
-I:71:20:1:MANA
-I:71:20:8:LIFE
-I:71:20:8:POISON
-
-#SV_POTION_DEC_DEX
-I:71:19:1:MANA
-I:71:19:8:LIGHTNING
-I:71:19:8:DARKNESS
-
-#SV_POTION_DEC_INT
-I:71:17:1:MANA
-I:71:17:8:CONFUSION
-I:71:17:8:KNOWLEDGE
-
-#SV_POTION_DEC_STR
-I:71:16:1:MANA
-I:71:16:8:EXPLOSION
-I:71:16:8:POISON
-
-#SV_POTION_DEC_WIS
-I:71:18:1:MANA
-I:71:18:8:CONFUSION
-I:71:18:8:LIFE
-
-#SV_POTION_DETECT_INVIS
-I:71:25:1:DARKNESS
-I:71:25:1:LITE
-
-#SV_POTION_ENLIGHTENMENT
-I:71:56:8:KNOWLEDGE
-
-#SV_POTION_EXPERIENCE
-I:71:59:30:EXTRALIFE
-
-#SV_POTION_HEALING
-I:71:37:1:EXTRALIFE
-
-#SV_POTION_HEROISM
-I:71:32:1:COLD
-
-#SV_POTION_INC_CHR
-I:71:53:1:MAGIC
-I:71:53:8:DARKNESS
-I:71:53:8:CONFUSION
-
-#SV_POTION_INC_CON
-I:71:52:1:MAGIC
-I:71:52:8:LIFE
-I:71:52:8:POISON
-
-#Potion of Slow Poison
-I:71:26:1:POISON
-
-#Potion of Cure Poison
-I:71:27:2:POISON
-
-#Potion of Poison
-I:71:6:1:POISON
-
-#SV_POTION_INC_DEX
-I:71:51:1:MAGIC
-I:71:51:8:LIGHTNING
-I:71:51:8:DARKNESS
-
-#SV_POTION_INC_INT
-I:71:49:1:MAGIC
-I:71:49:8:KNOWLEDGE
-I:71:49:8:CONFUSION
-
-#SV_POTION_INC_STR
-I:71:48:1:MAGIC
-I:71:48:8:EXPLOSION
-I:71:48:8:POISON
-
-#SV_POTION_INC_WIS
-I:71:50:1:MAGIC
-I:71:50:8:CONFUSION
-I:71:50:8:LIFE
-
-#SV_POTION_INFRAVISION
-I:71:24:1:LITE
-
-#SV_POTION_INVIS
-I:71:8:4:DARKNESS
-
-#SV_POTION_INVULNERABILITY
-I:71:62:10:FORCE
-I:71:62:4:MAGIC
-
-#SV_POTION_LIFE
-I:71:39:8:EXTRALIFE
-
-#SV_POTION_LOSE_MEMORIES
-I:71:13:20:DARKNESS
-
-#SV_POTION_MUTATION
-I:71:10:12:CHAOS
-
-#SV_POTION_NEW_LIFE
-I:71:63:16:EXTRALIFE
-
-#SV_POTION_RESISTANCE
-I:71:60:2:ACID
-I:71:60:2:COLD
-I:71:60:2:FIRE
-I:71:60:2:LIGHTNING
-
-#SV_POTION_RESIST_COLD
-I:71:31:1:COLD
-
-#SV_POTION_RESIST_HEAT
-I:71:30:1:FIRE
-
-#SV_POTION_RESTORE_EXP
-I:71:41:8:LIFE
-I:71:41:3:KNOWLEDGE
-
-#SV_POTION_RESTORE_MANA
-I:71:40:12:MANA
-
-#SV_POTION_RES_CHR
-I:71:47:12:LIFE
-
-#SV_POTION_RES_CON
-I:71:46:12:LIFE
-
-#SV_POTION_RES_DEX
-I:71:45:12:LIFE
-
-#SV_POTION_RES_INT
-I:71:43:12:LIFE
-
-#SV_POTION_RES_STR
-I:71:42:12:LIFE
-
-#SV_POTION_RES_WIS
-I:71:44:12:LIFE
-
-#SV_POTION_SALT_WATER
-I:71:5:1:LIGHTNING
-
-#SV_POTION_SELF_KNOWLEDGE
-I:71:58:2:KNOWLEDGE
-
-#SV_POTION_SLEEP
-I:71:11:1:MANA
-
-#SV_POTION_SLIME_MOLD
-I:71:2:1:LIFE
-
-#SV_POTION_SLOWNESS
-I:71:4:1:MANA
-
-#SV_POTION_SPEED
-I:71:29:1:TIME
-
-#SV_POTION_STAR_ENLIGHTENMENT
-I:71:57:12:KNOWLEDGE
-
-#SV_POTION_STAR_HEALING
-I:71:38:4:EXTRALIFE
-
-#SV_POTION_WATER
-I:71:0:1:LIFE
-
-#********************************Potion 2*********************************
-
-#SV_POTION2_MIMIC 1
-I:72:1:2:LIFE
-#SV_POTION2_CURE_LIGHT_SANITY 14
-I:72:14:1:CONFUSION
-I:72:14:1:DARKNESS
-#SV_POTION2_CURE_SERIOUS_SANITY 15
-I:72:15:2:CONFUSION
-I:72:15:2:DARKNESS
-#SV_POTION2_CURE_CRITICAL_SANITY 16
-I:72:16:4:CONFUSION
-I:72:16:4:DARKNESS
-#SV_POTION2_CURE_SANITY 17
-I:72:17:8:CONFUSION
-I:72:17:8:DARKNESS
-#SV_POTION2_CURE_WATER 18
-#I:72:18:4:EXPLOSION
-#I:72:18:4:POISON
-#I:72:18:2:EXTRALIFE
-
-#************Rod Tips.****************************
-
-#SV_ROD_ACID_BALL
-I:66:24:1:MAGIC
-I:66:24:8:ACID
-
-#SV_ROD_ACID_BOLT
-I:66:20:4:ACID
-
-#SV_ROD_COLD_BALL
-I:66:27:1:MAGIC
-I:66:27:8:COLD
-
-#SV_ROD_COLD_BOLT
-I:66:23:4:COLD
-
-#SV_ROD_CURING
-I:66:8:3:LIFE
-
-#SV_ROD_DETECTION
-I:66:6:8:KNOWLEDGE
-
-#SV_ROD_DETECT_DOOR
-I:66:1:1:KNOWLEDGE
-
-#SV_ROD_DETECT_TRAP
-I:66:29:1:KNOWLEDGE
-
-#SV_ROD_DISARMING
-I:66:14:4:TELEPORT
-
-#SV_ROD_DRAIN_LIFE
-I:66:18:10:LIFE
-
-#SV_ROD_ELEC_BALL
-I:66:25:1:MAGIC
-I:66:25:8:LIGHTNING
-
-#SV_ROD_ELEC_BOLT
-I:66:21:4:LIGHTNING
-
-#SV_ROD_FIRE_BALL
-I:66:26:1:MAGIC
-I:66:26:8:FIRE
-
-#SV_ROD_FIRE_BOLT
-I:66:22:4:FIRE
-
-#SV_ROD_HAVOC
-I:66:28:5:CHAOS
-
-#SV_ROD_HEALING
-I:66:9:4:EXTRALIFE
-
-#SV_ROD_IDENTIFY
-I:66:2:4:MANA
-I:66:2:4:KNOWLEDGE
-
-#SV_ROD_ILLUMINATION
-I:66:4:4:LITE
-
-#SV_ROD_LITE
-I:66:15:1:LITE
-
-#SV_ROD_MAPPING
-I:66:5:1:KNOWLEDGE
-I:66:5:8:LITE
-
-#SV_ROD_POLYMORPH
-I:66:19:1:CHAOS
-
-#SV_ROD_PROBING
-I:66:7:20:KNOWLEDGE
-I:66:7:3:MANA
-
-#SV_ROD_RECALL
-I:66:3:3:FORCE
-I:66:3:9:TELEPORT
-
-#SV_ROD_RESTORATION
-I:66:10:30:LIFE
-
-#SV_ROD_SLEEP_MONSTER
-I:66:16:1:MANA
-
-#SV_ROD_SLOW_MONSTER
-I:66:17:1:TIME
-
-#SV_ROD_SPEED
-I:66:11:10:TIME
-
-#SV_ROD_TELEPORT_AWAY
-I:66:13:8:TELEPORT
-
-#**************************Scrolls ********************
-
-#SV_SCROLL_ACQUIREMENT
-I:70:46:10:MAGIC
-
-#SV_SCROLL_ARTIFACT
-I:70:52:99:MAGIC
-
-#SV_SCROLL_BLESSING
-I:70:33:1:LIFE
-
-#SV_SCROLL_CHAOS
-I:70:50:2:CHAOS
-
-#SV_SCROLL_DARKNESS
-I:70:0:1:DARKNESS
-
-#SV_SCROLL_DETECT_DOOR
-I:70:29:1:KNOWLEDGE
-
-#SV_SCROLL_DETECT_GOLD
-I:70:26:1:KNOWLEDGE
-
-#SV_SCROLL_DETECT_INVIS
-I:70:30:1:DARKNESS
-I:70:30:1:KNOWLEDGE
-
-#SV_SCROLL_DETECT_ITEM
-I:70:27:2:KNOWLEDGE
-
-#SV_SCROLL_DETECT_TRAP
-I:70:28:1:KNOWLEDGE
-
-#SV_SCROLL_DISPEL_UNDEAD
-I:70:42:1:EXTRALIFE
-
-#SV_SCROLL_ENCHANT_ARMOR
-I:70:16:3:EXPLOSION
-
-#SV_SCROLL_ENCHANT_WEAPON_PVAL
-I:70:19:10:MAGIC
-
-#SV_SCROLL_ENCHANT_WEAPON_TO_DAM
-I:70:18:3:EXPLOSION
-
-#SV_SCROLL_ENCHANT_WEAPON_TO_HIT
-I:70:17:3:LITE
-
-#SV_SCROLL_FIRE
-I:70:48:1:FIRE
-
-#SV_SCROLL_GENOCIDE
-I:70:44:1:FORCE
-I:70:44:5:DARKNESS
-
-#SV_SCROLL_HOLY_CHANT
-I:70:34:2:LIFE
-
-#SV_SCROLL_HOLY_PRAYER
-I:70:35:3:LIFE
-
-#SV_SCROLL_ICE
-I:70:49:1:COLD
-
-#SV_SCROLL_IDENTIFY
-I:70:12:1:KNOWLEDGE
-
-#SV_SCROLL_LIGHT
-I:70:24:1:LITE
-
-#SV_SCROLL_MAPPING
-I:70:25:2:KNOWLEDGE
-I:70:25:5:LITE
-
-#SV_SCROLL_MASS_GENOCIDE
-I:70:45:1:FORCE
-I:70:45:30:DARKNESS
-
-#SV_SCROLL_MONSTER_CONFUSION
-I:70:36:1:CONFUSION
-
-#SV_SCROLL_PHASE_DOOR
-I:70:8:1:TELEPORT
-
-#SV_SCROLL_PROTECTION_FROM_EVIL
-I:70:37:1:MANA
-I:70:37:9:LIFE
-
-#SV_SCROLL_RECHARGING
-I:70:22:4:LIGHTNING
-
-#SV_SCROLL_REMOVE_CURSE
-I:70:14:1:LIFE
-
-#SV_SCROLL_RESET_RECALL
-I:70:23:1:FORCE
-
-#SV_SCROLL_RUMOR
-I:70:51:1:LIGHTNING
-
-#SV_SCROLL_RUNE_OF_PROTECTION
-I:70:38:1:EXTRALIFE
-I:70:38:6:FORCE
-
-#SV_SCROLL_SATISFY_HUNGER
-I:70:32:1:LIFE
-
-#SV_SCROLL_STAR_ACQUIREMENT
-I:70:47:20:MAGIC
-
-#SV_SCROLL_STAR_DESTRUCTION
-I:70:41:12:FORCE
-
-#SV_SCROLL_STAR_ENCHANT_ARMOR
-I:70:20:9:EXPLOSION
-
-#SV_SCROLL_STAR_ENCHANT_WEAPON
-I:70:21:9:EXPLOSION
-I:70:21:9:LITE
-
-#SV_SCROLL_STAR_IDENTIFY
-I:70:13:1:MAGIC
-I:70:13:20:KNOWLEDGE
-
-#SV_SCROLL_STAR_REMOVE_CURSE
-I:70:15:1:EXTRALIFE
-
-#SV_SCROLL_TELEPORT
-I:70:9:1:TELEPORT
-
-#SV_SCROLL_TELEPORT_LEVEL
-I:70:10:5:TELEPORT
-
-#SV_SCROLL_TRAP_CREATION
-I:70:7:1:CONFUSION
-I:70:7:1:TELEPORT
-
-#SV_SCROLL_TRAP_DOOR_DESTRUCTION
-I:70:39:1:FORCE
-
-#SV_SCROLL_WORD_OF_RECALL
-I:70:11:1:FORCE
-I:70:11:3:TELEPORT
-
-#***************************Staves************************
-
-#Globe of Light
-I:55:3:1:LITE
-#Fiery Shield
-I:55:4:2:FIRE
-I:55:4:1:MANA
-#Remove Curse
-I:55:5:2:LIFE
-#Wings of Winds
-I:55:6:1:FORCE
-#Shake
-I:55:7:4:FORCE
-#Disarm
-I:55:8:1:FORCE
-I:55:8:1:KNOWLEDGE
-#Teleportation
-I:55:9:1:TELEPORT
-#Probability Travel
-I:55:10:1:MANA
-I:55:10:1:TELEPORT
-#11 Recovery
-I:55:11:1:LIFE
-#12 Healing
-I:55:12:1:EXTRALIFE
-#13 Vision
-I:55:13:1:LITE
-#Identify
-I:55:14:1:KNOWLEDGE
-I:55:14:1:MANA
-#Sense Hidden
-I:55:15:1:KNOWLEDGE
-#Reveal Ways
-I:55:16:1:KNOWLEDGE
-#Sense Monsters
-I:55:17:1:KNOWLEDGE
-#Genocide
-I:55:18:1:FORCE
-I:55:18:5:DARKNESS
-#19 Summon
-I:55:19:1:LIFE
-I:55:19:1:TELEPORT
-#Wish
-I:55:20:99:MAGIC
-#Mana
-I:55:21:1:MANA
-#Sterilize
-I:55:24:1:POISON
-I:55:24:1:MANA
-
-#********************Wands*****************
-
-#MannaThrust
-I:65:3:4:MANA
-
-#FireFlash
-I:65:4:1:FIRE
-
-#FireWall
-I:65:5:4:FIRE
-I:65:5:1:MANA
-
-#Tidal Wave
-I:65:6:1:POISON
-I:65:6:1:ACID
-I:65:6:1:COLD
-
-#Ice Storm
-I:65:7:4:COLD
-I:65:7:1:MANA
-
-#Wand of Noxious Cloud
-I:65:8:1:POISON
-
-#Poison Blood
-I:65:9:2:POISON
-I:65:9:1:LIFE
-
-#Thunderstorm
-I:65:10:4:LIGHTNING
-
-#DIG
-I:65:11:1:FORCE
-
-#Stone Prison
-I:65:12:3:FORCE
-I:65:12:1:MANA
-
-#Strike
-I:65:13:1:FORCE
-#Teleport Away
-I:65:14:1:TELEPORT
-#Summon Animal
-I:65:15:4:LIFE
-I:65:15:1:MANA
-#MageLock
-I:65:16:1:FORCE
-#Slow Monster
-I:65:17:1:MANA
-#Essence of Speed
-I:65:18:1:TIME
-#Banishment
-I:65:19:2:TELEPORT
-#20 Disperse Magic
-I:65:20:4:LIFE
-I:65:20:4:MANA
-#Charm
-I:65:21:1:MANA
-I:65:21:1:LIFE
-#Confuse
-I:65:22:1:CONFUSION
-#Deamon Blade
-I:65:23:1:FORCE
-I:65:23:1:FIRE
-#Heal Monster
-I:65:24:1:LIFE
-#25 Haste Monster
-I:65:25:1:MANA
-
-
-
-#RINGS*********************************************************
-
-#ring of poison resistance
-I:45:20:8:POISON
-
-#Ring of Critical Hits
-I:45:59:8:MANA
-
-#Damage
-I:45:29:1:EXPLOSION
-
-#Slaying
-I:45:30:8:EXPLOSION
-I:45:30:8:LITE
-
-#Sound Resistance
-I:45:42:4:EXPLOSION
-I:45:42:4:LITE
-
-#Shard Resistance
-I:45:44:4:EXPLOSION
-I:45:44:4:TELEPORT
-
-#Flying
-I:45:54:12:TELEPORT
-
-#Extra Attacks
-I:45:49:8:TELEPORT
-I:45:49:4:TIME
-
-#Teleportation
-I:45:4:8:TELEPORT
-
-#Lordly Protection
-I:45:48:4:TELEPORT
-I:45:48:12:LITE
-I:45:48:1:EXTRALIFE
-
-#Ring of Ice
-I:45:19:8:COLD
-
-#Ring of Cold Resistance
-I:45:9:4:COLD
-
-#Ring of Flames
-I:45:18:8:FIRE
-
-#Ring of Fire Resistance
-I:45:8:4:FIRE
-
-#Ring of Acid
-I:45:17:8:ACID
-
-#Ring of Disenchantment Resistance
-I:45:45:8:ACID
-I:45:45:2:CHAOS
-
-#Ring of slow digestion
-I:45:6:4:LIFE
-I:45:6:1:TIME
-
-#ring of confusion resistance
-I:45:43:8:CONFUSION
-
-#Ring of Stupidity
-I:45:3:1:CONFUSION
-
-#Ring of Blindness Resistance
-I:45:47:8:LITE
-
-#Ring of Accuracy
-I:45:28:1:LITE
-
-#Ring of Searching
-I:45:23:4:LITE
-I:45:23:3:KNOWLEDGE
-
-#Ring of Chaos
-I:45:46:8:LITE
-
-#Ring of Light and Darkness Resistance
-I:45:39:8:LITE
-I:45:39:8:DARKNESS
-
-#Ring of Speed
-I:45:31:12:TIME
-
-#ring of Weakness
-I:45:2:1:POISON
-
-#ring of Constitution
-I:45:27:2:POISON
-I:45:27:8:LIFE
-
-#ring of Strength
-I:45:24:1:POISON
-I:45:24:1:EXPLOSION
-
-#Ring of Dexterity
-I:45:26:1:KNOWLEDGE
-I:45:26:1:LIGHTNING
-
-#ring of Sustain Constitution
-I:45:13:1:POISON
-I:45:13:4:LIFE
-I:45:13:1:MANA
-
-#ring of Sustain Strength
-I:45:10:1:POISON
-I:45:10:1:EXPLOSION
-I:45:10:1:MANA
-
-#ring of Sustain Intelligence
-I:45:11:1:CONFUSION
-I:45:11:1:MANA
-
-#ring of Intelligence
-I:45:25:1:CONFUSION
-I:45:25:12:KNOWLEDGE
-
-#Ring of Sustain Wisdom
-I:45:12:1:MANA
-I:45:12:4:CONFUSION
-
-#Ring of Sustain Dexterity
-I:45:14:1:MANA
-I:45:14:1:LIGHTNING
-
-#Ring of Sustain Charisma
-I:45:15:1:MANA
-I:45:15:1:DARKNESS
-
-#Ring of See Invisible
-I:45:22:8:DARKNESS
-
-#Ring of Invisibility
-I:45:53:8:DARKNESS
-
-#Ring of Fear resistance
-I:45:38:1:MAGIC
-
-#Ring of Levitation
-I:45:7:1:MANA
-
-#Ring of Nether Resistance
-I:45:40:1:MANA
-I:45:40:12:LIFE
-
-#Ring of Nexus Resistance
-I:45:41:1:MANA
-
-#Ring of Free Action
-I:45:21:1:FORCE
-
-#Ring of Protection
-I:45:16:10:FORCE
-
-#Ring of Lightning
-I:45:56:12:LIGHTNING
-
-#EGO ITEMS, in order by e_idx
-I:1:1:1:MAGIC },/*of Mana*/
-I:1:2:2:MAGIC },/*of Power*/
-I:1:3:3:MAGIC },/*of Wizardry*/
-I:1:4:2:MAGIC },/*of Spell*/
-I:1:5:4:ACID },/*of Resist Acid*/
-I:1:6:4:LIGHTNING },/*of Resist Lightning*/
-I:1:7:4:FIRE },/*of Resist Fire*/
-I:1:8:4:COLD },/*of Resist Cold*/
-I:1:9:4:ACID },/*of Resistance*/
-I:1:9:4:COLD },/*of Resistance*/
-I:1:9:4:FIRE },/*of Resistance*/
-I:1:9:4:LIGHTNING },/*of Resistance*/
-I:1:10:5:ACID },/*Elven*/
-I:1:10:5:COLD },/*Elven*/
-I:1:10:5:FIRE },/*Elven*/
-I:1:10:5:LIGHTNING },/*Elven*/
-I:1:11:1:MAGIC },/*of Permanence*/
-I:1:11:6:ACID },/*of Permanence*/
-I:1:11:6:COLD },/*of Permanence*/
-I:1:11:6:FIRE },/*of Permanence*/
-I:1:11:6:LIGHTNING },/*of Permanence*/
-I:1:12:1:POISON },/*of Leprousness*/
-I:1:13:3:MAGIC },/*of Immunity*/
-I:1:14:5:MAGIC },/*of Defense*/
-I:1:15:4:TELEPORT },/*of Jumping*/
-I:1:16:4:ACID },/*of Resist Acid*/
-I:1:17:4:LIGHTNING },/*of Resist Lightning*/
-I:1:18:4:FIRE },/*of Resist Fire*/
-I:1:19:4:COLD },/*of Resist Cold*/
-I:1:20:4:ACID },/*of Resistance*/
-I:1:20:4:COLD },/*of Resistance*/
-I:1:20:4:FIRE },/*of Resistance*/
-I:1:20:4:LIGHTNING },/*of Resistance*/
-I:1:21:12:FORCE },/*of Reflection*/
-I:1:22:8:LIGHTNING },/*of Electricity*/
-I:1:23:4:DARKNESS },/*of the Noldor*/
-I:1:24:4:KNOWLEDGE },/*of Intelligence*/
-I:1:25:4:KNOWLEDGE },/*of Wisdom*/
-I:1:26:4:KNOWLEDGE },/*of Beauty*/
-I:1:27:12:KNOWLEDGE },/*of the Magi*/
-I:1:28:12:EXPLOSION },/*of Might*/
-I:1:29:4:MANA },/*of Lordliness*/
-I:1:30:8:KNOWLEDGE },/*of Seeing*/
-I:1:31:1:LITE },/*of Infravision*/
-I:1:32:1:LITE },/*of Light*/
-I:1:33:8:KNOWLEDGE },/*of Telepathy*/
-I:1:34:4:LIFE },/*of Regeneration*/
-I:1:35:4:TELEPORT },/*of Teleportation*/
-I:1:40:8:EXPLOSION },/*Dwarven*/
-I:1:40:8:FIRE },/*Dwarven*/
-I:1:40:8:LIFE },/*Dwarven*/
-I:1:40:8:LITE },/*Dwarven*/
-I:1:40:8:MANA },/*Dwarven*/
-I:1:41:4:FORCE },/*of Protection*/
-I:1:42:4:DARKNESS },/*of Stealth*/
-I:1:43:4:ACID },/*of Aman*/
-I:1:43:4:COLD },/*of Aman*/
-I:1:43:4:DARKNESS },/*of Aman*/
-I:1:43:4:FIRE },/*of Aman*/
-I:1:43:4:LIGHTNING },/*of Aman*/
-I:1:44:8:FIRE },/*of Immolation*/
-I:1:48:8:LIGHTNING },/*of Electricity*/
-I:1:49:1:FORCE },/*of Free Action*/
-I:1:50:4:FORCE },/*of Slaying*/
-I:1:50:4:LITE },/*of Slaying*/
-I:1:51:4:LIGHTNING },/*of Agility*/
-I:1:52:4:EXPLOSION },/*of Power*/
-I:1:54:2:DARKNESS },/*of Charming*/
-I:1:57:3:DARKNESS },/*of Levitation*/
-I:1:58:3:DARKNESS },/*of Stealth*/
-I:1:59:3:DARKNESS },/*of Free Action*/
-I:1:60:5:TIME },/*of Speed*/
-I:1:61:2:DARKNESS },/*of Dwarvish Endurance*/
-I:1:61:2:EXPLOSION },/*of Dwarvish Endurance*/
-I:1:65:4:ACID },/*of Aman*/
-I:1:65:4:COLD },/*of Aman*/
-I:1:65:4:DARKNESS },/*of Aman*/
-I:1:65:4:FIRE },/*of Aman*/
-I:1:65:4:LIGHTNING },/*of Aman*/
-I:1:66:1:MAGIC },/*(Defender)*/
-I:1:66:4:ACID },/*(Defender)*/
-I:1:66:4:COLD },/*(Defender)*/
-I:1:66:4:FIRE },/*(Defender)*/
-I:1:66:4:LIGHTNING },/*(Defender)*/
-I:1:67:8:KNOWLEDGE },/*Blessed*/
-I:1:68:12:LIFE },/*of Greater Life*/
-I:1:68:2:MAGIC },/*of Greater Life*/
-I:1:69:4:DARKNESS },/*of Westernesse*/
-I:1:69:4:EXPLOSION },/*of Westernesse*/
-I:1:69:4:LIGHTNING },/*of Westernesse*/
-I:1:69:4:LITE },/*of Westernesse*/
-I:1:70:2:TIME },/*of Extra Attacks*/
-I:1:71:4:FORCE },/*of Slaying*/
-I:1:71:4:LITE },/*of Slaying*/
-I:1:72:4:EXPLOSION },/*of Spinning*/
-I:1:72:4:LIGHTNING },/*of Spinning*/
-I:1:73:4:ACID },/*Acidic*/
-I:1:74:4:LIGHTNING },/*Shocking*/
-I:1:75:4:FIRE },/*Fiery*/
-I:1:76:4:COLD },/*Frozen*/
-I:1:77:4:POISON },/*Venomous*/
-I:1:78:4:CHAOS },/*Chaotic*/
-I:1:79:4:FORCE },/*Sharp*/
-I:1:80:4:FORCE },/*of Earthquakes*/
-I:1:81:8:CHAOS },/*of Slay Animal*/
-I:1:82:8:CHAOS },/*of Slay Evil*/
-I:1:83:8:CHAOS },/*of Slay Undead*/
-I:1:84:8:CHAOS },/*of Slay Demon*/
-I:1:85:8:CHAOS },/*of Slay Orc*/
-I:1:86:8:CHAOS },/*of Slay Troll*/
-I:1:87:8:CHAOS },/*of Slay Giant*/
-I:1:88:8:CHAOS },/*of Slay Dragon*/
-I:1:89:12:CHAOS },/*of *Slay Animal**/
-I:1:90:12:CHAOS },/*of *Slay Evil**/
-I:1:91:12:CHAOS },/*of *Slay Undead**/
-I:1:92:12:CHAOS },/*of *Slay Demon**/
-I:1:93:12:CHAOS },/*of *Slay Orc**/
-I:1:94:12:CHAOS },/*of *Slay Troll**/
-I:1:95:12:CHAOS },/*of *Slay Giant**/
-I:1:96:12:CHAOS },/*of *Slay Dragon**/
-I:1:97:8:LIFE },/*Vampiric*/
-I:1:98:4:MAGIC },/*(*Defender*)*/
-I:1:98:8:ACID },/*(*Defender*)*/
-I:1:98:8:COLD },/*(*Defender*)*/
-I:1:98:8:FIRE },/*(*Defender*)*/
-I:1:98:8:LIGHTNING },/*(*Defender*)*/
-I:1:98:8:POISON },/*(*Defender*)*/
-I:1:99:12:TELEPORT },/*of the Thunderlords*/
-I:1:100:12:KNOWLEDGE },/*of Gondolin*/
-I:1:100:1:MAGIC },/*of Gondolin*/
-I:1:101:1:FORCE },/*of Digging*/
-I:1:102:12:LIFE },/*Spectral*/
-I:1:102:4:MANA },/*Spectral*/
-I:1:105:1:LITE },/*of Accuracy*/
-I:1:106:2:FORCE },/*of Power*/
-I:1:107:2:FORCE },/*of Extra Might*/
-I:1:108:1:FORCE },/*of Extra Shots*/
-I:1:108:1:LITE },/*of Extra Shots*/
-I:1:108:1:TIME },/*of Extra Shots*/
-I:1:109:2:FORCE },/*of Lothlorien*/
-I:1:109:2:LITE },/*of Lothlorien*/
-I:1:110:2:FORCE },/*of the Haradrim*/
-I:1:110:2:LITE },/*of the Haradrim*/
-I:1:111:2:FORCE },/*of Buckland*/
-I:1:111:2:LITE },/*of Buckland*/
-I:1:112:1:CHAOS },/*of Slay Animal*/
-I:1:113:1:CHAOS },/*of Slay Evil*/
-I:1:114:1:CHAOS },/*of Slay Undead*/
-I:1:115:1:POISON },/*of Venom*/
-I:1:116:1:ACID },/*of Acid*/
-I:1:117:12:ACID },/*Elemental*/
-I:1:117:12:COLD },/*Elemental*/
-I:1:117:12:FIRE },/*Elemental*/
-I:1:117:12:LIGHTNING },/*Elemental*/
-I:1:117:12:POISON },/*Elemental*/
-I:1:118:1:CHAOS },/*of Slay Demon*/
-I:1:119:1:CHAOS },/*of Slay Dragon*/
-I:1:120:1:FORCE },/*of Slaying*/
-I:1:120:1:LITE },/*of Slaying*/
-I:1:121:1:LIGHTNING },/*of Lightning*/
-I:1:121:1:LITE },/*of Lightning*/
-I:1:122:1:FIRE },/*of Flame*/
-I:1:122:1:LITE },/*of Flame*/
-I:1:123:1:COLD },/*of Frost*/
-I:1:123:1:LITE },/*of Frost*/
-I:1:124:1:LIFE },/*of Wounding*/
-I:1:128:2:ACID },/*of the Eldar*/
-I:1:128:2:DARKNESS },/*of the Eldar*/
-I:1:129:2:ACID },/*of Power*/
-I:1:129:2:COLD },/*of Power*/
-I:1:129:2:DARKNESS },/*of Power*/
-I:1:129:2:FIRE },/*of Power*/
-I:1:129:2:LIGHTNING },/*of Power*/
-I:1:130:1:MANA },/*Dragon*/
-I:1:131:1:MANA },/*Capacity of */
-I:1:132:1:LIFE },/*Cheapness of */
-I:1:133:1:TIME },/*Quickness of */
-I:1:134:1:TIME },/*Charging of */
-I:1:135:3:LIFE },/*the Istari of */
-I:1:135:3:MANA },/*the Istari of */
-I:1:135:3:TIME },/*the Istari of */
-I:1:136:1:LITE },/*of Boldness*/
-I:1:137:1:LITE },/*of Fearlessness*/
-I:1:138:2:LITE },/*of Illumination*/
-I:1:139:2:LITE },/*of Brightness*/
-I:1:140:4:LITE },/*of *Brightness**/
-I:1:141:4:DARKNESS },/*of the Shadows*/
-I:1:141:4:LITE },/*of the Shadows*/
-I:1:142:4:DARKNESS },/*of Infravision*/
-I:1:142:4:LITE },/*of Infravision*/
-I:1:143:8:DARKNESS },/*of the Eternal Eye*/
-I:1:144:4:MANA },/*of the Ethereal Eye*/
-I:1:146:4:DARKNESS },/*Dwarven*/
-I:1:146:4:EXPLOSION },/*Dwarven*/
-I:1:146:4:LITE },/*Dwarven*/
-I:1:147:1:MAGIC },/*Indestructible*/
-I:1:147:4:ACID },/*Indestructible*/
-I:1:147:4:COLD },/*Indestructible*/
-I:1:147:4:FIRE },/*Indestructible*/
-I:1:147:4:LIGHTNING },/*Indestructible*/
-I:1:147:4:MANA },/*Indestructible*/
-I:1:149:1:FIRE },/*Fireproof*/
-I:1:163:3:DARKNESS },/*of the Magi*/
-I:1:163:3:KNOWLEDGE },/*of the Magi*/
-I:1:163:3:MANA },/*of the Magi*/
-I:1:166:4:MAGIC },/*of Preservation*/
-I:1:166:4:MANA },/*of Preservation*/
-I:1:167:12:MANA },/*of Serenity*/
-I:1:168:4:DARKNESS },/*of Night and Day*/
-I:1:168:4:LITE },/*of Night and Day*/
-I:1:169:1:TIME },/*of the Magi*/
-I:1:169:8:KNOWLEDGE },/*of the Magi*/
-I:1:170:4:DARKNESS },/*of Invisibility*/
-I:1:171:8:DARKNESS },/*of the Bat*/
-I:1:171:8:TELEPORT },/*of the Bat*/
-I:1:172:4:LIGHTNING },/*of Thievery*/
-I:1:173:4:FORCE },/*of Combat*/
-I:1:174:4:TELEPORT },/*of Stability*/
-I:1:175:4:ACID },/*of Elvenkind*/
-I:1:175:4:COLD },/*of Elvenkind*/
-I:1:175:4:FIRE },/*of Elvenkind*/
-I:1:175:4:LIGHTNING },/*of Elvenkind*/
-I:1:176:1:MAGIC },/*of Fury*/
-I:1:176:4:CHAOS },/*of Fury*/
-I:1:176:4:EXPLOSION },/*of Fury*/
-I:1:176:4:MANA },/*of Fury*/
-I:1:178:8:FORCE },/*Magical*/
-I:1:179:4:KNOWLEDGE },/*Simplicity of */
-I:1:180:1:FIRE },/*of Warmth*/
-I:1:185:12:LIFE },/*of Life*/
-I:1:185:2:MAGIC },/*of Life*/
diff --git a/lib/edit/ba_info.txt b/lib/edit/ba_info.txt
index 8156fd2f..e5c49759 100644
--- a/lib/edit/ba_info.txt
+++ b/lib/edit/ba_info.txt
@@ -17,10 +17,6 @@
# 1 = Restrict to normal & liked
# 2 = Restrict to liked
-# Version stamp (required)
-
-V:2.0.0
-
N:0:Nothing
C:0:0:0
I:0:0:.
@@ -65,10 +61,6 @@ N:10:Play craps
C:0:0:0
I:14:0:c
-N:11:Spin the wheel
-C:0:0:0
-I:15:0:s
-
N:12:Play dice slots
C:0:0:0
I:16:0:d
@@ -97,14 +89,6 @@ N:18:Research monster
C:1600:1500:1400
I:20:0:r
-N:19:View bounties
-C:0:0:0
-I:38:0:v
-
-N:20:Receive bounty money
-C:0:0:0
-I:39:0:b
-
N:21:Get quest monster
C:0:0:0
I:54:0:q
@@ -165,19 +149,6 @@ N:35:Get a quest
C:0:0:0
I:6:0:q
-# Restrict to liked/normal
-N:36:Get a quest
-C:0:0:0
-I:46:1:q
-
-N:37:Get a quest
-C:0:0:0
-I:47:0:q
-
-N:38:Get a quest
-C:0:0:0
-I:49:0:q
-
N:39:Herbal Healing
C:32000:10000:0
I:50:0:h
@@ -190,10 +161,6 @@ N:41:Distribute earnings
C:0:0:0
I:7:2:d
-N:42:Morph restoration
-C:3000:1500:750
-I:37:0:r
-
#for The Mirror
N:43:View fate
C:500:500:500
@@ -204,11 +171,6 @@ N:44:Research item
C:1500:1500:1500
I:1:0:a
-#for library in gondol
-N:45:Research item
-C:2000:2000:2000
-I:1:0:a
-
#for Star-Dome
N:46:Identify possessions
C:1200:1000:250
@@ -257,18 +219,6 @@ N:55:Get an item
C:0:0:0
I:44:0:g:p
-N:56:Request an item
-C:0:0:0
-I:51:2:r
-
-N:57:Ask for loan
-C:0:0:0
-I:52:2:a
-
-N:58:Pay back loan
-C:0:0:0
-I:53:2:p
-
N:59:Donate an item
C:0:0:0
I:43:0:d
diff --git a/lib/edit/d_info.txt b/lib/edit/d_info.txt
index 59a1e6f2..24526ea2 100644
--- a/lib/edit/d_info.txt
+++ b/lib/edit/d_info.txt
@@ -29,10 +29,6 @@
# 3 = OR
# 4 = NOR
-# Version stamp (required)
-
-V:2.0.0
-
### Wilderness(purely cosmetic, never used) ###
N:0:Wilderness
@@ -303,7 +299,7 @@ M:ORC | R_CHAR_k | R_CHAR_o | R_CHAR_O
# There is Glaurung
N:20:Erebor
D:Ere:a tunnel leading into depths of the Lonely Mountain.
-W:60:72:35:0:20:140
+W:60:72:30:0:20:140
L:88:100:1:0:1:0
A:97:90:87:10:56:0:57:97
O:40:40:40:40
diff --git a/lib/edit/e_info.txt b/lib/edit/e_info.txt
index f01d8cf7..f3bc1d31 100644
--- a/lib/edit/e_info.txt
+++ b/lib/edit/e_info.txt
@@ -63,10 +63,6 @@
-# Version stamp (required)
-
-V:2.0.0
-
### Mage Staff ###
N:1:of Mana
@@ -231,7 +227,7 @@ C:0:0:0:3
Z:blink
R:100
F:ACTIVATE
-a:HARDCORE=JUMP
+a:JUMP
### Shields ###
@@ -321,7 +317,7 @@ C:0:0:0:2
W:0:1:8:500
R:100
F:DEX | SUST_DEX | ACTIVATE | ESP_ORC
-a:HARDCORE=NOLDOR
+a:NOLDOR
N:24:of Intelligence
X:A:33:13
@@ -859,7 +855,7 @@ W:0:1:44:9000
C:8:8:0:2
R:100
F:DEX | STR | VORPAL | ACTIVATE
-a:HARDCORE=SPIN
+a:SPIN
# The "Elemental" brands (4) (6)
@@ -1239,7 +1235,7 @@ T:24:0:255
X:A:24:22
W:0:1:100:7000
C:4:4:0:2
-a:HARDCORE=TELEPORT
+a:TELEPORT
R:100
F:SLAY_EVIL | KILL_DRAGON | TELEPORT | FREE_ACT | SEARCH | BRAND_ELEC
F:REGEN | SLOW_DIGEST | RES_NEXUS | ACTIVATE | FLY | ESP_DRAGON
@@ -1295,7 +1291,7 @@ W:0:1:5:5000
R:100
F:SLAY_UNDEAD | SEE_INVIS | HOLD_LIFE | DRAIN_HP
F:ACTIVATE
-a:HARDCORE=SPECTRAL
+a:SPECTRAL
N:103:of Morgul
T:125:0:255
@@ -1602,7 +1598,7 @@ R:50
F:PVAL_M1
R:25
F:PVAL_M1
-a:HARDCORE=BA_ACID_H
+a:BA_ACID_H
# Rods ego
N:131:Capacity of
@@ -2123,7 +2119,7 @@ T:14:7:7
X:B:25:20
W:0:1:2:2000
C:0:0:0:0
-a:HARDCORE=BA_COLD_3
+a:BA_COLD_3
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
@@ -2132,7 +2128,7 @@ T:14:7:7
X:B:25:20
W:0:1:2:2000
C:0:0:0:0
-a:HARDCORE=BA_ELEC_3
+a:BA_ELEC_3
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
@@ -2141,7 +2137,7 @@ T:14:7:7
X:B:25:20
W:0:1:2:2000
C:0:0:0:0
-a:HARDCORE=BA_FIRE_H
+a:BA_FIRE_H
R:100
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
diff --git a/lib/edit/f_info.txt b/lib/edit/f_info.txt
index c0dc2e9a..5ab0cbdc 100644
--- a/lib/edit/f_info.txt
+++ b/lib/edit/f_info.txt
@@ -15,11 +15,6 @@
# Note that terrain feature zero contains the "darkness" picture.
-# Version stamp (required)
-
-V:2.0.0
-
-
# 0x00 --> nothing
N:0:nothing
diff --git a/lib/edit/k_info.txt b/lib/edit/k_info.txt
index aba86074..612bdc5c 100644
--- a/lib/edit/k_info.txt
+++ b/lib/edit/k_info.txt
@@ -20,11 +20,6 @@
# Note that object zero is used for the "stack" picture (unused).
-# Version stamp (required)
-
-V:2.0.0
-
-
##### Something special #####
N:0:something
@@ -1404,7 +1399,7 @@ G:=:d
I:45:4:0
W:5:0:2:250
A:5/1
-a:HARDCORE=DEST_TELE
+a:DEST_TELE
F:CURSED | TELEPORT | EASY_KNOW | ACTIVATE
f:TELEPORT
D:This ring will uncontrollably send you to different places at its whim.
@@ -1483,7 +1478,7 @@ I:45:18:0
W:50:0:2:3000
A:50/1
P:0:0d0:0:0:15
-a:HARDCORE=BA_FIRE_4
+a:BA_FIRE_4
F:RES_FIRE | IGNORE_FIRE | ACTIVATE
f:RES_FIRE
D:This fiery circlet grants you protection, makes fire less dangerous and even
@@ -1495,7 +1490,7 @@ I:45:17:0
W:50:0:2:3000
A:50/1
P:0:0d0:0:0:15
-a:HARDCORE=BA_ACID_4
+a:BA_ACID_4
F:RES_ACID | IGNORE_ACID | ACTIVATE
f:RES_ACID
D:This magical ring is imbued with spells of devouring acid, granting protection against such
@@ -1506,7 +1501,7 @@ G:=:d
I:45:19:0
W:50:0:2:3000
A:50/1
-a:HARDCORE=BA_COLD_4
+a:BA_COLD_4
P:0:0d0:0:0:15
F:RES_COLD | IGNORE_COLD | ACTIVATE
f:RES_COLD
@@ -2775,9 +2770,9 @@ W:127:0:4:0
A:127/255
P:0:1d1:0:0:0
T:39:2
-F:NORM_ART | FULL_NAME | SPECIAL_GENE
+F:NORM_ART | FULL_NAME | SPECIAL_GENE | EASY_USE
F:ACTIVATE | ACTIVATE_NO_WIELD
-a:SPELL=Artifact Eternal Flame
+a:ETERNAL_FLAME
D:An impossibly bright, flickering living flame. It can be used
D:once to imbue an object with the power of Eru Iluvatar himself.
@@ -3518,7 +3513,7 @@ I:38:1:0
W:60:0:200:50000
A:60/8
P:30:2d4:-2:0:10
-a:HARDCORE=BR_ACID
+a:BR_ACID
F:RES_ACID | FLY |
f:RES_ACID |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
@@ -3530,7 +3525,7 @@ I:38:2:0
W:50:0:200:40000
A:50/8
P:30:2d4:-2:0:10
-a:HARDCORE=BR_ELEC
+a:BR_ELEC
F:RES_ELEC | FLY |
f:RES_ELEC |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
@@ -3541,7 +3536,7 @@ G:[:w
I:38:3:0
W:50:0:200:40000
A:50/8
-a:HARDCORE=BR_COLD
+a:BR_COLD
P:30:2d4:-2:0:10
F:RES_COLD | FLY |
f:RES_COLD |
@@ -3554,7 +3549,7 @@ I:38:4:0
W:60:0:200:50000
A:60/8
P:30:2d4:-2:0:10
-a:HARDCORE=BR_FIRE
+a:BR_FIRE
F:RES_FIRE | FLY |
f:RES_FIRE |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
@@ -3566,7 +3561,7 @@ I:38:5:0
W:50:0:200:40000
A:50/8
P:30:2d4:-2:0:10
-a:HARDCORE=BR_POIS
+a:BR_POIS
F:RES_POIS | FLY |
f:RES_POIS |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
@@ -3578,7 +3573,7 @@ I:38:6:0
W:90:0:200:150000
A:90/32
P:30:2d4:-2:0:10
-a:HARDCORE=BR_MANY
+a:BR_MANY
F:ATTR_MULTI
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | FLY |
f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS |
@@ -3591,7 +3586,7 @@ I:38:10:0
W:70:0:200:70000
A:70/16
P:30:2d4:-2:0:10
-a:HARDCORE=BR_LIGHT
+a:BR_LIGHT
F:RES_LITE | RES_DARK | FLY |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of armour made of dragon hide, glowing with a strange light, or is it darkness?
@@ -3602,7 +3597,7 @@ I:38:12:0
W:80:0:200:80000
A:80/16
P:30:2d4:-2:0:10
-a:HARDCORE=BR_SHARD
+a:BR_SHARD
F:RES_SOUND | RES_SHARDS | FLY |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A piece of dragonhide cut and shaped so it can be worn as armour. The scales are very sharp,
@@ -3614,7 +3609,7 @@ I:38:14:0
W:50:0:200:40000
A:50/8
P:30:2d4:-2:0:10
-a:HARDCORE=BR_CONF
+a:BR_CONF
F:RES_CONF | FLY |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of armour made from dragon skin. Its brownish scales glitter in a dazzling light.
@@ -3625,7 +3620,7 @@ I:38:16:0
W:60:0:200:50000
A:60/8
P:30:2d4:-2:0:10
-a:HARDCORE=BR_SOUND
+a:BR_SOUND
F:RES_SOUND | FLY |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of golden-hued armour made of dragonhide. The rustle of its scales occasionally
@@ -3637,7 +3632,7 @@ I:38:18:0
W:80:0:200:80000
A:80/16
P:30:2d4:-2:0:10
-a:HARDCORE=BR_CHAOS
+a:BR_CHAOS
F:ATTR_MULTI
F:RES_CHAOS | RES_DISEN | FLY |
f:RES_CHAOS |
@@ -3652,7 +3647,7 @@ I:38:20:0
W:95:0:200:100000
A:95/32
P:30:2d4:-2:0:10
-a:HARDCORE=BR_BALANCE
+a:BR_BALANCE
F:RES_CHAOS | RES_DISEN | RES_SOUND | RES_SHARDS | FLY |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of armour made of the hide of a dead dragon. When wearing it, you feel like you
@@ -3664,7 +3659,7 @@ I:38:30:0
W:100:0:250:350000
A:100/64
P:40:2d4:-3:0:15
-a:HARDCORE=BR_POWER
+a:BR_POWER
F:ATTR_MULTI
F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FLY |
F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK |
@@ -4782,13 +4777,6 @@ W:1:0:5:2
A:1/1
P:0:1d1:0:0:0
-N:565:Poison
-G:*:G
-I:4:1:5
-W:0:0:4:2
-A:0/1
-P:0:1d1:0:0:0
-
# wand
N:566:Nothing
G:-:d
@@ -4821,24 +4809,10 @@ A:5/1
P:0:1d1:0:0:0
-# Here comes the Essences (randomly interspersed with other stuff...)
-
-N:570:Explosion
-G:*:G
-I:4:2:50
-W:0:0:4:2
-A:0/1:20/1:40/1:60/1
-P:0:1d1:0:0:0
-
-N:571:Teleport
-G:*:G
-I:4:3:190
-W:0:0:4:2
-A:5/1:20/1:40/1:60/1
-P:0:1d1:0:0:0
-
# Amulet of Nothing
+# FIXME: Could remove "of Nothing" (amulets, rings, rods)
+
N:572:Nothing
G:":d
I:40:16:0
@@ -4859,27 +4833,6 @@ F:NORM_ART | FULL_NAME
D:Quaffing this measure of living blood will imbue your body and soul
D:with the power to escape death one time.
-N:574:Cold
-G:*:G
-I:4:4:200
-W:0:0:4:2
-A:5/1:20/1:40/1:60/1
-P:0:1d1:0:0:0
-
-N:575:Fire
-G:*:G
-I:4:5:200
-W:0:0:4:2
-A:5/1:20/1:40/1:60/1
-P:0:1d1:0:0:0
-
-N:576:Acid
-G:*:G
-I:4:6:200
-W:0:0:4:2
-A:6/1:20/1:40/1:60/1
-P:0:1d1:0:0:0
-
# Mage staffs (for Sorcerers to wield.)
N:577:& Mage Staff~
@@ -4901,35 +4854,12 @@ I:45:56:0
W:50:0:2:3000
A:50/1
P:0:0d0:0:0:15
-a:HARDCORE=BA_ELEC_4
+a:BA_ELEC_4
F:RES_ELEC | IGNORE_ELEC | ACTIVATE
f:RES_ELEC |
D:This sparkling circlet grants you protection, makes electricity less
D:dangerous and even allows you to call forth a ball of lightning.
-# More essences
-
-N:579:Life
-G:*:G
-I:4:7:300
-W:0:0:4:2
-A:0/1:20/1:40/1:60/1
-P:0:1d1:0:0:0
-
-N:580:Confusion
-G:*:G
-I:4:8:100
-W:0:0:4:2
-A:0/1:20/1:40/1:60/1
-P:0:1d1:0:0:0
-
-N:581:Light
-G:*:G
-I:4:9:60
-W:0:0:4:2
-A:0/1:20/1:40/1:60/1
-P:0:1d1:0:0:0
-
# The Ring of Flare -- see artifact list
N:582:& Ring~
@@ -4950,14 +4880,6 @@ F:FOUNTAIN
D:This magical brew will temporarily hide you from sight, and also attunes you
D:to this state so that your eyes can still perceive your hidden form.
-N:584:Chaos
-G:*:G
-I:4:10:200
-W:20:0:4:2
-A:20/1
-P:0:1d1:0:0:0
-F:ATTR_MULTI
-
# Potion of Corruption
N:585:Corruption
@@ -4980,15 +4902,6 @@ F:INVIS | HIDE_TYPE
f:INVIS |
D:This magical bauble will hide you from sight.
-### Just another essence, to confuse the edit file hackers ;) ###
-
-N:587:Time
-G:*:G
-I:4:11:600
-W:20:0:4:2
-A:20/1:40/1:60/1
-P:0:1d1:0:0:0
-
######### Here are the parchments ########
N:588:Deep Thoughts
@@ -5154,15 +5067,6 @@ D:extra protection.
# XXX 619 -> 639
-# One more essence...
-
-N:640:Magic
-G:*:G
-I:4:12:700
-W:20:0:4:2
-A:30/1:50/1:80/1
-P:0:1d1:0:0:0
-
# Here are the corpses
N:641:corpse
@@ -5602,15 +5506,6 @@ A:16/1
P:0:1d1:0:0:0
F:IGNORE_ACID
-# And, among the runes, one more essence...
-
-N:696:Extra Life
-G:*:G
-I:4:13:900
-W:50:0:4:2
-A:50/1:70/1:90/1
-P:0:1d1:0:0:0
-
# Now, the rest of the runes...
N:697:Undeath
@@ -6047,54 +5942,12 @@ G:":G
I:40:17:0
W:25:0:3:10000
A:25/1
-a:HARDCORE=BA_POIS_4
+a:BA_POIS_4
F:RES_POIS | DEX | ACTIVATE
D:A petrified serpent's tongue, hung on a thin chain to be clasped around your neck. It makes you
D:like unto snakes, able to wriggle out of tight corners, impervious to poisons and poisonous
D:yourself.
-# Here comes the new Essences
-
-N:780:Darkness
-G:*:G
-I:4:14:20
-W:0:0:4:1
-A:0/1:20/1:40/1
-P:0:1d1:0:0:0
-D:It's a gem that eats all light that reaches it. It's perfectly black.
-
-N:781:Knowledge
-G:*:G
-I:4:15:100
-W:0:0:4:1
-A:20/1:30/1:70/1
-P:0:1d1:0:0:0
-D:It's a blue gem with countless formulae scribbled on it.
-
-N:782:Force
-G:*:G
-I:4:16:180
-W:0:0:4:1
-A:10/1:40/1
-P:0:1d1:0:0:0
-D:It's a green gem that can barely contain the forces in it.
-
-N:783:Lightning
-G:*:G
-I:4:17:200
-W:0:0:4:1
-A:28/1
-P:0:1d1:0:0:0
-D:It's a white gem. Inside you see lightning rage.
-
-N:784:Mana
-G:*:G
-I:4:18:400
-W:0:0:4:1
-A:45/2
-P:0:1d1:0:0:0
-D:It's an everchanging gem. You feel the magic throbbing through it.
-
# The Nine Rings for mortal men doomed to die! When a Nazgul is
# destroyed, it drops a Ring of Power with random powers.
diff --git a/lib/edit/misc.txt b/lib/edit/misc.txt
index 08e35c1f..b2471a06 100644
--- a/lib/edit/misc.txt
+++ b/lib/edit/misc.txt
@@ -33,9 +33,6 @@ M:V:108
# Maximum number of terrain features in f_info.txt
M:F:256
-# Maximum number of alchemist recipes
-M:a:1000
-
# Maximum number of artifacts in a_info.txt
M:A:219
diff --git a/lib/edit/ow_info.txt b/lib/edit/ow_info.txt
index a1e3d0a3..d71dfa26 100644
--- a/lib/edit/ow_info.txt
+++ b/lib/edit/ow_info.txt
@@ -13,435 +13,429 @@
# L:liked races
# H:hated races
-# Version stamp (required)
-
-V:2.0.0
-
N:0:Bilbo the Friendly(Hobbit)
-I:20000:170:108:5:15
+I:20000:120
C:120:100:80
L:Elf | Half-Elf | High-Elf | Dunadan | Hobbit | Dwarf | RohanKnight
H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold
N:1:Uldrik(Human)
-I:20000:170:108:1:1
+I:20000:120
C:120:100:80
L:Dunadan | Hobbit | Human |
H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
N:2:Otick(Human)
-I:100:170:108:4:10
+I:100:120
C:120:100:80
L:Dunadan | Hobbit | Human |
H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
N:3:Merana(Human)
-I:0:170:108:1:1
+I:0:120
C:200:100:95
L:Human
H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
N:4:Mirimbar(High-Elf)
-I:0:170:108:1:1
+I:0:120
C:120:100:80
L:High-Elf | Half-Elf | Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:5:Raistlin the Chicken(Human)
-I:20000:175:108:4:12
+I:20000:130
C:120:100:80
L:Human
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:6:Sultan the Midget(Gnome)
-I:30000:170:107:5:15
+I:30000:120
C:120:100:80
L:Gnome | Dwarf | Petty-Dwarf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:7:Lyar-el the Comely(Elf)
-I:30000:165:107:6:18
+I:30000:120
C:120:100:80
L:Elf | Half-Elf | Dark-Elf | High-Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:8:Kon-Dar the Ugly(Half-Orc)
-I:5000:210:115:5:7
+I:5000:140
C:120:100:80
L:Orc | Troll | Half-Ogre | Beorning | Kobold
H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf
N:9:Darg-Low the Grim(Human)
-I:10000:190:111:4:9
+I:10000:130
C:120:100:80
L:Human
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:10:Decado the Handsome(Dunadan)
-I:25000:200:112:4:10
+I:25000:140
C:120:100:80
L:Human | Dunadan | RohanKnight
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:11:Wieland the Smith(Dwarf)
-I:30000:200:112:4:5
+I:30000:140
C:120:100:80
L:Gnome | Dwarf | Petty-Dwarf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:12:Arnold the Beastly(Barbarian)
-I:5000:210:115:6:6
+I:5000:140
C:120:100:80
N:13:Arndal Beast-Slayer(Half-Elf)
-I:10000:185:110:5:9
+I:10000:130
C:120:100:80
L:Elf | Half-Elf | Dark-Elf | High-Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:14:Eddie Beast-Master(Half-Orc)
-I:25000:190:115:5:7
+I:25000:140
C:120:100:80
L:Orc | Troll | Half-Ogre | Beorning | Kobold
H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf
N:15:Oglign Dragon-Slayer(Dwarf)
-I:30000:195:112:4:8
+I:30000:130
C:120:100:80
L:Gnome | Dwarf | Petty-Dwarf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:16:Aragorn(Dunadan)
-I:20000:200:112:4:10
+I:20000:140
C:120:100:80
L:Human | Dunadan | RohanKnight
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:17:Sondar(Human)
-I:0:200:112:4:10
+I:0:140
C:120:100:80
N:18:Celebor(Half-Elf)
-I:100:170:108:4:10
+I:100:120
C:120:100:80
L:Dunadan | Hobbit | Human |
H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
N:19:Sharra(Human)
-I:25000:200:112:4:10
+I:25000:140
C:120:100:80
L:Human | Dunadan | RohanKnight
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:20:Hjolgar(Barbarian)
-I:5000:210:115:6:6
+I:5000:140
C:120:100:80
#L:Warrior |
N:21:Tanistil(Elf)
-I:5000:210:115:6:6
+I:5000:140
C:120:100:80
#L:Mage | Sorceror | Thaumaturgist
#H:Warrior |
N:22:Eldore(Human)
-I:5000:210:115:6:6
+I:5000:140
C:120:100:80
#L:Priest
#H:Necromancer
N:23:Vilios(Human)
-I:5000:210:115:6:6
+I:5000:140
C:120:100:80
#L:Paladin
#H:Necromancer
N:24:Angros(Elf)
-I:5000:210:115:6:6
+I:5000:140
C:120:100:80
#L:Ranger
N:25:Palano(Thunderlord)
-I:0:210:115:6:6
+I:0:140
C:120:100:80
L:Thunderlord
N:26:Ludwig the Humble(Dwarf)
-I:5000:175:109:6:15
+I:5000:130
C:120:100:80
L:Gnome | Dwarf | Petty-Dwarf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:27:Gunnar the Paladin(Half-Troll)
-I:10000:185:110:5:23
+I:10000:130
C:120:100:80
L:Orc | Troll | Half-Ogre | Beorning | Kobold
H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf
N:28:Torin the Chosen(High-Elf)
-I:25000:180:107:6:20
+I:25000:130
C:120:100:80
L:High-Elf | Half-Elf | Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:29:Sarastro the Wise(Human)
-I:30000:185:109:5:15
+I:30000:130
C:120:100:80
L:Dunadan | Hobbit | Human |
H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
N:30:Mauser the Chemist(Half-Elf)
-I:10000:190:111:5:8
+I:10000:130
C:120:100:80
L:Dunadan | Hobbit | Human |
H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
N:31:Wizzle the Chaotic(Hobbit)
-I:10000:190:110:6:8
+I:10000:130
C:120:100:80
L:Elf | Half-Elf | High-Elf | Dunadan | Hobbit | Dwarf | RohanKnight
H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
N:32:Midas the Greedy(Gnome)
-I:15000:200:116:6:9
+I:15000:140
C:120:100:80
L:Gnome | Dwarf | Petty-Dwarf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:33:Ja-Far the Alchemist(Elf)
-I:15000:220:111:4:9
+I:15000:140
C:120:100:80
L:Elf | Half-Elf | Dark-Elf | High-Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:34:Ariel the Sorceress(Half-Elf)
-I:20000:200:110:7:8
+I:20000:140
C:120:100:80
L:Dunadan | Hobbit | Human |
H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
N:35:Buggerby the Great(Gnome)
-I:20000:215:113:6:10
+I:20000:140
C:120:100:80
L:Gnome | Dwarf | Petty-Dwarf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:36:Inglorian the Mage(Human)
-I:30000:200:110:7:10
+I:30000:140
C:120:100:80
L:Dunadan | Hobbit | Human |
H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
N:37:Luthien Starshine(High-Elf)
-I:30000:175:110:5:11
+I:30000:130
C:120:100:80
L:High-Elf | Half-Elf | Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:38:Gary Gygaz(Half-Troll)
-I:20000:250:150:10:5
+I:20000:180
C:120:100:80
#L:Rogue
H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf
N:39:Histor the Goblin(Half-Orc)
-I:20000:250:150:10:5
+I:20000:180
C:120:100:80
#L:Rogue
H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf
N:40:Zorak the Smart(Dwarf)
-I:30000:250:150:10:5
+I:30000:180
C:120:100:80
#L:Rogue
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:41:Tipo the Fair(Human)
-I:30000:250:150:10:5
+I:30000:180
C:120:100:80
#L:Rogue
H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
N:42:Dolaf the Greedy(Human)
-I:10000:175:108:4:12
+I:10000:130
C:120:100:80
L:Dunadan | Hobbit | Human |
H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
N:43:Odnar the Sage(High-Elf)
-I:15000:120:105:6:16
+I:15000:110
C:120:100:80
L:High-Elf | Half-Elf | Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:44:Gandar the Neutral(Dark-Elf)
-I:25000:120:110:7:19
+I:25000:110
C:120:100:80
L:High-Elf | Half-Elf | Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold
N:45:Ro-sha the Patient(Elf)
-I:30000:140:105:6:12
+I:30000:110
C:120:100:80
L:Elf | Half-Elf | Dark-Elf | High-Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:46:N'rak the Summoner(Human)
-I:10000:175:108:4:12
+I:10000:130
C:120:100:80
L:Human | Dunadan | RohanKnight
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:47:Esperion the Beastlover(High-Elf)
-I:15000:120:105:6:16
+I:15000:110
C:120:100:80
L:High-Elf | Half-Elf | Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:48:Flarim the Shopkeeper(Dunadan)
-I:25000:120:110:7:19
+I:25000:110
C:120:100:80
L:Human | Dunadan | RohanKnight
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:49:Tril-akheb the Supreme(Elf)
-I:30000:140:105:6:12
+I:30000:110
C:120:100:80
L:Elf | Half-Elf | Dark-Elf | High-Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:50:Dorchel(Elf)
-I:30000:140:105:6:12
+I:30000:110
C:120:100:80
L:Elf | Half-Elf | Dark-Elf | High-Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:51:Galadriel(High-Elf)
-I:15000:120:105:6:16
+I:15000:110
C:120:100:80
L:High-Elf | Half-Elf | Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:52:Celeborn(High-Elf)
-I:15000:120:105:6:16
+I:15000:110
C:120:100:80
L:High-Elf | Half-Elf | Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:53:Aulendil(Elf)
-I:30000:140:105:6:12
+I:30000:110
C:120:100:80
#L:Warrior |
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:54:Valceronwe(Elf)
-I:30000:140:105:6:12
+I:30000:110
C:120:100:80
#L:Mage | Thaumaturgist | Sorceror
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:55:Voronwe(Elf)
-I:30000:140:105:6:12
+I:30000:110
C:120:100:80
#L:Priest | Paladin
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:56:Celegail(Elf)
-I:30000:140:105:6:12
+I:30000:110
C:120:100:80
#L:Ranger
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:57:Turgon(High-Elf)
-I:30000:120:105:6:16
+I:30000:110
C:120:100:80
L:High-Elf | Half-Elf | Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:58:Pengolodh(High-Elf)
-I:0:120:105:6:16
+I:0:110
C:120:100:80
L:High-Elf | Half-Elf | Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:59:Aerandir(High-Elf)
-I:0:120:105:6:16
+I:0:110
C:120:100:80
L:High-Elf | Half-Elf | Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:60:Celebrimbor(High-Elf)
-I:0:120:105:6:16
+I:0:110
C:120:100:80
L:High-Elf | Half-Elf | Elf
#L:Warrior |
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:61:Lomelosse(High-Elf)
-I:0:120:105:6:16
+I:0:110
C:120:100:80
L:High-Elf | Half-Elf | Elf |
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:62:Arlindel(High-Elf)
-I:0:120:105:6:16
+I:0:110
C:120:100:80
L:High-Elf | Half-Elf | Elf
#L:Harper | Ranger
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:63:Sulraen(High-Elf)
-I:0:120:105:6:16
+I:0:110
C:120:100:80
L:High-Elf | Half-Elf | Elf
#L:Mage | Sorceror
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:64:Firiel(High-Elf)
-I:0:120:105:6:16
+I:0:110
C:120:100:80
L:High-Elf | Half-Elf | Elf |
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:65:Earendur(High-Elf)
-I:0:120:105:6:16
+I:0:110
C:120:100:80
L:High-Elf | Half-Elf | Elf
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:66:Glorfindel(High-Elf)
-I:0:120:105:6:16
+I:0:110
C:120:100:80
L:High-Elf | Half-Elf
#L:Ranger
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:67:Ecthelion(High-Elf)
-I:0:120:105:6:16
+I:0:110
C:120:100:80
L:High-Elf | Half-Elf
#L:Paladin
H:Orc | Troll | Half-Ogre | Beorning | Kobold |
N:68:Kanris(Human)
-I:5000:210:115:6:6
+I:5000:140
C:120:100:80
-#L:Merchant
-#H:Rogue
N:69:Barliman Butterbur(Human)
-I:100:170:108:4:10
+I:100:120
C:120:100:80
L:Dunadan | Hobbit | Human |
H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
diff --git a/lib/edit/p_info.txt b/lib/edit/p_info.txt
index 1531f4fd..c02e765a 100644
--- a/lib/edit/p_info.txt
+++ b/lib/edit/p_info.txt
@@ -8,8 +8,6 @@
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
-V:2.0.0
-
##############################################################################
##############################################################################
##############################################################################
@@ -342,35 +340,6 @@ C:a:k:+0:-150:Magic-Device
C:a:O:23:4:1d1
C:a:O:111:50:1d1
-C:a:N:Alchemist
-C:a:D:Alchemists can quickly create powerful magic items through the correct use
-C:a:D:of the essences of magic they can extract from magical objects.
-C:a:k:+2000:+0:Magic
-C:a:k:+0:-600:Spell-power
-C:a:k:+0:-600:Necromancy
-C:a:k:+0:-600:Thaumaturgy
-C:a:k:+0:+250:Spirituality
-C:a:k:+0:+500:Combat
-C:a:k:+0:+200:Weaponmastery
-C:a:k:-1000:-600:Mana
-C:a:k:+0:-600:Fire
-C:a:k:+0:-600:Water
-C:a:k:+0:-600:Air
-C:a:k:+0:-600:Earth
-C:a:k:+0:-600:Conveyance
-C:a:k:+0:-600:Nature
-C:a:k:+0:-600:Temporal
-C:a:k:+0:-200:Divination
-C:a:k:+0:-200:Meta
-C:a:k:+0:-600:Mind
-C:a:k:+1000:+800:Alchemy
-C:a:k:+0:+50:Magic-Device
-C:a:O:31:1:1d1
-C:a:O:4:2:6d1
-C:a:O:2:1:1d1
-C:a:O:23:4:1d1
-C:a:G:EXPERIMENTAL
-
C:N:2:Archer
C:D:0:'Kill them before they see you' could be the motto of the archer class.
C:D:0:As deadly with a bow as a warrior is with a sword.
@@ -1953,22 +1922,3 @@ M:C:Rogue
M:C:Mage
M:C:Priest
M:C:Loremaster
-#M:C:Test
-#M:C:Chaos-Warrior
-
-#M:N:1:B:Spellcasters -- Magic is The One True Way
-
-#M:N:2:y:Priests -- Hail the powers of the Ainur
-#M:C:Mindcrafter
-
-#M:N:3:G:Beastfriends -- Monsters are fun
-#M:C:BeastMaster
-
-#M:N:4:v:Others -- The way to your independence
-#M:C:Harper
-#M:C:Merchant
-
-#M:N:5:o:Tests -- Test is you dare !
-#M:C:Test
-#M:C:Blade
-#M:C:Black-Knight
diff --git a/lib/edit/r_info.txt b/lib/edit/r_info.txt
index e7801d09..5c93f1f6 100644
--- a/lib/edit/r_info.txt
+++ b/lib/edit/r_info.txt
@@ -182,10 +182,6 @@
# Note that monster zero is used for the "player" picture.
-# Version stamp (required)
-
-V:2.2.0
-
##### The Player #####
N:0:Player
diff --git a/lib/edit/ra_info.txt b/lib/edit/ra_info.txt
index 57dcee95..30ff3f38 100644
--- a/lib/edit/ra_info.txt
+++ b/lib/edit/ra_info.txt
@@ -16,10 +16,6 @@
# C:max to dam:max to hit:max to AC:max to pval
# F:flags
-# Version stamp (required)
-
-V:2.0.0
-
# General info, number of powers
G:100:1d5:1
G:14:0d0:1
diff --git a/lib/edit/re_info.txt b/lib/edit/re_info.txt
index c0e36a92..c1fb01c8 100644
--- a/lib/edit/re_info.txt
+++ b/lib/edit/re_info.txt
@@ -6,8 +6,6 @@
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
-# Version stamp (required)
-
# Most values can be used with the +, -, % and = operators, = will set the
# monster value, + and - will modify it based on the normal monster
# % will apply that percentage to the monster value
@@ -28,8 +26,6 @@
# S:monster spells to add for the ego-type
# T:monster spells to remove, use MF_ALL for all
-V:2.0.0
-
# A few undeads, to be created by the ANIM_DEAD spell
N:1:Skeleton
diff --git a/lib/edit/s_info.txt b/lib/edit/s_info.txt
index 5e41fe97..d53fb7e0 100644
--- a/lib/edit/s_info.txt
+++ b/lib/edit/s_info.txt
@@ -22,10 +22,6 @@
# T:father:child
-# Version stamp (required)
-
-V:2.0.0
-
################################## MAGIC ##################################
N:56:Magic-Device
@@ -371,11 +367,6 @@ I:1000
F:RANDOM_GAIN
G:80
-N:39:Alchemy
-D:Ability to use essences to modify/create magic items
-A:5:Use Alchemy
-I:1000
-
# Antimagic exclude all magic
E:Magic-Device:Antimagic
E:Mana:Antimagic
@@ -526,7 +517,6 @@ T:Magic:Demonology
T:Magic:Necromancy
T:Magic:Runecraft
T:Magic:Thaumaturgy
-T:Magic:Alchemy
T:Geomancy:Fire
T:Geomancy:Water
diff --git a/lib/edit/set_info.txt b/lib/edit/set_info.txt
index b6141e01..f114b7ef 100644
--- a/lib/edit/set_info.txt
+++ b/lib/edit/set_info.txt
@@ -7,15 +7,11 @@
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
-# Version stamp (required)
-
# N:idx:name
# D:description
# P:artifact index:number of item needed:pval
# F:flags
-V:2.0.0
-
# The Elven Gifts, took from Oangband
N:0:Elven Gifts
diff --git a/lib/edit/st_info.txt b/lib/edit/st_info.txt
index 3762d0c5..d0defd31 100644
--- a/lib/edit/st_info.txt
+++ b/lib/edit/st_info.txt
@@ -1,13 +1,5 @@
# File: st_info.txt
-# Fixed Potions of Cure Light/Serious Wounds in the Temple, Potions of
-# Restore Str/Con in the Alchemist
-# Magic Shop - Amulet of Slow Digestion, Wand of Light, Staffs of Enlightenment,
-# Door/Stair Location, Detect Invis/Evil, and Remove Curse
-
-# This file is used to initialize the "lib/raw/st_info.raw" file, which is
-# used to initialize the "store info type" information for the Angband game.
-
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
@@ -22,10 +14,6 @@
# proba is the chance(out of 100) of the item being generated
-# Version stamp (required)
-
-V:2.0.0
-
N:0:General Store
I:100:& Wooden Torch~
I:95:& Brass Lantern~
@@ -271,7 +259,7 @@ N:7:Home
A:0:0:54:55:3:0
O:0:0:0:0
G:8:y
-W:24
+W:240
N:8:Book Store
# & Book~ of Beginner Cantrips
@@ -348,9 +336,6 @@ G:+:s
W:0
N:16:Beastmaster Shanty
-# Disabled the bounty list for the time being to not confuse people
-# with the bounty quest
-# A:18:0:19:20:21:22
A:18:0:21:22:0:0
O:19:19:19:19
G:+:g
@@ -692,12 +677,6 @@ F:RANDOM | MEDIUM_LEVEL | DEPEND_LEVEL
F:RARE
W:24
-N:56:Merchants Guild
-A:0:0:56:57:58:0
-O:68:68:68:68
-G:+:g
-W:0
-
N:57:The Mathom-house
A:0:0:59:0:3:0
O:0:0:0:0
diff --git a/lib/edit/t_basic.txt b/lib/edit/t_basic.txt
deleted file mode 100644
index 78103425..00000000
--- a/lib/edit/t_basic.txt
+++ /dev/null
@@ -1,80 +0,0 @@
-# File: t_lite.txt
-
-# *Basic* town (vanilla style)
-
-
-############### Town Layout ###############
-
-F:*:7:3:0:0:0:0:0:8
-
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:###################################################################................................................................###################################################################
-D:###################################################################................................................................###################################################################
-D:###################################################################................................................................###################################################################
-D:###################################################################.....................#########...................#########......###################################################################
-D:###################################################################.......#########.....#########......#######......#########......###################################################################
-D:###################################################################.......#########.....####3####......#######......####1####......###################################################################
-D:###################################################################.......####4####....................#######.....................###################################################################
-D:###################################################################....................................###2###.....................###################################################################
-D:###################################################################................................................................###################################################################
-D:###################################################################.................................*..............................###################################################################
-D:###################################################################...##8##........................................................###################################################################
-D:###################################################################...#####..............####5####...................###7###.......###################################################################
-D:###################################################################...#####..............#########.....####6####.....#######.......###################################################################
-D:###################################################################...#####..............#########.....#########.....#######.......###################################################################
-D:###################################################################...........###9###....#########.....#########.....#######.......###################################################################
-D:###################################################################...........#######..................#########.....#######.......###################################################################
-D:###################################################################...........#######................................#######.......###################################################################
-D:###################################################################..................................................#######.......###################################################################
-D:###################################################################................................................................###################################################################
-D:###################################################################................................................................###################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-D:######################################################################################################################################################################################################
-
-############### Starting positions ###############
-
-# Standard starting position for normal races
-P:32:100
diff --git a/lib/edit/t_bree.txt b/lib/edit/t_bree.txt
index c74fd58a..3ea29922 100644
--- a/lib/edit/t_bree.txt
+++ b/lib/edit/t_bree.txt
@@ -44,9 +44,6 @@ F:a:74:3:0:0:0:0:0:58
# Soothsayer
F:c:74:3:0:0:0:0:0:12
-# Merchant Guild
-F:d:74:3:0:0:0:0:0:56
-
# The Mathom-house
F:e:74:3:0:0:0:0:0:57
@@ -93,7 +90,7 @@ D:# ---- ---- ,,CT--.B#.-SStSS-
D:# ------- ---- ,,CTT-....-sssss--,,,,,,-------------OO-,--SSSSSt-ss-,-,---...-T^^ ^ ^ -, OOOO #
D:# ------- ------ ,,CCTT---..#2###-,sssss,-SSSSSSSS-----OO,--ssssss-tS--,.....---^^ ^^ ^^^ -, OOOOOOOO #
D:# ----- ----- ,,CCT----..,,,,,-StSSS,-ssssssss------OOO-#1##a#-ss....-----T^^ ^^ -,- OOOOO #
-D:# ---- -------- ,,CCTT----..----,sssss,-##7###d#--------OO,.,,.,-##.----TTTT^^ ^ ^^ -, OOOOO #
+D:# ---- -------- ,,CCTT----..----,sssss,-##7#####--------OO,.,,.,-##.----TTTT^^ ^ ^^ -, OOOOO #
D:# --------------- ,,,CCTTTT--..---,##3##-,--,,,---------...OOOOOOOOOOOTTTTTCC^^^ ^^ ^^ ,- OOO #
D:# -------- ,,,CCCC --..........,-,,---,--.......-------TTTTTOCCCCC,,^^^^^^^^^^^ -.- OOOOO #
D:# ---------- ,, ,,CCCTT----------.....-......-------TTTTTTTCCCCO,,,,, ^^^^^^^ -.- O #
diff --git a/lib/edit/t_gondol.txt b/lib/edit/t_gondol.txt
index 779c4fbb..51cf4b39 100644
--- a/lib/edit/t_gondol.txt
+++ b/lib/edit/t_gondol.txt
@@ -123,9 +123,6 @@ F:m:74:3:0:0:0:0:0:37
# Thunderlord's Hide
F:n:74:3:0:0:0:0:0:22
-# Merchant guild
-F:o:74:3:0:0:0:0:0:56
-
# Force elven monsters
f:ELVEN
@@ -178,7 +175,7 @@ D:######$$$$$$$$$$$$$$$$$### ...
D:######$$$$$$$$$$$$$$$$$$## ... C##T.V#######V...........TTTT#######TTTT..................TT####C----,--TTT##TTT----TTT##TTTTTT------,,,,,^^^^###
D:#####$$$$$$$$$$$$$$$$$$$## ######### ... ############# CC#T.VV#####VV.............................................TTT#CC----,---TT#TT--------TT##T-T-TT------,,,,^^^^###
D:#####$$$$$$$#####$$$$$$$## ######### ... ############# C#T..VV###VV.....TTTTTTTTTTT.......TTTTTTTTTTT..............T#C-----,,,,,,,,,,,,,,,,,,,e#TT-TTT------,,,,^^^^###
-D:####$$$$#############$$$$# ########o.........7############ C#T...VVVVV....TTT#########TTT...TTT#########TTT............T#C----------T#TT--------TT##TTT-------,,,,^^^^^^###
+D:####$$$$#############$$$$# #########.........7############ C#T...VVVVV....TTT#########TTT...TTT#########TTT............T#C----------T#TT--------TT##TTT-------,,,,^^^^^^###
D:####$###################$# ######### ... ############# C#TT..........TT###VVVVVV####TT.TT####WWWWWW###TT..........TT#C--------TTT##TTT----TTT##TTTTT-----,,,,^^^^^^^###
D:########################## ######### ... ############# C##T..........T##VVV....VVV###TTT###WWW....WWW##T..........T##C-------TTTTT###TTTTTT###TTTTT-----,,,,,^^^^^^^###
D:########################### ... CC#T..........T#VV........VV#######WW........WW#T..........T#CC -----TTTT-TTT########TTTTTT------,,,,,,,^^^^^###
diff --git a/lib/edit/t_minas.txt b/lib/edit/t_minas.txt
index 51c74da3..9f6ae669 100644
--- a/lib/edit/t_minas.txt
+++ b/lib/edit/t_minas.txt
@@ -64,9 +64,6 @@ F:l:74:3:0:0:0:0:0:22
# Castle: Plot Minas Anor
F:B:75:3:0:0:0:0:0:5
-# Merchant guild
-F:m:74:3:0:0:0:0:0:56
-
# Library Quest
F:x:63:3
@@ -84,7 +81,7 @@ D:#^^----ssss-----###--------####------ ^^^^^^
D:#^^^---StSS-------###--#ssss--###------- ^^^^^^^^ @@VVVVVVVV@VVV@@@@@@@@ @@@V@@ @@@@VV@@@@ , #
D:#^^----ssss----OO---##--#StSS---####------ ^^^^^^^^ @@V@V,@@@@@@VVVVVVVV@@@VVV@ @@VVVV@@ ,, #
D:#^^----x#a#-----OOO--##--#sssss----###------ ^^^^^^^^ @@@@@ @@@@@@@@VVVVV@@@ @@@@VV@@@ ,,, #
-D:#^ ---------------OO--###-#m#7#------###----- ^^^^^^^^^^ @VVV@@ @@VVV@@ ,O, #
+D:#^ ---------------OO--###-###7#------###----- ^^^^^^^^^^ @VVV@@ @@VVV@@ ,O, #
D:#^ StSSSS-----ss---OO---##-----OOOOO---###---- ^^^^^^^^^^^ @@@ @@VVV@@ OO #
D:#^^ssssss----Ssss---OOO--##---OOOOOOOO---##---- ^l^^^^^^^ @@VVV@ OO #
D:#^ ####9#---sstSss---OOO--##-OOOOOOOOOOO--##---- ^^^^^ @@VVV@@ OO #
diff --git a/lib/edit/tr_info.txt b/lib/edit/tr_info.txt
index e86d9617..0643f1ab 100644
--- a/lib/edit/tr_info.txt
+++ b/lib/edit/tr_info.txt
@@ -35,8 +35,6 @@
# I:diff:prob: :minlevel: :color
# D:description
-V:2.0.0
-
#
# stat traps
#
diff --git a/lib/edit/v_info.txt b/lib/edit/v_info.txt
index fb4a4d20..964f2b54 100644
--- a/lib/edit/v_info.txt
+++ b/lib/edit/v_info.txt
@@ -16,11 +16,6 @@
# Quest vaults added - rr9
-# Version stamp (required)
-
-V:2.0.0
-
-
### Simple Vaults (type 7) -- maximum size 44x22 ###
diff --git a/lib/edit/wf_info.txt b/lib/edit/wf_info.txt
index 80ab14a6..1d4b25f9 100644
--- a/lib/edit/wf_info.txt
+++ b/lib/edit/wf_info.txt
@@ -28,10 +28,6 @@
# if < 1000 then it points to a town
# if >= 1000 then it points to the x - 1000 dungeon type
-# Version stamp (required)
-
-V:2.0.0
-
N:0:Ekkaia
D:the Encircling Sea
W:1:0:0:182:0:X