diff options
Diffstat (limited to 'lib/edit')
-rw-r--r-- | lib/edit/a_info.txt | 190 | ||||
-rw-r--r-- | lib/edit/ab_info.txt | 19 | ||||
-rw-r--r-- | lib/edit/al_info.txt | 2097 | ||||
-rw-r--r-- | lib/edit/ba_info.txt | 50 | ||||
-rw-r--r-- | lib/edit/d_info.txt | 6 | ||||
-rw-r--r-- | lib/edit/e_info.txt | 22 | ||||
-rw-r--r-- | lib/edit/f_info.txt | 5 | ||||
-rw-r--r-- | lib/edit/k_info.txt | 193 | ||||
-rw-r--r-- | lib/edit/misc.txt | 3 | ||||
-rw-r--r-- | lib/edit/ow_info.txt | 146 | ||||
-rw-r--r-- | lib/edit/p_info.txt | 50 | ||||
-rw-r--r-- | lib/edit/r_info.txt | 4 | ||||
-rw-r--r-- | lib/edit/ra_info.txt | 4 | ||||
-rw-r--r-- | lib/edit/re_info.txt | 4 | ||||
-rw-r--r-- | lib/edit/s_info.txt | 10 | ||||
-rw-r--r-- | lib/edit/set_info.txt | 4 | ||||
-rw-r--r-- | lib/edit/st_info.txt | 23 | ||||
-rw-r--r-- | lib/edit/t_basic.txt | 80 | ||||
-rw-r--r-- | lib/edit/t_bree.txt | 5 | ||||
-rw-r--r-- | lib/edit/t_gondol.txt | 5 | ||||
-rw-r--r-- | lib/edit/t_minas.txt | 5 | ||||
-rw-r--r-- | lib/edit/tr_info.txt | 2 | ||||
-rw-r--r-- | lib/edit/v_info.txt | 5 | ||||
-rw-r--r-- | lib/edit/wf_info.txt | 4 |
24 files changed, 202 insertions, 2734 deletions
diff --git a/lib/edit/a_info.txt b/lib/edit/a_info.txt index 427d5060..2e9c38b2 100644 --- a/lib/edit/a_info.txt +++ b/lib/edit/a_info.txt @@ -24,10 +24,6 @@ # -Leon Marrick # Contributors: Jeff Butler, Neal Hackler, Ethan Sicotte, Pat Tracy, Divia -# Version stamp (required) - -V:2.0.0 - # The Phial of Galadriel @@ -38,7 +34,7 @@ W:20:10:10:10000 P:0:1d1:0:0:0 F:ACTIVATE | SEARCH | LITE3 | LUCK F:INSTA_ART | HIDE_TYPE -a:HARDCORE=LIGHT +a:LIGHT D:A small crystal phial, with the light of Earendil's Star contained inside. D:Its light is imperishable, and near it darkness cannot endure. @@ -51,7 +47,7 @@ W:30:25:5:32500 P:0:1d1:0:0:0 F:ACTIVATE | SEE_INVIS | HOLD_LIFE | F:INSTA_ART | SPEED | LITE3 | LITE1 | HIDE_TYPE -a:HARDCORE=MAP_LIGHT +a:MAP_LIGHT Z:detect curses D:The shining Star of the West, a famed heirloom of Elendil's house. @@ -65,7 +61,7 @@ W:50:50:5:50000 P:0:1d1:0:0:0 F:ACTIVATE | SEE_INVIS | HOLD_LIFE | RES_CHAOS | HIDE_TYPE | LUCK F:INSTA_ART | SPEED | RES_LITE | RES_DARK | ESP_ORC | LITE3 -a:HARDCORE=THRAIN +a:THRAIN D:A great globe seemingly filled with moonlight, the famed Heart of the D:Mountain, which splinters the light that falls upon it into a thousand D:glowing shards. @@ -79,7 +75,7 @@ W:50:10:3:60000 F:CON | HIDE_TYPE | F:ACTIVATE | RES_FIRE | F:INSTA_ART -a:HARDCORE=PROT_EVIL +a:PROT_EVIL D:A fiery circle of bronze, with mighty spells to ward off evil. @@ -92,7 +88,7 @@ F:INT | WIS | CHR | SEARCH | INFRA | HIDE_TYPE | F:SEE_INVIS | FREE_ACT | ACTIVATE | F:RES_ACID | RES_COLD | RES_ELEC | F:INSTA_ART -a:HARDCORE=DISP_EVIL +a:DISP_EVIL D:The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing D:of evil could stand. @@ -120,7 +116,7 @@ F:STR | CON | CHR | HIDE_TYPE | F:IM_FIRE | ACTIVATE | SEARCH | F:ESP_THUNDERLORD | SEE_INVIS | FLY | F:INSTA_ART -a:HARDCORE=DIM_DOOR +a:DIM_DOOR Z:swap position D:The mighty ring of the Thunderlord Flare that makes the wearer D:strong and healthy. Once a ring of power, it was @@ -136,7 +132,7 @@ W:50:25:2:75000 F:STR | INT | WIS | DEX | CON | CHR | STEALTH | HIDE_TYPE | F:RES_POIS | RES_DARK | ACTIVATE | SEE_INVIS | SEARCH | F:INSTA_ART -a:HARDCORE=BARAHIR +a:BARAHIR D:A ring shaped into twinned serpents with eyes of emerald meeting beneath D:a crown of flowers, an ancient treasure of Isildur's house. @@ -149,7 +145,7 @@ W:70:50:2:175000 F:STR | DEX | CON | HIDE_TYPE | F:ACTIVATE | SPEED | ESP_EVIL | F:INSTA_ART -a:HARDCORE=TULKAS +a:TULKAS D:The treasure of Tulkas, most fleet and wrathful of the Valar. @@ -164,7 +160,7 @@ F:ACTIVATE | FREE_ACT | SEE_INVIS | F:SUST_STR | SUST_CON | SUST_WIS | SUST_CHR | SPECIAL_GENE | F:IM_FIRE | RES_NETHER | RES_FEAR | REGEN | F:INSTA_ART -a:HARDCORE=NARYA +a:NARYA D:The Ring of Fire, set with a ruby that glows like flame. Narya is one D:of the three Rings of Power created by the Elves and hidden by them from D:Sauron. @@ -181,7 +177,7 @@ F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS | F:SUST_INT | SUST_WIS | SUST_CHR | F:IM_COLD | RES_BLIND | STEALTH | ESP_ALL | F:INSTA_ART -a:HARDCORE=NENYA +a:NENYA D:The Ring of Adamant, with a pure white stone as centrepiece. Nenya is one D:of the three Rings of Power created by the Elves and hidden by them from D:Sauron. @@ -199,7 +195,7 @@ F:FEATHER | SLOW_DIGEST | REGEN | F:SUST_STR | SUST_DEX | SUST_CON | F:IM_ELEC | RES_POIS | RES_DISEN | F:INSTA_ART -a:HARDCORE=VILYA +a:VILYA D:The Ring of Sapphire, with clear blue gems that shine like stars, D:glittering untouchable despite all that Sauron ever wrought. Vilya is D:one of the three Rings of Power created by the Elves and hidden by them @@ -221,7 +217,7 @@ F:SUST_INT | SUST_WIS | SUST_CHR | F:RES_BLIND | RES_POIS | RES_DISEN | RES_NETHER | ESP_ALL | F:DRAIN_MANA | DRAIN_HP | DRAIN_EXP | F:INSTA_ART -a:HARDCORE=POWER +a:POWER Z:change the world D:"Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh D:burzum-ishi krimpatul". Unadorned, made of massive gold, @@ -252,7 +248,7 @@ W:15:12:15:20000 P:0:1d1:0:0:0 F:ACTIVATE | SPECIAL_GENE | EASY_USE | LITE1 | F:INSTA_ART -a:HARDCORE=STONE_LORE +a:STONE_LORE D:A great emerald that fills your mind with images of knowledge and dreadful D:understanding as you stare into its depths. @@ -267,7 +263,7 @@ F:FREE_ACT | IM_ELEC | SPECIAL_GENE | F:RES_FIRE | RES_COLD | RES_POIS | RES_LITE | RES_DARK | F:LITE1 | SEE_INVIS | AGGRAVATE | ESP_DRAGON F:ACTIVATE -a:HARDCORE=RAZORBACK +a:RAZORBACK D:A massive suit of heavy dragon scales deeply saturated with many colours. D:It throbs with angry energies, and you feel the raw elemental might of D:untamed Lightning as you put it on. @@ -286,7 +282,7 @@ F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | ULTIMATE | F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_BLIND | RES_CONF | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SPECIAL_GENE F:ACTIVATE -a:HARDCORE=BLADETURNER +a:BLADETURNER D:A suit of adamant, set with scales of every colour, surrounded in a nimbus D:of perfectly untramelled yet inextricably intermingled and utterly mastered D:powers elemental and ethereal. @@ -314,7 +310,7 @@ F:CON | F:HOLD_LIFE | SUST_CON | ESP_UNDEAD | RES_CONF | RES_FEAR | F:RES_ACID | RES_COLD | RES_DARK | RES_NETHER | RES_NEXUS | RES_CHAOS | F:ACTIVATE -a:HARDCORE=CURE_1000 +a:CURE_1000 D:A suit of imperishable adamant, with unconquerable strength to endure evil D:and disruptive magics, that protects the life force of its wearer as D:nothing else can. @@ -357,7 +353,7 @@ F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | F:HOLD_LIFE | RES_DARK | RES_FEAR | F:SEE_INVIS | F:ACTIVATE -a:HARDCORE=BELEGENNON +a:BELEGENNON D:This wondrous suit of fine-linked chain shimmers as though of pure silver. D:It stands untouched amidst the fury of the elements, and a power of D:concealment rests within. @@ -372,7 +368,7 @@ P:35:2d4:-3:0:25 F:STR | CHR | HIDE_TYPE | ESP_ORC F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK | F:RES_DISEN | ACTIVATE -a:HARDCORE=GENOCIDE +a:GENOCIDE D:A shimmering suit of true-silver, forged long ago by dwarven smiths of D:legend. It gleams with purest white as you gaze upon it, and mighty are D:its powers to protect and banish. @@ -399,7 +395,7 @@ W:25:9:270:40000 P:16:1d4:-2:0:20 F:INT | WIS | CON | HIDE_TYPE | F:RES_ACID | RES_POIS | RES_CONF | ACTIVATE -a:HARDCORE=DEST_DOOR +a:DEST_DOOR D:A hauberk, leggings, and sleeves of interlocking steel rings, strategically D:reinforced at vital locations with a second layer of chain. Magics to D:enhance body and mind lie within, and no door can hope to resist the wearer. @@ -509,7 +505,7 @@ F:STR | CON | HIDE_TYPE | BRAND_ACID | RES_ACID | LITE1 | DRAIN_MANA | F:SLAY_ORC | KILL_DEMON | SLAY_TROLL | ACTIVATE | SHOW_MODS F:MUST2H f:MUST2H -a:HARDCORE=HURIN +a:HURIN D:Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this D:troll-bane smoked in the black blood of Gothmog's guards. @@ -593,7 +589,7 @@ P:8:1d3:0:0:20 F:STR | DEX | CON | HIDE_TYPE | F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_BLIND | F:LITE1 | SEE_INVIS | ESP_DRAGON | ESP_THUNDERLORD | ACTIVATE -a:HARDCORE=GORLIM +a:GORLIM D:The legendary dragon helm of Turin Turambar, an object of dread to the D:servants of Morgoth. @@ -605,7 +601,7 @@ W:20:5:75:100000 P:5:1d3:0:0:10 F:INT | WIS | SEARCH | HIDE_TYPE | F:RES_BLIND | SEE_INVIS | ACTIVATE -a:HARDCORE=DETECT_ALL +a:DETECT_ALL D:A famous helm of forged iron granting extraordinary powers of mind and D:awareness. @@ -621,7 +617,7 @@ F:SEE_INVIS | NO_MAGIC | HEAVY_CURSE | TY_CURSE F:RES_DISEN | RES_FEAR | FREE_ACT | RES_ACID | RES_FIRE | RES_POIS | F:IM_COLD | ACTIVATE | DRAIN_HP | F:TELEPORT | CURSED -a:HARDCORE=GORLIM +a:GORLIM D:A headpiece, gaudy and barbaric, that betrayed a warrior when he most D:needed succor. @@ -635,7 +631,7 @@ P:0:1d1:0:0:15 F:STR | WIS | CON | HIDE_TYPE | SPEED | RES_CONF | RES_SOUND | F:RES_COLD | RES_FIRE | RES_LITE | RES_BLIND | RES_ELEC | RES_CHAOS | F:LITE1 | SEE_INVIS | REGEN | ACTIVATE -a:HARDCORE=CURE_700 +a:CURE_700 D:The shining winged circlet brought by Elendil from dying Numenor, emblem of D:Gondor through an age of the world. @@ -651,7 +647,7 @@ F:INT | DEX | CHR | SEARCH | SPEED | HIDE_TYPE | F:SEE_INVIS | FREE_ACT | RES_DARK | RES_BLIND | F:RES_SHARDS | RES_SOUND | RES_LITE | RES_COLD | F:LITE1 | ACTIVATE | DRAIN_MANA -a:HARDCORE=NUMENOR +a:NUMENOR D:A crown of massive gold, set with wondrous jewels of thought and warding, D:worn by the kings of ancient Numenor. Its wearer may go into battle D:always knowing what he faces - unless his own folly blinds him to the @@ -665,7 +661,7 @@ I:35:1:0 W:5:45:10:40000 P:1:0d0:0:0:20 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | ACTIVATE | ESP_GOOD -a:HARDCORE=COLLUIN +a:COLLUIN D:A cape worn by a hero from Valinor, a land utterly beyond the strife D:of Elements. @@ -678,7 +674,7 @@ W:5:25:10:13000 P:1:0d0:0:0:4 F:INT | WIS | SPEED | STEALTH | HIDE_TYPE | F:RES_ACID | ACTIVATE -a:HARDCORE=SLEEP +a:SLEEP D:This elven-grey mantle possesses great powers of tranquility and of D:concealment, and grants the wearer the knowledge and understanding of D:the Sindar. @@ -692,7 +688,7 @@ W:10:50:10:35000 P:1:0d0:0:0:18 F:DEX | CHR | HIDE_TYPE | F:FREE_ACT | RES_ACID | RES_FIRE | RES_COLD | ACTIVATE -a:HARDCORE=RECHARGE +a:RECHARGE D:A sable-hued cloak, with glowing elven-runes to restore magic showing calm D:and clear as moonlight on still water. @@ -717,7 +713,7 @@ W:5:20:10:11000 P:1:0d0:0:0:15 F:STEALTH | SPEED | RES_NEXUS | F:RES_ACID | ACTIVATE -a:HARDCORE=TELEPORT +a:TELEPORT D:A crystal-blue cape of fine silk worn by a silent messenger of D:the forces of Law. Somehow, its wearer is always able to escape D:trouble. @@ -731,7 +727,7 @@ W:40:40:5:55000 P:6:0d0:0:0:20 F:INT | WIS | CHR | HIDE_TYPE | SPEED | STEALTH | INVIS | LUCK F:RES_ACID | RES_FIRE | RES_COLD | SPECIAL_GENE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=REST_LIFE +a:REST_LIFE D:The opaque midnight folds, inset with a multitude of tiny diamonds, of D:this cloak swirl around you and you feel a hint, a fragment of the D:knowledge and power to restore that lay in Luthien, the most beautiful @@ -780,7 +776,7 @@ W:10:3:5:30000 P:1:0d0:0:0:10 F:FREE_ACT | RES_LITE | SUST_CON | LITE1 | ACTIVATE F:SPECIAL_GENE -a:HARDCORE=BO_MISS_1 +a:BO_MISS_1 D:These gloves glow so brightly as to light the way for their owner and cast D:magical bolts with great frequency. @@ -792,7 +788,7 @@ I:31:2:0 W:10:5:25:15000 P:2:1d1:0:0:15 F:RES_FIRE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=BO_FIRE_1 +a:BO_FIRE_1 D:A fiery set of gauntlets that can even shoot fire from the user's D:hands. @@ -805,7 +801,7 @@ W:10:5:25:33000 P:2:1d1:0:0:15 F:RES_COLD | ACTIVATE F:SUST_CON | CON | REGEN | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=BO_COLD_1 +a:BO_COLD_1 D:A set of handgear so icy as to be able to fire frost bolts. @@ -816,7 +812,7 @@ I:31:2:0 W:10:5:25:11000 P:2:1d1:0:0:15 F:RES_ELEC | ACTIVATE | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=BO_ELEC_1 +a:BO_ELEC_1 D:A set of handgear with sparks surrounding it, able to fire D:bolts of electricity. @@ -828,7 +824,7 @@ I:31:2:0 W:10:5:25:12000 P:2:1d1:0:0:15 F:RES_ACID | ACTIVATE | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=BO_ACID_1 +a:BO_ACID_1 D:A set of handgear so corrosive that it may fire bolts of acid. @@ -853,7 +849,7 @@ W:40:15:40:110000 P:5:1d1:10:10:20 F:DEX | HIDE_TYPE | LUCK F:FREE_ACT | RES_ACID | ACTIVATE | SHOW_MODS -a:HARDCORE=BO_MISS_2 +a:BO_MISS_2 Z:magic missile D:The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave D:Morgoth seven mighty wounds and pain that will last forever. @@ -867,7 +863,7 @@ W:40:120:40:300000 P:3:1d1:0:0:20 F:SPEED | HIDE_TYPE | F:RES_NEXUS | ACTIVATE -a:HARDCORE=SPEED +a:SPEED D:This wondrous pair of leather boots once sped Feanor, creator of the D:Silmarils and the mightiest of the Eldar, along the Grinding Ice and to D:Middle-earth at last. @@ -882,7 +878,7 @@ P:2:1d1:0:0:15 F:DEX | HIDE_TYPE | CHR | SUST_CHR | F:ACTIVATE | FREE_ACT | F:RES_NETHER | RES_CHAOS | RES_CONF | SUST_CON -a:HARDCORE=CURE_POISON +a:CURE_POISON D:A pair of high-laced shoes, strong against the powers of corruption and D:withering, that grant the wearer extraordinary agility. @@ -952,7 +948,7 @@ I:23:4:0 W:4:100:12:12000 P:0:1d4:4:6:0 F:BRAND_FIRE | RES_FIRE | ACTIVATE | SHOW_MODS | LITE1 | LEVELS -a:HARDCORE=BO_FIRE_1 +a:BO_FIRE_1 D:A fiery dagger finely balanced for deadly throws. @@ -963,7 +959,7 @@ I:23:4:0 W:3:100:12:11000 P:0:1d4:4:6:0 F:BRAND_COLD | RES_COLD | ACTIVATE | SHOW_MODS | LEVELS -a:HARDCORE=BO_COLD_1 +a:BO_COLD_1 D:A frosty dagger finely balanced for deadly throws. @@ -974,7 +970,7 @@ I:23:4:0 W:5:100:12:13000 P:0:1d4:4:6:0 F:BRAND_ELEC | RES_ELEC | ACTIVATE | SHOW_MODS | LEVELS -a:HARDCORE=BO_ELEC_1 +a:BO_ELEC_1 D:A dagger covered in sparks and finely balanced for deadly throws. @@ -985,7 +981,7 @@ I:23:4:0 W:5:40:12:35000 P:0:2d4:4:3:0 F:SLAY_ORC | RES_POIS | RES_DISEN | ACTIVATE | SHOW_MODS | BRAND_POIS -a:HARDCORE=BA_POIS_1 +a:BA_POIS_1 D:A large stiletto dagger that glistens with odourless poison, to which the D:wearer seems oddly immune. @@ -1000,7 +996,7 @@ F:DEX | HIDE_TYPE | SPEED | BLOWS | F:BRAND_COLD | RES_COLD | F:SEE_INVIS | SLOW_DIGEST | REGEN | F:ACTIVATE | SHOW_MODS | BRAND_POIS -a:HARDCORE=BELANGIL +a:BELANGIL D:A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and D:an edge to wound the wind. @@ -1182,7 +1178,7 @@ F:SPEED | HIDE_TYPE | RES_FEAR | BLESSED | F:SLAY_EVIL | BRAND_COLD | SLAY_UNDEAD | KILL_DEMON | SLAY_TROLL | F:FREE_ACT | RES_COLD | RES_LITE | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN | F:ACTIVATE | SHOW_MODS -a:HARDCORE=BA_COLD_2 +a:BA_COLD_2 D:The weapon of Fingolfin, High King of the Noldor; it shines like a column D:of ice lit by light unquenchable. Morgoth came but unwillingly to meet it D:of old; his lame foot will remind him of its might should he meet it again. @@ -1198,7 +1194,7 @@ F:STR | DEX | HIDE_TYPE | RES_FEAR | FREE_ACT | BLESSED | LUCK F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | FREE_ACT | F:RES_FIRE | SUST_DEX | SEE_INVIS | ACTIVATE | SHOW_MODS | LITE1 F:RES_DISEN | SPECIAL_GENE -a:HARDCORE=BA_FIRE_1 +a:BA_FIRE_1 D:The famed "Flame of the West", the sword that was broken and is forged D:again. It glows with the essence of fire, its wearer is mighty in combat, D:and no creature of Sauron can withstand it. It will never be stained or @@ -1333,7 +1329,7 @@ W:20:15:180:40000 P:0:2d6:8:10:0 F:WIS | CON | HIDE_TYPE | F:SLAY_DRAGON | ESP_EVIL | ESP_UNDEAD | SLOW_DIGEST | ACTIVATE | SHOW_MODS -a:HARDCORE=DRAIN_2 +a:DRAIN_2 D:The narrow axe head of this weapon, finely balanced by a crow's beak, D:would pierce even the armour of Smaug, and its wielder becomes aware of D:the minds of their enemies. @@ -1394,7 +1390,7 @@ F:BRAND_COLD | BRAND_ELEC | LITE1 | F:SLAY_TROLL | SLAY_ORC | SLAY_GIANT | KILL_UNDEAD | F:FREE_ACT | RES_COLD | RES_ELEC | RES_LITE | F:SLOW_DIGEST | ACTIVATE | BLESSED | SHOW_MODS | -a:HARDCORE=BA_ELEC_2 +a:BA_ELEC_2 D:The mighty spear of Gil-galad, famed as "Snow-point" in the songs of D:Elves, against which all the foul corruptions of Sauron dashed in vain. @@ -1412,7 +1408,7 @@ F:RES_FIRE | RES_LITE | HOLD_LIFE | RES_FEAR | F:FEATHER | ESP_GIANT F:SEE_INVIS | F:ACTIVATE | BLESSED | SHOW_MODS -a:HARDCORE=STONE_MUD +a:STONE_MUD D:The thrusting spear of wise Orome the Vala, strong against giants of frost, D:which can melt rock or flesh with ease. @@ -1472,7 +1468,7 @@ F:STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE | F:SLAY_EVIL | BRAND_COLD | KILL_DEMON | SLAY_UNDEAD | ESP_NONLIVING F:SLAY_ORC | FREE_ACT | IM_COLD | SEE_INVIS | ACTIVATE | F:BLESSED | SHOW_MODS -a:HARDCORE=MASS_GENO +a:MASS_GENO D:The axe of Eonwe, leader of the Hosts of the West before the gates of D:Thangorodrim, strikes with icy wrath at the undead, disperses hosts of D:evil at a word, and grants Maia-like powers of body and mind. @@ -1502,7 +1498,7 @@ W:30:15:170:21000 P:0:2d8:4:3:0 F:STR | DEX | HIDE_TYPE | F:SLAY_TROLL | SLAY_ORC | ACTIVATE | SHOW_MODS -a:HARDCORE=CURE_MW +a:CURE_MW D:A superbly crafted double-bladed axe that slays the creatures of earth and D:allows rapid recovery from their blows. @@ -1564,7 +1560,7 @@ F:DEX | HIDE_TYPE | F:SLAY_DRAGON | SLAY_ANIMAL | FREE_ACT | HOLD_LIFE | IM_ACID | F:RES_NETHER | SEE_INVIS | SLOW_DIGEST | REGEN | ACTIVATE | F:BLESSED | SHOW_MODS | WATER_BREATH -a:HARDCORE=TELE_AWAY +a:TELE_AWAY D:The awesome weapon of the Vala Ulmo, Lord of Waters. Mightiest of all the D:powers of good save Manwe himself, Ulmo laughs in scorn at the dread powers D:of the undead, and is utterly in command of the element of water. @@ -1581,7 +1577,7 @@ F:BRAND_COLD | BRAND_FIRE | FREE_ACT | RES_FIRE | RES_COLD | F:RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS F:COULD2H f:COULD2H -a:HARDCORE=RECALL +a:RECALL D:With elemental powers whose struggles turn this weapon red and purest D:white, this shining reaper bears within it a power of going forth and D:returning. @@ -1596,7 +1592,7 @@ P:0:3d5:20:20:0 F:ACTIVATE | BRAND_FIRE | FREE_ACT | RES_FIRE | INFRA | LEVELS | F:SLAY_EVIL | SLAY_DRAGON | SLAY_UNDEAD | SLAY_DEMON | VORPAL | CLONE | F:CHR | SUST_CHR | RES_FEAR | RES_LITE | RES_BLIND | REGEN | SHOW_MODS -a:HARDCORE=DAWN +a:DAWN D:Forged in the farthest East by a race of mighty spellcasters, this D:shiny pale sword gleams with the rays of rising sun as you invoke D:its power of commanding legions of powerful immortal warriors... @@ -1614,7 +1610,7 @@ F:RES_COLD | SEE_INVIS | ESP_ALL | AGGRAVATE | SHOW_MODS | INSTA_ART | F:LEVELS | ACTIVATE | SPECIAL_GENE F:MUST2H f:MUST2H -a:HARDCORE=GROND +a:GROND D:The mighty Hammer of the Underworld, blackened by doomspells of shattering, D:whose wielder holds the lives of all Morgoth's servants in his hand. @@ -1630,7 +1626,7 @@ F:SLAY_EVIL | BRAND_FIRE | RES_FIRE | RES_CONF | ACTIVATE | F:SHOW_MODS | LITE1 F:COULD2H f:COULD2H -a:HARDCORE=CONFUSE +a:CONFUSE D:A flail whose head befuddles those who stare as you whirl it around, and D:becomes a fiery comet as you bring it down. @@ -1671,7 +1667,7 @@ I:21:12:0 W:20:100:150:35000 P:0:2d6:5:7:2 F:BRAND_FIRE | IM_FIRE | ACTIVATE | SHOW_MODS | LITE1 -a:HARDCORE=FIRESTAR +a:FIRESTAR D:A famed battle-lord of old, with a ruddy head, coloured as embers are that D:can yet rise up in wrath. @@ -1685,7 +1681,7 @@ P:0:3d4:12:12:0 F:KILL_DRAGON | BRAND_ELEC | IM_ELEC | ACTIVATE | SHOW_MODS F:COULD2H f:COULD2H -a:HARDCORE=SPEED +a:SPEED D:A great ridged mace that calls around you a nimbus of living lightning; D:you remain utterly untouched even as fat sparks arc around your D:fingers and eyebrows. @@ -1730,7 +1726,7 @@ W:20:18:150:20000 P:0:1d9:3:5:0 F:INT | WIS | HIDE_TYPE | ESP_EVIL | SPELL_CONTAIN | WIELD_CAST F:SLAY_EVIL | RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS -a:HARDCORE=ID_PLAIN +a:ID_PLAIN D:The radiant golden staff of an Istari of legend, this wizard's companion D:grants keen sight and the knowledge of many hidden things. @@ -1744,7 +1740,7 @@ P:0:2d9:10:13:0 F:INT | WIS | CHR | HIDE_TYPE | SEARCH | BRAND_FIRE | F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | SPELL_CONTAIN | WIELD_CAST F:HOLD_LIFE | RES_FIRE | RES_NETHER | SEE_INVIS | ACTIVATE | SHOW_MODS -a:HARDCORE=DETECT_XTRA +a:DETECT_XTRA D:A staff tall and sturdy, with rough-hewn runes that invoke the element of D:Earth, and which strikes down all creatures who live in the shadow of D:mountains. @@ -1780,7 +1776,7 @@ F:BRAND_COLD | SLAY_ORC | RES_COLD | RES_LITE | REGEN | F:ACTIVATE | SHOW_MODS | ESP_ORC | ESP_TROLL | ESP_GIANT F:COULD2H f:COULD2H -a:HARDCORE=TURMIL +a:TURMIL D:Wielded by the High Priest of Meneltarma, this great mace gleams coldly as D:though moonlit, and it can strike as mighty a blow spiritually as D:physically. @@ -1833,7 +1829,7 @@ W:50:25:110:50000 P:0:0d0:10:14:0 F:SPEED | HIDE_TYPE | F:RES_FIRE | ACTIVATE | SHOW_MODS -a:HARDCORE=CUBRAGOL +a:CUBRAGOL D:A crossbow that grants fiery speed to he who finds it, and from which D:shoot bolts that blaze with flame unquenchable. @@ -1852,7 +1848,7 @@ F:SEE_INVIS | ESP_EVIL | ESP_DEMON | NEVER_BLOW | INFRA F:PRECOGNITION | IM_FIRE | ULTIMATE | SPELL_CONTAIN | WIELD_CAST F:COULD2H f:COULD2H -a:HARDCORE=GANDALF +a:GANDALF D:A simple, wooden wizard's staff. Unremarkable in all aspects... D:except that it pulses with overwhelming power. @@ -1992,7 +1988,7 @@ W:50:15:200:55000 P:0:3d4:0:0:0 F:STR | TUNNEL | SUST_STR | HIDE_TYPE | LITE1 | ACTIVATE | CLIMB F:RES_CHAOS | RES_LITE | RES_DARK -a:HARDCORE=EREBOR +a:EREBOR D:A pick that provides a magical light by which to see while tunnelling. @@ -2003,7 +1999,7 @@ I:14:58:4 W:19:10:15:10000 P:0:3d4:0:0:0 F:ACTIVATE | STEALTH | SEARCH | INFRA | RES_POIS | RES_DARK | WIELD_CAST -a:HARDCORE=DRUEDAIN +a:DRUEDAIN D:The fabled Drum of the Druedain that will protect those who play it D:from darkness and poison attacks. It also aids in the seeing of D:warm-blooded creatures. @@ -2016,7 +2012,7 @@ I:14:60:2 W:14:10:15:80000 P:0:3d4:0:0:0 F:ACTIVATE | CHR | WIS | ESP_DRAGON | WIELD_CAST -a:HARDCORE=ROHAN +a:ROHAN D:A horn carved from the bones of the Dragon of Ered-Mithrin, this D:heirloom of the House of Eorl bestows to its user the gifts of D:courage and command. @@ -2029,7 +2025,7 @@ I:14:60:2 W:16:10:15:15000 P:0:3d4:0:0:0 F:ACTIVATE | STR | CON | IM_COLD | RES_NETHER | RES_FEAR | WIELD_CAST -a:HARDCORE=HELM +a:HELM D:Heedless of cold, fearless of darkness -- besiegers fled at the wind D:of the solitary coming of King Helm Hammerhand, proclaimed by a single D:horn-blast in the dead of winter. @@ -2042,7 +2038,7 @@ I:14:60:3 W:18:10:15:18000 P:0:3d4:0:0:0 F:ACTIVATE | STR | CON | RES_FEAR | RES_FIRE | AGGRAVATE | WIELD_CAST -a:HARDCORE=BOROMIR +a:BOROMIR D:Boromir's horn gives courage and endurance to the wearer, provided he does D:not wish to travel in secrecy: for it must always sound when its wielder D:sets forth on a journey. "Loud and clear it sounds in the valleys of the @@ -2056,7 +2052,7 @@ I:22:28:-4 W:30:8:250:30000 P:0:3d8:14:19:0 F:BRAND_FIRE | IM_FIRE | CHR | ACTIVATE | SHOW_MODS | CURSED | TY_CURSE -a:HARDCORE=AXE_GOTHMOG +a:AXE_GOTHMOG D:The black axe of Gothmog, which struck Fingon at Nirnaeth. Mighty D:spells of evil make it unsafe in any hands but those of its original wielder. @@ -2085,7 +2081,7 @@ F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_DEMON | F:FREE_ACT | RES_FIRE | RES_DARK | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN | F:ACTIVATE | SHOW_MODS | BLESSED | F:PRECOGNITION | NO_MAGIC | ULTIMATE | SPECIAL_GENE -a:HARDCORE=ERU +a:ERU D:A warm light bathes this translucent blade. The power of the fates are D:at the command of its wielder as the weapon passes Supreme Judgment on D:the inhabitants of Angband. @@ -2111,7 +2107,7 @@ W:10:10:5:20000 P:0:0d0:20:0:0 F:INFRA | SEARCH | HIDE_TYPE | F:XTRA_SHOTS | SHOW_MODS | ACTIVATE | SPECIAL_GENE -a:SPELL=Artifact Maggot +a:MAGGOT D:This ordinary seeming leather sling has been raised to legendary D:status amongst generations of hobbit children. Farmer Maggot's D:ability to notice and strike any mushroom thief anywhere within @@ -2210,7 +2206,7 @@ P:0:2d7:20:14:0 F:DEX | SEARCH | SLAY_ORC | ACTIVATE | HIDE_TYPE | SHOW_MODS F:COULD2H f:COULD2H -a:HARDCORE=ORCHAST +a:ORCHAST D:Forged by the dwarves of Khazad-dum in a time of desperation, D:this axe turned many a battle against the invading orcs. @@ -2223,7 +2219,7 @@ W:45:20:45:34000 P:0:2d6:34:22:0 F:DEX | STEALTH | VAMPIRIC | KILL_UNDEAD | RES_DARK | HIDE_TYPE | F:SHOW_MODS | SEE_INVIS | ACTIVATE | DRAIN_EXP -a:HARDCORE=NIGHT +a:NIGHT D:Found on an unmarked grave after a violent storm, this hatchet D:has a sinister aura of darkness and decay. @@ -2236,7 +2232,7 @@ W:70:20:300:28400 P:0:5d7:31:27:0 F:STR | SLAY_ANIMAL | SUST_STR | RES_SHARDS | RES_NEXUS | FEATHER | F:HIDE_TYPE | SHOW_MODS | ACTIVATE | DRAIN_HP -a:HARDCORE=NATUREBANE +a:NATUREBANE D:Used by the orcs in their battle at Dagor Bragollach against the elves, this D:axe has a bloodthirst for nature. @@ -2261,7 +2257,7 @@ W:20:5:75:100000 P:6:1d3:0:0:20 F:LITE1 | HIDE_TYPE | SPECIAL_GENE | LUCK F:AUTO_ID | ACTIVATE -a:HARDCORE=KNOWLEDGE +a:KNOWLEDGE D:This helm, designed by Petty-Dwarves ages ago to act as the brain of a D:long lost project, is made of finest glass. Its light banishes all secrets, D:and makes audible whispers from the deceased. @@ -2326,8 +2322,8 @@ N:165:'Lebohaum' I:32:6:0 W:20:15:15:25000 P:20:0d0:0:0:80 -F:ACTIVATE -a:SPELL=Artifact Lebauhaum +F:ACTIVATE | EASY_USE +a:LEBOHAUM D:With the Helm 'Lebohaum' your head is safe! @@ -2342,7 +2338,7 @@ F:RES_NEXUS | RES_CHAOS | AGGRAVATE | REGEN | F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | F:ACTIVATE -a:HARDCORE=MEDIATOR +a:MEDIATOR D:A mighty suit of dragon armour, set with the scales of dragons of both D:Law and Chaos, and with power over both. @@ -2354,7 +2350,7 @@ I:36:6:0 W:50:20:100:35000 P:6:0d0:0:0:15 F:RES_CHAOS | RES_NETHER | RES_POIS | ACTIVATE -a:HARDCORE=PROT_EVIL +a:PROT_EVIL D:Contained within this studded cuirass of pliable leather is the memory of D:unvanquished Himring, defiant fortress surrounded by the legions of Morgoth. @@ -2382,7 +2378,7 @@ F:ACTIVATE | F:LITE1 | WIS | CHR | SEARCH | LUCK F:RES_ELEC | RES_ACID | RES_DISEN | RES_DARK | HIDE_TYPE | F:SUST_WIS | SUST_DEX | SUST_CHR -a:HARDCORE=GILGALAD +a:GILGALAD D:The legendary shield of Gil-Galad, who fought his way to the gates of D:the Dark Tower, and with whom came light even to Gorgoroth. @@ -2396,7 +2392,7 @@ P:3:1d1:0:0:18 F:INT | DEX | CHR | SPELL | SEARCH | F:RES_FIRE | RES_ACID | RES_DISEN | RES_SHARDS | F:ACTIVATE -a:HARDCORE=CELEBRIMBOR +a:CELEBRIMBOR D:This once belonged to Celebrimbor, maker of the Rings of Power. One who D:knows both fire and acid, from the business of forging and engraving, will D:fear neither: nor have his enchantments ever faded. Celebrimbor was even @@ -2413,7 +2409,7 @@ P:0:4d1:18:18:0 F:STR | CON | XTRA_MIGHT | AGGRAVATE | F:RES_LITE | RES_DARK | RES_BLIND | RES_ELEC | F:HIDE_TYPE | ACTIVATE | SHOW_MODS -a:HARDCORE=UMBAR +a:UMBAR D:A great brazen arbalest with arms of gleaming steel, shooting quarrels with D:speed and power for those brave enough to risk betrayal. @@ -2459,7 +2455,7 @@ F:TUNNEL | INFRA | SEARCH | STR | ESP_ORC | CLIMB | F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | F:BRAND_ACID | RES_ACID | RES_DARK | RES_DISEN | F:ACTIVATE -a:HARDCORE=STONE_MUD +a:STONE_MUD D:Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, this great D:mattock brought victory to the Dwarves over Azog's Orcs - though Nain D:himself fell at the last, even with victory already assured. @@ -2477,7 +2473,7 @@ F:RES_FIRE | RES_ELEC | RES_NETHER | RES_DISEN | HOLD_LIFE | F:ACTIVATE F:COULD2H f:COULD2H -a:HARDCORE=FUNDIN +a:FUNDIN D:The weapon of one of the great dwarven priests, with powers D:to preserve body, soul and enchantments, and the bane of those D:who seek life beyond death. @@ -2492,7 +2488,7 @@ P:4:1d2:0:0:15 F:ACTIVATE | F:STR | CON | SUST_STR | SUST_CON | HIDE_TYPE | F:RES_FEAR | RES_BLIND | RES_POIS | AGGRAVATE -a:HARDCORE=HARADRIM +a:HARADRIM D:A great shield from the far lands of the South, whose wielder D:will go charging into battle heedless of danger, with the D:strength and endurance of a madman. Nor will he fear poison, for @@ -2512,7 +2508,7 @@ F:KILL_DRAGON | SLAY_ANIMAL | BRAND_POIS | BRAND_ELEC | F:ACTIVATE F:COULD2H f:COULD2H -a:HARDCORE=SKULLCLEAVER +a:SKULLCLEAVER D:This mighty bludgeon brings destruction to all around it, and is the D:bane of dragons and magic. @@ -2525,7 +2521,7 @@ W:55:35:25:40000 P:3:1d1:0:0:15 F:INT | MANA | FREE_ACT | FEATHER | RES_ELEC | RES_DARK | RES_POIS | ACTIVATE F:LUCK | SPELL_CONTAIN | WIELD_CAST -a:HARDCORE=EOL +a:EOL D:The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics D:that he could channel in battle. @@ -2595,8 +2591,8 @@ I:23:17:3 W:5:10:130:500 P:0:2d5:5:6:0 F:RES_FEAR | LUCK -F:ACTIVATE | SHOW_MODS -a:SPELL=Artifact Durandil +F:ACTIVATE | EASY_USE | SHOW_MODS +a:DURANDIL D:Don't go adventuring without your Durandil sword! @@ -2609,7 +2605,7 @@ P:0:1d1:0:0:0 F:CURSED | INT | WIS | CON | DEX | CHR | STR | ACTIVATE | F:LITE3 | LITE2 | LUCK | MAGIC_BREATH F:INSTA_ART | DG_CURSE | ESP_UNDEAD | -a:HARDCORE=UNDEATH +a:UNDEATH D:It appears like the Phial of Galadriel at first - but wait! It D:is a cursed phial created by an evil wizard to lure adventurers D:into wielding it unknowingly. @@ -2633,7 +2629,7 @@ P:0:10d10:0:0:0 F:WIS | INT | SEARCH | INFRA | HIDE_TYPE | ACTIVATE | ESP_ALL | F:SEE_INVIS | RES_BLIND | AGGRAVATE | DRAIN_MANA | LITE2 F:INSTA_ART -a:HARDCORE=PALANTIR +a:PALANTIR D:A shining white ball of unbreakable crystal, the ancient Palantiri D:were used by kings of Numenor and later by the Exiles for rapid D:communication between distant lands. Nothing is hidden from one who @@ -2702,7 +2698,7 @@ P:0:0d0:7:7:10 F:STR | WIS | CHR | SPEED | LITE3 | INSTA_ART | F:RES_FEAR | RES_FIRE | RES_POIS | RES_DISEN | HIDE_TYPE | F:ACTIVATE -a:HARDCORE=ELESSAR +a:ELESSAR D:This green gem glows with inner light. Aragorn son of Arathorn wore D:it at the Battle of the Pelennor Fields, and he was himself given the D:name of 'Elessar' by the people of Gondor because of this. @@ -2716,7 +2712,7 @@ W:50:50:3:35000 F:HOLD_LIFE | SUST_CON | SUST_WIS | SUST_INT | LITE1 | CON | F:RES_DARK | RES_COLD | RES_NETHER | REGEN | INSTA_ART | F:ACTIVATE -a:HARDCORE=REST_ALL +a:REST_ALL D:A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo D:Baggins, intended to be worn around his neck on the chain that had D:once borne the One Ring. @@ -2731,7 +2727,7 @@ P:0:10d10:0:0:-30 F:LIFE | CON | INT | WIS | ESP_ALL | LITE3 | LITE1 F:CURSED | HEAVY_CURSE | TY_CURSE | DRAIN_EXP | F:RES_BLIND | SEE_INVIS | ACTIVATE -a:HARDCORE=PALANTIR +a:PALANTIR D:A shining white ball of unbreakable crystal, the ancient Palantiri D:were used by kings of Numenor and later by the Exiles for rapid D:communication between distant lands. This Palantir, however, was diff --git a/lib/edit/ab_info.txt b/lib/edit/ab_info.txt index 7b9aa152..976c6d03 100644 --- a/lib/edit/ab_info.txt +++ b/lib/edit/ab_info.txt @@ -22,23 +22,17 @@ # E:excluding ability:excluding ability -# If you need more sophisticated prereqs use the HOOK_LEARN_ABILITY - -# Version stamp (required) - # Do not forget to update misc.txt with an entry like the following : # Maximum number of traits in ab_info.txt # M:b:50 -V:2.2.0 - N:0:Spread blows D:If a monster dies to your attack but you still have blows left D:you won't lose the full turn, allowing you to attack some other D:monster in the same turn -D:Prereq: Weaponmastery skill@30, Dex@17 +D:Prereq: Combat@30, Dex@17 I:5 -k:30:Weaponmastery +k:30:Combat S:17:DEX N:1:Tree walking @@ -83,15 +77,6 @@ k:40:Combat S:30:DEX S:30:STR -N:7:Artifact Creation -D:In combination with a high alchemy skill this ability will let you -D:design your very own artifacts -D:Prereq: Alchemy@40, INT@35, WIS@35 -I:70 -k:40:Alchemy -S:35:INT -S:35:WIS - N:8:Far reaching attack D:You can attack an enemy one square far using a long polearm. D:At high levels of Polearm-mastery skill, you can even hit two enemies at once. diff --git a/lib/edit/al_info.txt b/lib/edit/al_info.txt deleted file mode 100644 index fbd4c9a0..00000000 --- a/lib/edit/al_info.txt +++ /dev/null @@ -1,2097 +0,0 @@ -# File: al_info.txt - - -# This file is used to initialize the "lib/raw/al_info.raw" file, which is -# used as the alchemist recipes in ToME - -# Do not modify this file unless you know exactly what you are doing, -# unless you wish to risk possible system crashes. - -# Version stamp (required) - -V:2.0.0 - - -#Note: when you add anything to this file, you also need to change the M:a -#line of misc.txt. Unlike other files, there is no 'count' entry. The -#easiest and fastest way to find out what to say in misc.txt is: -# -# grep '^[Ia]:' <al.txt | wc -l -# you need to add one to the result of the above statement. -# -# Which only works on unix systems. But if you have the misfortune not to -#be working on a unix system, you can use an editor and to a global search -#and replace, searching for I: and then for a:, which will give you a count -#that's a few high, but will still work. - - -#Format: There's only one kind of line here, and that's the -# Item line. Goes like this: - - -# I:tval:sval:Qty:essence -# -# The problem here is that it doesn't matter what order things are in. -# Since the tval and sval are specified on each line, the lines that -# describe a particular recipe for a particular item don't have to be -# anywhere even close to each other in the file. This could cause a problem: -# if the same item has two different entries for the same essence, it will -# find one, assume that the player has enough, and display that one in green. -# But when the player goes to make it, they may not have enough. It would also -# cause weird recipe displays, with one essence listed twice. Funny-looking - - - -# Some special tvals: -# 0 Not a tval, used internally by the parser to store the artifact flag essences. -# We don't currently have any mechanism to control which tvals flags are used on. -# 1 Not actually a tval, used for ego items, in which case the 'sval' is the e_idx -# We don't need tvals or svals for ego items, because that information is -# contained in the e_info record, which the e_idx points us to. -# -# 40 Amulet -# 45 ring -# 55 staff -# 65 wand -# 66 rod tip -# 70 scroll -# 71 potion -# 40 Amulet -# 45 ring -# 55 staff -# 65 wand -# 66 rod tip -# 70 scroll -# 71 potion -# 72 potion2 -# 80 Food ('shrooms, etc) - -# I:tval:sval:Qty:essence - -#**********************Mushrooms*********************** - -#SV_FOOD_POISON 0 -I:80:0:1:LIFE -I:80:0:8:POISON - -#SV_FOOD_BLINDNESS 1 -I:80:1:1:LIFE -I:80:1:6:DARKNESS -I:80:1:2:LITE - -#SV_FOOD_PARANOIA 2 -I:80:2:1:LIFE -I:80:2:4:KNOWLEDGE -I:80:2:4:CONFUSION - -#SV_FOOD_CONFUSION 3 -I:80:3:1:LIFE -I:80:3:8:CONFUSION - -#SV_FOOD_HALLUCINATION 4 -I:80:4:1:LIFE -I:80:4:4:CONFUSION -I:80:4:4:MANA -I:80:4:4:TELEPORT - -#SV_FOOD_PARALYSIS 5 -I:80:5:1:LIFE -I:80:5:8:FORCE - -#SV_FOOD_WEAKNESS 6 -I:80:6:1:LIFE -I:80:6:4:POISON -I:80:6:4:FORCE - -#SV_FOOD_SICKNESS 7 -I:80:7:8:LIFE -I:80:7:1:POISON - -#SV_FOOD_STUPIDITY 8 -I:80:8:1:LIFE -I:80:8:1:MANA -I:80:8:8:KNOWLEDGE - -#SV_FOOD_NAIVETY 9 -I:80:9:1:LIFE -I:80:9:1:MANA -I:80:9:4:CONFUSION -I:80:9:4:KNOWLEDGE - -#SV_FOOD_UNHEALTH 10 -I:80:10:8:LIFE -I:80:10:1:FORCE -I:80:10:1:POISON - -#SV_FOOD_DISEASE 11 -I:80:11:1:LIFE -I:80:11:1:TIME -I:80:11:8:POISON - -#SV_FOOD_CURE_POISON 12 -I:80:12:1:LIFE -I:80:12:8:POISON - -#SV_FOOD_CURE_BLINDNESS 13 -I:80:13:1:LIFE -I:80:13:6:LITE -I:80:13:2:DARKNESS - -#SV_FOOD_CURE_PARANOIA 14 -I:80:14:1:LIFE -I:80:14:1:TIME - -#SV_FOOD_CURE_CONFUSION 15 -I:80:15:1:LIFE -I:80:15:12:KNOWLEDGE - -#SV_FOOD_CURE_SERIOUS 16 -I:80:16:8:LIFE - -#SV_FOOD_RESTORE_STR 17 -I:80:17:20:LIFE -I:80:17:2:TIME - -#SV_FOOD_RESTORE_CON 18 -I:80:18:20:LIFE -I:80:18:2:TIME - -#SV_FOOD_RESTORING 19 -I:80:19:40:LIFE -I:80:19:4:TIME - -#/* many missing mushrooms */ -#Note - the comment below appears on the list in defines.h, but I can't find -#any more mushrooms in k_info.txt - -#define SV_FOOD_BISCUIT 32 -#define SV_FOOD_JERKY 33 -#define SV_FOOD_RATION 35 -#define SV_FOOD_SLIME_MOLD 36 -#define SV_FOOD_WAYBREAD 37 -#define SV_FOOD_PINT_OF_ALE 38 -#define SV_FOOD_PINT_OF_WINE 39 -#define SV_FOOD_ATHELAS 40 -#define SV_FOOD_GREAT_HEALTH 41 -#define SV_FOOD_FORTUNE_COOKIE 42 - - - -#***************************Artifact Flags************************************ -# -#A:Group:tval:sval:pval:pval?:level:xp -# The first three describe the required item, they can be left unspecified -# for no object, or specify starting with tval for increasingly specific -# objects. -# Note: pval? is boolean (0 or 1) if true, then this flag has a -# variable effect, and we should require more experience and times for -# increasing pvals. -# Note:for tval=TV_CORPSE, sval=corpse type, pval=monster idx, -# or use f:moster_race_flags, or leave all blank for any corpse at all. -#F:object flag to be set -#D:Description of flag -#x:Description of activation (instead of description of flag, see below) -#d:Description of required item -#p:Description of required item (plural, optional. Illegal if pval != 1) -#a:qty:object_flag_to_be_set Essence_name (not used) - -# Note that like I: lines, a: lines can be anywhere and in any order. -# Note: 'flag' is the flag name from a_info.txt, -# 'monster_race_flag' is from r_info.txt - -#The group numbers are 1-5, and the descriptions of the groups -#are hard coded. see cmd7.c - - -A:1:45:24:1:1:40:5000 -F:STR -D:Add to Strength -d:Ring of Strength -p:Rings of Strength - -A:1:45:25:1:1:43:5000 -F:INT -D:Add to Intelligence -d:Ring of Intelligence -p:Rings of Intelligence - -A:1:40:28:1:1:46:5000 -F:WIS -D:Add to Wisdom -d:Amulet of Wisdom -p:Amulets of Wisdom - -A:1:45:26:1:1:46:5000 -F:DEX -D:Add to Dexterity -d:Ring of Dexterity -p:Rings of Dexterity - -A:1:45:27:1:1:42:5000 -F:CON -D:Add to Constitution -d:Ring of Constitution -p:Rings of Constitution - -A:1:40:2:0:1:30:5000 -F:CHR -D:Add to Charisma -d:Amulet of Adornment -p:Amulets of Adornment - -A:1:45:10:0:0:32:1000 -F:SUST_STR -D:Sustain Strength -d:Ring of Sustain Strength - -A:1:45:11:0:0:34:1000 -F:SUST_INT -D:Sustain Intelligence -d:Ring of Sustain Intelligence - -A:1:45:12:0:0:28:1000 -F:SUST_WIS -D:Sustain Wisdom -d:Ring of Sustain Wisdom - -A:1:45:14:0:0:36:1000 -F:SUST_DEX -D:Sustain Dexterity -d:Ring of Sustain Dexterity - -A:1:45:13:0:0:36:1000 -F:SUST_CON -D:Sustain Constitution -d:Ring of Sustain Constitution - -A:1:45:15:0:0:25:1000 -F:SUST_CHR -D:Sustain Charisma -d:Ring of Sustain Charisma - -A:1:45:31:1:1:40:50000 -F:SPEED -D:Speed -d:Ring of Speed -p:Rings of Speed - -A:1:45:49:1:1:38:150000 -F:BLOWS -D:Extra Attacks -d:Ring of Extra Attacks -p:Rings of Extra Attacks - -A:1:30:2:0:1:32:5000 -F:STEALTH -D:Stealthy -d:Left Insole from a Used Soft Boot -p:Left Insoles from Used Soft Boots - -A:1:36:1:0:1:29:2000 -F:SEARCH -D:Adds to Searching -d:Filthy Rag -p:Filthy Rags - -A:1:39:1:0:1:6:1000 -F:INFRA -D:Helps Infravision -d:Brass Lantern -p:Brass Lanterns - -A:1:9:-1:5:1:30:1000 -F:LUCK -D:Lucky -d:Rabbit's Left Forefoot -p:Rabbit's Left Forefeet - -A:1:20:4:0:1:25:30000 -F:TUNNEL -D:Aids in digging -d:Pick -p:Picks - -A:1:9:1:0:1:40:50000 -F:LIFE -f:TROLL -D:Multiplies Life -d:Troll's Heart -p:Troll's Hearts - -A:2:71:8:0:0:20:15000 -F:INVIS -D:Invisibility -d:Potion of Invisibility - -A:2:71:8:0:0:20:4000 -F:SEE_INVIS -D:See Invisible -d:Potion of Invisibility - -A:2:5:0:0:0:20:30000 -F:FREE_ACT -D:Free Action -d:Iron Spike - -A:2:34:5:0:0:38:90000 -F:REFLECT -D:Reflection -d:Large Metal Shield - -A:2:9:1:644:0:20:30000 -F:SH_FIRE -D:Aura of Fire -d:Lungs from an Ancient Red Dragon - -A:2:9:1:601:0:25:30000 -F:SH_ELEC -D:Aura of Lightning -d:Lungs from an Ancient Blue Dragon - -A:2:39:2:0:0:8:1000 -F:LITE1 -D:Light -d:Everburning Torch - -A:2:39:3:0:0:20:10000 -F:LITE2 -D:Bright Light -d:Dwarven Lantern - -A:2:39:4:0:0:40:100000 -F:LITE3 -D:Sunlight -d:Feanorian Lamp - -A:2:38:-1:0:0:40:200000 -F:FLY -D:Flight -d:Suit of Dragon Armour (any colour) - -A:2:9:-1:862:0:50:10000000 -F:AUTO_ID -D:Automatically IDs -d:Morgoth's Testicles - -A:2:40:14:0:0:29:2000 -F:NO_TELE -D:Anti-Teleportation -d:Teleport Inhibiting Amulet - -A:2:40:13:0:0:34:2000 -F:NO_MAGIC -D:Anti-Magic -d:Magic Inhibiting Amulet - -A:2:71:62:0:0:50:100000 -F:WRAITH -D:Wraith Form -d:Potion of Invulnerability - -A:2:71:33:0:0:15:1000 -F:FEATHER -D:Levitation -d:Potion of Berserk Strength - -A:2:80:37:0:0:20:10000 -F:SLOW_DIGEST -D:Slow Digestion -d:Lembas Wafer - -A:2:80:10:0:0:32:20000 -F:REGEN -D:Regenerate -d:Mushroom of Unhealth - -A:2:80:3:0:0:12:20000 -F:TELEPORT -D:Teleport -d:Mushroom of Confusion - -A:3:21:2:0:1:30:20000 -F:CRIT -D:Extra Critical Hits -d:Whip -p:Whips - -A:3:23:30:0:0:30:30000 -F:WOUNDING -D:Wounds Monsters -d:Blade of Chaos - -A:3:66:18:0:1:26:6000 -F:VAMPIRIC -D:Vampiric -d:Rod Tip of Drain Life - -A:3:9:1:0:0:16:2000 -F:SLAY_ANIMAL -f:ANIMAL -D:Slay Animal -d:Dead Animal's Body - -A:3:9:-1:0:0:25:2000 -F:SLAY_EVIL -f:EVIL -D:Slay Evil -d:Evil Dead Thing's Remains - -A:3:9:-1:0:0:30:2000 -F:SLAY_UNDEAD -f:UNDEAD -D:Slay Undead -d:Remains of Undead Monster - -A:3:9:1:0:0:40:1500 -F:SLAY_DEMON -f:DEMON -D:Slay Demon -d:Demon's Corpse - -A:3:9:1:0:0:10:700 -F:SLAY_ORC -f:ORC -D:Slay Orc -d:Dead Orc - -A:3:9:1:0:0:16:700 -F:SLAY_TROLL -f:TROLL -D:Slay Troll -d:Dead Troll - -A:3:9:1:0:0:25:900 -F:SLAY_GIANT -f:GIANT -D:Slay Giant -d:Dead Giant - -A:3:9:1:0:0:33:2000 -F:SLAY_DRAGON -f:DRAGON -D:Slay Dragon -d:Dead Dragon (any size will do) - -A:3:9:-1:593:0:41:5000 -F:KILL_DRAGON -D:*Slay* Dragon -d:Mature Multi-Hued Dragon's Remains - -A:3:9:-1:0:0:41:90000 -F:KILL_UNDEAD -f:S_HI_UNDEAD -D:*Slay* Undead -d:Dead Summoner of Greater Undead - -A:3:9:-1:996:0:41:90000 -F:KILL_DEMON -D:*Slay* Demon -d:Lesser Balrog's Corpse - -A:3:0:0:0:0:36:20000 -F:VORPAL -D:Vorpal - -A:3:0:0:0:0:40:90000 -F:IMPACT -D:Earthquakes - -A:3:0:0:0:0:3:2000 -F:BRAND_POIS -D:Poison Brand - -A:3:0:0:0:0:12:2000 -F:BRAND_ACID -D:Acid Brand - -A:3:0:0:0:0:10:2000 -F:BRAND_ELEC -D:Lightning Brand - -A:3:0:0:0:0:6:2000 -F:BRAND_FIRE -D:Fire Brand - -A:3:0:0:0:0:8:2000 -F:BRAND_COLD -D:Frost Brand - -A:3:0:0:0:1:30:3000 -F:XTRA_MIGHT -D:Extra Might (Bows Only) - -A:3:0:0:0:1:35:3000 -F:XTRA_SHOTS -D:Extra Shots (Bows Only) - -A:4:9:1:624:0:49:500000 -F:IM_ACID -D:Immune to Acid -d:Ancient Black Dragon's Foreskin - -A:4:9:1:601:0:50:500000 -F:IM_ELEC -D:Immune to Lightning -d:Ancient Blue Dragon's Foreskin - -A:4:9:1:644:0:49:500000 -F:IM_FIRE -D:Immune to Fire -d:Ancient Red Dragon's Foreskin - -A:4:9:1:617:0:50:500000 -F:IM_COLD -D:Immune to Cold -d:Ancient White Dragon's Foreskin - -A:4:40:8:0:0:30:30000 -F:HOLD_LIFE -D:Hold Life -d:Amulet of the Magi - -A:4:45:17:0:0:12:10000 -F:RES_ACID -D:Resist Acid -d:Ring of Acid - -A:4:45:56:0:0:15:10000 -F:RES_ELEC -D:Resist Lightning -d:Ring of Lightning - -A:4:71:30:0:0:13:10000 -F:RES_FIRE -D:Resist Fire -d:Potion of Resist Heat - -A:4:71:31:0:0:14:10000 -F:RES_COLD -D:Resist Cold -d:Potion of Resist Cold - -A:4:71:27:0:0:25:30000 -F:RES_POIS -D:Resist Poison -d:Potion of Cure Poison - -A:4:45:38:0:0:26:10000 -F:RES_FEAR -D:Resist Fear -d:Ring of Fear Resistance - -A:4:45:39:0:0:31:60000 -F:RES_LITE -D:Resist Light -d:Ring of Light and Darkness Resistance - -A:4:45:39:0:0:31:60000 -F:RES_DARK -D:Resist Darkness -d:Ring of Light and Darkness Resistance - -A:4:45:47:0:0:30:30000 -F:RES_BLIND -D:Resist Blindness -d:Ring of Blindness Resistance - -A:4:45:43:0:0:30:30000 -F:RES_CONF -D:Resist Confusion -d:Ring of Confusion Resistance - -A:4:45:42:0:0:30:60000 -F:RES_SOUND -D:Resist Sound -d:Ring of Sound Resistance - -A:4:45:44:0:0:30:60000 -F:RES_SHARDS -D:Resist Shards -d:Ring of Shard Resistance - -A:4:45:40:0:0:30:60000 -F:RES_NETHER -D:Resist Nether -d:Ring of Nether Resistance - -A:4:45:41:0:0:30:60000 -F:RES_NEXUS -D:Resist Nexus -d:Ring of Nexus Resistance - -A:4:45:46:0:0:30:60000 -F:RES_CHAOS -D:Resist Chaos -d:Ring of Chaos Resistance - -A:4:45:45:0:0:30:60000 -F:RES_DISEN -D:Resist Disenchantment -d:Ring of Disenchantment Resistance - -A:5:9:1:0:0:50:-100000 -F:TEMPORARY -D:Temporary Item -d:Corpse, any corpse - -A:5:36:1:0:0:10:-2000 -F:AUTO_CURSE -D:Self-Cursing -d:Filthy Rag - -A:5:80:40:0:0:45:-10000 -F:BLACK_BREATH -D:Causes the Black Breath -d:Sprig of Athelas - -A:5:70:15:0:0:40:-5000 -F:TY_CURSE -D:Ancient Curse -d:Scroll of *Remove Curse* - -A:5:0:0:0:0:40:-5000 -F:DRAIN_EXP -D:Drains your Experience - -A:5:0:0:0:0:30:-5000 -F:AGGRAVATE -D:Aggravates Monsters - -A:5:70:14:0:0:30:-500 -F:CURSED -D:Curse -d:Scroll of Remove Curse - -#Removed for balance - allows you to trade two essences of extra life, -# and 25+ magic essence for 10000xp on your artifact, which isn't -# anything to sneeze at. Curse, above, has the same problem, but -# for 1000xp, I figure it's a fair trade. -#A:5:70:15:0:0:40:-10000 -#D:Heavy Curse -#F:HEAVY_CURSE -#d:Scroll of *Remove Curse* - -A:5:0:0:0:0:50:-5000 -F:PERMA_CURSE -D:Permanently Cursed - -A:5:0:0:0:0:35:-2000 -F:CURSE_NO_DROP -D:Can't be Dropped - -A:5:0:0:0:0:45:-5000 -F:DRAIN_HP -D:Drains your Hit Points - -A:5:0:0:0:0:20:-50000 -F:IMMOVABLE -D:Wielder Can't Move - -#/* Floating eye corpse for esp all :) other ESP's don't require anything at all...*/ -A:5:9:1:32:0:40:20000 -F:ESP_ALL -D:Telepathy -d:Formerly Floating Eye - -A:5:0:0:0:0:25:3000 -F:ESP_ORC -D:Sense Orcs - -A:5:0:0:0:0:25:3000 -F:ESP_TROLL -D:Sense Trolls - -A:5:0:0:0:0:25:5000 -F:ESP_DRAGON -D:Sense Dragons - -A:5:0:0:0:0:25:5000 -F:ESP_GIANT -D:Sense Giants - -A:5:0:0:0:0:25:5000 -F:ESP_DEMON -D:Sense Demons - -A:5:0:0:0:0:25:5000 -F:ESP_UNDEAD -D:Sense Undead - -A:5:0:0:0:0:25:5000 -F:ESP_EVIL -D:Sense Evil - -A:5:0:0:0:0:25:5000 -F:ESP_ANIMAL -D:Sense Animals - -A:5:0:0:0:0:25:5000 -F:ESP_THUNDERLORD -D:Sense Thunderlords - -A:5:0:0:0:0:25:5000 -F:ESP_GOOD -D:Sense Good - -A:5:0:0:0:0:25:5000 -F:ESP_NONLIVING -D:Sense Nonliving - -A:5:0:0:0:0:25:5000 -F:ESP_UNIQUE -D:Sense Unique Monsters - -A:5:0:0:0:0:25:2000 -F:ESP_SPIDER -D:Sense Spiders - - -#***************************Activations for artifacts*********************** -# Activations follow all of the rules for artifact flags. -# except: group number and pval are IGNORED -# They MUST come after ALL artifact flags in this file!!! -# There is no way (currently) to require essences... -# -# They use a LOWER CASE x: instead of the F: object flag -# -# all ACT_ constants are supported, anything else must be coded into init1.c -# Internally, they are assigned the magic group number of '88' -# and a NEGATIVE flag number (which is the activation number) -# Note that although you can use the p: to give activations a plural -# item description, it will never be used, because pval is forced to 0. -# -#A:<îgnored>:tval:sval:<ignored>:<ignored>:level:xp -# tval and sval describe the required item, they can be left unspecified -# for no object, or specify starting with tval for increasingly specific -# objects. -#F:object flag to be set -#D:Description of flag -#x:Description of activation (instead of description of flag) -#d:Description of required item -#p:Description of required item (plural, not used for activations) -#a:qty:object_flag_to_be_set Essence_name - -#define ACT_PET_SUMMON 150 -#define ACT_CURE_PARA 151 -#define ACT_CURE_HALLU 152 -#define ACT_CURE_POIS 153 -#define ACT_CURE_HUNGER 154 -#define ACT_CURE_STUN 155 -#define ACT_CURE_CUTS 156 -#define ACT_CURE_FEAR 157 -#define ACT_CURE_CONF 158 -#define ACT_CURE_BLIND 159 -#define ACT_CURING 160 -#define ACT_ACQUIREMENT 163 -#define ACT_MUT 166 -#define ACT_CURE_INSANITY 167 -#define ACT_CURE_MUT 168 -#define ACT_REST_LIFE 84 -#define ACT_REST_ALL 85 -#define ACT_CURE_LW 81 -#define ACT_CURE_MW 82 -#define ACT_CURE_POISON 83 -#define ACT_CURE_700 86 -#define ACT_CURE_1000 87 - -#define ACT_LIGHT 111 - -#define ACT_SUNLIGHT 1 -A:0:70:15:0:0:40:40000 -x:SUNLIGHT -D:Sunlight -d:Brass Lantern - -#define ACT_MAP_LIGHT 112 -#define ACT_DETECT_ALL 113 -#define ACT_DETECT_XTRA 114 -#define ACT_ID_FULL 115 -#define ACT_ID_PLAIN 116 - -#define ACT_GROW_MOLD 197 - - -#define ACT_BO_MISS_1 2 -A:0:0:0:0:0:20:4000 -x:BO_MISS_1 -D:Magic Missile (1) - -#define ACT_BO_MISS_2 15 -A:0:0:0:0:0:30:300000 -x:BO_MISS_2 -D:Magic Missile (2) - -#define ACT_BA_MISS_3 24 -A:0:0:0:0:0:40:400000 -x:BA_MISS_3 -D:Ball of Missiles - -#define ACT_BO_ELEC_1 4 -A:0:0:0:0:0:30:300000 -x:BO_ELEC_1 -D:Bolt of Lightning - -#define ACT_BA_ELEC_2 12 -A:0:0:0:0:0:30:300000 -x:BA_ELEC_2 -D:Ball of Lightning - -#define ACT_BA_ELEC_3 18 -A:0:0:0:0:0:35:350000 -x:BA_ELEC_3 -D:Ball of Lightning(2) - -#define ACT_BA_ELEC_H 172 -A:0:0:0:0:0:40:400000 -x:BA_ELEC_H -D:Ball of Lightning(3) - -#define ACT_BA_ELEC_4 183 -A:0:0:0:0:0:40:400000 -x:BA_ELEC_4 -D:Ball of Lightning(4) - -#define ACT_BR_ELEC 184 -A:0:0:0:0:0:45:450000 -x:BR_ELEC -D:Breathe Lightning - -#define ACT_BO_ACID_1 5 -#define ACT_BA_COLD_1 8 -#define ACT_BA_ACID_H 173 -#define ACT_BA_ACID_4 182 -#define ACT_BR_ACID 187 -#define ACT_BO_COLD_1 6 -#define ACT_BA_COLD_2 11 -#define ACT_BA_COLD_3 17 -#define ACT_BA_COLD_H 171 -#define ACT_BA_COLD_4 180 -#define ACT_BR_COLD 185 -#define ACT_BO_FIRE_1 7 -#define ACT_BA_FIRE_1 9 -#define ACT_BA_FIRE_2 16 -#define ACT_BA_FIRE_H 170 -#define ACT_BA_FIRE_4 181 -#define ACT_BR_FIRE 186 -#define ACT_BA_POIS_1 3 -#define ACT_BA_POIS_4 179 -#define ACT_BR_POIS 188 -#define ACT_BR_MANY 189 -#define ACT_BR_CONF 190 -#define ACT_BR_SOUND 191 -#define ACT_BR_CHAOS 192 -#define ACT_BR_SHARD 193 -#define ACT_BR_BALANCE 194 -#define ACT_BR_LIGHT 195 -#define ACT_BR_POWER 196 -#define ACT_ROCKET 22 -A:0:0:0:0:0:50:40000 -x:ROCKET -D:Fire a Rocket - -#define ACT_JUMP 177 -#define ACT_WHIRLWIND 19 -#define ACT_CALL_CHAOS 21 -#define ACT_DISP_EVIL 23 -#define ACT_DISP_GOOD 25 -#define ACT_DAWN 61 -#define ACT_CHARM_ANIMAL 65 -#define ACT_CHARM_UNDEAD 66 -#define ACT_CHARM_OTHER 67 -#define ACT_CHARM_ANIMALS 68 -#define ACT_CHARM_OTHERS 69 -#define ACT_SUMMON_ANIMAL 70 -#define ACT_SUMMON_PHANTOM 71 -#define ACT_SUMMON_ELEMENTAL 72 -#define ACT_SUMMON_DEMON 73 -#define ACT_SUMMON_UNDEAD 74 -#define ACT_RUNE_EXPLO 117 -#define ACT_RUNE_PROT 118 -#define ACT_SATIATE 119 -#define ACT_DEST_DOOR 120 -#define ACT_STONE_MUD 121 -#define ACT_RECHARGE 122 -#define ACT_ALCHEMY 123 -#define ACT_DIM_DOOR 124 -#define ACT_TELEPORT 125 -#define ACT_RECALL 126 - -#define ACT_SPIN 174 -#define ACT_NOLDOR 175 -#define ACT_SPECTRAL 176 -#define ACT_DEST_TELE 178 -#define ACT_DRAIN_1 10 -#define ACT_DRAIN_2 13 -#define ACT_VAMPIRE_1 14 -#define ACT_VAMPIRE_2 20 -#define ACT_GILGALAD 26 -#define ACT_CELEBRIMBOR 27 -#define ACT_SKULLCLEAVER 28 -#define ACT_HARADRIM 29 -#define ACT_FUNDIN 30 -#define ACT_EOL 31 -#define ACT_UMBAR 32 -#define ACT_NUMENOR 33 -#define ACT_KNOWLEDGE 34 -#define ACT_UNDEATH 35 -#define ACT_THRAIN 36 -#define ACT_BARAHIR 37 -#define ACT_TULKAS 38 -#define ACT_NARYA 39 -#define ACT_NENYA 40 -#define ACT_VILYA 41 -#define ACT_POWER 42 -#define ACT_STONE_LORE 43 -#define ACT_RAZORBACK 44 -#define ACT_BLADETURNER 45 -#define ACT_MEDIATOR 46 -#define ACT_BELEGENNON 47 -#define ACT_GORLIM 48 -#define ACT_COLLUIN 49 -#define ACT_BELANGIL 50 -#define ACT_CONFUSE 51 -#define ACT_SLEEP 52 -#define ACT_QUAKE 53 -#define ACT_TERROR 54 -#define ACT_TELE_AWAY 55 -#define ACT_BANISH_EVIL 56 -#define ACT_GENOCIDE 57 -#define ACT_MASS_GENO 58 -#define ACT_ANGUIREL 59 -#define ACT_ERU 60 -#define ACT_FIRESTAR 62 -#define ACT_TURMIL 63 -#define ACT_CUBRAGOL 64 -#define ACT_ELESSAR 75 -#define ACT_GANDALF 76 -#define ACT_MARDA 77 -#define ACT_PALANTIR 78 -#define ACT_ROBINTON 79 -#define ACT_PIEMUR 80 -#define ACT_MENOLLY 88 -#define ACT_EREBOR 89 -#define ACT_DRUEDAIN 90 -#define ACT_ESP 91 -#define ACT_BERSERK 92 -#define ACT_PROT_EVIL 93 -#define ACT_RESIST_ALL 94 -#define ACT_SPEED 95 -#define ACT_XTRA_SPEED 96 -#define ACT_WRAITH 97 -#define ACT_INVULN 98 -#define ACT_ROHAN 99 -#define ACT_HELM 100 -#define ACT_BOROMIR 101 -#define ACT_HURIN 102 -#define ACT_AXE_GOTHMOG 103 -#define ACT_MELKOR 104 -#define ACT_GROND 105 -#define ACT_NATUREBANE 106 -#define ACT_NIGHT 107 -#define ACT_ORCHAST 108 - -#define ACT_DEATH 127 -#define ACT_RUINATION 128 -#define ACT_DESTRUC 129 -#define ACT_UNINT 130 -#define ACT_UNSTR 131 -#define ACT_UNCON 132 -#define ACT_UNCHR 133 -#define ACT_UNDEX 134 -#define ACT_UNWIS 135 -#define ACT_STATLOSS 136 -#define ACT_HISTATLOSS 137 -#define ACT_EXPLOSS 138 -#define ACT_HIEXPLOSS 139 -#define ACT_SUMMON_MONST 140 -#define ACT_PARALYZE 141 -#define ACT_HALLU 142 -#define ACT_POISON 143 -#define ACT_HUNGER 144 -#define ACT_STUN 145 -#define ACT_CUTS 146 -#define ACT_PARANO 147 -#define ACT_CONFUSION 148 -#define ACT_BLIND 149 -#define ACT_DARKNESS 161 -#define ACT_LEV_TELE 162 -#define ACT_WEIRD 164 -#define ACT_AGGRAVATE 165 -#define ACT_LIGHT_ABSORBTION 169 -#define ACT_MUSIC 200 - - -#***************************Amulets*********************** - -#SV_AMULET_ADORNMENT -I:40:2:4:DARKNESS - -#SV_AMULET_BRILLANCE -I:40:6:1:KNOWLEDGE -I:40:6:2:CONFUSION - -#SV_AMULET_CHARISMA -I:40:7:4:DARKNESS - -#SV_AMULET_DEVOTION -I:40:25:1:MAGIC -I:40:25:2:CONFUSION -I:40:25:8:KNOWLEDGE - -#SV_AMULET_ESP -I:40:22:4:KNOWLEDGE - -#SV_AMULET_INFRA -I:40:26:1:LITE - -#SV_AMULET_NO_MAGIC -I:40:13:4:MAGIC - -#SV_AMULET_NO_TELE -I:40:14:8:TELEPORT - -#SV_AMULET_REFLECTION -I:40:9:10:FORCE -I:40:9:10:MANA - -#SV_AMULET_REGENERATION -I:40:30:4:LIFE - -#SV_AMULET_RESISTANCE -I:40:15:4:ACID -I:40:15:4:COLD -I:40:15:4:FIRE -I:40:15:4:LIGHTNING - -#SV_AMULET_RESIST_ACID -I:40:4:4:ACID - -#SV_AMULET_RESIST_ELEC -I:40:29:4:LIGHTNING - -#SV_AMULET_SEARCHING -I:40:5:4:KNOWLEDGE -I:40:5:4:LITE - -#SV_AMULET_SERPENT -I:40:17:1:MANA -I:40:17:4:ACID - -#SV_AMULET_SLOW_DIGEST -I:40:3:4:LIFE - -#SV_AMULET_SUSTENANCE -I:40:21:8:LIFE - -#SV_AMULET_TELEPORT -I:40:1:8:TELEPORT - -#SV_AMULET_THE_MAGI -I:40:8:1:MAGIC -I:40:8:4:KNOWLEDGE - -#SV_AMULET_TRICKERY -#I:40:23:1:MAGIC -I:40:23:8:CONFUSION - -#SV_AMULET_WEAPONMASTERY -I:40:24:12:EXPLOSION -I:40:24:1:MAGIC - -#SV_AMULET_WISDOM -I:40:28:1:KNOWLEDGE -I:40:28:2:CONFUSION - -#*********Potions****************************** -#Note that these first few potions are the ones which -#can be thrown for much damage, and are thus an integral part of -#the alchemist's arsenal. - -#SV_POTION_DETONATIONS -I:71:22:6:EXPLOSION - -#SV_POTION_DEATH -I:71:23:10:LIFE - -#SV_POTION_RUINATION -I:71:15:5:DARKNESS - -#SV_POTION_APPLE_JUICE -I:71:1:1:LIFE - -#SV_POTION_AUGMENTATION -I:71:55:16:POISON -I:71:55:24:CONFUSION -I:71:55:6:MAGIC -I:71:55:8:EXPLOSION -I:71:55:16:LIFE -I:71:55:8:LIGHTNING -I:71:55:16:DARKNESS - -#SV_POTION_BESERK_STRENGTH -I:71:33:1:FIRE - -#SV_POTION_BLINDNESS -I:71:7:1:DARKNESS - -#SV_POTION_BOLDNESS -I:71:28:1:LITE - -#SV_POTION_CONFUSION -I:71:9:1:CONFUSION - -#SV_POTION_CURE_CRITICAL -I:71:36:4:LIFE - -#SV_POTION_CURE_LIGHT -I:71:34:1:LIFE - -#SV_POTION_CURE_SERIOUS -I:71:35:2:LIFE - -#SV_POTION_CURING -I:71:61:1:LIFE - -#SV_POTION_DEC_CHR -I:71:21:1:MANA -I:71:21:8:DARKNESS -I:71:21:8:CONFUSION - -#SV_POTION_DEC_CON -I:71:20:1:MANA -I:71:20:8:LIFE -I:71:20:8:POISON - -#SV_POTION_DEC_DEX -I:71:19:1:MANA -I:71:19:8:LIGHTNING -I:71:19:8:DARKNESS - -#SV_POTION_DEC_INT -I:71:17:1:MANA -I:71:17:8:CONFUSION -I:71:17:8:KNOWLEDGE - -#SV_POTION_DEC_STR -I:71:16:1:MANA -I:71:16:8:EXPLOSION -I:71:16:8:POISON - -#SV_POTION_DEC_WIS -I:71:18:1:MANA -I:71:18:8:CONFUSION -I:71:18:8:LIFE - -#SV_POTION_DETECT_INVIS -I:71:25:1:DARKNESS -I:71:25:1:LITE - -#SV_POTION_ENLIGHTENMENT -I:71:56:8:KNOWLEDGE - -#SV_POTION_EXPERIENCE -I:71:59:30:EXTRALIFE - -#SV_POTION_HEALING -I:71:37:1:EXTRALIFE - -#SV_POTION_HEROISM -I:71:32:1:COLD - -#SV_POTION_INC_CHR -I:71:53:1:MAGIC -I:71:53:8:DARKNESS -I:71:53:8:CONFUSION - -#SV_POTION_INC_CON -I:71:52:1:MAGIC -I:71:52:8:LIFE -I:71:52:8:POISON - -#Potion of Slow Poison -I:71:26:1:POISON - -#Potion of Cure Poison -I:71:27:2:POISON - -#Potion of Poison -I:71:6:1:POISON - -#SV_POTION_INC_DEX -I:71:51:1:MAGIC -I:71:51:8:LIGHTNING -I:71:51:8:DARKNESS - -#SV_POTION_INC_INT -I:71:49:1:MAGIC -I:71:49:8:KNOWLEDGE -I:71:49:8:CONFUSION - -#SV_POTION_INC_STR -I:71:48:1:MAGIC -I:71:48:8:EXPLOSION -I:71:48:8:POISON - -#SV_POTION_INC_WIS -I:71:50:1:MAGIC -I:71:50:8:CONFUSION -I:71:50:8:LIFE - -#SV_POTION_INFRAVISION -I:71:24:1:LITE - -#SV_POTION_INVIS -I:71:8:4:DARKNESS - -#SV_POTION_INVULNERABILITY -I:71:62:10:FORCE -I:71:62:4:MAGIC - -#SV_POTION_LIFE -I:71:39:8:EXTRALIFE - -#SV_POTION_LOSE_MEMORIES -I:71:13:20:DARKNESS - -#SV_POTION_MUTATION -I:71:10:12:CHAOS - -#SV_POTION_NEW_LIFE -I:71:63:16:EXTRALIFE - -#SV_POTION_RESISTANCE -I:71:60:2:ACID -I:71:60:2:COLD -I:71:60:2:FIRE -I:71:60:2:LIGHTNING - -#SV_POTION_RESIST_COLD -I:71:31:1:COLD - -#SV_POTION_RESIST_HEAT -I:71:30:1:FIRE - -#SV_POTION_RESTORE_EXP -I:71:41:8:LIFE -I:71:41:3:KNOWLEDGE - -#SV_POTION_RESTORE_MANA -I:71:40:12:MANA - -#SV_POTION_RES_CHR -I:71:47:12:LIFE - -#SV_POTION_RES_CON -I:71:46:12:LIFE - -#SV_POTION_RES_DEX -I:71:45:12:LIFE - -#SV_POTION_RES_INT -I:71:43:12:LIFE - -#SV_POTION_RES_STR -I:71:42:12:LIFE - -#SV_POTION_RES_WIS -I:71:44:12:LIFE - -#SV_POTION_SALT_WATER -I:71:5:1:LIGHTNING - -#SV_POTION_SELF_KNOWLEDGE -I:71:58:2:KNOWLEDGE - -#SV_POTION_SLEEP -I:71:11:1:MANA - -#SV_POTION_SLIME_MOLD -I:71:2:1:LIFE - -#SV_POTION_SLOWNESS -I:71:4:1:MANA - -#SV_POTION_SPEED -I:71:29:1:TIME - -#SV_POTION_STAR_ENLIGHTENMENT -I:71:57:12:KNOWLEDGE - -#SV_POTION_STAR_HEALING -I:71:38:4:EXTRALIFE - -#SV_POTION_WATER -I:71:0:1:LIFE - -#********************************Potion 2********************************* - -#SV_POTION2_MIMIC 1 -I:72:1:2:LIFE -#SV_POTION2_CURE_LIGHT_SANITY 14 -I:72:14:1:CONFUSION -I:72:14:1:DARKNESS -#SV_POTION2_CURE_SERIOUS_SANITY 15 -I:72:15:2:CONFUSION -I:72:15:2:DARKNESS -#SV_POTION2_CURE_CRITICAL_SANITY 16 -I:72:16:4:CONFUSION -I:72:16:4:DARKNESS -#SV_POTION2_CURE_SANITY 17 -I:72:17:8:CONFUSION -I:72:17:8:DARKNESS -#SV_POTION2_CURE_WATER 18 -#I:72:18:4:EXPLOSION -#I:72:18:4:POISON -#I:72:18:2:EXTRALIFE - -#************Rod Tips.**************************** - -#SV_ROD_ACID_BALL -I:66:24:1:MAGIC -I:66:24:8:ACID - -#SV_ROD_ACID_BOLT -I:66:20:4:ACID - -#SV_ROD_COLD_BALL -I:66:27:1:MAGIC -I:66:27:8:COLD - -#SV_ROD_COLD_BOLT -I:66:23:4:COLD - -#SV_ROD_CURING -I:66:8:3:LIFE - -#SV_ROD_DETECTION -I:66:6:8:KNOWLEDGE - -#SV_ROD_DETECT_DOOR -I:66:1:1:KNOWLEDGE - -#SV_ROD_DETECT_TRAP -I:66:29:1:KNOWLEDGE - -#SV_ROD_DISARMING -I:66:14:4:TELEPORT - -#SV_ROD_DRAIN_LIFE -I:66:18:10:LIFE - -#SV_ROD_ELEC_BALL -I:66:25:1:MAGIC -I:66:25:8:LIGHTNING - -#SV_ROD_ELEC_BOLT -I:66:21:4:LIGHTNING - -#SV_ROD_FIRE_BALL -I:66:26:1:MAGIC -I:66:26:8:FIRE - -#SV_ROD_FIRE_BOLT -I:66:22:4:FIRE - -#SV_ROD_HAVOC -I:66:28:5:CHAOS - -#SV_ROD_HEALING -I:66:9:4:EXTRALIFE - -#SV_ROD_IDENTIFY -I:66:2:4:MANA -I:66:2:4:KNOWLEDGE - -#SV_ROD_ILLUMINATION -I:66:4:4:LITE - -#SV_ROD_LITE -I:66:15:1:LITE - -#SV_ROD_MAPPING -I:66:5:1:KNOWLEDGE -I:66:5:8:LITE - -#SV_ROD_POLYMORPH -I:66:19:1:CHAOS - -#SV_ROD_PROBING -I:66:7:20:KNOWLEDGE -I:66:7:3:MANA - -#SV_ROD_RECALL -I:66:3:3:FORCE -I:66:3:9:TELEPORT - -#SV_ROD_RESTORATION -I:66:10:30:LIFE - -#SV_ROD_SLEEP_MONSTER -I:66:16:1:MANA - -#SV_ROD_SLOW_MONSTER -I:66:17:1:TIME - -#SV_ROD_SPEED -I:66:11:10:TIME - -#SV_ROD_TELEPORT_AWAY -I:66:13:8:TELEPORT - -#**************************Scrolls ******************** - -#SV_SCROLL_ACQUIREMENT -I:70:46:10:MAGIC - -#SV_SCROLL_ARTIFACT -I:70:52:99:MAGIC - -#SV_SCROLL_BLESSING -I:70:33:1:LIFE - -#SV_SCROLL_CHAOS -I:70:50:2:CHAOS - -#SV_SCROLL_DARKNESS -I:70:0:1:DARKNESS - -#SV_SCROLL_DETECT_DOOR -I:70:29:1:KNOWLEDGE - -#SV_SCROLL_DETECT_GOLD -I:70:26:1:KNOWLEDGE - -#SV_SCROLL_DETECT_INVIS -I:70:30:1:DARKNESS -I:70:30:1:KNOWLEDGE - -#SV_SCROLL_DETECT_ITEM -I:70:27:2:KNOWLEDGE - -#SV_SCROLL_DETECT_TRAP -I:70:28:1:KNOWLEDGE - -#SV_SCROLL_DISPEL_UNDEAD -I:70:42:1:EXTRALIFE - -#SV_SCROLL_ENCHANT_ARMOR -I:70:16:3:EXPLOSION - -#SV_SCROLL_ENCHANT_WEAPON_PVAL -I:70:19:10:MAGIC - -#SV_SCROLL_ENCHANT_WEAPON_TO_DAM -I:70:18:3:EXPLOSION - -#SV_SCROLL_ENCHANT_WEAPON_TO_HIT -I:70:17:3:LITE - -#SV_SCROLL_FIRE -I:70:48:1:FIRE - -#SV_SCROLL_GENOCIDE -I:70:44:1:FORCE -I:70:44:5:DARKNESS - -#SV_SCROLL_HOLY_CHANT -I:70:34:2:LIFE - -#SV_SCROLL_HOLY_PRAYER -I:70:35:3:LIFE - -#SV_SCROLL_ICE -I:70:49:1:COLD - -#SV_SCROLL_IDENTIFY -I:70:12:1:KNOWLEDGE - -#SV_SCROLL_LIGHT -I:70:24:1:LITE - -#SV_SCROLL_MAPPING -I:70:25:2:KNOWLEDGE -I:70:25:5:LITE - -#SV_SCROLL_MASS_GENOCIDE -I:70:45:1:FORCE -I:70:45:30:DARKNESS - -#SV_SCROLL_MONSTER_CONFUSION -I:70:36:1:CONFUSION - -#SV_SCROLL_PHASE_DOOR -I:70:8:1:TELEPORT - -#SV_SCROLL_PROTECTION_FROM_EVIL -I:70:37:1:MANA -I:70:37:9:LIFE - -#SV_SCROLL_RECHARGING -I:70:22:4:LIGHTNING - -#SV_SCROLL_REMOVE_CURSE -I:70:14:1:LIFE - -#SV_SCROLL_RESET_RECALL -I:70:23:1:FORCE - -#SV_SCROLL_RUMOR -I:70:51:1:LIGHTNING - -#SV_SCROLL_RUNE_OF_PROTECTION -I:70:38:1:EXTRALIFE -I:70:38:6:FORCE - -#SV_SCROLL_SATISFY_HUNGER -I:70:32:1:LIFE - -#SV_SCROLL_STAR_ACQUIREMENT -I:70:47:20:MAGIC - -#SV_SCROLL_STAR_DESTRUCTION -I:70:41:12:FORCE - -#SV_SCROLL_STAR_ENCHANT_ARMOR -I:70:20:9:EXPLOSION - -#SV_SCROLL_STAR_ENCHANT_WEAPON -I:70:21:9:EXPLOSION -I:70:21:9:LITE - -#SV_SCROLL_STAR_IDENTIFY -I:70:13:1:MAGIC -I:70:13:20:KNOWLEDGE - -#SV_SCROLL_STAR_REMOVE_CURSE -I:70:15:1:EXTRALIFE - -#SV_SCROLL_TELEPORT -I:70:9:1:TELEPORT - -#SV_SCROLL_TELEPORT_LEVEL -I:70:10:5:TELEPORT - -#SV_SCROLL_TRAP_CREATION -I:70:7:1:CONFUSION -I:70:7:1:TELEPORT - -#SV_SCROLL_TRAP_DOOR_DESTRUCTION -I:70:39:1:FORCE - -#SV_SCROLL_WORD_OF_RECALL -I:70:11:1:FORCE -I:70:11:3:TELEPORT - -#***************************Staves************************ - -#Globe of Light -I:55:3:1:LITE -#Fiery Shield -I:55:4:2:FIRE -I:55:4:1:MANA -#Remove Curse -I:55:5:2:LIFE -#Wings of Winds -I:55:6:1:FORCE -#Shake -I:55:7:4:FORCE -#Disarm -I:55:8:1:FORCE -I:55:8:1:KNOWLEDGE -#Teleportation -I:55:9:1:TELEPORT -#Probability Travel -I:55:10:1:MANA -I:55:10:1:TELEPORT -#11 Recovery -I:55:11:1:LIFE -#12 Healing -I:55:12:1:EXTRALIFE -#13 Vision -I:55:13:1:LITE -#Identify -I:55:14:1:KNOWLEDGE -I:55:14:1:MANA -#Sense Hidden -I:55:15:1:KNOWLEDGE -#Reveal Ways -I:55:16:1:KNOWLEDGE -#Sense Monsters -I:55:17:1:KNOWLEDGE -#Genocide -I:55:18:1:FORCE -I:55:18:5:DARKNESS -#19 Summon -I:55:19:1:LIFE -I:55:19:1:TELEPORT -#Wish -I:55:20:99:MAGIC -#Mana -I:55:21:1:MANA -#Sterilize -I:55:24:1:POISON -I:55:24:1:MANA - -#********************Wands***************** - -#MannaThrust -I:65:3:4:MANA - -#FireFlash -I:65:4:1:FIRE - -#FireWall -I:65:5:4:FIRE -I:65:5:1:MANA - -#Tidal Wave -I:65:6:1:POISON -I:65:6:1:ACID -I:65:6:1:COLD - -#Ice Storm -I:65:7:4:COLD -I:65:7:1:MANA - -#Wand of Noxious Cloud -I:65:8:1:POISON - -#Poison Blood -I:65:9:2:POISON -I:65:9:1:LIFE - -#Thunderstorm -I:65:10:4:LIGHTNING - -#DIG -I:65:11:1:FORCE - -#Stone Prison -I:65:12:3:FORCE -I:65:12:1:MANA - -#Strike -I:65:13:1:FORCE -#Teleport Away -I:65:14:1:TELEPORT -#Summon Animal -I:65:15:4:LIFE -I:65:15:1:MANA -#MageLock -I:65:16:1:FORCE -#Slow Monster -I:65:17:1:MANA -#Essence of Speed -I:65:18:1:TIME -#Banishment -I:65:19:2:TELEPORT -#20 Disperse Magic -I:65:20:4:LIFE -I:65:20:4:MANA -#Charm -I:65:21:1:MANA -I:65:21:1:LIFE -#Confuse -I:65:22:1:CONFUSION -#Deamon Blade -I:65:23:1:FORCE -I:65:23:1:FIRE -#Heal Monster -I:65:24:1:LIFE -#25 Haste Monster -I:65:25:1:MANA - - - -#RINGS********************************************************* - -#ring of poison resistance -I:45:20:8:POISON - -#Ring of Critical Hits -I:45:59:8:MANA - -#Damage -I:45:29:1:EXPLOSION - -#Slaying -I:45:30:8:EXPLOSION -I:45:30:8:LITE - -#Sound Resistance -I:45:42:4:EXPLOSION -I:45:42:4:LITE - -#Shard Resistance -I:45:44:4:EXPLOSION -I:45:44:4:TELEPORT - -#Flying -I:45:54:12:TELEPORT - -#Extra Attacks -I:45:49:8:TELEPORT -I:45:49:4:TIME - -#Teleportation -I:45:4:8:TELEPORT - -#Lordly Protection -I:45:48:4:TELEPORT -I:45:48:12:LITE -I:45:48:1:EXTRALIFE - -#Ring of Ice -I:45:19:8:COLD - -#Ring of Cold Resistance -I:45:9:4:COLD - -#Ring of Flames -I:45:18:8:FIRE - -#Ring of Fire Resistance -I:45:8:4:FIRE - -#Ring of Acid -I:45:17:8:ACID - -#Ring of Disenchantment Resistance -I:45:45:8:ACID -I:45:45:2:CHAOS - -#Ring of slow digestion -I:45:6:4:LIFE -I:45:6:1:TIME - -#ring of confusion resistance -I:45:43:8:CONFUSION - -#Ring of Stupidity -I:45:3:1:CONFUSION - -#Ring of Blindness Resistance -I:45:47:8:LITE - -#Ring of Accuracy -I:45:28:1:LITE - -#Ring of Searching -I:45:23:4:LITE -I:45:23:3:KNOWLEDGE - -#Ring of Chaos -I:45:46:8:LITE - -#Ring of Light and Darkness Resistance -I:45:39:8:LITE -I:45:39:8:DARKNESS - -#Ring of Speed -I:45:31:12:TIME - -#ring of Weakness -I:45:2:1:POISON - -#ring of Constitution -I:45:27:2:POISON -I:45:27:8:LIFE - -#ring of Strength -I:45:24:1:POISON -I:45:24:1:EXPLOSION - -#Ring of Dexterity -I:45:26:1:KNOWLEDGE -I:45:26:1:LIGHTNING - -#ring of Sustain Constitution -I:45:13:1:POISON -I:45:13:4:LIFE -I:45:13:1:MANA - -#ring of Sustain Strength -I:45:10:1:POISON -I:45:10:1:EXPLOSION -I:45:10:1:MANA - -#ring of Sustain Intelligence -I:45:11:1:CONFUSION -I:45:11:1:MANA - -#ring of Intelligence -I:45:25:1:CONFUSION -I:45:25:12:KNOWLEDGE - -#Ring of Sustain Wisdom -I:45:12:1:MANA -I:45:12:4:CONFUSION - -#Ring of Sustain Dexterity -I:45:14:1:MANA -I:45:14:1:LIGHTNING - -#Ring of Sustain Charisma -I:45:15:1:MANA -I:45:15:1:DARKNESS - -#Ring of See Invisible -I:45:22:8:DARKNESS - -#Ring of Invisibility -I:45:53:8:DARKNESS - -#Ring of Fear resistance -I:45:38:1:MAGIC - -#Ring of Levitation -I:45:7:1:MANA - -#Ring of Nether Resistance -I:45:40:1:MANA -I:45:40:12:LIFE - -#Ring of Nexus Resistance -I:45:41:1:MANA - -#Ring of Free Action -I:45:21:1:FORCE - -#Ring of Protection -I:45:16:10:FORCE - -#Ring of Lightning -I:45:56:12:LIGHTNING - -#EGO ITEMS, in order by e_idx -I:1:1:1:MAGIC },/*of Mana*/ -I:1:2:2:MAGIC },/*of Power*/ -I:1:3:3:MAGIC },/*of Wizardry*/ -I:1:4:2:MAGIC },/*of Spell*/ -I:1:5:4:ACID },/*of Resist Acid*/ -I:1:6:4:LIGHTNING },/*of Resist Lightning*/ -I:1:7:4:FIRE },/*of Resist Fire*/ -I:1:8:4:COLD },/*of Resist Cold*/ -I:1:9:4:ACID },/*of Resistance*/ -I:1:9:4:COLD },/*of Resistance*/ -I:1:9:4:FIRE },/*of Resistance*/ -I:1:9:4:LIGHTNING },/*of Resistance*/ -I:1:10:5:ACID },/*Elven*/ -I:1:10:5:COLD },/*Elven*/ -I:1:10:5:FIRE },/*Elven*/ -I:1:10:5:LIGHTNING },/*Elven*/ -I:1:11:1:MAGIC },/*of Permanence*/ -I:1:11:6:ACID },/*of Permanence*/ -I:1:11:6:COLD },/*of Permanence*/ -I:1:11:6:FIRE },/*of Permanence*/ -I:1:11:6:LIGHTNING },/*of Permanence*/ -I:1:12:1:POISON },/*of Leprousness*/ -I:1:13:3:MAGIC },/*of Immunity*/ -I:1:14:5:MAGIC },/*of Defense*/ -I:1:15:4:TELEPORT },/*of Jumping*/ -I:1:16:4:ACID },/*of Resist Acid*/ -I:1:17:4:LIGHTNING },/*of Resist Lightning*/ -I:1:18:4:FIRE },/*of Resist Fire*/ -I:1:19:4:COLD },/*of Resist Cold*/ -I:1:20:4:ACID },/*of Resistance*/ -I:1:20:4:COLD },/*of Resistance*/ -I:1:20:4:FIRE },/*of Resistance*/ -I:1:20:4:LIGHTNING },/*of Resistance*/ -I:1:21:12:FORCE },/*of Reflection*/ -I:1:22:8:LIGHTNING },/*of Electricity*/ -I:1:23:4:DARKNESS },/*of the Noldor*/ -I:1:24:4:KNOWLEDGE },/*of Intelligence*/ -I:1:25:4:KNOWLEDGE },/*of Wisdom*/ -I:1:26:4:KNOWLEDGE },/*of Beauty*/ -I:1:27:12:KNOWLEDGE },/*of the Magi*/ -I:1:28:12:EXPLOSION },/*of Might*/ -I:1:29:4:MANA },/*of Lordliness*/ -I:1:30:8:KNOWLEDGE },/*of Seeing*/ -I:1:31:1:LITE },/*of Infravision*/ -I:1:32:1:LITE },/*of Light*/ -I:1:33:8:KNOWLEDGE },/*of Telepathy*/ -I:1:34:4:LIFE },/*of Regeneration*/ -I:1:35:4:TELEPORT },/*of Teleportation*/ -I:1:40:8:EXPLOSION },/*Dwarven*/ -I:1:40:8:FIRE },/*Dwarven*/ -I:1:40:8:LIFE },/*Dwarven*/ -I:1:40:8:LITE },/*Dwarven*/ -I:1:40:8:MANA },/*Dwarven*/ -I:1:41:4:FORCE },/*of Protection*/ -I:1:42:4:DARKNESS },/*of Stealth*/ -I:1:43:4:ACID },/*of Aman*/ -I:1:43:4:COLD },/*of Aman*/ -I:1:43:4:DARKNESS },/*of Aman*/ -I:1:43:4:FIRE },/*of Aman*/ -I:1:43:4:LIGHTNING },/*of Aman*/ -I:1:44:8:FIRE },/*of Immolation*/ -I:1:48:8:LIGHTNING },/*of Electricity*/ -I:1:49:1:FORCE },/*of Free Action*/ -I:1:50:4:FORCE },/*of Slaying*/ -I:1:50:4:LITE },/*of Slaying*/ -I:1:51:4:LIGHTNING },/*of Agility*/ -I:1:52:4:EXPLOSION },/*of Power*/ -I:1:54:2:DARKNESS },/*of Charming*/ -I:1:57:3:DARKNESS },/*of Levitation*/ -I:1:58:3:DARKNESS },/*of Stealth*/ -I:1:59:3:DARKNESS },/*of Free Action*/ -I:1:60:5:TIME },/*of Speed*/ -I:1:61:2:DARKNESS },/*of Dwarvish Endurance*/ -I:1:61:2:EXPLOSION },/*of Dwarvish Endurance*/ -I:1:65:4:ACID },/*of Aman*/ -I:1:65:4:COLD },/*of Aman*/ -I:1:65:4:DARKNESS },/*of Aman*/ -I:1:65:4:FIRE },/*of Aman*/ -I:1:65:4:LIGHTNING },/*of Aman*/ -I:1:66:1:MAGIC },/*(Defender)*/ -I:1:66:4:ACID },/*(Defender)*/ -I:1:66:4:COLD },/*(Defender)*/ -I:1:66:4:FIRE },/*(Defender)*/ -I:1:66:4:LIGHTNING },/*(Defender)*/ -I:1:67:8:KNOWLEDGE },/*Blessed*/ -I:1:68:12:LIFE },/*of Greater Life*/ -I:1:68:2:MAGIC },/*of Greater Life*/ -I:1:69:4:DARKNESS },/*of Westernesse*/ -I:1:69:4:EXPLOSION },/*of Westernesse*/ -I:1:69:4:LIGHTNING },/*of Westernesse*/ -I:1:69:4:LITE },/*of Westernesse*/ -I:1:70:2:TIME },/*of Extra Attacks*/ -I:1:71:4:FORCE },/*of Slaying*/ -I:1:71:4:LITE },/*of Slaying*/ -I:1:72:4:EXPLOSION },/*of Spinning*/ -I:1:72:4:LIGHTNING },/*of Spinning*/ -I:1:73:4:ACID },/*Acidic*/ -I:1:74:4:LIGHTNING },/*Shocking*/ -I:1:75:4:FIRE },/*Fiery*/ -I:1:76:4:COLD },/*Frozen*/ -I:1:77:4:POISON },/*Venomous*/ -I:1:78:4:CHAOS },/*Chaotic*/ -I:1:79:4:FORCE },/*Sharp*/ -I:1:80:4:FORCE },/*of Earthquakes*/ -I:1:81:8:CHAOS },/*of Slay Animal*/ -I:1:82:8:CHAOS },/*of Slay Evil*/ -I:1:83:8:CHAOS },/*of Slay Undead*/ -I:1:84:8:CHAOS },/*of Slay Demon*/ -I:1:85:8:CHAOS },/*of Slay Orc*/ -I:1:86:8:CHAOS },/*of Slay Troll*/ -I:1:87:8:CHAOS },/*of Slay Giant*/ -I:1:88:8:CHAOS },/*of Slay Dragon*/ -I:1:89:12:CHAOS },/*of *Slay Animal**/ -I:1:90:12:CHAOS },/*of *Slay Evil**/ -I:1:91:12:CHAOS },/*of *Slay Undead**/ -I:1:92:12:CHAOS },/*of *Slay Demon**/ -I:1:93:12:CHAOS },/*of *Slay Orc**/ -I:1:94:12:CHAOS },/*of *Slay Troll**/ -I:1:95:12:CHAOS },/*of *Slay Giant**/ -I:1:96:12:CHAOS },/*of *Slay Dragon**/ -I:1:97:8:LIFE },/*Vampiric*/ -I:1:98:4:MAGIC },/*(*Defender*)*/ -I:1:98:8:ACID },/*(*Defender*)*/ -I:1:98:8:COLD },/*(*Defender*)*/ -I:1:98:8:FIRE },/*(*Defender*)*/ -I:1:98:8:LIGHTNING },/*(*Defender*)*/ -I:1:98:8:POISON },/*(*Defender*)*/ -I:1:99:12:TELEPORT },/*of the Thunderlords*/ -I:1:100:12:KNOWLEDGE },/*of Gondolin*/ -I:1:100:1:MAGIC },/*of Gondolin*/ -I:1:101:1:FORCE },/*of Digging*/ -I:1:102:12:LIFE },/*Spectral*/ -I:1:102:4:MANA },/*Spectral*/ -I:1:105:1:LITE },/*of Accuracy*/ -I:1:106:2:FORCE },/*of Power*/ -I:1:107:2:FORCE },/*of Extra Might*/ -I:1:108:1:FORCE },/*of Extra Shots*/ -I:1:108:1:LITE },/*of Extra Shots*/ -I:1:108:1:TIME },/*of Extra Shots*/ -I:1:109:2:FORCE },/*of Lothlorien*/ -I:1:109:2:LITE },/*of Lothlorien*/ -I:1:110:2:FORCE },/*of the Haradrim*/ -I:1:110:2:LITE },/*of the Haradrim*/ -I:1:111:2:FORCE },/*of Buckland*/ -I:1:111:2:LITE },/*of Buckland*/ -I:1:112:1:CHAOS },/*of Slay Animal*/ -I:1:113:1:CHAOS },/*of Slay Evil*/ -I:1:114:1:CHAOS },/*of Slay Undead*/ -I:1:115:1:POISON },/*of Venom*/ -I:1:116:1:ACID },/*of Acid*/ -I:1:117:12:ACID },/*Elemental*/ -I:1:117:12:COLD },/*Elemental*/ -I:1:117:12:FIRE },/*Elemental*/ -I:1:117:12:LIGHTNING },/*Elemental*/ -I:1:117:12:POISON },/*Elemental*/ -I:1:118:1:CHAOS },/*of Slay Demon*/ -I:1:119:1:CHAOS },/*of Slay Dragon*/ -I:1:120:1:FORCE },/*of Slaying*/ -I:1:120:1:LITE },/*of Slaying*/ -I:1:121:1:LIGHTNING },/*of Lightning*/ -I:1:121:1:LITE },/*of Lightning*/ -I:1:122:1:FIRE },/*of Flame*/ -I:1:122:1:LITE },/*of Flame*/ -I:1:123:1:COLD },/*of Frost*/ -I:1:123:1:LITE },/*of Frost*/ -I:1:124:1:LIFE },/*of Wounding*/ -I:1:128:2:ACID },/*of the Eldar*/ -I:1:128:2:DARKNESS },/*of the Eldar*/ -I:1:129:2:ACID },/*of Power*/ -I:1:129:2:COLD },/*of Power*/ -I:1:129:2:DARKNESS },/*of Power*/ -I:1:129:2:FIRE },/*of Power*/ -I:1:129:2:LIGHTNING },/*of Power*/ -I:1:130:1:MANA },/*Dragon*/ -I:1:131:1:MANA },/*Capacity of */ -I:1:132:1:LIFE },/*Cheapness of */ -I:1:133:1:TIME },/*Quickness of */ -I:1:134:1:TIME },/*Charging of */ -I:1:135:3:LIFE },/*the Istari of */ -I:1:135:3:MANA },/*the Istari of */ -I:1:135:3:TIME },/*the Istari of */ -I:1:136:1:LITE },/*of Boldness*/ -I:1:137:1:LITE },/*of Fearlessness*/ -I:1:138:2:LITE },/*of Illumination*/ -I:1:139:2:LITE },/*of Brightness*/ -I:1:140:4:LITE },/*of *Brightness**/ -I:1:141:4:DARKNESS },/*of the Shadows*/ -I:1:141:4:LITE },/*of the Shadows*/ -I:1:142:4:DARKNESS },/*of Infravision*/ -I:1:142:4:LITE },/*of Infravision*/ -I:1:143:8:DARKNESS },/*of the Eternal Eye*/ -I:1:144:4:MANA },/*of the Ethereal Eye*/ -I:1:146:4:DARKNESS },/*Dwarven*/ -I:1:146:4:EXPLOSION },/*Dwarven*/ -I:1:146:4:LITE },/*Dwarven*/ -I:1:147:1:MAGIC },/*Indestructible*/ -I:1:147:4:ACID },/*Indestructible*/ -I:1:147:4:COLD },/*Indestructible*/ -I:1:147:4:FIRE },/*Indestructible*/ -I:1:147:4:LIGHTNING },/*Indestructible*/ -I:1:147:4:MANA },/*Indestructible*/ -I:1:149:1:FIRE },/*Fireproof*/ -I:1:163:3:DARKNESS },/*of the Magi*/ -I:1:163:3:KNOWLEDGE },/*of the Magi*/ -I:1:163:3:MANA },/*of the Magi*/ -I:1:166:4:MAGIC },/*of Preservation*/ -I:1:166:4:MANA },/*of Preservation*/ -I:1:167:12:MANA },/*of Serenity*/ -I:1:168:4:DARKNESS },/*of Night and Day*/ -I:1:168:4:LITE },/*of Night and Day*/ -I:1:169:1:TIME },/*of the Magi*/ -I:1:169:8:KNOWLEDGE },/*of the Magi*/ -I:1:170:4:DARKNESS },/*of Invisibility*/ -I:1:171:8:DARKNESS },/*of the Bat*/ -I:1:171:8:TELEPORT },/*of the Bat*/ -I:1:172:4:LIGHTNING },/*of Thievery*/ -I:1:173:4:FORCE },/*of Combat*/ -I:1:174:4:TELEPORT },/*of Stability*/ -I:1:175:4:ACID },/*of Elvenkind*/ -I:1:175:4:COLD },/*of Elvenkind*/ -I:1:175:4:FIRE },/*of Elvenkind*/ -I:1:175:4:LIGHTNING },/*of Elvenkind*/ -I:1:176:1:MAGIC },/*of Fury*/ -I:1:176:4:CHAOS },/*of Fury*/ -I:1:176:4:EXPLOSION },/*of Fury*/ -I:1:176:4:MANA },/*of Fury*/ -I:1:178:8:FORCE },/*Magical*/ -I:1:179:4:KNOWLEDGE },/*Simplicity of */ -I:1:180:1:FIRE },/*of Warmth*/ -I:1:185:12:LIFE },/*of Life*/ -I:1:185:2:MAGIC },/*of Life*/ diff --git a/lib/edit/ba_info.txt b/lib/edit/ba_info.txt index 8156fd2f..e5c49759 100644 --- a/lib/edit/ba_info.txt +++ b/lib/edit/ba_info.txt @@ -17,10 +17,6 @@ # 1 = Restrict to normal & liked # 2 = Restrict to liked -# Version stamp (required) - -V:2.0.0 - N:0:Nothing C:0:0:0 I:0:0:. @@ -65,10 +61,6 @@ N:10:Play craps C:0:0:0 I:14:0:c -N:11:Spin the wheel -C:0:0:0 -I:15:0:s - N:12:Play dice slots C:0:0:0 I:16:0:d @@ -97,14 +89,6 @@ N:18:Research monster C:1600:1500:1400 I:20:0:r -N:19:View bounties -C:0:0:0 -I:38:0:v - -N:20:Receive bounty money -C:0:0:0 -I:39:0:b - N:21:Get quest monster C:0:0:0 I:54:0:q @@ -165,19 +149,6 @@ N:35:Get a quest C:0:0:0 I:6:0:q -# Restrict to liked/normal -N:36:Get a quest -C:0:0:0 -I:46:1:q - -N:37:Get a quest -C:0:0:0 -I:47:0:q - -N:38:Get a quest -C:0:0:0 -I:49:0:q - N:39:Herbal Healing C:32000:10000:0 I:50:0:h @@ -190,10 +161,6 @@ N:41:Distribute earnings C:0:0:0 I:7:2:d -N:42:Morph restoration -C:3000:1500:750 -I:37:0:r - #for The Mirror N:43:View fate C:500:500:500 @@ -204,11 +171,6 @@ N:44:Research item C:1500:1500:1500 I:1:0:a -#for library in gondol -N:45:Research item -C:2000:2000:2000 -I:1:0:a - #for Star-Dome N:46:Identify possessions C:1200:1000:250 @@ -257,18 +219,6 @@ N:55:Get an item C:0:0:0 I:44:0:g:p -N:56:Request an item -C:0:0:0 -I:51:2:r - -N:57:Ask for loan -C:0:0:0 -I:52:2:a - -N:58:Pay back loan -C:0:0:0 -I:53:2:p - N:59:Donate an item C:0:0:0 I:43:0:d diff --git a/lib/edit/d_info.txt b/lib/edit/d_info.txt index 59a1e6f2..24526ea2 100644 --- a/lib/edit/d_info.txt +++ b/lib/edit/d_info.txt @@ -29,10 +29,6 @@ # 3 = OR # 4 = NOR -# Version stamp (required) - -V:2.0.0 - ### Wilderness(purely cosmetic, never used) ### N:0:Wilderness @@ -303,7 +299,7 @@ M:ORC | R_CHAR_k | R_CHAR_o | R_CHAR_O # There is Glaurung N:20:Erebor D:Ere:a tunnel leading into depths of the Lonely Mountain. -W:60:72:35:0:20:140 +W:60:72:30:0:20:140 L:88:100:1:0:1:0 A:97:90:87:10:56:0:57:97 O:40:40:40:40 diff --git a/lib/edit/e_info.txt b/lib/edit/e_info.txt index f01d8cf7..f3bc1d31 100644 --- a/lib/edit/e_info.txt +++ b/lib/edit/e_info.txt @@ -63,10 +63,6 @@ -# Version stamp (required) - -V:2.0.0 - ### Mage Staff ### N:1:of Mana @@ -231,7 +227,7 @@ C:0:0:0:3 Z:blink R:100 F:ACTIVATE -a:HARDCORE=JUMP +a:JUMP ### Shields ### @@ -321,7 +317,7 @@ C:0:0:0:2 W:0:1:8:500 R:100 F:DEX | SUST_DEX | ACTIVATE | ESP_ORC -a:HARDCORE=NOLDOR +a:NOLDOR N:24:of Intelligence X:A:33:13 @@ -859,7 +855,7 @@ W:0:1:44:9000 C:8:8:0:2 R:100 F:DEX | STR | VORPAL | ACTIVATE -a:HARDCORE=SPIN +a:SPIN # The "Elemental" brands (4) (6) @@ -1239,7 +1235,7 @@ T:24:0:255 X:A:24:22 W:0:1:100:7000 C:4:4:0:2 -a:HARDCORE=TELEPORT +a:TELEPORT R:100 F:SLAY_EVIL | KILL_DRAGON | TELEPORT | FREE_ACT | SEARCH | BRAND_ELEC F:REGEN | SLOW_DIGEST | RES_NEXUS | ACTIVATE | FLY | ESP_DRAGON @@ -1295,7 +1291,7 @@ W:0:1:5:5000 R:100 F:SLAY_UNDEAD | SEE_INVIS | HOLD_LIFE | DRAIN_HP F:ACTIVATE -a:HARDCORE=SPECTRAL +a:SPECTRAL N:103:of Morgul T:125:0:255 @@ -1602,7 +1598,7 @@ R:50 F:PVAL_M1 R:25 F:PVAL_M1 -a:HARDCORE=BA_ACID_H +a:BA_ACID_H # Rods ego N:131:Capacity of @@ -2123,7 +2119,7 @@ T:14:7:7 X:B:25:20 W:0:1:2:2000 C:0:0:0:0 -a:HARDCORE=BA_COLD_3 +a:BA_COLD_3 R:100 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | @@ -2132,7 +2128,7 @@ T:14:7:7 X:B:25:20 W:0:1:2:2000 C:0:0:0:0 -a:HARDCORE=BA_ELEC_3 +a:BA_ELEC_3 R:100 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | @@ -2141,7 +2137,7 @@ T:14:7:7 X:B:25:20 W:0:1:2:2000 C:0:0:0:0 -a:HARDCORE=BA_FIRE_H +a:BA_FIRE_H R:100 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | diff --git a/lib/edit/f_info.txt b/lib/edit/f_info.txt index c0dc2e9a..5ab0cbdc 100644 --- a/lib/edit/f_info.txt +++ b/lib/edit/f_info.txt @@ -15,11 +15,6 @@ # Note that terrain feature zero contains the "darkness" picture. -# Version stamp (required) - -V:2.0.0 - - # 0x00 --> nothing N:0:nothing diff --git a/lib/edit/k_info.txt b/lib/edit/k_info.txt index aba86074..612bdc5c 100644 --- a/lib/edit/k_info.txt +++ b/lib/edit/k_info.txt @@ -20,11 +20,6 @@ # Note that object zero is used for the "stack" picture (unused). -# Version stamp (required) - -V:2.0.0 - - ##### Something special ##### N:0:something @@ -1404,7 +1399,7 @@ G:=:d I:45:4:0 W:5:0:2:250 A:5/1 -a:HARDCORE=DEST_TELE +a:DEST_TELE F:CURSED | TELEPORT | EASY_KNOW | ACTIVATE f:TELEPORT D:This ring will uncontrollably send you to different places at its whim. @@ -1483,7 +1478,7 @@ I:45:18:0 W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 -a:HARDCORE=BA_FIRE_4 +a:BA_FIRE_4 F:RES_FIRE | IGNORE_FIRE | ACTIVATE f:RES_FIRE D:This fiery circlet grants you protection, makes fire less dangerous and even @@ -1495,7 +1490,7 @@ I:45:17:0 W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 -a:HARDCORE=BA_ACID_4 +a:BA_ACID_4 F:RES_ACID | IGNORE_ACID | ACTIVATE f:RES_ACID D:This magical ring is imbued with spells of devouring acid, granting protection against such @@ -1506,7 +1501,7 @@ G:=:d I:45:19:0 W:50:0:2:3000 A:50/1 -a:HARDCORE=BA_COLD_4 +a:BA_COLD_4 P:0:0d0:0:0:15 F:RES_COLD | IGNORE_COLD | ACTIVATE f:RES_COLD @@ -2775,9 +2770,9 @@ W:127:0:4:0 A:127/255 P:0:1d1:0:0:0 T:39:2 -F:NORM_ART | FULL_NAME | SPECIAL_GENE +F:NORM_ART | FULL_NAME | SPECIAL_GENE | EASY_USE F:ACTIVATE | ACTIVATE_NO_WIELD -a:SPELL=Artifact Eternal Flame +a:ETERNAL_FLAME D:An impossibly bright, flickering living flame. It can be used D:once to imbue an object with the power of Eru Iluvatar himself. @@ -3518,7 +3513,7 @@ I:38:1:0 W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 -a:HARDCORE=BR_ACID +a:BR_ACID F:RES_ACID | FLY | f:RES_ACID | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD @@ -3530,7 +3525,7 @@ I:38:2:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 -a:HARDCORE=BR_ELEC +a:BR_ELEC F:RES_ELEC | FLY | f:RES_ELEC | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD @@ -3541,7 +3536,7 @@ G:[:w I:38:3:0 W:50:0:200:40000 A:50/8 -a:HARDCORE=BR_COLD +a:BR_COLD P:30:2d4:-2:0:10 F:RES_COLD | FLY | f:RES_COLD | @@ -3554,7 +3549,7 @@ I:38:4:0 W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 -a:HARDCORE=BR_FIRE +a:BR_FIRE F:RES_FIRE | FLY | f:RES_FIRE | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD @@ -3566,7 +3561,7 @@ I:38:5:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 -a:HARDCORE=BR_POIS +a:BR_POIS F:RES_POIS | FLY | f:RES_POIS | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD @@ -3578,7 +3573,7 @@ I:38:6:0 W:90:0:200:150000 A:90/32 P:30:2d4:-2:0:10 -a:HARDCORE=BR_MANY +a:BR_MANY F:ATTR_MULTI F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | FLY | f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | @@ -3591,7 +3586,7 @@ I:38:10:0 W:70:0:200:70000 A:70/16 P:30:2d4:-2:0:10 -a:HARDCORE=BR_LIGHT +a:BR_LIGHT F:RES_LITE | RES_DARK | FLY | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of armour made of dragon hide, glowing with a strange light, or is it darkness? @@ -3602,7 +3597,7 @@ I:38:12:0 W:80:0:200:80000 A:80/16 P:30:2d4:-2:0:10 -a:HARDCORE=BR_SHARD +a:BR_SHARD F:RES_SOUND | RES_SHARDS | FLY | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A piece of dragonhide cut and shaped so it can be worn as armour. The scales are very sharp, @@ -3614,7 +3609,7 @@ I:38:14:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 -a:HARDCORE=BR_CONF +a:BR_CONF F:RES_CONF | FLY | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of armour made from dragon skin. Its brownish scales glitter in a dazzling light. @@ -3625,7 +3620,7 @@ I:38:16:0 W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 -a:HARDCORE=BR_SOUND +a:BR_SOUND F:RES_SOUND | FLY | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of golden-hued armour made of dragonhide. The rustle of its scales occasionally @@ -3637,7 +3632,7 @@ I:38:18:0 W:80:0:200:80000 A:80/16 P:30:2d4:-2:0:10 -a:HARDCORE=BR_CHAOS +a:BR_CHAOS F:ATTR_MULTI F:RES_CHAOS | RES_DISEN | FLY | f:RES_CHAOS | @@ -3652,7 +3647,7 @@ I:38:20:0 W:95:0:200:100000 A:95/32 P:30:2d4:-2:0:10 -a:HARDCORE=BR_BALANCE +a:BR_BALANCE F:RES_CHAOS | RES_DISEN | RES_SOUND | RES_SHARDS | FLY | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:A suit of armour made of the hide of a dead dragon. When wearing it, you feel like you @@ -3664,7 +3659,7 @@ I:38:30:0 W:100:0:250:350000 A:100/64 P:40:2d4:-3:0:15 -a:HARDCORE=BR_POWER +a:BR_POWER F:ATTR_MULTI F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FLY | F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | @@ -4782,13 +4777,6 @@ W:1:0:5:2 A:1/1 P:0:1d1:0:0:0 -N:565:Poison -G:*:G -I:4:1:5 -W:0:0:4:2 -A:0/1 -P:0:1d1:0:0:0 - # wand N:566:Nothing G:-:d @@ -4821,24 +4809,10 @@ A:5/1 P:0:1d1:0:0:0 -# Here comes the Essences (randomly interspersed with other stuff...) - -N:570:Explosion -G:*:G -I:4:2:50 -W:0:0:4:2 -A:0/1:20/1:40/1:60/1 -P:0:1d1:0:0:0 - -N:571:Teleport -G:*:G -I:4:3:190 -W:0:0:4:2 -A:5/1:20/1:40/1:60/1 -P:0:1d1:0:0:0 - # Amulet of Nothing +# FIXME: Could remove "of Nothing" (amulets, rings, rods) + N:572:Nothing G:":d I:40:16:0 @@ -4859,27 +4833,6 @@ F:NORM_ART | FULL_NAME D:Quaffing this measure of living blood will imbue your body and soul D:with the power to escape death one time. -N:574:Cold -G:*:G -I:4:4:200 -W:0:0:4:2 -A:5/1:20/1:40/1:60/1 -P:0:1d1:0:0:0 - -N:575:Fire -G:*:G -I:4:5:200 -W:0:0:4:2 -A:5/1:20/1:40/1:60/1 -P:0:1d1:0:0:0 - -N:576:Acid -G:*:G -I:4:6:200 -W:0:0:4:2 -A:6/1:20/1:40/1:60/1 -P:0:1d1:0:0:0 - # Mage staffs (for Sorcerers to wield.) N:577:& Mage Staff~ @@ -4901,35 +4854,12 @@ I:45:56:0 W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 -a:HARDCORE=BA_ELEC_4 +a:BA_ELEC_4 F:RES_ELEC | IGNORE_ELEC | ACTIVATE f:RES_ELEC | D:This sparkling circlet grants you protection, makes electricity less D:dangerous and even allows you to call forth a ball of lightning. -# More essences - -N:579:Life -G:*:G -I:4:7:300 -W:0:0:4:2 -A:0/1:20/1:40/1:60/1 -P:0:1d1:0:0:0 - -N:580:Confusion -G:*:G -I:4:8:100 -W:0:0:4:2 -A:0/1:20/1:40/1:60/1 -P:0:1d1:0:0:0 - -N:581:Light -G:*:G -I:4:9:60 -W:0:0:4:2 -A:0/1:20/1:40/1:60/1 -P:0:1d1:0:0:0 - # The Ring of Flare -- see artifact list N:582:& Ring~ @@ -4950,14 +4880,6 @@ F:FOUNTAIN D:This magical brew will temporarily hide you from sight, and also attunes you D:to this state so that your eyes can still perceive your hidden form. -N:584:Chaos -G:*:G -I:4:10:200 -W:20:0:4:2 -A:20/1 -P:0:1d1:0:0:0 -F:ATTR_MULTI - # Potion of Corruption N:585:Corruption @@ -4980,15 +4902,6 @@ F:INVIS | HIDE_TYPE f:INVIS | D:This magical bauble will hide you from sight. -### Just another essence, to confuse the edit file hackers ;) ### - -N:587:Time -G:*:G -I:4:11:600 -W:20:0:4:2 -A:20/1:40/1:60/1 -P:0:1d1:0:0:0 - ######### Here are the parchments ######## N:588:Deep Thoughts @@ -5154,15 +5067,6 @@ D:extra protection. # XXX 619 -> 639 -# One more essence... - -N:640:Magic -G:*:G -I:4:12:700 -W:20:0:4:2 -A:30/1:50/1:80/1 -P:0:1d1:0:0:0 - # Here are the corpses N:641:corpse @@ -5602,15 +5506,6 @@ A:16/1 P:0:1d1:0:0:0 F:IGNORE_ACID -# And, among the runes, one more essence... - -N:696:Extra Life -G:*:G -I:4:13:900 -W:50:0:4:2 -A:50/1:70/1:90/1 -P:0:1d1:0:0:0 - # Now, the rest of the runes... N:697:Undeath @@ -6047,54 +5942,12 @@ G:":G I:40:17:0 W:25:0:3:10000 A:25/1 -a:HARDCORE=BA_POIS_4 +a:BA_POIS_4 F:RES_POIS | DEX | ACTIVATE D:A petrified serpent's tongue, hung on a thin chain to be clasped around your neck. It makes you D:like unto snakes, able to wriggle out of tight corners, impervious to poisons and poisonous D:yourself. -# Here comes the new Essences - -N:780:Darkness -G:*:G -I:4:14:20 -W:0:0:4:1 -A:0/1:20/1:40/1 -P:0:1d1:0:0:0 -D:It's a gem that eats all light that reaches it. It's perfectly black. - -N:781:Knowledge -G:*:G -I:4:15:100 -W:0:0:4:1 -A:20/1:30/1:70/1 -P:0:1d1:0:0:0 -D:It's a blue gem with countless formulae scribbled on it. - -N:782:Force -G:*:G -I:4:16:180 -W:0:0:4:1 -A:10/1:40/1 -P:0:1d1:0:0:0 -D:It's a green gem that can barely contain the forces in it. - -N:783:Lightning -G:*:G -I:4:17:200 -W:0:0:4:1 -A:28/1 -P:0:1d1:0:0:0 -D:It's a white gem. Inside you see lightning rage. - -N:784:Mana -G:*:G -I:4:18:400 -W:0:0:4:1 -A:45/2 -P:0:1d1:0:0:0 -D:It's an everchanging gem. You feel the magic throbbing through it. - # The Nine Rings for mortal men doomed to die! When a Nazgul is # destroyed, it drops a Ring of Power with random powers. diff --git a/lib/edit/misc.txt b/lib/edit/misc.txt index 08e35c1f..b2471a06 100644 --- a/lib/edit/misc.txt +++ b/lib/edit/misc.txt @@ -33,9 +33,6 @@ M:V:108 # Maximum number of terrain features in f_info.txt M:F:256 -# Maximum number of alchemist recipes -M:a:1000 - # Maximum number of artifacts in a_info.txt M:A:219 diff --git a/lib/edit/ow_info.txt b/lib/edit/ow_info.txt index a1e3d0a3..d71dfa26 100644 --- a/lib/edit/ow_info.txt +++ b/lib/edit/ow_info.txt @@ -13,435 +13,429 @@ # L:liked races # H:hated races -# Version stamp (required) - -V:2.0.0 - N:0:Bilbo the Friendly(Hobbit) -I:20000:170:108:5:15 +I:20000:120 C:120:100:80 L:Elf | Half-Elf | High-Elf | Dunadan | Hobbit | Dwarf | RohanKnight H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold N:1:Uldrik(Human) -I:20000:170:108:1:1 +I:20000:120 C:120:100:80 L:Dunadan | Hobbit | Human | H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | N:2:Otick(Human) -I:100:170:108:4:10 +I:100:120 C:120:100:80 L:Dunadan | Hobbit | Human | H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | N:3:Merana(Human) -I:0:170:108:1:1 +I:0:120 C:200:100:95 L:Human H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | N:4:Mirimbar(High-Elf) -I:0:170:108:1:1 +I:0:120 C:120:100:80 L:High-Elf | Half-Elf | Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:5:Raistlin the Chicken(Human) -I:20000:175:108:4:12 +I:20000:130 C:120:100:80 L:Human H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:6:Sultan the Midget(Gnome) -I:30000:170:107:5:15 +I:30000:120 C:120:100:80 L:Gnome | Dwarf | Petty-Dwarf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:7:Lyar-el the Comely(Elf) -I:30000:165:107:6:18 +I:30000:120 C:120:100:80 L:Elf | Half-Elf | Dark-Elf | High-Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:8:Kon-Dar the Ugly(Half-Orc) -I:5000:210:115:5:7 +I:5000:140 C:120:100:80 L:Orc | Troll | Half-Ogre | Beorning | Kobold H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf N:9:Darg-Low the Grim(Human) -I:10000:190:111:4:9 +I:10000:130 C:120:100:80 L:Human H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:10:Decado the Handsome(Dunadan) -I:25000:200:112:4:10 +I:25000:140 C:120:100:80 L:Human | Dunadan | RohanKnight H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:11:Wieland the Smith(Dwarf) -I:30000:200:112:4:5 +I:30000:140 C:120:100:80 L:Gnome | Dwarf | Petty-Dwarf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:12:Arnold the Beastly(Barbarian) -I:5000:210:115:6:6 +I:5000:140 C:120:100:80 N:13:Arndal Beast-Slayer(Half-Elf) -I:10000:185:110:5:9 +I:10000:130 C:120:100:80 L:Elf | Half-Elf | Dark-Elf | High-Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:14:Eddie Beast-Master(Half-Orc) -I:25000:190:115:5:7 +I:25000:140 C:120:100:80 L:Orc | Troll | Half-Ogre | Beorning | Kobold H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf N:15:Oglign Dragon-Slayer(Dwarf) -I:30000:195:112:4:8 +I:30000:130 C:120:100:80 L:Gnome | Dwarf | Petty-Dwarf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:16:Aragorn(Dunadan) -I:20000:200:112:4:10 +I:20000:140 C:120:100:80 L:Human | Dunadan | RohanKnight H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:17:Sondar(Human) -I:0:200:112:4:10 +I:0:140 C:120:100:80 N:18:Celebor(Half-Elf) -I:100:170:108:4:10 +I:100:120 C:120:100:80 L:Dunadan | Hobbit | Human | H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | N:19:Sharra(Human) -I:25000:200:112:4:10 +I:25000:140 C:120:100:80 L:Human | Dunadan | RohanKnight H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:20:Hjolgar(Barbarian) -I:5000:210:115:6:6 +I:5000:140 C:120:100:80 #L:Warrior | N:21:Tanistil(Elf) -I:5000:210:115:6:6 +I:5000:140 C:120:100:80 #L:Mage | Sorceror | Thaumaturgist #H:Warrior | N:22:Eldore(Human) -I:5000:210:115:6:6 +I:5000:140 C:120:100:80 #L:Priest #H:Necromancer N:23:Vilios(Human) -I:5000:210:115:6:6 +I:5000:140 C:120:100:80 #L:Paladin #H:Necromancer N:24:Angros(Elf) -I:5000:210:115:6:6 +I:5000:140 C:120:100:80 #L:Ranger N:25:Palano(Thunderlord) -I:0:210:115:6:6 +I:0:140 C:120:100:80 L:Thunderlord N:26:Ludwig the Humble(Dwarf) -I:5000:175:109:6:15 +I:5000:130 C:120:100:80 L:Gnome | Dwarf | Petty-Dwarf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:27:Gunnar the Paladin(Half-Troll) -I:10000:185:110:5:23 +I:10000:130 C:120:100:80 L:Orc | Troll | Half-Ogre | Beorning | Kobold H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf N:28:Torin the Chosen(High-Elf) -I:25000:180:107:6:20 +I:25000:130 C:120:100:80 L:High-Elf | Half-Elf | Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:29:Sarastro the Wise(Human) -I:30000:185:109:5:15 +I:30000:130 C:120:100:80 L:Dunadan | Hobbit | Human | H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | N:30:Mauser the Chemist(Half-Elf) -I:10000:190:111:5:8 +I:10000:130 C:120:100:80 L:Dunadan | Hobbit | Human | H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | N:31:Wizzle the Chaotic(Hobbit) -I:10000:190:110:6:8 +I:10000:130 C:120:100:80 L:Elf | Half-Elf | High-Elf | Dunadan | Hobbit | Dwarf | RohanKnight H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | N:32:Midas the Greedy(Gnome) -I:15000:200:116:6:9 +I:15000:140 C:120:100:80 L:Gnome | Dwarf | Petty-Dwarf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:33:Ja-Far the Alchemist(Elf) -I:15000:220:111:4:9 +I:15000:140 C:120:100:80 L:Elf | Half-Elf | Dark-Elf | High-Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:34:Ariel the Sorceress(Half-Elf) -I:20000:200:110:7:8 +I:20000:140 C:120:100:80 L:Dunadan | Hobbit | Human | H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | N:35:Buggerby the Great(Gnome) -I:20000:215:113:6:10 +I:20000:140 C:120:100:80 L:Gnome | Dwarf | Petty-Dwarf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:36:Inglorian the Mage(Human) -I:30000:200:110:7:10 +I:30000:140 C:120:100:80 L:Dunadan | Hobbit | Human | H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | N:37:Luthien Starshine(High-Elf) -I:30000:175:110:5:11 +I:30000:130 C:120:100:80 L:High-Elf | Half-Elf | Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:38:Gary Gygaz(Half-Troll) -I:20000:250:150:10:5 +I:20000:180 C:120:100:80 #L:Rogue H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf N:39:Histor the Goblin(Half-Orc) -I:20000:250:150:10:5 +I:20000:180 C:120:100:80 #L:Rogue H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf N:40:Zorak the Smart(Dwarf) -I:30000:250:150:10:5 +I:30000:180 C:120:100:80 #L:Rogue H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:41:Tipo the Fair(Human) -I:30000:250:150:10:5 +I:30000:180 C:120:100:80 #L:Rogue H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | N:42:Dolaf the Greedy(Human) -I:10000:175:108:4:12 +I:10000:130 C:120:100:80 L:Dunadan | Hobbit | Human | H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | N:43:Odnar the Sage(High-Elf) -I:15000:120:105:6:16 +I:15000:110 C:120:100:80 L:High-Elf | Half-Elf | Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:44:Gandar the Neutral(Dark-Elf) -I:25000:120:110:7:19 +I:25000:110 C:120:100:80 L:High-Elf | Half-Elf | Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold N:45:Ro-sha the Patient(Elf) -I:30000:140:105:6:12 +I:30000:110 C:120:100:80 L:Elf | Half-Elf | Dark-Elf | High-Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:46:N'rak the Summoner(Human) -I:10000:175:108:4:12 +I:10000:130 C:120:100:80 L:Human | Dunadan | RohanKnight H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:47:Esperion the Beastlover(High-Elf) -I:15000:120:105:6:16 +I:15000:110 C:120:100:80 L:High-Elf | Half-Elf | Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:48:Flarim the Shopkeeper(Dunadan) -I:25000:120:110:7:19 +I:25000:110 C:120:100:80 L:Human | Dunadan | RohanKnight H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:49:Tril-akheb the Supreme(Elf) -I:30000:140:105:6:12 +I:30000:110 C:120:100:80 L:Elf | Half-Elf | Dark-Elf | High-Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:50:Dorchel(Elf) -I:30000:140:105:6:12 +I:30000:110 C:120:100:80 L:Elf | Half-Elf | Dark-Elf | High-Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:51:Galadriel(High-Elf) -I:15000:120:105:6:16 +I:15000:110 C:120:100:80 L:High-Elf | Half-Elf | Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:52:Celeborn(High-Elf) -I:15000:120:105:6:16 +I:15000:110 C:120:100:80 L:High-Elf | Half-Elf | Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:53:Aulendil(Elf) -I:30000:140:105:6:12 +I:30000:110 C:120:100:80 #L:Warrior | H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:54:Valceronwe(Elf) -I:30000:140:105:6:12 +I:30000:110 C:120:100:80 #L:Mage | Thaumaturgist | Sorceror H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:55:Voronwe(Elf) -I:30000:140:105:6:12 +I:30000:110 C:120:100:80 #L:Priest | Paladin H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:56:Celegail(Elf) -I:30000:140:105:6:12 +I:30000:110 C:120:100:80 #L:Ranger H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:57:Turgon(High-Elf) -I:30000:120:105:6:16 +I:30000:110 C:120:100:80 L:High-Elf | Half-Elf | Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:58:Pengolodh(High-Elf) -I:0:120:105:6:16 +I:0:110 C:120:100:80 L:High-Elf | Half-Elf | Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:59:Aerandir(High-Elf) -I:0:120:105:6:16 +I:0:110 C:120:100:80 L:High-Elf | Half-Elf | Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:60:Celebrimbor(High-Elf) -I:0:120:105:6:16 +I:0:110 C:120:100:80 L:High-Elf | Half-Elf | Elf #L:Warrior | H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:61:Lomelosse(High-Elf) -I:0:120:105:6:16 +I:0:110 C:120:100:80 L:High-Elf | Half-Elf | Elf | H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:62:Arlindel(High-Elf) -I:0:120:105:6:16 +I:0:110 C:120:100:80 L:High-Elf | Half-Elf | Elf #L:Harper | Ranger H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:63:Sulraen(High-Elf) -I:0:120:105:6:16 +I:0:110 C:120:100:80 L:High-Elf | Half-Elf | Elf #L:Mage | Sorceror H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:64:Firiel(High-Elf) -I:0:120:105:6:16 +I:0:110 C:120:100:80 L:High-Elf | Half-Elf | Elf | H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:65:Earendur(High-Elf) -I:0:120:105:6:16 +I:0:110 C:120:100:80 L:High-Elf | Half-Elf | Elf H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:66:Glorfindel(High-Elf) -I:0:120:105:6:16 +I:0:110 C:120:100:80 L:High-Elf | Half-Elf #L:Ranger H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:67:Ecthelion(High-Elf) -I:0:120:105:6:16 +I:0:110 C:120:100:80 L:High-Elf | Half-Elf #L:Paladin H:Orc | Troll | Half-Ogre | Beorning | Kobold | N:68:Kanris(Human) -I:5000:210:115:6:6 +I:5000:140 C:120:100:80 -#L:Merchant -#H:Rogue N:69:Barliman Butterbur(Human) -I:100:170:108:4:10 +I:100:120 C:120:100:80 L:Dunadan | Hobbit | Human | H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | diff --git a/lib/edit/p_info.txt b/lib/edit/p_info.txt index 1531f4fd..c02e765a 100644 --- a/lib/edit/p_info.txt +++ b/lib/edit/p_info.txt @@ -8,8 +8,6 @@ # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. -V:2.0.0 - ############################################################################## ############################################################################## ############################################################################## @@ -342,35 +340,6 @@ C:a:k:+0:-150:Magic-Device C:a:O:23:4:1d1 C:a:O:111:50:1d1 -C:a:N:Alchemist -C:a:D:Alchemists can quickly create powerful magic items through the correct use -C:a:D:of the essences of magic they can extract from magical objects. -C:a:k:+2000:+0:Magic -C:a:k:+0:-600:Spell-power -C:a:k:+0:-600:Necromancy -C:a:k:+0:-600:Thaumaturgy -C:a:k:+0:+250:Spirituality -C:a:k:+0:+500:Combat -C:a:k:+0:+200:Weaponmastery -C:a:k:-1000:-600:Mana -C:a:k:+0:-600:Fire -C:a:k:+0:-600:Water -C:a:k:+0:-600:Air -C:a:k:+0:-600:Earth -C:a:k:+0:-600:Conveyance -C:a:k:+0:-600:Nature -C:a:k:+0:-600:Temporal -C:a:k:+0:-200:Divination -C:a:k:+0:-200:Meta -C:a:k:+0:-600:Mind -C:a:k:+1000:+800:Alchemy -C:a:k:+0:+50:Magic-Device -C:a:O:31:1:1d1 -C:a:O:4:2:6d1 -C:a:O:2:1:1d1 -C:a:O:23:4:1d1 -C:a:G:EXPERIMENTAL - C:N:2:Archer C:D:0:'Kill them before they see you' could be the motto of the archer class. C:D:0:As deadly with a bow as a warrior is with a sword. @@ -1953,22 +1922,3 @@ M:C:Rogue M:C:Mage M:C:Priest M:C:Loremaster -#M:C:Test -#M:C:Chaos-Warrior - -#M:N:1:B:Spellcasters -- Magic is The One True Way - -#M:N:2:y:Priests -- Hail the powers of the Ainur -#M:C:Mindcrafter - -#M:N:3:G:Beastfriends -- Monsters are fun -#M:C:BeastMaster - -#M:N:4:v:Others -- The way to your independence -#M:C:Harper -#M:C:Merchant - -#M:N:5:o:Tests -- Test is you dare ! -#M:C:Test -#M:C:Blade -#M:C:Black-Knight diff --git a/lib/edit/r_info.txt b/lib/edit/r_info.txt index e7801d09..5c93f1f6 100644 --- a/lib/edit/r_info.txt +++ b/lib/edit/r_info.txt @@ -182,10 +182,6 @@ # Note that monster zero is used for the "player" picture. -# Version stamp (required) - -V:2.2.0 - ##### The Player ##### N:0:Player diff --git a/lib/edit/ra_info.txt b/lib/edit/ra_info.txt index 57dcee95..30ff3f38 100644 --- a/lib/edit/ra_info.txt +++ b/lib/edit/ra_info.txt @@ -16,10 +16,6 @@ # C:max to dam:max to hit:max to AC:max to pval # F:flags -# Version stamp (required) - -V:2.0.0 - # General info, number of powers G:100:1d5:1 G:14:0d0:1 diff --git a/lib/edit/re_info.txt b/lib/edit/re_info.txt index c0e36a92..c1fb01c8 100644 --- a/lib/edit/re_info.txt +++ b/lib/edit/re_info.txt @@ -6,8 +6,6 @@ # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. -# Version stamp (required) - # Most values can be used with the +, -, % and = operators, = will set the # monster value, + and - will modify it based on the normal monster # % will apply that percentage to the monster value @@ -28,8 +26,6 @@ # S:monster spells to add for the ego-type # T:monster spells to remove, use MF_ALL for all -V:2.0.0 - # A few undeads, to be created by the ANIM_DEAD spell N:1:Skeleton diff --git a/lib/edit/s_info.txt b/lib/edit/s_info.txt index 5e41fe97..d53fb7e0 100644 --- a/lib/edit/s_info.txt +++ b/lib/edit/s_info.txt @@ -22,10 +22,6 @@ # T:father:child -# Version stamp (required) - -V:2.0.0 - ################################## MAGIC ################################## N:56:Magic-Device @@ -371,11 +367,6 @@ I:1000 F:RANDOM_GAIN G:80 -N:39:Alchemy -D:Ability to use essences to modify/create magic items -A:5:Use Alchemy -I:1000 - # Antimagic exclude all magic E:Magic-Device:Antimagic E:Mana:Antimagic @@ -526,7 +517,6 @@ T:Magic:Demonology T:Magic:Necromancy T:Magic:Runecraft T:Magic:Thaumaturgy -T:Magic:Alchemy T:Geomancy:Fire T:Geomancy:Water diff --git a/lib/edit/set_info.txt b/lib/edit/set_info.txt index b6141e01..f114b7ef 100644 --- a/lib/edit/set_info.txt +++ b/lib/edit/set_info.txt @@ -7,15 +7,11 @@ # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. -# Version stamp (required) - # N:idx:name # D:description # P:artifact index:number of item needed:pval # F:flags -V:2.0.0 - # The Elven Gifts, took from Oangband N:0:Elven Gifts diff --git a/lib/edit/st_info.txt b/lib/edit/st_info.txt index 3762d0c5..d0defd31 100644 --- a/lib/edit/st_info.txt +++ b/lib/edit/st_info.txt @@ -1,13 +1,5 @@ # File: st_info.txt -# Fixed Potions of Cure Light/Serious Wounds in the Temple, Potions of -# Restore Str/Con in the Alchemist -# Magic Shop - Amulet of Slow Digestion, Wand of Light, Staffs of Enlightenment, -# Door/Stair Location, Detect Invis/Evil, and Remove Curse - -# This file is used to initialize the "lib/raw/st_info.raw" file, which is -# used to initialize the "store info type" information for the Angband game. - # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. @@ -22,10 +14,6 @@ # proba is the chance(out of 100) of the item being generated -# Version stamp (required) - -V:2.0.0 - N:0:General Store I:100:& Wooden Torch~ I:95:& Brass Lantern~ @@ -271,7 +259,7 @@ N:7:Home A:0:0:54:55:3:0 O:0:0:0:0 G:8:y -W:24 +W:240 N:8:Book Store # & Book~ of Beginner Cantrips @@ -348,9 +336,6 @@ G:+:s W:0 N:16:Beastmaster Shanty -# Disabled the bounty list for the time being to not confuse people -# with the bounty quest -# A:18:0:19:20:21:22 A:18:0:21:22:0:0 O:19:19:19:19 G:+:g @@ -692,12 +677,6 @@ F:RANDOM | MEDIUM_LEVEL | DEPEND_LEVEL F:RARE W:24 -N:56:Merchants Guild -A:0:0:56:57:58:0 -O:68:68:68:68 -G:+:g -W:0 - N:57:The Mathom-house A:0:0:59:0:3:0 O:0:0:0:0 diff --git a/lib/edit/t_basic.txt b/lib/edit/t_basic.txt deleted file mode 100644 index 78103425..00000000 --- a/lib/edit/t_basic.txt +++ /dev/null @@ -1,80 +0,0 @@ -# File: t_lite.txt - -# *Basic* town (vanilla style) - - -############### Town Layout ############### - -F:*:7:3:0:0:0:0:0:8 - -D:###################################################################################################################################################################################################### 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-D:###################################################################################################################################################################################################### - -############### Starting positions ############### - -# Standard starting position for normal races -P:32:100 diff --git a/lib/edit/t_bree.txt b/lib/edit/t_bree.txt index c74fd58a..3ea29922 100644 --- a/lib/edit/t_bree.txt +++ b/lib/edit/t_bree.txt @@ -44,9 +44,6 @@ F:a:74:3:0:0:0:0:0:58 # Soothsayer F:c:74:3:0:0:0:0:0:12 -# Merchant Guild -F:d:74:3:0:0:0:0:0:56 - # The Mathom-house F:e:74:3:0:0:0:0:0:57 @@ -93,7 +90,7 @@ D:# ---- ---- ,,CT--.B#.-SStSS- D:# ------- ---- ,,CTT-....-sssss--,,,,,,-------------OO-,--SSSSSt-ss-,-,---...-T^^ ^ ^ -, OOOO # D:# ------- ------ ,,CCTT---..#2###-,sssss,-SSSSSSSS-----OO,--ssssss-tS--,.....---^^ ^^ ^^^ -, OOOOOOOO # D:# ----- ----- ,,CCT----..,,,,,-StSSS,-ssssssss------OOO-#1##a#-ss....-----T^^ ^^ -,- OOOOO # -D:# ---- -------- ,,CCTT----..----,sssss,-##7###d#--------OO,.,,.,-##.----TTTT^^ ^ ^^ -, OOOOO # +D:# ---- -------- ,,CCTT----..----,sssss,-##7#####--------OO,.,,.,-##.----TTTT^^ ^ ^^ -, OOOOO # D:# --------------- ,,,CCTTTT--..---,##3##-,--,,,---------...OOOOOOOOOOOTTTTTCC^^^ ^^ ^^ ,- OOO # D:# -------- ,,,CCCC --..........,-,,---,--.......-------TTTTTOCCCCC,,^^^^^^^^^^^ -.- OOOOO # D:# ---------- ,, ,,CCCTT----------.....-......-------TTTTTTTCCCCO,,,,, ^^^^^^^ -.- O # diff --git a/lib/edit/t_gondol.txt b/lib/edit/t_gondol.txt index 779c4fbb..51cf4b39 100644 --- a/lib/edit/t_gondol.txt +++ b/lib/edit/t_gondol.txt @@ -123,9 +123,6 @@ F:m:74:3:0:0:0:0:0:37 # Thunderlord's Hide F:n:74:3:0:0:0:0:0:22 -# Merchant guild -F:o:74:3:0:0:0:0:0:56 - # Force elven monsters f:ELVEN @@ -178,7 +175,7 @@ D:######$$$$$$$$$$$$$$$$$### ... D:######$$$$$$$$$$$$$$$$$$## ... C##T.V#######V...........TTTT#######TTTT..................TT####C----,--TTT##TTT----TTT##TTTTTT------,,,,,^^^^### D:#####$$$$$$$$$$$$$$$$$$$## ######### ... ############# CC#T.VV#####VV.............................................TTT#CC----,---TT#TT--------TT##T-T-TT------,,,,^^^^### D:#####$$$$$$$#####$$$$$$$## ######### ... ############# C#T..VV###VV.....TTTTTTTTTTT.......TTTTTTTTTTT..............T#C-----,,,,,,,,,,,,,,,,,,,e#TT-TTT------,,,,^^^^### -D:####$$$$#############$$$$# ########o.........7############ C#T...VVVVV....TTT#########TTT...TTT#########TTT............T#C----------T#TT--------TT##TTT-------,,,,^^^^^^### +D:####$$$$#############$$$$# #########.........7############ C#T...VVVVV....TTT#########TTT...TTT#########TTT............T#C----------T#TT--------TT##TTT-------,,,,^^^^^^### D:####$###################$# ######### ... ############# C#TT..........TT###VVVVVV####TT.TT####WWWWWW###TT..........TT#C--------TTT##TTT----TTT##TTTTT-----,,,,^^^^^^^### D:########################## ######### ... ############# C##T..........T##VVV....VVV###TTT###WWW....WWW##T..........T##C-------TTTTT###TTTTTT###TTTTT-----,,,,,^^^^^^^### D:########################### ... CC#T..........T#VV........VV#######WW........WW#T..........T#CC -----TTTT-TTT########TTTTTT------,,,,,,,^^^^^### diff --git a/lib/edit/t_minas.txt b/lib/edit/t_minas.txt index 51c74da3..9f6ae669 100644 --- a/lib/edit/t_minas.txt +++ b/lib/edit/t_minas.txt @@ -64,9 +64,6 @@ F:l:74:3:0:0:0:0:0:22 # Castle: Plot Minas Anor F:B:75:3:0:0:0:0:0:5 -# Merchant guild -F:m:74:3:0:0:0:0:0:56 - # Library Quest F:x:63:3 @@ -84,7 +81,7 @@ D:#^^----ssss-----###--------####------ ^^^^^^ D:#^^^---StSS-------###--#ssss--###------- ^^^^^^^^ @@VVVVVVVV@VVV@@@@@@@@ @@@V@@ @@@@VV@@@@ , # D:#^^----ssss----OO---##--#StSS---####------ ^^^^^^^^ @@V@V,@@@@@@VVVVVVVV@@@VVV@ @@VVVV@@ ,, # D:#^^----x#a#-----OOO--##--#sssss----###------ ^^^^^^^^ @@@@@ @@@@@@@@VVVVV@@@ @@@@VV@@@ ,,, # -D:#^ ---------------OO--###-#m#7#------###----- ^^^^^^^^^^ @VVV@@ @@VVV@@ ,O, # +D:#^ ---------------OO--###-###7#------###----- ^^^^^^^^^^ @VVV@@ @@VVV@@ ,O, # D:#^ StSSSS-----ss---OO---##-----OOOOO---###---- ^^^^^^^^^^^ @@@ @@VVV@@ OO # D:#^^ssssss----Ssss---OOO--##---OOOOOOOO---##---- ^l^^^^^^^ @@VVV@ OO # D:#^ ####9#---sstSss---OOO--##-OOOOOOOOOOO--##---- ^^^^^ @@VVV@@ OO # diff --git a/lib/edit/tr_info.txt b/lib/edit/tr_info.txt index e86d9617..0643f1ab 100644 --- a/lib/edit/tr_info.txt +++ b/lib/edit/tr_info.txt @@ -35,8 +35,6 @@ # I:diff:prob: :minlevel: :color # D:description -V:2.0.0 - # # stat traps # diff --git a/lib/edit/v_info.txt b/lib/edit/v_info.txt index fb4a4d20..964f2b54 100644 --- a/lib/edit/v_info.txt +++ b/lib/edit/v_info.txt @@ -16,11 +16,6 @@ # Quest vaults added - rr9 -# Version stamp (required) - -V:2.0.0 - - ### Simple Vaults (type 7) -- maximum size 44x22 ### diff --git a/lib/edit/wf_info.txt b/lib/edit/wf_info.txt index 80ab14a6..1d4b25f9 100644 --- a/lib/edit/wf_info.txt +++ b/lib/edit/wf_info.txt @@ -28,10 +28,6 @@ # if < 1000 then it points to a town # if >= 1000 then it points to the x - 1000 dungeon type -# Version stamp (required) - -V:2.0.0 - N:0:Ekkaia D:the Encircling Sea W:1:0:0:182:0:X |