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+
+ Artifact Lore, Vol. I
+ Ancient Weapons
+ ---------------------
+
+
+ The Longsword 'Ringil' (4d5) (+22,+25)
+ The Sword of Fingolfin (High-Elf). When wielded it will
+ haste its wielder. It is a blade of such deathly cold that
+ it shines bright white acting as a permanent light and
+ delivering cold criticals. It slays evil, demons, undead
+ and trolls. Allows you to resist cold, regenerate mana and
+ hit points more quickly with no extra food consumption. Also
+ lets you see invisible and be immune to paralyzation. Being
+ made of white eog, it is capable of casting Ice Storms.
+
+ The Longsword 'Anduril' (3d5) (+10,+15) [+5]
+ The Sword of Aragorn the Dunadan Ranger and King. It
+ increases your strength to match true Kingly strength,
+ increases armour class by +5. Being the 'Flame of the West'
+ it delivers heat criticals and defends against fire. It
+ slays evil, orcs and trolls. It allows you to see invisible
+ and avoid paralyzation. So near to the element fire is the
+ blade, that Fire Balls can be cast from its searing
+ surface.
+
+ The Lead-filled Mace 'Grond' (9d9) (+25,+25) [+10]
+ The Hammer of the Underworld, this is Morgoth's chief
+ weapon. It weighs so much that it slows anything of less
+ than godly status. It is so awesome that it aggravates all
+ that see it. It makes it's wielder see all and resist all.
+ It slays all of Morgoths personal creations of orcs, trolls,
+ and demons and it executes dragons doing five times normal
+ damage against them, (it can kill all but a very few dragons
+ in one mighty blow!). Plus it causes impact criticals that
+ cause earthquakes and it can tunnel through solid granite
+ walls!
+
+ The Two-Handed Sword 'Gurthang' (3d6) (+13,+17)
+ This Iron of Death belonging to Turin Turambar, made of
+ black eog, was designed to slay Dragons (and Trolls), doing
+ five times normal damage against dragons. It gives you the
+ strength to wield it, regenerates your hit points and mana
+ at no extra cost and allows you to be free of paralyzation.
+
+ The Two-Handed Sword 'Mormegil' (6d7) (0,0) [-20]
+ This evil black sword is heavily cursed, slowing its wielder
+ and aggravating all that see it...
+
+ The Broadsword 'Arunruth' (2d5) (+20,+12)
+ This Sword of Accuracy rarely misses. It increases the
+ wielders dexterity, saves from falls, slays orcs and demons,
+ and protects from paralyzation.
+
+ The Broadsword 'Glamdring' (2d5) (+10,+15)
+ This High-Elven sword (mate to Orcrist) was made during foul
+ orc wars of long ago. It was once wielded by Gandalf the
+ Grey Wizard. It slays orcs and other evil, shining bright
+ red continuously, which aids searching and decreases food
+ consumption. Its element is flame, and it gives resistance
+ to flame to the wielder, and slays those who have not.
+
+ The Broadsword 'Orcrist' (2d5) (+10,+15)
+ This High-Elven sword (mate to Glamdring) was made during
+ foul orc wars of long ago. It was once wielded by Thorin
+ Oakenshield the Dwarf-King-Under-the-Mountain. It slays orcs
+ and other evil, shining bright white continuously, which
+ decreases food consumption, plus making the wielder more
+ stealthy. Being of the element frost, it protects from cold,
+ and slays non-cold based creatures.
+
+ The Broadsword 'Aeglin' (2d5) (+12,+16)
+ This High-Elven sword, is the long, lost and forgotten third
+ mate to Orcrist and Glamdring. It is also the most powerful.
+ Like Glamdring and Orcrist, made during the Orc-wars, it
+ slays Orcish-kind, shining bright blue continuously, which
+ decreases food consumption and aiding searching. Being of
+ electric element, it delivers lightning criticals, which it
+ also defends against.
+
+ The Long Bow 'Belthronding' (+20,+22) (+3)
+ This Noldorin black-yew bow, belonged to the greatest elven
+ archer, Beleg Cuthalion, who was slain by his own blade, by
+ his best friend Turin Turumbar. The bow increases stealth
+ and dexterity, and rarely missed its target.
+
+ The Long Bow of Bard (+17,+19)
+ This bow of men gives free action and increased dexterity.
+
+ The Light Crossbow 'Cubragol' (+10,+14)
+ This amazing bow of fire hastes its wielder and brands
+ all bolts with its element.
+
+ The Bastard Sword 'Calris' (5d4) (-20,+20)
+ This sword of Lungorthin the Balrog of White Flame, is an
+ evil cursed sword that needs great mastering to control its
+ powers. If mastered it can execute dragons, slay other evil
+ including demons and trolls, this naturally aggravates them.
+ Also it gives its wielder far greater internal constitution.
+
+ The Spear 'Aeglos' (3d6) (+15,+25) [+5]
+ This Snow-thorn of Gil-Galad the High-Elf, delivers very
+ deep cold-criticals, while protecting you from cold and
+ increasing your armour class. Being elvish it naturally
+ slays orcs and trolls. It increases the wielders wisdom,
+ slows their digestion and frees their actions from holding
+ forces of evil, also casting Frost Balls occasionally.
+
+ The Spear 'Nimloth' (1d6) (+11,+13) (+3 to stealth)
+ This elven spear, branded with frost, allows its wielder
+ to creep up on the Undead and Slay them.
+
+ The Dagger 'Angrist' (2d5) (+10,+15) [+5]
+ This Iron-cleaver of Beren the Edain, increases and sustains
+ dexterity, increases you protection, prevents paralyzation
+ and slays orcs and trolls.
+
+ The Small sword 'Sting' (1d6) (+7,+8)
+ This small weapon is one of the most powerful weapons of
+ Westernesse. Once wielded by Bilbo and Frodo Baggins (of
+ Hobbit kind), Sting slays undead, evil, and orcs and also
+ shines a continuous, bright blue. It increases the wielder's
+ physical statistics and its piercing blue light lights up
+ those normally invisible to sight.
+
+ The Great Axe of Durin (4d4) (+10,+20) [+15]
+ This Wonderful Dwarven Axe was once wielded by Durin the
+ Deathless (Father and King of the Dwarves), gives its
+ wielder high protection, executes dragons, while resisting
+ fire and acid. It slays demons, trolls and orcs, frees
+ action and increases constitution.
+
+ The War Hammer of Aule (5d5) (+19,+21) [+5]
+ This is the great war hammer of the deity, Aule the Smith.
+ Forged in his great furnaces it delivers Shock criticals
+ causing five times normal damage to those not resistant to
+ this element, and even then it executes dragons, slays evil,
+ demons and undead. It resists fire, cold, acid and lightning
+ and allows you to see invisible and be free of paralyzation.
+ It increases its wielder's wisdom so that one may choose
+ wisely what to slay with it. Truly an awesome weapon.
+
+ The Two-Handed Great Flail 'Thunderfist' (3d6) (+5,+18)
+ This weapon of Electricity and Flame, delivers shock and
+ heat criticals, delivering five times or three times normal
+ damage against the respective types of creatures, also slays
+ animals, trolls and orcs. It also gives the wielder great
+ strength.
+
+ The Morningstar 'Bloodspike' (2d6) (+8,+22)
+ This Bloody weapon slays animals, trolls, and orcs. It allows
+ you to see invisible creatures, as well as giving the wielder
+ great strength.
+
+ The Quarterstaff 'Nar-i-vagil' (1d10) (+10,+20)
+ This fiery staff slays animals and resists fire, doing times
+ fire criticals. It also increases the wielders intelligence.
+
+ The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
+ This deadly blade calls doom to all who see it, this
+ naturally aggravates them. It shows you wherever a creature
+ is, be it invisible or blocked by a wall. It resists
+ all elements and executes dragons, slays evil, animal, orc
+ and troll. It delivers cold criticals, but severely impedes
+ its wielders health.
+
+ The Three Daggers, 'Narthanc', 'Nimthanc', 'Dethanc' (1d4) (+4,+6)
+ These elemental daggers of flame, frost, and electricity
+ respectively do their elemental criticals, and defend
+ against them. They also cast bolts of their element often.
+
+ The Dagger of Rilia (2d4) (+4,+3)
+ This ancient, and poisonous dagger casts stinking clouds
+ with great frequency.
+
+ The Dagger 'Belangil' (2d4) (+6,+9)
+ This nimble weapon of cold increases the wielder's dexterity
+ and regeneration, while slowing digestion. Being of dark
+ origins it see alls invisible and casts frost balls.
+
+ The Battle Axe of Balli Stonehand (3d6) (+8,+11) [+5]
+ This Dwarvish Battle axe protects from elements, falls and
+ the invisible. It slays all demons, trolls and orcs, giving
+ even dwarves the stealth, strength and constitution to do
+ so, never letting holding spells affect its use in a fight.
+
+ The Battle Axe 'Lotharang' (2d8) (+4,+3)
+ This petty-dwarvish axe, slays orcs and trolls, increasing
+ strength and dexterity. For those of faint heart it also
+ cures medium wounds and cuts.
+
+ The Morningstar 'Firestar' (2d6) (+5,+7) [+2]
+ This weapon of flame casts fire balls.
+
+ The Quarterstaff 'Eriril' (1d10) (+3,+5)
+ This staff of people who believe in the power of mind over
+ matter, greatly increases wisdom and intelligence and gives
+ the power to identify. It also sees invisible and slays all
+ evil.
+
+ The Longsword 'Elvagil' (2d5) (+2,+7)
+ This joyful sword increases dexterity, charisma and stealth.
+ It protects from falls and the invisible, and slays orcs and
+ trolls.
+
+ The Glaive of Pain (9d6) (+0,+30)
+ This weapon is designed to cause pain to anything without
+ discrimination.
+
+ The Lance of the Eorlingas (3d8) (+3,+21)
+ This heavy lance is suprisingly easy to control, allowing
+ slaughter of orcs, trolls and other evil (visible or not).
+
+ The Broad Axe 'Barukkheled' (2d6) (+13,+19)
+ This beautiful axe slays orcs, trolls, giants and other evil
+ (visible or not), while greatly increasing the wielders
+ internal constitution.
+
+ The Trident of Wrath (3d8) (+16,+18)
+ This extremely heavy and dangerous trident belonging to the
+ greatest Maiar spirit, Osse, slaughters evil and undead
+ without mercy wherever they hide, and increases the wielder's
+ strength and dexterity.
+
+ The Scimitar 'Haradekket' (2d5) (+9,+11)
+ This sword of the south slays the invisible undead, evil and
+ animals, and increases the wielder's dexterity. In addition,
+ the magically enhanced blade is rumored to give extra
+ attacks in combat.
+
+ The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
+ This strong friend in battle, slays evil and resists the
+ elements.
+
+ The Cutlass 'Gondricam' (1d7) (+10,+11)
+ This defender increases the wielders dexterity.
+
+ The Sabre 'Careth Asdriag' (1d7) (+6,+8)
+ This lightning-quick blade slays dragons, giants, trolls,
+ orcs, and animals.
+
+ The Rapier 'Forasgil' (1d6) (+12,+19)
+ This glittering ice-blade also slays animals as well as
+ lighting the way.
+
+ The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
+ This executer slays evil, invisible undead, dragons, giants
+ orcs and trolls.
+
+ The Flail 'Totila' (3d6) (+6,+8) (+2)
+ This flaming flail slays evil in stealth. It also casts
+ confusion.
+
+ The Short sword 'Gilettar' (1d7) (+3,+7)
+ This roguish sword gives better regeneration and slower
+ digestion, slaying all animals with uncanny speed.
+
+ The Katana 'Aglarang' (8d4) (+0,+0)
+ This super-light and sharp katana greatly increases the
+ wielders dexterity and sustains it. Rarely does the wielder
+ get less than four attacks a round with it, and often as
+ many as six!
+