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diff --git a/lib/help/c_bard.html b/lib/help/c_bard.html deleted file mode 100644 index c292162a..00000000 --- a/lib/help/c_bard.html +++ /dev/null @@ -1,80 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> -<html> -<head> - <title>T.o.M.E. Documentation</title> - <meta name="description" content="ToME and TomeNET homepage. ToME is a roguelike dungeon exploration game, based on Angband."> - <meta name="keywords" content="angband, tome, tomenet, library, angband, official, roguelike"> -</head> -<body bgcolor="#000000" text="#FFFFFF" link="#CC0000" alink="#FF9900" vlink="#FFCC66"> -<FONT text="#CCCCCC"> -<PRE><TT> -<A NAME="01"></A><A NAME="02"></A><FONT COLOR="#FF0000">=== Bards ===</FONT> - -<FONT COLOR="#00FF00">Description</FONT> -Bards are traditional musicians. Their magical attacks are sound-based, and -last as long as the Bard has mana. If the Bard runs out of mana, he/she stops -singing. There is also a low-level "spell" that will cease the song. - -While any class can use musical instruments, only Bards can tap the -power of voice to aid themselves and hinder, dismay, and kill their -foes. - -<FONT COLOR="#00FF00">Magic Usage</FONT> - -Songs are continuous, and the song consumes mana every turn in order to -maintain itself. The song will continue, once played, until either the 'Stop -Singing' song is sung, or the player's mana runs out. - -Each song has a magic school level associated with, just as any other magic -spell does. Each song also has a Roman numeral (e.g. I, II, III, IV, V) -following its name. These numerals correspond to 1, 2, 3, 4, 5. The higher the -numeral, the more music skill the Bard must have to play that song. - -Each musical instrument has a value between 1 and 4 assigned to it, as well. -The higher the number, the better the craftmanship. A Bard can only play -higher level songs with a more powerful instrument. You would be able to cast -"Stop Singing (I)" and "Song of the Sun (I)" with a a Harp (+1). A Harp (+2) -would allow you to sing those songs, as well as "Flow of Life (II)". - -For information on song effects see the <A HREF="m_music.html">Music Songs</A> file. - -<FONT COLOR="#00FF00">Starting Stat Modifiers</FONT> -Strength +1 -Intelligence -2 -Wisdom +1 -Dexterity +1 -Constitution +0 -Charisma +1 -Bonus Blows 0 -Hit Die +d8 -Exp Penalty 40% - -<FONT COLOR="#00FF00">Starting Skills:</FONT> -<FONT COLOR="#00FFFF">Skill Start Level Skill Point Gains</FONT> -Combat 1.000 [0.700] - Weaponmastery 1.000 [0.700] - Barehand-combat 1.000 [0.600] -Sneakiness 1.000 [0.700] - Stealth 1.000 [0.700] - Disarming 1.000 [0.600] -Magic 1.000 [0.600] - Magic-Device 1.000 [1.000] -Spirituality 1.000 [0.800] - Prayer 0.000 [0.500] - Music 1.000 [0.800] -Monster-lore 1.000 [1.100] - Summoning 0.000 [0.400] - Corpse-preservation 1.000 [0.700] - Symbiosis 0.000 [0.400] - Mimicry 0.000 [0.400] - -<FONT COLOR="#00FF00">Starting Equipment</FONT> -A Bard begins the game with: - a Harp (+1) - a Short Sword - a Robe - a Potion of Healing -</TT></PRE> -</FONT> -</body> -</html> |