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diff --git a/lib/help/c_bard.txt b/lib/help/c_bard.txt new file mode 100644 index 00000000..23ba42ca --- /dev/null +++ b/lib/help/c_bard.txt @@ -0,0 +1,69 @@ +|||||oy +~~~~~01|Bard +~~~~~02|Classes|Bard +#####R=== Bards === + +#####GDescription +Bards are traditional musicians. Their magical attacks are sound-based, and +last as long as the Bard has mana. If the Bard runs out of mana, he/she stops +singing. There is also a low-level "spell" that will cease the song. + +While any class can use musical instruments, only Bards can tap the +power of voice to aid themselves and hinder, dismay, and kill their +foes. + +#####GMagic Usage + +Songs are continuous, and the song consumes mana every turn in order to +maintain itself. The song will continue, once played, until either the 'Stop +Singing' song is sung, or the player's mana runs out. + +Each song has a magic school level associated with, just as any other magic +spell does. Each song also has a Roman numeral (e.g. I, II, III, IV, V) +following its name. These numerals correspond to 1, 2, 3, 4, 5. The higher the +numeral, the more music skill the Bard must have to play that song. + +Each musical instrument has a value between 1 and 4 assigned to it, as well. +The higher the number, the better the craftmanship. A Bard can only play +higher level songs with a more powerful instrument. You would be able to cast +"Stop Singing (I)" and "Song of the Sun (I)" with a a Harp (+1). A Harp (+2) +would allow you to sing those songs, as well as "Flow of Life (II)". + +For information on song effects see the *****m_music.txt*0[Music Songs] file. + +#####GStarting Stat Modifiers +Strength +1 +Intelligence -2 +Wisdom +1 +Dexterity +1 +Constitution +0 +Charisma +1 +Hit Die +d8 +Spell Points +0% +Exp Penalty 40% + +#####GStarting Skills: +#####BSkill Start Level Skill Point Gains +Combat 1.000 [0.700] + Weaponmastery 1.000 [0.700] + Barehand-combat 1.000 [0.600] +Sneakiness 1.000 [0.700] + Stealth 1.000 [0.700] + Disarming 1.000 [0.600] +Magic 1.000 [0.600] + Magic-Device 1.000 [1.000] +Spirituality 1.000 [0.800] + Prayer 0.000 [0.500] + Music 1.000 [0.800] +Monster-lore 1.000 [1.100] + Summoning 0.000 [0.400] + Corpse-preservation 1.000 [0.700] + Symbiosis 0.000 [0.400] + Mimicry 0.000 [0.400] + +#####GStarting Equipment +A Bard begins the game with: + a Harp (+1) + a Short Sword + a Robe + a Potion of Healing |