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diff --git a/lib/help/c_monk.html b/lib/help/c_monk.html deleted file mode 100644 index 840966fc..00000000 --- a/lib/help/c_monk.html +++ /dev/null @@ -1,96 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> -<html> -<head> - <title>T.o.M.E. Documentation</title> - <meta name="description" content="ToME and TomeNET homepage. ToME is a roguelike dungeon exploration game, based on Angband."> - <meta name="keywords" content="angband, tome, tomenet, library, angband, official, roguelike"> -</head> -<body bgcolor="#000000" text="#FFFFFF" link="#CC0000" alink="#FF9900" vlink="#FFCC66"> -<FONT text="#CCCCCC"> -<PRE><TT> -<A NAME="01"></A><A NAME="02"></A><FONT COLOR="#FF0000">=== Monks ===</FONT> - -<FONT COLOR="#00FF00">Description</FONT> -The Monk character class is very different from all other classes. -Although they can use weapons and armour just like any other class, -their training in martial arts makes them much more powerful with no -armour nor weapons. - -As the Monk's skill level rises, new and more powerful forms of attack become -available. It is also rumoured that the monastic training makes experienced -monks faster than any other character class! - -A Monk might need to wear some kind of armour to gain the resistances necessary -for survival at higher levels, but if that armour is too heavy, it will -severely disturb his/her martial arts maneuvers. - -If skill points are invested in <A HREF="skills.html#20">Dodging</A>, a Monk's defensive capabilities -(blocking and dodging) will also increase. However, if armour is being worn, -dodging is much less effective. Fortunately, a Monk can increase his/her -ability to fight while still wearing armor by increasing his/her -<A HREF="skills.html#13">Barehanded-combat</A> skill. - -Monks also have access to the schools of <A HREF="m_meta.html">Meta</A>, -<A HREF="m_tempo.html">Temporal</A> and <A HREF="m_mind.html">Mind</A> magic. - -<FONT COLOR="#00FF00">Starting Stat Modifiers</FONT> -Strength +1 -Intelligence -2 -Wisdom +1 -Dexterity +1 -Constitution +0 -Charisma +1 -Bonus Blows 0 -Hit Die +d8 -Exp Penalty 40% - -<FONT COLOR="#00FF00">Starting Skills:</FONT> -<FONT COLOR="#00FFFF">Skill Start Level Skill Point Gains</FONT> -Combat 0.000 [0.900] - Weaponmastery 0.000 [0.300] - Archery 0.000 [0.400] - Barehand-combat 1.000 [0.900] -Sneakiness 1.000 [0.900] - Stealth 1.000 [0.900] - Disarming 1.000 [0.900] - Dodging 0.000 [0.700] -Magic 0.000 [0.600] - Magic-Device 1.000 [1.000] - Meta 0.000 [0.500] - Temporal 0.000 [0.500] - Mind 0.000 [0.500] -Spirituality 1.000 [0.900] - Prayer 0.000 [0.500] - Music 0.000 [0.300] -Monster-lore 1.000 [1.100] - Corpse-preservation 1.000 [0.500] - Possession 0.000 [0.100] - -<FONT COLOR="#00FF00">Starting Equipment</FONT> -A Monk begins the game with: - a Potion of Healing - a Soft Leather Armour -<A NAME="03"></A><A NAME="04"></A><FONT COLOR="#00FF00">Monk Attacks</FONT> -<FONT COLOR="#00FFFF">Attack Name Min.lvl Damage Stun Notes</FONT> ------------------------------------------------------------------------------ -Punch 1 1d4 - -Kick 2 1d6 - -Strike 3 1d7 - -Knee 5 2d3 * Painful to males; likely to stun them -Elbow 7 1d8 - -Butt 9 2d5 - -Ankle Kick 11 3d4 - May slow down the opponent -Uppercut 13 4d4 6 -Double-kick 16 5d4 8 -Cat's Claw 20 5d5 - -Jump Kick 25 5d6 10 -Eagle's Claw 29 6d6 - -Circle Kick 33 6d8 10 -Iron Fist 37 8d8 10 -Flying Kick 41 8d10 12 -Dragon Fist 45 10d10 16 -Crushing Blow 48 10d12 18 -</TT></PRE> -</FONT> -</body> -</html> |