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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
-<html>
-<head>
- <title>T.o.M.E. Documentation</title>
- <meta name="description" content="ToME and TomeNET homepage. ToME is a roguelike dungeon exploration game, based on Angband.">
- <meta name="keywords" content="angband, tome, tomenet, library, angband, official, roguelike">
-</head>
-<body bgcolor="#000000" text="#FFFFFF" link="#CC0000" alink="#FF9900" vlink="#FFCC66">
-<FONT text="#CCCCCC">
-<PRE><TT>
-<A NAME="01"></A><A NAME="02"></A><FONT COLOR="#FF0000">=== Monks ===</FONT>
-
-<FONT COLOR="#00FF00">Description</FONT>
-The Monk character class is very different from all other classes.
-Although they can use weapons and armour just like any other class,
-their training in martial arts makes them much more powerful with no
-armour nor weapons.
-
-As the Monk's skill level rises, new and more powerful forms of attack become
-available. It is also rumoured that the monastic training makes experienced
-monks faster than any other character class!
-
-A Monk might need to wear some kind of armour to gain the resistances necessary
-for survival at higher levels, but if that armour is too heavy, it will
-severely disturb his/her martial arts maneuvers.
-
-If skill points are invested in <A HREF="skills.html#20">Dodging</A>, a Monk's defensive capabilities
-(blocking and dodging) will also increase. However, if armour is being worn,
-dodging is much less effective. Fortunately, a Monk can increase his/her
-ability to fight while still wearing armor by increasing his/her
-<A HREF="skills.html#13">Barehanded-combat</A> skill.
-
-Monks also have access to the schools of <A HREF="m_meta.html">Meta</A>,
-<A HREF="m_tempo.html">Temporal</A> and <A HREF="m_mind.html">Mind</A> magic.
-
-<FONT COLOR="#00FF00">Starting Stat Modifiers</FONT>
-Strength +1
-Intelligence -2
-Wisdom +1
-Dexterity +1
-Constitution +0
-Charisma +1
-Bonus Blows 0
-Hit Die +d8
-Exp Penalty 40%
-
-<FONT COLOR="#00FF00">Starting Skills:</FONT>
-<FONT COLOR="#00FFFF">Skill Start Level Skill Point Gains</FONT>
-Combat 0.000 [0.900]
- Weaponmastery 0.000 [0.300]
- Archery 0.000 [0.400]
- Barehand-combat 1.000 [0.900]
-Sneakiness 1.000 [0.900]
- Stealth 1.000 [0.900]
- Disarming 1.000 [0.900]
- Dodging 0.000 [0.700]
-Magic 0.000 [0.600]
- Magic-Device 1.000 [1.000]
- Meta 0.000 [0.500]
- Temporal 0.000 [0.500]
- Mind 0.000 [0.500]
-Spirituality 1.000 [0.900]
- Prayer 0.000 [0.500]
- Music 0.000 [0.300]
-Monster-lore 1.000 [1.100]
- Corpse-preservation 1.000 [0.500]
- Possession 0.000 [0.100]
-
-<FONT COLOR="#00FF00">Starting Equipment</FONT>
-A Monk begins the game with:
- a Potion of Healing
- a Soft Leather Armour
-<A NAME="03"></A><A NAME="04"></A><FONT COLOR="#00FF00">Monk Attacks</FONT>
-<FONT COLOR="#00FFFF">Attack Name Min.lvl Damage Stun Notes</FONT>
------------------------------------------------------------------------------
-Punch 1 1d4 -
-Kick 2 1d6 -
-Strike 3 1d7 -
-Knee 5 2d3 * Painful to males; likely to stun them
-Elbow 7 1d8 -
-Butt 9 2d5 -
-Ankle Kick 11 3d4 - May slow down the opponent
-Uppercut 13 4d4 6
-Double-kick 16 5d4 8
-Cat's Claw 20 5d5 -
-Jump Kick 25 5d6 10
-Eagle's Claw 29 6d6 -
-Circle Kick 33 6d8 10
-Iron Fist 37 8d8 10
-Flying Kick 41 8d10 12
-Dragon Fist 45 10d10 16
-Crushing Blow 48 10d12 18
-</TT></PRE>
-</FONT>
-</body>
-</html>