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+~~~~~01|Possessor
+~~~~~02|Classes|Possessor
+#####R=== Possessors ===
+
+#####GDescription
+Possessors are unusual; they aren't good fighters, and they can't cast
+magic. Their special ability is that of being able to leave their
+bodies and inhabit corpses. While "in" a corpse, the Possessor gains
+the abilities of the monster, and their hit points and the monster's
+are averaged. (Most monsters have no, or very few, spell points.) While
+in the incorporeal form between bodies, they have only one hitpoint.
+
+#####GStarting Stat Modifiers
+Strength +1
+Intelligence -2
+Wisdom +1
+Dexterity +1
+Constitution +0
+Charisma +1
+Hit Die +d8
+Spell Points +0%
+Exp Penalty 40%
+
+#####GStarting Skills:
+#####BSkill Start Level Skill Point Gains
+Combat 1.000 [0.600]
+ Weaponmastery 1.000 [0.600]
+ Archery 1.000 [0.400]
+Sneakiness 1.000 [0.700]
+ Stealth 1.000 [0.700]
+ Disarming 1.000 [0.500]
+Magic 0.000 [0.600]
+ Magic-Device 1.000 [1.000]
+Spirituality 1.000 [0.500]
+ Prayer 0.000 [0.500]
+ Music 0.000 [0.300]
+Monster-lore 1.000 [1.100]
+ Corpse-preservation 1.000 [0.900]
+ Possession 1.000 [0.800]
+
+#####GStarting Equipment
+A Possessor begins the game with:
+ a Potion of Healing
+ a Short Sword
+ a Hard Leather Armour
+
+~~~~~03|Possessor|Possessor powers
+~~~~~04|Skills|Possession - Possessor powers
+#####GPossession
+The strange art of reanimating the corpse of a monster and making
+it one's own can be of extreme benefit to those skilled in it. The body
+the player possesses can grant powerful abilities, such as increased
+speed, summoning, healing, breathing, and various resistances, and often
+gives the player a large number of hit points. Possessing uniques is
+especially neat.
+
+Possessors leave their own body by using the 'm' command, and choosing
+"[I]incarnating powers". Lacking a life force to sustain it, a corpse may rot
+immediately when a Possessor leaves it, but a high Possession skill score
+may prevent this from happening. They then become a very vulnerable ghostly
+being which travels to where another corpse is lying on the floor, and
+possesses it by again using the 'm' command. Once possessed, many
+monster corpses allow the player to perform various special actions
+(such as blinking or summoning) by using the option "Use your [R]ace
+powers".
+
+All corpses alter the player's melee attacks. When they incarnate in a
+monster that allows the use of a weapon, monster blows are ignored
+[[[[[Btotally]. When they incarnate in a monster that doesn't allow use of a
+weapon (dragons for example) they use the monster blows [[[[[Band only them]!