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-#####R=== Runecrafters ===
-Instead of using spellbooks like the other spellcasters they instead
-use mystic runes. To cast a spell they select a primary rune of the
-elements (fire, cold, etc.) and they also choose a set of secondary runes,
-which shape the effect of the first one. The secondary runes include
-Self, Arrow, Ray, ... and Armageddon. After that they chose the amount
-of mana to use and the spell is cast! But the more secondary runes they
-chose the more mana is used to cast the spell. They also are bad
-fighters, but if they concentrate all their mana in one spell
-(especially with a mage staff of mana) they could kill nearly anything.
-#####GStarting Stat Modifiers
-Strength -5
-Intelligence +3
-Wisdom +0
-Dexterity +1
-Constitution -2
-Charisma +1
-Hit Die +d0
-Spell Points +50%
-Exp Penalty 30%
-#####GStarting Skills:
-#####BSkill Start Level Skill Point Gains
-Combat 1.000 [0.200]
- Weaponmastery 0.700 [0.400]
-Sneakiness 1.000 [0.900]
- Stealth 0.000 [0.400]
-Magic 2.000 [0.950]
- Magic-Device 1.000 [1.200]
- Spell-power 0.000 [0.600]
- Mana 1.000 [0.600]
- Geomancy
- Fire 0.000 [0.700]
- Water 0.000 [0.700]
- Air 0.000 [0.700]
- Earth 0.000 [0.700]
- Meta 0.000 [0.700]
- Conveyance 0.000 [0.700]
- Divination 0.000 [0.700]
- Temporal 0.000 [0.700]
- Mind 0.000 [0.700]
- Nature 0.000 [0.700]
- Necromancy 0.000 [0.700]
- Runecraft 1.000 [1.000]
- Thaumaturgy 0.000 [0.700]
-Spirituality 1.000 [0.550]
- Prayer 0.000 [0.500]
-Monster-lore 0.000 [0.500]
-*A Runecrafter cannot learn the Geomancy skill, but it is shown in his skill
-screen because the elemental schools are sub-skills of it.
-#####GInnate Abilities:
-#####BAbility Character level
-Perfect casting 1
-~~~~~03|Runecrafter|Runecrafter powers
-~~~~~04|Skills|Runecrafting - Runecrafter powers
-#####GRune Magic
-Runecrafters combine runes using the 'm' command. They first select a
-rune that controls magic type, then apply one or more runes to fine-tune
-effects, (pressing ESC when done), and then input the amount of mana
-they wish to expend on the spell.
-Runecrafters can cast the spells from their runes in several ways:
-1. On-the-fly by combining runes when they need them.
-2. Memorise rune combinations for quick use when needed (and they don't
- need to be able to see then!), and then later cast from memory.
-3. Carving them into a Runestone, then using the Runestone later (takes
- less mana, but they have to be able to see).
-[[[[[BSpell Types:]
-(Some kinds are not listed, and are left for the reader to discover...)
- Knowledge: Identify all objects in affected grids, Self-knowledge
- if Self rune is used.
- Life: Heals monsters in affected grids, heals player if Self rune
- is used.
- Fire, Cold, Lightning, Acid: Casts magics of that element.
- Elements: Irresistible damage.
- Mind: A mind blast that badly effects intelligent monsters.
- Temporary ESP if Self rune is used.
- Gravity: A gravity spell that both does damage and whisks affected
- creatures around.
-[[[[[BSpell Effects] (all are listed):
- Self: Effects the caster. This rune can be used with any other;
- if used alone, only the caster's grid is affected.
- Arrow: Spell will include a bolt effect. This allows aiming.
- Ray: Spell will include a beam effect. This allows aiming.
- Increases difficulty slightly.
- Sphere: Spell will end with a circular explosion. Increases
- difficulty a bit. Can be used alone, or with Self, Arrow, or
- Ray.
- Power Surge: Not currently recommended for use. Increases
- difficulty a lot.
- Armageddon: Hurls down meteors of the magical type in the vicinity
- of the caster. Increases difficulty noticeably, but can do a
- great deal of damage.
-#####GStarting Equipment
-A Runecrafter begins the game with:
- a Rune [Fire]
- a Rune [Arrow]
- a Dagger