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diff --git a/lib/help/c_runecr.txt b/lib/help/c_runecr.txt deleted file mode 100644 index 8388eff9..00000000 --- a/lib/help/c_runecr.txt +++ /dev/null @@ -1,110 +0,0 @@ -~~~~~01|Runecrafter -~~~~~02|Classes|Runecrafter -#####R=== Runecrafters === - -#####GDescription -Instead of using spellbooks like the other spellcasters they instead -use mystic runes. To cast a spell they select a primary rune of the -elements (fire, cold, etc.) and they also choose a set of secondary runes, -which shape the effect of the first one. The secondary runes include -Self, Arrow, Ray, ... and Armageddon. After that they chose the amount -of mana to use and the spell is cast! But the more secondary runes they -chose the more mana is used to cast the spell. They also are bad -fighters, but if they concentrate all their mana in one spell -(especially with a mage staff of mana) they could kill nearly anything. - -#####GStarting Stat Modifiers -Strength -5 -Intelligence +3 -Wisdom +0 -Dexterity +1 -Constitution -2 -Charisma +1 -Hit Die +d0 -Spell Points +50% -Exp Penalty 30% - -#####GStarting Skills: -#####BSkill Start Level Skill Point Gains -Combat 1.000 [0.200] - Weaponmastery 0.700 [0.400] -Sneakiness 1.000 [0.900] - Stealth 0.000 [0.400] -Magic 2.000 [0.950] - Magic-Device 1.000 [1.200] - Spell-power 0.000 [0.600] - Mana 1.000 [0.600] - Geomancy - Fire 0.000 [0.700] - Water 0.000 [0.700] - Air 0.000 [0.700] - Earth 0.000 [0.700] - Meta 0.000 [0.700] - Conveyance 0.000 [0.700] - Divination 0.000 [0.700] - Temporal 0.000 [0.700] - Mind 0.000 [0.700] - Nature 0.000 [0.700] - Necromancy 0.000 [0.700] - Runecraft 1.000 [1.000] - Thaumaturgy 0.000 [0.700] -Spirituality 1.000 [0.550] - Prayer 0.000 [0.500] -Monster-lore 0.000 [0.500] - -*A Runecrafter cannot learn the Geomancy skill, but it is shown in his skill -screen because the elemental schools are sub-skills of it. - -#####GInnate Abilities: -#####BAbility Character level -Perfect casting 1 - -~~~~~03|Runecrafter|Runecrafter powers -~~~~~04|Skills|Runecrafting - Runecrafter powers -#####GRune Magic -Runecrafters combine runes using the 'm' command. They first select a -rune that controls magic type, then apply one or more runes to fine-tune -effects, (pressing ESC when done), and then input the amount of mana -they wish to expend on the spell. - -Runecrafters can cast the spells from their runes in several ways: -1. On-the-fly by combining runes when they need them. -2. Memorise rune combinations for quick use when needed (and they don't - need to be able to see then!), and then later cast from memory. -3. Carving them into a Runestone, then using the Runestone later (takes - less mana, but they have to be able to see). - -[[[[[BSpell Types:] -(Some kinds are not listed, and are left for the reader to discover...) - Knowledge: Identify all objects in affected grids, Self-knowledge - if Self rune is used. - Life: Heals monsters in affected grids, heals player if Self rune - is used. - Fire, Cold, Lightning, Acid: Casts magics of that element. - Elements: Irresistible damage. - Mind: A mind blast that badly effects intelligent monsters. - Temporary ESP if Self rune is used. - Gravity: A gravity spell that both does damage and whisks affected - creatures around. - -[[[[[BSpell Effects] (all are listed): - Self: Effects the caster. This rune can be used with any other; - if used alone, only the caster's grid is affected. - Arrow: Spell will include a bolt effect. This allows aiming. - Ray: Spell will include a beam effect. This allows aiming. - Increases difficulty slightly. - Sphere: Spell will end with a circular explosion. Increases - difficulty a bit. Can be used alone, or with Self, Arrow, or - Ray. - Power Surge: Not currently recommended for use. Increases - difficulty a lot. - Armageddon: Hurls down meteors of the magical type in the vicinity - of the caster. Increases difficulty noticeably, but can do a - great deal of damage. - -#####GStarting Equipment -A Runecrafter begins the game with: - a Rune [Fire] - a Rune [Arrow] - a Dagger - |