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diff --git a/lib/help/c_symbia.txt b/lib/help/c_symbia.txt new file mode 100644 index 00000000..9bbd92fd --- /dev/null +++ b/lib/help/c_symbia.txt @@ -0,0 +1,68 @@ +|||||oy +~~~~~01|Symbiant +~~~~~02|Classes|Symbiant +#####R=== Symbiants === + +#####GDescription +Symbiants live in harmony with all of the monsters that do not move: +the Mushrooms, Molds, Floating Eyes, and such. They can hypnotise these +creatures and then form a symbiotic relationship. Using other symbiotic +powers, they can even use the magical abilities of their pets. + +Once hypnotised, the monster is placed onto the body, or "worn" in order to +initiate the symbiotic relationship. + +#####GStarting Stat Modifiers +Strength +1 +Intelligence -2 +Wisdom +1 +Dexterity +1 +Constitution 0 +Charisma +1 +Hit Die +d8 +Spell Points +0% +Exp Penalty 40% + +#####GStarting Skills +#####BSkill Start Level Skill Point Gains +Combat 1.000 [0.800] + Weaponmastery 1.000 [0.800] + Archery 1.000 [0.700] + Barehand-combat 1.000 [0.600] +Sneakiness 1.000 [0.800] + Stealth 1.000 [0.800] + Disarming 1.000 [0.700] +Magic 1.000 [0.700] + Magic-Device 1.000 [1.000] +Spirituality 1.000 [0.500] + Prayer 0.000 [0.500] + Music 0.000 [0.300] +Monster-lore 1.000 [1.100] + Corpse-preservation 1.000 [0.900] + Possession 0.000 [0.100] + Symbiosis 1.000 [0.800] + +#####GStarting Equipment +A Symbiant begins the game with: + a Dagger + a Scroll of Summon Never-Moving Pet + + +#####GSymbiosis +Symbiants rely on the partnerships they form, hypnotising creatures +and then "wearing" them: "I get by with a little help from my friends". +Depending on the monster, this does nothing except protect the player +slightly (the worn monster takes some of the damage the player would +otherwise) or grant some very powerful attacks and summons. +Their "spells" are used by the 'm' command; as their Symbiosis skill +increases, they automatically gain more powers. +For more detail about the specific powers, look here: *****m_symbio.txt*0[Symbiosis] +~~~~~03|Symbiant|Naming your symbiote +#####GNaming your symbiote +For those sentimental Symbiants who like to name your symbiotes, you +can use the Inscribe command '{'. Inscribe your hypnotized symbiote +with "#named Fido" (or whatever name you choose, but don't forget the +leading '#'), and it will be listed in your equipment as "a Red Mold +named Fido", and the game will refer to your symbiote by name ("Fido +is healed", for instance, rather than "Your Red mold is healed"). + |