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diff --git a/lib/help/essences.txt b/lib/help/essences.txt new file mode 100644 index 00000000..f329fa80 --- /dev/null +++ b/lib/help/essences.txt @@ -0,0 +1,219 @@ +|||||oy +~~~~~01|Spoilers|Essences +~~~~~02|Alchemist|Essence Spoiler +#####REssence Spoiler for ToME 2.2.0 +#####R------------------------------ + +Essences are the tools of the trade for Alchemists, and unfortunately are +useless for any other class. Alchemists use essences to create magical +items for them to use. + +They can be either found on the floor while exploring the dungeon, or +extracted from other magical items the alchemist finds during his +adventures. + +To create an artifact, the alchemist will first have to have learnt the +Artifact Creation ability. This ability costs 70 skill points (yes, 70, +it's a very powerful ability!). And you need an alchemy skill of at least +40, plus INT and WIS at 35 (thats 18/170 in non-linear form). +To create the artifact, the alchemist will have to sacrifice 10 hit points, +and an amount of magic essence similar to his skill in alchemy. The +alchemist then allows the artifact to gain experience, and when it has +enough, uses that experience to add abilities to the artifact. The +alchemist can allow the artifact to continue to gain experience, thus +keeping open the option to add more abilities later. This requires a +similar amount of magic essence, but does not require the sacrifice of +more hit points. + +Note that the experience you gain is divided among the artifacts that you +have as well as going to yourself, so you will gain levels more slowly when +empowering artifacts. Also, the artifact only gets 60% of the experience. +So killing a creature worth 20xp would gain 10 for you, and 6 for the +artifact. + +You can also modify existing artifacts when you attain skill level 50. Also +at skill level 50 you will gain the ability to make temporary artifacts, +which don't require the complex empowerments that regular items require, +but also vanish after awhile. + +You cannot give an artifact an ability unless you have *Identified* an +artifact which has that ability. + +For every four levels gained in the alchemy skill, the alchemist learns +about objects of level (skill level)/4, starting by learning about level 1 +objects at skill level 0. (actually 1, but who's counting?) + +At skill level 5 you gain the ability to make ego items - but watch it! +Your base failure rate will be 90%, and won't be 0% until you reach skill +level 50. Adding gold will increase the chances of success in direct +proportion to the value of the item you are trying to create. Note that +this results in automatic success when the item you are trying to create +happens to pick up a curse in the process. + +At skill level 5 you also gain knowledge of some basic ego item recipes. +These are: Acidic, Shocking, Fiery, Frozen, Venomous, and Chaotic weapons, +Resist Fire armour, and light sources of Fearlessness. + +At skill level 10 you will gain knowledge of digging ego items, if you have +selected the option "always generate very unusual rooms" (ironman_rooms). + +At skill level 15 you can create ego wands, staves, rings, etc. + +At skill level 25 you gain the ability to empower double ego items. + +At skill level 50 you gain the ability to create temporary artifacts, which +don't require any exotic ingredients beyond a single corpse of any type. + +Between skill levels 25 and 50, you will steadily gain the ability to set +more and more flags. + +To finalise an artifact, you "P"ower it, and select the powers you want. +Powers are divided into the following six categories: +*****essences.txt*03[Stats, Sustains, Luck, Speed, Vision, etc.] +*****essences.txt*04[Misc. (Auras, Light, See Invisibility, etc.)] +*****essences.txt*05[Weapon Brands] +*****essences.txt*06[Resistances and Immunities] +*****essences.txt*07[ESP and Curses] +*****essences.txt*08[Artifact Activations] + +~~~~~03 +#####GStats, Sustains, Luck, Speed, Vision, etc. +lvl xp Power +40 5000 Add to Strength Ring of Strength +43 5000 Add to Intelligence Ring of Intelligence +46 5000 Add to Wisdom Amulet of Wisdom +46 5000 Add to Dexterity Ring of Dexterity +42 5000 Add to Constitution Ring of Constitution +30 5000 Add to Charisma Amulet of Adornment +32 1000 Sustain Strength Ring of Sustain Strength +34 1000 Sustain Intelligence Ring of Sustain Intelligence +28 1000 Sustain Wisdom Ring of Sustain Wisdom +36 1000 Sustain Dexterity Ring of Sustain Dexterity +36 1000 Sustain Constitution Ring of Sustain Constitution +25 1000 Sustain Charisma Ring of Sustain Charisma +40 50000 Speed Ring of Speed +38 150000 Extra Attacks Ring of Extra Attacks +32 5000 Stealthy Left Insole from a Used Soft Boot +29 2000 Adds to Searching Filthy Rag + 6 1000 Helps Infravision Brass Lantern +30 1000 Lucky Rabbit's Left Forefoot +25 30000 Aids in digging Pick +40 50000 Multiplies Life Troll's Heart + +~~~~~04 +#####GMisc. (Auras, Light, See Invisibility, etc.) +lvl xp Power +20 15000 Invisibility Potion of Invisibility +20 4000 See Invisible Potion of Invisibility +20 30000 Free Action Iron Spike +38 90000 Reflection Large Metal Shield +20 30000 Aura of Fire Lungs from an Ancient Red Dragon +25 30000 Aura of Lightning Lungs from an Ancient Blue Dragon + 8 1000 Light Everburning Torch +20 10000 Bright Light Dwarven Lantern +40 100000 Sunlight Feanorian Lamp +40 200000 Flight Suit of Dragon Armour (any colour) +50 10000000 Automatically IDs Morgoth's Testicles +29 2000 Anti-Teleportation Teleport Inhibiting Amulet +34 2000 Anti-Magic Magic Inhibiting Amulet +50 100000 Wraith Form Potion of Invulnerability +15 1000 Levitation Potion of Berserk Strength +20 10000 Slow Digestion Lembas Wafer +32 20000 Regenerate Mushroom of Unhealth +12 20000 Teleport Mushroom of Confusion + +~~~~~05 +#####GWeapon Brands +lvl xp Power +30 20000 Extra Critical Hits Whip +30 30000 Wounds Monsters Blade of Chaos +26 6000 Vampiric Rod Tip of Drain Life +16 2000 Slay Animal Dead Animal's Body +25 2000 Slay Evil Evil Dead Thing's Remains +30 2000 Slay Undead Remains of Undead Monster +40 1500 Slay Demon Demon's Corpse +10 700 Slay Orc Dead Orc +16 700 Slay Troll Dead Troll +25 900 Slay Giant Dead Giant +33 2000 Slay Dragon Dead Dragon (any size will do) +41 5000 *Slay* Dragon Mature Multi-Hued Dragon's Remains +41 90000 *Slay* Undead Dead Summoner of Greater Undead +41 90000 *Slay* Demon Lesser Balrog's Corpse +36 20000 Vorpal +40 90000 Earthquakes + 3 2000 Poison Brand +12 2000 Acid Brand +10 2000 Lightning Brand + 6 2000 Fire Brand + 8 2000 Frost Brand +30 3000 Extra Might (Bows Only) +35 3000 Extra Shots (Bows Only) + +~~~~~06 +#####GResistances and Immunities +lvl xp Power +49 500000 Immune to Acid Ancient Black Dragon's Foreskin +50 500000 Immune to Lightning Ancient Blue Dragon's Foreskin +49 500000 Immune to Fire Ancient Red Dragon's Foreskin +50 500000 Immune to Cold Ancient White Dragon's Foreskin +30 30000 Hold Life Amulet of the Magi +12 10000 Resist Acid Ring of Acid +15 10000 Resist Lightning Ring of Lightning +13 10000 Resist Fire Potion of Resist Heat +14 10000 Resist Cold Potion of Resist Cold +25 30000 Resist Poison Potion of Cure Poison +26 10000 Resist Fear Ring of Fear Resistance +31 60000 Resist Light Ring of Light and Darkness Resistance +31 60000 Resist Darkness Ring of Light and Darkness Resistance +30 30000 Resist Blindness Ring of Blindness Resistance +30 30000 Resist Confusion Ring of Confusion Resistance +30 60000 Resist Sound Ring of Sound Resistance +30 60000 Resist Shards Ring of Shard Resistance +30 60000 Resist Nether Ring of Nether Resistance +30 60000 Resist Nexus Ring of Nexus Resistance +30 60000 Resist Chaos Ring of Chaos Resistance +30 60000 Resist Disenchantment Ring of Disenchantment Resistance + +~~~~~07 +#####GESP and Curses +lvl xp Power +50 -100000 Temporary Item Corpse, any corpse +10 -2000 Self-Cursing Filthy Rag +45 -10000 Causes the Black Breath Sprig of Athelas +40 -5000 Ancient Curse Scroll of *Remove Curse* +40 -5000 Drains your Experience +30 -5000 Aggravates Monsters +30 -500 Curse Scroll of Remove Curse +50 -5000 Permanently Cursed +35 -2000 Can't be Dropped +45 -5000 Drains your Hit Points +20 -50000 Wielder Can't Move +40 20000 Telepathy Formerly Floating Eye +25 3000 Sense Orcs +25 3000 Sense Trolls +25 5000 Sense Dragons +25 5000 Sense Giants +25 5000 Sense Demons +25 5000 Sense Undead +25 5000 Sense Evil +25 5000 Sense Animals +25 5000 Sense Thunderlords +25 5000 Sense Good +25 5000 Sense Nonliving +25 5000 Sense Unique Monsters +25 2000 Sense Spiders + +~~~~~08 +#####GArtifact Activations +lvl xp Power +40 40000 Sunlight Brass Lantern +20 4000 Magic Missile (1) +30 300000 Magic Missile (2) +40 400000 Ball of Missiles +30 300000 Bolt of Lightning +30 300000 Ball of Lightning +35 350000 Ball of Lightning(2) +40 400000 Ball of Lightning(3) +40 400000 Ball of Lightning(4) +45 450000 Breath Lightning +50 40000 Fire a Rocket |