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-rw-r--r--lib/help/option.txt19
1 files changed, 2 insertions, 17 deletions
diff --git a/lib/help/option.txt b/lib/help/option.txt
index 7563f83b..f1d485db 100644
--- a/lib/help/option.txt
+++ b/lib/help/option.txt
@@ -110,8 +110,8 @@ off at will during the course of the game.
#####GRepeat obvious commands [always_repeat]
Tells the game that when you attempt to open a door or chest, bash
- a door, tunnel through walls, or disarm traps or chests, that you
- wish to repeat the command 99 times (see *****command.txt*0["command.txt"]).
+ a door, or tunnel through walls, that you wish to repeat the command
+ 99 times (see *****command.txt*0["command.txt"]).
#####GAudible bell (on errors, etc) [ring_bell]
Attempt to make a "bell" noise when various errors occur.
@@ -150,10 +150,6 @@ off at will during the course of the game.
This option causes you to be disturbed (stop running) when the screen
scrolls, as it does when you get close to the edge of the visible screen.
-#####GDisturb whenever leaving trap-detected area [disturb_detect]
- This option causes you to be disturbed whenever you are leaving
- a trap-detected area. This option is strongly recommended.
-
#####GDisturb whenever player state changes [disturb_state]
This option causes you to be disturbed whenever the player state
changes, including changes in hunger, resistance, confusion, etc.
@@ -171,10 +167,6 @@ off at will during the course of the game.
even if this option is unset. (You may also inscribe an item with {.}
to suppress its random-teleportation power, unless it is cursed.)
-#####GAlert user to critical hitpoints [alert_hitpoint]
- Produce a "bell" noise, and flushes all pending input, when your hitpoints
- reach the warning point chosen elsewhere, preventing stupid deaths.
-
#####GAlert user to various failures [alert_failure]
Produce a "bell" noise, and flushes all pending input, when various
failures occur, as described above.
@@ -208,13 +200,6 @@ off at will during the course of the game.
to only one known door, using the "o"pen command will not prompt you for
a direction.
-#####GAutomatically disarm traps [easy_disarm]
- Attempts to disarm traps by walking into/over them. Also, if you are
- adjacent to only one known trap, using the "D"isarm command will not
- prompt you for a direction. If your disarming ability is particularly
- low, you should probably not enable this option, because you will often
- fail to disarm the traps, and sometimes trigger them.
-
#####GAutomatically tunnel walls [easy_tunnel]
Automatically tunnels into walls by walking into them.