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diff --git a/lib/help/tome_faq.txt b/lib/help/tome_faq.txt new file mode 100644 index 00000000..877ef7fa --- /dev/null +++ b/lib/help/tome_faq.txt @@ -0,0 +1,229 @@ +|||||oy +~~~~~01|Help|FAQ +~~~~~02|FAQ +#####R ToME FAQ +#####R Updated for version 2.1.x + +#####G------------------------------------------------------------------------------ + +#####R=== Differences Between ToME and Vanilla Angband === + +The first main difference a new player to ToME will need to be aware of +is that it has implemented a skills based system where instead of the +adventurer automatically improving in their abilities as they become more +experienced, they get 5 skill points to spend on their character's abilities +and can therefore customise what type of character they play. See the *****skills.txt*0[skills] +help file for details + +A second major difference is that the main dungeon from Angband has been split +into 4 "dungeons", each of which cover a different portion of the dungeon's +levels. Each of these 4 dungeons are located either in or near one of the four +main towns so that the character can keep stocked up on supplies. As the +adventurer advances in ability, they will need to travel overland to the next +town/dungeon, which is most easily carried out using the wilderness map ("<" +from town level). As well as these main places, there are a number of +additional dungeons which the character may or may not choose to enter, which +can have guardians, contain specific artifacts, or just be used as an +alternative place to enjoy gaining experience. Note that not all of the places +are actually "dungeons" - some are caves, forests, etc. + +ToME also offers the player the ability to undertake a series of quests. +Random quests can be specified during start-up, and involve rescuing a princess +from a group of monsters within the dungeon. If you do not wish to play with +random quests, simply specify "0" when asked how many you want during character +generation. Other "fixed" quests are also available from the towns (whether +random quests are enabled or not), usually given by the town leaders upon the +request of the adventurer. It is not required for any adventurer to undertake +the fixed quests, but they can result in some nice rewards. + +The third main difference between Vanilla Angband and ToME is the difference +in character classes and races, as well as a very different magic system. +See the help files on *****birth.txt*0[Creating a character] and the *****magic.txt*0[magic] system. +Class abilities (generally referred to as skills) are generally accessed +through the 'm' command. Most racial abilities, or corruptions, are accessed +through the "U" command. + +To balance the expansion in things like player abilities and customisation, the +list of both monsters and items has also been expanded. Be warned that items +which were by default safe in Vanilla are not necessarily safe in ToME (a +certain early artifact comes to mind here ...), and picking on defenceless +creatures is frowned upon.... + +Happy adventuring! +~~~~~03|Altars +~~~~~04|Gods|Altars +#####G------------------------------------------------------------------------------ +#####GQ: How do I use the altars (the 'O's) I see in the dungeon? + +A: ToME introduces a new system of gods. + +You can find altars only in Lothlorien and in the dungeon. +The ones on the surface are dedicated to the good Valar (Eru, Manwe, Tulkas and +Yavanna), while altars found in the dungeons are "sacred" for Melkor. +You can use altars to convert yourself to a certain Vala by the "O" +command while standing on them. Beware, this works only if you don't already +have a God and as a new convert, your God won't like you that much. +Melkor also uses his altars as a mean of collecting sacrifices from his devotees; +this function is likewise accomplished by the "O" command. + +Read *****gods.txt*0[gods.txt] for more information about Gods. +~~~~~05|Fountains +#####G------------------------------------------------------------------------------ +#####GQ: How do I use the fountains (the '_'s) I see in the dungeon? + +A: Fountains in ToME act like potions, but can only be identified by +drinking from them. Each one can hold between 3 and 12 doses of the potion. +Quaffing from a fountain can be done by using the 'H' command (in the standard +keyset) and answering 'Q' at the prompt. + +You can also fill empty bottles at a fountain (enabling you to identify the +potion and hence the type of fountain) by using the 'H' command and answering +'F' at the prompt. The game will then ask you to choose bottles and how many +bottles you want to fill. You can find empty bottles on the dungeon and +drinking pints of fine ale/wine will give you emtpy bottles; if you are +trained in the Alchemy, you can reuse bottles after quaffing potions as well. + +#####G------------------------------------------------------------------------------ +#####GQ: I got killed by a Great Wyrm of Power at 50'!!! What happened? + +A: You killed a defenceless creature. I told you that it was frowned upon! +~~~~~18|Artifacts that activate but I can't wear or wield +~~~~~17|Strange items +#####G------------------------------------------------------------------------------ +#####GQ: I've found some strange items like a Red Tome, a Voodoo Doll, ... +#####G What can I do with them? + +A: You've found an unusual artifact that cannot be wielded, but always +has a sometimes-useful activation. It will not be listed in the known +artifact list and its activation is chosen randomly. It would probably be +wise for this kind of artifact be *identified* before use, as the +activation can be something very nasty... + +To activate it, use the normal Activation command, but when prompted for which +item to activate change to the backpack instead of wielded equipment. +~~~~~10|Essences +~~~~~11|Runes +#####G------------------------------------------------------------------------------ +#####GQ: I keep coming across "essences" and "runes". What are they? + +Essences are the *****c_alchem.txt*0[Alchemists] friend, and you can only use them if you have +access to the *****skills.txt*49[alchemy] skill. +Runes are used to cast and store spells of varying types. *****c_runecr.txt*0[Runecrafters] are the +class who are most proficient at using these. You can only use them if you +have access to the *****skills.txt*36[Runecrafting] skill +~~~~~12|Homes +#####G------------------------------------------------------------------------------ +#####GQ: Where can I store all my equipment? Theere's not enough room in my +#####Ginventory? And what happened to the thieves quest in Bree? + +And nor is there supposed to be enough room in your backpack. It's not +bottomless you know! If you go talk to the Mayor in Bree, he might let you know +about a slight problem that there's been in town. If you can clear up the +problem, you may find yourself with someone extra to keep your stuff. I've +heard tell that there are other similiar problems in other towns in +Middle-Earth. +~~~~~13|Fates|Prophets +#####G------------------------------------------------------------------------------ +#####GQ: I spent 500 gp at the Prophet but she said nothing. Is that a bug ? + +A: No. Nor is it because Prophets are swindlers. She said nothing +because you have no fate at this moment. You gain fate while playing, and +will be warned by a message such as "You feel your fate has changed". A fate +can be useless like finding a broken skull at level 30, deadly like dying at +level 56, or really useful like to never die by the hand of a mortal. +~~~~~14|Mathilde +#####G------------------------------------------------------------------------------ +#####GQ: Who is Mathilde, the Science Student whom I see every so often in the +#####G town? + +A: Most of the time she laughs and giggles, she has no loot on her, and +she's never done you any harm. So leave her be - even if she should +happen to shout "Drop dead, creep!". +~~~~~15|Wrists hurting +#####G------------------------------------------------------------------------------ +#####GQ: My wrists hurt a lot when playing the game. Should I take precautions? + +A: Yes, you should. Repetitive strain on wrists (which results from a badly +placed keyboard, for example) can lead to serious injury of the wrist ligaments +called Carpal Tunnel Syndrome. If you feel your wrists are strained, here is +an exercise posted by Jason Maskell in rec.games.roguelike.angband which might +help: + +Hold your arms out horizontally, make a fist, and then point the fist towards +the floor, as much as you can. This will stretch one side's tendons. Hold for +5 seconds. Then make a flat hand and hold it level with your arm, hold for 5 +seconds. Now splay your fingers and attempt to make your hand point toward the +ceiling (this one is hard, so don't push it too much). You should feel your +tendons stretching. Repeat this a few times. Take frequent breaks and do this +if it starts to hurt a little bit. I was sliding very fast towards CTS and this +corrected it. +~~~~~16|Void jumpgates +#####G------------------------------------------------------------------------------ +#####GQ: When I stand on void jumpgates I'm never teleported away, what's wrong? + +A: Void jumpgates are not automatic. You must press '>' while standing +on one to activate it. + +#####G------------------------------------------------------------------------------ +#####GQ: When it panic saves it reloads an old savefile !! + +A: Now the panic saves use a different file to save, savefile.pnc +This file will be loaded first, if present, when the game is started. +If it loads successfully, save the game immediately. Otherwise, delete +the panic save, and your old (non-panic) savefile should be safe. +~~~~~06|Spoilers|Merton the lost Hobbit quest +#####G------------------------------------------------------------------------------ +#####GQ: I'm in the Maze, but I cannot find Merton! + +A: Merton appears on a *random* level between dungeon level 26 (1300') and +36 (1800'). Each maze level is one panel by one panel in size, but *full* of +passageways - so you may have to do quite a bit of tunnelling to search the +whole level. + +#####G------------------------------------------------------------------------------ +#####GQ: I've found Merton, now what? + +A: There is a new command that has been added to ToME that allows you to pass +objects to creatures. What would you try and do if you had a broken leg and +needed to get back to the town? +~~~~~07|Spoilers|Lothlorien Poisoned water quest +#####G------------------------------------------------------------------------------ +#####GQ: I'm trying to find the Poisoned water quest at Lothlorien, but cannot +#####G find the quest entrance! + +A: This quest is located in the wilderness. To the west of Lothlorien is 4 +water squares in an upside down L shape. One of these squares will contain the +quest. (Viewed from the Wilderness map). +~~~~~08|Monsters|They are talking to me! +#####G------------------------------------------------------------------------------ +#####GQ: Farmer Maggot / Melinda Proudfoot keep shouting at me, and I cannot +#####G kill them. + +A: Both these people need to talk to you about something. Have a chat to them +(check the file *****command.txt*96[command.txt] for how to chat). +~~~~~09|Sentient weapons +#####G------------------------------------------------------------------------------ +#####GQ: I have found a sentient weapon, it says it has access to the realms +#####G of Earth and Fire. How do I use these realms? + +A: You don't actually 'use' them as such. If a weapon is sentient it means it +gains experience itself as it delivers killing blows. As it levels up it has +the chance to gain pluses to hit and to damage, and also powers from any of the +available 'realms'. For instance, the realm of fire gives the chance to gain +resistance to fire, or fire branding on your weapon. The realm of earth has a +chance to confer extra attacks or the power of causing earthquakes and so on. +~~~~~19|Deathmolds on Mount Doom and other quest areas. +#####G------------------------------------------------------------------------------ +#####GQ: How do I complete the special no-teleport level quests with a Deathmold? + +A: You will need either some morphic oils, some mimicry skill, or the ring of +Flare. Deathmolds are marked as experimental for a reason you know. Morphic +oils can also help if you're having trouble communictaing with monsters. A very +beautiful Elf springs to mind as possibly causing some problems if you are in +Deathmold form. + +#####G------------------------------------------------------------------------------ +#####GQ: The game is so slow... + +A: Yeah :( +Try disabling the various options marked as (slow) |