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-rw-r--r--lib/help/c_alchem.txt2
-rw-r--r--lib/help/c_ranger.txt2
-rw-r--r--lib/help/dungeon.txt2
3 files changed, 3 insertions, 3 deletions
diff --git a/lib/help/c_alchem.txt b/lib/help/c_alchem.txt
index 5c923f87..2f7cd58c 100644
--- a/lib/help/c_alchem.txt
+++ b/lib/help/c_alchem.txt
@@ -79,7 +79,7 @@ An Alchemist begins the game with:
Alchemists may then 'E'xtract essences or add 'P'owers. The Alchemist [[[[[vmust]
be wearing GLOVES to use their alchemy powers.
-An Alchemists is also capable of [[[[[Bcreating their own artifacts], but
+An Alchemist is also capable of [[[[[Bcreating their own artifacts], but
this is a time-consuming, and costly, activity. To do so, he must first
learn the ability *****ability.txt*09[Artifact Creation], which costs a whopping 70 skill points
to learn, and requires some high pre-requisites. Once he has done so,
diff --git a/lib/help/c_ranger.txt b/lib/help/c_ranger.txt
index 5ca8ead9..ad3b4843 100644
--- a/lib/help/c_ranger.txt
+++ b/lib/help/c_ranger.txt
@@ -50,6 +50,6 @@ Ammo creation 2
#####GStarting Equipment
A Ranger begins the game with:
a Spellbook of Phase Door
- a Short sword
+ a Short Sword
a Short Bow
some Arrows
diff --git a/lib/help/dungeon.txt b/lib/help/dungeon.txt
index 5c3cba9f..eca8046d 100644
--- a/lib/help/dungeon.txt
+++ b/lib/help/dungeon.txt
@@ -663,7 +663,7 @@ the "P" command. The list of available commands is as follows:
In ToME you will be required to complete a certain number of quests. Your
first quest is to discover the true nature of the evil lurking in the Tower of
-Dol Goldur near Mirkwood.
+Dol Guldur near Mirkwood.
Each quest may lead on to others, and most quests can be postponed until when
you feel ready to tackle them. Simply explore other dungeons until you feel you