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-rw-r--r--lib/mods/theme/core/load2.lua63
1 files changed, 63 insertions, 0 deletions
diff --git a/lib/mods/theme/core/load2.lua b/lib/mods/theme/core/load2.lua
new file mode 100644
index 00000000..7ea432e9
--- /dev/null
+++ b/lib/mods/theme/core/load2.lua
@@ -0,0 +1,63 @@
+-- Savefile helpers
+
+-- function called when a key in the variable part ofthe savefile is read
+-- if the key matches what we need, we use it, otehrwise just ignore it
+function __savefile_load(key, val)
+ local index, elem
+
+ for index, elem in __loadsave_name do
+ if (key == elem.name) then
+ dostring(elem.name.." = "..val)
+ end
+ end
+end
+
+function dump_loadsave()
+ local k, e
+ for k, e in __loadsave_name do
+ msg_print(k.." :: ".. e.name.." ["..e.default.."]")
+ end
+end
+
+-- called when the game is saved, can only save numbers
+-- assosiate a key with them to allow the loading code to recognize them
+function __savefile_save()
+ local index, elem
+ for index, elem in __loadsave_name do
+ dostring("__loadsave_tmp = "..elem.name)
+ save_number_key(elem.name, __loadsave_tmp);
+ end
+end
+
+register_savefile(__loadsave_max)
+add_hook_script(HOOK_LOAD_GAME, "__savefile_load", "__hook_load")
+add_hook_script(HOOK_SAVE_GAME, "__savefile_save", "__hook_save")
+
+-- Parse a flattened(i.e: foo.bar.zog) table path and recrate tables
+function reconstruct_table(name)
+ for i = 1, strlen(name) - 1 do
+ if strsub(name, i, i) == "." then
+ local tbl = strsub(name, 1, i - 1)
+
+ if dostring("return "..tbl) == nil then
+ dostring(tbl.."={}")
+ end
+ end
+ end
+end
+
+-- Automagically set unkown variables, otherwise the savefile code
+-- might get VERY upset
+do
+ local k, e
+ -- We need to be able to check for unknown globals
+ unset_safe_globals()
+ for k, e in __loadsave_name do
+ reconstruct_table(e.name)
+ if dostring("return "..(e.name)) == nil then
+ dostring((e.name).." = "..(e.default))
+ end
+ end
+ -- Now taht we did, we set it back, for it is usefull ;)
+ set_safe_globals()
+end