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-rw-r--r--lib/mods/theme/core/player.lua135
1 files changed, 0 insertions, 135 deletions
diff --git a/lib/mods/theme/core/player.lua b/lib/mods/theme/core/player.lua
deleted file mode 100644
index 16878228..00000000
--- a/lib/mods/theme/core/player.lua
+++ /dev/null
@@ -1,135 +0,0 @@
--- SYSTEM FILE
---
--- Lua player funtions
---
-
--- Gods
-function deity(i)
- return deity_info[1 + i]
-end
-
--------- skill stuff ---------
-
--- Easy skill access
-function skill(i)
- return s_info[i + 1]
-end
-
--- Sart a lasting spell
-function player.start_lasting_spell(spl)
- player.music_extra = -spl
-end
-
--- stat mods
-function player.modify_stat(stat, inc)
- player.stat_add[1 + stat] = player.stat_add[1 + stat] + inc
-end
-
--- powers mods
-function player.add_power(pow)
- player.powers[1 + pow] = TRUE
-end
-
--- easier inventory access
-function player.inventory(i)
- return player.inventory_real[i + 1]
-end
-
--- modify mana
--- returns TRUE if there is a pb
-function increase_mana(amt)
- player.csp = player.csp + amt
- player.redraw = bor(player.redraw, PR_MANA)
- if (player.csp < 0) then
- player.csp = 0
- return TRUE
- end
- if (player.csp > player.msp) then
- player.csp = player.msp
- end
- return FALSE
-end
-
-
--- Return the coordinates of the player whether in wild or not
-function player.get_wild_coord()
- if player.wild_mode == TRUE then
- return player.py, player.px
- else
- return player.wilderness_y, player.wilderness_x
- end
-end
-
--- Create a new power
-__power_fct = {}
-function add_power(p)
- local i
-
- assert(p.name, "No power name!")
- assert(p.desc, "No power desc!")
- assert(p.desc_get, "No power desc get!")
- assert(p.desc_lose, "No power desc lose!")
- assert(p.stat, "No power stat!")
- assert(p.level, "No power level!")
- assert(p.cost, "No power cost!")
- assert(p.fail, "No power fail!")
- assert(p.power, "No power power!")
-
- i = add_new_power(p.name, p.desc, p.desc_get, p.desc_lose, p.level, p.cost, p.stat, p.fail)
- __power_fct[i] = p.power
- return i
-end
-
-function __power_fct_activate(power)
- if __power_fct[power] then
- __power_fct[power]()
- return TRUE
- else
- return FALSE
- end
-end
-
--- Register in the hook list
-add_hook_script(HOOK_ACTIVATE_POWER, "__power_fct_activate", "__power_fct_activate")
-
-
---- Mkeys
-
--- Create a new power
-__mkey_fct = {}
-function add_mkey(p)
- local i
-
- assert(p.mkey, "No mkey mkey!")
- assert(p.fct, "No mkeey fct!")
-
- __mkey_fct[p.mkey] = p.fct
-end
-
-function __mkey_fct_activate(power)
- if __mkey_fct[power] then
- __mkey_fct[power]()
- return TRUE
- else
- return FALSE
- end
-end
-
--- Register in the hook list
-add_hook_script(HOOK_MKEY, "__mkey_fct_activate", "__mkey_fct_activate")
-
-
--- Subraces
-function subrace(racem)
- return race_mod_info[racem + 1]
-end
-
-function subrace_add_power(subrace, power)
- for i = 1, 4 do
- if subrace.powers[i] == -1 then
- subrace.powers[i] = power
- return not nil
- end
- end
- return nil
-end