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Diffstat (limited to 'lib/mods/theme/edit/d_info.txt')
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diff --git a/lib/mods/theme/edit/d_info.txt b/lib/mods/theme/edit/d_info.txt new file mode 100644 index 00000000..c54c9f8f --- /dev/null +++ b/lib/mods/theme/edit/d_info.txt @@ -0,0 +1,701 @@ +# File: d_info.txt + + +# This file is used to initialize the "lib/raw/d_info.raw" file, which is +# used to initialize the "dungeon type" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# Some store indexes are defined in "defines.h", and must not be +# changed. + +# N:<index>:<name> +# D:<3 letter short name>:<long name> +# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance> +# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3> +# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall> +# O:<%treasure>:<%combat>:<%magic>:<%tools> +# E:<dices>d<sides>:<frequency>:<attack type> +# F:<flags> +# R:<percent>:<flags mode> +# M:<monster flags> +# S:<monster spells> + +# Note for <flags mode> : +# 0 = No restriction +# 1 = AND +# 2 = NAND +# 3 = OR +# 4 = NOR + +# Version stamp (required) + +V:2.0.0 + +### Wilderness(purely cosmetic, never used) ### + +N:0:Wilderness +D:Wil:a way to the Wilderness +W:0:0:0:0:14:500 +L:89:80:199:20:1:0 +A:96:100:56:0:56:0:57:58 +O:20:20:20:20 +F:PRINCIPAL | FLAT | NO_RECALL +R:100:0 + +### The principal dungeons, they were created by spliting the vanilla dungeon ### + +N:1:Mirkwood +D:Mkw:a way to the Mirkwood Forest. +W:11:33:5:0:14:160 +L:89:95:199:5:88:0 +A:96:100:97:0:56:0:202:96 +O:20:20:20:20 +F:PRINCIPAL | NO_DOORS | NO_DESTROY | FLAT +F:FILL_METHOD_0 +R:100:0 + +N:2:Barad-Dur +D:BDr:a door to the tower of Barad-Dur. +W:34:66:15:0:14:160 +L:88:67:93:33:1:0 +L:0:100:0 +A:97:50:56:50:56:0:57:97 +A:0:100:0 +O:20:20:20:20 +F:PRINCIPAL | LAVA_RIVER | CAVERN | NO_STREAMERS +F:FILL_METHOD_2 | NO_RECALL +R:100:0 + +N:3:Angband +D:Ang:an entrance to the Pits of Angband. +W:67:100:30:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:20:20:20:20 +F:PRINCIPAL | CAVERN | NO_EASY_MOVE | NO_RECALL +F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 +F:FILL_METHOD_0 +R:100:0 + +N:4:Barrow-Downs +D:BDw:a way to the Barrow-Downs. +W:1:10:1:0:14:160 +# Theme adds *fog* (dense mist) on the Barrow-Downs :) +L:88:94:210:2:199:4 +A:96:80:97:19:57:1:57:97 +A:100:0:0 +O:20:20:20:20 +F:PRINCIPAL | FLAT +F:FILL_METHOD_3 +R:25:1 +M:UNDEAD +R:75:0 + +# The Additional dungeons + +# Mount Doom +# Levels 85-99 +N:5:Orodruin +D:MDm:a way to the top of the Mount Doom. +W:85:99:18:0:14:160 +L:86:90:205:10:1:0 +A:177:100:0:0:0:0:85:87 +O:10:10:30:30 +E:2d10:10:FIRE +F:CAVE | LAVA_RIVER | NO_RECALL | NO_STREAMERS +F:FILL_METHOD_0 | NO_EASY_MOVE +R:100:1 +M:IM_FIRE + +# Nether Realm +# Levels 666-696 (!!!) +# guarded by Tik'srvzllat, who has the Ring 'Fuin' +N:6:Nether Realm +D:Nth:a magical portal to the Nether Realm. +W:666:696:40:0:14:160 +L:102:80:86:15:85:5 +A:85:80:87:20:87:0:57:85 +A:50:50:0 +O:25:25:25:25 +E:10d10:3:NETHER +F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_SHAFT +F:ADJUST_LEVEL_2 | NO_RECALL | NO_STREAMERS +F:LAVA_RIVER | FINAL_GUARDIAN_1032 | FINAL_ARTIFACT_203 +F:FILL_METHOD_2 | NO_RECALL_OUT +R:5:0 +R:95:3 +M:RES_NETH | R_CHAR_G | R_CHAR_W | R_CHAR_U + +# The Lost Land of Numenor +# levels 35-50 +# guarded by Ar-Pharazon the Golden, who has the stone "Coimir". +N:7:Submerged Ruins +D:Num:a submerged way to the lost land of Numenor. +W:35:50:25:0:14:160 +L:84:95:187:5:1:0 +A:187:80:84:10:56:10:57:187 +A:60:0:40 +O:30:30:10:10 +E:1d1:1:ACID +F:NO_STREAMERS +F:FINAL_GUARDIAN_980 | FINAL_ARTIFACT_204 +F:FILL_METHOD_3 | WATER_BREATH +R:20:0 +R:80:3 +M:AQUATIC | CAN_SWIM | CAN_FLY + +# Used for astral mode +N:8:Halls of Waiting +D:HWa:*A BUG*YOU should see this message!* +W:1:98:1:0:14:160 +L:1:100:1:0:1:0 +O:20:20:20:20 +A:56:100:56:0:56:0:57:58 +F:RANDOM_TOWNS | NO_RECALL | NO_SHAFT +F:FILL_METHOD_0 +R:100:2 +M:UNIQUE + +# Cirith Ungol +# levels 25-50 +# guarded by Shelob. +# Updated for Theme to lead out into Gorgoroth a la Moria +N:9:Cirith Ungol +D:CUg:an entrance to Cirith Ungol. +W:25:50:10:0:14:160 +L:87:5:88:65:16:30 +A:97:90:16:10:56:0:16:58 +O:30:30:30:10 +E:4d4:20:POISON +F:FINAL_GUARDIAN_481 +F:RANDOM_TOWNS | CIRCULAR_ROOMS +F:FILL_METHOD_2 +F:FORCE_DOWN +F:WILD_65_56__67_53 +R:2:0 +R:49:3 +M:SPIDER | R_CHAR_a | R_CHAR_I | +R:49:3 +M:ORC | R_CHAR_w | R_CHAR_m | R_CHAR_j + +# The Heart of the Earth +# levels 25-36 +# guarded by Golgarach, the Living Rock +N:10:Heart of the Earth +D:HoE:a passage leading into the very heart of the world. +W:25:36:10:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:40:10:10:20 +G:life +F:EVOLVE | FINAL_GUARDIAN_1035 | NO_RECALL | NO_SHAFT +R:40:3 +M:R_CHAR_# | R_CHAR_X | R_CHAR_g | R_CHAR_E | +R:30:3 +M:PASS_WALL | KILL_WALL | HURT_ROCK +R:30:0 + +# The Void +# Levels 128-150 +# Where Melkor lurks for the final battle! +N:11:The Void +D:Vod:a jumpgate to the Void +W:128:150:40:0:20:160 +L:183:97:102:3:0:0 +A:183:90:102:10:0:0:102:102 +A:40:60:0 +O:25:25:25:25 +E:20d6:100:DARK +F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_RECALL_OUT | NO_RECALL | +F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT +F:FILL_METHOD_2 +F:FINAL_GUARDIAN_1044 | +R:1:0 +R:99:3 +M:UNDEAD | DEMON | DRAGON | NONLIVING | SPIRIT + +# TEST dungeon +N:12:Test +D:Tst:a way to test dungeon gen +W:1:10:1:0:14:160 +L:88:78:89:18:199:4 +L:0:95:5 +A:177:100:0:0:0:0:85:87 +A:100:0:0 +O:20:20:20:20 +F:FILL_METHOD_3 | SMALL +R:100:0 +G:dungeon2 + + +# The Paths of the Dead +# levels 40-70 +# Feagwath is there, guarding Doomcaller +N:16:Paths of the Dead +D:PoD:the entrance to the Paths of the Dead. +W:40:70:18:0:24:100 +L:88:85:84:15:1:0 +A:56:75:87:25:56:0:57:58 +O:30:30:30:2 +E:1d1:20:RAISE +F:FINAL_GUARDIAN_804 | FINAL_ARTIFACT_91 +F:FILL_METHOD_3 +R:5:0 +R:10:3 +M:R_CHAR_p +R:85:3 +M:UNDEAD | NONLIVING + +# The Illusory Castle +# levels 35-52 +# Guarded by The Glass Golem guarding The Helm of Knowledge +N:17:Illusory Castle +D:Ill:an entrance to the Illusory Castle. +W:35:52:10:0:24:100 +L:1:98:188:2:1:0 +A:56:50:189:50:56:0:57:58 +O:50:10:20:20 +E:6d2:6:CONFUSION +F:RANDOM_TOWNS | NO_STREAMERS +F:FINAL_GUARDIAN_1033 | FINAL_ARTIFACT_160 +F:FILL_METHOD_1 +R:30:0 +R:70:3 +M:STUPID | WEIRD_MIND | SHAPECHANGER | ATTR_MULTI | CHAR_MULTI | RAND_25 | +M:RAND_50 | EMPTY_MIND | INVISIBLE | PASS_WALL | KILL_WALL +S:BR_CONF | BR_CHAO | BA_CHAO | CONF | FORGET | TRAPS | MULTIPLY + +# The Maze +# Levels 25-37 +# Guarded by The Minotaur of the Labyrinth with the Steel Helm of Hammerhand +N:18:Maze +D:Maz:a small tunnel leading to a maze of twisty little passages, all alike. +W:25:37:15:0:20:160 +L:1:100:1:0:1:0 +A:56:98:48:2:56:0:57:58 +O:2:40:10:40 +G:maze +F:SMALLEST | FORGET +F:FINAL_GUARDIAN_1029 | FINAL_ARTIFACT_38 +R:80:0 +R:20:3 +M:R_CHAR_p + +# The Orc Cave +# levels 10-22 +# There is Azog with the Wand of Thrain at the bottom +N:19:Orc Cave +D:Orc:a dark tunnel leading to an Orc Cave. +W:10:22:8:0:35:200 +L:88:100:1:0:1:0 +A:97:100:56:0:56:0:57:97 +O:5:50:10:25 +F:RANDOM_TOWNS | +F:FINAL_OBJECT_810 | FINAL_GUARDIAN_373 | CAVE | +F:FILL_METHOD_0 +F:FORCE_DOWN +F:WILD_21_49__51_19 +R:30:3 +M:TROLL +R:20:0 +R:50:3 +M:ORC | R_CHAR_o | R_CHAR_O + +# Erebor +# levels 60-72 +# There is Glaurung +N:20:Erebor +D:Ere:a tunnel leading into depths of the Lonely Mountain. +W:60:72:35:0:20:140 +L:88:100:1:0:1:0 +A:97:90:87:10:56:0:57:97 +O:40:40:40:40 +F:BIG | LAVA_RIVER | CAVERN | NO_RECALL | NO_STREAMERS +F:CAVE | DOUBLE | FINAL_GUARDIAN_715 | +F:FILL_METHOD_2 +R:10:0 +R:60:1 +M:DRAGON | R_CHAR_D +R:30:1 +M:DRAGON | R_CHAR_d + +# The Old Forest +# levels 13-25 +# Old Man Willow protects it +N:21:The Old Forest +D:OFr:a path into the Old Forest. +W:13:25:5:0:15:100 +L:88:76:84:16:199:8 +L:68:16:16 +A:96:100:56:0:56:0:202:96 +O:20:5:15:30 +F:WATER_RIVERS | NO_DOORS | NO_DESTROY | FLAT | NO_STREAMERS +F:RANDOM_TOWNS | FINAL_GUARDIAN_206 +F:FILL_METHOD_3 +R:30:0 +R:40:3 +M:ANIMAL +R:30:3 +M:UNDEAD | R_CHAR_h | R_CHAR_l + +# The Mines of Moria +# levels 30-50 +# There is Durin's Bane +N:22:Moria +D:MoM:a stone door leading to the Mines of Moria. +W:30:50:20:0:40:40 +L:88:100:1:0:1:0 +A:97:100:56:0:56:0:57:97 +O:30:50:10:5 +F:FINAL_GUARDIAN_872 | WATER_RIVER | NO_STREAMERS +F:FORCE_DOWN +F:RANDOM_TOWNS +F:WILD_45_30__44_37 +F:FILL_METHOD_0 +R:40:3 +M:ORC +R:30:3 +M:TROLL | GIANT +R:20:3 +M:DEMON +R:10:0 + +# The tower of Dol Guldur +# Levels 57-70 +# The Necromancer (weak Sauron) at the bottom, with the Ring of Durin +N:23:Dol Guldur +D:TDG:a gate leading to the tower of Dol Guldur. +W:57:70:34:0:24:160 +L:1:80:174:20:1:0 +A:56:100:56:0:56:0:57:58 +O:20:1:70:9 +F:SMALL | FINAL_GUARDIAN_819 | FINAL_ARTIFACT_205 +F:FILL_METHOD_3 +R:30:3 +M:R_CHAR_p | R_CHAR_P +R:10:3 +M:ORC | TROLL +R:20:3 +M:UNDEAD +R:30:3 +M:DEMON | DRAGON +R:10:0 + +# Dungeons from Variaz + +# The Small Water Cave +# levels 32-34 +# The Watcher in the Water is at the bottom +N:24:The Small Water Cave +D:SWC:the entrance to a small water cave. +W:32:34:20:0:14:160 +L:84:100:84:0:84:0 +A:97:100:56:0:56:0:57:58 +O:10:10:30:30 +E:1d1:20:ACID +F:FINAL_GUARDIAN_517 | NO_RECALL +F:FILL_METHOD_0 +R:10:0 +R:10:3 +M:AQUATIC +R:40:1 +M:IM_COLD +S:BA_WATE +R:40:3 +M:IM_COLD + +# The Land of Mountains +# Trone the rebel Thunderlord is hiding here, with +# the Robe of Curunir (Theme update as Trone's coat is gone) +# Levels 45-70 +N:25:The Sacred Land Of Mountains +D:LoM:the way to the Sacred Land of Mountains. +W:45:70:20:0:14:160 +L:89:100:89:0:89:0 +A:97:100:56:0:56:0:97:97 +O:20:20:20:20 +F:RANDOM_TOWNS | FLAT | NO_STREAMERS +F:FINAL_GUARDIAN_789 | FINAL_ARTIFACT_228 +F:FILL_METHOD_0 +R:60:3 +M:CAN_FLY +R:40:0 + +# The Land of Rhun +# levels 26-40 +# Guarded by Ulfang the Black, Morgoth's first Easterling follower. +N:26:The Land Of Rhun +D:LoR:a way to the Land of Rhun. +W:26:40:15:0:14:160 +L:89:100:1:0:1:0 +A:89:50:96:25:84:25:57:58 +O:20:20:20:20 +F:RANDOM_TOWNS | FLAT | NO_STREAMERS | FINAL_GUARDIAN_990 +F:FILL_METHOD_1 +R:30:3 +M:R_CHAR_p | R_CHAR_h | R_CHAR_l +R:30:3 +M:ANIMAL +R:40:0 + +# The Withered Heath +# level 22-30 +# guarded by the Sandworm Queen (and her children), who will drop her armour +N:27:The Withered Heath +D:SwL:the Withered Heath, from whence came the Great Worms. +W:22:30:12:0:5:200 +L:91:85:94:10:93:5 +A:98:100:96:0:84:0:94:94 +O:15:5:60:20 +F:NO_DOORS | SAND_VEIN | +F:FINAL_GUARDIAN_1030 | FINAL_ARTIFACT_153 +F:FILL_METHOD_0 +R:100:1 +M:R_CHAR_w +R:10:3 +S:MULTIPLY + +# Used by the death fate +N:28:Death fate +D:Dth:a fated death. +W:1:1:1:0:30:255 +L:1:100:1:0:1:0 +A:1:100:1:0:1:0:1:1 +O:1:1:1:1 +F:EMPTY | SMALLEST | NO_RECALL | NO_STREAMERS +F:FILL_METHOD_0 +R:100:0 + +# The Grinding Ice +# levels 20-40 +# Guarded by Elenwe the Lost +N:29:The Helcaraxe +D:Ice:the entrance to the Grinding Ice of the Helcaraxe. +W:20:40:10:0:14:160 +L:90:0:88:70:84:30 +L:90:0:10 +A:95:0:56:100:56:0:57:58 +A:100:0:0 +O:20:20:20:20 +E:1d4:15:COLD +F:DOUBLE | WATER_RIVER | CAVERN | NO_STREAMERS +F:FINAL_GUARDIAN_1034 | +F:FILL_METHOD_2 +R:100:1 +M:IM_COLD + +# The Lost Temple of "..player.pgod.." +# Generated in god quest. +# Most dungeon attributes altered during the quest. +# See god.lua for details +N:30:a Lost Temple +D:LTm:the entrance to a lost temple. +W:1:50:1:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:20:20:20:20 +F:FILL_METHOD_4 | NO_RECALL +R:100:0 + +### New dungeons added for Theme module ### + + +# Forodwaith +# levels 75-80 +# Guarded by The Hunter +N:31:Forodwaith +D:NWa:a path leading through the wastelands of the North +W:75:80:40:0:14:160 +# ice, ash, and dirt +L:90:20:93:40:88:40 +#Ugly - using floor tiles for walls, only rooms have real walls +A:90:20:93:40:88:40:88:211 +O:20:20:20:20 +# it is always dark here in the northern wastelands +E:2d4:1:DARK +F:NO_DOORS | CAVERN | COLD | NO_DESTROY | EMPTY | FLAT | +F:NO_RECALL | LIFE_LEVEL | NO_STREAMERS | NO_SHAFT | +F:FINAL_GUARDIAN_389 | +F:FILL_METHOD_4 +R:100:3 +M:COLD_BLOOD | HURT_LITE | IM_COLD + +# Emyn Luin +# levels 60-70 +# Guarded by Naugladur, who has Nauglamir +N:32:Emyn Luin +D:ELu:a path into the depths of the Blue Mountains +W:60:70:30:0:14:160 +# grass, flowers, and dirt +L:89:45:81:5:88:50 +# blue mountains, granite, hailstones +A:215:100:215:0:215:0:56:211 +# lots of treasure, not much magic +O:50:20:10:30 +F:CAVE | CAVERN | CIRCULAR_ROOMS | RANDOM_TOWNS | +F:NO_STREAMERS | NO_RECALL | NO_DESTROY +# no_recall because it should not be so easy to get Nauglamir. :P +F:FINAL_GUARDIAN_457 | FINAL_ARTIFACT_6 +F:FILL_METHOD_3 +R:100:0 +M:R_CHAR_k | R_CHAR_o + +#Dol Amroth - Castle of Prince Imrahil +#levels 25-35 +#Guarded by Prince Imrahil (yes, he's evil in this game) +N:33:Dol Amroth +D:DAm:a way to the top of the castle of Dol Amroth +W:25:35:15:0:14:160 +# Vanilla-style +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:20:20:20:20 +F:SMALLEST | NO_DESTROY | TOWER | RANDOM_TOWNS | +F:ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT | NO_STAIR | +F:NO_EASY_MOVE | FILL_METHOD_2 +F:FINAL_GUARDIAN_402 | +R:80:3 +M:R_CHAR_p | R_CHAR_P +R:20:3 +M:SMART | TAKE_ITEM + +#Angmar +#levels 80-90 +#Guarded by Fuinur, who has Eowyn's sword +N:34:Angmar +D:WRA:a dark path through the Witch Realm of Angmar +W:80:90:49:0:14:160 +# Tainted, dark, evil +L:93:70:174:20:226:10 +# Dark mountain chains only +A:214:100:214:0:214:0:214:214 +O:20:20:20:20 +# In addition to swamp water poison, we have disenchantment +E:1d1:1:DISENCHANT +F:ADJUST_LEVEL_1_2 | NO_DOORS | NO_STREAMERS | +F:HOT | FLAT | NO_SHAFT | NO_NEW_MONSTER | CIRCULAR_ROOMS | +F:FINAL_GUARDIAN_242 | FINAL_ARTIFACT_110 +F:FILL_METHOD_2 +R:50:0 +R:50:3 +M:RES_DISE | UNDEAD | DEMON | NONLIVING + +#Near Harad +#levels 20-25 +#Guarded by Herumor, who has the heavy crossbow of Umbar +N:35:Near Harad +D:NHa:a desert path into Near Harad +W:20:25:15:0:14:160 +#It's a desert, so sand and only sand +L:91:100:91:0:91:0 +#Ugly - using floor tiles for walls, only rooms have real walls +A:91:100:91:0:91:0:98:91 +O:20:20:20:20 +#Living is slow in the desert, heh :) +E:1d1:1:INERTIA +F:NO_DOORS | CAVE | CAVERN | HOT | NO_DESTROY | EMPTY | FLAT +F:RANDOM_TOWNS | NO_STREAMERS | NO_SHAFT | +F:FINAL_GUARDIAN_395 | FINAL_ARTIFACT_171 +F:FILL_METHOD_4 +#It's a desert (sort of wilderness) so WILD_TOO monsters, plus the 'p's for the Haradrim +R:30:0 +R:70:3 +M:WILD_TOO | R_CHAR_p + +#Isengard - Orc Cave on steroids. +#levels 35-40 +#It ends in a special level with the Palantir of Orthanc and Sharkey +N:36:Isengard +D:Isg:a passage to the caves beneath Isengard +W:35:40:20:0:14:160 +# Like the Orc caves +L:88:100:1:0:1:0 +A:97:100:56:0:56:0:57:97 +O:20:20:20:20 +F:CAVE | ADJUST_LEVEL_2 | NO_STREAMERS | +F:FILL_METHOD_0 +R:20:0 +R:30:3 +M:TROLL | R_CHAR_T | +R:50:3 +M:ORC | R_CHAR_o | R_CHAR_O + +# Tol Eressea - of course you never actually set foot on Tol Eressea ;) +# levels 40-45 +# Guarded by Marda and the Robe of Belegaer +N:37:Tol Eressea +D:TEr:a way to the Lonely Isle +W:40:45:40:0:14:160 +# shallow water, lilies +L:84:60:222:40:222:0 +# Going to have to add walls here to avoid being overly nasty +A:211:100:211:0:211:0:211:211 +# As little loot as possible, this is open water, after all +O:1:1:1:1 +F:SMALLEST | NO_DOORS | NO_DESTROY | EMPTY | FLAT | +F:ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT | NO_NEW_MONSTER | +F:FINAL_GUARDIAN_791 | FINAL_ARTIFACT_219 | +F:FILL_METHOD_0 +R:1:0 +R:99:1 +M:R_CHAR_B + +#Utumno +#levels 101-127 +#Guarded by no one (yet!) +N:38:Utumno +D:Utu:an entrance to the depths of Utumno +W:101:127:30:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:20:20:20:20 +F:CAVERN | NO_EASY_MOVE | NO_RECALL +F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 +F:FILL_METHOD_0 +R:100:0 + +# Bilbo's trail in the Barrow-downs +# just one special level that later becomes a different one, sans princess. +N:39:Bilbo's trail +D:Btr:a trail left by a fleeing hobbit +W:10:10:1:0:14:160 +L:88:94:210:2:199:4 +A:96:80:97:19:57:1:57:97 +A:100:0:0 +O:20:20:20:20 +F:FLAT +F:FILL_METHOD_3 +R:25:1 +M:UNDEAD +R:75:0 + +# Thorin's trail in Mirkwood +# just one special level that later becomes a different one, sans princess. +N:40:Thorin's trail +D:Ttr:a trail left by a purposeful dwarf +W:33:33:15:0:14:160 +L:89:95:199:5:88:0 +A:96:100:97:0:56:0:202:96 +O:20:20:20:20 +F:NO_DOORS | NO_DESTROY | FLAT +F:FILL_METHOD_0 +R:100:0 + +# N:<index>:<name> +# D:<3 letter short name>:<long name> +# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance> +# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3> +# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall> +# O:<%treasure>:<%combat>:<%magic>:<%tools> +# E:<dices>d<sides>:<frequency>:<attack type> +# F:<flags> +# R:<percent>:<flags mode> +# M:<monster flags> +# S:<monster spells> +# 0 = No restriction +# 1 = AND +# 2 = NAND +# 3 = OR +# 4 = NOR |