diff options
Diffstat (limited to 'lib/mods/theme/edit/d_info.txt')
-rw-r--r-- | lib/mods/theme/edit/d_info.txt | 474 |
1 files changed, 333 insertions, 141 deletions
diff --git a/lib/mods/theme/edit/d_info.txt b/lib/mods/theme/edit/d_info.txt index f5d836f6..0f8680af 100644 --- a/lib/mods/theme/edit/d_info.txt +++ b/lib/mods/theme/edit/d_info.txt @@ -12,7 +12,7 @@ # N:<index>:<name> # D:<3 letter short name>:<long name> -# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance> +# W:<min depth>:<max depth>:<min player level>:<min alloc>:<max alloc chance> # L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3> # A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall> # O:<%treasure>:<%combat>:<%magic>:<%tools> @@ -33,59 +33,73 @@ N:0:Wilderness D:Wil:a way to the Wilderness -W:0:0:0:0:14:500 +W:0:0:0:14:500 L:89:80:199:20:1:0 A:96:100:56:0:56:0:57:58 O:20:20:20:20 -F:PRINCIPAL | FLAT | NO_RECALL +F:FLAT +F:NO_RECALL +F:PRINCIPAL R:100:0 ### The principal dungeons, they were created by spliting the vanilla dungeon ### N:1:Mirkwood D:Mkw:a way to the Mirkwood Forest. -W:11:33:5:0:14:160 +W:11:33:5:14:160 L:89:95:199:5:88:0 A:96:100:97:0:56:0:202:96 O:20:20:20:20 -F:PRINCIPAL | NO_DOORS | NO_DESTROY | FLAT F:FILL_METHOD_0 +F:FLAT +F:NO_DESTROY +F:NO_DOORS +F:PRINCIPAL R:100:0 N:2:Barad-Dur D:BDr:a door to the tower of Barad-Dur. -W:34:66:15:0:14:160 +W:34:66:15:14:160 L:88:67:93:33:1:0 L:0:100:0 A:97:50:56:50:56:0:57:97 A:0:100:0 O:20:20:20:20 -F:PRINCIPAL | LAVA_RIVER | CAVERN | NO_STREAMERS -F:FILL_METHOD_2 | NO_RECALL +F:CAVERN +F:FILL_METHOD_2 +F:LAVA_RIVER +F:NO_RECALL +F:NO_STREAMERS +F:PRINCIPAL R:100:0 N:3:Angband D:Ang:an entrance to the Pits of Angband. -W:67:100:30:0:14:160 +W:67:100:30:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:20:20:20:20 -F:PRINCIPAL | CAVERN | NO_EASY_MOVE | NO_RECALL -F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 +F:ADJUST_LEVEL_1 +F:ADJUST_LEVEL_1_2 +F:CAVERN F:FILL_METHOD_0 +F:NO_EASY_MOVE +F:NO_RECALL +F:PRINCIPAL R:100:0 N:4:Barrow-Downs D:BDw:a way to the Barrow-Downs. -W:1:10:1:0:14:160 +W:1:10:1:14:160 # Theme adds *fog* (dense mist) on the Barrow-Downs :) #L:88:94:210:2:199:4 L:88:78:89:18:199:4 A:96:80:97:19:57:1:57:97 A:100:0:0 O:20:20:20:20 -F:PRINCIPAL | FLAT F:FILL_METHOD_3 +F:FLAT +F:PRINCIPAL R:25:1 M:UNDEAD R:75:0 @@ -96,13 +110,17 @@ R:75:0 # Levels 85-99 N:5:Orodruin D:MDm:a way to the top of the Mount Doom. -W:85:99:18:0:14:160 +W:85:99:18:14:160 L:86:90:205:10:1:0 A:177:100:0:0:0:0:85:87 O:10:10:30:30 E:2d10:10:FIRE -F:CAVE | LAVA_RIVER | NO_RECALL | NO_STREAMERS -F:FILL_METHOD_0 | NO_EASY_MOVE +F:CAVE +F:FILL_METHOD_0 +F:LAVA_RIVER +F:NO_EASY_MOVE +F:NO_RECALL +F:NO_STREAMERS R:100:1 M:IM_FIRE @@ -111,47 +129,65 @@ M:IM_FIRE # guarded by Tik'srvzllat, who has the Ring 'Fuin' N:6:Nether Realm D:Nth:a magical portal to the Nether Realm. -W:666:696:40:0:14:160 +W:666:696:40:14:160 L:102:80:86:15:85:5 A:85:80:87:20:87:0:57:85 A:50:50:0 O:25:25:25:25 E:10d10:3:NETHER -F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_SHAFT -F:ADJUST_LEVEL_2 | NO_RECALL | NO_STREAMERS -F:LAVA_RIVER | FINAL_GUARDIAN_1032 | FINAL_ARTIFACT_203 -F:FILL_METHOD_2 | NO_RECALL_OUT +F:ADJUST_LEVEL_2 +F:EMPTY +F:FILL_METHOD_2 +F:FINAL_ARTIFACT_203 +F:FINAL_GUARDIAN_1032 +F:FORGET +F:LAVA_RIVER +F:NO_BREATH +F:NO_EASY_MOVE +F:NO_RECALL +F:NO_RECALL_OUT +F:NO_SHAFT +F:NO_STREAMERS R:5:0 R:95:3 -M:RES_NETH | R_CHAR_G | R_CHAR_W | R_CHAR_U +M:RES_NETH +M:R_CHAR_G +M:R_CHAR_U +M:R_CHAR_W # The Lost Land of Numenor # levels 35-50 # guarded by Ar-Pharazon the Golden, who has the stone "Coimir". N:7:Submerged Ruins D:Num:a submerged way to the lost land of Numenor. -W:35:50:25:0:14:160 +W:35:50:25:14:160 L:84:95:187:5:1:0 A:187:80:84:10:56:10:57:187 A:60:0:40 O:30:30:10:10 E:1d1:1:ACID +F:FILL_METHOD_3 +F:FINAL_ARTIFACT_204 +F:FINAL_GUARDIAN_980 F:NO_STREAMERS -F:FINAL_GUARDIAN_980 | FINAL_ARTIFACT_204 -F:FILL_METHOD_3 | WATER_BREATH +F:WATER_BREATH R:20:0 R:80:3 -M:AQUATIC | CAN_SWIM | CAN_FLY +M:AQUATIC +M:CAN_FLY +M:CAN_SWIM # Used for astral mode N:8:Halls of Waiting D:HWa:*A BUG*YOU should see this message!* -W:1:98:1:0:14:160 +W:1:98:1:14:160 L:1:100:1:0:1:0 O:20:20:20:20 A:56:100:56:0:56:0:57:58 -F:RANDOM_TOWNS | NO_RECALL | NO_SHAFT F:FILL_METHOD_0 +F:NO_RECALL +F:NO_SHAFT +F:RANDOM_TOWNS R:100:2 M:UNIQUE @@ -161,37 +197,51 @@ M:UNIQUE # Updated for Theme to lead out into Gorgoroth a la Moria N:9:Cirith Ungol D:CUg:an entrance to Cirith Ungol. -W:25:50:10:0:14:160 +W:25:50:10:14:160 L:87:5:88:65:16:30 A:97:90:16:10:56:0:16:58 O:30:30:30:10 E:4d4:20:POISON -F:FINAL_GUARDIAN_481 -F:RANDOM_TOWNS | CIRCULAR_ROOMS +F:CIRCULAR_ROOMS F:FILL_METHOD_2 +F:FINAL_GUARDIAN_481 F:FORCE_DOWN +F:RANDOM_TOWNS F:WILD_65_56__67_53 R:2:0 R:49:3 -M:SPIDER | R_CHAR_a | R_CHAR_I | +M:R_CHAR_I +M:R_CHAR_a +M:SPIDER R:49:3 -M:ORC | R_CHAR_w | R_CHAR_m | R_CHAR_j +M:ORC +M:R_CHAR_j +M:R_CHAR_m +M:R_CHAR_w # The Heart of the Earth # levels 25-36 # guarded by Golgarach, the Living Rock N:10:Heart of the Earth D:HoE:a passage leading into the very heart of the world. -W:25:36:10:0:14:160 +W:25:36:10:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:40:10:10:20 G:life -F:EVOLVE | FINAL_GUARDIAN_1035 | NO_RECALL | NO_SHAFT +F:EVOLVE +F:FINAL_GUARDIAN_1035 +F:NO_RECALL +F:NO_SHAFT R:40:3 -M:R_CHAR_# | R_CHAR_X | R_CHAR_g | R_CHAR_E | +M:R_CHAR_# +M:R_CHAR_E +M:R_CHAR_X +M:R_CHAR_g R:30:3 -M:PASS_WALL | KILL_WALL | HURT_ROCK +M:HURT_ROCK +M:KILL_WALL +M:PASS_WALL R:30:0 # The Void @@ -199,30 +249,43 @@ R:30:0 # Where Melkor lurks for the final battle! N:11:The Void D:Vod:a jumpgate to the Void -W:128:150:40:0:20:160 +W:128:150:40:20:160 L:183:97:102:3:0:0 A:183:90:102:10:0:0:102:102 A:40:60:0 O:25:25:25:25 E:20d6:100:DARK -F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_RECALL_OUT | NO_RECALL | -F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT +F:ADJUST_LEVEL_1 +F:ADJUST_LEVEL_1_2 +F:EMPTY F:FILL_METHOD_2 -F:FINAL_GUARDIAN_1044 | +F:FINAL_GUARDIAN_1044 +F:FORGET +F:NO_BREATH +F:NO_EASY_MOVE +F:NO_RECALL +F:NO_RECALL_OUT +F:NO_SHAFT +F:NO_STREAMERS R:1:0 R:99:3 -M:UNDEAD | DEMON | DRAGON | NONLIVING | SPIRIT +M:DEMON +M:DRAGON +M:NONLIVING +M:SPIRIT +M:UNDEAD # TEST dungeon N:12:Test D:Tst:a way to test dungeon gen -W:1:10:1:0:14:160 +W:1:10:1:14:160 L:88:78:89:18:199:4 L:0:95:5 A:177:100:0:0:0:0:85:87 A:100:0:0 O:20:20:20:20 -F:FILL_METHOD_3 | SMALL +F:FILL_METHOD_3 +F:SMALL R:100:0 G:dungeon2 @@ -232,50 +295,70 @@ G:dungeon2 # Feagwath is there, guarding Doomcaller N:16:Paths of the Dead D:PoD:the entrance to the Paths of the Dead. -W:40:70:18:0:24:100 +W:40:70:18:24:100 L:88:85:84:15:1:0 A:56:75:87:25:56:0:57:58 O:30:30:30:2 E:1d1:20:RAISE -F:FINAL_GUARDIAN_804 | FINAL_ARTIFACT_91 F:FILL_METHOD_3 +F:FINAL_ARTIFACT_91 +F:FINAL_GUARDIAN_804 R:5:0 R:10:3 M:R_CHAR_p R:85:3 -M:UNDEAD | NONLIVING +M:NONLIVING +M:UNDEAD # The Illusory Castle # levels 35-52 # Guarded by The Glass Golem guarding The Helm of Knowledge N:17:Illusory Castle D:Ill:an entrance to the Illusory Castle. -W:35:52:10:0:24:100 +W:35:52:10:24:100 L:1:98:188:2:1:0 A:56:50:189:50:56:0:57:58 O:50:10:20:20 E:6d2:6:CONFUSION -F:RANDOM_TOWNS | NO_STREAMERS -F:FINAL_GUARDIAN_1033 | FINAL_ARTIFACT_160 F:FILL_METHOD_1 +F:FINAL_ARTIFACT_160 +F:FINAL_GUARDIAN_1033 +F:NO_STREAMERS +F:RANDOM_TOWNS R:30:0 R:70:3 -M:STUPID | WEIRD_MIND | SHAPECHANGER | ATTR_MULTI | CHAR_MULTI | RAND_25 | -M:RAND_50 | EMPTY_MIND | INVISIBLE | PASS_WALL | KILL_WALL -S:BR_CONF | BR_CHAO | BA_CHAO | CONF | FORGET | TRAPS | MULTIPLY +M:ATTR_MULTI +M:CHAR_MULTI +M:EMPTY_MIND +M:INVISIBLE +M:KILL_WALL +M:PASS_WALL +M:RAND_25 +M:RAND_50 +M:SHAPECHANGER +M:STUPID +M:WEIRD_MIND +S:BA_CHAO +S:BR_CHAO +S:BR_CONF +S:CONF +S:FORGET +S:MULTIPLY # The Maze # Levels 25-37 # Guarded by The Minotaur of the Labyrinth with the Steel Helm of Hammerhand N:18:Maze D:Maz:a small tunnel leading to a maze of twisty little passages, all alike. -W:25:37:15:0:20:160 +W:25:37:15:20:160 L:1:100:1:0:1:0 A:56:98:48:2:56:0:57:58 O:2:40:10:40 G:maze -F:SMALLEST | FORGET -F:FINAL_GUARDIAN_1029 | FINAL_ARTIFACT_38 +F:FINAL_ARTIFACT_38 +F:FINAL_GUARDIAN_1029 +F:FORGET +F:SMALLEST R:80:0 R:20:3 M:R_CHAR_p @@ -285,76 +368,98 @@ M:R_CHAR_p # There is Azog with the Wand of Thrain at the bottom N:19:Orc Cave D:Orc:a dark tunnel leading to an Orc Cave. -W:10:22:8:0:35:200 +W:10:22:8:35:200 L:88:100:1:0:1:0 A:97:100:56:0:56:0:57:97 O:5:50:10:25 -F:RANDOM_TOWNS | -F:FINAL_OBJECT_810 | FINAL_GUARDIAN_373 | CAVE | +F:CAVE F:FILL_METHOD_0 +F:FINAL_GUARDIAN_373 +F:FINAL_OBJECT_810 F:FORCE_DOWN +F:RANDOM_TOWNS F:WILD_49_21__51_19 R:30:3 M:TROLL R:20:0 R:50:3 -M:ORC | R_CHAR_o | R_CHAR_O +M:ORC +M:R_CHAR_O +M:R_CHAR_o # Erebor # levels 60-72 # There is Glaurung N:20:Erebor D:Ere:a tunnel leading into depths of the Lonely Mountain. -W:60:72:30:0:20:140 +W:60:72:30:20:140 L:88:100:1:0:1:0 A:97:90:87:10:56:0:57:97 O:40:40:40:40 -F:BIG | LAVA_RIVER | CAVERN | NO_RECALL | NO_STREAMERS -F:CAVE | DOUBLE | FINAL_GUARDIAN_715 | +F:BIG +F:CAVE +F:CAVERN +F:DOUBLE F:FILL_METHOD_2 +F:FINAL_GUARDIAN_715 +F:LAVA_RIVER +F:NO_RECALL +F:NO_STREAMERS R:10:0 R:60:1 -M:DRAGON | R_CHAR_D +M:DRAGON +M:R_CHAR_D R:30:1 -M:DRAGON | R_CHAR_d +M:DRAGON +M:R_CHAR_d # The Old Forest # levels 13-25 # Old Man Willow protects it N:21:The Old Forest D:OFr:a path into the Old Forest. -W:13:25:5:0:15:100 +W:13:25:5:15:100 L:88:76:84:16:199:8 L:68:16:16 A:96:100:56:0:56:0:202:96 O:20:5:15:30 -F:WATER_RIVERS | NO_DOORS | NO_DESTROY | FLAT | NO_STREAMERS -F:RANDOM_TOWNS | FINAL_GUARDIAN_206 F:FILL_METHOD_3 +F:FINAL_GUARDIAN_206 +F:FLAT +F:NO_DESTROY +F:NO_DOORS +F:NO_STREAMERS +F:RANDOM_TOWNS +F:WATER_RIVERS R:30:0 R:40:3 -M:ANIMAL +M:ANIMAL R:30:3 -M:UNDEAD | R_CHAR_h | R_CHAR_l +M:R_CHAR_h +M:R_CHAR_l +M:UNDEAD # The Mines of Moria # levels 30-50 # There is Durin's Bane N:22:Moria D:MoM:a stone door leading to the Mines of Moria. -W:30:50:20:0:40:40 +W:30:50:20:40:40 L:88:100:1:0:1:0 A:97:100:56:0:56:0:57:97 O:30:50:10:5 -F:FINAL_GUARDIAN_872 | WATER_RIVER | NO_STREAMERS +F:FILL_METHOD_0 +F:FINAL_GUARDIAN_872 F:FORCE_DOWN +F:NO_STREAMERS F:RANDOM_TOWNS +F:WATER_RIVER F:WILD_45_30__44_37 -F:FILL_METHOD_0 R:40:3 M:ORC R:30:3 -M:TROLL | GIANT +M:GIANT +M:TROLL R:20:3 M:DEMON R:10:0 @@ -364,20 +469,25 @@ R:10:0 # The Necromancer (weak Sauron) at the bottom, with the Ring of Durin N:23:Dol Guldur D:TDG:a gate leading to the tower of Dol Guldur. -W:57:70:34:0:24:160 +W:57:70:34:24:160 L:1:80:174:20:1:0 A:56:100:56:0:56:0:57:58 O:20:1:70:9 -F:SMALL | FINAL_GUARDIAN_819 | FINAL_ARTIFACT_205 F:FILL_METHOD_3 +F:FINAL_ARTIFACT_205 +F:FINAL_GUARDIAN_819 +F:SMALL R:30:3 -M:R_CHAR_p | R_CHAR_P +M:R_CHAR_P +M:R_CHAR_p R:10:3 -M:ORC | TROLL +M:ORC +M:TROLL R:20:3 M:UNDEAD R:30:3 -M:DEMON | DRAGON +M:DEMON +M:DRAGON R:10:0 # Dungeons from Variaz @@ -387,13 +497,14 @@ R:10:0 # The Watcher in the Water is at the bottom N:24:The Small Water Cave D:SWC:the entrance to a small water cave. -W:32:34:20:0:14:160 +W:32:34:20:14:160 L:84:100:84:0:84:0 A:97:100:56:0:56:0:57:58 O:10:10:30:30 E:1d1:20:ACID -F:FINAL_GUARDIAN_517 | NO_RECALL F:FILL_METHOD_0 +F:FINAL_GUARDIAN_517 +F:NO_RECALL R:10:0 R:10:3 M:AQUATIC @@ -409,13 +520,16 @@ M:IM_COLD # Levels 45-70 N:25:The Sacred Land Of Mountains D:LoM:the way to the Sacred Land of Mountains. -W:45:70:20:0:14:160 +W:45:70:20:14:160 L:89:100:89:0:89:0 A:97:100:56:0:56:0:97:97 O:20:20:20:20 -F:RANDOM_TOWNS | FLAT | NO_STREAMERS -F:FINAL_GUARDIAN_789 | FINAL_ARTIFACT_228 F:FILL_METHOD_0 +F:FINAL_ARTIFACT_193 +F:FINAL_GUARDIAN_789 +F:FLAT +F:NO_STREAMERS +F:RANDOM_TOWNS R:60:3 M:CAN_FLY R:40:0 @@ -425,14 +539,19 @@ R:40:0 # Guarded by Ulfang the Black, Morgoth's first Easterling follower. N:26:The Land Of Rhun D:LoR:a way to the Land of Rhun. -W:26:40:15:0:14:160 +W:26:40:15:14:160 L:89:100:1:0:1:0 A:89:50:96:25:84:25:57:58 O:20:20:20:20 -F:RANDOM_TOWNS | FLAT | NO_STREAMERS | FINAL_GUARDIAN_990 F:FILL_METHOD_1 +F:FINAL_GUARDIAN_990 +F:FLAT +F:NO_STREAMERS +F:RANDOM_TOWNS R:30:3 -M:R_CHAR_p | R_CHAR_h | R_CHAR_l +M:R_CHAR_h +M:R_CHAR_l +M:R_CHAR_p R:30:3 M:ANIMAL R:40:0 @@ -442,13 +561,15 @@ R:40:0 # guarded by the Sandworm Queen (and her children), who will drop her armour N:27:The Withered Heath D:SwL:the Withered Heath, from whence came the Great Worms. -W:22:30:12:0:5:200 +W:22:30:12:5:200 L:91:85:94:10:93:5 A:98:100:96:0:84:0:94:94 O:15:5:60:20 -F:NO_DOORS | SAND_VEIN | -F:FINAL_GUARDIAN_1030 | FINAL_ARTIFACT_153 F:FILL_METHOD_0 +F:FINAL_ARTIFACT_153 +F:FINAL_GUARDIAN_1030 +F:NO_DOORS +F:SAND_VEIN R:100:1 M:R_CHAR_w R:10:3 @@ -457,12 +578,15 @@ S:MULTIPLY # Used by the death fate N:28:Death fate D:Dth:a fated death. -W:1:1:1:0:30:255 +W:1:1:1:30:255 L:1:100:1:0:1:0 A:1:100:1:0:1:0:1:1 O:1:1:1:1 -F:EMPTY | SMALLEST | NO_RECALL | NO_STREAMERS +F:EMPTY F:FILL_METHOD_0 +F:NO_RECALL +F:NO_STREAMERS +F:SMALLEST R:100:0 # The Grinding Ice @@ -470,16 +594,19 @@ R:100:0 # Guarded by Elenwe the Lost N:29:The Helcaraxe D:Ice:the entrance to the Grinding Ice of the Helcaraxe. -W:20:40:10:0:14:160 +W:20:40:10:14:160 L:90:0:88:70:84:30 L:90:0:10 A:95:0:56:100:56:0:57:58 A:100:0:0 O:20:20:20:20 E:1d4:15:COLD -F:DOUBLE | WATER_RIVER | CAVERN | NO_STREAMERS -F:FINAL_GUARDIAN_1034 | +F:CAVERN +F:DOUBLE F:FILL_METHOD_2 +F:FINAL_GUARDIAN_1034 +F:NO_STREAMERS +F:WATER_RIVER R:100:1 M:IM_COLD @@ -489,11 +616,12 @@ M:IM_COLD # See god.lua for details N:30:a Lost Temple D:LTm:the entrance to a lost temple. -W:1:50:1:0:14:160 +W:1:50:1:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:20:20:20:20 -F:FILL_METHOD_4 | NO_RECALL +F:FILL_METHOD_4 +F:NO_RECALL R:100:0 ### New dungeons added for Theme module ### @@ -504,7 +632,7 @@ R:100:0 # Guarded by The Hunter N:31:Forodwaith D:NWa:a path leading through the wastelands of the North -W:75:80:40:0:14:160 +W:75:80:40:14:160 # ice, ash, and dirt L:90:20:93:40:88:40 #Ugly - using floor tiles for walls, only rooms have real walls @@ -512,58 +640,84 @@ A:90:20:93:40:88:40:88:211 O:20:20:20:20 # it is always dark here in the northern wastelands E:2d4:1:DARK -F:NO_DOORS | CAVERN | COLD | NO_DESTROY | EMPTY | FLAT | -F:NO_RECALL | LIFE_LEVEL | NO_STREAMERS | NO_SHAFT | -F:FINAL_GUARDIAN_389 | +F:CAVERN +F:COLD +F:EMPTY F:FILL_METHOD_4 +F:FINAL_GUARDIAN_389 +F:FLAT +F:LIFE_LEVEL +F:NO_DESTROY +F:NO_DOORS +F:NO_RECALL +F:NO_SHAFT +F:NO_STREAMERS R:100:3 -M:COLD_BLOOD | HURT_LITE | IM_COLD +M:COLD_BLOOD +M:HURT_LITE +M:IM_COLD # Emyn Luin # levels 60-70 # Guarded by Naugladur, who has Nauglamir N:32:Emyn Luin D:ELu:a path into the depths of the Blue Mountains -W:60:70:30:0:14:160 +W:60:70:30:14:160 # grass, flowers, and dirt L:89:45:81:5:88:50 # blue mountains, granite, hailstones A:215:100:215:0:215:0:56:211 # lots of treasure, not much magic O:50:20:10:30 -F:CAVE | CAVERN | CIRCULAR_ROOMS | RANDOM_TOWNS | -F:NO_STREAMERS | NO_RECALL | NO_DESTROY +F:CAVE +F:CAVERN +F:CIRCULAR_ROOMS +F:NO_DESTROY +F:NO_RECALL +F:NO_STREAMERS +F:RANDOM_TOWNS # no_recall because it should not be so easy to get Nauglamir. :P -F:FINAL_GUARDIAN_457 | FINAL_ARTIFACT_6 F:FILL_METHOD_3 +F:FINAL_ARTIFACT_6 +F:FINAL_GUARDIAN_457 R:100:0 -M:R_CHAR_k | R_CHAR_o +M:R_CHAR_k +M:R_CHAR_o #Dol Amroth - Castle of Prince Imrahil #levels 25-35 #Guarded by Prince Imrahil (yes, he's evil in this game) N:33:Dol Amroth D:DAm:a way to the top of the castle of Dol Amroth -W:25:35:15:0:14:160 +W:25:35:15:14:160 # Vanilla-style L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:20:20:20:20 -F:SMALLEST | NO_DESTROY | TOWER | RANDOM_TOWNS | -F:ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT | NO_STAIR | -F:NO_EASY_MOVE | FILL_METHOD_2 -F:FINAL_GUARDIAN_402 | +F:ADJUST_LEVEL_1 +F:FILL_METHOD_2 +F:FINAL_GUARDIAN_402 +F:NO_DESTROY +F:NO_EASY_MOVE +F:NO_SHAFT +F:NO_STAIR +F:NO_STREAMERS +F:RANDOM_TOWNS +F:SMALLEST +F:TOWER R:80:3 -M:R_CHAR_p | R_CHAR_P +M:R_CHAR_P +M:R_CHAR_p R:20:3 -M:SMART | TAKE_ITEM +M:SMART +M:TAKE_ITEM #Angmar #levels 80-90 #Guarded by Fuinur, who has Eowyn's sword N:34:Angmar D:WRA:a dark path through the Witch Realm of Angmar -W:80:90:49:0:14:160 +W:80:90:49:14:160 # Tainted, dark, evil L:93:70:174:20:226:10 # Dark mountain chains only @@ -571,20 +725,30 @@ A:214:100:214:0:214:0:214:214 O:20:20:20:20 # In addition to swamp water poison, we have disenchantment E:1d1:1:DISENCHANT -F:ADJUST_LEVEL_1_2 | NO_DOORS | NO_STREAMERS | -F:HOT | FLAT | NO_SHAFT | NO_NEW_MONSTER | CIRCULAR_ROOMS | -F:FINAL_GUARDIAN_242 | FINAL_ARTIFACT_110 +F:ADJUST_LEVEL_1_2 +F:CIRCULAR_ROOMS F:FILL_METHOD_2 +F:FINAL_ARTIFACT_110 +F:FINAL_GUARDIAN_242 +F:FLAT +F:HOT +F:NO_DOORS +F:NO_NEW_MONSTER +F:NO_SHAFT +F:NO_STREAMERS R:50:0 R:50:3 -M:RES_DISE | UNDEAD | DEMON | NONLIVING +M:DEMON +M:NONLIVING +M:RES_DISE +M:UNDEAD #Near Harad #levels 20-25 #Guarded by Herumor, who has the heavy crossbow of Umbar N:35:Near Harad D:NHa:a desert path into Near Harad -W:20:25:15:0:14:160 +W:20:25:15:14:160 #It's a desert, so sand and only sand L:91:100:91:0:91:0 #Ugly - using floor tiles for walls, only rooms have real walls @@ -592,49 +756,72 @@ A:91:100:91:0:91:0:98:91 O:20:20:20:20 #Living is slow in the desert, heh :) E:1d1:1:INERTIA -F:NO_DOORS | CAVE | CAVERN | HOT | NO_DESTROY | EMPTY | FLAT -F:RANDOM_TOWNS | NO_STREAMERS | NO_SHAFT | -F:FINAL_GUARDIAN_395 | FINAL_ARTIFACT_171 -F:FILL_METHOD_4 +F:CAVE +F:CAVERN +F:EMPTY +F:FILL_METHOD_4 +F:FINAL_ARTIFACT_171 +F:FINAL_GUARDIAN_395 +F:FLAT +F:HOT +F:NO_DESTROY +F:NO_DOORS +F:NO_SHAFT +F:NO_STREAMERS +F:RANDOM_TOWNS #It's a desert (sort of wilderness) so WILD_TOO monsters, plus the 'p's for the Haradrim R:30:0 R:70:3 -M:WILD_TOO | R_CHAR_p +M:R_CHAR_p +M:WILD_TOO #Isengard - Orc Cave on steroids. #levels 35-40 #It ends in a special level with the Palantir of Orthanc and Sharkey N:36:Isengard D:Isg:a passage to the caves beneath Isengard -W:35:40:20:0:14:160 +W:35:40:20:14:160 # Like the Orc caves L:88:100:1:0:1:0 A:97:100:56:0:56:0:57:97 O:20:20:20:20 -F:CAVE | ADJUST_LEVEL_2 | NO_STREAMERS | +F:ADJUST_LEVEL_2 +F:CAVE F:FILL_METHOD_0 +F:NO_STREAMERS R:20:0 R:30:3 -M:TROLL | R_CHAR_T | +M:R_CHAR_T +M:TROLL R:50:3 -M:ORC | R_CHAR_o | R_CHAR_O +M:ORC +M:R_CHAR_O +M:R_CHAR_o # Tol Eressea - of course you never actually set foot on Tol Eressea ;) # levels 40-45 # Guarded by Marda and the Robe of Belegaer N:37:Tol Eressea D:TEr:a way to the Lonely Isle -W:40:45:40:0:14:160 +W:40:45:40:14:160 # shallow water, lilies L:84:60:222:40:222:0 # Going to have to add walls here to avoid being overly nasty A:211:100:211:0:211:0:211:211 # As little loot as possible, this is open water, after all O:1:1:1:1 -F:SMALLEST | NO_DOORS | NO_DESTROY | EMPTY | FLAT | -F:ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT | NO_NEW_MONSTER | -F:FINAL_GUARDIAN_791 | FINAL_ARTIFACT_219 | +F:ADJUST_LEVEL_1 +F:EMPTY F:FILL_METHOD_0 +F:FINAL_ARTIFACT_219 +F:FINAL_GUARDIAN_791 +F:FLAT +F:NO_DESTROY +F:NO_DOORS +F:NO_NEW_MONSTER +F:NO_SHAFT +F:NO_STREAMERS +F:SMALLEST R:1:0 R:99:1 M:R_CHAR_B @@ -644,26 +831,29 @@ M:R_CHAR_B #Guarded by no one (yet!) N:38:Utumno D:Utu:an entrance to the depths of Utumno -W:101:127:30:0:14:160 +W:101:127:30:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:20:20:20:20 -F:CAVERN | NO_EASY_MOVE | NO_RECALL -F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 -F:FILL_METHOD_0 +F:ADJUST_LEVEL_1 +F:ADJUST_LEVEL_1_2 +F:CAVERN +F:FILL_METHOD_0 +F:NO_EASY_MOVE +F:NO_RECALL R:100:0 # Bilbo's trail in the Barrow-downs # just one special level that later becomes a different one, sans princess. N:39:Bilbo's trail D:Btr:a trail left by a fleeing hobbit -W:10:10:1:0:14:160 +W:10:10:1:14:160 L:88:94:210:2:199:4 A:96:80:97:19:57:1:57:97 A:100:0:0 O:20:20:20:20 -F:FLAT F:FILL_METHOD_3 +F:FLAT R:25:1 M:UNDEAD R:75:0 @@ -672,12 +862,14 @@ R:75:0 # just one special level that later becomes a different one, sans princess. N:40:Thorin's trail D:Ttr:a trail left by a purposeful dwarf -W:33:33:15:0:14:160 +W:33:33:15:14:160 L:89:95:199:5:88:0 A:96:100:97:0:56:0:202:96 O:20:20:20:20 -F:NO_DOORS | NO_DESTROY | FLAT F:FILL_METHOD_0 +F:FLAT +F:NO_DESTROY +F:NO_DOORS R:100:0 # N:<index>:<name> |