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diff --git a/lib/mods/theme/edit/k_info.txt b/lib/mods/theme/edit/k_info.txt new file mode 100644 index 00000000..07e4bbe2 --- /dev/null +++ b/lib/mods/theme/edit/k_info.txt @@ -0,0 +1,6865 @@ +# File: k_info.txt + + +# This file is used to initialize the "lib/data/k_info.raw" file, which is +# used to initialize the "object kind" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/data/k_info.raw" file. + +# Available slots are marked with # XXX: 294, 299, 444-464, ... + +# XXX XXX Add some "IGNORE_XXX" flags to Rings, Amulets, etc. + +# The old "MULTI_HUED" objects are now "violet", and no other object +# is violet, so all six violet objects can be made "multi-hued", though +# this would be a heinous hack. XXX XXX + +# Note that object zero is used for the "stack" picture (unused). + +# N: serial number : & object name~ +# G: symbol : color +# I: tval : sval : pval +# W: depth : rarity : weight : cost +# P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac +# A: depth/rarity : depth/rarity : etc +# F: flag | flag | etc + +# Version stamp (required) + +V:2.0.0 + + +##### Something special ##### + +N:0:something +G:&:w + + +##### Mushrooms ##### + +N:1:Blindness +G:,:d +I:80:1:500 +W:5:0:1:0 +A:5/1 +D:'E'ating this mushrooms will blind you. You cannot cast magic +D:or see monsters when you are blinded. You can still use magic items or +D:quaff potions. + +N:2:Fear +G:,:d +I:80:2:500 +W:5:0:1:0 +A:5/1 +D:'E'ating this mushroom will make you scared. +D:You will not be able to hit your enemies in combat if you're scared. + +N:3:Confusion +G:,:d +I:80:3:500 +W:5:0:1:0 +A:5/1 +D:'E'ating this mushroom will confuse you. You will not be able to cast spells, +D:use wands, staves or scrolls. You can still quaff potions, though. + +N:4:Hallucination +G:,:d +I:80:4:500 +W:10:0:1:0 +A:10/1 +D:'E'ating this mushroom will make you hallucinate. +D:You will not be able to recognise any monster or item. + +N:5:Cure Poison +G:,:d +I:80:12:500 +W:10:0:1:60 +A:10/1 +D:'E'ating this mushroom will cure you from poison. + +N:6:Cure Blindness +G:,:d +I:80:13:500 +W:10:0:1:50 +A:10/1 +D:'E'ating this mushroom will cure you from blindness. + +N:7:Cure Fear +G:,:d +I:80:14:500 +W:10:0:1:25 +A:10/1 +D:'E'ating this mushroom will cure your paranoia. Paranoia is the state when you are +D:too afraid to attack monsters. + +N:8:Cure Confusion +G:,:d +I:80:15:500 +W:10:0:1:50 +A:10/1 +D:'E'ating this mushroom will cure your confusion. Confusion is when you are too confused +D:to cast spells, zap staves, aim wands or read scrolls. + +N:9:Weakness +G:,:d +I:80:6:500 +W:10:0:1:0 +A:10/1 +P:0:5d5:0:0:0 +D:'E'ating this mushroom will reduce your strength by one point. + +N:10:Unhealth +G:,:d +I:80:10:500 +W:15:0:1:50 +A:15/1 +P:0:10d10:0:0:0 +D:'E'ating this mushroom will reduce your constitution by one point. + +N:11:Restore Constitution +G:,:d +I:80:18:500 +W:20:0:1:350 +A:20/1 +D:'E'ating this mushroom will restore your constitution. Your constitution +D:needs restoring when it is displayed in yellow. + +N:12:Restoring +G:,:d +I:80:19:500 +W:20:0:1:1000 +A:20/8:30/4:40/1 +D:'E'ating this mushroom will restore your strength, dexterity, constitution, +D:intelligence, wisdom and charisma. These need restoring when they +D:are displayed in yellow. + +N:13:Stupidity +G:,:d +I:80:8:500 +W:15:0:1:0 +A:15/1 +D:'E'ating this mushroom will reduce your intelligence by one point. +D:That's a bad thing. + +N:14:Naivety +G:,:d +I:80:9:500 +W:15:0:1:0 +A:15/1 +D:'E'ating this mushroom will reduce your wisdom by one point. +D:That's a bad thing. + +N:15:Poison +G:,:d +I:80:0:500 +W:5:0:1:0 +A:5/1:5/1 +P:0:4d4:0:0:0 +D:'E'ating this mushroom will poison you. Poisoning makes you lose one hitpoint +D:per turn until you magically stop the poison or until your body has +D:fought off the poison. +D:That's a bad thing. + +N:16:Sickness +G:,:d +I:80:7:500 +W:10:0:1:0 +A:10/1 +P:0:4d4:0:0:0 +D:'E'ating this mushroom will reduce your constitution by one point. +D:It will also damage you quite severely in the process. +D:That's a bad thing. + +N:17:Paralysis +G:,:d +I:80:5:500 +W:20:0:1:0 +A:20/1 +D:'E'ating this mushroom will paralyse you for a certain time. +D:Any nearby monsters will take this opportunity to kill you. +D:That's a bad thing. + +N:18:Restore Strength +G:,:d +I:80:17:500 +W:20:0:1:350 +A:20/1 +D:'E'ating this mushroom will restore your strength. Your strength +D:needs restoring when it is displayed in yellow. + +N:19:Disease +G:,:d +I:80:11:500 +W:20:0:1:50 +A:20/1 +P:0:10d10:0:0:0 +D:'E'ating this mushroom will reduce your strength by one point. +D:It will also damage you quite severely in the process. +D:That's a bad thing. + +N:20:Cure Serious Wounds +G:,:d +I:80:16:500 +W:15:0:1:75 +A:15/1 +D:'E'ating this mushroom will heal several hit points. Your hit points +D:need healing when they are displayed in yellow or red. + +##### Normal Food ##### + +N:21:& Ration~ of Cram +G:,:U +I:80:35:5000 +W:0:0:10:3 +A:0/1:5/1:10/1 +D:It is biscuitish, keeps good indefinitely, is supposed to be sustaining but +D:certainly not entertaining. Its origin is Esgaroth, the city of Lake-men. +D:You can 'E'at it. + +N:22:& Round Seed-Cake~ +G:,:U +I:80:32:500 +W:0:0:2:1 +D:It's a treat, but 'E'ating it will only fill your stomach for a short time. + +N:23:& Strip~ of Venison +G:,:u +I:80:33:1500 +W:0:0:2:2 +D:It looks great, and 'E'ating it will fill your stomach well. + +N:24:& Slime Mold~ +G:,:g +I:80:36:3000 +W:1:0:5:2 +A:1/1 +D:It looks disgusting, but if you really want to you can 'E'at it. +D:Not an incredible taste experience, but that'd be asking a bit much. + +# New - now Lembas works as a scroll of Satisfy Hunger +N:25:& Lembas~ +G:,:B +I:80:37:0 +W:5:0:3:10 +A:5/1:10/1:20/1 +D:Small golden-brown wafers wrapped in silver leaves. Its fabrication is a +D:secret of the Elves, and it sustains life where nothing else can. If you +D:'E'at it, you will be full. + +N:26:& Pint~ of Fine Ale +G:,:y +I:80:38:500 +W:0:0:5:1 +D:A bottle of a dark beer-like beverage from Eriador. You can drink it by pressing 'E'. + +N:27:& Pint~ of Old Winyards +G:,:r +I:80:39:1000 +W:0:0:10:2 +D:A bottle of fine wine from Eriador. You can drink it by pressing 'E'. + +##### Extra digger ##### + +N:28:& Mattock~ +G:\:D +I:20:7:3 +W:50:0:250:700 +A:50/2 +P:0:1d8:0:0:0 +F:TUNNEL +f:TUNNEL +D:This is a digging tool. Use it to dig in walls, destroy doors, or cut wood. + +# The Blue Stone 'Coimir' -- see artifact list + +N:29:& Blue Stone~ +G:":B +I:40:18:0 +W:60:0:3:90000 +F:INSTA_ART | SPECIAL_GENE + +##### Edged Weapons ##### + +N:30:& Broken Dagger~ +G:|:D +I:23:1:0 +W:0:0:5:1 +A:0/2:5/2 +P:0:1d1:-2:-4:0 +F:SHOW_MODS +D:The blade itself is a foot long and broken off not far above the hilt. + +N:31:& Bastard Sword~ +G:|:W +I:23:21:0 +W:15:0:140:350 +A:15/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This is a long, double-edged sword with a plain hilt that could +D:be wielded in one or two hands. It's called a "bastard sword" because in +D:size, it falls between the broad sword and the two-handed sword, thus not +D:having a family of its own. It's typically around 51 inches long. +D:It is effective for cutting through tougher armours. It could be used for +D:thrusting, but most wielders swing it like a bat. + +N:32:& Scimitar~ +G:|:W +I:23:18:0 +W:10:0:130:250 +A:10/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:This oriental blade has 2 edges and is deeply curved. It has a wide +D:and very sharp end. It is the forefather of the sabre. + +N:33:& Tulwar~ +G:|:W +I:23:15:0 +W:5:0:100:200 +A:5/1 +P:0:2d4:0:0:0 +F:SHOW_MODS +D:This vicious sword is half sword and half club, with a slight hook on the tip. + +N:34:& Broad Sword~ +G:|:W +I:23:16:0 +W:10:0:150:255 +A:10/1:15/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:This broader version of the long sword is a standard weapon in the army +D:of Gondolin. + +N:35:& Short Sword~ +G:|:W +I:23:10:0 +W:5:0:80:90 +A:5/1 +P:0:1d7:0:0:0 +F:SHOW_MODS +D:This shorter version of the long sword is a common weapon for rogues +D:and mages. + +N:36:& Blade~ of Chaos +G:|:v +I:23:30:0 +W:70:0:180:4000 +A:70/8 +P:0:6d5:0:0:0 +F:ATTR_MULTI +F:RES_CHAOS | CHAOTIC | SHOW_MODS +f:RES_CHAOS | CHAOTIC +D:A mighty sword which seems to be completely blunt. However, it is a conduit +D:into the realms of pure chaos and strikes its victims with the devastating +D:might of chaos itself whenever it connects. It gives you resistance to chaos +D:and it can polymorph, teleport, confuse or drain hit points from the monster +D:you hit. It occasionally causes earthquakes as well. + +N:37:& Two-Handed Sword~ +G:|:W +I:23:25:0 +W:30:0:200:775 +A:30/1:40/1 +P:0:3d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This blade is lot longer, wider and heavier than a long sword. You have to +D:wield it with two hands. This means that wielding a shield makes fighting +D:very difficult. + +N:38:& Main Gauche~ +G:|:W +I:23:5:0 +W:3:0:30:25 +A:3/1 +P:0:1d5:0:0:0 +F:SHOW_MODS +D:This blade is sinuously curved and tipped with a harpoon-like end. +D:This blade has a large handguard and was designed as an off-hand weapon. +D:This short but cruel blade is a favourite among orcs. + +N:39:& Cutlass~ +G:|:W +I:23:12:0 +W:5:0:110:85 +A:5/1 +P:0:1d7:0:0:0 +F:SHOW_MODS +D:This oriental weapon is a short, thick, curving sword +D:with a single cutting edge. This simple slashing weapon +D:is typically carried by buccaneers, pirates, and sailors. + +N:40:& Executioner's Sword~ +G:|:r +I:23:28:0 +W:40:0:260:850 +A:40/1 +P:0:4d5:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:These weapons have been built in all sizes. They are custom-made +D:for warriors that want to set out and kill their archenemy. These +D:blades are rare, costly and very deadly. + +N:41:& Katana~ +G:|:W +I:23:20:0 +W:20:0:120:400 +A:20/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:The katana is a long blade with only a small disk for a guard. +D:Its hilt is long enough for two hands, though it could be used +D:with only one hand, and is usually wrapped in cloth or leather. +D:The art of forging such swords is largely unknown in this part +D:of Middle-earth, and such weapons are typically imported from +D:distant lands. + +N:42:& Long Sword~ +G:|:W +I:23:17:0 +W:10:0:130:300 +A:10/1:20/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:A long straight sword, tapering to a pronounced point. Mainly good for +D:piercing attacks, but it can be used for slashing, too. It is a very +D:popular design and has become standard issue in many armies. + +N:43:& Dagger~ +G:|:W +I:23:4:0 +W:0:0:12:10 +A:0/1:5/1:10/1:20/1 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:It's the standard weapon of rogues and thieves. The blade is +D:a foot long. + +N:44:& Rapier~ +G:|:W +I:23:7:0 +W:5:0:40:42 +A:5/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:The rapier's hilt consisted of a pair of oval guards pierced with holes, +D:recurved quillions, and a knuckle guard. The guard is very intricate +D:and very effective as protection. + +N:45:& Sabre~ +G:|:W +I:23:11:0 +W:5:0:50:50 +A:5/1 +P:0:1d7:0:0:0 +F:SHOW_MODS +D:A long, one-edged, slightly curved sword with a knuckle guard and short +D:hilt. It is two-edged in its lower part. + +N:46:& Small Sword~ +G:|:W +I:23:8:0 +W:5:0:75:48 +A:5/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:It's the favourite weapon of strong mages and thieves. The blade is +D:about twenty inches long. It's very easy to handle, although it is a lot less +D:efficient than the longer and heavier designs. + +N:47:& Broken Sword~ +G:|:D +I:23:2:0 +W:0:0:30:2 +A:0/2:5/2 +P:0:1d2:-2:-4:0 +F:SHOW_MODS +D:Just a hilt and a few inches of blade, broken off in a jagged stump. +D:Probably worthless. + +##### Hafted Weapons ##### + +N:48:& Ball-and-Chain~ +G:\:D +I:21:6:0 +W:20:0:150:200 +A:20/1 +P:0:2d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This weapon has a ball linked with a chain to a wooden handle. +D:Preferred tactic is smashing the brains of your opponent. + +N:49:& Whip~ +G:\:D +I:21:2:0 +W:3:0:30:30 +A:3/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:This weapon is light and easy to fight with. It has nasty barbs and +D:hooks fixed to the thong to make it useful in combat. +D:Whips easily give multiple attacks. + +N:50:& Flail~ +G:\:D +I:21:13:0 +W:10:0:150:353 +A:10/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This weapon was originally used to cut corn. More warlike versions +D:sport a large blade stuck on a wooden handle. The hinge allows it to get +D:past enemy defences or to strike with added momentum when used skillfully. + +N:51:& Two-Handed Flail~ +G:\:y +I:21:18:0 +W:45:0:280:590 +A:45/1 +P:0:3d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This two-handed version of the flail gives the fighter a fearsome +D:weapon that can do a fair amount of damage. It typically has several +D:spiked metal lumps on chains. + +N:52:& Morning Star~ +G:\:D +I:21:12:0 +W:10:0:150:396 +A:10/1 +P:0:2d6:0:0:0 +F:SHOW_MODS +D:This weapon consists of a large club with chains that have wooden balls +D:with metal spikes on the end. + +N:53:& Mace~ +G:\:D +I:21:5:0 +W:5:0:120:130 +A:5/1 +P:0:2d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This weapon is a club ending in a sphere. The sphere is studded +D:with metal shards, and thus can both crush and cut your adversary. + +N:54:& Quarterstaff~ +G:\:U +I:21:3:0 +W:10:0:150:200 +A:10/1 +P:0:1d9:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A long, wooden pole, usually the height of the wielder. Four of them can be +D:made out of the trunk of one young tree, hence the name. The quarterstaff +D:is an excellent weapon for travellers as it doubles both as a walking staff +D:and as a deterrent against brigands. The quarterstaff is used more in +D:fencing and brawling than melee combat. + +N:55:& War Hammer~ +G:\:D8 +I:21:8:0 +W:5:0:120:225 +A:5/1 +P:0:3d3:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A large hammer, designed to crush skulls with mighty strikes. + +N:56:& Lead-Filled Mace~ +G:\:D +I:21:15:0 +W:15:0:180:502 +A:15/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A large, mean mace filled with lead in order to wreak a maximum of havoc. + +N:57:& Mace~ of Disruption +G:\:v +I:21:20:0 +W:80:0:400:4300 +A:80/5 +P:0:5d8:0:0:0 +F:SLAY_UNDEAD | SHOW_MODS | MUST2H +f:MUST2H | SLAY_UNDEAD +D:This mace is custom-made for priests that go out to destroy evil. +D:It is deadly, especially for undead. + +N:58:& Lucerne Hammer~ +G:\:B +I:21:10:0 +W:10:0:120:376 +A:10/1 +P:0:2d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A war hammer combined with a spearpoint, mounted on a long pole. + +##### Polearms ##### + +N:59:& Beaked Axe~ +G:/:s +I:22:10:0 +W:15:0:180:408 +A:15/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This polearm has a beak mounted opposite the blade. + +N:60:& Glaive~ +G:/:s +I:22:13:0 +W:20:0:190:363 +A:20/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A polearm with a long, slightly curved knife-like blade. It has spurs on +D:the dull side of the blade. It's primarily a slashing and chopping weapon. Glaives +D:are often used to protect archers, crossbowmen, and gunners while they reload. +D:Outside of combat they are a popular processional weapon and therefore many +D:have ornately carved blades. + +N:61:& Halberd~ +G:/:s +I:22:15:0 +W:25:0:190:430 +A:25/1 +P:0:3d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:The halberd has a broad, short axe blade on a 5-6 ft long haft, with a +D:spearpoint at the top, often a back-spike and occasionally a butt-spike. Used to +D:combat heavier armour. It's usually used for cutting and stabbing. It's the most +D:versatile polearm in Middle-earth. The axe is used in general melee. The top +D:pike is used to pierce armour, or is set against a cavalry charge. The back +D:hook could unseat horses, trip opponents, parry a blow, or be a general +D:piercing weapon. + +N:62:& Awl-Pike~ +G:/:s +I:22:4:0 +W:10:0:160:340 +A:10/1 +P:0:1d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This is a polearm with a long square-sectioned spike on the end. + +N:63:& Pike~ +G:/:s +I:22:8:0 +W:15:0:160:358 +A:15/1 +P:0:2d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A staff, 16-18 feet long, that has a small piercing head about 10 inches +D:long. The pike is often used by infantry to fend off cavalry. It is very +D:effective against mounted troops. + +N:64:& Spear~ +G:/:s +I:22:2:0 +W:5:0:50:36 +A:5/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:Spears tend to have a strong, wide, leaf-shaped head with a ridge down the +D:middle. The spearhead is attached to the wooden shaft by a socket. The +D:sockets are usually riveted to the shaft and some have two small lugs near +D:the base of the socket to allow the head to be possibly bound on as well. +D:This spear is 7 feet long. + +N:65:& Trident~ +G:/:y +I:22:5:0 +W:5:0:70:120 +A:5/1 +P:0:1d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:The trident is based on the pitchfork. In fact, when not used as a weapon, +D:it is often employed as a pitchfork. It is famous for its uses in +D:gladiatorial arenas. It is used much like a spear and could even be thrown +D:like one in desperate situations. + +N:66:& Lance~ +G:/:s +I:22:20:0 +W:10:0:300:230 +A:10/1 +P:0:2d8:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is the original polearm. It is shaped like a spear but is bigger. It's +D:meant to fend off enemies, not to be thrown. + +N:67:& Great Axe~ +G:/:s +I:24:25:0 +W:40:0:230:500 +A:40/1 +P:0:4d4:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:A huge and heavy two-headed axe. + +N:68:& Battle Axe~ +G:/:s +I:22:22:0 +W:15:0:170:334 +A:15/1 +P:0:2d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. +D:The Nordics' take on the halberd. The polearm of choice for many Nordics, +D:ideally suited for slashing, thrusting, and unseating cavalry. + +N:69:& Lochaber Axe~ +G:/:D +I:22:28:0 +W:45:0:250:750 +A:45/1 +P:0:3d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. +D:Another Nordic version of the halberd. The polearm of choice for many Nordics, +D:this weapon is ideally suited for slashing, thrusting, and unseating cavalry. + +N:70:& Broad Axe~ +G:/:s +I:24:11:0 +W:15:0:160:304 +A:15/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A one-headed axe made for combat, with an elongated moon-shaped blade. + +N:71:& Scythe~ +G:/:s +I:22:17:0 +W:45:0:250:800 +A:45/1 +P:0:5d3:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A simple farm implement, converted into a weapon by slightly straightening +D:its blade and putting it in line with its pole, instead of the typical +D:right angle. + +N:72:& Scythe~ of Slicing +G:/:r +I:22:30:0 +W:80:0:250:10000 +A:80/20 +P:0:8d4:0:0:0 +F:SHOW_MODS | MUST2H | WOUNDING | VORPAL +f:MUST2H | VORPAL | WOUNDING +D:The simple design of the war scythe, but this one uses a finely crafted and +D:incredibly sharp steel blade which causes terrible wounds when it hits. + +##### Bows, Crossbows, Slings ##### + +N:73:& Short Bow~ +G:}:U +I:19:12:0 +W:3:0:30:50 +A:3/1:50/2 +F:SHOW_MODS +D:A piece of bent wood, fitted with a string. Easy to transport and use, but +D:its effect is not very impressive. You can 'f'ire it after you 'w'ield it. + +N:74:& Long Bow~ +G:}:U +I:19:13:0 +W:10:0:40:120 +A:10/1:70/2 +F:SHOW_MODS +D:A bow almost as long as a human. It takes considerable strength and skill to +D:use and is rather awkward to carry around inside buildings. Nevertheless, it +D:shoots arrows with astonishing force. You can 'f'ire it after you 'w'ield it. + +N:75:& Light Crossbow~ +G:}:s +I:19:23:0 +W:15:0:110:140 +A:15/1:60/2 +F:SHOW_MODS +D:A metal bow mounted on a wooden stock. It is used for shooting bolts. This +D:design is relatively light and not too difficult to cock, but also shoots its +D:quarrels with less force. You can 'f'ire with it after you 'w'ield it. + +N:76:& Heavy Crossbow~ +G:}:s +I:19:24:0 +W:30:0:200:300 +A:30/1:80/2 +F:SHOW_MODS +D:A metal bow mounted on a wooden stock, with attached cocking mechanism. It +D:takes considerable time and strength to cock it and it's rather heavy. +D:However, it hurls its ammunition with incredible force. You can 'f'ire with +D:it after you 'w'ield it. + +N:77:& Sling~ +G:}:u +I:19:2:0 +W:1:0:5:5 +A:1/1:40/2 +F:SHOW_MODS +D:A simple cloth or leather pouch with two strings attached. It is used to hurl +D:pebbles or iron shots. You can 'f'ire with it after you 'w'ield it. + +##### Missiles ##### + +N:78:& Arrow~ +G:{:U +I:17:1:0 +W:3:0:2:1 +A:3/1:15/1:50/1 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:A simple metal head on a piece of wood or bamboo, fitted with some feathers. +D:You can use it for 'f'iring a bow. + +N:79:& Seeker Arrow~ +G:{:G +I:17:2:0 +W:55:0:2:20 +A:55/2:80/2 +P:0:4d4:0:0:0 +F:SHOW_MODS +D:A precision-made arrow, which allows you to hit precisely the most vulnerable +D:place of an opponent. You can use it for 'f'iring a bow. + +N:80:& Bolt~ +G:{:s +I:18:1:0 +W:3:0:3:2 +A:3/1:25/1:60/1 +P:0:1d5:0:0:0 +F:SHOW_MODS +D:Short metal arrows, to be fired with crossbows. You can use it for 'f'iring a +D:crossbow. + +N:81:& Seeker Bolt~ +G:{:B +I:18:2:0 +W:65:0:3:25 +A:65/2:90/2 +P:0:4d5:0:0:0 +F:SHOW_MODS +D:A precision-made bolt, which allows you to hit exactly the most vulnerable +D:place of an opponent. You can use it for 'f'iring a crossbow. + +N:82:& Rounded Pebble~ +G:{:s +I:16:0:0 +W:0:0:4:1 +A:0/1:10/2 +P:0:1d2:0:0:0 +F:SHOW_MODS +D:Small round stones. When fired with a sling, they could even hurt a giant. +D:You can use them for 'f'iring a sling. + +N:83:& Iron Shot~ +G:{:s +I:16:1:0 +W:3:0:5:2 +A:3/1:40/2 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:Metal balls, made for shooting with slings. You can use them for 'f'iring a +D:sling. + +##### Shovels and Picks ##### + +N:84:& Shovel~ +G:\:s +I:20:1:1 +W:1:0:60:10 +A:5/2 +P:0:1d2:0:0:0 +F:TUNNEL +f:TUNNEL +D:A simple digging tool for shovelling away rubble and maybe even soft rock. + +N:85:& Gnomish Shovel~ +G:\:G +I:20:2:2 +W:20:0:60:100 +A:20/3 +P:0:1d2:0:0:0 +F:TUNNEL +f:TUNNEL +D:Crafted by the gnomes, its design profits greatly from the gnomes' expertise +D:honed in the burrowing of their hovels. + +N:86:& Dwarven Shovel~ +G:\:B +I:20:3:3 +W:40:0:120:200 +A:40/4 +P:0:1d3:0:0:0 +F:TUNNEL +f:TUNNEL +D:The lighter digging tool used by dwarves to remove debris, but also good +D:enough to clear away bits of rock when no pick is easily available. + +N:87:& Pick~ +G:\:s +I:20:4:1 +W:5:0:150:50 +A:10/2 +P:0:1d3:0:0:0 +F:TUNNEL +f:TUNNEL +D:A heavy digging tool, primarily for earthworking, but also good for tunnelling +D:through stone, if one is willing to perform the time-consuming labour. + +N:88:& Orcish Pick~ +G:\:g +I:20:5:2 +W:30:0:180:300 +A:30/3 +P:0:1d3:0:0:0 +F:TUNNEL +f:TUNNEL +D:Although orcs tend to dig rather untidy mines and overcome difficulties in +D:this work less by skill than mere stubbornness, they have amassed +D:quite some expertise in mining, which has gone into this digging tool. + +N:89:& Dwarven Pick~ +G:\:b +I:20:6:3 +W:50:0:200:600 +A:50/4 +P:0:1d4:0:0:0 +F:TUNNEL +f:TUNNEL +D:The dwarves, miners of legend, have made this pick, which is so expertly +D:crafted that even weaklings can bore through solid rock with it. + +##### Armour ##### + +N:90:& Elven Cloak~ +G:(:G +I:35:2:0 +W:30:0:5:1500 +A:30/4 +P:4:0d0:0:0:4 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC +F:STEALTH | SEARCH | LUCK +f:STEALTH +D:A wonderfully light cloak coloured in brown and green hues. Its colouring +D:greatly helps the wearer to avoid undesired attention. Wearing it makes you +D:feel lucky and somehow you seem to see what was meant to stay unseen. + +N:91:& Pair~ of Soft Leather Boots +G:]:U +I:30:2:0 +W:3:0:20:7 +A:3/1 +P:2:1d1:0:0:0 +D:A pair of low boots, comfortable to wear. + +N:92:& Pair~ of Hard Leather Boots +G:]:U +I:30:3:0 +W:5:0:40:12 +A:5/1 +P:3:1d1:0:0:0 +D:A pair of boots, with hardened leather at the caps, offering a little +D:extra protection for the feet. + +N:93:& Pair~ of Metal Shod Boots +G:]:s +I:30:6:0 +W:20:0:80:50 +A:20/1 +P:6:1d1:0:0:0 +D:Heavy boots, with metal strips at the toes, heels and other vulnerable parts, +D:to better protect the wearer's feet from harm. + +N:94:& Hard Leather Cap~ +G:]:u +I:32:2:0 +W:3:0:15:12 +A:3/1 +P:2:0d0:0:0:0 +D:A piece of protective headgear made from hardened leather, just covering the +D:skull. + +N:95:& Metal Cap~ +G:]:s +I:32:3:0 +W:10:0:20:30 +A:10/1 +P:3:1d1:0:0:0 +D:A metal skullcap with nose and cheekguards. + +N:96:& Iron Helm~ +G:]:s +I:32:5:0 +W:20:0:75:75 +A:20/1 +P:5:1d3:0:0:0 +D:A large helmet that can protect the entire head. Ventilation and bad vision +D:can be a problem, however. + +N:97:& Steel Helm~ +G:]:W +I:32:6:0 +W:40:0:60:200 +A:40/1 +P:6:1d3:0:0:0 +D:A helmet which protects the entire head. The expensive steel as base material +D:allows it to offer very good protection while being fairly light. + +N:98:& Iron Crown~ +G:]:s +I:33:10:0 +W:45:0:20:500 +A:45/1 +P:0:1d1:0:0:0 +D:An iron circlet which might be worn, but which is purely ornamental unless it +D:has special powers. + +N:99:& Golden Crown~ +G:]:y +I:33:11:0 +W:45:0:30:1000 +A:45/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID +D:A gilded crown, which just looks good. Sometimes such headgear also has +D:additional properties which might make it worth wearing. + +N:100:& Jewel Encrusted Crown~ +G:]:v +I:33:12:0 +W:50:0:40:2000 +A:50/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID +D:A gorgeous-looking silver crown, adorned with several gems. You might wear it +D:on your head, if you really think you're worthy. + +N:101:& Robe~ +G:(:b +I:36:2:0 +W:1:0:20:4 +A:1/1:50/1 +P:2:0d0:0:0:0 +D:A full-length garment which can be worn on the body. It is not really +D:armour, but mages often wear them as they are very light and don't hinder +D:movement much. + +N:102:& Filthy Rag~ +G:(:D +I:36:1:0 +W:0:0:20:1 +A:0/1 +P:1:0d0:0:0:-1 +D:A piece of discarded cloth, smelly and dirty. Probably worthless. + +N:103:& Soft Leather Armour~ +G:(:U +I:36:4:0 +W:3:0:80:18 +A:3/1 +P:4:0d0:0:0:0 +D:A suit of soft armour, light and unencumbering, but not very protective. + +N:104:& Soft Studded Leather~ +G:(:U +I:36:5:0 +W:3:0:90:35 +A:3/1 +P:5:1d1:0:0:0 +D:A leather jerkin with metal studs in critical places offering slightly better +D:protection. + +N:105:& Hard Leather Armour~ +G:(:U +I:36:6:0 +W:5:0:100:150 +A:5/1 +P:6:1d1:-1:0:0 +D:A leather armour covering only the body. It is made of hardened leather to +D:make it harder to penetrate. It's also a bit harder to move in, as it is +D:rather stiff. + +N:106:& Hard Studded Leather~ +G:(:U +I:36:7:0 +W:10:0:110:200 +A:10/1 +P:7:1d2:-1:0:0 +D:A suit of hardened leather armour, reinforced with metal studs. + +N:107:& Leather Scale Mail~ +G:(:U +I:36:11:0 +W:15:0:140:450 +A:15/1 +P:11:1d1:-1:0:0 +D:A suit of armour made of overlapping hardened leather scales. It offers good +D:protection while still being rather lightweight. + +N:108:& Metal Scale Mail~ +G:[:s +I:37:3:0 +W:25:0:250:550 +A:25/1 +P:13:1d4:-2:0:0 +D:A suit of overlapping metal scales, sewn onto a leather or cloth jerkin. + +N:109:& Chain Mail~ +G:[:s +I:37:4:0 +W:25:0:220:750 +A:25/1 +P:14:1d4:-2:0:0 +D:A suit of interlinked metal rings, to be worn over a woollen garment. + +N:110:& Rusty Chain Mail~ +G:[:r +I:37:1:0 +W:25:0:200:550 +A:25/1 +P:14:1d4:-5:0:-8 +D:This chain mail has rusted beyond repair. It can still be worn, but some of +D:the rings have gone missing and the rust has made the suit inflexible. +D:Consequently, it offers very poor protection and is cumbersome to move in. + +N:111:& Augmented Chain Mail~ +G:[:s +I:37:6:0 +W:30:0:270:900 +A:30/1 +P:16:1d4:-2:0:0 +D:A suit of interlinked metal rings, with additional metal plates or scales +D:covering vulnerable parts of the wearer. + +N:112:& Bar Chain Mail~ +G:[:s +I:37:8:0 +W:35:0:280:950 +A:35/1 +P:18:1d4:-2:0:0 +D:A suit of interlinked metal rings, with additional short metal bars added in +D:many places to prevent penetration of the armour by piercing attacks. + +N:113:& Metal Brigandine Armour~ +G:[:s +I:37:9:0 +W:35:0:290:1100 +A:35/1 +P:19:1d4:-3:0:0 +D:This is a leather armour with many small metal plates fixed to it, covering +D:it entirely. + +N:114:& Partial Plate Armour~ +G:[:W +I:37:12:0 +W:45:0:260:1200 +A:45/1 +P:22:1d6:-3:0:0 +D:An armour made of steel plates, covering only the body of the wearer. + +N:115:& Metal Lamellar Armour~ +G:[:W +I:37:13:0 +W:45:0:340:1250 +A:45/1 +P:23:1d6:-3:0:0 +D:Lamellar consists of small rectangular plates (lames) attached to each other +D:at each edge or corner with leather lacings through small holes in the plates. + +N:116:& Full Plate Armour~ +G:[:W +I:37:15:0 +W:45:0:380:1350 +A:45/1 +P:25:2d4:-3:0:0 +D:A suit of armour made of metal plates, covering the body, arms and upper legs. +D:A very effective but very heavy armour. + +N:117:& Ribbed Plate Armour~ +G:[:W +I:37:18:0 +W:50:0:380:1500 +A:50/1 +P:28:2d4:-3:0:0 +D:This full suit of armour has been strengthened in places to better deflect or +D:absorb blows. + +N:118:& Galvorn Plate Mail~ +G:[:g +I:37:30:0 +W:75:0:420:20000 +A:75/4 +P:40:2d4:-4:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +D:A suit of plate armour fashioned from a metal whose secret is only known to Eol, +D:the dark Elvensmith. It is practically unbreakable. + +N:119:& Mithril Plate Mail~ +G:[:B +I:37:25:0 +W:60:0:300:15000 +A:60/3 +P:35:2d4:-3:0:0 +F:IGNORE_ACID +D:A full suit of plate armour, fashioned from the rare true-silver. Only the +D:dwarves know the secret of making armour or weapons of this metal. + +N:120:& Mithril Chain Mail~ +G:[:B +I:37:20:0 +W:55:0:150:7000 +A:55/3 +P:28:1d4:-1:0:0 +F:IGNORE_ACID +D:A suit of chain mail, made by dwarven smiths from the rare and precious metal +D:also called true-silver. + +N:121:& Double Chain Mail~ +G:[:s +I:37:7:0 +W:30:0:250:850 +A:30/1 +P:16:1d4:-2:0:0 +D:A suit of chain mail, with an additional layer of mail in some places. + +# This shield does not belong here + +N:122:& Shield~ of Deflection +G:[:B +I:34:10:0 +W:70:0:100:10000 +A:70/3 +P:10:1d1:0:0:10 +F:IGNORE_ACID +D:A large shield fashioned from a metal alloy that is not subject to corrosion. +D:It was especially crafted to better deflect attacks. + +### The Cloaks ### + +N:123:& Cloak~ +G:(:g +I:35:1:0 +W:1:0:10:3 +A:1/1:20/1 +P:1:0d0:0:0:0 +D:A cloth coat typically worn as a loose outer garment. It is spacious enough +D:to be worn even over bulky metal armour. + +N:124:& Shadow Cloak~ +G:(:D +I:35:6:1 +W:60:0:5:7500 +A:75/4 +P:6:0d0:0:0:4 +F:RES_DARK | RES_LITE | STEALTH +f:STEALTH +D:A rare cloak imbued with magic to radiate a strange twilight, absorbing both +D:extreme brightness and darkness. + +### The Gloves ### + +N:125:& Set~ of Leather Gloves +G:]:U +I:31:1:0 +W:1:0:5:3 +A:1/1 +P:1:0d0:0:0:0 +D:Light gloves which do not seriously hinder finger movements, while still +D:protecting the hands somewhat. + +N:126:& Set~ of Gauntlets +G:]:U +I:31:2:0 +W:10:0:25:35 +A:10/1 +P:2:1d1:0:0:0 +D:Metal gloves protecting the hands up to the middle of the lower arm. + +N:127:& Set~ of Cesti +G:]:W +I:31:5:0 +W:50:0:40:100 +A:50/1 +P:5:1d1:0:0:0 +D:A set of metal gloves with nasty spikes and barbs. Though originally made to +D:help in combat, the additional metal on the backs of the hands also offers a +D:lot more protection. + +### The shields ### + +N:128:& Small Leather Shield~ +G:):U +I:34:2:0 +W:3:0:50:30 +A:3/1 +P:2:1d1:0:0:0 +D:A small disc of lindenwood, with a leather covering on one side. + +N:129:& Large Leather Shield~ +G:):U +I:34:4:0 +W:15:0:100:120 +A:15/1 +P:4:1d2:0:0:0 +D:A large oval or rectangular shield. It is made of wood, typically linden, and +D:covered with a layer of hardened leather to offer better protection. + +N:130:& Small Metal Shield~ +G:):s +I:34:3:0 +W:10:0:65:50 +A:10/1 +P:3:1d2:0:0:0 +D:A small shield strengthened with a layer of metal. + +N:131:& Large Metal Shield~ +G:):s +I:34:5:0 +W:30:0:120:200 +A:30/1 +P:5:1d3:0:0:0 +D:A large piece of wood, rectangular or oval in shape, and covered with metal +D:to strengthen it. It's to be worn strapped to the arm not occupied by the +D:weapon when fighting. + +##### Rings ##### + +N:132:Strength +G:=:d +I:45:24:0 +W:30:0:2:500 +A:30/1 +F:STR | HIDE_TYPE | SUST_STR +f:STR +D:This bauble magically improves your strength. + +N:133:Dexterity +G:=:d +I:45:26:0 +W:30:0:2:500 +A:30/1 +F:DEX | HIDE_TYPE | SUST_DEX +f:DEX +D:This piece of jewellery magically improves your agility. + +N:134:Constitution +G:=:d +I:45:27:0 +W:30:0:2:500 +A:30/1 +F:CON | HIDE_TYPE | SUST_CON +f:CON +D:This ring magically grants you health, improving your constitution. + +N:135:Intelligence +G:=:d +I:45:25:0 +W:30:0:2:500 +A:30/1 +F:INT | HIDE_TYPE | SUST_INT +f:INT +D:This magical piece of jewellery makes you smarter. + +N:136:Speed +G:=:d +I:45:31:0 +W:75:0:2:100000 +A:75/1 +F:SPEED | HIDE_TYPE +f:SPEED +D:This wonderful ring grants you additional energy, allowing you to act faster. + +N:137:Searching +G:=:d +I:45:23:0 +W:5:0:2:250 +A:5/1 +F:SEARCH | HIDE_TYPE +f:SEARCH +D:This ring magically improves your attention, so you can detect hidden things better. + +# New : It can be activated but at the cost of its destruction +N:138:Teleportation +G:=:d +I:45:4:0 +W:5:0:2:250 +A:5/1 +a:HARDCORE=DEST_TELE +F:CURSED | TELEPORT | EASY_KNOW | ACTIVATE +f:TELEPORT +D:This ring will uncontrollably send you to different places at its whim. +D:You can use its power once at your will, but it will destroy the ring. + +N:139:Slow Digestion +G:=:d +I:45:6:0 +W:5:0:2:250 +A:5/1 +F:SLOW_DIGEST | EASY_KNOW +f:SLOW_DIGEST +D:This magical bauble grants you some sustenance, allowing you to subsist on less food. + +N:142:Levitation +G:=:d +I:45:7:0 +W:5:0:2:200 +A:5/1 +F:FEATHER | EASY_KNOW +f:FEATHER +D:When you put on this ring, you will be able to float just above the floor. +D:It prevents you from drowning, and all your falls will be painless. + +N:143:Poison Resistance +G:=:d +I:45:20:0 +W:60:0:2:16000 +A:60/2 +F:RES_POIS | EASY_KNOW +f:RES_POIS +D:This magical ring grants protection from poison. +D:It is rumoured that in deep dungeons monsters can kill you at once if you +D:don't have poison resistance. + +N:144:Free Action +G:=:d +I:45:21:0 +W:20:0:2:1500 +A:20/1 +F:FREE_ACT | EASY_KNOW +f:FREE_ACT +D:This magical bauble prevents you from being held. +D:Some monsters will paralyse you and then kill you if you lack free action. + +N:145:Weakness +G:=:d +I:45:2:-5 +W:5:0:2:0 +A:5/1 +F:CURSED | STR | HIDE_TYPE +f:STR +D:This accursed ring will sap your strength, rendering you much weaker as long as you wear it. + +N:146:Flames +G:=:d +I:45:18:0 +W:50:0:2:3000 +A:50/1 +P:0:0d0:0:0:15 +a:HARDCORE=BA_FIRE_4 +F:RES_FIRE | ACTIVATE +f:RES_FIRE | IGNORE_FIRE +D:This fiery circlet grants you protection, makes fire less dangerous and even +D:allows you to call forth a ball of flame. + +N:147:Acid +G:=:d +I:45:17:0 +W:50:0:2:3000 +A:50/1 +P:0:0d0:0:0:15 +a:HARDCORE=BA_ACID_4 +F:RES_ACID | ACTIVATE +f:RES_ACID | IGNORE_ACID +D:This magical ring is imbued with spells of devouring acid, granting protection against such +D:assaults and the ability to shoot acid at your foes. + +N:148:Ice +G:=:d +I:45:19:0 +W:50:0:2:3000 +A:50/1 +a:HARDCORE=BA_COLD_4 +P:0:0d0:0:0:15 +F:RES_COLD | ACTIVATE +f:RES_COLD | IGNORE_COLD +D:This ring is imbued with supernatural cold, which makes you less vulnerable to such effects +D:and occasionally allows you to throw balls of ice at your foes. + +N:149:Woe +G:=:d +I:45:0:-5 +W:50:0:2:0 +A:50/1 +F:CURSED | TELEPORT | WIS | CHR | HIDE_TYPE | AUTO_CURSE +D:This accursed ring will turn you into a bumbling fool and, in addition, magically +D:transports you to places you never wanted to see. It can recurse itself if +D:you leave it on too long. + +N:150:Stupidity +G:=:d +I:45:3:-5 +W:5:0:2:0 +A:5/1 +F:CURSED | INT | HIDE_TYPE +f:INT +D:This wicked ring feeds off your intellect, magically making you stupid. + +N:151:Damage +G:=:d +I:45:29:0 +W:20:0:2:500 +A:20/1 +F:HIDE_TYPE +D:This ring makes your hands magically strong in combat, allowing you to inflict +D:greater pain with your hand-to-hand attacks. + +N:152:Accuracy +G:=:d +I:45:28:0 +W:20:0:2:500 +A:20/1 +F:HIDE_TYPE | EASY_USE | ACTIVATE | +a:HARDCORE=WHIRLWIND +D:This ring magically improves your control in combat, allowing you to hit more often. +D:It can also sometimes be used to hit several nearby opponents with deadly accuracy. + +N:153:Protection +G:=:d +I:45:16:0 +W:10:0:2:500 +A:10/1 +D:This ring creates a magical aura around you, protecting you against the blows of your enemies. + +N:154:Aggravate Monster +G:=:d +I:45:1:0 +W:5:0:2:0 +A:5/1 +F:CURSED | AGGRAVATE | EASY_KNOW | AUTO_CURSE +f:AGGRAVATE +D:This faithless ring will draw opponents' attention towards its hapless owner. +D:If you have any pets, it will also make them turn against you. + +N:155:See Invisible +G:=:d +I:45:22:0 +W:30:0:2:340 +A:30/1 +F:SEE_INVIS | EASY_KNOW +f:SEE_INVIS +D:This magical piece of jewellery allows your eyes to perceive beings otherwise unseen. + +N:162:Slaying +G:=:d +I:45:30:0 +W:40:0:2:1000 +A:40/1 +F:SHOW_MODS +D:This ring magically improves your fighting prowess, allowing to hit more often and harder. + +##### Amulets ##### + +N:163:Brilliance +G:":d +I:40:6:0 +W:50:0:3:1000 +A:50/4 +F:INT | WIS | HIDE_TYPE | LITE1 +D:This talisman grants a sharper wit, greater insight and brightness to light dark places. + +N:164:Charisma +G:":d +I:40:7:0 +W:30:0:3:500 +A:30/1 +F:CHR | HIDE_TYPE +f:CHR +D:This amulet grants beauty beyond mere looks. + +N:165:Searching +G:":d +I:40:5:0 +W:15:0:3:600 +A:15/1 +F:SEARCH | HIDE_TYPE +f:SEARCH +D:This amulet grants keen sight, finding things that are hidden. + +N:166:Teleportation +G:":d +I:40:1:0 +W:10:0:3:250 +A:10/1 +F:CURSED | TELEPORT | EASY_KNOW +f:TELEPORT +D:This amulet nastily throws you all over the place. + +# Replacing Adornment with Protection from Evil from T-Plus by Ingeborg S. Norden + +N:169:Protection from Evil +G:":d +I:40:2:0 +W:25:0:3:10000 +A:25/1 +F:EASY_KNOW | ACTIVATE | BLESSED | ESP_EVIL +a:HARDCORE=PROT_EVIL +D:This blessed amulet fends off evil beings and warns the wearer +D:of their presence. + +##### Extra armour ##### + +N:170:& Double Ring Mail~ +G:[:s +I:37:5:0 +W:25:0:230:700 +A:25/1 +P:15:1d4:-2:0:0 +D:A suit of leather armour with metal rings sewn onto it. In addition, in important parts it is +D:reinforced with mail. + +##### Additional amulets ##### + +N:171:the Magi +G:":d +I:40:8:0 +W:70:0:3:30000 +A:70/8 +P:0:0d0:-4:-4:0 +F:INT | SUST_INT | SEARCH | SPELL_CONTAIN | WIELD_CAST +F:FREE_ACT | RES_BLIND | RES_CONF | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This rare amulet is highly desirable for mages, as it makes its wearer smarter, more attentive +D:and impervious to magics which would make their own magic-use impossible. + +N:172:Doom +G:":d +I:40:0:-5 +W:50:0:3:0 +A:50/1 +F:CURSED | STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE +F:AUTO_CURSE | CURSE_NO_DROP +D:This wicked amulet will drain all your abilities, turning you into a mere shadow of yourself. It +D:is exceedingly hard to get rid of. + +##### Scrolls ##### + +N:173:Enchant Weapon To-Hit +G:?:d +I:70:17:0 +W:15:0:5:125 +A:15/1 +D:This magical scroll will allow you to improve the accuracy of a weapon in your possession. +D:However, weapons which are already very highly enchanted are more difficult to improve +D:further. + +N:174:Enchant Weapon To-Dam +G:?:d +I:70:18:0 +W:15:0:5:125 +A:15/1 +D:Upon reading this scroll, a magical enchantment will be placed on a weapon in your +D:possession, increasing the pain it inflicts when hitting. On very highly enchanted weapons this +D:enchantment may fail, wasting the scroll. + +N:175:Enchant Armour +G:?:d +I:70:16:0 +W:15:0:5:125 +A:15/1 +D:This scroll will try to enchant a piece of armour in your possession, making it more effective +D:in protecting you. Highly enchanted armour is likely not to accept this enchantment, however. + +N:176:Identify +G:?:d +I:70:12:0 +W:1:0:5:50 +A:1/1:5/1:10/1:30/1 +D:If you read this scroll, the identity of an item you specify will be laid open to you. + +N:177:*Identify* +G:?:d +I:70:13:0 +W:30:0:5:1000 +A:30/1:50/2:80/1:100/1 +D:This scroll will allow you to gain insight into an object's special properties. +D:Only the highly magical objects, like rare rings and amulets or very unusual weapons +D:and armour possess abilities which warrant the use of this magic. + +N:178:Rumour +G:?:d +I:70:51:0 +W:1:0:5:10 +A:1/1 +D:A piece of paper inscribed with a little text. You may meditate over it or ignore it at your +D:leisure. + +N:179:Chaos +G:?:d +I:70:50:0 +W:100:0:5:10000 +A:100/8 +F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +D:A piece of paper inscribed with strange shifting runes. Upon reading them, they will release +D:a blast of chaotic forces. + +N:180:Remove Curse +G:?:d +I:70:14:0 +W:10:0:5:100 +A:10/1:20/2:40/2 +D:A scroll inscribed with a beneficial formula. Upon reading it, evil magics will be removed +D:from your possessions. + +N:181:Light +G:?:d +I:70:24:0 +W:0:0:5:15 +A:0/1:3/1:10/1 +D:A scroll which will create a permanent magical light, illuminating your surroundings. + +N:182:Fire +G:?:d +I:70:48:0 +W:50:0:5:1000 +A:50/4 +F:IGNORE_FIRE +D:A piece of paper inscribed with runes glowing brightly red. Upon reading them, a large blast +D:of fire will be released. + +N:183:Ice +G:?:d +I:70:49:0 +W:75:0:5:5000 +A:75/6 +F:IGNORE_COLD +D:A piece of paper inscribed with light-blue runes that radiate a strange cold. Upon reading them, +D:a large icy blast will be released. + +N:184:Summon Monsters +G:?:d +I:70:4:0 +W:1:0:5:0 +A:1/1 +D:This scroll was made by mischievous sorcerers. If it is read, a few creatures will appear to fight +D:you. + +N:185:Phase Door +G:?:d +I:70:8:0 +W:1:0:5:15 +A:1/1 +D:Upon reading this scroll, you will be translocated over a short distance. + +N:186:Teleportation +G:?:d +I:70:9:0 +W:10:0:5:40 +A:10/1 +D:If you read this scroll, you will immediately be transported to another place on the level. + +N:187:Teleport Level +G:?:d +I:70:10:0 +W:20:0:5:50 +A:20/1 +D:This scroll will magically transport you to the level directly above or below, when read. + +N:188:Monster Confusion +G:?:d +I:70:36:0 +W:5:0:5:30 +A:5/1 +D:Reading this scroll will cause your hands to glow with a strange mesmerising light that will +D:attempt to confuse the next creature you hit with a hand or weapon attack. + +N:189:Magic Mapping +G:?:d +I:70:25:0 +W:5:0:5:40 +A:5/1 +D:Reading this scroll will reveal the layout of your immediate surroundings to you. + +N:190:Rune of Protection +G:?:d +I:70:38:0 +W:50:0:5:500 +A:50/2:90/4 +D:This scroll is inscribed with a powerful protective incantation. When read, this will erect a +D:strong magical ward around the location you currently stand on. Be aware that this magic is +D:easily disturbed by already present structures and thus cannot work where an object is lying, or +D:on a trap. + +N:191:*Remove Curse* +G:?:d +I:70:15:0 +W:50:0:5:8000 +A:50/2:75/2:85/2:95/1 +D:This valuable scroll is inscribed with a powerful blessing capable of dispelling all but the +D:mightiest curses which may have been laid on your possessions. + +N:192:Treasure Detection +G:?:d +I:70:26:0 +W:0:0:5:15 +A:0/1 +D:This scroll magically reveals the locations of nearby loose change to you. + +N:193:Object Detection +G:?:d +I:70:27:0 +W:0:0:5:15 +A:0/1 +D:This scroll shows nearby objects to you. It only makes you aware of items on the floor, +D:however, not those carried by creatures. + +N:194:Trap Detection +G:?:d +I:70:28:0 +W:5:0:5:35 +A:5/1:10/1 +D:This scroll is very helpful, because it reveals the locations of nearby snares and traps which you +D:might otherwise blunder into. + +##### Extra ammunition ##### + +N:195:& Sheaf Arrow~ +G:{:o +I:17:1:0 +W:10:0:4:3 +A:15/2:50/2 +P:0:1d5:0:0:0 +F:SHOW_MODS +D:These arrows have bigger arrowheads and bigger feathers. +D:They also make bigger holes. + +N:196:& Mithril Shot~ +G:{:B +I:16:2:0 +W:40:0:4:20 +A:40/2:65/1 +P:0:3d4:5:5:0 +F:SHOW_MODS | IGNORE_ACID +D:Sling bullets made from the slags of mithril smelting. They are unusually heavy, hitting +D:with great force, and are almost imperishable. + +##### Additional scrolls ##### + +N:197:Door/Stair Location +G:?:d +I:70:29:0 +W:5:0:5:35 +A:5/1:10/1:15/1 +D:This scroll will reveal nearby doors and stairs. + +N:198:Acquirement +G:?:d +I:70:46:0 +W:20:0:5:100000 +A:20/8 +D:A great treasure is magically stored within the shimmering runes of this scroll. Reading the +D:words will release it. + +N:199:*Acquirement* +G:?:d +I:70:47:0 +W:60:0:5:200000 +A:60/16 +D:Several great treasures have been hidden in a magical compartment. This scroll serves as the +D:key and will release them when read. + +N:200:Mass Genocide +G:?:d +I:70:45:0 +W:50:0:5:1000 +A:50/4:100/4 +D:An astoundingly powerful death spell is stored in the runes of this spell. Reading +D:it will annihilate all nearby creatures. Only a few beings of legendary stature +D:can withstand it. + +N:201:Detect Invisible +G:?:d +I:70:30:0 +W:1:0:5:15 +A:1/1 +D:A minor detection spell is stored in this scroll, showing you the locations of otherwise +D:unseen beings for a brief moment. + +N:202:Aggravation +G:?:d +I:70:1:0 +W:5:0:5:0 +A:5/1 +D:This nasty scroll will make a loud noise when read, waking up foes in your vicinity. + +N:203:Trap Creation +G:?:d +I:70:7:0 +W:10:0:5:0 +A:10/1 +D:If you read this rather annoying scroll, snares and pitfalls will magically be planted all around +D:you, ready to do nasty things to you once you walk onto them. + +N:204:Trap/Door Destruction +G:?:d +I:70:39:0 +W:10:0:5:50 +A:10/1 +D:A very specifically destructive spell is written on this scroll. It will smash all traps and all +D:doors immediately next to you. + +N:205:Artifact Creation +G:?:d +I:70:52:0 +W:70:0:5:200000 +A:70/16 +D:The mighty magic on this scroll will imbue a mundane item you possess with supernatural powers, +D:also rendering the object indestructible. + +N:206:Recharging +G:?:d +I:70:22:0 +W:40:0:5:200 +A:40/1 +D:This scroll is inscribed with a spell releasing the enchantments used to give wands and +D:staves their power, allowing you to replenish their spent charges. + +N:207:Genocide +G:?:d +I:70:44:0 +W:40:0:5:750 +A:40/4:80/4 +D:This rare and powerful scroll will annihilate all members of a specified race of monsters in +D:your current location, but this will also exact a price of pain from you. + +N:208:Darkness +G:?:d +I:70:0:0 +W:1:0:5:0 +A:1/1 +D:This scroll will create a blast of utter darkness, which then fades to leave the immediate +D:surroundings in a lasting gloom. The extreme darkness can blind those who are not used to +D:it. + +N:209:Protection from Evil +G:?:d +I:70:37:0 +W:30:0:5:250 +A:30/1 +D:Upon reading the runes on this piece of paper, a faint aura of holiness will spring into existence +D:around you, protecting you from blows of evil creatures, unless they are more powerful than you. + +N:210:Satisfy Hunger +G:?:d +I:70:32:0 +W:5:0:5:10 +A:5/1:20/1:50/1:75/1 +D:Reading this scroll will create a nutritious mass in your stomach, satisfying your hunger. + +N:211:Dispel Undead +G:?:d +I:70:42:0 +W:40:0:5:200 +A:40/1 +D:A powerful exorcism is inscribed on this scroll. When read it will hurt undead abominations +D:nearby, possibly even destroying them. + +N:212:*Enchant Weapon* +G:?:d +I:70:21:0 +W:50:0:5:500 +A:50/1 +D:Reading this scroll will magically infuse a weapon of your choice, making it more effective +D:in combat. It may not work on weapons that are already powerful or unique. + +N:213:Curse Weapon +G:?:d +I:70:3:0 +W:50:0:5:0 +A:50/1 +D:This scroll will ruin your weapon beyond repair. Only weapons of legend have a hope of +D:escaping destruction, but even they will often be shattered. + +N:214:*Enchant Armour* +G:?:d +I:70:20:0 +W:50:0:5:500 +A:50/1:50/1 +D:This scroll will place a great enchantment on a piece of armour of your choice, making it much +D:better at protecting you. Mark that improving armours which are already highly enchanted is very +D:difficult and will often fail. + +N:215:Curse Armour +G:?:d +I:70:2:0 +W:50:0:5:0 +A:50/1 +D:This scroll bears a curse that will tear your armour to shreds. + +N:216:Summon Undead +G:?:d +I:70:5:0 +W:15:0:5:0 +A:15/1 +D:These spells scribed by ancient necromancers will call their horrible creatures to haunt you. + +N:217:Blessing +G:?:d +I:70:33:0 +W:1:0:5:15 +A:1/1 +D:The recitation of this scroll will grant you a blessing of the Valar, making you more confident +D:in attack and defence for a few moments. + +N:218:Holy Chant +G:?:d +I:70:34:0 +W:10:0:5:40 +A:10/1 +D:This blessing will give you a holy warrior's prowess in battle for a while. + +N:219:Holy Prayer +G:?:d +I:70:35:0 +W:25:0:5:80 +A:25/1 +D:This incantation lets you fight as a warrior of Valinor for quite a while, supreme in attack and +D:defence. + +N:220:Word of Recall +G:?:d +I:70:11:0 +W:5:0:5:150 +A:5/1 +D:The spell on this scroll will slowly build an ethereal conduit to the surface for you if you are in +D:a dungeon, and into the dungeon if you are above ground. Upon completion, which takes a while, you +D:will suddenly be translocated to the other place. + +N:221:*Destruction* +G:?:d +I:70:41:0 +W:40:0:5:250 +A:40/1 +D:This scroll is inscribed with a mighty conjuration which wrecks the dungeon all around you. +D:Monsters and objects will be annihilated by this blast; only completely indestructible things can +D:withstand it. + +##### Potions ##### + +N:222:Slime Mold Juice +G:!:d +I:71:2:400 +W:0:0:4:2 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A strange sort of yellowish-green slime, too viscous to even slosh in the bottle. + +N:223:Apple Juice +G:!:d +I:71:1:250 +W:0:0:4:1 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A healthy fruit beverage. + +N:224:Water +G:!:d +I:71:0:200 +W:0:0:4:1 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A small bottle filled with pure water. + +N:225:Strength +G:!:d +I:71:48:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This beneficial potion will permanently improve your physical strength. + +N:226:Weakness +G:!:d +I:71:16:0 +W:3:0:4:0 +A:3/1 +P:0:3d12:0:0:0 +F:FOUNTAIN +D:This nasty potion will sap your strength, making you weaker. + +N:227:Restore Strength +G:!:d +I:71:42:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical potion will bring back your physical power to its full extent, should it be drained. + +N:228:Intelligence +G:!:d +I:71:49:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This beneficial potion will magically enhance your wit, permanently improving your intellect. + +N:229:Stupidity +G:!:d +I:71:17:0 +W:20:0:4:0 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This accursed potion will cloud your intellect, making you stupid. + +N:230:Restore Intelligence +G:!:d +I:71:43:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This beneficial potion will magically heal your brain, restoring drained intelligence. + +N:231:Wisdom +G:!:d +I:71:50:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This potion grants great insight, making you permanently wiser. + +N:232:Naivety +G:!:d +I:71:18:0 +W:20:0:4:0 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion casts a shadow on your knowledge, making you naive. + +N:233:Restore Wisdom +G:!:d +I:71:44:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion benefits the naive, bringing back their wisdom to what it once was. + +N:234:Charisma +G:!:d +I:71:53:0 +W:20:0:4:1000 +A:20/1:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion infuses you with permanent beauty and charm. + +N:235:Ugliness +G:!:d +I:71:21:0 +W:20:0:4:0 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This wicked potion slightly twists your features, making you appear less fair. + +N:236:Restore Charisma +G:!:d +I:71:47:0 +W:20:0:4:300 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This useful potion restores drained charm. + +N:237:Curing +G:!:d +I:71:61:100 +W:18:0:4:250 +A:18/1:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion helps to recover from a wide variety of ailments. + +### Note! Invulnerability decreases your food... ### + +N:238:Invulnerability +G:!:d +I:71:62:-2500 +W:90:0:4:100000 +A:90/9 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This immensely powerful potion makes your physique almost indestructible for a very short +D:time. Very rarely, an attempt to hurt you will still succeed, so don't be too confident. + +N:239:New Life +G:!:d +I:71:63:100 +W:50:0:4:750000 +A:50/20:100/10:120/5 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion fundamentally twists your physical features, as if you were another mother's child. +D:Your physique will be shaped anew. This may make you more or less hardy in battle. + +N:240:Cure Serious Wounds +G:!:d +I:71:35:100 +W:3:0:4:40 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This beneficial potion will cure some wounds and other inhibiting ailments. + +N:241:Cure Critical Wounds +G:!:d +I:71:36:100 +W:5:0:4:100 +A:5/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion will cure a good bit of hurt you have suffered and also allows you to recover +D:from unhealthy conditions like blood poisoning, confusion or blindness. + +N:242:Healing +G:!:d +I:71:37:200 +W:15:0:4:300 +A:15/1:30/1:60/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion greatly heals you and also cures many other ailments from +D:which you might suffer. + +N:243:Constitution +G:!:d +I:71:52:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This magical concoction greatly improves your health, making you permanently tougher. + +N:244:Experience +G:!:d +I:71:59:0 +W:65:0:4:25000 +A:65/1 +P:0:1d1:0:0:0 +D:This exceptional drink instills into you knowledge, allowing you to advance further in your trade. + +N:245:Sleep +G:!:d +I:71:11:100 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion will make you fall asleep for some turns, allowing monsters +D:to attack you with impunity. + +N:246:Blindness +G:!:d +I:71:7:0 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This slightly poisonous potion temporarily impedes your eyesight, making you unable to see. + +N:247:Booze +G:!:d +I:71:9:50 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A small bottle of a dark brown distilled beverage. It will impede your ability to see clearly. + +N:248:Poison +G:!:d +I:71:6:0 +W:3:0:4:0 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This bottle is filled with a mild but still dangerous liquid poison. Drinking it would be highly +D:unwise. + +N:249:Speed +G:!:d +I:71:29:0 +W:1:0:4:75 +A:1/1:40/1:60/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical drink which temporarily allows you to act much faster. + +N:250:Slowness +G:!:d +I:71:4:50 +W:1:0:4:0 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical concoction that will temporarily force you to move and act a lot slower. + +N:251:Dexterity +G:!:d +I:71:51:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:A strange magical drink which permanently improves your agility. + +N:252:Restore Dexterity +G:!:d +I:71:45:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical brew brings your agility back to its former glory should it have been reduced. + +N:253:Restore Constitution +G:!:d +I:71:46:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A beneficial magical concoction, restoring your damaged health. + +N:254:Lose Memories +G:!:d +I:71:13:0 +W:10:0:4:0 +A:10/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This wicked potion will make you lose a lot of the experience you've gained. + +N:255:Salt Water +G:!:d +I:71:5:0 +W:0:0:4:1 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A solution of salt in water, made for curing meat. Drinking it causes violent nausea. + +N:256:Enlightenment +G:!:d +I:71:56:0 +W:25:0:4:800 +A:25/1:50/1:100/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:An exceptional magical drink which lets you "remember" your current location as if you had +D:already seen all of it. + +N:257:Heroism +G:!:d +I:71:32:0 +W:1:0:4:35 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:Quaffing this potion will temporarily make you fight like a hero of great might. + +N:258:Berserk Strength +G:!:d +I:71:33:0 +W:3:0:4:100 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This strange drink will instill in you a wild battle rage for a while. + +N:259:Boldness +G:!:d +I:71:28:0 +W:1:0:4:10 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This drink will improve your courage, dispelling all fear. + +N:260:Restore Life Levels +G:!:d +I:71:41:0 +W:40:0:4:400 +A:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:If your life force has been drained, this blessed brew will bring it back. + +N:261:Resist Heat +G:!:d +I:71:30:0 +W:1:0:4:30 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical potion will render you less vulnerable to outward heat. + +N:262:Resist Cold +G:!:d +I:71:31:0 +W:1:0:4:30 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical potion will for a short while grant you a familiarity with frost, so that you take +D:less harm from extreme cold. + +N:263:Detect Invisible +G:!:d +I:71:25:0 +W:3:0:4:50 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical concoction will temporarily improve your eyesight so that you can see creatures +D:otherwise unseen. + +N:264:Slow Poison +G:!:d +I:71:26:0 +W:1:0:4:25 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This healthy potion will dilute poisons in your blood and reduce the damage they cause. + +N:265:Neutralise Poison +G:!:d +I:71:27:0 +W:5:0:4:75 +A:5/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This powerful antidote will negate the effect of all poisons currently affecting you. + +N:266:Restore Mana +G:!:d +I:71:40:0 +W:25:0:4:350 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion infuses the drinker with pure magic force, bringing their magical potential back to +D:its full extent. + +N:267:Infra-vision +G:!:d +I:71:24:0 +W:3:0:4:20 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion temporarily grants or improves the ability to optically perceive heat sources. + +N:268:Resistance +G:!:d +I:71:60:100 +W:20:0:4:250 +A:20/1:45/1:80/1:100/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:FOUNTAIN +D:This great potion infuses you with the power of the elements, so that you can better +D:withstand their ravages. + +##### Wands ##### + +# Wand of school spells +N:269:Spell +G:-:d +I:65:1:0 +W:3:0:10:100 +A:3/1:13/1:23/1:43/1:63/1:83/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE + +N:270:Manathrust +G:-:d +I:65:3:-1:SPELL=Manathrust +W:3:0:10:100 +A:3/1 +P:0:1d1:0:0:0 + +N:271:Fireflash +G:-:d +I:65:4:-1:SPELL=Fireflash +W:10:0:10:100 +A:10/2 +P:0:1d1:0:0:0 + +N:272:Firewall +G:-:d +I:65:5:-1:SPELL=Firewall +W:20:0:10:100 +A:20/1 +P:0:1d1:0:0:0 + +N:273:Tidal Wave +G:-:d +I:65:6:-1:SPELL=Tidal Wave +W:20:0:10:100 +A:20/1 +P:0:1d1:0:0:0 + +N:274:Ice Storm +G:-:d +I:65:7:-1:SPELL=Ice Storm +W:15:0:10:100 +A:15/1 +P:0:1d1:0:0:0 + +N:275:Noxious Cloud +G:-:d +I:65:8:-1:SPELL=Noxious Cloud +W:5:0:10:100 +A:5/2 +P:0:1d1:0:0:0 + +N:276:Poison Blood +G:-:d +I:65:9:-1:SPELL=Poison Blood +W:30:0:10:100 +A:30/2 +P:0:1d1:0:0:0 + +N:277:Thunderstorm +G:-:d +I:65:10:-1:SPELL=Thunderstorm +W:40:0:10:100 +A:40/2 +P:0:1d1:0:0:0 + +N:278:Dig +G:-:d +I:65:11:-1:SPELL=Dig +W:15:0:10:100 +A:15/1 +P:0:1d1:0:0:0 + +N:279:Stone Prison +G:-:d +I:65:12:-1:SPELL=Stone Prison +W:50:0:10:100 +A:50/3 +P:0:1d1:0:0:0 + +N:280:Strike +G:-:d +I:65:13:-1:SPELL=Strike +W:30:0:10:100 +A:30/1 +P:0:1d1:0:0:0 + +N:281:Teleport Away +G:-:d +I:65:14:-1:SPELL=Teleport Away +W:20:0:10:100 +A:20/1 +P:0:1d1:0:0:0 + +N:282:Summon Animal +G:-:d +I:65:15:-1:SPELL=Summon Animal +W:60:0:10:100 +A:60/1 +P:0:1d1:0:0:0 + +N:283:Magelock +G:-:d +I:65:16:-1:SPELL=Magelock +W:1:0:10:100 +A:3/2 +P:0:1d1:0:0:0 + +N:284:Slow Monster +G:-:d +I:65:17:-1:SPELL=Slow Monster +W:3:0:10:100 +A:3/2 +P:0:1d1:0:0:0 + +N:285:Essence of Speed +G:-:d +I:65:18:-1:SPELL=Essence of Speed +W:25:0:10:100 +A:25/2 +P:0:1d1:0:0:0 + +N:286:Banishment +G:-:d +I:65:19:-1:SPELL=Banishment +W:45:0:10:100 +A:45/2 +P:0:1d1:0:0:0 + +N:287:Disperse Magic +G:-:d +I:65:20:-1:SPELL=Disperse Magic +W:10:0:10:100 +A:10/2 +P:0:1d1:0:0:0 + +N:288:Charm +G:-:d +I:65:21:-1:SPELL=Charm +W:15:0:10:100 +A:15/1 +P:0:1d1:0:0:0 + +N:289:Confuse +G:-:d +I:65:22:-1:SPELL=Confuse +W:7:0:10:100 +A:7/2 +P:0:1d1:0:0:0 + +N:290:Demon Blade +G:-:d +I:65:23:-1:SPELL=Demon Blade +W:60:0:10:100 +A:60/1 +P:0:1d1:0:0:0 + +N:291:Heal Monster +G:-:d +I:65:24:-1:SPELL=Heal Monster +W:1:0:10:0 +A:1/4 +P:0:1d1:0:0:0 + +N:292:Haste Monster +G:-:d +I:65:25:-1:SPELL=Haste Monster +W:1:0:10:0 +A:1/4 +P:0:1d1:0:0:0 + + +##### Extra ammunition ##### + +N:293:& Flight Arrow~ +G:{:y +I:17:1:0 +W:3:0:1:1 +A:3/2 +P:0:1d3:0:0:0 +F:SHOW_MODS +D:An arrow designed for longer flight. Consequently, it is lighter and hits with less force. You can use it for 'f'iring a bow. + +# XXX + +N:295:& Boulder~ +G:*:W +I:11:1:0 +W:3:0:50:1 +A:3/200 +P:0:5d5:0:0:0 +F:SPECIAL_GENE +D:A big nasty-looking piece of rock. + +# Used for a quest +N:296:& Flame~ Imperishable +G:~:v +I:11:255:0 +W:127:0:4:0 +A:127/255 +P:0:1d1:0:0:0 +T:39:2 +F:NORM_ART | FULL_NAME | SPECIAL_GENE +F:ACTIVATE | ACTIVATE_NO_WIELD +a:SPELL=Artifact Eternal Flame +D:An impossibly bright, flickering living flame. It can be used +D:once to imbue an object with the power of Eru Iluvatar himself. + +N:297:& Necromantic Teeth~ +G:|:D +I:23:34:0 +W:0:0:7:10 +A:0/1:5/1:10/1:20/1 +P:0:1d4:0:0:0 +F:SHOW_MODS | VAMPIRIC | SPECIAL_GENE +D:A temporary weapon that only a necromancer can use. + +# The Horn of the Thunderlords +N:298:& Golden Horn~ of the Thunderlords +G:_:d +I:55:23:-1:SPELL=Artifact Thunderlords +W:50:10:10:12000 +P:0:1d4:0:0:0 +A:50/200 +T:55:8 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD | +F:NO_RECHARGE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME | SPECIAL_GENE +D:This horn was given to you as a reward. Blow it if you are in dire need +D:of leaving your current location fast. + +# XXX + +##### Staves ##### + +N:300:Spell +G:_:d +I:55:1:0 +W:5:0:50:100 +A:5/1:15/1:35/1:45/1:65/1:75/1:85/1:95/1 +P:0:1d2:0:0:0 +F:SPECIAL_GENE + +N:301:Nothing +G:_:d +I:55:2:-1:SPELL=Nothing +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:302:Globe of Light +G:_:d +I:55:3:-1:SPELL=Globe of Light +W:7:0:50:100 +A:7/1 +P:0:1d2:0:0:0 + +N:303:Fiery Shield +G:_:d +I:55:4:-1:SPELL=Fiery Shield +W:15:0:50:100 +A:15/2 +P:0:1d2:0:0:0 + +N:304:Remove Curses +G:_:d +I:55:5:-1:SPELL=Remove Curses +W:10:0:50:100 +A:10/1 +P:0:1d2:0:0:0 + +N:305:Wings of Winds +G:_:d +I:55:6:-1:SPELL=Wings of Winds +W:25:0:50:100 +A:25/2 +P:0:1d2:0:0:0 + +N:306:Shake +G:_:d +I:55:7:-1:SPELL=Shake +W:30:0:50:100 +A:30/1 +P:0:1d2:0:0:0 + +N:307:Disarm +G:_:d +I:55:8:-1:SPELL=Disarm +W:2:0:50:100 +A:2/1 +P:0:1d2:0:0:0 + +N:308:Teleportation +G:_:d +I:55:9:-1:SPELL=Teleportation +W:20:0:50:100 +A:20/1 +P:0:1d2:0:0:0 + +N:309:Probability Travel +G:_:d +I:55:10:-1:SPELL=Probability Travel +W:50:0:50:100 +A:50/3 +P:0:1d2:0:0:0 + +N:310:Recovery +G:_:d +I:55:11:-1:SPELL=Recovery +W:20:0:50:100 +A:20/1 +P:0:1d2:0:0:0 + +N:311:Healing +G:_:d +I:55:12:-1:SPELL=Healing +W:25:0:50:100 +A:25/2 +P:0:1d2:0:0:0 + +N:312:Vision +G:_:d +I:55:13:-1:SPELL=Vision +W:30:0:50:100 +A:30/1 +P:0:1d2:0:0:0 + +N:313:Identify +G:_:d +I:55:14:-1:SPELL=Identify +W:10:0:50:100 +A:10/1 +P:0:1d2:0:0:0 + +N:314:Sense Hidden +G:_:d +I:55:15:-1:SPELL=Sense Hidden +W:10:0:50:100 +A:10/1 +P:0:1d2:0:0:0 + +N:315:Reveal Ways +G:_:d +I:55:16:-1:SPELL=Reveal Ways +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:316:Sense Monsters +G:_:d +I:55:17:-1:SPELL=Sense Monsters +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:317:Genocide +G:_:d +I:55:18:-1:SPELL=Genocide +W:55:0:50:100 +A:55/2 +P:0:1d2:0:0:0 + +N:318:Summon +G:_:d +I:55:19:-1:SPELL=Summon +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:319:Sterilization +G:_:d +I:55:24:-1:SPELL=Sterilize +W:20:0:50:100 +A:20/3 +P:0:1d2:0:0:0 + +N:320:Wish +G:_:d +I:55:20:-1:SPELL=Wish +W:95:0:50:10000 +A:95/40 +P:0:1d2:0:0:0 +F:NO_RECHARGE + +N:321:Mana +G:_:d +I:55:21:-1:SPELL=Mana +W:60:0:50:100 +A:60/2 +P:0:1d2:0:0:0 + +# XXX +# ... +# XXX + +##### School Books ##### + +N:330:& Tome~ of Magical Energy +G:?:B +I:111:0:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The slick black cover of this tome seems to glow +D:with an inner violet light. You feel more attuned +D:to raw magic as you hold it. + +N:331:& Tome~ of the Eternal Flame +G:?:R +I:111:1:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_FIRE +D:The cover of this tome is bright red, with flickering +D:flames dancing across it once in a while. As you hold +D:it, you begin to gain a much closer knowledge of all +D:that is fiery. + +N:332:& Tome~ of the Blowing Wind +G:?:b +I:111:2:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_ELEC +D:The pages of this tome have a tendency to turn themselves, +D:as though flipped by an errant wind. As you hold it, +D:you start feeling wind at your fingertips. + +N:333:& Tome~ of the Impenetrable Earth +G:?:U +I:111:3:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_ACID +D:The solid leather cover of this tome seems permanently +D:stained with caked mud and grass. Heavy it is to lift, +D:yet strangely comforting to hold - you feel stronger +D:and better supported. + +N:334:& Tome~ of the Everrunning Wave +G:?:B +I:111:4:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The cover and pages of this tome seem to be perpetually +D:wet, though they are not wet to the touch. As you hold +D:it, you begin to understand ocean storms better. + +N:335:& Tome~ of Translocation +G:?:B +I:111:5:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This book seems to flicker strangely. It's one of those books +D:with an annoying tendency to disappear when you need it and +D:reappear in the unlikeliest places. As you hold it, you start +D:to understand what conveyance really means. + +N:336:& Tome~ of the Tree +G:?:G +I:111:6:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The cover of this tome is a bright shade of green, and it gives off +D:a healthy, zesty scent that makes your thoughts clearer. As you +D:hold it, your heart goes out to all living things upon Arda. + +N:337:& Tome~ of Knowledge +G:?:D +I:111:7:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:A thick book with solid leather binding. It looks entirely +D:unremarkable, but as you hold it, you feel strangely able +D:to learn the inner workings of things and creatures. + +##### Chests ##### + +N:338:& Small wooden chest~ +G:~:s +I:7:1:0 +W:5:0:250:20 +A:5/1 +P:0:2d3:0:0:0 +D:A small wooden box, locked and possibly trapped. + +N:339:& Large wooden chest~ +G:~:s +I:7:5:0 +W:15:0:500:60 +A:15/1 +P:0:2d5:0:0:0 +D:A large wooden box, locked and possibly trapped + +N:340:& Small iron chest~ +G:~:s +I:7:2:0 +W:25:0:300:100 +A:25/1 +P:0:2d4:0:0:0 +D:A small rectangular container made of wood and reinforced with iron corners and latches. +D:It is locked and possibly trapped. + +N:341:& Large iron chest~ +G:~:s +I:7:6:0 +W:35:0:1000:150 +A:35/1 +P:0:2d6:0:0:0 +D:A large container made of wood, with a heavy iron lock, and probably a trap. + +N:342:& Small steel chest~ +G:~:s +I:7:3:0 +W:45:0:500:200 +A:45/1 +P:0:2d4:0:0:0 +D:A small wooden box with strong steel locks and reinforcements. It's likely to be trapped. + +N:343:& Large steel chest~ +G:~:s +I:7:7:0 +W:55:0:1000:250 +A:55/1 +P:0:2d6:0:0:0 +D:A nearly indestructible chest of wood and steel. The lock doesn't look impenetrable, but it +D:might be trapped. + +N:344:& Ruined chest~ +G:~:s +I:7:0:0 +W:0:0:250:0 +A:75/1 +D:A broken, empty chest. + +##### Various Stuff ##### + +N:345:& Iron Spike~ +G:~:W +I:5:0:0 +W:1:0:10:1 +A:1/1 +P:0:1d1:0:0:0 +D:A small spur of iron. Ramming one between a door and its frame might jam it. + +N:346:& Wooden Torch~ +G:~:u +I:39:0:0:4000 +W:1:0:30:2 +A:1/1 +P:0:1d1:0:0:0 +F:EASY_KNOW | LITE1 | FUEL_LITE +f:LITE1 | FUEL_LITE +D:A piece of wood with an oily rag wrapped around it. When lit, it will give off a little light and +D:much smoke. + +N:347:& Brass Lantern~ +G:~:U +I:39:1:0:7500 +W:3:0:50:35 +A:3/1 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE2 | FUEL_LITE +f:LITE2 | FUEL_LITE +D:A brass container with a wick emerging from it, protected from draughts by a sheet of greased +D:paper. It can be carried by a handle. + +N:348:& Flask~ of oil +G:!:y +I:77:0:7500 +W:1:0:10:3 +A:1/1 +P:0:2d6:0:0:0 +D:A small clay container, filled with thick oil. The oil is flammable and can be used as lantern +D:fuel. + +N:349:& Empty Bottle~ +G:!:w +I:2:1:0 +W:0:0:2:1 +A:0/1 +P:0:1d1:0:0:0 +D:A small glass bottle. It's empty. + + +##### Here are the Rod Tips ##### + +N:350:Havoc +G:-:d +I:66:28:90 +W:95:0:15:150000 +A:100/16 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This powerful rod will release great blasts of destructive energy, but there's no knowing what +D:this effect will concentrate on. + +N:351:Door/Stair Location +G:-:d +I:66:1:10 +W:15:0:15:1000 +A:15/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:When fuelled with enough ambient mana, this rod can detect nearby passages. + +N:352:Trap Location +G:-:d +I:66:29:8 +W:5:0:15:100 +A:5/1:10/1:20/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:Zapping this rod will release a minor detection magic, alerting you of nearby pits and snares. + +N:353:Probing +G:-:d +I:66:7:50 +W:40:0:15:4000 +A:40/4 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:A rod of knowledge which will tell you about nearby creatures' health. +D:If they are sleeping, the intrusion will wake them. + +N:354:Recall +G:-:d +I:66:3:80 +W:30:0:15:4500 +A:30/4 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:A rod which can transport you from the depths to your home and back. + +N:355:Illumination +G:-:d +I:66:4:8 +W:20:0:15:1000 +A:20/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod carries a minor spell of brightness, lighting your immediate surroundings whenever +D:activated. + +N:356:Light +G:-:d +I:66:15:15 +W:10:0:15:500 +A:10/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod can shoot a lance of bright light, hurting creatures which lurk in the dark. + +N:357:Lightning Bolts +G:-:d +I:66:21:30 +W:20:0:15:2000 +A:20/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod shoots a small spark of lightning, zapping the creature it hits. + +N:358:Frost Bolts +G:-:d +I:66:23:35 +W:25:0:15:2500 +A:25/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:A small but extremely cold shard of ice will fly from this rod to the enemy you zap it at. + +N:359:Fire Bolts +G:-:d +I:66:22:40 +W:30:0:15:3000 +A:30/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod fires a magical flaming arrow at your foe, burning them. + +N:360:Polymorph +G:-:d +I:66:19:25 +W:35:0:15:1200 +A:35/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod of change will cause its target creature to mutate into someone else. +D:Beware, it can make a weak enemy into a more powerful one. + +N:361:Slow Monster +G:-:d +I:66:17:25 +W:30:0:15:1500 +A:30/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This obstructive rod will slow the creature its spell hits. + +N:362:Sleep Monster +G:-:d +I:66:16:25 +W:30:0:15:1500 +A:30/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This sorcerous rod will cause its target to stop in its tracks. + +N:363:Drain Life +G:-:d +I:66:18:30 +W:75:0:15:3600 +A:75/4 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This necromantic magical rod will hurt a living creature struck by its spell. + +N:364:Teleport Other +G:-:d +I:66:13:60 +W:45:0:15:1400 +A:45/2 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod of movement will displace its target to another location. + +N:365:Disarming +G:-:d +I:66:14:50 +W:35:0:15:2100 +A:35/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod will clear a path for you, triggering and thus rendering harmless all traps on the way. + +N:366:Lightning Balls +G:-:d +I:66:25:50 +W:55:0:15:4000 +A:55/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod will hurl a large ball of lightning at its target, electrifying all it engulfs. + +N:367:Cold Balls +G:-:d +I:66:27:55 +W:60:0:15:4500 +A:60/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod will call forth a minor storm of ice which freezes everything in the area of its blast. + +N:368:Fire Balls +G:-:d +I:66:26:60 +W:75:0:15:5000 +A:75/1 +P:0:1d1:0:0:0 +D:This rod will cause a small storm of flame to rage in a small circular area of your choice. +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE + +N:369:Acid Balls +G:-:d +I:66:24:60 +W:70:0:15:5500 +A:70/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This destructive rod will drown its target and its immediate surroundings in caustic acid. + +N:370:Acid Bolts +G:-:d +I:66:20:40 +W:40:0:15:3500 +A:40/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod will shoot a small glob of powerful acid at its target. + +N:371:Enlightenment +G:-:d +I:66:5:40 +W:65:0:15:10000 +A:65/4 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod grants you knowledge of your surroundings. + +N:372:Perception +G:-:d +I:66:2:20 +W:50:0:15:13000 +A:50/8:100/8 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod makes you insightful, laying open the identity of your possessions. + +N:373:Curing +G:-:d +I:66:8:35 +W:65:0:15:15000 +A:65/8 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This is a rod with minor healing powers, alleviating many disabling conditions. + +N:374:Healing +G:-:d +I:66:9:120 +W:80:0:15:20000 +A:80/8 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod has major healing powers and can restore your health if you have been wounded. + +N:375:Detection +G:-:d +I:66:6:80 +W:30:0:15:5000 +A:30/8 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod grants knowledge about all things worthy of notice in your vicinity. + +N:376:Restoration +G:-:d +I:66:10:140 +W:80:0:15:25000 +A:80/16 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod lets you remember and gain back previously reduced abilities. + +N:377:Speed +G:-:d +I:66:11:100 +W:95:0:15:50000 +A:95/16 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This energising rod will allow you to act a lot faster for some time. + +# Ring of Spell + +N:378:Spell +G:=:d +I:45:58:0 +W:10:0:2:1000 +A:10/1 +F:SPELL_CONTAIN | WIELD_CAST +f:SPELL_CONTAIN +D:This ring is a container for spells. Those that are skilled in copying spells can inscribe a +D:spell onto it. + +# Amulet of Spell + +N:379:Spell +G:":d +I:40:27:0 +W:10:0:2:1000 +A:10/1 +F:SPELL_CONTAIN | WIELD_CAST +f:SPELL_CONTAIN +D:This amulet is a container for spells. Those that are skilled in copying spells can inscribe a +D:spell onto it. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +##### Skeletons ##### + +N:391:& Broken Skull~ +G:~:w +I:1:1:0 +W:0:0:1:0 +A:0/1 +P:0:1d1:0:0:0 +D:A yellowing, mud-stained, cracked skull. + +N:392:& Broken Bone~ +G:~:w +I:1:2:0 +W:0:0:2:0 +A:0/1 +P:0:1d1:0:0:0 +D:A yellowish bone, broken off. + +N:393:& Canine Skeleton~ +G:~:w +I:1:4:0 +W:1:0:10:0 +A:1/1 +P:0:1d1:0:0:0 +D:The only thing this dog has is its bones. + +N:394:& Rodent Skeleton~ +G:~:w +I:1:3:0 +W:1:0:10:0 +A:1/1 +P:0:1d1:0:0:0 +D:A dead critter's remains. + +N:395:& Human Skeleton~ +G:~:w +I:1:8:0 +W:5:0:60:0 +A:5/1 +P:0:1d2:0:0:0 +D:The remains of a human who met his or her demise here. + +N:396:& Dwarf Skeleton~ +G:~:w +I:1:7:0 +W:5:0:50:0 +A:5/1 +P:0:1d2:0:0:0 +D:The remains of a dwarf who met his or her demise here. + +N:397:& Elf Skeleton~ +G:~:w +I:1:6:0 +W:5:0:40:0 +A:5/1 +P:0:1d2:0:0:0 +D:The remains of an elf who met his or her demise here. + +N:398:& Gnome Skeleton~ +G:~:w +I:1:5:0 +W:5:0:30:0 +A:5/1 +P:0:1d2:0:0:0 +D:The remains of a gnome who met his or her demise here. + +##### Additional weapon ##### + +N:399:& Great Hammer~ +G:\:D +I:21:19:0 +W:45:0:300:350 +A:45/3 +P:0:4d6:0:0:0 +F:SHOW_MODS +D:A massive smith's hammer, so large and heavy it can be used as a weapon. + +##### Dragon Scale Mail ##### + +N:400:& Black Dragon Scale Mail~ +G:[:s +I:38:1:0 +W:60:0:200:50000 +A:60/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_ACID +F:RES_ACID | FLY | +f:RES_ACID | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A pitch-black armour made from a black dragon's hide. +D:It contains some of the dead beast's powers. + +N:401:& Blue Dragon Scale Mail~ +G:[:b +I:38:2:0 +W:50:0:200:40000 +A:50/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_ELEC +F:RES_ELEC | FLY | +f:RES_ELEC | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A shimmering bright blue armour made from a blue dragon's hide. +D:It contains some of the dead beast's powers. + +N:402:& White Dragon Scale Mail~ +G:[:w +I:38:3:0 +W:50:0:200:40000 +A:50/8 +a:HARDCORE=BR_COLD +P:30:2d4:-2:0:10 +F:RES_COLD | FLY | +f:RES_COLD | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A gleaming white armour made from a white dragon's hide. +D:It contains some of the dead beast's powers. + +N:403:& Red Dragon Scale Mail~ +G:[:r +I:38:4:0 +W:60:0:200:50000 +A:60/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_FIRE +F:RES_FIRE | FLY | +f:RES_FIRE | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A glowing red armour made from a red dragon's hide. +D:It contains some of the dead beast's powers. + +N:404:& Green Dragon Scale Mail~ +G:[:g +I:38:5:0 +W:50:0:200:40000 +A:50/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_POIS +F:RES_POIS | FLY | +f:RES_POIS | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A dirty green, foul-smelling armour made from a green dragon's hide. +D:It contains some of the dead beast's powers. + +N:405:& Multi-Hued Dragon Scale Mail~ +G:[:v +I:38:6:0 +W:90:0:200:150000 +A:90/32 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_MANY +F:ATTR_MULTI +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | FLY | +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A powerful armour glowing red, blue, green, black, and white. +D:made from a multihued dragon's hide, it contains some of the dead beast's powers. + +N:406:& Pseudo Dragon Scale Mail~ +G:[:v +I:38:10:0 +W:70:0:200:70000 +A:70/16 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_LIGHT +F:RES_LITE | RES_DARK | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A strangely glowing armour made from a pseudo-dragon's hide. +D:It contains some of the dead beast's powers. + +N:407:& Law Dragon Scale Mail~ +G:[:B +I:38:12:0 +W:80:0:200:80000 +A:80/16 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_SHARD +F:RES_SOUND | RES_SHARDS | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A sharp-scaled armour that seems to roar, made from a law dragon's hide. +D:It contains some of the dead beast's powers. + +N:408:& Bronze Dragon Scale Mail~ +G:[:U +I:38:14:0 +W:50:0:200:40000 +A:50/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_CONF +F:RES_CONF | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A brownish armour glittering in a dazzling light, made from a bronze dragon's hide. +D:It contains some of the dead beast's powers. + +N:409:& Gold Dragon Scale Mail~ +G:[:y +I:38:16:0 +W:60:0:200:50000 +A:60/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_SOUND +F:RES_SOUND | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour with rustling scales, made from a gold dragon's hide. +D:It contains some of the dead beast's powers. + +N:410:& Chaos Dragon Scale Mail~ +G:[:v +I:38:18:0 +W:80:0:200:80000 +A:80/16 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_CHAOS +F:ATTR_MULTI +F:RES_CHAOS | RES_DISEN | FLY | +f:RES_CHAOS | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of dragon hide. It glows in colours you have never seen before. As you +D:put it on, you feel like you could change the world and are no longer afraid of your equipment +D:losing its magic. + +N:411:& Balance Dragon Scale Mail~ +G:[:v +I:38:20:0 +W:95:0:200:100000 +A:95/32 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_BALANCE +F:RES_CHAOS | RES_DISEN | RES_SOUND | RES_SHARDS | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of the hide of a dead dragon. When wearing it, you feel like you +D:understand the principles of law and chaos, and no longer fear either. + +N:412:& Power Dragon Scale Mail~ +G:[:v +I:38:30:0 +W:100:0:250:350000 +A:100/64 +P:40:2d4:-3:0:15 +a:HARDCORE=BR_POWER +F:ATTR_MULTI +F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FLY | +F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | +F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of a very thick richly coloured dragonhide. You think you'll never have +D:to fear dragons if you put it on. + +#### PDSM has been restored to (almost) its former glory in Zangband + +N:413:& Dragon Helm~ +G:]:G +I:32:7:0 +W:45:0:50:10000 +A:80/4 +P:8:1d3:0:0:10 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD +D:An iron helmet, covered with a layer of dragonhide. It offers great protection and may grant +D:protection against some dragon's attacks, based on the dragon the hide was taken from. + +N:414:& Dragon Shield~ +G:[:G +I:34:6:0 +W:70:0:100:10000 +A:80/4 +P:8:1d3:0:0:10 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD +D:A large shield, with a dragonskin cover. Depending on which dragon the hide came from, it +D:might grant protection against some sorts of dragon breath. + +##### Extra potions ##### + +N:415:Death +G:!:d +I:71:23:0 +W:55:0:4:0 +A:55/4 +P:0:20d20:0:0:0 +F:FOUNTAIN +D:A potent and very quickly working poison, sometimes utilised by those who wish to end their +D:lives. It is immensely toxic and will seriously hurt you even if you just get some of it on your +D:hands. + +N:416:Ruination +G:!:d +I:71:15:0 +W:40:0:4:0 +A:40/8 +P:0:20d20:0:0:0 +F:FOUNTAIN +D:This wicked potion will seriously damage your abilities beyond the powers of magical +D:restoration. + +N:417:Detonations +G:!:d +I:71:22:0 +W:60:0:4:10000 +A:60/8 +P:0:25d25:0:0:0 +F:FOUNTAIN +D:This bottle is filled with a strange substance which will violently explode if strongly agitated. + +N:418:Augmentation +G:!:d +I:71:55:0 +W:40:0:4:60000 +A:40/16 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion will greatly improve all your abilities if they can still be improved. + +N:419:*Healing* +G:!:d +I:71:38:0 +W:40:0:4:1500 +A:40/4:60/2:80/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This highly desirable potion will greatly help recovering from wounds, typically healing you +D:fully. + +N:420:Life +G:!:d +I:71:39:0 +W:60:0:4:5000 +A:60/4:100/2 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This wonderful potion will fully heal you no matter how badly you're hurt, allow drained +D:abilities to recover and remove various other ailments. + +N:421:Self Knowledge +G:!:d +I:71:58:0 +W:40:0:4:2000 +A:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A drink of insight that lets you know yourself better. + +N:422:*Enlightenment* +G:!:d +I:71:57:0 +W:70:0:4:80000 +A:70/4 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical concoction will grant you great insight, magically improving your wits and +D:wisdom, letting you know precisely who and where you are and what you possess. + +# XXX +# XXX + +N:425:Fear Resistance +G:=:d +I:45:38:0 +W:10:0:2:300 +A:10/2 +F:RES_FEAR | EASY_KNOW +f:RES_FEAR | +D:This ring grants courage, so that you can never become afraid. + +N:426:Light and Darkness Resistance +G:=:d +I:45:39:0 +W:30:0:2:3000 +A:30/2 +F:RES_LITE | RES_DARK | EASY_KNOW +f:RES_LITE | RES_DARK | +D:This ring protects against fluctuations of the light. + +N:427:Nether Resistance +G:=:d +I:45:40:0 +W:34:0:2:14500 +A:34/2 +F:RES_NETHER | HOLD_LIFE | EASY_KNOW +f:RES_NETHER | +D:This blessed ring improves your life force, protecting you from the draining forces of nether +D:and other attempts to suck your lifeblood. + +N:428:Nexus Resistance +G:=:d +I:45:41:0 +W:24:0:2:3000 +A:24/2 +F:RES_NEXUS | EASY_KNOW +f:RES_NEXUS | +D:This ring of stability protects you from the warping forces of nexus. + +N:429:Sound Resistance +G:=:d +I:45:42:0 +W:26:0:2:3000 +A:26/2 +F:RES_SOUND | EASY_KNOW +f:RES_SOUND | +D:This ring projects an aura of quiet around you, protecting you from loud noise. + +N:430:Confusion Resistance +G:=:d +I:45:43:0 +W:22:0:2:3000 +A:22/2 +F:RES_CONF | EASY_KNOW +f:RES_CONF | +D:This ring stabilises your mind, protecting you from all kinds of befuddlement. + +N:431:Shard Resistance +G:=:d +I:45:44:0 +W:25:0:2:3000 +A:25/2 +F:RES_SHARDS | EASY_KNOW +f:RES_SHARDS | +D:This piece of jewellery magically toughens your skin, protecting you from flying shrapnel. + +N:432:Disenchantment Resistance +G:=:d +I:45:45:0 +W:90:0:2:15000 +A:90/10 +F:RES_DISEN | EASY_KNOW +f:RES_DISEN | +D:This rare ring of preservation protects your equipment from attempts to sap its magic, also +D:causing you to suffer less pain from such attacks. + +N:433:Chaos Resistance +G:=:d +I:45:46:0 +W:50:0:2:13000 +A:50/2 +F:RES_CHAOS | RES_CONF | EASY_KNOW +f:RES_CHAOS | +D:This ring protects you from the horribly warping forces of chaos. + +N:434:Blindness Resistance +G:=:d +I:45:47:0 +W:60:0:2:7500 +A:60/2 +F:RES_BLIND | EASY_KNOW +f:RES_BLIND | +D:This ring magically preserves your eyesight, making you impervious to any attempt to blind +D:you. + +N:435:Arnor +G:=:d +I:45:48:0 +W:100:0:2:100000 +A:100/5 +F:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT +f:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT +D:This blessed ring will protect you from disenchantment, poison, attempts to drain your life +D:force and holding magic. + +N:436:Extra Attacks +G:=:d +I:45:49:0 +W:50:0:2:100000 +A:50/2 +F:BLOWS | ACTIVATE | EASY_USE | +f:BLOWS | ACTIVATE +a:HARDCORE=SPIN +D:This powerful ring of fighters greatly enhances your fighting speed, allowing you to attack +D:more often in a round of combat. + +N:437:Cure Light Wounds +G:!:d +I:71:34:50 +W:0:0:4:15 +A:0/1:1/1:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This healthy drink heals a little damage you have taken. + +N:438:Clumsiness +G:!:d +I:71:19:0 +W:5:0:4:0 +A:5/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This nasty concoction will numb your nerves, making you clumsier. + +N:439:Sickliness +G:!:d +I:71:20:0 +W:10:0:4:0 +A:10/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This unhealthy drink damages your health, reducing your physical constitution. + +###### Here start the maps ##### + +# Map of Bree +N:440:Map of Bree +G:?:s +I:8:200:0 +W:3:100:5:100 +A:3/3 +D:A map, showing the town of Bree and the landscape around it. + +# Map of Gondolin +N:441:Map of Gondolin +G:?:s +I:8:201:0 +W:70:100:5:50000 +A:70/3 +D:A map detailing the place of the hidden city of Gondolin. + +# Map of Lothlorien +N:442:Map of Lothlorien +G:?:s +I:8:202:0 +W:6:100:5:1000 +A:6/3 +D:A map vaguely describing the forest of Lothlorien and the elven settlements therein. + +# Map of Minas Anor +N:443:Map of Minas Anor +G:?:s +I:8:203:0 +W:36:100:5:10000 +A:36/3 +D:A map of the great city of Gondor. + +# XXX Numbers 444-464 unused # + +N:465:& Silver Arrow~ +G:{:W +I:17:3:0 +W:55:0:2:35 +A:50/4:90/2 +P:0:3d4:0:0:0 +F:SHOW_MODS | SLAY_EVIL | IGNORE_ACID | IGNORE_FIRE +D:An arrow to be shot with a bow, its iron head coated with hallowed silver, +D:a material that sears the flesh of all evil creatures. + +N:466:& Silver Bolt~ +G:{:w +I:18:3:0 +W:50:0:2:40 +A:60/4:95/2 +P:0:3d5:0:0:0 +F:SHOW_MODS | SLAY_EVIL | IGNORE_ACID | IGNORE_FIRE +D:This crossbow bolt has a silver tip, blessed by the Valar for fighting evil. + +N:468:Wisdom +G:":d +I:40:28:0 +W:30:0:3:500 +A:30/1 +F:WIS | SUST_WIS | HIDE_TYPE +f:WIS | +D:This magical amulet will magically make you wiser, and fend off +D:attacks that would reduce your wisdom. Beware: if cursed, the +D:amulet will do the opposite. + +N:469:Regeneration +G:":d +I:40:30:0 +W:30:0:3:600 +A:30/3 +F:REGEN | EASY_KNOW +f:REGEN | +D:Wearing this amulet will trigger your body's regenerational +D:processes quicker and make them proceed faster. + +N:470:Infravision +G:":d +I:40:26:0 +W:10:0:3:200 +A:10/1 +F:INFRA | HIDE_TYPE +f:INFRA | +D:This amulet will increase your ability to sense warm-blooded +D:creatures in your vicinity. Beware: if cursed, it will do +D:just the opposite. + +N:471:Devotion +G:":d +I:40:25:0 +W:70:0:3:30000 +A:70/8 +F:WIS | CHR | SUST_WIS | SUST_CHR | LITE1 | HIDE_TYPE | +F:RES_DARK | RES_LITE | RES_FIRE | HOLD_LIFE | +D:This blessed amulet will protect your wisdom and charms from +D:diminishing, often adding to them as well. It also grants +D:some extra protective magics by the grace of the Valar. + +N:472:Weaponmastery +G:":d +I:40:24:0 +W:70:0:3:30000 +A:70/8 +F:STR | CON | SUST_STR | SUST_CON | FREE_ACT | HIDE_TYPE | +F:RES_FEAR | RES_DISEN | +D:The ultimate amulet for a warrior, it will grant protection +D:in the face of some evil magics, protect your strength and health, +D:also increasing them. Beware: if cursed, the amulet will +D:sap your strength and health instead. + +N:473:Trickery +G:":d +I:40:23:0 +W:70:0:3:30000 +A:70/8 +F:DEX | SUST_DEX | STEALTH | SPEED | INFRA | HIDE_TYPE | +F:RES_NEXUS | RES_POIS +D:The ultimate amulet for a rogue or assassin, it protects the +D:wearer against some evil magics, granting improvements in +D:the abilities vital to these adventurers. Beware: if cursed, +D:the amulet will do just the opposite. + +N:474:Telepathy +G:":d +I:40:22:0 +W:50:0:3:25000 +A:50/6 +F:ESP_ALL | +f:ESP_ALL | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This rare and powerful amulet lays bare the minds of monsters +D:before the wearer. + +N:475:Sustenance +G:":d +I:40:21:0 +W:60:0:3:20000 +A:60/4 +F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | +F:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This blessed amulet will make the wearer impervious to evil magics +D:that would sap innate abilities. It also slows down the digestive +D:system, making food less necessary on long journeys. + +# The Palantir of Minas Ithil -- see artifact list + +N:476:& Palantir~ +G:~:y +I:39:107:0 +W:75:0:200:0 +P:0:10d10:0:0:0 +F:INSTA_ART + +# The Elfstone 'Elessar' -- see artifact list + +N:477:& Elfstone~ +G:":g +I:40:19:0 +W:60:0:3:50000 +F:INSTA_ART + +# The Jewel 'Evenstar' -- see artifact list + +N:478:& Jewel~ +G:":w +I:40:20:0 +W:50:0:3:35000 +F:INSTA_ART + +# The Ring of Durin -- see artifact list + +N:479:& Ring~ +G:=:d +I:45:57:0 +W:70:0:2:65000 +F:INSTA_ART | SPECIAL_GENE + +##### And here starts the gold/gems ##### + +N:480:copper +G:$:u +I:100:1:0 +W:1:0:0:3 + +N:481:copper +G:$:u +I:100:2:0 +W:1:0:0:4 + +N:482:copper +G:$:u +I:100:3:0 +W:1:0:0:5 + +N:483:silver +G:$:s +I:100:4:0 +W:1:0:0:6 + +N:484:silver +G:$:s +I:100:5:0 +W:1:0:0:7 + +N:485:silver +G:$:s +I:100:6:0 +W:1:0:0:8 + +N:486:garnets +G:$:r +I:100:7:0 +W:1:0:0:9 + +N:487:garnets +G:$:r +I:100:8:0 +W:1:0:0:10 + +N:488:gold +G:$:y +I:100:9:0 +W:1:0:0:12 + +N:489:gold +G:$:y +I:100:10:0 +W:1:0:0:14 + +N:490:gold +G:$:y +I:100:11:0 +W:1:0:0:16 + +N:491:opals +G:$:W +I:100:12:0 +W:1:0:0:18 + +N:492:sapphires +G:$:b +I:100:13:0 +W:1:0:0:20 + +N:493:rubies +G:$:r +I:100:14:0 +W:1:0:0:24 + +N:494:diamonds +G:$:w +I:100:15:0 +W:1:0:0:28 + +N:495:emeralds +G:$:g +I:100:16:0 +W:1:0:0:32 + +N:496:mithril +G:$:B +I:100:17:0 +W:1:0:0:40 + +N:497:adamantite +G:$:G +I:100:18:0 +W:1:0:0:80 + + +##### Objects 498 and 499 are the "Morgoth Artifacts" ##### + +# These objects, like objects 500 to 511, are never created +# without being turned into artifacts. This simplifies the +# code for "killing the winner monster". + +N:498:& Mighty Hammer~ +G:\:D +I:21:50:0 +W:15:0:200:1000 +P:0:3d9:0:0:0 +F:SHOW_MODS | INSTA_ART | MUST2H | SPECIAL_GENE +f:MUST2H + +N:499:& Massive Iron Crown~ +G:]:D +I:33:50:0 +W:44:0:20:1000 +P:0:1d1:0:0:0 +F:INSTA_ART | SPECIAL_GENE + + +##### Objects 500 to 511 are "Special Artifacts" ##### + +# These objects do not specify "full names" because the artifact name +# is added in "obj-desc.c" based on the artifact index ("i_ptr->name1"). +# +# These objects do specify a "base name", which is used when the object +# is "aware" (always true for lites) +# +# The Lites (and the One Ring) specify "physical colors", which +# over-ride the "flavor" colors, if any. Note that the "One Ring" +# also has a specific check for "unknown" in which it changes its +# name to "a plain gold ring". See "object1.c" +# +# Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD", +# so we do not need to specify that here. +# +# Note that the "INSTA_ART" flag is used to prevent these objects from +# being created without also turning them into artifacts. This flag +# must be specified both here and in the artifact template. +# +# The only reason for having six different "ring" templates and three +# different "amulet" templates is to allow each "special artifact" to +# have a different "color" and "flavor", and also to allow the use of +# special "base names" (such as "Necklace"). + + +# The Phial of Galadriel -- see artifact list + +N:500:& Phial~ +G:~:y +I:39:100:0 +W:20:0:10:10000 +P:0:1d1:0:0:0 +F:INSTA_ART + +# The Star of Elendil -- see artifact list + +N:501:& Star~ +G:~:B +I:39:101:0 +W:30:0:5:25000 +P:0:1d1:0:0:0 +F:INSTA_ART + +# The Arkenstone of Thrain -- see artifact list + +N:502:& Arkenstone~ +G:~:R +I:39:102:0 +W:60:0:5:60000 +P:0:1d1:0:0:0 +F:INSTA_ART + + +# The Amulet of Annatar -- see artifact list + +N:503:& Amulet~ +G:":d +I:40:10:0 +W:70:0:3:90000 +F:INSTA_ART + +# The Amulet of Ingwe -- see artifact list + +N:504:& Amulet~ +G:":d +I:40:11:0 +W:60:0:3:90000 +F:INSTA_ART + +# The Necklace 'Nauglamir' -- see artifact list + +N:505:& Necklace~ +G:":d +I:40:12:0 +W:70:0:3:75000 +F:INSTA_ART + + +# The Ring of Barahir -- see artifact list + +N:506:& Ring~ +G:=:d +I:45:32:0 +W:50:0:2:65000 +F:INSTA_ART + +# The Ring of Tulkas -- see artifact list +# Gone in Theme +#N:507:& Ring~ +#G:=:d +#I:45:33:0 +#W:90:0:2:150000 +#F:INSTA_ART + +# The Ring of Power 'Narya' -- see artifact list + +N:508:& Ring~ +G:=:d +I:45:34:0 +W:80:0:2:100000 +F:INSTA_ART | SPECIAL_GENE + +# The Ring of Power 'Nenya' -- see artifact list + +N:509:& Ring~ +G:=:d +I:45:35:0 +W:90:0:2:200000 +F:INSTA_ART + +# The Ring of Power 'Vilya' -- see artifact list + +N:510:& Ring~ +G:=:d +I:45:36:0 +W:100:0:2:300000 +F:INSTA_ART + +# The Ring of Power 'The One Ring' -- see artifact list + +N:511:& Ring~ +G:=:y +I:45:37:0 +W:110:0:2:5000000 +F:INSTA_ART + + +### Room for new objects added after 511 (Zangband 2.1.0): 512-575 + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +N:520:Reflection +G:":d +I:40:9:0 +W:60:0:3:30000 +A:60/4 +F:REFLECT | EASY_KNOW +f:REFLECT | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This wondrous amulet will magically make the wearer +D:reflect arrows and bolts launched by adversaries. + +#521 and 522 cannot have EASY_KNOW because they may be cursed + +N:521:Anti-Magic +G:":d +I:40:13:0 +W:40:0:3:30000 +A:40/4 +F:NO_MAGIC +f:NO_MAGIC +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This amulet wards off magic of any kind, good or bad. + +N:522:Anti-Teleportation +G:":d +I:40:14:0 +W:30:0:3:15000 +A:30/4 +F:NO_TELE +f:NO_TELE +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This amulet will prevent the space-time continuum from +D:being disrupted around the wearer. + +#523 cannot have EASY_KNOW because it can get random resistances + +N:523:Resistance +G:":d +I:40:15:0 +W:50:0:3:25000 +A:50/4 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This amulet will make the wearer resist the elements. + +##### New arms ##### + +N:524:& Zweihander~ +G:|:w +I:23:29:0 +W:40:0:280:580 +A:40/3 +P:0:4d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This great sword of foreign origin is approximately 6 feet long. The hilt is +D:long enough for even four hands to grip. A mighty weapon for a warrior. + +# Dwarven lantern +N:525:& Dwarven Lantern~ +G:~:b +I:39:3:0 +W:15:0:50:5000 +A:15/2 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE2 +f:LITE2 +D:Made by the Dwarves, this lantern provides light in the +D:darkest recesses of the earth. + +N:526:& Splint Mail~ +G:[:D +I:37:10:0 +W:35:0:250:950 +A:35/1 +P:19:1d4:-2:0:0 +D:A variant of banded mail. The metal strips are applied to the backing of chain, +D:leather, or cloth rather than horizontally. + +# Everburning torch +N:527:& Everburning Torch~ +G:~:R +I:39:2:0 +W:5:0:50:2500 +A:5/1 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE1 +f:LITE1 +D:This enchanted torch never needs to be fuelled. + +N:528:& Trifurcate Spear~ +G:/:o +I:22:26:0 +W:35:0:140:400 +A:35/3 +P:0:2d9:0:0:0 +F:SHOW_MODS +D:This deadly spear's point has three branches, suited for inflicting +D:slightly greater damage per hit than a regular spear. + +N:529:& Three Piece Rod~ +G:\:u +I:21:11:0 +W:20:0:120:350 +A:20/3 +P:0:3d3:0:0:0 +F:SHOW_MODS +D:A descendant of the threshing flail, consisting of three short wooden +D:pieces linked by chain or rope. + +# Feanorian Lamp +N:530:& Feanorian Lamp~ +G:~:B +I:39:4:0 +W:25:0:50:15000 +A:25/3 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE3 +f:LITE3 +D:Made by the descendants of the Noldo craftsman, this lamp +D:contains a part of the flame which burned inside Feanor. + +N:531:& Fur Cloak~ +G:(:W +I:35:3:0 +W:20:0:30:100 +A:20/2:30/2 +P:3:0d0:0:0:0 +F:RES_COLD +D:A coat made from the fur of various wild animals - it is +D:somewhat bulky, but still spacious enough to wear over armour. +D:It is ideal for cold weather conditions. + +N:532:Water Curing +G:!:d +I:72:18:80 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE +D:It is a magical component that can purify water. + +N:533:& Hatchet~ +G:/:s +I:24:1:0 +W:10:0:60:120 +A:10/2 +P:0:1d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This is a larger version of a throwing axe. It has a single +D:blade with a pick on the reverse, designed for armour piercing. + +##### New armour ##### + +N:535:& Mumak Hide Armour~ +G:(:s +I:36:8:0 +W:15:0:110:400 +A:15/1 +P:8:1d1:-1:0:0 +D:This suit of armour is fashioned from the hide of a dead Mumak, +D:or Oliphaunt. It is tough, leathery, and a bit cumbersome. + +N:536:& Leather Jerkin~ +G:(:U +I:36:12:0 +W:20:0:70:550 +A:20/3 +P:7:1d2:0:0:0 +D:A kind of vest with a colarless neck, made from roughout leather. This +D:is what Middle-earth rangers usually wear on their travels. + +##### New weapons ##### + +N:537:& Sickle~ +G:/:s +I:22:3:0 +W:10:0:70:110 +A:10/3 +P:0:2d3:0:0:0 +F:SHOW_MODS +D:A semicircular blade attached to a short handle, good for chopping +D:things up into pieces. + +# XXX +# XXX +# XXX +# XXX + +N:542:& Club~ +G:\:u +I:21:1:0 +W:0:0:100:3 +A:0/1 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:A stout heavy stick, thicker at one end. Useful for +D:shattering and smashing things. + +N:543:& Broad Spear~ +G:/:w +I:22:7:0 +W:14:0:100:240 +A:14/3 +P:0:1d9:0:0:0 +F:SHOW_MODS +D:It looks like it has just come from the forge. Designed specifically for +D:foot soldiers combatting mounted cavalry, it is too heavy to be effective +D:when thrown. + +N:544:& Khopesh~ +G:|:W +I:23:14:0 +W:10:0:130:190 +A:10/2 +P:0:2d4:0:0:0 +F:SHOW_MODS +D:This sword comes from the regions of Far Harad. The blade is straight +D:for 18 inches, and then it curves for another 2 feet. + +N:545:& Flamberge~ +G:|:W +I:23:26:0 +W:40:0:230:600 +A:40/2 +P:0:3d7:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:A large, two-handed sword with a blade that weaves +D:left and right until it reaches the hilt. + +N:546:& Claymore~ +G:|:W +I:23:23:0 +W:40:0:200:600 +A:40/2 +P:0:2d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Also known as a Claidhmore, or Greatsword, this weapon is favoured +D:by powerful mercenaries. The blade is large, straight, and broad, +D:almost as large as a two-handed sword. + +N:547:& Espadon~ +G:|:W +I:23:24:0 +W:40:0:200:600 +A:40/3 +P:0:2d9:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is the strictly two-handed version of the bastard sword. +D:The blade is of medium length, double-edged, and considerably +D:heavy to wield. + +N:548:& Great Scimitar~ +G:|:W +I:23:22:0 +W:40:0:240:500 +A:40/3 +P:0:4d5:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is a larger version of the curved oriental blade. +D:Runes of war decorate its golden hilt. + + +### Trapping Kits + +N:549:Arrow +G:`:r +I:46:2:0 +W:10:0:60:150 +A:10/2:50/2 +F:SHOW_MODS +D:It must be loaded with arrows, which will be +D:fired at the monster who triggers the trap. + +N:550:Bolt +G:`:o +I:46:3:0 +W:20:0:220:300 +A:20/2:50/2 +F:SHOW_MODS +D:It must be loaded with crossbow bolts, which will +D:be fired at the monster who triggers the trap. + +N:551:& Fauchard~ +G:/:s +I:22:6:0 +W:18:0:155:301 +A:18/2 +P:0:1d10:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:It is a type of glaive with two ornate hooks on the back +D:of the blade. It is typically 8 to 9 feet long. + +N:552:& Guisarme~ +G:/:s +I:22:16:0 +W:21:0:165:320 +A:21/1 +P:0:2d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Mounted on a long shaft for maximum reach, this weapon is +D:effective at repelling both cavalry and infantry. + +N:553:& Heavy Lance~ +G:/:s +I:22:29:0 +W:43:0:400:700 +A:43/2 +P:0:4d8:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is a shock weapon. Its purpose is to unhorse a rider +D:in single combat, or smash through the armour of opposing lines. + +N:554:& Basilard~ +G:|:w +I:23:9:0 +W:15:0:80:220 +A:15/3 +P:0:1d8:0:0:0 +F:SHOW_MODS +D:This is a two-edged dagger with a long blade. A favourite among travellers +D:and warriors alike, because it can be worn comfortably with plain clothes +D:as well as armour. + +### Trapping Kits + +N:555:Catapult +G:`:R +I:46:1:0 +W:1:0:50:40 +A:1/2:20/2 +F:SHOW_MODS +D:It must be loaded with sling bullets, which will +D:be fired at the monster who triggers the trap. + +N:556:& Ring Mail~ +G:[:s +I:37:2:0 +W:20:0:200:500 +A:20/1 +P:12:1d4:-2:0:0 +D:A suit of non-overlapping metal rings sewn onto a +D:heavy leather backing. + +N:557:& Cord Armour~ +G:(:y +I:36:9:0 +W:5:0:80:40 +A:5/1 +P:6:1d1:0:0:0 +D:Fibres of hemp or other natural material woven and knotted +D:into a thick, tough fabric. + +N:558:& Paper Armour~ +G:(:w +I:36:3:0 +W:5:0:30:40 +A:5/2 +P:4:1d1:0:0:0 +F:SENS_FIRE +D:Thickly pleated sheets of paper assembled together into +D:a suit of armour. It is useful against arrows, but it may +D:catch on fire quite easily. + +N:559:& Padded Armour~ +G:(:y +I:36:10:0 +W:2:0:60:40 +A:2/1 +P:4:1d1:0:0:0 +D:Heavy, multi-layered cloth sewn together to cover the body, +D:with extra padding between layers. + +### Trapping Kits + +N:560:Fumes +G:`:G +I:46:4:0 +W:2:0:20:50 +A:2/2:30/2 +D:It must be loaded with potions, which will splatter +D:over the monster who triggers the trap. + +N:561:& Golden Ring Mail~ +G:(:y +I:36:15:0 +W:35:0:150:500 +A:35/7 +P:8:1d4:-1:0:0 +D:A suit of non-overlapping thin golden rings sewn onto a soft leather +D:backing. It looks beautiful, and is worn on special occasions. + +### Trapping Kits + +N:562:Magic +G:`:g +I:46:5:0 +W:5:0:20:50 +A:5/2:40/2 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC +D:It must be loaded with scrolls, which will release +D:their spells at the monster who triggers the trap. + +N:563:Device +G:`:v +I:46:6:0 +W:20:0:20:50 +A:20/2:40/2:60/2 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC +D:It must be loaded with a magic device (wand, staff, or rod), which +D:will fire its spell at the monster who triggers the trap. + +# XXX +# XXX +# XXX +# XXX +# XXX + +N:569:Nothing +G:-:d +I:66:0:1 +W:5:0:10:50 +A:5/1 +P:0:1d1:0:0:0 + + +#Artifact Potion +N:573:& Blood~ of Life +G:!:d +I:71:3:200 +W:70:0:4:10000 +A:70/16 +P:0:1d1:0:0:0 +T:71:2 +F:NORM_ART | FULL_NAME +D:This magical potion contains a small part of the power of +D:Eru Iluvatar on Middle-Earth. + +# XXX +# XXX +# XXX + +# Mage staffs (for Sorcerers to wield.) + +N:577:& Mage Staff~ +G:\:B +I:6:1:0 +W:5:0:12:300 +A:5/1:20/1:50/1:80/1 +P:0:1d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:It looks like a simple walking stick, plain and nondescript. +D:In the hands of a spellcaster, it can be a deadly weapon. + +# An extra ring, out of place + +N:578:Lightning +G:=:d +I:45:56:0 +W:50:0:2:3000 +A:50/1 +P:0:0d0:0:0:15 +a:HARDCORE=BA_ELEC_4 +F:RES_ELEC | ACTIVATE +f:RES_ELEC | IGNORE_ELEC +D:This sparkling circlet grants you protection, makes electricity less +D:dangerous and even allows you to call forth a ball of lightning. + +# XXX +# XXX +# XXX + +# The Ring of Flare -- see artifact list +# Gone in Theme. +#N:582:& Ring~ +#G:=:y +#I:45:52:5 +#W:50:25:2:75000 +#F:INSTA_ART + +N:583:Invisibility +G:!:d +I:71:8:0 +W:3:0:4:50 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical brew will temporarily hide you from sight, and also attunes you to this state so +D:that your eyes can still perceive your hidden form. + +# Potion of Corruption + +N:585:Corruption +G:!:d +I:71:10:0 +W:10:0:4:0 +A:10/1:17/1:27/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This concoction of toxic wastes will strangely warp your shape. + +# Ring of Invisibility + +N:586:Invisibility +G:=:d +I:45:53:4 +W:50:0:2:10000 +A:50/1 +F:INVIS | HIDE_TYPE +f:INVIS | +D:This magical bauble will hide you from sight. + +# XXX + +######### Here are the parchments ######## + +N:588:Deep Thoughts +G:?:o +I:8:0:0 +W:3:0:5:50 +A:3/1 +D:This parchment contains the thoughts of a powerful +D:wizard who departed Middle-earth long ago. + +N:589:More Deep Thoughts +G:?:o +I:8:1:0 +W:4:0:5:50 +A:4/1 +D:This parchment contains the thoughts of a powerful +D:wizard who departed Middle-earth long ago. + +N:590:Compendium of Deep Thoughts +G:?:o +I:8:2:0 +W:5:0:5:50 +A:5/1 +D:This parchment contains the thoughts of a powerful +D:wizard who departed Middle-earth long ago. + +# Artifact Lore - Edged weapons +N:591:Artifact Lore Vol. I +G:?:o +I:8:6:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Hafted weapons +N:592:Artifact Lore Vol. II +G:?:o +I:8:7:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Polearms +N:593:Artifact Lore Vol. III +G:?:o +I:8:8:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +N:594:Monstrous Compendium 1 +G:?:o +I:8:9:0 +W:10:0:5:100 +A:10/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:595:Monstrous Compendium 2 +G:?:o +I:8:10:0 +W:11:0:5:200 +A:11/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:596:Monstrous Compendium 3 +G:?:o +I:8:11:0 +W:12:0:5:300 +A:12/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:597:Monstrous Compendium 4 +G:?:o +I:8:12:0 +W:13:0:5:400 +A:13/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:598:Monstrous Compendium 5 +G:?:o +I:8:13:0 +W:14:0:5:500 +A:14/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:599:Monstrous Compendium 6 +G:?:o +I:8:14:0 +W:15:0:5:600 +A:15/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:600:Monstrous Compendium 7 +G:?:o +I:8:15:0 +W:16:0:5:700 +A:16/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:601:Monstrous Compendium 8 +G:?:o +I:8:16:0 +W:17:0:5:800 +A:17/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:602:Monstrous Compendium 9 +G:?:o +I:8:17:0 +W:18:0:5:900 +A:18/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:603:Monstrous Compendium 10 +G:?:o +I:8:18:0 +W:19:0:5:1000 +A:19/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:604:Monstrous Compendium 11 +G:?:o +I:8:19:0 +W:20:0:5:1200 +A:20/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +#### Here come the shape-shifting potions. #### + +N:605:& Morphic Oil~ of # +G:!:d +I:72:1:0 +W:5:0:4:100 +A:1/3:5/1:10/1 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This concoction can transform your body for a short period of time. + +### New Parchments for Theme - monster and artifact spoilers + +# XXX + +# Artifact Lore - Axes +N:607:Artifact Lore Vol. IV +G:?:o +I:8:22:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Shooters and missiles +N:608:Artifact Lore Vol. V +G:?:o +I:8:23:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Musical instruments +N:609:Artifact Lore Vol. VI +G:?:o +I:8:24:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Body armour +N:610:Artifact Lore Vol. VII +G:?:o +I:8:25:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Cloaks +N:611:Artifact Lore Vol. VIII +G:?:o +I:8:26:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Shields and Boots +N:612:Artifact Lore Vol. IX +G:?:o +I:8:27:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Headgear and Gloves +N:613:Artifact Lore Vol. X +G:?:o +I:8:28:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Gothmog's set and other sets +N:614:Artifact Lore Vol. XI +G:?:o +I:8:29:0 +W:40:0:5:1000 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Light sources +N:615:Artifact Lore Vol. IX +G:?:o +I:8:30:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Amulets and Rings +N:616:Artifact Lore Vol. X +G:?:o +I:8:31:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Tools +N:617:Artifact Lore Vol. XI +G:?:o +I:8:32:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# The Mimic's cloaks + +N:618:& #~ +G:(:y +I:35:100:0:50 +W:5:130:30:100 +A:5/1:15/1:35/1:55/1:75/1 +P:1:1d1:0:0:0 +D:Combined with proper skill, this cloak can make you seem +D:like a different creature. Otherwise, it just provides some +D:extra protection. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +# Here are the corpses + +N:641:corpse +G:~:U +I:9:1:3000 +W:20:0:80:0 +A:30/1 +P:0:1d1:0:0:0 +F:DECAY +D:A decaying corpse. + +N:642:skeleton +G:~:U +I:9:2:800 +W:20:0:2:0 +A:30/1 +P:0:1d1:0:0:0 +D:The bony remains of some creature. + +N:643:head +G:~:U +I:9:3:600 +W:20:0:10:0 +A:30/1 +P:0:1d1:0:0:0 +F:DECAY +D:A severed head. + +N:644:skull +G:~:U +I:9:4:1000 +W:20:0:20:0 +A:30/1 +P:0:1d1:0:0:0 +D:A white bony skull. + +N:645:raw meat +G:~:U +I:9:5:1200 +W:20:0:10:2 +A:30/1 +P:0:1d1:0:0:0 +F:DECAY +D:A piece of raw meat. + +N:646:& Great Eagle Down Coat~ +G:(:y +I:36:16:0 +W:5:0:60:400 +A:25/1 +P:9:1d1:0:0:0 +F:RES_FIRE | RES_COLD | +D:This coat is made from the down of Manwe's Great Eagles, +D:gathered painstakingly from nests. It is magical, protecting +D:the wearer from extremes of temperatures. + +# The Key to Orthanc -- see artifact list +N:647:& Key~ +G:~:g +I:39:106:0 +W:15:0:15:20000 +F:INSTA_ART | SPECIAL_GENE + +# Here are the boomerangs + +N:648:& Small Wooden Boomerang~ +G:{:y +I:15:1:0 +W:1:0:60:10 +A:1/1:5/2:10/2:20/2 +P:0:1d4:0:0:0 +D:A small curved piece of wood. + +N:649:& Wooden Boomerang~ +G:{:y +I:15:2:0 +W:10:0:60:100 +A:10/1:20/2 +P:0:1d8:0:0:0 +D:A curved leaf-shaped piece of wood. + +N:650:& Small Metal Boomerang~ +G:{:y +I:15:3:0 +W:20:0:60:400 +A:20/1:30/2 +P:0:3d4:0:0:0 +D:A small curved piece of wood with metal blades on the "forward" edges. + +N:651:& Metal Boomerang~ +G:{:y +I:15:4:0 +W:30:0:60:800 +A:30/1:50/2 +P:0:4d5:0:0:0 +D:A curved leaf-shaped piece of wood, its "forward" edges enhanced with metal blades. + +# The Space-Time Anchor -- see artifact list +N:652:& Anchor~ +G:~:v +I:39:105:0 +W:30:0:15:50000 +F:INSTA_ART + +# To convert monsters into objects for wielding them ! ! ! :) +# Funny, funny, funny :) +# pval the monster idx, pval2 for the monster hp +N:653:& ~ +G:~:y +I:99:1:0 +W:127:200:60:0 +A:127/255 +P:0:0d0:0:0:0 + +N:654:Summon Never-Moving Pet +G:?:d +I:70:6:0 +W:5:0:5:125 +A:5/1:15/1:25/1:35/1:65/1:85/1:95/1 +D:A piece of paper, inscribed with runes which will summon an immobile creature to your aid. + +# XXX +# XXX + +###The potions of cure insanity, in light, medium, regular, and full +###versions. Cure light's W:x entry reduced to 1, so it doesn't boost level rating when appearing +###at 50' - nyra + +N:657:Cure Light Insanity +G:!:d +I:72:14:0 +W:1:5:4:15 +A:5/1:1/1:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical potion which drives away irrational quirks of behaviour. + +N:658:Cure Serious Insanity +G:!:d +I:72:15:0 +W:10:5:4:40 +A:10/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical brew which will lift shadows that have been cast on your soul. + +N:659:Cure Critical Insanity +G:!:d +I:72:16:0 +W:15:5:4:100 +A:15/3 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This drink will cure you even of serious mental disorders. + +N:660:Cure Insanity +G:!:d +I:72:17:0 +W:25:5:4:300 +A:25/3 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion can make you completely sane and healthy, even if you have only the +D:faintest shred of sanity left. + +# The Phial of Undeath -- see artifact list. He he he he... + +#N:661:& Phial~ +#G:~:y +#I:39:103:0 +#W:1:0:10:0 +#P:0:1d1:0:0:0 +#F:INSTA_ART + +# Here is the random artifact type. +# This is used as a template -- the sval will be chosen later +# on in the game to be an index to the random_artifacts array, +# which in turn determines: +# +# Name +# Color +# Level +# Cost + +N:662:Random Artifact +G:~:o +I:102:0:0 +W:1:0:50:0 +A:1/1:10/1:20/1:30/1 +F:INSTA_ART | ACTIVATE | ACTIVATE_NO_WIELD + +N:663:Craftsmanship +G:?:d +I:70:19:0 +W:80:0:5:200000 +A:80/16 +D:A powerful scroll, desired by many, as it can magically improve the special powers of magical +D:weaponry. + +# A Parchment, not the Artifact +N:664:The One Ring +G:?:s +I:8:4:0 +W:10:100:5:50 +A:10/2 +D:This parchment contains words in the Black Speech and Westron, +D:and they seem to speak of a powerful Ring... could it be true? + +# XXX 665 - 668 were the old music books + +### Musical Instruments ### + +N:669:& Horn~ +G:/:W +I:14:60:1 +W:7:0:30:400 +A:7/2:20/1:40/1:80/1 +P:0:1d1:0:0:0 +F:CON | ACTIVATE | WIELD_CAST +D:A simple wind instrument made from brass. If used by inexperienced musicians it sounds +D:like somebody making "prbbt!" noises down a drainpipe. + +N:670:& Drum~ +G:/:W +I:14:58:1 +W:7:0:30:400 +A:7/2:20/1:40/1:80/1 +P:0:1d1:0:0:0 +F:STR | WIELD_CAST +D:A sort of clay pot with a bit of skin stretched over its mouth. + +N:671:& Harp~ +G:/:W +I:14:59:1 +W:7:0:30:400 +A:7/2:20/1:40/1:80/1 +P:0:1d1:0:0:0 +F:CHR | WIELD_CAST +D:A number of strings held by a wooden frame. + +# XXX +# XXX + +# The Palantir of Orthanc -- see artifact list + +N:675:& Palantir~ +G:~:y +I:39:104:0 +W:75:0:200:100000 +P:0:10d10:0:0:0 +F:INSTA_ART + +### The Monster Egg template; note the theoretical weight of 3 lbs ### + +N:676:Egg +G:,:W +I:10:1:0 +W:5:0:30:100 +A:5/1:15/1:25/1:35/1 +P:0:1d1:0:0:0 +F:ACTIVATE | ACTIVATE_NO_WIELD + +### Two more scrolls ### + +N:677:Reset Recall +G:?:d +I:70:23:0 +W:20:0:5:125 +A:20/1:25/1:35/1 +D:A strange formula is inscribed on this scroll, which allows you to define another place as the +D:location to which recalls shall move you. + +N:678:Divination +G:?:d +I:70:31:0 +W:20:0:5:600 +A:30/1:45/1:55/1 +D:This scroll is inscribed with a ritual which allows you to discern what fate holds in store for +D:you. + +### Here comes the Runes ### + +N:679:Self +G:?:b +I:105:0:0 +W:3:5:2:40 +A:3/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:A rune signifying the caster. + +N:680:Ray +G:?:b +I:105:2:0 +W:10:5:2:300 +A:10/1 +P:0:1d1:0:0:0 +F:IGNORE_COLD | IGNORE_ELEC | EASY_KNOW +D:A rune signifying a beam or ray. + +N:681:Sphere +G:?:b +I:105:3:0 +W:15:5:2:1000 +A:15/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW +D:A rune signifying a ball or sphere. + +N:682:Knowledge +G:?:b +I:104:91:0 +W:6:5:2:200 +A:6/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:A rune signifying knowledge. + +N:683:Life +G:?:D +I:104:53:0 +W:3:5:2:200 +A:3/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:A rune signifying life. + +N:684:Fire +G:?:r +I:104:5:0 +W:10:5:2:300 +A:10/1 +P:0:1d1:0:0:0 +F:IGNORE_FIRE | EASY_KNOW +D:A rune signifying flame. + +N:685:Cold +G:?:b +I:104:4:0 +W:12:5:2:300 +A:12/1 +P:0:1d1:0:0:0 +F:IGNORE_COLD | EASY_KNOW +D:A rune signifying cold. + +N:686:Lightning +G:?:W +I:104:1:0 +W:13:5:2:300 +A:13/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | EASY_KNOW +D:A rune signifying a lightning beam. + +N:687:Acid +G:?:B +I:104:3:0 +W:16:5:2:300 +A:16/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | EASY_KNOW +D:A rune signifying acid. + +N:688:Element +G:?:g +I:104:10:0 +W:23:5:2:1000 +A:23/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW +D:A rune signifying an element. + +N:689:Chaos +G:?:v +I:104:30:0 +W:26:5:2:2000 +A:26/1 +P:0:1d1:0:0:0 +F:ATTR_MULTI +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW +D:A rune signifying raw chaos. + +N:690:Mind +G:?:D +I:104:85:0 +W:19:5:2:3000 +A:19/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | EASY_KNOW +D:A rune signifying the mind. + +N:691:Holding +G:?:B +I:104:75:0 +W:5:5:2:500 +A:5/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | EASY_KNOW +D:A rune signifying the action of holding, or sleep. + +N:692:Arrow +G:?:b +I:105:1:0 +W:6:5:2:100 +A:6/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | EASY_KNOW +D:A rune signifying an arrow. + +N:693:Power Surge +G:?:b +I:105:4:0 +W:50:5:2:5000 +A:50/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_ACID | EASY_KNOW +D:A rune signifying a powerful surge. + +N:694:Armageddon +G:?:b +I:105:5:0 +W:30:5:2:4000 +A:30/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_ACID | EASY_KNOW +D:A rune signifying a powerful blast. + +N:695:Gravity +G:?:G +I:104:35:0 +W:16:5:2:300 +A:16/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | EASY_KNOW +D:A rune signifying the forces of gravity. + +# XXX + +N:697:Undeath +G:?:G +I:104:92:0 +W:35:5:2:1000 +A:35/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | EASY_KNOW +D:A rune signifying undeath. + +N:698:Protection +G:?:G +I:104:74:0 +W:45:5:2:1500 +A:45/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | EASY_KNOW +D:A rune signifying protection. + +# XXX + +# The Ring of Precognition (now a k_info.txt artifact) +N:700:& Ring~ of Precognition +G:=:d +I:45:51:0 +W:90:0:2:300000 +A:90/100 +T:45:23 +F:PRECOGNITION | +f:PRECOGNITION | +F:NORM_ART | FULL_NAME +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This magical ring allows you to know what you will encounter in the near future. + +# Athelas, cures Black Breath + +N:701:& Sprig~ of Athelas +G:,:g +I:80:40:0 +W:25:5:2:450 +A:25/2:55/1:85/1 +D:A sprig of a healing plant brought to Middle-Earth by the Numenoreans. Also known +D:as Kingsfoil, it will cure you from the ravages of the Black Breath. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +# The Scroll of Deincarnation (now an artifact) + +N:720:& Old Scroll~ of Deincarnation +G:?:d +I:70:40:0 +W:90:0:5:160000 +A:90/140 +T:70:51 +F:NORM_ART | FULL_NAME +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:It allows you to leave your body to reincarnate into +D:another one. However, your current body is lost in the process. + +N:721:& Dark Sword~ +G:|:D +I:23:33:0 +W:25:0:70:500 +A:25/1:80/2 +P:0:3d7:0:0:0 +F:SHOW_MODS | ANTIMAGIC_50 +f:ANTIMAGIC_50 +D:A strange, very sharp long sword, which seems to drain light from its surroundings. As you +D:wield it, you feel much less attuned to magic. + +N:722:Numenorean for Beginners (I) +G:?:s +I:8:101:0 +W:10:100:5:100 +A:10/2 +D:These ancient words still contain magic. + +N:723:Numenorean for Beginners (II) +G:?:s +I:8:102:0 +W:5:100:5:150 +A:5/2 +D:These ancient words still contain magic. + +N:724:Advanced Lessons of Numenorean +G:?:s +I:8:103:0 +W:20:100:5:300 +A:20/2 +D:These ancient words still contain magic. + +N:725:Advanced Lessons of Sindarin +G:?:s +I:8:104:0 +W:20:100:5:400 +A:20/2 +D:These ancient words still contain magic. + +##### Junk ##### + +N:726:& Shard~ of Pottery +G:~:r +I:11:3:0 +W:0:0:5:0 +A:0/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:A piece of clay that looks like it got broken off something. + +N:727:& Broken Stick~ +G:~:r +I:11:6:0 +W:0:0:3:0 +A:0/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:A piece of rotten wood. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +N:738:& Book~ of Beginner Cantrips +G:?:w +I:111:50:0 +W:5:0:30:100 +A:5/1 +P:0:1d1:0:0:0 +D:A standard beginner's spellbook with some useful spells. +D:The cover is blood-stained and weather-worn. + +N:739:& Book~ of Teleportation +G:?:w +I:111:51:0 +W:10:0:30:1000 +A:10/1 +P:0:1d1:0:0:0 +D:A standard spellbook with a few spells. +D:The smell of the cover makes you think of wind. + +# XXX + +N:741:& Book~ of Summoning +G:?:w +I:111:52:0 +W:7:0:30:700 +A:7/1 +P:0:1d1:0:0:0 +D:A standard spellbook with a few spells. +D:It smells like camel. + +# XXX + +# The Potion of Learning - no longer an artifact in Theme + +N:743:Learning +G:!:d +I:71:12:200 +W:99:2:2:100000 +A:99/10 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:This old potion is supposed to grant more learning power +D:to its user. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +N:751:Khuzdul - The Hidden Tongue of the Dwarves +G:?:s +I:8:105:0 +W:2:100:5:50 +A:2/2 +D:These ancient words still contain magic. + +N:752:Nandorin for Dummies +G:?:s +I:8:106:0 +W:20:100:5:100 +A:20/2 +D:These ancient words still contain magic. + +N:753:Advanced Lessons of Orcish +G:?:s +I:8:107:0 +W:30:100:5:200 +A:30/2 +D:These ancient words still contain magic. + +# Here's the Ring of Flying +N:755:Flying +G:=:d +I:45:54:0 +W:20:0:2:16000 +A:20/3 +F:FLY | EASY_KNOW +f:FLY | +D:This ring is imbued with the power of eagles. It grants you the power of flight. + +N:756:& Tome~ of the Time +G:?:b +I:111:8:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome seems to have trouble deciding whether it really exists now. Its flickering pages +D:contain all that is known about the currents of time. + +N:757:& Spellbook~ of # +G:?:w +I:111:255:0 +W:10:0:30:200 +A:10/1:20/1:30/1:40/1:50/1:60/1:70/1 +P:0:1d1:0:0:0 +D:This book contains a single spell within its pages. + +N:758:& Tome~ of Meta Spells +G:?:v +I:111:9:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_FIRE | ATTR_MULTI +D:This tome gives you deeper insights on the works of magic. + +N:759:& Tome~ of the Mind +G:?:B +I:111:10:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome has no pages; knowledge is transferred to you if you simply +D:hold it. + +N:760:& Holy Tome~ of Eru Iluvatar +G:?:G +I:111:20:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This dusty tome is filled with ancient rituals, +D:designed to uncover all that is hidden. + +N:761:& Holy Tome~ of Manwe Sulimo +G:?:B +I:111:21:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:A large jewel-encrusted tome that transfers +D:wisdom and understanding to its bearer. + +N:762:& War Tome~ of Tulkas +G:?:R +I:111:22:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome fills you with glorious visions of total devastation. +D:Anyone in your way shall be destroyed. + +N:763:& Unholy Tome~ of the Hellflame +G:?:v +I:111:11:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | ATTR_MULTI +D:This singed book smells like burned flesh. Its power is as evident +D:as its thirst for your blood. + +N:764:& Corrupted Tome~ of Melkor +G:?:D +I:111:23:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:A black and scarlet flame springs from this tome, issuing +D:a thunderous roar, and you hear the screams of tormented souls. + +N:765:& Ironclad Tome~ of Aule +G:?:s +I:111:63:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The sleek black cover of this tome is covered with intricate +D:carved decorations, inset with rubies that sparkle like fire. + +N:766:& Shining Tome~ of Varda +G:?:y +I:111:64:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome's cover and pages radiate a soft white light. + +N:767:& Ocean Tome~ of Ulmo +G:?:B +I:111:65:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This book smells faintly of seaweed and appears to be wet. + +N:768:& Forest Tome~ of Yavanna +G:?:G +I:111:24:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The cover of this tome reminds you of tree bark. +D:You feel the smell of grass and flowers as you read it. + +# for the Library Quest +# Tome of PLAYER +N:769:Tome of# +G:?:v +I:111:61:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | ATTR_MULTI | SPECIAL_GENE +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | NORM_ART +D:This book has some of your favourite spells inside. + +# The Ring of Phasing -- see artifact list + +N:770:& Ring~ +G:=:d +I:45:55:0 +W:110:0:2:300000 +A:110/5 +F:INSTA_ART | SPECIAL_GENE + +N:771:& Holy Tome~ of Mandos +G:?:w +I:111:66:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:Just holding this tome makes you fill with quiet strength. + +# XXX # +# XXX # +# XXX # +# XXX # + +# Rod Tip of Home Summoning: now an artifact +#N:776:& Great Rod Tip~ of Home Summoning +N:776:Home Summoning +G:-:d +I:66:30:75 +W:90:0:15:150000 +A:100/14 +P:0:1d1:0:0:0 +T:66:1 +F:NORM_ART | FULL_NAME +F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +D:This rod creates a little hatch, allowing access to your home no matter how far away it is. + +# Additional swords +N:777:& Shadow Blade~ +G:|:D +I:23:32:1 +W:50:900:45:2000 +A:48/4:60/2:80/1 +P:0:4d4:-2:2:0 +F:IGNORE_ACID | RES_DARK | STEALTH +f:STEALTH +D:A thin long sword made of a completely black metal, which reflects no light. + +N:778:& Bluesteel Blade~ +G:|:b +I:23:31:0 +W:60:1800:50:6000 +A:60/20 +P:0:1d6:4:0:0 +F:SHOW_MODS | VORPAL +D:A small sword made of a blueish metal with a strangely rough surface. As anything is hurt +D:with it, the weapon will stick inside the wound and cause horrible wounds when torn away. + +# Amulet +N:779:the Serpents +G:":G +I:40:17:0 +W:25:0:3:10000 +A:25/1 +a:HARDCORE=BA_POIS_4 +F:RES_POIS | DEX | ACTIVATE +D:A petrified serpent's tongue, hung on a thin chain to be clasped around your neck. It makes you +D:like a snake, able to wriggle out of tight corners, impervious to poisons and poisonous +D:yourself. + +# XXX +# XXX +# XXX +# XXX +# XXX + +# The Nine Rings for mortal men doomed to die! When a Nazgul is +# destroyed, it drops a Ring of Power with random powers. + +N:785:Ring~ of Power +G:=:d +I:45:5:0 +W:100:0:2:1 +A:100/100 +F:INVIS | DRAIN_EXP | CURSED | HEAVY_CURSE | CURSE_NO_DROP +f:INVIS +F:SPECIAL_GENE | FULL_NAME + +# To help people climb mountains... + +N:786:& Climbing Set~ +G:`:B +I:12:0:0 +W:40:0:2:50000 +A:40/3 +F:CLIMB +f:CLIMB +D:A bunch of screws and hooks, a small pick and a very long rope. As long as a wall or rock face +D:isn't really high, this collection of tools should help you across it. + +# Parchment to help beginners +N:787:Adventurer's Guide to Middle-earth +G:?:o +I:8:20:0 +W:0:0:5:1 +A:0/1 +D:This parchment contains vital information no adventurer can live without. + +##### Demonblades ##### +N:788:& Demonblade~ +G:|:R +I:115:55:0 +W:10:0:150:500 +A:10/1 +P:0:4d6:0:0:0 +F:SHOW_MODS | SLAY_DEMON | WIELD_CAST +D:This blade has been taken from the corpse of a demon. +D:Some demonic energy is still coursing through it, helping +D:you slay other demons. + +N:789:& Demonshield~ +G:]:R +I:115:56:0 +W:15:0:70:500 +A:15/1 +P:5:1d1:0:0:0 +F:REGEN | WIELD_CAST +D:This shield has been taken from the corpse of a demon. +D:Some demonic energy is still coursing through it, giving +D:life to any that wield it. + +N:790:& Demonhorn~ +G:[:R +I:115:57:0 +W:20:0:30:500 +A:20/1 +P:2:1d1:0:0:0 +F:LITE2 | WIELD_CAST +D:This horn is about six feet long, and originates from a demon. +D:Some demonic energy is still coursing through it. + +# XXX +# XXX + +### Rods ### + +N:793:& Wooden Rod~ of# +G:-:u +I:67:10:0 +W:10:0:15:100 +A:5/1:10/1 +P:0:1d1:0:0:0 +D:The most common rod of all. It's the wood of oak, cut at midnight by a fair maiden. + +N:794:& Copper Rod~ of# +G:-:s +I:67:20:0 +W:15:0:15:200 +A:15/1 +P:0:1d1:0:0:0 +D:This is the common rod of the dwarves. It is created by chanting incessantly for 48 hours. + +N:795:& Iron Rod~ of# +G:-:D +I:67:50:0 +W:20:0:15:500 +A:20/1 +P:0:1d1:0:0:0 +D:This is the better version of the copper rod. It has been forged with iron that comes from +D:the greatest depths, where even the Dwarves fear to go. + +N:796:& Moonstone Rod~ of# +G:-:U +I:67:75:0 +W:25:0:15:750 +A:25/1 +P:0:1d1:0:0:0 +D:This rod has been fashioned from moonrock. Its alien nature gives it quite a bit of capacity. + +N:797:& Silver Rod~ of# +G:-:s +I:67:100:0 +W:30:0:15:1000 +A:30/1 +P:0:1d1:0:0:0 +D:This rod is used often used by court mages. Its creation costs an insane amount of gold. + +N:798:& Golden Rod~ of# +G:-:y +I:67:125:0 +W:40:0:15:1250 +A:40/2 +P:0:1d1:0:0:0 +D:These rods are rare, since finding gold that can withstand the great magic +D:capacity that this rod holds is very difficult. + +N:799:& Mithril Rod~ of# +G:-:B +I:67:160:0 +W:50:0:15:1600 +A:50/5 +P:0:1d1:0:0:0 +D:The mithril of this rod comes from very deep, too deep. Unknown powers have been +D:infused in this rod, making it the second most powerful type of rod on Middle-earth. + +N:800:& Tilkal Rod~ of# +G:-:v +I:67:200:0 +W:70:0:15:2000 +A:70/30 +P:0:1d1:0:0:0 +F:ATTR_MULTI +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC +D:This is the rarest and most powerful kind of rod there is. Its material was once used +D:to chain Melkor Bauglir in the Halls of Mandos, and only Aule knows the secret of its +D:making. Treasure this rod greatly. + +N:801:& Greater Ration~ of Health +G:,:g +I:80:41:0 +W:90:0:2:60000 +A:90/70 +D:This food will, once eaten, permanently add 70 HP. + +# Scroll of Mass Resurrection - artifact scroll +N:802:& Crumpled Scroll~ of Mass Resurrection +G:?:d +I:70:43:0 +W:55:0:5:0 +A:55/1 +T:70:1 +F:NORM_ART | FULL_NAME +F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +D:This magical scroll sends a call to the halls of Mandos, issuing forth all those who have been +D:slain by the reader. + +### Axes ### + +N:803:& Cleaver~ +G:/:s +I:24:2:0 +W:13:0:110:175 +A:13/1 +P:0:2d4:0:0:0 +F:SHOW_MODS +D:A small axe with a heavy rectangular blade. + +N:804:& Light War Axe~ +G:/:s +I:24:8:0 +W:16:0:140:300 +A:16/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:A broad-bladed axe, suited for battle. + +N:805:& Slaughter Axe~ +G:/:G +I:24:30:0 +W:70:0:300:6000 +A:70/8 +P:0:5d7:0:0:0 +F:SLAY_ANIMAL | SHOW_MODS +D:A huge axe, the sort used for slaughtering animals, this weapon is unusually deadly against +D:natural creatures. + +N:806:& Runestone~ +G:?:v +I:105:255:0 +W:10:5:2:300 +A:10/3:20/2:30/1:60/1 +P:0:1d1:0:0:0 +F:IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:A small oval stone. One surface is flat, as if something ought to be scratched or inscribed into +D:it. + +N:807:& Fortune cookie~ +G:,:U +I:80:42:500 +W:0:0:2:10 +A:0/1:5/1:10/1 +D:A small, sweet bakery product, with a scrap of paper inside. + +# 808 was Portable hole + +N:809:Critical Hits +G:=:d +I:45:59:0 +W:50:0:2:10000 +A:50/3 +F:CRIT +f:CRIT +D:A magical ring to make it likelier for the wearer to hit exceptionally heavily. + +# The Wand of Stone to Mud of Thrain +N:810:& Wand~ of Digging of Thrain +G:-:d +I:65:26:-1:SPELL=Dig +W:10:10:10:3200 +A:10/200 +P:0:10d10:0:0:0 +T:65:6 +F:RECHARGE | SPECIAL_GENE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME +D:The miner's friend. This wand was used by Thrain to dig into the +D:walls of the dungeon. Its indestructible nature makes it quite useful. + +# The Staff of Holy Fire of Mithrandir +N:811:& Gnarled Staff~ of Holy Fire of Mithrandir +G:_:d +I:55:22:-1:SPELL=Holy Fire of Mithrandir +W:50:10:10:12000 +P:0:10d4:0:0:0 +A:50/200 +T:55:8 +F:RECHARGE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME +D:Mithrandir's staff that throws powerful fire attacks at all enemies. It +D:can be recharged without blowing up, for it is built to hold +D:much magical energy. + +### Summoner totems ### + +N:812:Partial Totem +G:":v +I:54:1:0 +W:10:10:10:120 +P:0:1d1:0:0:0 +A:10/200 +F:SPECIAL_GENE +D:An item which a Summoner can use to animate a copy of a creature that +D:only exists by the will of its master. + +N:813:True Totem +G:":v +I:54:2:0 +W:10:10:10:120 +P:0:1d1:0:0:0 +A:10/200 +F:SPECIAL_GENE +D:An item which a Summoner can use to revive a true copy of a creature. + +### Holy relics for God Quests ### + +N:814:& Piece~ of the Relic of Eru +G:~:v +I:11:7:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Priests of Eru. The relic now lies in pieces, hidden +D:from all but but his most dedicated followers. + +N:815:& Piece~ of the Relic of Manwe +G:~:v +I:11:8:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Priests of Manwe. The relic now lies in pieces, hidden +D:from all but his most dedicated followers. + +N:816:& Piece~ of the Relic of Tulkas +G:~:v +I:11:9:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to worshippers of Tulkas. The relic now lies in pieces, +D:hidden from all but his most dedicated followers. + +N:817:& Piece~ of the Relic of Melkor +G:~:v +I:11:10:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Dark Priests. The relic now lies in pieces, hidden +D:from all but the most faithful followers of Melkor. + +N:818:& Piece~ of the Relic of Yavanna +G:~:v +I:11:11:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Druids. The relic now lies in pieces, hidden +D:from all but the most faithful followers of Yavanna. + +### Dwarven Rings of Power were here + +# XXX # +# XXX # +# XXX # +# XXX # +# XXX # +# XXX # + +### More God relics ### + +N:825:& Piece~ of the Relic of Aule +G:~:v +I:11:16:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | FULL_NAME +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to the Stonewrights. The relic now lies in pieces, hidden +D:from all but the most faithful followers of Aule. + +N:826:& Piece~ of the Relic of Varda +G:~:v +I:11:17:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | FULL_NAME +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to the Priests of Varda. The relic now lies in pieces, +D:hidden from all but the most faithful followers of Varda. + +N:827:& Piece~ of the Relic of Ulmo +G:~:v +I:11:18:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | FULL_NAME +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to the Priests of Ulmo. The relic now lies in pieces, hidden +D:from all but the most faithful followers of Ulmo. + +N:828:& Piece~ of the Relic of Mandos +G:~:v +I:11:19:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | FULL_NAME +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to the Priests of Mandos. The relic now lies in pieces, +D:hidden from all but the most faithful followers of Mandos. + +# XXX Orome's relic goes here # +# XXX Lorien/Nienna's relic goes here # + +### New items for the Theme module ### + +### Food ### + +N:831:& Pinch~ of Longbottom Leaf +G:.:g +I:80:45:10 +#Prized at stores :P +W:1:1:1:300 +A:1/1 +D:It's chewing tobacco, and not very nutritious. It is said to +D:contain great stress-relieving properties. + +# XXX # +# XXX # +# XXX # +# XXX # + +N:836:& Jar~ of Honey +G:~:y +I:80:43:1000 +W:1:1:10:50 +A:1/1:5/1:10/1:15/1 +D:A clay jar filled with pure honey. You can 'E'at it. + +N:837:& Jug~ of Milk +G:~:w +I:80:44:1000 +W:1:1:10:50 +A:1/1 +D:A clay jug filled with fresh milk. You wonder how that is +D:possible in the dungeon. You can drink it by pressing 'E'. + +### Amulets and rings ### + +N:838:of War +G:":d +I:40:3:3 +W:70:12:3:55000 +A:70/12 +F:BLOWS | STR | DEX +F:AGGRAVATE | DRAIN_MANA | DRAIN_EXP +D:This rare amulet will magically improve your fighting prowess +D:greatly, but this improvement comes at a cost. Nothing can +D:ignore the challenge this amulet magically issues when worn. + +N:839:of Life +G:":d +I:40:16:1 +W:70:12:3:100000 +A:70/12 +F:LIFE | SUST_CON | HOLD_LIFE | DRAIN_MANA +D:This rare amulet will magically increase your life force and +D:even prevent it from being sapped. However, wearing this +D:amulet makes you feel less adept at using magic. + +# New jewelry from T-Plus by Ingeborg S. Norden +# They reuse some svals and so colours will match. This will change when ToME3 comes out. + +N:840:Wizardry +G:=:d +I:45:10:2 +W:100:0:2:125000 +A:100/10 +F:MANA | SPELL | SPELL_CONTAIN | WIELD_CAST | HIDE_TYPE | +f:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | SPELL | +D:This powerful ring not only stores a chosen spell (which must be +D:engraved by 'copying' it); it also improves the power of cast spells +D:and augments the wearer's magical reserves. + +N:841:Vitality +G:=:d +I:45:11:2 +W:100:0:2:125000 +A:100/10 +F:SUST_STR | SUST_DEX | SUST_CON | REGEN | +F:HOLD_LIFE | LIFE | +F:HIDE_TYPE | ACTIVATE | +a:HARDCORE=CURE_HUNGER +f:SUST_STR | SUST_DEX | SUST_CON | REGEN | +D:This valuable ring enhances and protects the wearer's life force in every way. + +N:842:Clear Thought +G:=:d +I:45:12:0 +W:100:0:2:125000 +A:100/10 +F:SUST_INT | SUST_WIS | RES_FEAR | RES_CONF | +F:ACTIVATE | EASY_KNOW | +a:HARDCORE=CURE_INSANITY +f:SUST_INT | SUST_WIS | +D:This valuable ring protects the wearer's intellect and intuition, as well as +D:guarding him from most mental attacks. From time to time, the wearer can +D:even purge himself of insanity. + +### New scroll ### +N:846:Sterilise +G:?:d +I:70:54:0 +W:40:0:5:200 +A:30/1 +D:This scroll humanely neuters all nearby monsters. + +### Maps ### + +### Massimiliano Marangio's map ### +N:847:Map of Middle-earth +G:?:s +I:8:204:0 +W:70:100:30:100000 +A:70/3 +D:A large map describing all lands of Middle-earth. + +# Map of Edoras +N:848:Map of Edoras +G:?:s +I:8:205:0 +W:10:100:5:500 +D:A map of the capital city of Rohan. + +# Map of Esgaroth +N:849:Map of Esgaroth +G:?:s +I:8:206:0 +W:15:100:5:1500 +D:A map of the city upon the Long Lake at the foot +D:of the Lonely Mountain. + +# Map of Hobbiton +N:850:Map of Hobbiton +G:?:s +I:8:207:0 +W:5:100:5:150 +D:A map of the famous Halfling village. + +# Map of Osgiliath +N:851:Map of Osgiliath +G:?:s +I:8:208:0 +W:25:100:5:10000 +D:A map of the proud stronghold of Gondor. + +# Map of Pelargir +N:852:Map of Pelargir +G:?:s +I:8:209:0 +W:25:100:5:10000 +D:A map of the great city of Men at the mouth +D:of the Anduin river. + +# Map of Beorn's domain +N:853:Map of Beorn's domain +G:?:s +I:8:210:0 +W:20:100:5:3000 +D:A map showing the location of the house of Beorn. + +# Map of Dale +N:854:Map of Dale +G:?:s +I:8:211:0 +W:10:100:5:200 +D:A map of the area where Dale is being rebuilt. + +# Map of Henneth Annun +N:855:Map of Henneth Annun +G:?:s +I:8:212:0 +W:70:100:5:30000 +D:A map showing the secret location of the Ranger +D:outpost in Ithilien. + +# Map of Helm's Deep +N:856:Map of Helm's Deep +G:?:s +I:8:213:0 +W:50:100:5:3000 +D:A map showing the location of the greatest +D:fortress in Rohan. + +# Map of Thranduil's realm +N:857:Map of Thranduil's realm +G:?:s +I:8:214:0 +W:60:100:5:8000 +D:A map showing the location of the secret realm +D:of the Wood-elves. + +# Map of Imladris +N:858:Map of Imladris +G:?:s +I:8:215:0 +W:60:100:5:9000 + +### Axes from T-Plus ### + +N:859:& Bearded Axe~ +G:\:s +I:24:3:0 +W:8:0:35:100 +P:0:1d6:0:0:0 +A:8/1:15/1 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A throwing-length axe with a "beard", an increased depth at the lower +D:end of the blade. Surprisingly light and durable, it doubles as a +D:wood-chopping implement in times of peace. + +N:860:& Double Axe~ +G:\:s +I:24:4:0 +W:25:0:200:450 +P:0:3d6:0:0:0 +A:25/1:40/1 +F:SHOW_MODS | MUST2H +f:MUST2H +D:A mighty axe with two moon-shaped blades on each side of the headpiece, +D:the immense weight leads to slow but powerful swings. + +N:861:& Crusader Axe~ +G:\:W +I:24:6:0 +W:10:0:130:300 +A:10/1:20/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:The predecessor of the Battle Axe. Shorter and lighter, it delivers less +D:of a punch, but is favored by mounted cavalry. + +N:862:& Reaper Axe~ +G:\:W +I:24:7:0 +W:22:0:150:420 +A:22/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A large axe with an elongated moon shaped blade. Strikes a good balance +D:between swinging power and speed. + +### New armour adapted from T-Plus (well, I had Mithril Helms before T-Plus +### did, but they didn't work, so I took them out. :P) + +N:863:& Mithril Helm~ +G:]:B +I:32:8:0 +W:50:0:60:2500 +P:7:1d2:0:0:5 +F:IGNORE_ACID +D:A cone-shaped helm with cheekguards, made of True-silver. + +N:864:& Set~ of Mithril Gauntlets +G:]:B +I:31:4:0 +W:50:0:25:3500 +A:50/2 +P:4:1d2:0:0:5 +F:IGNORE_ACID +D:Flexible and strong set of handguards, with a gripping +D:surface and surprisingly smooth interior. + +N:865:& Small Mithril Shield~ +G:):B +I:34:7:0 +W:50:0:65:5000 +A:50/2 +P:5:1d2:0:0:5 +F:IGNORE_ACID +D:A light shield made of a metal alloy, with a mithril +D:coating. + +### Added in Theme +N:866:& Large Mithril Shield~ +G:):B +I:34:8:0 +W:50:0:80:7000 +A:50/2 +P:8:1d2:0:0:10 +F:IGNORE_ACID +D:A sturdy shield made of a metal alloy, with a mithril +D:coating. + +### Artifacts ### + +# New artifacts needed for Erebor quest + +N:867:Map +G:?:U +I:8:33:0 +W:70:100:30:50000 +F:INSTA_ART | +D:At first glance, this looks like another crumpled piece of paper. +D:As you smooth out the parchment, you see the faint outline of a +D:map... You have a feeling you might find use for this map one day. +D:Better hang on to it, you never know when you might need it. + +N:868:& Key~ +G:-:W +I:11:13:0 +W:70:100:5:50000 +F:INSTA_ART | +D:As you clear away some mud from this item, you notice that it is +D:actually a small silver key. You wonder what it opens. Perhaps +D:you should hang on to this key, you might find it useful later. +D:Better hang on to it, you never know when you might need it. + +# New artifact that acts as a junkart +N:869:& Cup~ +G:+:y +I:11:14:0 +W:70:100:50:100000 +F:INSTA_ART | +D:It looks like a lump of clay, and as you prepare to throw it +D:away, a piece breaks off, and you see a faint gleam of gold. +D:Taking off the rest of the caked-on mud, you see that it is +D:a golden cup with ornate jewels. It may hold hidden powers. + +# The Red Arrow of Gondor - see artifact list +N:870:& Red Arrow~ +G:{:R +I:11:15:0 +W:40:70:2:70000 +F:INSTA_ART +D:As you clear away some dirt from this object, you notice that it is an arrow +D:with steel barbs, black flights, and a red tip. Perhaps it isn't so useless. + +# The Sceptre of Numenor - see artifact list +N:871:& Sceptre~ +G:|:B +I:12:2:4 +W:50:40:24:80000 +F:INSTA_ART +D:A beautiful golden sceptre of kings, encrusted with shining gems. + +# The Rod of Annuminas - see artifact list +N:872:& Rod~ +G:|:G +I:12:3:4 +W:60:50:24:80000 +F:INSTA_ART +D:A royal sceptre made of gold and silver, inlaid with emeralds. + +# The Necklace of Girion - see artifact list +N:873:& Necklace~ +G:":G +I:40:4:5 +W:20:5:2:15000 +F:INSTA_ART + +# The Amulet of Faramir - see artifact list +N:874:& Amulet~ +G:":B +I:40:29:5 +W:10:2:2:10000 +F:INSTA_ART + +# The Black Banner of Gondor - see artifact list +N:875:& Black Banner~ +G:~:D +I:39:108:0 +W:60:30:50:50000 +F:LITE1 | INSTA_ART +D:A strange banner of black thread rolled up as though it were a scroll. + +# The Pearl 'Nimphelos' - see artifact list +N:876:& Pearl~ +G:~:w +I:39:109:1 +W:20:10:10:40000 +P:0:1d1:0:0:0 +F:LITE3 | INSTA_ART | FULL_NAME +D:A beautiful shining pearl, about the size of a dove's egg. + +# The Silmaril of Flames - see artifact list +N:877:& Silmaril~ +G:*:R +I:39:110:2 +W:75:90:200:100000 +P:0:10d10:0:0:0 +F:LITE2 | LITE3 | INSTA_ART | FULL_NAME +D:A dazzling, mesmerizingly beautiful jewel, shining in pure white +D:light with a slight tinge of red. It hurts your eyes to look at it, +D:yet you cannot bear to turn away from it, either. + +# The Silmaril of the Seas - see artifact list +N:878:& Silmaril~ +G:*:B +I:39:111:2 +W:75:90:200:100000 +P:0:10d10:0:0:0 +F:LITE2 | LITE3 | INSTA_ART +D:A dazzling, mesmerizingly beautiful jewel, shining in pure white +D:light with a slight tinge of blue. It hurts your eyes to look at it, +D:yet you cannot bear to turn away from it, either. + +### Golden Harp of Thorin - see artifact list. +N:879:& Golden Harp~ +G:/:y +I:14:59:2 +W:50:0:30:40000 +P:0:1d1:0:0:0 +F:INSTA_ART +D:A musical instrument made of pure shining gold. + +### Map of the Northern Reaches + +N:880:Map of Forodwaith +G:?:s +I:8:216:0 +W:40:100:30:40000 +A:40/3 +D:A map showing the northern reaches of Middle-earth. + +N:881:& Ranger's Arrow~ +G:{:g +I:17:3:0 +W:5:7:1:3 +P:0:2d6:0:0:0 +A:5/7:20/7:50/7 +F:SHOW_MODS +F:SLAY_ANIMAL | ESP_ANIMAL +D:A sharpened metal head on a piece of wood, fitted with decorative +D:green feathers. You can use it for 'f'iring a bow. + +N:882:& Throwing Axe~ +G:/:s +I:24:7:0 +A:0/2:5/2:10/2:20/2 +W:0:0:15:30 +P:0:1d3:0:0:0 +F:SHOW_MODS +D:The smallest and lightest of its kind, this axe has a single blade +D:with a sharp steel tip, counterbalanced by a pointed fluke. + +# Buckler adapted from FuryMod in Theme 1.1.5 + +N:883:& Buckler~ +G:):U +I:34:1:1 +W:10:9:50:10 +P:-30:1d1:0:0:0 +A:10/2:15/2:20/2 +F:BLOWS +f:BLOWS +D:A small, round fist-shield made of wood, with a central dome +D:under which there is a handle. Generally used with smaller +D:arms; the buckler does not afford much protection. Its chief +D:use is as an aid in fighting. + +# Mithril boomerangs adapted from FuryMod in Theme 1.1.5 + +N:884:& Small Mithril Boomerang~ +G:{:B +I:15:3:0 +W:25:0:40:300 +A:25/1:35:/2 +P:0:2d5:0:0:0 +F:SHOW_MODS | IGNORE_ACID +D:A small curved piece of wood with mithril blades on the "forward" edges. + +N:885:& Mithril Boomerang~ +G:{:B +I:15:4:0 +W:35:5:40:1000 +A:35/1:50/2 +P:0:5d6:0:0:0 +F:SHOW_MODS | IGNORE_ACID +D:A curved leaf-shaped piece of wood, its "forward" edges enhanced with mithril blades. + +# N: serial number : & object name~ +# G: symbol : color +# I: tval : sval : pval +# W: depth : rarity : weight : cost +# P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac +# A: depth/rarity : depth/rarity : etc +# F: flag | flag | etc
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