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diff --git a/lib/mods/theme/file/book-9.txt b/lib/mods/theme/file/book-9.txt new file mode 100644 index 00000000..878d4b74 --- /dev/null +++ b/lib/mods/theme/file/book-9.txt @@ -0,0 +1,99 @@ + ------------------------ + | Monstrous Compendium 1 | + | Humanoids | + ------------------------ + + *** Townsfolk (t) *** + +These are the monsters you will find in the various towns all across +Middle-earth. Most of them are neutral to the player, though those who +are not neutral are quite harmless, unless you take them on before you +are strong enough. The townsfolk include [[[[[oAimless-looking merchants], +[[[[[UPitiful-looking beggars], [[[[[ySinging, happy drunks], [[[[[uMangy-looking lepers], +[[[[[GVillage idiots], [[[[[WBlubbering idiots], [[[[[RBoil-covered wretches], [[[[[gWoodsmen], +[[[[[wSanctimonious-looking preachers], [[[[[vWeary-looking travellers], +[[[[[DFilthy street urchins], [[[[[rMean-looking mercenaries], +[[[[[bAgents of the black market], and [[[[[BBattle-scarred veterans]. + + *** Humans (p) *** + +These are the various humans inhabiting Middle-earth, from all trades +and professions, of varying degrees of experience. The novices and +apprentices are just what their titles imply: new to the craft and thus +easier to deal with than more advanced masters. Depending on the +player's race, some of these may be neutral or even coaligned. The +trades include [[[[[brogues], [[[[[uwarriors], [[[[[rmages], [[[[[omystics], [[[[[Rsorcerers], [[[[[Wrangers], +[[[[[Gdruids], [[[[[wpaladins], [[[[[ymindcrafters], and [[[[[gpriests]. + +These also include various subraces of humans from different parts of +Middle-earth, including the moderately dangerous [[[[[Ueasterlings], [[[[[rVariags], +[[[[[UCorsairs of Umbar], [[[[[uHaradrim], [[[[[sWainriders], and [[[[[gDunlendings], the very +dangerous [[[[[DBlack Numenoreans] and [[[[[DOathbreakers], as well as the friendly +(yet deadly when roused) [[[[[BWavelords]. + + + *** Elves and Halflings (h) *** + +The Halflings are a shy race, so there are not that many of them - only +the [[[[[sScruffy-looking hobbits] and [[[[[UHalfling slingers]. Very stealthy and +good shots, Halflings. They make excellent burglars. + +The [[[[[BMermaids] are an enigma, some argue that they are simply drowned +Elven maidens, others say they're half-human, half-fish. Whatever they +are, they are quite dangerous to the unwary adventurer. Another odd +race are the [[[[[yMind flayers], whose mind powers are legendary and ability +to deprive others of their sanity unmatched. + +The majority of Elven monsters an adventurer will encounter in the +dungeons will be Dark Elves, all good at a particular profession, and +much better at these professions than their human counterparts. There +are simple [[[[[DDark elves] who live by their wits and a bit of magic, and +then there are [[[[[vDark elven warlocks], [[[[[RDark elven sorcerers], [[[[[GDark elven] +[[[[[Gdruids], [[[[[gDark elven priests], [[[[[uDark elven warriors], and [[[[[rDark elven] +[[[[[rmages], all commanded by [[[[[DDark elven lords]. + +Not all Elves you meet will be hostile and expert at the Dark arts, +however, among them the [[[[[bAquatic elven warriors], [[[[[WElven archers], +[[[[[wHigh-elven rangers], and [[[[[oAquatic elven mages]. + + *** Dwarves (k) *** + +A hardy and stout race, the Dwarves make formidable opponents to any +adventurer who encounters them. They, too, practice a variety of trades, +though their spectrum is not as wide-ranging as that of humans or elves. +The [[[[[DDark dwarven lords] rule over the [[[[[gDark dwarven priests], [[[[[uDark dwarven] +[[[[[uwarriors], and [[[[[wDark dwarven smiths]. + +The Dwarves do not trust magic, but a subrace of them - the Petty-dwarves +- do practice it, you will see both plain [[[[[sPetty-dwarves] and [[[[[RPetty-dwarf] +[[[[[Rmages]. + +Some adventurers who know the correct incantation will be able to summon +[[[[[Udwarven warriors] to their aid. + + *** Gnomes, leprawns, and their kin (l) *** + +The gnomes are a less-well-known race on Middle-earth; they are related +to the Petty-dwarves, but they are not nearly as stout as Dwarves. The +gnomes are quite cunning and smart, but not very strong. Their [[[[[sgnome lords] +command the [[[[[ugnome warriors], [[[[[bgnome rogues], [[[[[rgnome priests], [[[[[Rgnome mages], +[[[[[wgnome paladins], and [[[[[ognome mystics]. + +A race closely related to gnomes are the leprawns - they are even smaller +than gnomes, and much weaker. However, leprawns breed very quickly and an +unwary adventurer might be overrun if he is not careful! The [[[[[vmalicious] +[[[[[vleprawns] are a nuisance, the [[[[[Wwizard leprawns] are a dangerous nuisance, +and one is not advised to underestimate the [[[[[Ddeath leprawns]. + +There also exist [[[[[Gcheerful leprawns] and [[[[[Uadventurer gnomes], who have broken +with the traditions of their races, and might agree to help other adventurers. + +A strange race from the depths are the [[[[[glizard men] with their [[[[[rlizard kings] - +they are quite strong and command powerful magic. These creatures prefer to +live in swamps and shallow water areas, however, so you will not encounter +them in the dungeons often. + + + + + |