summaryrefslogtreecommitdiff
path: root/lib/mods/theme/file/book-9.txt
diff options
context:
space:
mode:
Diffstat (limited to 'lib/mods/theme/file/book-9.txt')
-rw-r--r--lib/mods/theme/file/book-9.txt99
1 files changed, 0 insertions, 99 deletions
diff --git a/lib/mods/theme/file/book-9.txt b/lib/mods/theme/file/book-9.txt
deleted file mode 100644
index 878d4b74..00000000
--- a/lib/mods/theme/file/book-9.txt
+++ /dev/null
@@ -1,99 +0,0 @@
- ------------------------
- | Monstrous Compendium 1 |
- | Humanoids |
- ------------------------
-
- *** Townsfolk (t) ***
-
-These are the monsters you will find in the various towns all across
-Middle-earth. Most of them are neutral to the player, though those who
-are not neutral are quite harmless, unless you take them on before you
-are strong enough. The townsfolk include [[[[[oAimless-looking merchants],
-[[[[[UPitiful-looking beggars], [[[[[ySinging, happy drunks], [[[[[uMangy-looking lepers],
-[[[[[GVillage idiots], [[[[[WBlubbering idiots], [[[[[RBoil-covered wretches], [[[[[gWoodsmen],
-[[[[[wSanctimonious-looking preachers], [[[[[vWeary-looking travellers],
-[[[[[DFilthy street urchins], [[[[[rMean-looking mercenaries],
-[[[[[bAgents of the black market], and [[[[[BBattle-scarred veterans].
-
- *** Humans (p) ***
-
-These are the various humans inhabiting Middle-earth, from all trades
-and professions, of varying degrees of experience. The novices and
-apprentices are just what their titles imply: new to the craft and thus
-easier to deal with than more advanced masters. Depending on the
-player's race, some of these may be neutral or even coaligned. The
-trades include [[[[[brogues], [[[[[uwarriors], [[[[[rmages], [[[[[omystics], [[[[[Rsorcerers], [[[[[Wrangers],
-[[[[[Gdruids], [[[[[wpaladins], [[[[[ymindcrafters], and [[[[[gpriests].
-
-These also include various subraces of humans from different parts of
-Middle-earth, including the moderately dangerous [[[[[Ueasterlings], [[[[[rVariags],
-[[[[[UCorsairs of Umbar], [[[[[uHaradrim], [[[[[sWainriders], and [[[[[gDunlendings], the very
-dangerous [[[[[DBlack Numenoreans] and [[[[[DOathbreakers], as well as the friendly
-(yet deadly when roused) [[[[[BWavelords].
-
-
- *** Elves and Halflings (h) ***
-
-The Halflings are a shy race, so there are not that many of them - only
-the [[[[[sScruffy-looking hobbits] and [[[[[UHalfling slingers]. Very stealthy and
-good shots, Halflings. They make excellent burglars.
-
-The [[[[[BMermaids] are an enigma, some argue that they are simply drowned
-Elven maidens, others say they're half-human, half-fish. Whatever they
-are, they are quite dangerous to the unwary adventurer. Another odd
-race are the [[[[[yMind flayers], whose mind powers are legendary and ability
-to deprive others of their sanity unmatched.
-
-The majority of Elven monsters an adventurer will encounter in the
-dungeons will be Dark Elves, all good at a particular profession, and
-much better at these professions than their human counterparts. There
-are simple [[[[[DDark elves] who live by their wits and a bit of magic, and
-then there are [[[[[vDark elven warlocks], [[[[[RDark elven sorcerers], [[[[[GDark elven]
-[[[[[Gdruids], [[[[[gDark elven priests], [[[[[uDark elven warriors], and [[[[[rDark elven]
-[[[[[rmages], all commanded by [[[[[DDark elven lords].
-
-Not all Elves you meet will be hostile and expert at the Dark arts,
-however, among them the [[[[[bAquatic elven warriors], [[[[[WElven archers],
-[[[[[wHigh-elven rangers], and [[[[[oAquatic elven mages].
-
- *** Dwarves (k) ***
-
-A hardy and stout race, the Dwarves make formidable opponents to any
-adventurer who encounters them. They, too, practice a variety of trades,
-though their spectrum is not as wide-ranging as that of humans or elves.
-The [[[[[DDark dwarven lords] rule over the [[[[[gDark dwarven priests], [[[[[uDark dwarven]
-[[[[[uwarriors], and [[[[[wDark dwarven smiths].
-
-The Dwarves do not trust magic, but a subrace of them - the Petty-dwarves
-- do practice it, you will see both plain [[[[[sPetty-dwarves] and [[[[[RPetty-dwarf]
-[[[[[Rmages].
-
-Some adventurers who know the correct incantation will be able to summon
-[[[[[Udwarven warriors] to their aid.
-
- *** Gnomes, leprawns, and their kin (l) ***
-
-The gnomes are a less-well-known race on Middle-earth; they are related
-to the Petty-dwarves, but they are not nearly as stout as Dwarves. The
-gnomes are quite cunning and smart, but not very strong. Their [[[[[sgnome lords]
-command the [[[[[ugnome warriors], [[[[[bgnome rogues], [[[[[rgnome priests], [[[[[Rgnome mages],
-[[[[[wgnome paladins], and [[[[[ognome mystics].
-
-A race closely related to gnomes are the leprawns - they are even smaller
-than gnomes, and much weaker. However, leprawns breed very quickly and an
-unwary adventurer might be overrun if he is not careful! The [[[[[vmalicious]
-[[[[[vleprawns] are a nuisance, the [[[[[Wwizard leprawns] are a dangerous nuisance,
-and one is not advised to underestimate the [[[[[Ddeath leprawns].
-
-There also exist [[[[[Gcheerful leprawns] and [[[[[Uadventurer gnomes], who have broken
-with the traditions of their races, and might agree to help other adventurers.
-
-A strange race from the depths are the [[[[[glizard men] with their [[[[[rlizard kings] -
-they are quite strong and command powerful magic. These creatures prefer to
-live in swamps and shallow water areas, however, so you will not encounter
-them in the dungeons often.
-
-
-
-
-