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diff --git a/lib/mods/theme/file/book-9.txt b/lib/mods/theme/file/book-9.txt deleted file mode 100644 index 878d4b74..00000000 --- a/lib/mods/theme/file/book-9.txt +++ /dev/null @@ -1,99 +0,0 @@ - ------------------------ - | Monstrous Compendium 1 | - | Humanoids | - ------------------------ - - *** Townsfolk (t) *** - -These are the monsters you will find in the various towns all across -Middle-earth. Most of them are neutral to the player, though those who -are not neutral are quite harmless, unless you take them on before you -are strong enough. The townsfolk include [[[[[oAimless-looking merchants], -[[[[[UPitiful-looking beggars], [[[[[ySinging, happy drunks], [[[[[uMangy-looking lepers], -[[[[[GVillage idiots], [[[[[WBlubbering idiots], [[[[[RBoil-covered wretches], [[[[[gWoodsmen], -[[[[[wSanctimonious-looking preachers], [[[[[vWeary-looking travellers], -[[[[[DFilthy street urchins], [[[[[rMean-looking mercenaries], -[[[[[bAgents of the black market], and [[[[[BBattle-scarred veterans]. - - *** Humans (p) *** - -These are the various humans inhabiting Middle-earth, from all trades -and professions, of varying degrees of experience. The novices and -apprentices are just what their titles imply: new to the craft and thus -easier to deal with than more advanced masters. Depending on the -player's race, some of these may be neutral or even coaligned. The -trades include [[[[[brogues], [[[[[uwarriors], [[[[[rmages], [[[[[omystics], [[[[[Rsorcerers], [[[[[Wrangers], -[[[[[Gdruids], [[[[[wpaladins], [[[[[ymindcrafters], and [[[[[gpriests]. - -These also include various subraces of humans from different parts of -Middle-earth, including the moderately dangerous [[[[[Ueasterlings], [[[[[rVariags], -[[[[[UCorsairs of Umbar], [[[[[uHaradrim], [[[[[sWainriders], and [[[[[gDunlendings], the very -dangerous [[[[[DBlack Numenoreans] and [[[[[DOathbreakers], as well as the friendly -(yet deadly when roused) [[[[[BWavelords]. - - - *** Elves and Halflings (h) *** - -The Halflings are a shy race, so there are not that many of them - only -the [[[[[sScruffy-looking hobbits] and [[[[[UHalfling slingers]. Very stealthy and -good shots, Halflings. They make excellent burglars. - -The [[[[[BMermaids] are an enigma, some argue that they are simply drowned -Elven maidens, others say they're half-human, half-fish. Whatever they -are, they are quite dangerous to the unwary adventurer. Another odd -race are the [[[[[yMind flayers], whose mind powers are legendary and ability -to deprive others of their sanity unmatched. - -The majority of Elven monsters an adventurer will encounter in the -dungeons will be Dark Elves, all good at a particular profession, and -much better at these professions than their human counterparts. There -are simple [[[[[DDark elves] who live by their wits and a bit of magic, and -then there are [[[[[vDark elven warlocks], [[[[[RDark elven sorcerers], [[[[[GDark elven] -[[[[[Gdruids], [[[[[gDark elven priests], [[[[[uDark elven warriors], and [[[[[rDark elven] -[[[[[rmages], all commanded by [[[[[DDark elven lords]. - -Not all Elves you meet will be hostile and expert at the Dark arts, -however, among them the [[[[[bAquatic elven warriors], [[[[[WElven archers], -[[[[[wHigh-elven rangers], and [[[[[oAquatic elven mages]. - - *** Dwarves (k) *** - -A hardy and stout race, the Dwarves make formidable opponents to any -adventurer who encounters them. They, too, practice a variety of trades, -though their spectrum is not as wide-ranging as that of humans or elves. -The [[[[[DDark dwarven lords] rule over the [[[[[gDark dwarven priests], [[[[[uDark dwarven] -[[[[[uwarriors], and [[[[[wDark dwarven smiths]. - -The Dwarves do not trust magic, but a subrace of them - the Petty-dwarves -- do practice it, you will see both plain [[[[[sPetty-dwarves] and [[[[[RPetty-dwarf] -[[[[[Rmages]. - -Some adventurers who know the correct incantation will be able to summon -[[[[[Udwarven warriors] to their aid. - - *** Gnomes, leprawns, and their kin (l) *** - -The gnomes are a less-well-known race on Middle-earth; they are related -to the Petty-dwarves, but they are not nearly as stout as Dwarves. The -gnomes are quite cunning and smart, but not very strong. Their [[[[[sgnome lords] -command the [[[[[ugnome warriors], [[[[[bgnome rogues], [[[[[rgnome priests], [[[[[Rgnome mages], -[[[[[wgnome paladins], and [[[[[ognome mystics]. - -A race closely related to gnomes are the leprawns - they are even smaller -than gnomes, and much weaker. However, leprawns breed very quickly and an -unwary adventurer might be overrun if he is not careful! The [[[[[vmalicious] -[[[[[vleprawns] are a nuisance, the [[[[[Wwizard leprawns] are a dangerous nuisance, -and one is not advised to underestimate the [[[[[Ddeath leprawns]. - -There also exist [[[[[Gcheerful leprawns] and [[[[[Uadventurer gnomes], who have broken -with the traditions of their races, and might agree to help other adventurers. - -A strange race from the depths are the [[[[[glizard men] with their [[[[[rlizard kings] - -they are quite strong and command powerful magic. These creatures prefer to -live in swamps and shallow water areas, however, so you will not encounter -them in the dungeons often. - - - - - |