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diff --git a/lib/mods/theme/file/book-0.txt b/lib/mods/theme/file/book-0.txt new file mode 100644 index 00000000..5f317ff2 --- /dev/null +++ b/lib/mods/theme/file/book-0.txt @@ -0,0 +1,86 @@ + + Ted Sandyman's Important Compendium of Deep Thought. + ------------------------------------------------ + +If they ever come up with a swashbuckling School, I think one of the +courses should be Laughing, Then Jumping Off Something. + +It takes a big man to cry, but it takes a bigger man to laugh at that man. + +The people in the village were real poor, so none of the children had +any toys. But this one little boy had gotten an old enema bag and +filled it with rocks, and he would go around and whap the other +children across the face with it. Man, I think my heart almost +broke. Later the boy came up and offered to give me the toy. This was +too much! I reached out my hand, but then he ran away. I chased him +down and took the enema bag. He cried a little, but that's the way of +these people. + +Dad always thought laughter was the best medicine, which I guess is +why several of us died of tuberculosis. + +Maybe in order to understand mankind, we have to look at the word +itself: "Mankind". Basically, it's made up of two separate words - +"mank" and "ind". What do these words mean? It's a mystery, and +that's why so is mankind. + +Ambition is like a frog sitting on a Venus Flytrap. The flytrap can +bite and bite, but it won't bother the frog because it only has little +tiny plant teeth. But some other stuff could happen and it could be +like ambition. + +I'd rather be rich than stupid. + +We tend to scoff at the beliefs of the ancients. But we can't scoff at +them personally, to their faces, and this is what annoys me. + +Probably the earliest flyswatters were nothing more than some sort of +striking surface attached to the end of a long stick. + +As the evening sky faded from a salmon color to a sort of flint gray, +I thought back to the salmon I caught that morning, and how gray he +was, and how I named him Flint. + +When I was a kid my favorite relative was Uncle Caveman. After school +we'd all go play in his cave, and every once in a while he would eat +one of us. It wasn't until later that I found out that Uncle Caveman +was a bear. + +Why do there have to be rules for everything? It's gotten to the point +that rules dominate just about every aspect of our lives. In fact, it +might be said that rules have become the foot-long sticks of mankind. + +If I had a mine shaft, I don't think I would just abandon it. There's +got to be a better way. + +If I had a nickname, I think I would want it to be "Prince of +Weasels", because then I could go up and bite people and they would +turn around and go, "What the-?" And then they would recognize me, and +go, "Oh, it's you, the Prince of Weasels." + +It's amazing to me that one of the world's most feared diseases would +be carried by one of the world's smallest animals: the real tiny +dog. + +Sometimes life seems like a dream, especially when I look down and see +that I forgot to put on my pants. + +I bet it was pretty hard to pick up girls if you had the Black Death. + +It's fascinating to think that all around us there's an invisible +world we can't even see. I'm speaking, of course, of the World of the +Invisible Scary Skeletons. + +Whenever I hear the sparrow chirping, watch the woodpecker chirp, +catch a chirping trout, or listen to the sad howl of the chirp rat, I +think: Oh boy! I'm going insane again. + +He was the kind of man who was not ashamed to show affection. I guess +that's what I hated about him. + +The next time I have meat and mashed potatoes, I think I'll put a very +large blob of potatoes on my plate with just a little piece of +meat. And if someone asks me why I didn't get more meat, I'll just +say, "Oh, you mean this?" and pull out a big piece of meat from inside +the blob of potatoes, where I've hidden it. Good magic trick, huh? + diff --git a/lib/mods/theme/file/book-1.txt b/lib/mods/theme/file/book-1.txt new file mode 100644 index 00000000..b1aa102f --- /dev/null +++ b/lib/mods/theme/file/book-1.txt @@ -0,0 +1,83 @@ + + Ted Sandyman's Important Compendium of Deep Thought, Vol. 2 + ------------------------------------------------------- + + +It makes me mad when people say I turned and ran like a scared +rabbit. Maybe it was like an angry rabbit, who was running to go fight +in another fight, away from the first fight. + +Perhaps, if I am very lucky, the feeble efforts of my lifetime will +someday be noticed, and maybe, in a small way, they will be acknowledged +as the greatest works of genius ever created by Man. + +Sometimes I think I'd be better off dead. No, wait, not me, you. + +If you ever catch on fire, try to avoid looking in a mirror, because I +bet that will really throw you into a panic. + +Children need encouragement. If a kid gets an answer right, tell him +it was a lucky guess. That way he develops a good, lucky feeling. + +The crows seemed to be calling his name, thought Caw. + +If your friend is already dead, and being eaten by vultures, I think +it's okay to feed some bits of your friend to one of the vultures, to +teach him to do some tricks. But only if you're serious about adopting +the vulture. + +Broken promises don't upset me. I just think, why did they believe me? + +One thing vampire children have to be taught early on is, don't run +with a wooden stake. + +Consider the daffodil. And while you're doing that, I'll be over here, +looking through your stuff. + +I think my new thing will be to try to be a real happy guy. I'll just +walk around being real happy until some jerk says something stupid to +me. + +I hope some animal never bores a hole in my head and lays its eggs in +my brain, because later you might think you're having a good idea but +it's just eggs hatching. + +Whenever you read a good book, it's like the author is right there, in +the room talking to you, which is why I don't like to read good books. + +What is it about a beautiful sunny afternoon, with the birds singing +and the wind rustling through the leaves, that makes you want to get +drunk? + +Instead of a trap door, what about a trap window? The guy looks out +it, and if he leans too far, he falls out. Wait. I guess that's like a +regular window. + +If I ever get real rich, I hope I'm not real mean to poor people, like +I am now. + +Most of the time it was probably real bad being stuck down in a +dungeon. But some days, when there was a bad storm outside, you'd look +out your little window and think, "Boy, I'm glad I'm not out in that." + +Sometimes you have to be careful when selecting a new name for +yourself. For instance, let's say you have chosen the nickname "Fly +Head." Normally you would think that "Fly Head" would mean a person +who has beautiful swept-back features, as if flying through the +air. But think again. Couldn't it also mean "having a head like a +fly"? I'm afraid some people might actually think that. + +I hope that after I die, people will say of me: "That guy sure owed me +a lot of money." + +The tired and thirsty prospector threw himself down at the edge of the +watering hole and started to drink. But then he looked around and saw +skulls and bones everywhere. "Uh-oh," he thought. "This watering hole +is reserved for skeletons." + +Anytime I see something screech across a room and latch onto someone's +neck, and the guy screams and tries to get it off, I have to laugh, +because what is that thing. + +I hope life isn't a big joke, because I don't get it. + diff --git a/lib/mods/theme/file/book-10.txt b/lib/mods/theme/file/book-10.txt new file mode 100644 index 00000000..995c2453 --- /dev/null +++ b/lib/mods/theme/file/book-10.txt @@ -0,0 +1,75 @@ + ------------------------ + | Monstrous Compendium 2 | + | Mostly never-moving | + ------------------------ + + *** Floating eyes (e) *** + +Strange disembodied eyes, floating around the dungeon. Some +of them are comparatively harmless (such as the [[[[[oFloating eyes], +[[[[[RRadiation eyes], [[[[[rBloodshot eyes], and [[[[[vDisenchanter eyes]), +others moderately dangerous (such as the [[[[[DEvil eyes], [[[[[sGauths], +[[[[[gGas spores], and [[[[[BSpectators]), yet others extremely deadly - +these include the [[[[[UBeholders], [[[[[uUndead beholders], [[[[[bEyes of the] +[[[[[bdeep], and the [[[[[yBeholder hive-mothers]. Whatever you do, do +not get too close to them + + + *** Jellies (j) *** + +You will sometimes encounter large quavering piles of flesh +just lying around the dungeon or making their way along the +walls. They all have different defense mechanisms, which with +time an adventurer will learn to recognise by looking at their +colour. Among the less dangerous types are [[[[[wWhite jellies], [[[[[rRed] +[[[[[rjellies], [[[[[bBlue jellies], [[[[[vGrape jellies], [[[[[gGreen jellies], [[[[[WSilver] +[[[[[Wjellies], [[[[[yYellow jellies], [[[[[oSpotted jellies], and [[[[[uRot jellies]. +Considerably more dangerous are the [[[[[DUndead masses] and [[[[[UOchre] +[[[[[Ujellies], as well as [[[[[DBlack puddings]. Among the moving jellies, +watch out for [[[[[gGreen oozes], [[[[[bBlue oozes], [[[[[DBlack oozes], [[[[[GGelatinous] +[[[[[Gcubes], [[[[[RGibbering mouthers], and [[[[[BAcidic cytoplasms]. + + *** Molds (m) *** + +Molds are strange growths on the dungeon floor which have +developed defense mechanisms to deal with anyone who tries +to disturb them. They come in many varieties and prefer +different habitats, and some of them can be quite dangerous +because they have rudimentary mastery of the elements. The +most common varieties of mold are the [[[[[sGrey mold], the [[[[[rRed] +[[[[[rmold], the [[[[[oHairy mold], the [[[[[gGreen mold], the [[[[[uBrown mold], +the [[[[[yYellow mold], the [[[[[wWhite mold], and the [[[[[WSilver mold]. +More rare are [[[[[vDisenchanter molds], [[[[[bShimmering molds], [[[[[RPink] +[[[[[Rmolds], [[[[[GTree molds], and [[[[[BBlue molds]. A very rare and dire +creature is the [[[[[DDeath mold] - unwary adventurers beware! The +[[[[[UAdventurer molds] are friendly towards their fellows, but +not very strong. + + *** Mushroom patches (,) *** + +You'd think it safe to eat them - you'd be wrong. Mushroom +patches are masters of disguise and can cause quite a bit +of damage to unwary adventurers. Fortunately, most of them +are extremely weak and can be destroyed quickly if you can +just get close enough. The commonly found varieties include +the [[[[[sgrey], [[[[[Bclear], [[[[[vpurple], [[[[[ospotted], [[[[[yyellow], [[[[[Rshrieker], [[[[[Ddark], +[[[[[wwhite], [[[[[ubrown], [[[[[Wsilver], and [[[[[Ggreen] mushroom patches. More rare +are [[[[[gshambling mounds], [[[[[Bmagic mushroom patches], [[[[[rblood sprouts], +and [[[[[bmemory mosses]. + + *** Quylthulgs (Q) *** + +Strange pulsing mounds of flesh that looks utterly harmless. +As with any other monster, however, looks are very deceiving +when it comes to the [[[[[yQuylthulgs]. They are expert at asking +for other creatures' help, as weall as conveyance magic. The +only friendly type is the [[[[[wAdventurer quylthulg] - these have +many friends among their own kin. The [[[[[vNexus quylthulg] is +unmatched in conveyance magic; you will have trouble getting +close to it. The other quylthulgs usually prefer to call for +aid, and you can tell what kind of creatures are likely to +come to its call, usually. There are [[[[[DSpider], [[[[[sCanine], [[[[[bAquatic], +[[[[[uRotting], [[[[[gDraconic], [[[[[rDemonic], [[[[[UGreater rotting], [[[[[Ggreater] +[[[[[GDraconic], [[[[[RGreater demonic], and [[[[[BMaster quylthulgs]. + + diff --git a/lib/mods/theme/file/book-101.txt b/lib/mods/theme/file/book-101.txt new file mode 100644 index 00000000..e45865a7 --- /dev/null +++ b/lib/mods/theme/file/book-101.txt @@ -0,0 +1,4 @@ +nalo means shadow +ure means sun +ido means now +nimir means shine or elf diff --git a/lib/mods/theme/file/book-102.txt b/lib/mods/theme/file/book-102.txt new file mode 100644 index 00000000..3b737923 --- /dev/null +++ b/lib/mods/theme/file/book-102.txt @@ -0,0 +1,4 @@ +gimli means star +kadar means city +izindi means starlight +lomi means night diff --git a/lib/mods/theme/file/book-103.txt b/lib/mods/theme/file/book-103.txt new file mode 100644 index 00000000..0ffeea37 --- /dev/null +++ b/lib/mods/theme/file/book-103.txt @@ -0,0 +1,6 @@ +attu means father +aru means king +bawiba means wind +dulgi means black +balik means ships +daira means Earth diff --git a/lib/mods/theme/file/book-104.txt b/lib/mods/theme/file/book-104.txt new file mode 100644 index 00000000..3b60e8ca --- /dev/null +++ b/lib/mods/theme/file/book-104.txt @@ -0,0 +1,6 @@ +naur means fire +mellon means friend +Edain means Dunedain +pedo means speak +Pheriain means Halflings +a minno means and enter diff --git a/lib/mods/theme/file/book-105.txt b/lib/mods/theme/file/book-105.txt new file mode 100644 index 00000000..f3667d64 --- /dev/null +++ b/lib/mods/theme/file/book-105.txt @@ -0,0 +1,7 @@ +baraz means red +Baruk means Axes +dum means halls +Khazad means Dwarves +gabil means great +aimenu means upon you +gathol means fortress diff --git a/lib/mods/theme/file/book-106.txt b/lib/mods/theme/file/book-106.txt new file mode 100644 index 00000000..81c4043c --- /dev/null +++ b/lib/mods/theme/file/book-106.txt @@ -0,0 +1,5 @@ +dori means land +hrassa means precipice +Danas means Green-elves +dunna means black +garma means wolf diff --git a/lib/mods/theme/file/book-107.txt b/lib/mods/theme/file/book-107.txt new file mode 100644 index 00000000..1abc6d8e --- /dev/null +++ b/lib/mods/theme/file/book-107.txt @@ -0,0 +1,6 @@ +nazg means ring +ghash means fire +snaga means slave +burz means black +ronk means pool +bubhosh means great diff --git a/lib/mods/theme/file/book-11.txt b/lib/mods/theme/file/book-11.txt new file mode 100644 index 00000000..5d211818 --- /dev/null +++ b/lib/mods/theme/file/book-11.txt @@ -0,0 +1,51 @@ + ------------------------ + | Monstrous Compendium 3 | + | Insects | + ------------------------ + + *** Ants (a) *** + +Ants are worker six-legged insects, and adventurers will +encounter many different kinds of these on their travels. +The [[[[[uSoldier ants] and [[[[[oGiant army ants] are just your +garden-variety ants, and there are also [[[[[UTermites], which +breed very quickly, and [[[[[BAquatic ants], which have adapted +to living underwater. The majority of ants, however, come +from different families, with rudimentary mastery of the +elements - they vary from [[[[[wwhite], [[[[[rred], [[[[[sgrey], [[[[[Wsilver], +[[[[[Dblack], and [[[[[yyellow] to [[[[[bblue], [[[[[Rfire], [[[[[gtree], and +[[[[[Ggreen]. + + *** Flying insects (I) *** + +There are many different kinds of flying insects in Middle- +earth - some, like [[[[[BButterflies], are harmless, others are +only slightly dangerous (like [[[[[WMoths], [[[[[uInsect swarms], and +[[[[[sGiant fleas]). Yet others are serious nuisances due to their +explosive breeding, among them are [[[[[gNeekerbreekers], [[[[[GGiant] +[[[[[Gfruit flies], [[[[[DGiant black midges] and [[[[[wGiant white midges]. +Adventurers should be wary of [[[[[yHummerhorns], [[[[[oKiller bees], +[[[[[rGiant fireflies], and [[[[[UFlies of Mordor]. + + *** Dragonflies (F) *** + +Large insects with dazzling wings, the dragonflies inhabit +many different areas on Middle-earth. Among them are giant +[[[[[Baquatic], [[[[[ygold], [[[[[sblack], [[[[[Ubronze], [[[[[Ggreen], [[[[[wwhite], [[[[[oswamp], [[[[[rred], +[[[[[gforest], [[[[[bblue], [[[[[ubrown], [[[[[Wsilver], [[[[[vviolet], and [[[[[Rpink] ones - +all with rudimentary command of some of the elements. The +[[[[[DDeath dragonflies] are worth watching out for. + + *** Spiders (S) *** + +Ugly eight-legged creatures, the spiders tend to travel in +packs, and are thus to be reckoned with. The weaker species +include the [[[[[BPhase spiders], [[[[[DCave spiders], [[[[[WGiant spiders], and +[[[[[UWood spiders] - these are only dangerous to very inexperienced +adventurers. The [[[[[RGiant fire ticks], uGiant brown ticks], [[[[[oGiant] +[[[[[otarantulas], [[[[[wGiant white ticks], [[[[[sGiant grey scorpions], [[[[[rGiant] +[[[[[rred scorpions], and [[[[[yGiant yellow scorpions] are more dangerous +than their smaller cousins. The most dangerous of all spiders +are the aquatic [[[[[gMurk dwellers], the [[[[[rAraneas], the [[[[[bDriders], the +dreadful [[[[[GMirkwood spiders], and the powerful [[[[[vElder araneas]. + diff --git a/lib/mods/theme/file/book-12.txt b/lib/mods/theme/file/book-12.txt new file mode 100644 index 00000000..07b5267d --- /dev/null +++ b/lib/mods/theme/file/book-12.txt @@ -0,0 +1,68 @@ + ------------------------ + | Monstrous Compendium 4 | + | Animals | + ------------------------ + + + *** Cattle (c) *** + +Mostly domesticated four-legged beasts of burden, these +animals will not bother you unless you bother them first. +In fact, [[[[[wSheep], [[[[[uCows], [[[[[sHorses], [[[[[WMearas], [[[[[yPonies], [[[[[DOxen], +[[[[[rKine of Araw], and [[[[[UDeer] will tend to ignore adventurers +completely. [[[[[oBoars], however, are a different matter. They +have strong legs and fierce tusks, which they will use +against anyone who stumbles into their territory. + + *** Canines (C) *** + +Four-legged animals with shaggy fur. Most of them are not +very dangerous - in fact, the [[[[[sScruffy little dogs] will +not do much except growl, and [[[[[yJackals] can be deadly against +very weak adventurers, but will not hold their own against +even moderately experienced ones. [[[[[oFoxes], [[[[[uWolves], [[[[[wWhite] +[[[[[wwolves], and [[[[[BBlink dogs] can be a nuisance, but not overmuch. +The evil [[[[[gWolf chieftains], [[[[[DWerewolves], [[[[[DWargs], [[[[[RHellhounds], +and [[[[[rGreater Hellhounds], however, are very dangerous. + + *** Felines (f) *** + +Lithe, four-legged animals with sleek fur and sharp claws. +The [[[[[WScrawny cat] lives in the town and tends to walk by +itself. The [[[[[UWild cats], [[[[[gTree cats], and [[[[[bNight cats] are all +quite menacing, but only dangerous in packs. The powerful +[[[[[DPanthers], [[[[[oTigers], [[[[[wSnow tigers], and [[[[[ySabre-tooth tigers] +are not to be toyed with. The [[[[[uLeopards] and [[[[[RLions] are the +strongest of all the feline monsters. + + *** Quadrupeds (q) *** + +Four-legged creatures of varying breeds, these monsters +are all quite large and fierce - their bulk alone is +enough to intimidate you. The weakest are the [[[[[yApes], who +make a lot of noise but aren't very dangerous. The [[[[[WOld] +[[[[[Wbears] just want everyone to leave them alone. There are +many other different kinds of bears, among them the +[[[[[uCave bears], [[[[[rWar bears], [[[[[UGrizzly bears], [[[[[wPolar bears], +[[[[[bBlue bears], [[[[[RFire bears], [[[[[BAquatic bears], and [[[[[DWerebears]. +The [[[[[sMumakil] are gigantic elephantine forms, stomping all +over the dungeon and waving their tusks threateningly. The +[[[[[GNight mares] are fearsome skeletal horses with glowing eyes. +The [[[[[gCatoblepas] are strange ox-like forms with huge heads but +thin, weak necks. The [[[[[oRust monsters] are weird, small animals +that look perpetually hungry. + + *** Birds (B) *** + +There are many different types of birds on Middle-earth, +and the [[[[[RChaffinches], [[[[[WSparrows], [[[[[BNightingales], [[[[[UThrushes], +[[[[[WRavens], [[[[[oGulls], [[[[[rEagles], and [[[[[rGreat eagles] will not harm +anyone who does not harm them first. The [[[[[wSwans] hold a very +special place with the Valar, and woe be to anyone who +knowingly harms a Swan. However, not all birds are harmless. +The [[[[[RKirinki] can wake up entire towns with their shrill cry, +The [[[[[sCrows] and [[[[[DCrebain] are ever hungry for carrion, as are +[[[[[GGorcrows]. The [[[[[uHunting hawks] seek prey without regard for +friend or foe. The [[[[[DWinged Horrors] are not quite birds, they +are Great Eagles corrupted by Morgoth to serve his ends. + diff --git a/lib/mods/theme/file/book-13.txt b/lib/mods/theme/file/book-13.txt new file mode 100644 index 00000000..faa7071b --- /dev/null +++ b/lib/mods/theme/file/book-13.txt @@ -0,0 +1,54 @@ + ------------------------ + | Monstrous Compendium 5 | + | Fliers and Crawlers | + ------------------------ + + + *** Bats (b) *** + +Small flying creatures with webbed wings and sharp teeth. +The [[[[[ofruit bats] are the weakest of them all. Other kinds +include [[[[[Utan], [[[[[ubrown], [[[[[wsnow], [[[[[sgrey], [[[[[Wsilver], [[[[[yyellow], [[[[[Ggreen], +[[[[[rred dragon], [[[[[bblue dragon], and [[[[[vdisenchanter bats]. The most +dangerous of this race the [[[[[BMongbats], [[[[[dVampire bats], [[[[[gBats] +[[[[[gof Gorgoroth], and [[[[[RDoombats]. + + *** Rodents (R) *** + +Small chittering creatures with quick feet and sharp teeth. +The [[[[[Uwild rabbits] are utterly harmless unless angered, as +are [[[[[oSquirrels]. The various giant mice ([[[[[wwhite], [[[[[Bsilver], [[[[[rred], +[[[[[bblue], and [[[[[yyellow]) and rats ([[[[[Wwhite], [[[[[sgrey], [[[[[Rpink], and [[[[[Gtree]) +are somewhat dangerous, as they tend to run in large packs. +The [[[[[urock moles], [[[[[Dwererats], and [[[[[gsquirrels of Mirkwood] are +among the more dangerous rodents. + + + *** Snakes (J) *** + +Fast and stealthy creatures that slither along the floor. The +[[[[[Ueels] are harmless, except when angered. The large [[[[[bblue], [[[[[Wsilver], +[[[[[vpurple], [[[[[Rred], [[[[[sgrey], [[[[[yyellow], [[[[[ubrown], and [[[[[wwhite] snakes are +somewhat dangerous. The [[[[[rRattlesnakes], [[[[[oCopperhead] snakes, +[[[[[DBlack mambas], and [[[[[gKing cobras] are quite dangerous and fierce. +The aquatic [[[[[BElectric eels] and [[[[[GLimlugs] (sea serpents) are +among the most dangerous of their kind. + + *** Beetles (K) *** + +Very large insects with tough carapaces. Most of them are not +too dangerous. They come in the following varieties: [[[[[wwhite], +[[[[[ubrown], [[[[[rred], [[[[[sgray], [[[[[oorange], [[[[[bblue], [[[[[Wsilver], [[[[[Ggreen], [[[[[Utree], +[[[[[Rfire], [[[[[gstag], [[[[[Baquatic], [[[[[yslicer], [[[[[viridescent], and [[[[[Ddeath watch]. + + + *** Reptiles (R) *** + +The majority of reptiles found on Middle-earth are not very +dangerous - these include the [[[[[ynewts], [[[[[ucave lizards], [[[[[Urock lizards], +[[[[[bnight lizards], [[[[[Bblue lizards], [[[[[oswamp lizards], [[[[[rgiant pink frogs], +[[[[[ggiant green frogs], [[[[[wsnow-frogs], and [[[[[Wgiant silver frogs]. The +[[[[[Rgiant salamanders] and [[[[[Ggiant turtles] should be approached +with caution, while the [[[[[sbasilisks] and [[[[[Dgreater basilisks] are +extremely dangerous and should not be toyed with! + diff --git a/lib/mods/theme/file/book-14.txt b/lib/mods/theme/file/book-14.txt new file mode 100644 index 00000000..eb79aa38 --- /dev/null +++ b/lib/mods/theme/file/book-14.txt @@ -0,0 +1,55 @@ + ------------------------ + | Monstrous Compendium 6 | + | Morgoth's minions | + ------------------------ + + *** Orcs (o) *** + +Squat, swarthy creatures rumoured to have been Elves once. +The [[[[[Usnotlings] and [[[[[osnaga] are the lowest form of Orc, weak +but dangerous in packs. There are different breeds of Orc, +depending on their dwelling-place: [[[[[uHill orcs], [[[[[GCave orcs], +and [[[[[Dblack orcs]. The [[[[[sHalf-orcs] are a cross-breed of Orcs +and humans. The [[[[[BUruk-hai] are a stronger breed, they can +bear the light of the sun. The [[[[[wElite] uruks are the most +dangerous kind of Orc there is. + + *** Ogres (O) *** + +Monstrous and destructive creatures of legend and folklore. +The [[[[[wOgrillon] is a cross-breed of an Orc and an Ogre, and +the [[[[[oHalf-ogre] is a cross between an Ogre and a human. The +garden-variety [[[[[UOgres] are more common than their [[[[[gForest]- +dwelling, [[[[[sMountain]-dwelling, and [[[[[uCave]-dwelling cousins. +The [[[[[DBlack ogres] shy away from the sun, the [[[[[BMerrows] live +in or near water. There are some [[[[[yRebel ogres] who have +turned against their plundering fellows and will try to aid +adventurers. + + *** Giants (P) *** + +Enormous humanoids with powerful muscles, aligned with evil. +There are [[[[[WStone giants], [[[[[BStorm giants], [[[[[rFire giants], [[[[[wFrost] +[[[[[wgiants], and [[[[[UHill giants] - while very large and dangerous, +they pale in comparison to the much stronger [[[[[uCyclops], [[[[[bCloud] +[[[[[bgiants], and the terrifying [[[[[sRock giants]. The [[[[[yLesser titans] +and [[[[[oGreater titans] are in a class of their own, their power +and magical abilities unmatched by any. The [[[[[RRebel giants] are +those who have broken with the forces of Darkness. + + *** Trolls (T) *** + +Lumbering evil creatures originated in mockery of the Ents. +The [[[[[UHalf-trolls] are bizarre crosses between trolls and Men. +The [[[[[uCave-trolls], [[[[[wSnow-trolls], [[[[[sHill trolls], [[[[[gForest trolls], +[[[[[BWater trolls], and [[[[[WStone trolls] are dangerous and usually +move in large groups. Even more dangerous are the [[[[[oAlgroths], +the [[[[[yOlog-hai], and the [[[[[BScrags]. The [[[[[RWar trolls], [[[[[rEldraks], and +[[[[[bEttins] can only be described as killing machines. + + *** Yeeks (y) *** + +Small humanoid figures whose origin lies outside Middle-earth. +There are [[[[[Bblue], [[[[[ubrown], [[[[[Ddark], [[[[[wwhite], [[[[[sgray], and [[[[[yyellow] +Yeeks. The [[[[[gmaster yeeks] are somewhat proficient at magic, and +[[[[[Uadventurer yeeks] will try to help you.
\ No newline at end of file diff --git a/lib/mods/theme/file/book-15.txt b/lib/mods/theme/file/book-15.txt new file mode 100644 index 00000000..21983f48 --- /dev/null +++ b/lib/mods/theme/file/book-15.txt @@ -0,0 +1,68 @@ + ------------------------ + | Monstrous Compendium 7 | + | Dragons and Worms | + ------------------------ + + *** Worms (w) *** + +Large slimy masses of worms crawl all around dungeons. +There are [[[[[Bclear], [[[[[rred], [[[[[bblue], [[[[[ggreen], [[[[[wwhite], [[[[[yyellow], +[[[[[Dnether], and [[[[[vdisenchanter] worm masses. Additionally, +there are [[[[[Ugiant slugs] and [[[[[ugiant leeches] which are more +dangerous than the worm masses. The [[[[[vpurple worms] and +[[[[[ysandworms] are even more dangerous, and then there are +the [[[[[uwereworms], huge wormlike shapes dripping acid. + + *** Dragon worms (w) *** + +These will eventually grow into dragons, unless killed. +There are [[[[[Rred], [[[[[Bblue], [[[[[Ggreen], [[[[[Wwhite], [[[[[sblack], [[[[[ygold], +[[[[[ubronze], and [[[[[vmulti-hued ones]. + + *** Hatchling dragons (d) *** + +The [[[[[opseudo-dragon] is a small relative of the dragon that +inhabits dark caves. The hatchling dragons are newly-born, +still soft, with eyes unaccustomed to light and scales +shimmering with a hint of colour: [[[[[rred], [[[[[bblue], [[[[[ggreen], +[[[[[wwhite], [[[[[sblack], [[[[[Ubronze], [[[[[ygold], and [[[[[vmulti-hued]. There are +also the aquatic [[[[[WHatchling dragon turtles]. + + + *** Young dragons (d) *** + +The young dragons sport still-tender scales, coloured more +brightly than those of the Hatchling dragons: [[[[[rred], [[[[[bblue], +[[[[[ggreen], [[[[[wwhite], [[[[[sblack], [[[[[Ubronze], [[[[[ygold], and [[[[[vmulti-hued]. +The [[[[[Wyoung dragon turtles] live in or near water. + + *** Drakes (d) *** + +These dragons are already mature, and their scales are very +brightly covered, according to the elements each dragon +draws its power from. There are [[[[[rFire-drakes], [[[[[bBlue drakes], +[[[[[gGreen drakes], [[[[[wCold-drakes], [[[[[sBlack drakes], [[[[[UBronze drakes], +[[[[[yGolden drakes], [[[[[vMulti-hued drakes], [[[[[vBalance drakes], [[[[[vLaw] +[[[[[vdrakes], [[[[[vChaos drakes], [[[[[uCrystal drakes], [[[[[oEthereal drakes], +[[[[[GShadow drakes], and [[[[[sMature dragon turtles]. + + + *** Ancient dragons (D) *** + +These dragons are very old, cunning, and powerful. They are +considerably larger than the drakes, and they too draw their +colouring from their elements: [[[[[rred], [[[[[bblue], [[[[[ggreen], [[[[[wwhite], +[[[[[sblack], [[[[[Ubronze], [[[[[ygold], and [[[[[vmulti-hued]. In addition, there +are the [[[[[GDeath drakes], [[[[[UGreat crystal drakes], [[[[[oAncient ethereal] +[[[[[odrakes], [[[[[BSky drakes], and [[[[[WAncient dragon turtles]. + + *** Greater dragons (D) *** + +The mightiest and most powerful of dragonkind, these beasts +are older than time itself. Their very names instill fear into +your very soul: the [[[[[rGreat Worm of Fire], the [[[[[bGreat Storm Worm], +the [[[[[gGreat Swamp Worm], the [[[[[wGreat Ice Worm], the [[[[[sGreat Bile Worm], +the [[[[[UGreat Worm of Perplexity], the [[[[[yGreat Worm of Thunder], +the [[[[[vGreat Worm of Many Colours], the [[[[[GFastitocalon], the [[[[[vGreat] +[[[[[vWorm of Balance], the [[[[[RDracolisk], the [[[[[vGreat Worm of Chaos], the +[[[[[GDracolich], the [[[[[BGreat Worm of Law], and the [[[[[vGreat Wyrm of Power]. diff --git a/lib/mods/theme/file/book-16.txt b/lib/mods/theme/file/book-16.txt new file mode 100644 index 00000000..e19b7b0b --- /dev/null +++ b/lib/mods/theme/file/book-16.txt @@ -0,0 +1,43 @@ + ------------------------- + | Monstrous Compendium 8 | + | Depth dwellers, hybrids | + ------------------------- + + *** Nagas (n) *** + +Giant snake-like figures with a woman's torso. There are +[[[[[ggreen], [[[[[Rred], [[[[[Dblack], [[[[[Bwater], [[[[[oswamp], [[[[[ubrown], [[[[[Wsilver], +[[[[[vnight], [[[[[Gtree], [[[[[sdark], [[[[[bocean], [[[[[yguardian], and [[[[[wspirit nagas]. +The [[[[[Uadventurer nagas] are friendly to their fellows. + + *** Hydras (M) *** + +Strange reptilian creatures with several heads, guarding +treasure hoards. There are [[[[[u2-headed], [[[[[o3-headed], [[[[[y4-headed], +[[[[[g5-headed], [[[[[w6-headed], [[[[[G7-headed], [[[[[s8-headed], [[[[[r9-headed], +[[[[[b10-headed], [[[[[R11-headed], [[[[[W12-headed], [[[[[v13-headed], [[[[[B14-headed], +[[[[[U15-headed], as well as [[[[[DKiller hydras]. + + *** Hybrids (H) *** + +These creatures are all crosses between two (or sometimes +more) different beings. The [[[[[wWhite harpies], [[[[[DBlack harpies], +and [[[[[oOwlbears] are not very dangerous. The [[[[[UHippogryphs], +[[[[[uGriffons], [[[[[RGorgimaerae], [[[[[BBehemoths], [[[[[rChimaerae], [[[[[yManticores], +and [[[[[GSphinxes] are more dangerous and deadly. The [[[[[bGorgons], +[[[[[WHeadless], [[[[[gSwamp things], and [[[[[vJabberwocks] are the deadliest. + + *** Depth dwellers (~) *** + +These creatures inhabit the oceans, lakes, and seas of Arda. +Along with the [[[[[BSand mites], [[[[[BBox jellyfish], [[[[[GBarracudas], and +[[[[[RPiranhas] there are [[[[[yStargazers], [[[[[gOctopi], [[[[[WGlobefish], [[[[[sPikes], +[[[[[sSwordfish], and [[[[[sFlounders]. More dangerous are [[[[[rGiant crayfish], +[[[[[RGiant piranhas], and [[[[[gGiant squid]. Among the larger depth- +dwellers, there are the [[[[[WHammerhead sharks], [[[[[oTiger sharks], +[[[[[wWhite sharks], [[[[[oSeahorses], and [[[[[gGiant octopi]. The largest and +more dangerous creatures include the [[[[[DWhales], [[[[[UElder stargazers], +[[[[[wGreat white sharks], [[[[[uUndead stargazers], [[[[[GLesser Krakens], +[[[[[wKiller whales], and [[[[[GGreater Krakens]. The most dangerous ocean +dweller is the [[[[[vLeviathan]. + diff --git a/lib/mods/theme/file/book-17.txt b/lib/mods/theme/file/book-17.txt new file mode 100644 index 00000000..13aa439f --- /dev/null +++ b/lib/mods/theme/file/book-17.txt @@ -0,0 +1,47 @@ + ------------------------ + | Monstrous Compendium 9 | + | Undead Creatures | + ------------------------ + + *** Mewlips (i) *** + +Mewlips are evil cannibal spirits from the marshlands. +They come in different varieties: [[[[[wclear], [[[[[sgray], [[[[[oorange], +[[[[[rbloodshot], [[[[[ggreen], [[[[[bblue], [[[[[ubrown], [[[[[Wstone], [[[[[yyellow], [[[[[Rpink], +[[[[[Gtree], [[[[[Bair], [[[[[Uplague], and [[[[[Ddeath]. + + + *** Golems (g) *** + +Massive animated statues made from different materials. +There are [[[[[obronze], [[[[[wbone], [[[[[ueog], [[[[[Bmithril], [[[[[siron], [[[[[baquatic], +[[[[[Wstone], [[[[[Uclay], [[[[[Rflesh], and [[[[[ffire golems], in addition to the +more cunning [[[[[ycolbrans], [[[[[DPukelmen], [[[[[gdrolems], [[[[[Gcolossus], and +[[[[[ssilent watchers]. + + *** Skeletons (s) *** + +There are skeletal forms of just about any monster that once +inhabited Middle-earth. Some such forms, however, have never +been alive in the first place - they are horrible abominations +animated by powerful wizards. Among them are the [[[[[wice skeletons], +[[[[[sflying skulls], [[[[[Dcrypt creeps], [[[[[yhand druj], [[[[[oskull druj], and +[[[[[reye druj]. + + *** Zombies (z) *** + +Zombie forms of all living creatures may appear in the dungeons. +However, some zombie-like undead from before the First Age do +exist: [[[[[Ughouls], [[[[[ygreater mummies], [[[[[Dghoulkings], [[[[[ughasts], and +[[[[[Rrotting corpses]. + + *** Vampires (V) *** + +There are vampire forms of just about any race - [[[[[Whuman], [[[[[Gelf], [[[[[Dorc], +[[[[[wyeek], [[[[[oogre], [[[[[utroll], [[[[[Rdwarf], and [[[[[Bgnome]. The [[[[[sOriental vampires] +come from beyond the land of Rhun. There are [[[[[bVampire lords], [[[[[rElder] +[[[[[rvampires], and [[[[[gMaster vampires]. The [[[[[UAdventurer vampires] are those +who have denounced the way of the Dark and attempt to follow a path +of Light as best they can. + + diff --git a/lib/mods/theme/file/book-18.txt b/lib/mods/theme/file/book-18.txt new file mode 100644 index 00000000..36cbee04 --- /dev/null +++ b/lib/mods/theme/file/book-18.txt @@ -0,0 +1,55 @@ + -------------------------- + | Monstrous Compendium 10 | + | Demons and other Horrors | + -------------------------- + + *** Minor Demons (u) *** + +These demons (roeg) are corrupted forms of natural creatures. +The individual types of demons are as follows: [[[[[bLimrog] (fish), +[[[[[UCaborrog] (frog), [[[[[DLygrog] (snake), [[[[[oDraugrog] (wolf), [[[[[rHurog] (dog), +[[[[[sSarnrog] (stone), [[[[[gNarrog] (rat), [[[[[yAewrog] (bird), [[[[[BRawrog] (lion), +and [[[[[RAdanrog] (human). + + *** Major Demons (u) *** + +The major demons are of two kinds - the spider demons, spawn of +Ungoliant, and the Balroeg, corrupted Maiar. The spider demons +are as follows: [[[[[gUngorrog] (power spider demon), [[[[[WHelcungol] (ice), +[[[[[rNaurungol] (fire), [[[[[sMornungol] (black), and [[[[[BFaunungol] (cloud). +There are also the [[[[[BGaurroeg] (water demons), [[[[[oMorgulroeg] (magic +demons), [[[[[uDagorrog] (war demons), [[[[[ySererrog] (blood demons), and +the [[[[[UMenelroeg] (sky demons). The Balroeg can be [[[[[RRed], [[[[[DBlack], +[[[[[wWhite], and [[[[[bBlue] - commanded by [[[[[GBalrog Captains] and [[[[[vGreater] +[[[[[vBalroeg]. + + *** Greater Undead (G) *** + +The ghosts are incorporeal beings with awesome magical powers. +Some of them aren't very impressive, like the [[[[[gGreen glutton] +[[[[[gghost] and the [[[[[sPoltergeist]. Others are deadlier - [[[[[wGhosts], +[[[[[BPhantom beasts], [[[[[BDrowned souls], [[[[[BPhantom warriors], the [[[[[DShadows], +[[[[[DPossessors], [[[[[DShades], and [[[[[USpectres]. The friendly [[[[[WSpirits] will +try to help adventurers. The [[[[[bBanshee], [[[[[GSpirit troll], [[[[[vPhantom], +[[[[[uHeadless ghost], and [[[[[uMoaning spirit] are all to be reckoned with. +In a class of their own are the [[[[[oDreads], [[[[[rDreadlords], and the +[[[[[yDreadmasters]. + + *** Liches (L) *** + +Yet another kind of powerful undead. Many things can take the form +of a lich, but the [[[[[oLich], [[[[[GCrypt thing], [[[[[WIron lich], [[[[[rMaster lich], +[[[[[uMonastic lich], [[[[[UDemilich], [[[[[BArchlich], [[[[[DBlack reaver], and [[[[[sLesser] +[[[[[sblack reaver] all deserve special mention. + + + *** Wraiths (W) *** + +Wraiths are incorporeal beings frequently found in graveyards and +at the sites of unavenged murders. There are [[[[[wWhite wraiths], [[[[[sGrey] +[[[[[swraiths], [[[[[WSilver wraiths], [[[[[GNether wraiths], and [[[[[DBlack wraiths]. +The [[[[[UAdventurer wraiths] will try to help you. Fierce and magical +are the many wights: [[[[[BBarrow wights], [[[[[gForest wights], [[[[[bGrave wights], +[[[[[oSwamp wights], and [[[[[rEmperor wights]. The most dangerous among the +wraith beings are the [[[[[uRevenant], [[[[[DNightwalker], [[[[[DNightcrawler], and +[[[[[DNightwing].
\ No newline at end of file diff --git a/lib/mods/theme/file/book-19.txt b/lib/mods/theme/file/book-19.txt new file mode 100644 index 00000000..a36285f0 --- /dev/null +++ b/lib/mods/theme/file/book-19.txt @@ -0,0 +1,47 @@ + ------------------------- + | Monstrous Compendium 11 | + | Elemental creatures | + ------------------------- + + *** Vortices (v) *** + +These strange creatures are like localised tornadoes, +carrying with them the various elements: [[[[[rfire], [[[[[benergy], +[[[[[ggas], [[[[[wcold], [[[[[sacid], [[[[[ushards], [[[[[vnexus], [[[[[ymana], [[[[[Uconfusion], +[[[[[Wslowness], [[[[[vchaos], [[[[[Gnether], [[[[[Rplasma], and [[[[[Btime]. Among +these, the nastiest by far are the [[[[[vstorms of unmagic], +as well as [[[[[oshimmering], [[[[[Ddeath], and [[[[[vaether] vortices. + + *** Spirits (E) *** + +These are the spirits contained in various elements, they +are weaker than the proper elementals. There are [[[[[rFire] +[[[[[rspirits], [[[[[bWater spirits], [[[[[uEarth spirits], and [[[[[BAir spirits] +alongside [[[[[WWill'o the wisps] and [[[[[yInvisible stalkers]. + + *** Elementals (E) *** + +Towering masses of raw elements, twisting and shaking all +in their wake: [[[[[rfire], [[[[[bwater], [[[[[uearth], [[[[[Bair], [[[[[wice], [[[[[omagma], +[[[[[Uconfusion], [[[[[Ddark], [[[[[Rsmoke], [[[[[gooze], [[[[[sslowness], [[[[[Gtime], and +[[[[[vchaos]. + + *** Hulking figures (X, Y) *** + +These are strange hulking shapes that puzzle anyone who +comes across them. They include the [[[[[sXaren], the [[[[[uXorn], +[[[[[UUmber hulk], [[[[[DDeath hulk], [[[[[wWhite hulk], [[[[[oOrange hulk], [[[[[rFire] +[[[[[rhulk], [[[[[gForest hulk], [[[[[bNight hulk], [[[[[WSilver hulk], [[[[[vChaos hulk], +[[[[[yYellow hulk], [[[[[RRed hulk], [[[[[GGreen hulk], and [[[[[Bblue hulk]. The +[[[[[sSasquatch] and [[[[[wYeti] resemble humans, but they are still +quite strange. + + *** Zephyr Hounds (Z) *** + +They are dog-like figures wreathed in the elements. They +tend to move in packs, and are among the most vicious of +all dungeon dwellers. The hounds may be: [[[[[Bclear], [[[[[rfire], +[[[[[benergy], [[[[[gair], [[[[[wcold], [[[[[sacid], [[[[[vmulti-hued], [[[[[Ddark], [[[[[olight], +[[[[[uearth], [[[[[Baquatic], [[[[[vnexus], [[[[[rwater], [[[[[Rplasma], [[[[[yvibration], +[[[[[vchaos], [[[[[Gnether], [[[[[uimpact], [[[[[Winertia], [[[[[Ugravity], [[[[[Gethereal], +[[[[[Btime], and [[[[[vaether].
\ No newline at end of file diff --git a/lib/mods/theme/file/book-2.txt b/lib/mods/theme/file/book-2.txt new file mode 100644 index 00000000..bfadd6ce --- /dev/null +++ b/lib/mods/theme/file/book-2.txt @@ -0,0 +1,90 @@ + + Ted Sandyman's Important Compendium of Deep Thought, Vol. 3 + ------------------------------------------------------- + + +I think my new thing will be to try to be a real happy guy. I'll just +walk around being real happy until some jerk says something stupid to +me. + +When you're going up the stairs and you take a step, kick the other +leg up high behind you to keep people from following too close. + +I wonder if angels believe in ghosts. + +I don't understand people who say life is a mystery, because what is +it they want to know? + +I think people tend to forget that trees are living creatures. They're +sort of like dogs. Huge, quiet, motionless dogs, with bark instead of +fur. + +Sometimes I think the world has gone completely mad. And then I think, +"Aw, who cares?" And then I think, "Hey, what's for supper?" + +If a kid asks where rain comes from, I think a cute thing to tell him +is "God is crying". And if he asks why God is crying, another cute +thing to tell him is "Probably because of something you did". + +Contrary to popular belief, the most dangerous animal is not the lion +or tiger or even the elephant. The most dangerous animal is a shark +riding on an elephant, just trampling and eating everything they see. + +As I bit into the nectarine, it had a crisp juiciness about it that +was very pleasurable- until I realized it wasn't a nectarine at all, +but a HUMAN HEAD!! + +Anytime I see something screech across a room and latch onto someone's +neck, and the guy screams and tries to get it off, I have to laugh, +because what _is_ that thing?! + +If you define cowardice as running away at the first sign of danger, +screaming and tripping and begging for mercy, then yes, Mister Brave +Man, I guess I am a coward. + +Blow ye winds, like the trumpet blows, but without that noise. + +The face of a child can say it all, especially the mouth part of the face. + +When I heard that trees grow a new "ring" for each year they live, I +thought, we humans are kind of like that; we grow a new layer of skin +each year; and after many years we are thick and unwieldy from all our +skin layers. + +It's too bad that whole families have been torn apart by something as +simple as wild dogs. + +Even though he was an enemy of mine, I had to admit that what he had +accomplished was a brilliant piece of strategy. First, he punched me, +then he kicked me, then he punched me again. + +To me, truth is not some vague, foggy notion. Truth is real. And, at +the same unreal. Fiction and fact and everything in-between, plus some +things I can't remember, all rolled into one big "thing". This is +truth, to me. + +If you're ever stuck in some thick undergrowth, in your underwear, +don't stop and start thinking of what other words have "under" in +them, because that's probably the first sign of jungle madness. + +Sometimes the beauty of the world is so overwhelming, I just want to +throw back my head and gargle. Just gargle and gargle, and I don't +care who hears me, because I am beautiful. + +We used to laugh at Grandpa when he'd head off to go fishing. But we +wouldn't be laughing when he'd come back with some whore he picked up +in town. + +I think in one of my previous lives I was a mighty king, because I +like people that do what I say. + +A man doesn't automatically get my respect. He has to get down in the +dirt and beg for it. + +People think it would be fun to be a bird because you could fly. But +they forget the negative side, which is the preening. + +When I think back on all the blessings I have been given in my life, I +can't think of a single one, unless you count that rattlesnake that +granted me all those wishes. + diff --git a/lib/mods/theme/file/book-20.txt b/lib/mods/theme/file/book-20.txt new file mode 100644 index 00000000..21418fe9 --- /dev/null +++ b/lib/mods/theme/file/book-20.txt @@ -0,0 +1,192 @@ +#####R /----------------------------------------\ +#####R < Adventurer's guide to the Middle-earth > +#####R \----------------------------------------/ + +Summary: +*****/abook-20.txt*1[(a) The main towns and dungeons] +*****/bbook-20.txt*2[(b) Other towns] +*****/cbook-20.txt*3[(c) Other strange and frightening places] +*****/dbook-20.txt*4[(d) Equipment issues] +*****/ebook-20.txt*5[(e) Macros] + +#####GIntroduction: + +Middle-earth is vast and mysterious, full of dangers and rewards for +the brave adventurer. + +New adventurers should know that pressing < and > can switch +the wilderness view between a normal scale and a larger map. This map +makes travelling faster, but you cannot enter wilderness dungeons from +it, and chances of being ambushed are high. The wariest of adventurers +will choose to take the well-worn roads when such roads are available, +and grass fields when there are no roads. Beware of Belegaer and the +Dead Marshes! + + +~~~~~1 +#####G(a) The main towns and dungeons + +You start in a small village named Bree in the western part of Middle-earth. +Here you will also find the entrance to the Barrow-Downs, a fairly safe and +simple dungeon. + +When the Barrow-Downs become too easy for you, and Bree too small, +you might consider going to Lothlorien, the land of Galadriel. [[[[[BNote that] +[[[[[Byou should take a lot of food with you, for it is a long journey.] +You'll have to head south-east following the Moria mountain's chain, then +walk around the forest of Fangorn to head north to finally find your destination. +Lothlorien is instantly recognisable by its Mallorn trees. The chief city of this +land and the abode of Galadriel and Celebron is Caras Galadhon. The Forest of +Mirkwood (another dungeon) can be found to the north-east of Lothlorien. + +If you survive this dangerous dungeon, you should head south, following +the Anduin river. There, near the dark land of Mordor, you will find the +great town of Gondor, Minas Anor. From there you may want to pay a visit +to the land of Mordor, which is east of Minas Anor. You cannot pass through +the Black Gate of Mordor without a means of climbing mountains, for the +gate is guarded heavily, night and day. The only ways into Mordor are through +the dreaded Spider Pass (Cirith Ungol), or the circuitous route through the +valley of Nurnen and the horrid plains of Gorgoroth. + +After Mordor you should finally travel to Gondolin, the hidden town of the +Noldor. From this city, you will be able to attack Angband, the +dungeon of Morgoth, which is north-east of Gondolin. This city is well- +protected by what remains of the Echoriath, and there is but one route +into it that does not force you to travel by the sea. To be sure of finding +Gondolin, travel north along the Blue Mountains, then take the north-eastern +route from the second northernmost peak. + + +~~~~~2 +#####G(b) Other towns + +To the west of Bree, in the middle of a land called the Shire, there is a +small village called Hobbiton, inhabited by Halflings. Nested in some low +hills, it isn't hard to find, and their hospitality is legendary. + +To the east of Bree, there is Rivendell - the hidden valley of the Elves, +where Elrond lives in the Last Homely House (Imladris). Beyond the Misty +Mountains, near the entrance to Mirkwood Forest, there is the house of +Beorn. + +When you are in Lothlorien, be sure to pay your respects to the Valar at +Cerin Amroth, which is immediately to the north of Caras Galadhon. + +Edoras, the capital of Rohan (home of the horse-lords, the Rohirrim) can be +found to the south of Caras Galadhon. It is a well-protected fortress, second +only to the fortress of Helm's Deep, which stands watch against Isengard. + +There are two cities near Minas Anor - Pelargir (the great city at the +mouth of the Anduin River) and Osgiliath, the citadel of Stars. Pelargir is +to the south-west of Minas Anor, and Osgiliath is to the north-east of +Gondor's capital. Rumour has it that there is a Ranger outpost somewhere in +Ithilien, immediately to the north of Osgiliath. + +If you travel north towards the Lonely Mountain, you will come upon +Esgaroth, the city of Lake-men. Near Esgaroth is the construction site for +Dale, and if you follow the river, you may find yourself a guest in the +Halls of Thranduil, King of the Wood-Elves. + +Deep in the heart of the Misty Mountains, in a heavily guarded area that +cannot be access but through the Mines of Moria, lies Khazad-dum, the +greatest city ever built by Dwarves. + +~~~~~3 +#####G(c) Other strange and frightening places + +The Old Forest to the west of Bree (and east of Hobbiton) is what remains +of the big forests of the First Age, but it has been corrupted. It is said +that it is guarded by a living tree. + +You may also wish to investigate the Orc Caves east of Bree; they are +another place suitable for those finished with the Barrow-Downs. They also +are rumoured to hold great mysteries - these are the same caves where Bilbo +had once found the One Ring of power. + +Durin's Bane, the Balrog of Moria, guards the Mines of Moria, to the south-east +of Bree. The Mines are also the only means of access to the Dwarven +stronghold of Khazad-dum. + +Nearly at the edge of land, there is a magical Maze. Many adventurers +that ventured there never came back. It is rumoured that a Minotaur is +lurking down there, guarding an ancient and powerful artifact. +Bring along digging equipment and some means to recall. + +During the Second Age of the world there was a great island called +Numenor. The people who dwelt there were wise and powerful, but as time +passed their last kings fell under the power of Sauron. Under Sauron's +orders, they tried to attack Valinor, the blessed land, and for this +Numenor was destroyed, swallowed by the sea. The ruins are still +accessible, far out to sea to the west of Bree. Any adventurer going +there should be sure to bring equipment that enables underwater +breathing, however - without it, you shall perish. + +Many other strange places wait to be explored by the valiant adventurer, +but their locations are secret. You will have to find them yourself! +Among them are the Grinding Ice of the Helcaraxe, Forodwaith, the caves +beneath Isengard, the land of Rhun, and many others. + + +~~~~~4 +#####G(d) Equipment issues + +Beware, adventurer! If you plan to go down into the dungeons, be prepared. Some +items you will need badly. + +First, think of some light: maybe a lantern is better than the torches. + +Second things to mention are your combat equipment. Sometimes the weapon and +armor you got from your mentor are not enough for the nasties inside the +dungeons. + +And third and most important, [[[[[Balways carry a shovel or other digger with you], +because there is much rubble in the dungeons, which you cannot clear with +your hands. + +~~~~~5 +#####G(e) Macros + +Spellcasters might find that pressing 4 keys (at least) to cast a spell is a +lot, they are right. That is why there are macros. You can access the macro +screen by pressing @. You can find help on the *****macrofaq.txt*0[macros] in the docs. + +Now you either have the hard way or the easy way. + +**The Hard Way** + +What the fellow adventurer should know is how to create a basic spell macro. +Press @ to enter the macro screen. +Press 4 to create a new macro. +Press the key to bind the macro to, usually one uses the F* keys(you can combine +them with the ctrl, shift, ... keys too) +Enter the key sequence to be done for the macro. +Press 2 to save the macro. + +Now a problem that might arise, imagine your macro looks like: mcaa*t +to cast manathrust spell('m' to use skill, 'c' for cast a spell skill, +'a' for first book, 'a' for first spell, *t to… target the first monster). +This macro will break if you gain a new skill so that "Cast a spell" is no more +the skill 'c', or if you get a new book. There is a way around that. +When the game asks for a skill or a spell it allows you to press @ to enter +the skill/spell name directly, so your macro would become: +m@Cast a spell\r@Manathrust\r*t +Now this will always work as long as one of your books have the spell in it. + + +**The Easy Way** + +This time you will only use the macro recorder. To do that: +Press $ to start it +Now each key you press will be recorded, so press all keys you want. +It is recommended to start your macro by pressing Escape key a few time, so +if there are messages when you use the macro it will first erase them instead +of screwing your macro :) +it is also recommended to take advantage of the @ key when selecting skills or +objects whenever the possibility is offered to you. It will make sure you +always use the good object/skill even if it moves in your inventory. +Once all keys are pressed press $ again to stop it. +It you are satisfied with your macro now you get to press the key to bind it +to. + +As in the Hard Way you must use the macro screen if you want to permanently +save your macros. diff --git a/lib/mods/theme/file/book-200.txt b/lib/mods/theme/file/book-200.txt new file mode 100644 index 00000000..75577e1a --- /dev/null +++ b/lib/mods/theme/file/book-200.txt @@ -0,0 +1,5 @@ +4 +35 +21 +6 +0 diff --git a/lib/mods/theme/file/book-201.txt b/lib/mods/theme/file/book-201.txt new file mode 100644 index 00000000..fdcae8aa --- /dev/null +++ b/lib/mods/theme/file/book-201.txt @@ -0,0 +1,5 @@ +4 +3 +11 +8 +0 diff --git a/lib/mods/theme/file/book-202.txt b/lib/mods/theme/file/book-202.txt new file mode 100644 index 00000000..3c61caee --- /dev/null +++ b/lib/mods/theme/file/book-202.txt @@ -0,0 +1,5 @@ +4 +50 +34 +4 +0 diff --git a/lib/mods/theme/file/book-203.txt b/lib/mods/theme/file/book-203.txt new file mode 100644 index 00000000..c169a628 --- /dev/null +++ b/lib/mods/theme/file/book-203.txt @@ -0,0 +1,5 @@ +4 +60 +56 +3 +0 diff --git a/lib/mods/theme/file/book-204.txt b/lib/mods/theme/file/book-204.txt new file mode 100644 index 00000000..37b88559 --- /dev/null +++ b/lib/mods/theme/file/book-204.txt @@ -0,0 +1,5 @@ +4 +1 +1 +99 +64 diff --git a/lib/mods/theme/file/book-205.txt b/lib/mods/theme/file/book-205.txt new file mode 100644 index 00000000..fecab40c --- /dev/null +++ b/lib/mods/theme/file/book-205.txt @@ -0,0 +1,5 @@ +4 +51 +50 +3 +0 diff --git a/lib/mods/theme/file/book-206.txt b/lib/mods/theme/file/book-206.txt new file mode 100644 index 00000000..ed1f1c17 --- /dev/null +++ b/lib/mods/theme/file/book-206.txt @@ -0,0 +1,5 @@ +4 +66 +18 +1 +0
\ No newline at end of file diff --git a/lib/mods/theme/file/book-207.txt b/lib/mods/theme/file/book-207.txt new file mode 100644 index 00000000..0a9fb804 --- /dev/null +++ b/lib/mods/theme/file/book-207.txt @@ -0,0 +1,5 @@ +4 +25 +21 +3 +0
\ No newline at end of file diff --git a/lib/mods/theme/file/book-208.txt b/lib/mods/theme/file/book-208.txt new file mode 100644 index 00000000..1a853553 --- /dev/null +++ b/lib/mods/theme/file/book-208.txt @@ -0,0 +1,5 @@ +4 +63 +53 +1 +0
\ No newline at end of file diff --git a/lib/mods/theme/file/book-209.txt b/lib/mods/theme/file/book-209.txt new file mode 100644 index 00000000..040cf93c --- /dev/null +++ b/lib/mods/theme/file/book-209.txt @@ -0,0 +1,5 @@ +4 +57 +62 +3 +0
\ No newline at end of file diff --git a/lib/mods/theme/file/book-210.txt b/lib/mods/theme/file/book-210.txt new file mode 100644 index 00000000..7c1f25d5 --- /dev/null +++ b/lib/mods/theme/file/book-210.txt @@ -0,0 +1,5 @@ +4 +55 +19 +1 +0
\ No newline at end of file diff --git a/lib/mods/theme/file/book-211.txt b/lib/mods/theme/file/book-211.txt new file mode 100644 index 00000000..3806768d --- /dev/null +++ b/lib/mods/theme/file/book-211.txt @@ -0,0 +1,5 @@ +4 +67 +16 +1 +0
\ No newline at end of file diff --git a/lib/mods/theme/file/book-212.txt b/lib/mods/theme/file/book-212.txt new file mode 100644 index 00000000..c2891872 --- /dev/null +++ b/lib/mods/theme/file/book-212.txt @@ -0,0 +1,5 @@ +4 +63 +51 +1 +0
\ No newline at end of file diff --git a/lib/mods/theme/file/book-213.txt b/lib/mods/theme/file/book-213.txt new file mode 100644 index 00000000..0716c26e --- /dev/null +++ b/lib/mods/theme/file/book-213.txt @@ -0,0 +1,5 @@ +4 +45 +46 +3 +0
\ No newline at end of file diff --git a/lib/mods/theme/file/book-214.txt b/lib/mods/theme/file/book-214.txt new file mode 100644 index 00000000..d99dd3d8 --- /dev/null +++ b/lib/mods/theme/file/book-214.txt @@ -0,0 +1,5 @@ +4 +61 +16 +3 +0
\ No newline at end of file diff --git a/lib/mods/theme/file/book-215.txt b/lib/mods/theme/file/book-215.txt new file mode 100644 index 00000000..fc5b3ed3 --- /dev/null +++ b/lib/mods/theme/file/book-215.txt @@ -0,0 +1,5 @@ +4 +48 +21 +1 +0
\ No newline at end of file diff --git a/lib/mods/theme/file/book-216.txt b/lib/mods/theme/file/book-216.txt new file mode 100644 index 00000000..4acc56af --- /dev/null +++ b/lib/mods/theme/file/book-216.txt @@ -0,0 +1,5 @@ +4 +1 +1 +99 +6 diff --git a/lib/mods/theme/file/book-22.txt b/lib/mods/theme/file/book-22.txt new file mode 100644 index 00000000..99dd4e90 --- /dev/null +++ b/lib/mods/theme/file/book-22.txt @@ -0,0 +1,56 @@ + ----------------------- + | Artifact Lore Vol. IV | + | Axes | + ----------------------- + +The Great Axe of Durin + The twin massive axe heads of this ancient demon's dread gleam with + mithril inlay, which tell sagas of endurance, invoking the powers of + Khazad-dum to protect the wearer and slay all evils found underground. + +The Great Axe of Eonwe + The axe of Eonwe, leader of the Hosts of the West before the gates of + Thangorodrim, strikes with icy wrath at the undead, disperses hosts of + evil at a word, and grants Maia-like powers of body and mind. + +The Broad Axe 'Barukkheled' + A royal heirloom of the southern coast, strong in combat against evil + creatures of the earth. + +The Bearded Axe of Gimli + "Gimli sensed the Dead behind following, but he continued on after + Aragorn." The trusty axe of Gimli son of Gloin, one of the Nine + Walkers of old. + +The Light War Axe 'Cam-tal-crist' + The Petty-dwarves of Bathak forged this blade, and it shares their thirst + for blood. + +The Broad Axe 'Orchast' + Forged by the dwarves of Khazad-dum in a time of desperation, this axe + turned many a battle against the invading orcs. + +The Hatchet of the Night + Found on an unmarked grave after a violent storm, this hatchet has a + sinister aura of darkness and decay. + +The Slaughter Axe 'Lavandagnir' + Used by the orcs in their battle at Dagor Bragollach against the elves, + this axe has a bloodthirst for nature. + +The Light War Axe of Helcar + Crafted of purest ice and held solid by powerful spells, this icy axe + delivers a chill of death to its victims. + +The Slaughter Axe 'Dramborleg' + The great axe of Tuor, Thudder-Sharp is its name. The axe that smote both + a heavy dint as of a club and cleft as a sword. When it was swung by the + hands of Tuor, it sang like the rush of eagle's wings in the air and took + death as it fell. Its name alone instills fear in Balrogs and other + corruptions of Morgoth. + +The Slaughter Axe 'Garachoth' + A ghastly axe with the soul of a demon lord trapped inside, this horrifying + creation reverberates with the screams of the damned. As you gaze into its + glassy, translucent blade, it seems that endless sulphurous wastelands + stretch away from you into the distance, obscured, by sheets of fire. diff --git a/lib/mods/theme/file/book-23.txt b/lib/mods/theme/file/book-23.txt new file mode 100644 index 00000000..5d5c22f9 --- /dev/null +++ b/lib/mods/theme/file/book-23.txt @@ -0,0 +1,81 @@ + ---------------------- + | Artifact Lore Vol. V | + | Missile Weapons | + ---------------------- + +The Long Bow 'Belthronding' + The great bow of Beleg, made of black yew and strung with elven hair that + faintly shines a pale clear gold. + +The Long Bow of Bard + The great yew bow of grim-faced Bard, who shot the mightiest arrow that + songs record. + +The Light Crossbow 'Cubragol' + A crossbow that grants fiery speed to he who finds it, and from which + shoot bolts that blaze with flame unquenchable. + +The Sling of the Thain + This sling was crafted by Faramir I, Thain of the Shire, just in case the + nasties of his father's stories ever dare to enter the Shire again. + +The Sling of Farmer Maggot + This ordinary seeming leather sling has been raised to legendary status + amongst generations of hobbit children. Farmer Maggot's ability to notice + and strike any mushroom thief anywhere within his patch almost keeps young + poachers at bay, but once they get within range they soon flee for less + painful pastures, frequently with rounded pebbles stinging their + backsides... + +The Heavy Crossbow of Umbar + A great brazen arbalest with arms of gleaming steel, shooting quarrels + with speed and power for those brave enough to risk betrayal. + +The Short Bow of Amrod + This bow, and its twin, belonged to Feanor's last two twin sons, Amrod and + Amras, who both hunted with the Green-elves for a time. Like the twins, + the bows are similar, for both protect their wielders from the elementsand + strength, while the other gives quickness and subtlety. + +The Short Bow of Amras + This bow, and its twin, belonged to Feanor's last two twin sons, Amrod and + Amras, who both hunted with the Green-elves for a time. Like the twins, + the bows are similar, for both protect their wielders from the elementsand + subtlety, while the other gives endurance and strength. + +The Light Crossbow of Brand + The bow of Brand, last King of Dale. It was given to him as a gift by the + King under the Mountain of Erebor, and has access to an especially secret + realm of Dwarven lore. + +The Seeker Arrow of Bard + Deadliest of arrows, imbued with elemental strength, this shaft is feared + especially by the wyrmkin. + +The Seeker Arrow of Gondor + An arrow that was created to rid the world of demons. + +The Seeker Bolt of Feanor + Made during the war against Morgoth by Feanor, this powerful bolt is the + bane of Morgoth's power, and has especial strength against those foes who + are already dead. + +The Silver Bolt 'Dailir' + The beloved dart of Beleg Cuthalion. It never failed to be found unharmed, + until it broke when Beleg fell upon it while he was carrying Turin + Turambar away from an Orc-camp, the night Beleg met his end. Turin remade + the bolt and kept it to his dying day in memory of his friend. + +The Metal Boomerang of Beor + Beor's boomerang makes its wielder as agile as the winds, and as hard to + harm. + +The Metal Boomerang 'Glimdrir' + A powerful boomerang that makes one agile and fast, with a thirst for evil + and undead creatures, but demands its wielder not teleport, for fear of + desertion. + +The Long Bow of Legolas + The great bow of Legolas, one of the Nine Walkers of old. Handcrafted specially + for Thranduil's son in Lothlorien, this bow gives clarity of sight and agility + to the wielder. diff --git a/lib/mods/theme/file/book-24.txt b/lib/mods/theme/file/book-24.txt new file mode 100644 index 00000000..86d998b7 --- /dev/null +++ b/lib/mods/theme/file/book-24.txt @@ -0,0 +1,59 @@ + ----------------------- + | Artifact Lore Vol. VI | + | Instruments | + ----------------------- + +The Harp of Thorin + This magical instrument once belonged to Thorin Oakenshield, a mighty + dwarf warrior of old. The sounds emanating from it once gave a frightened + hobbit a glimpse of beauty and helped allay his fears, and to this day the + harp preserves its magical powers to encourage when all seems horribly + wrong. + +The Harp of Maglor + This harp that once belonged to Maglor makes those who use it seem more + forceful and convincing. It is also said that those who have used it + found themselves walking faster, as if to an unheard beat. + +The Drum of the Sky + The drum is decorated with the images of the stars, the clouds, the Sun + guided by Arien and the Moon with Tilion. It imparts to the wearer an + echo of the beauty of the sky, and protects him from the elements day or + night. The beat of the drum marks the passage of time, and will make time + pass differently for the wearer. + +The Harp of Daeron + A pretty harp that makes those who play it beautiful, wise and fast. + +The Drum of the Druedain + The fabled Drum of the Druedain that will protect those who play it from + darkness and poison attacks. It also aids in the seeing of warm blooded + creatures. + +The Horn of Rohan + A horn carved from the bones of the Dragon of Ered-Mithrin, this heirloom + of the House of Eorl bestows to its user the gifts of courage and command. + +The Horn of Helm + Heedless of cold, fearless of darkness -- besiegers fled at the wind of + the solitary coming of King Helm Hammerhand, proclaimed by a single + horn-blast in the dead of winter. + +The Horn of Boromir + The great horn made of the horns of kine of Araw. It is inlaid with silver + and gold signs; when blown, it can be heard for miles over. The horn gives + courage and endurance to its wearer, provided that secrecy is not desired. + "Loud and clear it sounds in the valleys of the hills... and then let all + the foes of Gondor flee!" + +The Harp of Tom Bombadil + This small, serviceable wooden harp once belonged to Tom Bombadil - a + mysterious figure whose song prevented the Wight-King from attacking Frodo + and his companions. Its music still inspires boldness and strengthens the + life force of all who play it. + +The Horn 'Valaroma' + This heavenly instrument, wrought from gleaming silver, most often appears + in the hands of the Valarin huntsman Orome; yet he may lend mortal + champions the horn from time to time. Its music inspires courage and + clarity of mind in pure-hearted beings, but drives evil ones far away.
\ No newline at end of file diff --git a/lib/mods/theme/file/book-25.txt b/lib/mods/theme/file/book-25.txt new file mode 100644 index 00000000..a8cfdadf --- /dev/null +++ b/lib/mods/theme/file/book-25.txt @@ -0,0 +1,98 @@ + ------------------------ + | Artifact Lore Vol. VII | + | Body Armour | + ------------------------ + +The Leather Scale Mail 'Thalkettoth' + A tunic and skirt sewn with thick, overlapping scales of hardened leather + whose wearer moves with agility and assurance. + +The Robe of Incanus + Gandalf's long, flowing robe. It provides insight and allows the wearer + to see things not seen by all. + +The Robe of Great Luck + Once created by a powerful wizard this robe to grant him incredible + luck... It seems he forgot to wear it. + +The Hard Leather Armour of Himring + Contained within this studded cuirass of pliable leather is the memory of + unvanquished Himring, defiant fortress surrounded by the legions of + Morgoth. + +The Soft Leather Armour 'Hithlomir' + Familiar with the secret ways hidden in darkness, this leather cuirass is + truly more than it appears. + +The Robe of Belegaer + This pearl-trimmed blue robe was created by a Maia loremaster in Ulmo's + service. No ocean storm can harm its wearer or anything he carries; the + pressure and darkness of deep water cannot hinder him, either. + +The Leather Jerkin of Tom Bombadil + This garment was once the property of Tom Bombadil - a strange being + rumoured to be older than Arda itself. It may be the explanation for how + Tom could always turn up when he was most needed. + +The Filthy Rag of Ghan-buri-Ghan + The wrappings of a leader among the wild Men of Druadan forest. It + contains a multitude of tiny pockets filled with small darts dripping with + venom. + +The Robe of Curunir + The white robe of the Istari wizard Curunir, known on Middle-earth as + Saruman the White and Saruman of Many Colours. Imbued with cold and + lightning used in the creation of the Fire of Orthanc, it grants the + wearer some mastery over these elements. + +The Galvorn Plate Mail of Eol + A suit of imperishable galvorn, with conquerable strength to endure evil + and disruptive magics, that protects the life force of its wearer like + nothing else can. Eol the Dark Elf made it in secret for his son, but + Maeglin left Nan Elmoth with his mother Aredhel and never got to wear it. + +The Full Plate Armour of Isildur + A gleaming steel suit covering the wearer from neck to foot, with runes of + warding and stability deeply engraved into its surface. + +The Metal Brigandine Armour of the Rohirrim + A stiff suit of armour composed of small metal plates sewn to an inner + layer of heavy canvas, and covered with a second layer of cloth. Within it + is the spirit of Eorl the Young, matchless in combat. + +The Mithril Chain Mail 'Belegennon' + This wondrous suit of fine-linked chain shimmers as though of pure silver. + It stands untouched amidst the fury of the elements, and a power of + concealment rests within. + +The Mithril Plate Mail of Celeborn + A shimmering suit of true-silver, forged long ago by dwarven smiths of + legend. It gleams with purest white as you gaze upon it, and mighty are + it powers to protect and banish. + +The Chain Mail of Arvedui + A hauberk, leggings, and sleeves of interlocking steel rings, well padded + with leather. You feel strong and tall as Arvedui, last king of Arnor, as + you put it on. + +The Augmented Chain Mail of Caspanion + A hauberk, leggings, and sleeves of interlocking steel rings, + strategically reinforced at vital locations with a second layer of chain. + Magics to enhance body and mind lie within, and no door can hope to resist + the wearer. + +The Chain Mail of Peregrin Took + This sturdy mail shirt was a gift from the nobility of Gondor to the + halfling Peregrin Took. It enables a warrior to fight more capably and + cling to life when others would be killed. It also reveals enemies + (especially trolls) hiding in the dark, and terrifies anyone who threatens + the wearer. + +The Multi-Hued Dragon Scale Mail 'Lothronfaun' + A massive suit of heavy dragon scales deeply saturated with many colours. + It throbs with angry energies. May-cloud it is called, after the element + lightning which courses with it with unusual vigour. + +The Power Dragon Scale Mail 'Loknare' + A mighty suit of dragon armour, set with the scales of dragons of both Law + and Chaos, and with power over both. Loknare means Dragonblaze.
\ No newline at end of file diff --git a/lib/mods/theme/file/book-26.txt b/lib/mods/theme/file/book-26.txt new file mode 100644 index 00000000..a042b8b5 --- /dev/null +++ b/lib/mods/theme/file/book-26.txt @@ -0,0 +1,56 @@ + ------------------------- + | Artifact Lore Vol. VIII | + | Cloaks | + ------------------------- + +The Cloak 'Holcolleth' + This elven-grey mantle possesses great powers of tranquility and of + concealment, and grants the wearer the knowledge and understanding of the + Sindar. + +The Cloak of Thingol + A sable-hued cloak, with glowing elven-runes to restore magic showing calm + and clear as moonlight on still water. + +The Cloak of Thorongil + A cloak of shimmering green and brown that grants sight beyond sight and + shakes off holding magics, worn by Aragorn son of Arathorn in his youth as + he adventured under the name of Thorongil. + +The Cloak 'Colannon' + A crystal-blue cape of fine silk worn by a silent messenger of the forces + of Law. Somehow, its wearer is always able to escape trouble. + +The Shadow Cloak of Luthien + The opaque midnight folds, inset with a multitude of tiny diamonds, of + this cloak swirl around you and you feel a hint, a fragment of the + knowledge and power to restore that lay in Luthien, the most beautiful + being that ever knew death. + +The Shadow Cloak of Tuor + From the ruin of Gondolin did Tuor escape, through secret ways and + travail, shielded by his cloak from a multitude of hostile eyes. + +The Elven Cloak of Peregrin Took + This simple-looking cloak, dyed in hues that blend into the woodlands, was + a gift from the elves of Lothlorien to the halfling Peregrin Took. Its + wearer has an uncanny knack for making friends, escaping bonds, moving + among enemies completely unseen - and finding food. + +The Cloak 'Menelcol' + This deep-blue velvet cloak, embroidered with silvery stars, sheds + acelestial light that reveals hidden things and bestows unearthly beauty. + It also wards off damage from elements of the skies, and allows the wearer + to fly unscathed even through airless space. + +The Cloak of Ghan-buri-Ghan + This dark-coloured cloak once belonged to the leader of the Druedain. As + you put it on, you feel safer from attempts to waylay you on your travels. + +The Cloak of Valinor + A magical cloak that grants the wearer ultimate protection. + +The Elven Cloak of Mellyrn + Bearing the same lyrical name as the great trees of Lothlorien and containing + in its close-woven folds the speed and skill of the Galadhrim, this grey cloak + is ideal for those who travel in forests. diff --git a/lib/mods/theme/file/book-27.txt b/lib/mods/theme/file/book-27.txt new file mode 100644 index 00000000..3e958d90 --- /dev/null +++ b/lib/mods/theme/file/book-27.txt @@ -0,0 +1,75 @@ + ----------------------- + | Artifact Lore Vol. IX | + | Shields and Boots | + ----------------------- + +The Small Mithril Shield of Thorin + Invoking the strength and endurance of Thorin, King under the Mountain, + this little metal shield is proof against the Element of Earth. + +The Large Leather Shield of Celegorm + This shield emblazoned with a multitude of creatures not seen for ages + once protected Celegorm, lord of Himlad; around it lies a mystic balance + that contains the conflicts of the elements. + +The Large Metal Shield of Anarion + The great metal-bound shield of Anarion, son of Elendil, who Sauron found + himself powerless to wither or diminish. + +The Small Metal Shield of Gimli + A gift from the King of Rohan to Gimli the Dwarf, this shield combines the + cunning and stamina of Gimli Elf-friend, Gimli the Lock-bearer. + +The Shield of Deflection of Gil-galad + The legendary shield of Gil-Galad, who fought his way to the gates of the + Dark Tower, and with whom came light even to Gorgoroth. + +The Large Leather Shield of the Haradrim + A great shield from the far lands of the South, whose wielder will go + charging into battle heedless of danger, with the strength and endurance + of a madman. Nor will he fear poison, for the Southron barbarians handle + poisoned darts naturally. + +The Mithril Shield of Earendil + A shining shield, once borne by the great mariner Earendil, "scored with + runes to keep all wounds and harm from him". + +The Large Metal Shield of Erkenbrand + Tall and strong stood Erkenbrand, Lord of the Westfold, as he rode to combat + the forces of Isengard. The valour of Helm Hammerhand lived again in him. + This shield is painted red according to Rohan custom and it grants magical + protection against enemy projectiles, as well as lets the wearer sense + approaching enemy hordes. + +The Pair of Soft Leather Boots of Wormtongue + The pair of boots used by Grima son of Galmod, also named the Wormtongue - a + treacherous but persuasive counsellor, ever ready to betray, sneak, lie, + cheat and steal - but never ready to actually fight. + +The Pair of Hard Leather Boots of Feanor + This wondrous pair of leather boots once sped Feanor, creator of the + Silmarils and the mightiest of the Eldar, along the Grinding Ice and to + Middle-earth at last. + +The Pair of Soft Leather Boots 'Dal-i-thalion' + A pair of high-laced shoes, strong against the powers of corruption and + withering, that grant the wearer extraordinary agility. + +The Pair of Metal Shod Boots of Thror + Sturdy footwear of leather and steel as enduring as the long-suffering + Dwarven King-in-exile who wore them. Of dwarven make, the wearer of these + boots will be completely at home in the mountains. + +The Pair of Hard Leather Boots of Nevrast + Footgear made of bear leather and set with opals, which grant the wearer + silent, hasted movement. + +The Pair of Metal Shod Boots of Gimli + A set of iron-shod boots stamped by Gimli's combat prowess, a peerless + ally to those journeying through halls of stone under mountains. + +The Pair of Metal Shod Boots of the Machine + A massive pair of adamantite boots studded with gold, the final and greatest + product of the petty-dwarven magical forge. Despite the great powers they + contain, they are heavy and awkward enough to make quite a racket whenever + you move. diff --git a/lib/mods/theme/file/book-28.txt b/lib/mods/theme/file/book-28.txt new file mode 100644 index 00000000..b55cf360 --- /dev/null +++ b/lib/mods/theme/file/book-28.txt @@ -0,0 +1,102 @@ + ---------------------- + | Artifact Lore Vol. X | + | Headgear and Gloves | + ---------------------- + +The Hard Leather Cap of Thranduil + The hunting cap of King Thranduil, to whose ears come all the secrets of + his forest domain. + +The Metal Cap of Thengel + A ridged helmet made of steel, and embossed with scenes of valour in + fine-engraved silver. It grants the wearer nobility, clearness of thought + and understanding. + +The Steel Helm of Hammerhand + A great helm as steady as the heroes of the Westdike. Mighty were the + blows of Helm, the Hammerhand! + +The Dragon Helm of Dor-Lomin + The legendary dragon helm of Turin Turambar, an object of dread to the + servants of Morgoth. + +The Iron Helm 'Holhenneth' + A famous helm of forged iron granting extraordinary powers of mind and + awareness. + +The Iron Helm of Gorlim + A headpiece, gaudy and barbaric, that betrayed a warrior when he most + needed succour. + +The Metal Cap of Thorin + Mighty was Thorin Oakenshield as he emerged from the Gate of the Lonely + Mountain on the day of the Battle of the Five Armies, clad in shining + armour, part of which was this helm. He gleamed like gold in the dying + fire of the day, red light leapt from his eyes, and his foes were + terrified at the mere sight of him. + +The Iron Helm of Knowledge + This helm, designed by Petty-Dwarves ages ago to act as the brain of a + long lost project, is made of finest glass. Its light banishes all + secrets, and makes audible whispers from the deceased. + +The Metal Cap of Celebrimbor + This once belonged to Celebrimbor, maker of the Rings of Power. One who + knows both fire and acid, from the business of forging and engraving, will + fear neitheraware of Sauron before Sauron became aware of him, when Sauron + put on the One Ring for the first time. + +The Steel Helm of Gil-galad + The shining helm that Gil-galad, legendary Elven-king, wore in battle. + +The Iron Crown of Beruthiel + The midnight-hued steel circlet of the sorceress-queen Beruthiel, which + grants extraordinary powers of sight and awareness at a terrible physical + cost. + +The Golden Crown of Gondor + The shining winged circlet brought by Elendil from dying Numenor, emblem + of Gondor though an age of the world. + +The Jewel-Encrusted Crown of Numenor + A crown of massive gold, set with wondrous jewels of thought and warding, + worn by the kings of ancient Numenor. Its wearer may go into battle + always knowing what he faces - unless his own folly blinds him to the + nature and magnitude of the task. + +The Set of Leather Gloves 'Cambeleg' + A hero's handgear that lends great prowess in battle. + +The Set of Leather Gloves 'Cammithrim' + These gloves glow so brightly as to light the way for their owner and cast + magical bolts with great frequency. + +The Set of Gauntlets 'Paurhach' + A fiery set of gauntlets that can even shoot fire from the user's hands. + +The Set of Gauntlets 'Paurnimmen' + A set of handgear so icy as to be able to fire frost bolts. + +The Set of Gauntlets 'Pauraegen' + A set of handgear with sparks surrounding it, able to fire bolts of + electricity. + +The Set of Gauntlets 'Paurnen' + A set of handgear so corrosive that it may fire bolts of acid. + +The Set of Gauntlets 'Camlost' + A pair of gauntlets that sap combat ability, named after the empty hand of + Beren that once clasped a Silmaril. + +The Set of Cesti of Fingolfin + The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave + Morgoth seven mighty wounds and pain that will last forever. + +The Set of Gauntlets of Eol + The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics + that he could channel in battle. + +The Set of Cesti 'Skycleaver' + The handgear of a legendary dragonslaying hero. The wearer of these wyrmskin + gauntlets will be versed in all aerial ways, and will fear no dragon that walks + or flies.
\ No newline at end of file diff --git a/lib/mods/theme/file/book-29.txt b/lib/mods/theme/file/book-29.txt new file mode 100644 index 00000000..750c68cf --- /dev/null +++ b/lib/mods/theme/file/book-29.txt @@ -0,0 +1,75 @@ + ----------------------- + | Artifact Lore Vol. XI | + | Rumoured Item Sets | + ----------------------- + +Rumour has it that if an item set is complete, the +wearer shall gain additional magical powers. + +Gothmog's Armoury + The Demonblade of Gothmog + The Demonshield of Gothmog + The Demonhorn of Gothmog + +The Elven Gifts + Phial of Galadriel + Sting + +The Dragon Slayer + The Long Bow of bard + The Black Arrow of Bard + +The Trinity + The Dagger of Samwise + The Dagger of Meriadoc + The Dagger of Peregrin + +Thorin's Gear + The Small Metal Shield of Thorin + The Harp of Thorin + The Metal Cap of Thorin + +Peregrin's Gifts + The Chain Mail of Peregrin Took + The Elven Cloak of Peregrin Took + +Ghan-buri-Ghan's Garb + The Filthy Rag of Ghan-Buri-Ghan + The Cloak of Ghan-buri-Ghan + +The Glory of the King + The Long Sword 'Anduril' + The Black Banner of Gondor + The Golden Crown of Gondor + +Saruman's Travel Gear + The Mage Staff of Saruman + The Robe of Curunir + The Palantir of Orthanc + +Elendil's Heirlooms + The Ring of Barahir + The Star of Elendil + The Rod of Annuminas + +Flame of Wrath + The Amulet of Carlammas + The Morning Star 'Naurgil' + +Shadow Ward + The Soft Leather Armour 'Hithlomir' + The Set of Leather Gloves 'Cammithrim' + +Eorl's Arms + Lance of Eorlingas + The Metal Brigandine Armour of the Rohirrim + +Gil-Galad's Battle Gear + The Shield of Deflection of Gil-Galad + The Spear 'Aiglos' + The Steel Helm of Gil-Galad + +Dwarven Heritage + Arkenstone of Thrain + Mattock of Nain + Lochaber Axe of the Dwarves
\ No newline at end of file diff --git a/lib/mods/theme/file/book-30.txt b/lib/mods/theme/file/book-30.txt new file mode 100644 index 00000000..bfd20631 --- /dev/null +++ b/lib/mods/theme/file/book-30.txt @@ -0,0 +1,58 @@ + ------------------------ + | Artifact Lore Vol. XII | + | Light sources | + ------------------------ + +The Phial of Galadriel + A small crystal phial, with the light of Earendil's Star contained inside. + Its light is imperishable, and near it darkness cannot endure. + +The Star of Elendil + The shining Star of the West, a famed heirloom of Elendil's house.A white + diamond set as a star in a silver fillet to be bound at the forehead. + +The Arkenstone of Thrain + A great globe seemingly filled with moonlight, the famed Heart of the + Mountain, which splinters the light that falls upon it into a thousand + glowing shards. + +The Anchor of Space-Time + A powerful stone that provides a strong light for any who wields it. It is + rumoured that it may even protect the wearer from the passing of the time. + +The Key of Orthanc + The key to the tower of Saruman, which fills your mind with images of + knowledge and dreadful understanding. It is not a regular key - it is a + perfectly round stone that is meant to fit into a hole. It can be used to + light your way in the dungeon as well. + +The Feanorian Lamp of Taniquetil + This holy lamp once belonged to a seeress who warned Ar-Pharazon ofthe + dire fate Numenor would suffer for daring to break the ban against + mortals' entering the Blessed Realms alive. The king had the seeress + executed and discarded her possessions--but rumors persist that a source + of pure vision, untainted by Sauron's darkness, lies hidden away somewhere + on Arda. + +The Palantir of Orthanc + A shining white ball of unbreakable crystal, the ancient Palantiri were + used by kings of Numenor and later by the Exiles for rapid communication + between distant lands. Nothing is hidden from one who gazes into a + Palantirobserver, as was Sauron when Saruman tried to spy on him with this + particular Palantir. + +The Palantir of Minas Ithil + A shining white ball of unbreakable crystal, the ancient Palantiri were + used by kings of Numenor and later by the Exiles for rapid communication + between distant lands. This Palantir, however, was taken by Sauron long + ago, and mastered to his evil uses, to the destruction of all others who + would gaze into it. + +The Black Banner of Gondor + A large banner of pure black, strangely gleaming with a dark light that is + faint and at the same time so bright it attracts attention. + +The Pearl 'Nimphelos' + It was a gift from the Falas-Elves to the Naugrim who built Menegroth, the + abode of Thingol and Melian. It shines like starlight on the waves of the + sea. diff --git a/lib/mods/theme/file/book-31.txt b/lib/mods/theme/file/book-31.txt new file mode 100644 index 00000000..15f677e9 --- /dev/null +++ b/lib/mods/theme/file/book-31.txt @@ -0,0 +1,63 @@ + ------------------------- + | Artifact Lore Vol. XIII | + | Amulets and Rings | + ------------------------- + +The Amulet of Carlammas + A fiery circle of bronze, with mighty spells to ward off evil. + It is one of two items infused with holy fire. + +The Amulet of Ingwe + The ancient heirloom of Ingwe, high lord of the Vanyar, against whom + nothing of evil could stand. + +The Necklace 'Nauglamir' + A carencet of gold, set with a multitude of shining gems of Valinor. + Despite its size, its weight seems as that of gossamer. + +The Blue Stone 'Coimir' + Called 'Life-jewel' by the Vanyar of old, this flawless sapphire pendant + bears potent runes that preserve body and soul. + +The Elfstone 'Elessar' + This green gem glows with inner light. Aragorn son of Arathorn wore it at + the Battle of the Pelennor Fields, and he was himself given the name of + 'Elessar' by the people of Gondor because of this. + +The Jewel 'Evenstar' + A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo + Baggins, intended to be worn around his neck on the chain that had once + borne the One Ring. + +The Necklace of Girion + A necklace of emeralds, green as the grass. It once belonged to Girion, + King of Dale, and was given to the Dwarves of the Lonely Mountain as + payment for a mithril mail shirt for Girion's son. It seems to have + overgrown with a strange moss over the years. + +The Amulet of Faramir + A slim neckpiece of True-silver, with quiet spells of Ithilien to aid and + protect the wearer. + +The Ring of Barahir + A ring shaped into twinned serpents with eyes of emerald meeting beneath a + crown of flowers, an ancient treasure of Isildur's house. + +The Ring of Power 'Narya' + The Ring of Fire, set with a ruby that glows like flame. Narya is one of + the three Rings of Power created by the Elves and hidden by them from + Sauron. + +The Ring of Power 'Nenya' + The Ring of Adamant, with a pure white stone as centrepiece. Nenya is one + of the three Rings of Power created by the Elves and hidden by them from + Sauron. + +The Ring of Power 'Vilya' + The Ring of Sapphire, with clear blue gems that shine like stars, + glittering untouchable despite all that Sauron ever wrought. Vilya is one + of the three Rings of Power created by the Elves and hidden by them from + Sauron. + +Rumour speaks of other rings of Power, too, as well as of a single ring +whose name is foul and history treacherous.
\ No newline at end of file diff --git a/lib/mods/theme/file/book-32.txt b/lib/mods/theme/file/book-32.txt new file mode 100644 index 00000000..d06e2ce2 --- /dev/null +++ b/lib/mods/theme/file/book-32.txt @@ -0,0 +1,37 @@ + ------------------------ + | Artifact Lore Vol. XIV | + | Tools and Trapkits | + ------------------------ + +The Sceptre of Numenor + The chief mark of royalty in Westernesse, it is said to have perishedin + the fall of Numenor. It once belonged to Ar-Pharazon the Golden and the + evilness of that fallen King still courses through it. + +The Rod of Annuminas + The chief mark of royalty in Arnor, possibly the oldest remaining work of + Men. It came from Numenor, but it belonged to the Lords of Andunie of whom + the first was Valandil son of Silmarien. It was passed down to Elendil and + thus survived the downfall of Numenor. + +The Dwarven Pick of Erebor + A pick that provides a magical light to see by while tunnelling. + +The Mattock of Nain + Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, this great + mattock brought victory to the Dwarves over Azog's Orcs - though Nain + himself fell at the last, even with victory already assured. + +The Bolt Trap Set of the Edain + A trap that can almost never be detected. Its missiles may be mere + pebbles, but fired at an incredibly high velocity to penetrate even the + toughest hide or armour. + +The Device Trap Set of the Noegyth Nibin + A magical trap, armed with a wand. Unaccountably, its victims keep on + coming back for more. + +The Arrow Trap Set of the Naugrim + A snare set not for animals, or people, but for demons alone, and + enchanted so that whenever the demon sets foot or claw into the (hidden) + pentagram, its hide is immediately pierced by many magical crossbow bolts.
\ No newline at end of file diff --git a/lib/mods/theme/file/book-33.txt b/lib/mods/theme/file/book-33.txt new file mode 100644 index 00000000..4846c707 --- /dev/null +++ b/lib/mods/theme/file/book-33.txt @@ -0,0 +1,21 @@ + --------------------------------------------------------------- +| ^ | +| ^^^ | +| ------------------------> ^^^^^ | +| ^^^^^^^ | +| ^^^^^^^^^ | +| ^^^^^^^^^^^ | +| ^^^^^^^^^^^^^ | +| ^^^^^^^^^^^^^^^ | +| ^^^^^^^^^^^^^^^^ | +| ~~ | +| ~~ | +| ~~ | +| ~~ | +| ~~ | +| ~~ | +| ~~ | +| ~~ | +| |> \ |- \/ ~~ | +| | /\ | \ ~~ | + ---------------------------------------------------------------
\ No newline at end of file diff --git a/lib/mods/theme/file/book-4.txt b/lib/mods/theme/file/book-4.txt new file mode 100644 index 00000000..29501076 --- /dev/null +++ b/lib/mods/theme/file/book-4.txt @@ -0,0 +1,11 @@ +Ash nazg durbatuluk, +ash nazg gimbatul, +ash nazg thrakatuluk +agh burzum-ishi krimpatul. + +------------------------------- + +One Ring to rule them all, +One Ring to find them, +One Ring to bring them all, +And in the darkness bind them. diff --git a/lib/mods/theme/file/book-6.txt b/lib/mods/theme/file/book-6.txt new file mode 100644 index 00000000..83740e08 --- /dev/null +++ b/lib/mods/theme/file/book-6.txt @@ -0,0 +1,171 @@ + ---------------------- + | Artifact Lore Vol. I | + | Edged Weapons | + ---------------------- + +The Main Gauche of Azaghal + The weapon of Azaghal when he wounded Glaurung. It is deadly when + fighting dragons and is said to make the breaths of fire completely + harmless. + +The Main Gauche of Maedhros + A short thrusting blade with a large guard worn by Maedhros the Tall, + eldest son of Feanor, and wielded with his left hand after the loss of his + right hand in the pits of Thangorodrim. + +The Broken Dagger 'Angrist' + The knife Beren Barahir`s son took from Curufin and with which he cut out + a Silmaril from the crown of Morgoth, The blade snapped and broke when he + tried to gain one more and the splint hit Morgoth at his chin. It was + made of Telchar the dwarf from Nogrod and it could cut through stone. Even + broken, it retains power. + +The Dagger of Samwise + A fiery dagger finely balanced for deadly throws. + It is one of the 3 legendary daggers. + +The Dagger of Peregrin + A frosty dagger finely balanced for deadly throws. + It is one of the 3 legendary daggers. + +The Dagger of Meriadoc + A dagger covered in sparks and finely balanced for deadly throws. + It is one of the 3 legendary daggers. + +The Dagger of Rilia + A large stiletto dagger that glistens with odourless poison, to which the + wearer seems oddly immune. + +The Dagger 'Belangil' + A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and + an edge to wound the wind. + +The Bastard Sword 'Calris' + This sword has runes of power incused on its ornate hilt, and a single + blood channel that gleams coldly blue as you grasp this mighty weapon of + peril. + +The Broad Sword 'Aranruth' + The beautiful sword of Thingol with a hilt of gold and silver inlay, + glistening icily enough to freeze the hearts of demons. You feel supple + and lightfooted as you hold it. + +The Broad Sword 'Glamdring' + This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying + orcs who dared to come near hidden Gondolin. Inscribed upon the guard in + Cirth is the followinggd daedheloth, dam an Glamhoth." - "Turgon King of + Gondolin wields, has and holdsthe sword Glamdring, foe of Morgoth's realm, + hammer to the Din-horde." + +The Broad Sword 'Orcrist' + This coldly gleaming blade is called simply "Biter", by orcs who came to + know its power all too well. + +The Two-Handed Sword 'Anglachel' + A giant sword once wielded by mighty Turin, and a great dragonbane which + bathed in Glaurung's blood. Its blade once shone brightly, it can cleave + iron as though it is old wood. Beleg Cuthalion chose this sword from the + armoury of Thingol in Doriath. Turin son of Hurin slew his friend Beleg + with it by accident, and since then the blade is black and dull. + +The Two-Handed Sword 'Zarcuthra' + Dark and deadly runes stand stark against the naked steel of this awesome + weapon, and you feel a stunning power of slaying and rending as you slowly + approach. + +The Dark Sword 'Mormegil' + A foul, twisted sword with blackened spines and knobs, whose very name is + a curse upon the lips of Elves and Men. + +The Cutlass 'Gondricam' + Famed sea-defender of Lebennin. A short, slightly curved chopping blade + with a perfect edge shining cleanly in the sun, an object of hate to the + men of Umbar who met it in combat. + +The Executioner's Sword 'Crisdurian' + A giant's weapon, with a long blade tall and straight thrusting out from a + massive double-pronged hilt. On its blade are written doomspells against + both the living and undead. + +The Long Sword 'Ringil' + The weapon of Fingolfin, High King of the Noldor; it shines like a column + of ice lit by light unquenchable. Morgoth came but unwillingly to meet it + of old; his lame foot will remind him of its might should he meet it again. + +The Long Sword 'Anguirel' + Forged of black galvorn by the Dark-Elven smith Eol, this blade has the + living lightning trapped inside. + +The Long Sword 'Elvagil' + The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden + and secret places of the earth. + +The Rapier 'Forasgil' + A slender, tapered blade whose wielder strikes icy blows with deadly + accuracy. + +The Sabre 'Careth Asdriag' + An heirloom of the Lords of Rhun far to the east, and a name of dismay to + creatures natural and unnatural. + +The Short Sword 'Sting' + The perfect size for Bilbo, and stamped forever by the courage he found in + Mirkwood, this sturdy little blade grants the wearer combat prowess and + survival abilities they did not know they had. The blade is inscribed with + Tengwar writing "Sting is my name, I am the spiders' bane." + +The Scimitar 'Haradekket' + A damascened scimitar that seems wondrously easy to hold. Famed in song + as the "Sickle of Harad", and a deadly foe to the undead. + +The Short Sword 'Gilettar' + A stubby blade worn by Beren, whose horn sounded of old in the glades of + Brethil. + +The Blade of Chaos 'Daedheloth' + This weapon of wrath is named after the realm of Morgoth Bauglir. Cursed + with a violent anger, dives hungrily into the flesh of its enemies. It + gathers shadows of death into its owner as they inflict wounds that will + never heal. + +The Long Sword 'Sereghathol' + Blood-Sword it is called, after its thirst for the blood of foes. + +The Long Sword of Angmar + Dark flames wreath the naked steel of the Witch-King of Angmar. A mighty + curse to all those who wield it apart from its master, the torture of the + wraithworld awaits those who dare. + +The Broken Sword 'Narsil' + These are the shards of the mighty blade of Isildur, which deprived the + dark lord Sauron of The One Ring of Power. Legend has it that the sword + that was broken shall be reforged. You can barely make out a Tengwar + inscription on the pommel, reading "Narsil essenya, macil meletya;Telchar + carneron Navarotesse." - "Narsil is my name, a mighty sword;Telchar made + me in Nogrod." + +The Long Sword of Dernhelm + Eomer's sister Eowyn once wielded this shining sword when she battled + the Witch-King of Angmar, hiding her true identity to join the battle. + Others are less likely to notice the wielder immediately. Eowyn's sword + also allowed her to move swiftly, sense powerful enemies, inflict terrible + wounds, and partly withstand the worst attacks of the Nazgul. + +The Bluesteel Blade 'Ancanaur' + "The Jaws of Fire", this is the sword that Feanor forged in secret to do + battle against his enemies. The sword which threatened Fingolfin, the + sword which in the end did not prevent its owner's untimely death. + +The Broad Sword 'Guthwine' + The sword of Eomer, son of Eomund, leader of the Riders of the Mark. As + one flashed this sword with Anduril during a battle long ago. Legendary + are its powers in the rallying of desperate troops. + +The Long Sword 'Herugrim' + The ancient blade of Theoden, King of the Mark. It was taken from the king + by Grima the Wormtongue, and hidden from him in a dusty chest. It was once + instrumental in restoring the King's wits from evil bewitchment. + +The Bluesteel Blade of Ephel Duath + This filthy orc-blade is famed for vile deeds of torture and blood, and its + wielder will never cease to fear treachery. diff --git a/lib/mods/theme/file/book-7.txt b/lib/mods/theme/file/book-7.txt new file mode 100644 index 00000000..ea7d0df2 --- /dev/null +++ b/lib/mods/theme/file/book-7.txt @@ -0,0 +1,83 @@ + ----------------------- + | Artifact Lore Vol. II | + | Polearms | + ----------------------- + +The Spear of Melkor + The mighty spear used once by Melkor to slay the trees of Valinor. + +The Beaked Axe of Hurin + Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this troll-bane + smoked in the black blood of Gothmog's guards. + +The Beaked Axe of Dain Ironfoot + The narrow axe head of this weapon, finely balanced by a crow's beak, + would pierce even the armour of Smaug, and its wielder becomes aware of + the minds of their enemies. + +The Glaive of Pain + The massive chopper that crowns this glaive glows blood-red and black; + fell spells of annihilation swirl and dance as you swing death's myrmidon + down. + +The Halberd 'Osondir' + Lordly and tall did Osondir stand against the wrath of giants, and + clear-eyed in barrows fell, wielding a halberd glowing ruby red. + +The Pike 'Til-i-arc' + Within this long thrusting spear lie the spirits of frost giants and fire + demons, who war forever, trapped by magely spells. + +The Spear 'Aiglos' + The mighty spear of Gil-galad, famed as "Snow-point" in the songs of + Elves, against which all the foul corruptions of Sauron dashed in vain.The + spear is inscribed with Tengwar runes, reading "Gil-galad ech vae + vaegannen matha, / Aith heleg nin i orch gostatha; / Nin cniel na + nguruthos / Hon ess nn istathawell-made spear,/ The Orc will fear my point + of ice; / When he sees me, in fear of death / he will know my name. + +The Spear of Caradhras + A magical spear, rumoured to have been forged by Orome himself in the + coldest reach of the cruel Redhorn. + +The Spear 'Nimloth' + A thin spike of thrice-forged steel caps a straight sylvan shaft cut from + a legendary tree; spells to break the will of the undead and strike cold + fear into the hearts of foes lie on this perfectly balanced spear. + +The Lance of Eorlingas + "Forth Eorlingas!". To the field of Cormallen came Eorl the Young to save + beleaguered Gondor, and from his lance fled massive trolls and dire wolves. + It is one of two items that once belonged to Eorl the Young, valiant hero + of the Mark. + +The Battle Axe of Balli Stonehand + The twin blades of this weapon were forged in Belegost, and powerful + forces to resist and endure lie ready for he who shall wield it once more. + +The Battle Axe 'Lotharang' + A superbly crafted double-bladed axe that slays the creatures of earth and + allows rapid recovery from their blows. + +The Lochaber Axe of the Dwarves + A massive axe with twin razor-sharp heads, so large that it usually + requires two hands to wield, intricately engraved in gold with spells to + ward off the elements and smite evil. + +The Trident of Osse + The awesome weapon is imbued with some of the power of the Vala Ulmo, Lord of + Waters. It allows the wearer to laugh in scorn at the dread powers of the + undead, and be utterly in command of the element of water. + +The Scythe 'Avavir' + With elemental powers whose struggles turn this weapon red and purest + white, this shining reaper bears within it a power of going forth and + returning. + +The Lochaber Axe of Gothmog + The black axe of Gothmog, which struck Fingon at Nirnaeth. Mighty spells + of evil make it unsafe in any hands but of the original wielder. + +The Lochaber Axe 'Lhugdagnir' + Forged by the Dwarves to defend their home of Khazad-dum from dragons, + this axe has been lost to time... until now. diff --git a/lib/mods/theme/file/book-8.txt b/lib/mods/theme/file/book-8.txt new file mode 100644 index 00000000..bf99a12a --- /dev/null +++ b/lib/mods/theme/file/book-8.txt @@ -0,0 +1,101 @@ + ------------------------ + | Artifact Lore Vol. III | + | Hafted Weapons | + ------------------------ + +The Mighty Hammer 'Grond' + The mighty Hammer of the Underworld, blackened by doomspells of + shattering, whose wielder holds the lives of all Morgoth's servants in his + hand. + +The Flail 'Totila' + A flail whose head befuddles those who stare as you whirl it around, and + becomes a fiery comet as you bring it down. + +The Two-Handed Flail 'Thunderfist' + The long-lost weapon of Kzurin, Dwarven champion of ancient Belegost, with + runes of strength in its handle, and flames and sparks that roar and + crackle around its massive head. + +The Morning Star 'Maegnas-in-sereg' + You feel strong and firm of foot as you whip the chain-suspended spiked + orb around - and bathe it in the blood of your foes. + +The Morning Star 'Naurgil' + A famed battle-lord of old, with a ruddy head, coloured as embers are that + can yet rise up in wrath. + +The Mace 'Taratol' + A great ridged mace that calls around you a nimbus of living lightning; + you remain utterly untouched even as fat sparks arc around your fingers + and eyebrows. + +The War Hammer of Gamil Zirak + Gamil Zirak was a great craftsman, the master of Telchar of Nogrod. This + weapon was rescued from Thingol's treasury, and it is rumoured that its + wielder need not fear dragons or other fell beings of the Dark. + +The Quarterstaff 'Nar-i-vagil' + Named for a fiery star and set with gems of great worth binding mystic + virtues of protection and thought. + +The Quarterstaff 'Eriril' + The radiant golden staff of an Istari of legend, this wizard's companion + grants keen sight and the knowledge of many hidden things. + +The Quarterstaff of Olorin + A staff tall and sturdy, with rough-hewn runes that invoke the element of + Earth, and which strikes down all creatures who live in the shadow of + mountains. + +The Mace of Disruption 'Nguruthos' + A weapon so massive it seems beyond the strength of mortals, yet you feel + the might of giants within you as you heft it. As you grip the handle of + ebony and steel, coronas of fire blaze and mighty spells to preserve magic + activate around you. It is named 'Fear of Death' - you wield the Fear of + Dragons and the Despair of the Undead. + +The Lucerne Hammer 'Turmil' + Wielded by the High Priest of Meneltarma, this great mace gleams coldly as + though moonlit, and it can strike as mighty a blow spiritually as + physically. + +The Whip of Gothmog + With this unbearably bright whip of flame, the Balrog Gothmog has become + known for never having lost in combat. + +The Whip 'Lasher' + A powerful whip that is deadly against orcs. It poisons your foes and is + said to go "snicker snack". + +The Ball-and-Chain of Fundin Bluecloak + The weapon of one of the great dwarven priests, with powers to preserve + body, soul and enchantments, and the bane of those who seek life beyond + death. + +The Lead-Filled Mace 'Dolcrist' + This mighty bludgeon brings destruction to all around it, and is the bane + of dragons and magic. Skull-cleaver (or head-cleaver) it is called. + +The Quarterstaff of Radagast + Rumored to be a gift from Yavanna to Radagast the Brown, this + plain-seeming oak staff shields its bearer against the elements and helps + him fight off malicious beasts (such as the goblins' Warg-steeds). It + also grants exceptional insight into Nature magic, and can even cause + trees or healing herbs to spring forth at the bearer's command. + +The Mage Staff of Saruman + A white quarterstaff that faintly gleams a pale white, it once belonged to + one of the most powerful beings on Middle-Earth, Saruman the White. + Saruman fell into shadow, and the staff left him during his travels. As + you wield it, you become much more attuned to magic. + +The Quarterstaff of Thranduil + The carven oak staff of the King of the Woodland Realm, this weapon is a + fighter's best friend in a forest. + +The Mage Staff of Forochel + A shaft of pure, invincible crystal cut from the heart of one of the great + glaciers ringing the Ice-Bay of Forochel. While you hold it, your mind feels + as clear as the winter sky. + diff --git a/lib/mods/theme/file/book-9.txt b/lib/mods/theme/file/book-9.txt new file mode 100644 index 00000000..878d4b74 --- /dev/null +++ b/lib/mods/theme/file/book-9.txt @@ -0,0 +1,99 @@ + ------------------------ + | Monstrous Compendium 1 | + | Humanoids | + ------------------------ + + *** Townsfolk (t) *** + +These are the monsters you will find in the various towns all across +Middle-earth. Most of them are neutral to the player, though those who +are not neutral are quite harmless, unless you take them on before you +are strong enough. The townsfolk include [[[[[oAimless-looking merchants], +[[[[[UPitiful-looking beggars], [[[[[ySinging, happy drunks], [[[[[uMangy-looking lepers], +[[[[[GVillage idiots], [[[[[WBlubbering idiots], [[[[[RBoil-covered wretches], [[[[[gWoodsmen], +[[[[[wSanctimonious-looking preachers], [[[[[vWeary-looking travellers], +[[[[[DFilthy street urchins], [[[[[rMean-looking mercenaries], +[[[[[bAgents of the black market], and [[[[[BBattle-scarred veterans]. + + *** Humans (p) *** + +These are the various humans inhabiting Middle-earth, from all trades +and professions, of varying degrees of experience. The novices and +apprentices are just what their titles imply: new to the craft and thus +easier to deal with than more advanced masters. Depending on the +player's race, some of these may be neutral or even coaligned. The +trades include [[[[[brogues], [[[[[uwarriors], [[[[[rmages], [[[[[omystics], [[[[[Rsorcerers], [[[[[Wrangers], +[[[[[Gdruids], [[[[[wpaladins], [[[[[ymindcrafters], and [[[[[gpriests]. + +These also include various subraces of humans from different parts of +Middle-earth, including the moderately dangerous [[[[[Ueasterlings], [[[[[rVariags], +[[[[[UCorsairs of Umbar], [[[[[uHaradrim], [[[[[sWainriders], and [[[[[gDunlendings], the very +dangerous [[[[[DBlack Numenoreans] and [[[[[DOathbreakers], as well as the friendly +(yet deadly when roused) [[[[[BWavelords]. + + + *** Elves and Halflings (h) *** + +The Halflings are a shy race, so there are not that many of them - only +the [[[[[sScruffy-looking hobbits] and [[[[[UHalfling slingers]. Very stealthy and +good shots, Halflings. They make excellent burglars. + +The [[[[[BMermaids] are an enigma, some argue that they are simply drowned +Elven maidens, others say they're half-human, half-fish. Whatever they +are, they are quite dangerous to the unwary adventurer. Another odd +race are the [[[[[yMind flayers], whose mind powers are legendary and ability +to deprive others of their sanity unmatched. + +The majority of Elven monsters an adventurer will encounter in the +dungeons will be Dark Elves, all good at a particular profession, and +much better at these professions than their human counterparts. There +are simple [[[[[DDark elves] who live by their wits and a bit of magic, and +then there are [[[[[vDark elven warlocks], [[[[[RDark elven sorcerers], [[[[[GDark elven] +[[[[[Gdruids], [[[[[gDark elven priests], [[[[[uDark elven warriors], and [[[[[rDark elven] +[[[[[rmages], all commanded by [[[[[DDark elven lords]. + +Not all Elves you meet will be hostile and expert at the Dark arts, +however, among them the [[[[[bAquatic elven warriors], [[[[[WElven archers], +[[[[[wHigh-elven rangers], and [[[[[oAquatic elven mages]. + + *** Dwarves (k) *** + +A hardy and stout race, the Dwarves make formidable opponents to any +adventurer who encounters them. They, too, practice a variety of trades, +though their spectrum is not as wide-ranging as that of humans or elves. +The [[[[[DDark dwarven lords] rule over the [[[[[gDark dwarven priests], [[[[[uDark dwarven] +[[[[[uwarriors], and [[[[[wDark dwarven smiths]. + +The Dwarves do not trust magic, but a subrace of them - the Petty-dwarves +- do practice it, you will see both plain [[[[[sPetty-dwarves] and [[[[[RPetty-dwarf] +[[[[[Rmages]. + +Some adventurers who know the correct incantation will be able to summon +[[[[[Udwarven warriors] to their aid. + + *** Gnomes, leprawns, and their kin (l) *** + +The gnomes are a less-well-known race on Middle-earth; they are related +to the Petty-dwarves, but they are not nearly as stout as Dwarves. The +gnomes are quite cunning and smart, but not very strong. Their [[[[[sgnome lords] +command the [[[[[ugnome warriors], [[[[[bgnome rogues], [[[[[rgnome priests], [[[[[Rgnome mages], +[[[[[wgnome paladins], and [[[[[ognome mystics]. + +A race closely related to gnomes are the leprawns - they are even smaller +than gnomes, and much weaker. However, leprawns breed very quickly and an +unwary adventurer might be overrun if he is not careful! The [[[[[vmalicious] +[[[[[vleprawns] are a nuisance, the [[[[[Wwizard leprawns] are a dangerous nuisance, +and one is not advised to underestimate the [[[[[Ddeath leprawns]. + +There also exist [[[[[Gcheerful leprawns] and [[[[[Uadventurer gnomes], who have broken +with the traditions of their races, and might agree to help other adventurers. + +A strange race from the depths are the [[[[[glizard men] with their [[[[[rlizard kings] - +they are quite strong and command powerful magic. These creatures prefer to +live in swamps and shallow water areas, however, so you will not encounter +them in the dungeons often. + + + + + diff --git a/lib/mods/theme/file/bravado.txt b/lib/mods/theme/file/bravado.txt new file mode 100644 index 00000000..13dec95a --- /dev/null +++ b/lib/mods/theme/file/bravado.txt @@ -0,0 +1,105 @@ +103 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +cackles evilly. +cackles diabolically. +says: 'Surrender, miserable flea!' +says: 'You shall not pass!' +says: 'Let's see if you are worthy!' +laughs devilishly. +says: 'Flee while you can, gnat!' +says: 'You are about to die, worm!' +says: 'Read your prayers!' +hisses: 'Die!' +says: 'You don't have a chance!' +says: 'Fear my wrath, fool!' +says: 'Feel my fury!' +stares at you darkly. +gives you a contemptuous glance. +says: 'Prepare to meet your destiny!' +says: 'Perish, mortal!' +says: 'Your puny efforts make me laugh!' +says: 'Hell hath no fury like mine!' +says: 'You should have fled while you had the chance.' +screams: 'Die by my hand!' +says: 'Your last wish?' +says: 'Your death shall be a slow, painful one.' +says: 'Your head shall be my next trophy.' +screams: 'You are DOOMED!' +grins sadistically. +says: 'This dungeon shall be your TOMB!' +laughs fiendishly. +says: 'Your fate is sealed, worm.' +says: 'Resistance is useless.' +says: 'Hell shall soon claim your remains.' +says: 'Thou shalt repent of thy cunning.' +says: 'Aye, you will make fine eating, when you have hung a bit.' +says: 'Surrender or die!' +says: 'Savor thy breath, it be thine last.' +says: 'Prepare do die!' +says: 'You shall be bruised and battered to pieces when I'm through!' +says: 'And ever so my foes shall fall!' +says: 'Begone now ere my arrows fly!' +says: 'Hammer and tongs! Knocker and gongs!' +whispers nasty things. +says: 'I shall flatten you!' +says: 'I could spare you, but why?' +says: 'I'll slaughter you slowly...' +says: 'Nothing can save you now!' +eyes your money pouch covetously. +says: 'I bet I can shoot better than you...' +says: 'I hope you enjoy pain!' +says: 'Give me your best blow!' +spouts torrents of obscenities. +says: 'A time to die, fool!' +bellows frighteningly! +says: 'You will never leave this dungeon alive!' +says: 'You'll leave this dungeon only in a wooden box!' +attempts to read a Scroll of Curse Weapon at you! +snickers: 'Now, I strike a blow for *our* side!' +says: 'I love the smell of fresh blood.' +says: 'I shall torture you slowly.' +chuckles evilly. +says: 'Victim is your name and you shall fall.' +says: 'Stepping out? You'll feel our hell on your back!' +says: 'Now I will waste my hate on you.' +says: 'I will prepare something particularly uncomfortable for you.' +says: 'I shall smite thee with extreme prejudice!' +says: 'Verily, it is too late for thee.' +says: 'You'll die as you lived, in a flash of the blade.' +brags: 'My power is beyond compare!' +says: 'I just want to see your blood, I just want to stand and stare.' +says: 'I've been looking so long for you; you won't get away from my grasp.' +says: 'A mere mortal dares challenge my might?' +says: 'Too bad you are unlucky. But even that would not help you now.' +sings: 'Swish, smack! Whip crack!' +says: 'Think of it this way: you are fated to die here. DIE!' +says: 'There is no escape and that's for sure.' +says: 'This is the end; I won't take anymore.' +says: 'Say goodbye to the world you live in.' +says: 'Your weapon is no match for mine!' +brags: 'I'm a friend of the Boss's, I am.' +says: 'I can't help but laugh at your pathetic attempts.' +lets out a truly awful cry of rage! +says: 'My innocent victims are slaughtered with wrath and despise!' +says: 'I have found you, and there is no place to run.' +laughs at your wild swings. +says: 'And damn'd be him that first cries: Hold, enough!' +says: 'I can smell your blood!' +says: 'Has your folly led to this?' +wonders aloud how many experience points you're worth. +says: 'Pride yourself on this, that you were slain by a champion.' +thunders: 'May Eru have mercy on your soul, for I will have none.' +screams for your blood! +sighs: 'They send a poorer grade of adventurers down each year than the last.' +says: 'Your life-blood will baptise my blade!' +shouts: 'You are already dead!' +snickers: 'You and what army could harm me?' +says: 'You're almost not worth killing... almost!' +leaps towards you with death in its eye. +sings: 'Clash, crash! Crush, smash!' +says: 'Another adventurer? I just got through picking my teeth with the last.' +says: 'Your two ears will decorate my belt.' +says: 'Consider yourself warned.' +says: 'I don't want to hurt you, I only want to kill you.' +says: 'I am fated never to die by the hand of a mortal. Just give up.' +screams: 'I'm out to destroy and I will cut you down!' diff --git a/lib/mods/theme/file/chainswd.txt b/lib/mods/theme/file/chainswd.txt new file mode 100644 index 00000000..4755391c --- /dev/null +++ b/lib/mods/theme/file/chainswd.txt @@ -0,0 +1,8 @@ +6 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +KILL, KILL, KILL! +The Chainsword roars noisily! +VROOM! VROOM! +Kill, kill, kill, kill, kill, kill! +Blood, blood, blood! +Bloodbath! diff --git a/lib/mods/theme/file/dam_huge.txt b/lib/mods/theme/file/dam_huge.txt new file mode 100644 index 00000000..62f2ba60 --- /dev/null +++ b/lib/mods/theme/file/dam_huge.txt @@ -0,0 +1,9 @@ +7 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +You nearly decapitate %s! +You impale %s on your weapon. +Your weapon almost slices %s in half! +%^s's head caves in! +You broke %s's spine! +Your weapon slices into %s's heart! +You smashed %s's ribcage! diff --git a/lib/mods/theme/file/dam_lots.txt b/lib/mods/theme/file/dam_lots.txt new file mode 100644 index 00000000..1784d67c --- /dev/null +++ b/lib/mods/theme/file/dam_lots.txt @@ -0,0 +1,21 @@ +18 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +You stab %s in the stomach. +You cut off %s's hand. +You chop down on %s's shins. +You gave %s a deep gash. +You gave %s a gigantic bruise. +You cut off %s's arm! +You cut off %s's leg! +You stab %s in the heart. +You slash at %s face. +You throw %s down at the ground. +You attempt to strangle %s. +You grab %s's head and twist it. +You knocked out several of %s's teeth! +You broke some of %s's ribs! +%^s spins around dizzily after your blow. +%^s sputters at your tight, choking hold! +%^s grunts under the force of your blows. +%^s screams shrilly in fear. + diff --git a/lib/mods/theme/file/dam_med.txt b/lib/mods/theme/file/dam_med.txt new file mode 100644 index 00000000..fc1db066 --- /dev/null +++ b/lib/mods/theme/file/dam_med.txt @@ -0,0 +1,25 @@ +23 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +You kick %s in the belly! +You head-butt %s. +You push %s over. +You broke %s's finger! +You broke %s's toe! +You kick %s in the shins. +You stab %s in the arm. +You stab %s in the leg. +You hit %s over the head. +You knee %s in the groin! +You aim a high kick at %s's head. +You stab %s in the ribs. +You chop at %s's neck. +You put a tight choke-hold on %s. +You attempt to topple %s over. +You punch %s. +You attempt to poke %s in the eye! +You twist %s's leg. +You twist %s's arm. +You bend %s's fingers. +You punch %s in the kidneys! +You smash %s with your elbow. +You smash %s with your knee. diff --git a/lib/mods/theme/file/dam_none.txt b/lib/mods/theme/file/dam_none.txt new file mode 100644 index 00000000..a6c20248 --- /dev/null +++ b/lib/mods/theme/file/dam_none.txt @@ -0,0 +1,24 @@ +22 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +You scratch %s. +You give %s a nasty bruise. +You stub %s's toe. +You jab %s in the ribs. +You almost poked your eye out while fighting %s! +You made %s's nose bleed. +You almost slipped while fighting %s. +%^s doesn't even flinch! +You accidentally hurt yourself while fighting %s. +You slap %s. +%^s slips and falls. +%^s laughs at your wild swings. +You pull at %s's hair. +You punch %s in the nose. +You pull at %s's ear. +%^s growls at you. +%^s is very, very annoyed! +You scream an insult at %s. +%^s makes a nasty face. +You scowl at %s. +%^s gnashes his teeth. +%^s lets out a gurgling laugh. diff --git a/lib/mods/theme/file/dam_xxx.txt b/lib/mods/theme/file/dam_xxx.txt new file mode 100644 index 00000000..afceffe1 --- /dev/null +++ b/lib/mods/theme/file/dam_xxx.txt @@ -0,0 +1,11 @@ +9 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +%^s disintegrates into a fine mist! +%^s splatters all over the floor. +%^s explodes into tiny chunks. +%^s's bones are crushed at the force of your blow! +You almost squash %s into a pancake! +Your weapons neatly slice %s into many little pieces. +You cleave %s in half. +%^s's head flies off in a wide trajectory. +%^s is driven several feet into the ground under your blow! diff --git a/lib/mods/theme/file/dead.txt b/lib/mods/theme/file/dead.txt new file mode 100644 index 00000000..f32dae4d --- /dev/null +++ b/lib/mods/theme/file/dead.txt @@ -0,0 +1,24 @@ + #s_____#w #D,#w-#Wv#s___#w + #s_d&#y*#D'"#w #W/#w #D`#w| + #D,#W/#s?#D'#w | |#D'#w + #s?#D'#w|#D'#w | #D.,#W~#w-#D'""'#w |#D.#w + #D,#w| #sT#w --#y+#w-- #D,#W~#D'#w #D.,#W~#s:#w| #D`#W~\#w + | #sL#w | #D,#Wv#s_#D.#w #W/#D'#w #D,#W/#D"#w | #sT#D`#W\#D.`#W\#D.#w + |#D.#w |#W\#w | #D""'#w #s?#w--#Wv#D,#s?#w |#D'#w #s?#D,#w #W\#D.#w + #W\#w #D`#W\#D.#w #sT#w #D`#W~#w-#W\#s_]#w | + #D`#W\#D.#w #D"#W^~v#D.#w | #D"#W^#w-#W~v#w + #D`#W\#s_#w #sT#D.#w #D"#W^~v#w #D.#s__#D.#w #W/#w + #D``#w-#W~#w--| | |#D,#w #D"#s:#w| #D.#s___#D.#w #D.#w| + #D`#W\#w #s?#W\#w #W/#w #W/#w #D"#s:&#w #D,#w-#Wv#s_#W/#w + #D`#W\#D.#w #D`#W\#w| |#D'#w #D.,#W~#D'#w #D.#W/#D'#w + #D`#W~\#D.#w #D`#W^#D'"#w #D,#W~#D'#w + #D.#w| #s__#Wv#w-#W~#D''#w + #W/#w #W/#D'#w + #D,#w| #D.#w| + #W/#w #sJ#w + |#D'#w | +---------------------------------------------#W/#w #W/#s:#w------------------------- + |#D'#w #D,#w| + |#D'#w #D'#w + #D`#w + diff --git a/lib/mods/theme/file/death.txt b/lib/mods/theme/file/death.txt new file mode 100644 index 00000000..f033fa56 --- /dev/null +++ b/lib/mods/theme/file/death.txt @@ -0,0 +1,351 @@ +349 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +Tangado a chadad! +AAAAAAAAARRRRRRRRRRRRRRGGGGGGGGGGGGGHHHHHHHHHHHHHHH!!!!!!!!!!!! +AAAARRRGGGHHH!!! +Somehow, I have a bad feeling about this... +Strangely, all of a sudden I don't feel so good. +You can see armored women on winged horses coming for you. +Oh well, you can't always win. +I'm too young to die! +I'll be back! +O, untimely death! +Slave, thou hast slain me! +Prepare to fire! +Who knocked? +Hello again, poor Yorick. +Ouch. +Et tu, Brute! Then fall, Caesar! +O! I die, Horatio... +I told you to be careful with that sword... +This guy's a little crazy... +Ok, ok, I get it. +YASD +Who turned off the light..? +Join the army, see the world, they said... +This one's for the YASD hall of fame. +Rats! +Shall this fellow live? +Help, ho! +What ho! Help! +What hast thou done? +I'll be revenged on the whole pack of you! +You will *pay* for this! +They say blood will have blood... +Violence is no solution! +Yes? +#&%#&#%*#*&%!!!!! +I must away, ere break of day... +No time to make a testament? +Ugh! +Aargh! +Aaagghhh! +I'm melting! +Oof.. +Oh! +Did somebody knock? +I hear the tramp of doom. +To fly would be folly. +The wind came down from mountains cold. +Cut the bridges! To arms! To arms! +Eeek! +Aah! +I hate it when that happens. +One direct hit can ruin your whole day. +Oh no! +Not me! +Ouch. +Oh no, not again. +Another one bites the dust. +Goodbye. +Help me! +Farewell, cruel world. +O! wandering folk, the summons heed! +I go now to the halls of waiting. +This is the End, my only friend. +It's all over. +This is a bitter adventure, if it must end so. +Why does everything happen to me? +I'm going down. +I leave now all gold and silver, and go where it is of no worth. +But sad or merry, I must leave it now. Farewell! +His armour is shivered, his splendour is humbled. +Roads go ever ever on. +Yet feet that wandering have gone, turn at last to home afar. +I should've listened to my mother... +Presumed dead. +What was that noise? +For blood ye shall render blood. +It's just one of those days... +I see a bright light... +The Shadow does not hold sway yet. +I let you hit me! +...and in the Darkness bind them. +I didn't want to live anyway. +-<sob>- +One Ring to rule them all, One Ring to find them... +Was that as close as I think it was? +Monsters rejoice: the hero has been defeated. +It wasn't just a job it was an adventure! +I didn't like violence anyway! +I thought you liked me? +Such senseless violence! I don't understand it. +Leithio i philinn! +Somehow I don't feel like killing anymore. +Help me! I am undone! +Fire the arrows! +This fell sergeant, Death, is strict in his arrest... +The rest is silence. +Guh! +Sedho, hodo. +You've run out of life. +Thou art slain. +Finish him! +Trust me, I know what I'm doing... +Die, mortal! +Kill men i' the dark! What be these bloody thieves? +Ho! Murder! Murder! +O! I am spoil'd, undone by villains! +O murderous slave! O villain! +O, falsely, falsely murder'd! +A guiltless death I die. +AAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH! +Trust me. +Be still, lie still. +There-is-no life in-the-cold, in-the-dark. +Look, behind you!!! +Here - in-the-void only death. +I have kept no hope for myself. +I don't believe this! +Oops. +I Aear can ven na mar. +Can't you take a joke? +Well, I didn't much like this character, anyway... +Oops, sorry... didn't mean to disturb you. +I never get to have any fun! +Stop! +The Sea calls us home. +Don't worry. I've got a plan. +It didn't look so tough. +Run away! +Aiya Earendil Elenion Ancalima! +AGAIN!?!?! +I don't like this dungeon... +Maybe this wasn't such a good idea. +My God will protect me. +You wouldn't dare! +Hail Earendil brightest of the Stars! +Farewell sweet earth and northern sky. +And I've *never* done you any harm. +I don't understand. It should be dead by now. +I'm heir to the crown. They wouldn't dare! +Mourn not overmuch! Mighty was the fallen. +When winter comes without a spring that I shall ever see. +Cover me. +Watch this. +O! Rowan dead, upon your head your hair is dry and grey. +I will not yield. +...but like a man he died. +If you cut me down, I will only become more powerful. +Well, at least I tried...? +What could possibly have gone wrong? +You die... +Out of doubt, out of dark, to the day's rising. +Surrender? Never! +I'm sure reinforcements will get here on time. They promised. +Hope he rekindled, and in hope ended. +I have a very bad feeling about this. +Over death, over dread, over doom lifted. +I feel I could cast 'Speak with Dead' and talk to myself. +Oh, that's just a light wound. +Out of loss, out of life, unto long glory. +I thought you were on MY side... +Next time, try talking! +Now for wrath, now for ruin and a red nightfall! +Death in the morning and at day's ending... +For into darkness fell his star... +Where'd everybody go? +Caveyard! Paveyard! +What do you mean 'aaargllhhhh'? Hey man, I've paid for this. +Ay! Ay! Ay! +Ohe! Ohe! Ohe! +Et tu, Caesar! Then fall, Brute! +Even the best laid plans... +Hey, not too rough! +The Random Number Generator hates me! +So when I die, the first thing I will see in heaven is a score list? +Can't we talk this over? +Wait! Spare me and I'll make you rich! Money is not a problem! +I hate you! +By the kind gods, 'twas most ignobly done! +Thy nuncle was dead as a lump o' lead. +A bump o' the boot on the seat. +I'm the hero of this story! I CAN'T die! +I thought heroes were supposed to win! +I stood upon the bridge alone. +You've fallen and can't get up! +Dark is the path appointed for thee. +Sure don't look good... +Thy heart shall then rest in the forest no more. +Hey - I've got lawyers. +Thanks, I needed that. +The Winter comes, the bare and leafless Day. +Where now the horse and the rider? +Fatality! +Brutality! +Who shall gather the smoke of the dead wood burning? +For our days are ending and our years failing. +I saw him walk in empty lands, until he passed away. +All is lost. Monks, monks, monks! +All my possessions for a moment of time! +His cloven shield, his broken sword, they to the water brought. +It is death, my boy: they have deceived me. +Everyone dances with the Grim Reaper. +His limbs they laid to rest. +I will not say the Day is done, nor bid the Stars farewell. +I am innocent, innocent, innocent! +Watch where you're pointing with that sword! You nearly... +The shadow lies upon my tomb... +My cup runneth over... +Of course I know what I am doing. +It looked harmless. +I have drained my cup to the bitter dregs. +Si man i yulma nin enquantuva? +Look! I'm flying! +Namarie! +I'll be back... as soon as I can. +Fell deeds awake: fire and slaughter! +Cold be hand and heart and bone... +Yes! Yes! YES! YES! YY... AAARRRGGGHH! +...cold be sleep under stone. +Never more to wake on stony bed... +Been nice knowing you. +But I just got a little prick! +Till the Sun fails and the Moon is dead. +Hey guys, where are you? +Hey look... ARCHERS! +I can't probably miss... +I don't care. I have a Scroll of Raise Dead. +I don't care. I have a Ring of Regeneration. +I have this dungeon at home, I know where everything is! +This HAS to be an illusion. I attempt to disbelieve it. +I thought you could be trusted. +Never try to sneak in a plate mail. +I'll never surrender. +I'll use the Cheat Death option... +I'm invincible! +I'm death incarnate! Nothing can harm me! +Hey, it was only a joke, all right? +Hey, don't talk to me like that! +In the black wind the stars shall die... +Out into the barren lands. +Where is my spellbook of Hand of Doom? +Let me handle this. +No problem. That's easy. +But I have double resist! +So what? +Tell me this is an illusion... please! +I hate the Random Number Generator. +Oh. I didn't know it could resist that. +Trust me. +CHARGE! +What do you mean, how many hit points do I have? +What do you mean, my GOI expired? +Yeah, I knew it was dangerous, but I was thinking about the experience points. +I knew I should have played with stupid monsters on. +I knew I shouldn't have let monsters learn from their mistakes. +I'm not afraid of death. I just don't want to be there when it happens. +I have such sweet thoughts. +I pray you all pray for me. +I shall hear in heaven. +Is not this dying with courage and true greatness? +I must sleep now. +OK, turning that option on was a bad idea. +It is finished. +That unworthy hand! That unworthy hand! +I am dying. +Oh, dear. +I will not kneel. Strike! +I have led a happy life. +Dying, dying. +I feel the flowers growing over me. +Now it is come. +Let me die to the sound of sweet music. +I will now enter the Halls of Mandos. +Ungrateful traitors! +We perish, we disappear, but the march of time goes on forever. +Youth, I forgive thee. +Treason! Treason! +Coward! Why did you not protect me? +I am absolutely undone. +It is well. I die hard, but am not afraid to go. +Do let me die in peace. +Nothing is real but pain now. +Violent use brings violent plans. +Ha, ha, wrong again. +Bodies fill the fields I see, the slaughter never ends. +Life planned out before my birth, nothing could I say. +Blood will follow blood, dying time is here. +Never happy endings on these dark sets. +This was supposed to be easy. +I don't get it. +But I read the manual! +I was born for dying. +The higher you walk, the farther you fall. +Where's your crown, King Nothing? +*sigh* +My descendants will avenge me. +I should have listened to my ancestors. +I should have read the help files. +There's a time to live, and a time to die, when it's time to meet the maker. +One ill turn deserves another. +Only the good die young, all the evil seem to live forever. +That's not what the Wand of Death was supposed to do. +And in my last hour, I'm a slave to the power of death. +Now I am cold, but a ghost lives in my veins. +*whimper* +No, this really isn't happening. +You'll take my life but I'll take yours too. +We won't live to fight another day. +As I lay forgotten and alone, without fear I draw my parting groan. +Somebody please tell me that I'm dreaming! +Can't it be there's been some sort of error? +Is it really the end, not some crazy dream? +Life down there is just a strange illusion. +Your body tries to leave your soul. +I'm so tired of living, I might as well end today. +Life, life! Death, death! How curious it is! +*bang* +Flames? Not yet, I think. +This can't be real. +Someone call the Shiriff! +And now the dreams end. +Awake! Awake! Fear, Fire, Foes! Awake! +Death greets me warm, now I will just say goodbye. +What is this? I've been stricken by fate! +This can't be happening to me! +I didn't know it was a Scroll of Aggravate Monster! +You have been dying since the day you were born. +No point asking who's to blame. +But for all his power he couldn't foresee his own demise. +My creator will lay my soul to rest. +Was that worth dying for? +Can you say you are proud of what you've done? +But there are some things which cannot be excused. +Why is it some of us are here just so that we'll die? +The shortest straw, pulled for you. +There's got to be just more to it that this or tell me why do we exist? +I can't believe that really my time has come. +'New blood joins this earth...' +But my Saving Throw is Good! +I really only like writing poetry. +What is Time, friend or foe? +Time waits for none. +Why didn't I start a Necromancer? +Flash before my eyes: now it's time to die. +Gaaaah! This is most frustrating. +I hate summoners. +I'm not dead yet. I still have five hit points. +To sleep, perchance to dream. +I rolled a 20. How could that be a miss? +This thing all things devours. diff --git a/lib/mods/theme/file/elvish.txt b/lib/mods/theme/file/elvish.txt new file mode 100644 index 00000000..a00b5a22 --- /dev/null +++ b/lib/mods/theme/file/elvish.txt @@ -0,0 +1,218 @@ +216 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +adan +ael +in +agl +ar +aina +alda +al +qua +am +arth +amon +anca +an +dune +anga +anna +ann +on +ar +ien +atar +band +bar +ad +bel +eg +brag +ol +breth +il +brith +cal +en +gal +en +cam +car +ak +cel +eb +cor +on +cu +cui +vie +cul +curu +dae +dag +or +del +din +dol +dor +draug +du +duin +dur +ear +ech +or +edh +el +eith +elen +er +ereg +es +gal +fal +as +far +oth +faug +fea +fin +for +men +fuin +gaer +gaur +gil +gir +ith +glin +gol +odh +gond +gor +groth +grod +gul +gurth +gwaith +gwath +wath +had +hod +haudh +heru +him +hini +hith +hoth +hyar +men +ia +iant +iath +iaur +ilm +iluve +kal +gal +kano +kel +kemen +khel +ek +khil +kir +lad +laure +lhach +lin +lith +lok +lom +lome +londe +los +loth +luin +maeg +mal +man +mel +men +menel +mer +eth +min +as +mir +mith +mor +moth +nan +nar +naug +dil +dur +nel +dor +nen +nim +orn +orod +os +pal +an +pel +quen +quet +ram +ran +rant +ras +rauko +ril +rim +ring +ris +roch +rom +rond +ros +ruin +ruth +sarn +ser +eg +sil +sir +sul +tal +dal +tal +ath +tar +tath +ar +taur +tel +thal +thang +thar +thaur +thin +thol +thon +thor +on +til +tin +tir +tol +tum +tur +uial +ur +val +wen +wing +yave diff --git a/lib/mods/theme/file/error.txt b/lib/mods/theme/file/error.txt new file mode 100644 index 00000000..5829ffbc --- /dev/null +++ b/lib/mods/theme/file/error.txt @@ -0,0 +1,67 @@ +65 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +What game do you think you are playing anyway? +Aivan sairas kaveri kun tuollaista aikoo puuhata! +Insufficient data for further analysis. +Non sequitur. Your facts are uncoordinated. +Type '?' or '\' for help. +Invalid command. +What? +WHAT?! +You must be out of your mind! +You're killing me. +Are you sure? +Are you sure you know what you are doing? +Aww, come on! +That makes no sense. +I beg your pardon. +Degreelessness mode on. +Degreelessness mode off. +Syntax error. +That doesn't compute. +I don't understand you. +??? +Sure. Piece of cake. +Error. +You can't do that! +Help! +Come again? +Sorry? +Sorry, I'm not sure I understand you. +What's your point? +Unknown command. +Command not found. +An unexpected error has occurred because an error of type 42 occurred. +Somehow, you think that would never work. +Welcome to level 42. +Don't be ridiculous! +lfae aierty agnxzcg? +Soyha, azho bouate! +I don't fully understand you. +Why would anybody want to do THAT? +Yes, yes, now tell me about your childhood. +Satisfied? +Something is wrong here. +There's something wrong with YOU. +You leap up 9' and perform a miraculous 5xSpiral in the air. +Aw, shaddap! +Shut up, smartass! +I see little point in doing that. +Oh, really? +Very funny. +You've got to be kidding! +I'm not amused. +I must have misheard you. +Nothing happens. +Where did you learn THAT command? +When all else fails, read the instructions. +Why not read the instructions first? +Cut it out! +Nothing interesting happens. +Just how exactly am I supposed to do THAT? +That's morally wrong and I won't do it. +I'm not gonna take this abuse. +AAAAAAAAAAAAAHHHHHHHHHHHHHHHRRRRRRRRRRRGGGGGGGGGGG! +No more, if you value your character's life! +I don't have any options, oh my! +Disk error. (a)bort, (r)etry, (f)ail? diff --git a/lib/mods/theme/file/mondeath.txt b/lib/mods/theme/file/mondeath.txt new file mode 100644 index 00000000..e1dc7967 --- /dev/null +++ b/lib/mods/theme/file/mondeath.txt @@ -0,0 +1,334 @@ +332 +****** BUFFER LINE *********************************** DO NOT REMOVE ******* +'I must away, ere break of day...' +'AAAAAAAAARRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHH!!!!!!!!!!!' +'AAAARRRGGGHHH!!!' +'Somehow, I have a bad feeling about this...' +'Strangely, all of a sudden I don't feel so good.' +'I can see armored women on winged horses coming for me.' +'Oh well, you can't always win.' +'I'm too young to die!' +'I'll be back!' +'O, untimely death!' +'Slave, thou hast slain me!' +'I hear the tramp of doom.' +'Who knocked?' +'What's a burrahobbit?' +'Ouch.' +'Et tu, Brute! Then fall, Caesar!' +'To fly would be folly.' +'I told you to be careful with that sword...' +'The wind came down from mountains cold.' +'Cut the bridges! To arms! To arms!' +'O! wandering folk, the summons heed!' +'Who turned off the light..?' +'I go now to the halls of waiting.' +'I leave now all gold and silver, and go where it is of no worth.' +'Rats!' +'Shall this fellow live?' +'Help, ho!' +'What ho! Help!' +'What hast thou done?' +'I'll be revenged on the whole pack of you!' +'You will *pay* for this!' +'They say blood will have blood...' +'Violence is no solution!' +'Yes?' +'#&%#&#%*#*&%!!!!!' +'This is a bitter adventure, if it must end so.' +'No time to make a testament?' +'Ugh!' +'Aargh!' +'Aaagghhh!' +'I'm melting!' +'Oof..' +'Oh!' +'Did somebody knock?' +'But sad or merry, I must leave it now. Farewell!' +'His armour is shivered, his splendour is humbled.' +'Roads go ever ever on.' +'Yet feet that wandering have gone, turn at last to home afar.' +'Eeek!' +'Aah!' +'I hate it when that happens.' +'One direct hit can ruin your whole day.' +'Oh no!' +'Not me!' +'Presumed dead.' +'Oh no, not again.' +'Another one bites the dust.' +'Goodbye.' +'Help me!' +'Farewell, cruel world.' +'Blackheart! I have done thy bidding.' +'For blood ye shall render blood.' +'This is the End, my only friend.' +'It's all over.' +'The Shadow does not hold sway yet.' +'Why does everything happen to me?' +'I'm going down.' +'...and in the Darkness bind them.' +'One Ring to rule them all, One Ring to find them...' +'Hail Sauron, Lord of the Ring, Lord of the Earth!' +'Leithio i philinn!' +'Fire the arrows!' +'Sedho, hodo.' +'Be still, lie still.' +'What was that noise?' +'There-is-no life in-the-cold, in-the-dark.' +'It's just one of those days...' +'I see a bright light...' +'Here - in-the-void only death.' +'I let you hit me!' +'I have kept no hope for myself.' +'I didn't want to live anyway.' +'-<sob>-' +'I Aear can ven na mar.' +'Was that as close as I think it was?' +'The monsters rejoice: the hero has been defeated.' +'It wasn't just a job it was an adventure!' +'I didn't like violence anyway!' +'I thought you liked me?' +'Such senseless violence! I don't understand it.' +'The Sea calls us home.' +'Somehow I don't feel like killing anymore.' +'Help me! I am undone!' +'Farewell sweet earth and northern sky.' +'This fell sergeant, Death, is strict in his arrest...' +'The rest is silence.' +'Guh!' +'Mourn not overmuch! Mighty was the fallen.' +'Trust me, I know what I'm doing...' +'Kill men i' the dark! What be these bloody thieves?' +'Ho! Murder! Murder!' +'O! I am spoil'd, undone by villains!' +'O murderous slave! O villain!' +'O, falsely, falsely murder'd!' +'A guiltless death I die.' +'AAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!' +'Trust me.' +'When winter comes without a spring that I shall ever see.' +'Out of doubt, out of dark, to the day's rising.' +'Look, behind you!!!' +'Hope he rekindled, and in hope ended.' +'Over death, over dread, over doom lifted.' +'I don't believe this!' +'Oops.' +'Can't you take a joke?' +'Out of loss, out of life, unto long glory.' +'Oops, sorry... didn't mean to disturb you.' +'I never get to have any fun!' +'Stop!' +'Now for wrath, now for ruin and a red nightfall!' +'Don't worry. I've got a plan.' +'It didn't look so tough.' +'Run away!' +'Death in the morning and at day's ending...' +'AGAIN!?!?!' +'I don't like this dungeon...' +'Maybe this wasn't such a good idea.' +'My God will protect me.' +'You wouldn't dare!' +'For into darkness fell his star...' +'Caveyard! Paveyard!' +'And I've *never* done you any harm.' +'I don't understand. It should be dead by now.' +'I'm heir to the crown. They wouldn't dare!' +'Hey! Where's my stomach? My hands?' +'Ha! That's the oldest trick in the book.' +'Cover me.' +'Watch this.' +'And damn'd be him that first cries: Hold, enough!' +'I will not yield.' +'...but like a man he died.' +'If you cut me down, I will only become more powerful.' +'Well, at least I tried...?' +'What could possibly have gone wrong?' +'Thy nuncle was dead as a lump o' lead.' +'Surrender? Never!' +'I'm sure reinforcements will get here on time. They promised.' +'A bump o' the boot on the seat.' +'I have a very bad feeling about this.' +'I stood upon the bridge alone.' +'I feel I could cast Speak with Dead and talk to myself.' +'Oh, that's just a light wound.' +'Dark is the path appointed for thee.' +'I thought you were on MY side...' +'Thy heart shall then rest in the forest no more.' +'The Winter comes, the bare and leafless Day.' +'Where now the horse and the rider?' +'Uhh... oh-oh...' +'Gee, where'd everybody go?' +'Who shall gather the smoke of the dead wood burning?' +'Ay! Ay! Ay!' +'Ohe! Ohe! Ohe!' +'Et tu, Caesar! Then fall, Brute!' +'Even the best laid plans...' +'For our days are ending and our years failing.' +'The Random Number Generator hates me!' +'So when I die, the first thing I will see in heaven is a score list?' +'Can't we talk this thing over?' +'Wait! Spare me and I'll make you rich! Money is not a problem!' +'I hate you!' +'By the kind gods, 'twas most ignobly done!' +'I saw him walk in empty lands, until he passed away.' +'His cloven shield, his broken sword, they to the water brought.' +'I'm the hero of this story! I CAN'T die!' +'His limbs they laid to rest.' +'I've fallen and I can't get up!' +'I'll be back for my revenge.' +'Sure don't look good...' +'I will not say the Day is done, nor bid the Stars farewell.' +'I'll be back...' +'The shadow lies upon my tomb...' +'Thanks, I needed that.' +'My cup runneth over...' +'I have drained my cup to the bitter dregs.' +'Oh, basely done! I had hoped for better of thee!' +'I am death incarnate! NOTHING can harm me!' +'Si man i yulma nin enquantuva?' +'Namarie!' +'All is lost. Monks, monks, monks!' +'All my possessions for a moment of time!' +'Fell deeds awake: fire and slaughter!' +'Cold be hand and heart and bone...' +'Everyone dances with the Grim Reaper.' +'...cold be sleep under stone.' +'Never more to wake on stony bed...' +'I am innocent, innocent, innocent!' +'Watch where you're pointing with that sword! You nearly...' +'Till the Sun fails and the Moon is dead.' +'In the black wind the stars shall die...' +'Of course I know what I am doing.' +'It looked harmless.' +'Out into the barren lands.' +'Where is my spellbook of Hand of Doom?' +'Look! I'm flying!' +'But I have double resist!' +'I'll be back... as soon as I can.' +'Oh. I didn't know it could resist that' +'This was supposed to be easy.' +'Yes! Yes! YES! YES! YY... AAARRRGGGHH!' +'I don't get it.' +'But I read the manual!' +'Been nice knowing you.' +'But I just got a little prick!' +'*sigh*' +'Hey guys, where are you?' +'Hey look... ARCHERS!' +'I can't probably miss...' +'I don't care. I have a Scroll of Raise Dead.' +'I don't care. I have a Ring of Regeneration.' +'I have this dungeon at home, I know where everything is!' +'This HAS to be an illusion. I attempt to disbelieve it.' +'I thought you could be trusted.' +'Never try to sneak in a plate mail.' +'I'll never surrender.' +'I'll use the Cheat Death option...' +'I'm invincible!' +'Hey, it was only a joke, all right?' +'Hey, don't talk to me like that!' +'*bang*' +'You have robbed my revenge of sweetness.' +'I'll see your descendants later!' +'Let me handle this.' +'No problem. That's easy.' +'*whimper*' +'So what?' +'Tell me this is an illusion... please!' +'I hate the Random Number Generator.' +'Oh, great.' +'Trust me.' +'CHARGE!' +'What do you mean, how many hit points do I have?' +'What do you mean, my GOI expired?' +'One ill turn deserves another.' +'But, Sharkey!' +'But I'm famous!' +'Awake! Awake! Fear, Fire, Foes! Awake!' +'Idiots! I am surrounded by incompetent idiots!' +'I have such sweet thoughts' +'I pray you all pray for me.' +'Is not this dying with courage and true greatness?' +'I must sleep now.' +'I really only like writing poetry.' +'That unworthy hand! That unworthy hand!' +'I am dying.' +'I like happy things. I'm really calm and peaceful.' +'I will not kneel. Strike!' +'I have led a happy life.' +'Dying, dying.' +'I feel the flowers growing over me.' +'Now it is come.' +'Let me die to the sound of sweet music.' +'I will now enter the Halls of Mandos.' +'Ungrateful traitors!' +'We perish, we disappear, but the march of time goes on forever.' +'Youth, I forgive thee.' +'Treason! Treason!' +'Cowards! Why did you not protect me?' +'I am absolutely undone.' +'It is well. I die hard, but am not afraid to go.' +'Do let me die in peace.' +'Nothing is real but pain now.' +'Violent use brings violent plans.' +'Won't you look at all the pretty flowers?' +'Bodies fill the fields I see, the slaughter never ends.' +'Life planned out before my birth, nothing could I say.' +'Blood will follow blood, dying time is here.' +'Never happy endings on these dark sets.' +'Gaaaah! This is most frustrating.' +'What treachery is this?' +'Greetings, Death, I'm yours to take away.' +'I was born for dying.' +'The higher you walk, the farther you fall.' +'Down here, we all float.' +'New blood joins this earth...' +'You labeled me, I'll label you, so I dub thee unforgiven.' +'See you in the Void!' +'There's a time to live, and a time to die, when it's time to meet the maker.' +'Isn't it strange, as soon as you're born you're dying?' +'Only the good die young, all the evil seem to live forever.' +'No, no, no. It's not fair.' +'And in my last hour, I'm a slave to the power of death.' +'Now I am cold, but a ghost lives in my veins.' +'This didn't just happen.' +'You hit me for HOW MUCH damage?' +'You'll take my life but I'll take yours too.' +'We won't live to fight another day.' +'As I lay forgotten and alone, without fear I draw my parting groan.' +'Somebody please tell me that I'm dreaming!' +'Can't it be there's been some sort of error?' +'You cheated!' +'Life down there is just a strange illusion.' +'My life suffocates, planting seeds of hate.' +'I'm not dead yet. I still have five hit points' +'My body tries to leave my soul.' +'I'm so tired of living, I might as well end today.' +'Life, life! Death, death! How curious it is!' +'Oh well, it's back to square one in HMa.' +'Flames? Not yet, I think.' +'Great. Now I can finish my memoirs.' +'And now the dreams end.' +'Sharkey made me do it.' +'Death greets me warm, now I will just say goodbye.' +'What is this? I've been stricken by fate!' +'This can't be happening to me!' +'Flash before my eyes: now it's time to die.' +'You have been dying since the day you were born.' +'No point asking who's to blame.' +'But for all my power I couldn't foresee my own demise.' +'My creator will lay my soul to rest.' +'Was that worth dying for?' +'Can you say you are proud of what you've done?' +'But there are some things which cannot be excused.' +'Why is it some of us are here just so that we'll die?' +'The shortest straw, pulled for me.' +'There's got to be just more to it that this or tell me why do we exist?' +'I can't believe that really my time has come.' +'This is just gruesome.' +'When the dream dies, the nightmare begins.' +'This thing all things devours.' +'This can't be real.' +'No, this really isn't happening.' +'I believe my kingdom will come' diff --git a/lib/mods/theme/file/monfear.txt b/lib/mods/theme/file/monfear.txt new file mode 100644 index 00000000..fbff8538 --- /dev/null +++ b/lib/mods/theme/file/monfear.txt @@ -0,0 +1,63 @@ +61 +*********** BUFFER LINE ********************** DO NOT REMOVE ***************** +says: 'I am too young to die.' +says: 'Ok, ok!' +screams: 'Help, ho!' +screams: 'What ho! Help!' +says: 'You will pay for this!' +says: 'Violence is no solution!' +says: 'I thought you liked me.' +says: 'Such senseless violence! I don't understand it!' +screams: 'Ho! Murder! Murder!' +says: 'Look, behind you!' +screams: 'Run away!' +screams: 'Run to the hills! Run for your lives!' +says: 'Wait! Spare me and I'll make you rich! Money isn't a problem!' +says: 'I'll be back...' +begs for you to spare its life. +says: 'All my possession for a moment of time!' +says: 'Hey, it was only a joke, all right?' +says: 'Stop!' +grovels at your feet. +says: 'Money? Sure, take it all back!' +screams: 'Cowards! Why did you not protect me?' +sobs: 'I didn't MEAN it...' +begs: 'Spare me and I'll get you Ringil! Really!' +whimpers and grovels. +screams: 'Keep that lunatic away from me!' +shouts: 'Drop that weapon, now!' +says: 'Fool! You don't know what you're doing!' +screams for help! +begs for mercy. +sobs. +screams: 'Help! The maniac's murdering me!' +sobs: 'All right! I apologise! I really, really do!' +says: 'Wait! Let's make a deal!' +says: 'Just can't stop this surmounting terror!' +says: 'If there is a God, then why has he let me die?' +cringes and whimpers. +says: 'No hope, no life, just pain and fear.' +says: 'I am a fugitive, hunted down like game.' +says: 'You'll live to regret this blasphemous offence!' +says: 'All my life's blood is slowly draining away...' +asks: 'Should we be fighting at all?' +asks: 'What are we fighting for?' +asks you: 'Can you say you are proud of what you've done?' +says: 'Every minute I get weaker...' +says: 'All my life I've run away...' +says: 'All that I see, absolute horror!' +says: 'I have fallen prey to failure.' +says: 'Just leave me alone!' +says: 'Please, save me!' +says: 'You've won a battle, but I'll win the war!' +says: 'You've won this round, next time it's *my* turn!' +says: 'Another time, another battlefield, *my* victory.' +says: 'I've got to keep running.' +says: 'It's all so futile!' +says: 'Cowards live to fight another day.' +says: 'Life it seems will fade away, drifting further every day.' +says: 'Emptiness is filling me, to the point of agony.' +says: 'Cannot stand this hell I feel!' +cries: 'Someone help me, oh please God help me!' +prays fervently to any Gods that are listening. +cries: 'Spare me!' diff --git a/lib/mods/theme/file/monspeak.txt b/lib/mods/theme/file/monspeak.txt new file mode 100644 index 00000000..221326be --- /dev/null +++ b/lib/mods/theme/file/monspeak.txt @@ -0,0 +1,517 @@ +# This is the file for allowing uniques to speak their "own" lines. +# Deleting this file will have no real effect on the game. Modifying it may +# cause STRANGE unique lines to come up if the format's wrong, but shouldn't +# crash anything. The format goes like so: +# +# N:45:whoever this is +# 3 +# says bravado line 1 +# says bravado line 2 +# says bravado line 3 +# 2 +# says fear line 1 +# says fear line 2 +# +# The number after the N: is the "monster index number" obtained from +# r_info.txt. The text field after that number isn't actually used--it's +# just there to help humans edit the file. The numbers on lines by +# themselves say the number of "bravado" and "fear" lines. Getting these +# numbers wrong won't crash anything, but will produce strange lines. +# +# Two or more monsters can share lines; just put their N: lines in a +# contiguous block. +# +# To stop a certain monster from having unique lines, put a # in front of +# its N: line. +# +# Have fun with this! --Matt G + +N:63:Smeagol +27 +snickers. +grovels. +picks his nose. +pines for his precious. +searches his pockets. +eats some slimy creatures. +mutters: 'My preciouss, where iss my preciouss?' +shouts: 'No Master Hobbitsisisisis!' +cries: 'The ring was ours for agesisisisis!' +says: 'Smeagol sneaking! ME! Shneeeakingsisis!' +screams: 'Nassty Hobbitsisisisis...' +says: 'Come on, quickly, follow Smeagol!' +coughs: 'Gollum! Gollum!' +says: 'Every way is guarded, silly foolsis!' +says: 'Nassty Bagginsis, stole my precious.' +says: 'She will kill them, oh yes she will preciouss.' +says: 'Does it guess easy? It must have a competition with us, preciouss!' +hisses: 'What has it got in its pocketses?' +whimpers: 'We've lost it, we have.' +says: 'No food, no rest; Smeagol a SNEAK!' +says: 'What a dainty little dish you will be for her.' +says: 'Hobbitses always SOOOO polite.' +screams: 'Stop, Thief!' +says: 'Makeses him drop his weapon precious.' +grovels: 'He has only four fingers on the black hand.' +growls: 'Not nice Hobbits, not sensible!' +says: 'If you findesis it, give it us back.' +3 +says, 'Don't hurt us, mastersisis.' +says, 'Poor Smeagol, poor Smeagol.' +says, 'No AH! Don't hurtsis us.' + +N:102:Lurtz, Uruk Captain of the White Hand +N:140:Lagduf, the Snaga +N:170:Radbug, the Goblin +N:186:Grishnakh, the Hill Orc +N:215:Golfimbul, the Hill Orc Chief +N:260:Ufthak of Cirith Ungol +N:314:Shagrat, the Orc Captain +N:315:Gorbag, the Orc Captain +N:330:Bolg, Son of Azog +N:350:Ugluk, the Uruk +N:356:Lugdush, the Uruk +N:370:Muzgash, the Snaga +N:373:Azog, King of the Uruk-Hai +N:399:Mauhur, the Uruk +17 +fingers his blade and grins evilly. +says, 'I'll bet your innards would taste real sweet...' +says, 'I love the smell of fresh blood.' +wonders aloud how many experience points you're worth. +sings, 'Clap! Snap! the black crack!' +sings, 'Grip, grab! Pinch, nab!' +sings, 'And down down to Goblin-town you go, my lad!' +sings, 'Clash, crash! Crush, smash!' +sings, 'Hammer and tongs! Knocker and gongs!' +sings, 'Pound, pound, far underground!' +sings, 'Ho, ho! my lad!' +sings ' Swish, smack! Whip crack!' +sings 'Batter and beat! Yammer and bleat!' +sings, 'Work, work! Nor dare to shirk,' +sings, 'While Goblins quaff, and Goblins laugh,' +sings, 'Round and round far underground...' +sings, 'Below, my lad!' +6 +screams, 'Hey, orcs have rights too!' +says, 'You're just prejudiced against orc-kind, aren't you?' +begs, 'Spare me and I'll get you Ringil! Really!' +says, 'Next time, I'm bringing more Uruks with me!' +says, 'Don't hate me because I'm ugly!' +whimpers and grovels. + +N:137:Grima Wormtongue, Agent of Saruman +3 +says, 'Lathspell I name you, Ill-news; and Ill-news is an ill guest they say.' +says, 'Forbid his staff!' +yells, 'You lie!' +3 +screams, 'Let me go, let me go!' +says, 'My messages are useless now!' +hisses, 'You told me to; you made me do it!' + +N:412:Lotho Sackville-Baggins, Betrayer of the Shire +N:374:Bill Ferny +N:437:Harry Goatleaf, Gatekeeper of Bree +5 +whines and snickers. +whispers nasty things. +says, 'I'll slaughter you slowly...' +giggles as he fingers his knife. +says, 'Now, you shall taste my wrath!' +3 +begs you to spare his miserable life. +whines, 'This is not my fault!' +screams, 'Help! Help!' + +N:138:Robin Hood, the Outlaw +5 +eyes your money pouch covetously. +says, 'You look like Nottingham's man to me!' +says, 'I bet I can shoot better than you...' +says, 'Give till it hurts!' +says, 'Do not force me to put an arrow in your skull...' +3 +begs you to spare his life. +says, 'But I'm a GOOD guy, really!' +says, 'Money? Sure, take it all back!' + +N:254:Maedhros the Tall +N:263:Maglor the Mighty Singer +N:268:Celegorm the Fair +N:274:Caranthir the Dark +N:276:Curufin the Crafty +N:318:Amrod, Son of Feanor +N:319:Amras, Son of Feanor +8 +says, 'I swore an oath which none shall break.' +says, 'I sword an oath which none should take.' +says, 'I swore by the name of even Iluvatar.' +says, 'I called the Everlasting Dark upon me if I kept it not.' +says, 'I named Manwe my witness.' +says, 'I named Varda, and hallowed Taniquetil, my witnesses.' +says, 'I will pursue with vengeance and hatred.' +says, 'None shall keep or hold a Silmaril from me.' +3 +says, 'I accept my fate.' +says, 'This must be payment for the Kinslaying.' +says, 'The blood of my kin burns my hands.' + +N:169:Brodda, the Easterling +N:291:Ulfast, Son of Ulfang +N:413:Ulwarth, Son of Ulfang +N:392:Sangahyando of Umbar +N:380:Angamaite of Umbar +N:573:Lorgan, Chief of the Easterlings +N:987:Uldor the Accursed +N:990:Ulfang the Black +11 +fingers his blade and grins evilly. +snickers, 'Now, I strike a blow for *our* side!' +calls your mother nasty names. +belches and spits. +scratches his armpits. +says, 'I love the smell of fresh blood.' +says, 'Yeeha! Another idiot to slaughter!' +wonders aloud how many experience points you're worth. +says, 'My brain's on fire with the feeling to kill!' +says, 'I shall torture you slowly.' +says, 'I shall have my way with your women!' +3 +whimpers, 'No, I will really fight on your side!' +says, 'Morgoth made me do it.' +says, 'Please don't kill me!' + +#This next may be unnecessarily evil... :-] +N:393:It +4 +says, 'Nyah, nyah, betcha can't find me!' +magically summons mighty undead opponents! +casts a spell and cackles evilly. +magically summons special opponents! +2 +howls, 'I'll be back!' +whimpers, 'They said this invisibility thing was fool-proof!' + +N:441:Tom Bombadil +8 +sings, 'Hey dol! merry dol! ring a dong dillo!' +sings, 'Old Tom Bombadil water-lilies bringing...' +sings, 'Goldberry, Goldberry, merry yellow berry-o!' +sings, 'Hey! Come derry dol! Can you hear me singing?' +says, 'Eat earth! Dig deep! Drink water! Go to sleep!' +says, 'Bombadil is talking!' +sings, 'Hey! Come derry dol! Hop along, my hearties!' +sings, 'Old Tom Bombadil is a merry fellow!' +0 + +#N:467:Beorn, the Shape-Changer +6 +says, 'They don't look dangerous!' +laughs a great rolling laugh. +says, 'O ho, so you've had trouble with THEM, have you?' +says, 'I don't need your service, thank you.' +asks, 'Where are they? Killed, eaten, gone home?' +admonishes, 'I would have given them more than fireworks!' +0 + +N:489:Varda, Lady of the Stars +N:490:Vaire, the Weaver +N:492:Irmo of Lorien +N:497:Este, the Gentle +N:498:Nienna, the Sorrowful +N:506:Nessa the Lithe +N:511:Orome, the Huntsman of the Valar +N:515:Vana, the Ever-young +56 +gazes southwards. +reveals: The Helcaraxe is in the north-west. +gazes northwards. +reveals: Don't bring any glassware to the Helcaraxe. +gazes eastwards. +reveals: The Wastelands of the North are guarded by the Hunter. +gazes westwards. +reveals: The Withered Heath is in the Grey Mountains. +sings softly. +reveals: Utumno has not been destroyed completely. +whispers something. +reveals: The Blue Wizards are trapped in Utumno. +weeps quietly. +reveals: Utumno is in the north-east. +looks at you sadly. +reveals: There is an artifact that will let you identify items. +turns away from you. +reveals: There is a powerful artifact guarded in Near Harad. +says, 'Don't you have a quest to complete, child?' +reveals: The Castle of Dol Amroth is in the south. +gazes southwards. +reveals: A strange creature guards the Maze in the south. +gazes northwards. +reveals: Cirith Ungol is poisonous. +gazes eastwards. +reveals: There is a passage to The Lonely Isle in the southwest. +gazes westwards. +reveals: Saruman waits for you beneath Isengard. +sings softly. +reveals: To get to Khazad-Dum, you must pass through Moria. +whispers something. +reveals: There is a snowy passage through the Misty Mountains. +weeps quietly. +reveals: The Witch-Realm of Angmar will poison and disenchant. +looks at you sadly. +reveals: There is a great treasure in the Blue Mountains. +turns away from you. +reveals: You must bring a Map and a Key to Smaug's lair in Erebor. +says, 'Don't you have a quest to complete, child?' +reveals: Beware of the Deep Marshes. +gazes southwards. +reveals: Level 95 of Angband is a special level. +gazes northwards. +reveals: Level 85 of Angband is a special level. +gazes eastwards. +reveals: Level 70 of Angband is a special level. +gazes westwards. +reveals: Level 21 of the Orc Caves is a special level. +sings softly. +reveals: Level 35 of Moria is a special level. +whispers something. +reveals: The last level of Mount Doom never changes. +weeps quietly. +reveals: Mirkwood forest will lead you to the Heart of the World. +looks at you sadly. +reveals: There is a small water cave in Moria. +0 + +N:493:Bert the Stone Troll +N:494:Bill the Stone Troll +N:495:Tom the Stone Troll +7 +asks, 'What are yer?' +asks, 'What's a burrahobbit got to do with my pockets?' +muses, 'You wouldn't make above a mouthful.' +taunts, 'You're a fat fool!' +says, 'You're a booby.' +says, 'That'll teach yer!' +says, 'I won't take that from you!' +0 + +N:505:Groo the Wanderer +0 +1 +says: 'A fray! A fray!' + +N:523:N:523:Ingeborg, the Runemistress +6 +says: 'Hey, I just had a neat idea!' +says: 'Ringil? Never heard of it where I come from!' +scribbles busily on a stack of parchment. +mutters something in an unknown tongue. +cuddles something warm and fuzzy. +offers you a hug. +3 +shrieks: 'Oh my gods, I'm doomed!' +protests: 'Awww, I just wanted to hug you...' +protests: 'Hey, it's only a game--please don't hurt me!' + +N:531:Lindal Lossehelin +N:552:Erianyth, the Sorceress +N:557:Karrazix the Brave +N:564:Sir Physt +N:572:Slappy, Abbess of Pain +5 +asks, 'Hey, you got a Cloak of Air I can borrow?' +states matter-of-factly, 'You're not as tough as I am.' +asks, 'Are you going to DiTL this one?' +brags, 'My CON is higher than yours.' +gloats, 'I got Boots of Speed from that stupid princess.' +2 +screams, 'See you on the t-o-m-e.net forums!' +screams, 'ToME rules!' + +N:535:Zizzo, Last of the Yeeks +N:569:Nick LeYeek, Second Last of the Yeeks +N:595:Orfax, son of Boldor +N:596:Boldor, King of the Yeeks +5 +wonders aloud about your sexual orientation. +spouts torrents of obscenities. +shouts, 'YEEK! YEEK! YEEK!' +wonders aloud how many experience points you're worth. +says, 'I'll teach you to respect yeeks!' +2 +sobs, 'I didn't MEAN it...' +whimpers and moans. + +N:660:Eol, the Dark Elf +5 +says, 'I acknowledge not your law.' +says, 'I care nothing for your secrets.' +says, 'I came not to spy on you but to claim my own.' +screams, 'My son you shall not withhold from me!' +screams, 'You shall not hold what is mine!' +1 +'Here you may yet die the same death as I.' + +N:697:Smaug the Golden +12 +says, 'Well, thief! I smell you and I feel your air. I hear your breath.' +says, 'Come along! Help yourself, there is plenty and to spare.' +says, 'You have nice manners for a thief and a liar.' +wonders: 'Who are you and where do you come from, may I ask?' +says, 'Lucky numbers don't often come off.' +says, 'Some nasty scheme of those Lake-men, or I'm a lizard.' +brags, 'I kill where I wish and none dare resist.' +brags, 'I laid low the warriors of old whose like is not in the world today.' +brags, 'Now I am old and strong, strong, strong!' +brags, 'My armour is like tenfold shields, my teeth are swords, my claws spears.' +brags, 'The shock of my tail is a thunderbolt, my wings a hurricane!' +brags, 'I am armoured above and below with iron scales and hard gems.' +2 +wails, 'No, no, no! Not the Black Arrow!' +admits defeat. + +N:714:Quickbeam, the Ent +2 +says, 'I like birds, even when they chatter.' +shouts, 'Ra-hoom-rah!' +0 + +N:715:Glaurung, Father of the Dragons +5 +calls you a thankless fosterling. +taunts, 'Captain foolhardy!' +calls you The Usurper of Nargothrond! +says, 'If thou wilt be slain, I will slay thee gladly.' +lectures, 'They lie who say we do not honour the valour of foes.' +1 +lets out a bloodcurdling scream. + +N:771:Saruman of Many Colours +3 +says, 'One ill turn deserves another.' +brags, 'Whoever strikes me shall be accursed.' +admonishes, 'Meddle not in policies which you do not understand.' +3 +says, 'Spare me your pity. I would hate you even more for it.' +croaks, 'Do not expect me to wish you health and long life.' +lets out a shrill shriek + +N:850:Carcharoth, the Jaws of Thirst +N:840:Draugluin, Sire of All Werewolves +7 +barks and bellows frighteningly! +says, 'Oh good, another chew toy!' +says, 'Yummy! I was getting tired of chicken...' +lets out an earsplitting howl. +drools all over the dungeon. +says, 'Bad adventurer! No more living for you!' +snarls and howls. +1 +cringes and whimpers. + +N:818:The Mouth of Sauron +6 +asks, 'Anyone with authority to treat with me? Not thou at least!' +says, 'This time thou hast stuck out thy nose too far.' +says, 'Thou shalt see what comes to him who defy Sauron the Great.' +says, 'Take swift counsel with what little wit is left to you.' +says, 'And now thou shalt endure the slow torment of years!' +says, 'Do not bandy words in your insolence with the Mouth of Sauron!' +1 +screams, 'This CAN'T be happening!' +shouts, 'Kill me if you want, the Boss will get you!' + +N:804:Vecna, the Emperor Lich +N:844:Feagwath the Undead Sorceror +N:856:Gothmog, the High Captain of Balrogs +N:860:Sauron, the Sorcerer +8 +brags, 'My power is beyond compare!' +snorts, 'A mere mortal dares challenge my might?' +says, 'Not another one! I just finished chewing on the last!' +wonders aloud how many experience points you're worth. +says, 'Hell shall claim your remains!' +yawns at your pathetic efforts to kill him. +says, 'Minions, slaughter this fool!' +says, 'Set thine house in order, for thou shalt die...' +2 +screams, 'This CAN'T be happening!' +shouts, 'Kill me if you want, the Boss will get you!' + +N:853:Huan, Wolfhound of the Valar +1 +asks, 'Have you seen Carcharoth? I seek him.' +0 + +N:861:Dark God, the Mighty Coder of Hell +6 +says 'Hullo'. +emits a low 'hmmmm'. +screams 'I came from the Hell for YOU!'. +laughs out loudly. +mutters something about bugs. +asks you about the new version. +1 +screams 'ToME rules!'. + +N:928:Mathilde, the Science Student +3 +waves. +wishes you luck. +skips along happily. +1 +is surrounded by the purple aura of the RNG. Touch at your peril. + +N:934:Fangorn the Treebeard +5 +says: 'The night stretches out on the Isengard!' +says: 'Trolls are strong, Ents are STRONGER!' +says: 'Hoom, hm, ah well.' +says: 'Saruman will now stop using his axes on the trees...' +says: 'I will crush all those burarum ... those orcs!' +says: 'I am totally of the side of nobody since nobody is totally of my side...' +0 + +N:954:The Witch-King of Angmar +2 +says, 'Do you not know Death when you see it?' +says, 'Thou fool. No living man may hinder me!' +0 + +N:969:Princess +4 +cries. +screams, 'Help me!'. +whines, 'I need your help, great hero!'. +implores you to help her. +1 +screams 'I didn't REALISE I was STANDING on the stairs, OKAY???'. + +N:1010:The Insane Player +4 +screams, 'There can be only one!' +makes a chattering noise with his teeth. +screams, 'Morgoth is MY quarry! GO AWAY!!!' +scrapes some slime off the wall and eats it, repeating 'grow mold!' +2 +whimpers, 'You sure looked harmless.' +sobs uncontrollably. + +N:1036:Sanctimonious-looking preacher +5 +screams 'And the streets shall flow with the blood of the non-believers!' +says: 'Eru is the One. There is no mistaking it, nor arguing with it.' +says: 'I have never killed, but I have read many obituaries with pleasure.' +hisses, 'Repent, evil-doer! Ere it is too late.' +yells, 'And He will execute vengeance in anger and fury upon the heathen!' +3 +says: 'Okay, I admit it. Religion is basically guilt, with different holidays.' +whispers, 'Walk with those seeking Truth. Run from those who think they've found it.' +says, 'The light of Valinor is with me.' + +N:1039:Improv, the mighty MoLD +2 +screams 'Your code is ugly!' +mutters something about bugs. +1 +screams 'ToME rules!'.
\ No newline at end of file diff --git a/lib/mods/theme/file/news.txt b/lib/mods/theme/file/news.txt new file mode 100644 index 00000000..67691fb4 --- /dev/null +++ b/lib/mods/theme/file/news.txt @@ -0,0 +1,23 @@ +#G #W ~ ~~~ ~~~ ( #G +#G ======/ ===== #W ~~ ) ~~ ) #G === === === +#G / // / __ \ #W )~ #r,.#W~ ( (#G // || \\ // +#G // | | | | #W _#r,-"####`-^ #W ) #G || || || ||==: +#G || | | | | #W ,#D###########r`W='#D###W`.#W () #G || || || || +#G \\_// \ -- / #W ,#D#######################D###W:#r,=. #G || || || \\=== +#G \_/ ===== #W /.#D###W,".#D#####W,".#D###########r"#W##\ +#W ,-. _,-= /"._ ,-. #w ," #W `:' `:#D#####W[JW] ,. #G #R "Theme" +#W," `," `=._ `" -#w; #G The #W\#D#####W;"' V \#W __,-. ,-=. +#W / " `-. #w / #GTroubles of #W `" `-.#W__,-""._," "--," >-=- +#W ,-"`. #w _' #G Middle Earth#w "._ #W` _/ + _," #w"=.". + _," #ohttp://www.t-o-m-e.net #w`._,=-._ _,-. + _._ ,"._," #w"-." \,-. +-" `-" #w`- + ToME maintained by darkgod Module by furiosity + #Bdarkgod@t-o-m-e.net #Bfuriosity@gmail.com +#y One Ring to rule them all, +#y One Ring to find them, +#y One Ring to bring them all, +#y And in the Darkness bind them +#y In the Land of Mordor, where the Shadows lie. +#B [J.R.R. Tolkien]
\ No newline at end of file diff --git a/lib/mods/theme/file/news2.txt b/lib/mods/theme/file/news2.txt new file mode 100644 index 00000000..67691fb4 --- /dev/null +++ b/lib/mods/theme/file/news2.txt @@ -0,0 +1,23 @@ +#G #W ~ ~~~ ~~~ ( #G +#G ======/ ===== #W ~~ ) ~~ ) #G === === === +#G / // / __ \ #W )~ #r,.#W~ ( (#G // || \\ // +#G // | | | | #W _#r,-"####`-^ #W ) #G || || || ||==: +#G || | | | | #W ,#D###########r`W='#D###W`.#W () #G || || || || +#G \\_// \ -- / #W ,#D#######################D###W:#r,=. #G || || || \\=== +#G \_/ ===== #W /.#D###W,".#D#####W,".#D###########r"#W##\ +#W ,-. _,-= /"._ ,-. #w ," #W `:' `:#D#####W[JW] ,. #G #R "Theme" +#W," `," `=._ `" -#w; #G The #W\#D#####W;"' V \#W __,-. ,-=. +#W / " `-. #w / #GTroubles of #W `" `-.#W__,-""._," "--," >-=- +#W ,-"`. #w _' #G Middle Earth#w "._ #W` _/ + _," #w"=.". + _," #ohttp://www.t-o-m-e.net #w`._,=-._ _,-. + _._ ,"._," #w"-." \,-. +-" `-" #w`- + ToME maintained by darkgod Module by furiosity + #Bdarkgod@t-o-m-e.net #Bfuriosity@gmail.com +#y One Ring to rule them all, +#y One Ring to find them, +#y One Ring to bring them all, +#y And in the Darkness bind them +#y In the Land of Mordor, where the Shadows lie. +#B [J.R.R. Tolkien]
\ No newline at end of file diff --git a/lib/mods/theme/file/rart_f.txt b/lib/mods/theme/file/rart_f.txt new file mode 100644 index 00000000..50a55b93 --- /dev/null +++ b/lib/mods/theme/file/rart_f.txt @@ -0,0 +1,86 @@ +85 +The Bag of Tricks +Pandora's Box +The Deck of Wild Magic +The Box of Horrors +The Thirteenth Eye of Sauron +Saruman's Unfinished Works +The Gem of Fire +The Gem of Ice +The Gem of Venom +The Gem of Knowledge +The Gem of Rage +The Gem of Hate +The Gem of Wisdom +The Gem of Ghosts +The Boulder of Entmoot +The Voodoo Doll of Ghan-buri-ghan +The Mirror of Alternate Dimensions +The Ebon Cube of Darkness +The Diamond Prism of Light +The Gem of Chaos +The Pentagram of Lore +The Fourteenth Eye of Sauron +The Space-Time Continuum +The Shard of Pottery that is Not Junk +Curunir's Alteration Manual +Gandalf's Tome of Unconventional Warfare +The Tome of Collected Strange Magic +The Pendulum of Immortality +The Black Candle of Ered Mithrin +Smeagol's Lost Toy +The Staff of the Ithryn Luin +The Tome of Chaos +The Dagger ``Thanc'' +The Tome of Elven Household Magic +a Piece of the Mage Staff of Olorin +a Parchment titled ``Magic for the Layman'' +The Shopping Bag of Gaffer Gamgee +The Bag of Magic Toys +The Skull of Ancient Wisdom +The Box of Wizardry +The Potion of Winning +Radagast's Summoning Manual +The Gem of Time +The Lost Works of Melian +The Crystal Ball of Godly Sights +The Box of Many Wonders +Carcharoth's Favourite Toy +The Hat of Radagast +The Bottomless Bottle +a Parchment titled ``How to Win the Game'' +The Wand Construction Kit +The Clay Tablets of Antiquity +The Blood of Death +Darkgod's Voodoo Doll of the Player +The Skeleton of Nob +The Magical Honey Jar +a Parchment titled ``Concerning Hobbits'' +a Parchment titled ``On Beren and Luthien'' +The Fifteenth Eye of Sauron +The Sixteenth Eye of Sauron +The Seventeenth Eye of Sauron +The Crystal Ball of The Witch-King of Angmar +a Parchment titled ``Secrets of the Gnomish Wizards'' +The Medallion of Good Will +The Immortal Skull of Telepathy +The Ultimate Slime Mold +Saruman's Big Book of Brutality +The Shopping List of Barliman +a Parchment titled ''There And Back Again'' +The Portable Soldier +The Torch of Isengard +One Rune to Rule them All +a Parchment titled ''Famous Last Words'' +The Fire of Orthanc +Radagast's Compendium of Strange Behaviour +The Antique Acorn of Watchfulness +The Horn of Ages +Gandalf's Portable Pandemonium +The Perfect Symbiote +Curunir's Book of Impossible Occurences +a Parchment titled ''Of the Kinslaying Wars'' +The Altruistic Assassin +The Pipe of Buckland +The True Totem of an Ostrich +The Collapsible Crutch diff --git a/lib/mods/theme/file/rart_s.txt b/lib/mods/theme/file/rart_s.txt new file mode 100644 index 00000000..cc84631f --- /dev/null +++ b/lib/mods/theme/file/rart_s.txt @@ -0,0 +1,87 @@ +85 +a Bag +a Shiny, Black Box +a Deck of Cards +a Rusty, Slimy Box +an Eyeball +a Red Tome +a Red Gem +a Blue Gem +a Green Gem +a White Gem +an Orange Gem +a Black Gem +a Gray Gem +a Translucent Gem +a Boulder +a Voodoo Doll +a Mirror +a Black Cube +a Prism +a Violet Gem +a Pentagram +a Glass Eyeball +something weird +a Shard of Pottery +a Green Tome +a Black Tome +a White Tome +a Pendulum +a Black Candle +a Tiny Doll +a Black Staff +a Violet Tome +a Shiny Dagger +a Gray Tome +a Broken Stick +a Parchment +a Big Bag +a Small Bag +a Broken Skull +a Blue Box +a Gray Bottle +an Orange Tome +a Shiny Gem +an Ancient Gray Tome +a Crystal Ball +a Golden Box +a Broken Bone +a Soft Leather Hat +a Broken Bottle +an Arcane Parchment +many Small Wooden Sticks +some Clay Tablets +a Smoky Vial +a Doll +a Human Skeleton +a Clay Jar +an Arcane Parchment +a Strange Parchment +a Large Eye +a Small Eye +a Decayed Eye +a Large Crystal Ball +a Mud-Stained Parchment +a Medallion +a Jewel-Encrusted Skull +a Slimy Mold +a Battered Book +a Small Note +an Old Parchment +a Small Figurine +a Torch +a Rune +a Singed Parchment +a Sphere +a Red Book +an Acorn +a Strange Horn +a Music-Box +a Blue Mold +a Torn Book +a Greasy Parchment +a Blackened Figurine +a Pipe +an Avian Figurine +a Crutch + diff --git a/lib/mods/theme/file/readme! b/lib/mods/theme/file/readme! new file mode 100644 index 00000000..90b6bbf2 --- /dev/null +++ b/lib/mods/theme/file/readme! @@ -0,0 +1,36 @@ +Most files in this directory are use by the get_rnd_line function for various +purposes in the game. They can be edited and customised by the user with any +ascii text editor. If you add / remove lines you should modify the index (the +first line) accordingly. If you set an invalid index or remove the buffer line +weird messages and other things can appear, and you can crash the game. Please +see sample.txt before you try modifying the files. +The a_*.txt and w_*.txt are used when the game generates a random artifact. +However, instead of picking a name from the appropriate file, the game may +form a new name from syllables[]. + +The files in this directory: + +A_CURSED TXT Possible names for randomly generated cursed armour artifacts +A_HIGH TXT Possible names for randomly generated 'powerful' armour artifacts +A_LOW TXT Possible names for randomly generated 'weak' armour artifacts +A_MED TXT Possible names for randomly generated 'medium' armour artifacts +BRAVADO TXT Possible lines for speaking uniques +CHAINSWD TXT Possible noise for the Chainsword +CRIME TXT Possible crimes that speaking uniques may have committed +DEAD TXT The tombstone picture (the death screen) +DEATH TXT Possible 'last words' when the player dies +ELVISH TXT Syllables for the names of random artifacts +ERROR TXT Possible random error messages (instead of "Type ? for help") +MONDEATH TXT Possible 'last words' for speaking uniques +MONFEAR TXT Possible lines for scared speaking uniques +NEWS TXT The game intro screen +README! You are reading this file right now +RUMORS TXT Possible rumours (for scrolls or rumour and shopkeepers) +SAMPLE TXT A sample file for the random line selecting function +SILLY TXT Silly monster names for hallucination +SMEAGOL TXT Smeagol lines +SMEAGOLR TXT Smeagol fleeing +W_CURSED TXT Possible names for randomly generated cursed weapon artifacts +W_HIGH TXT Possible names for randomly generated 'powerful' weapon artifacts +W_LOW TXT Possible names for randomly generated 'weak' weapon artifacts +W_MED TXT Possible names for randomly generated 'medium' weapon artifacts diff --git a/lib/mods/theme/file/rumors.txt b/lib/mods/theme/file/rumors.txt new file mode 100644 index 00000000..2790cafd --- /dev/null +++ b/lib/mods/theme/file/rumors.txt @@ -0,0 +1,201 @@ +199 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +They say that you can't trust rumors. +You have no more Black Potions of Death. +Losto Caradhras, sedho, hodo, nuitho i 'ruith! +Ando Eldarinwa a lasta quettanya, Fenda Casarinwa! +Andelu i ven. +Le aphadar aen. +Nai tiruvantel ar varyuvantel i Valar tielyanna nu vilya. +Throw a Potion of Blindness at a monster and it cannot cast any spells! +Gu kibum kelkum-ishi, burzum-ishi. Akha - gum-ishi ashi gurum. +Not satisfied with the artifacts you find? Then create your own! +They say that Sauron has forged an all-powerful Ring. +A good item will not corrode. +They say that Nibelungs live in dark caves. +Some weapons that slay dragons can be very deadly against them... +Finding the Phial of Galadriel at Level 1 is nothing to be proud of. +There are Black Market stores hidden deep in the dungeon. +What a pity, you cannot read it! +You will encounter a dark, tall stranger... +A Mithril mail will not rust. +An Galvorn mail cannot be destroyed by the elements. +A Rusty Chain Mail cannot rust any further. +Nedin dagor hen ú-'erir ortheri. Natha daged dhaer! +A Eruchin, u-dano i faelas a hyn an uben tanatha le faelas! +Tangado a chadad! +A Wand of Death is useless against monsters that are tougher than you. +A Wand of Death is of little use against foes that are dead already. +Try taking off your armor before fighting a Gelatinous Cube! +They say that only one sword can score *CRITICAL* hits. +This rumor is not true. +If you can fall like a feather, you need not care about gravity. +They say that you should rejoice if you find a scroll labeled ""! +You don't always have to kill everything you meet! +If you can't beat it, leave it alone! +An umber hulk can be a confusing sight. +There *is* a good use for Potions of Detonations, Ruination and Death... +Watch your step! +It's a bad idea to throw away a Longsword (4d5). +It's a bad idea to wield a Longsword (4d5). +It's useless to bash monsters with bows - but there's one notable exception... +Actually, Slime Mold Juice is not completely useless. +Faeg i-varv din na lanc a nu ranc! +Ever tried inscribing your armor {erodeproof}? +Using a Morningstar in the evening has no effect. +Why are you wasting time reading fortunes? +There is a horrible, ghastly fate awaiting you... at 2700'! +You can get the Longsword 'Ringil' by doing the following: +You can protect yourself from Great Wyrms of Power by doing the following: +Togo hon dad! Dago hon! +Za dashu snaku Zigur, Durbgu nazgshu, Durbgu dashshu! +Forth Eorlingas! +Try inscribing the name of the first monster killed by it in the weapon! +I Aear can ven na mar. +Aiya Earendil Elenion Ancalima! +There's something bad about what you are carrying in your backpack... +Thieves are more likely to appear if you are carrying a lot of money. +Brand's sword, Werewindle, probably knows more than just one trick. +They say that Scrolls of *Curse Weapon* can create powerful cursed artifacts. +They say that the Chainsword makes monsters mad with its awful noise! +They say that Ringil shines so brightly that it makes monsters angry. +Orcs are mortally afraid of weapons that can slay them. +There is a way to turn a Ring of Speed (-20) into a Ring of Speed (+20). +There is no way to turn a Ring of Speed (-20) into a Ring of Speed (+20). +FRODO LIVES!!! +A Elbereth! Gilthoniel! +Hail Earendil brightest of the Stars! +You feel the Longsword (t) you are carrying in your backpack is special... +If you start seeing red monsters, you have probably gained infravision. +They say that the dungeon is deeper than the Abyss. +When all else fails, read the instructions. +No poison is immediately deadly. +I have seen a Ring of Speed (+50) in the Black Market! +Telepathy works like a two-way door. +Elvish waybread might negate the effects of poison. +Once uncursed, Calris will become a deadly weapon. +Havo dad and pass the damn Lembas. +You feel your luck is turning... +If you thought Death swords were bad, wait until you meet Killer katanas! +Overeating can be bad for your health if there are others nearby. +Cave dwellers are accustomed to darkness and rarely enjoy bright light. +A creature made of stone can be slain by a spell that turns stone to mud. +It is often a good idea to throw items that you don't want to eat or drink. +The faster you run the more food you will burn. +Invisible monsters will often expose themselves if you drop items around you. +They say that the key to killing tougher monsters is called "hit&run". +The Sea calls us home. +Wearing an Amulet of Doom will take you into the Dungeons of Doom. +You can often wrest one last charge from an empty wand if you try hard enough. +Wands may recharge themselves if you leave them on the floor long enough. +There is more than one way to deal with a locked door. +Afraid of your valuables getting stolen? Carry more junk! +Their armour is weak at the neck... and beneath the arm. +If you hear something smash into splinters, you had better watch out. +They say that you had better leave Greater hell-beasts alone. +Selling unidentified potions to shopkeepers might be safer than quaffing them. +Always look out for trapdoors on "special" feeling levels! +There is a way to max out your stats with Potions of Charisma & Nexus. +Unique opponents will recover their health faster than other creatures. +Prepare to fire! +Show them no mercy, for you shall receive none. +Iorhael, lasto beth nin, tolo dan nan galad! +A Potion of Detonations is also known as nitroglycerin. +They cannot win this fight. They are all going to die! +There is a trap on this level! +A weapon of Undead Slaying has all you need to kill a ghost. +A weapon of Dragon Slaying may give you resistance to a dragon's breath attack. +There-is-no life in-the-cold, in-the-dark. Here - in-the-void only death. +All that is shall come to an end - a dark day dawns for the gods. +The One Ring is powerful, but will eventually destroy its owner. +May your blood-stained horn fall upon the enemy-heads! +May the Valar protect you on your path under the sky. +Wands of Heal Monster are useful! Hint: ball spell, @....moo(o)ooo +Guaranteed heal self - scenario: o'@, type c4c4c4c4 +If it can't see you, it can't hurt you! +If it can't see you, you might still be able to hurt it... +Nadath na i moe cerich. +No animal is interested in sex if it is mortally scared. +There is much yet you have to do. +You are being followed. +There is a plenty of Longswords around 1000'. +The Road is very dangerous. +Sleep Caradhras, be still, lie still, hold your wrath! +The Shadow does not hold sway yet. +There are often stairways in graveyards: bad people are carried to hell... +Only a god of Thunder could ride a lightning bolt! +The world is changed; I can feel it in the water... +I can feel it in the earth, I can smell it in the air. +They say the Valar have returned to walk upon Middle-earth. +Weapons of Flame will light your way. +Nauthannen i ned ol reniannen. +Gandalf was here. +They say that the gods get angry if you pray too much. +For any remedy there is a misery. +Poison will kill you slowly. +Didn't you forget to pay? +Death is just life's way of telling you you've been fired. +They say that nobody can defeat his own ghost. +A greedy genocide can be a fatal mistake, especially if you are low on hits. +Ignore the previous rumour. +There are scrolls that can be read only by mages. +Some undead opponents will come back if defeated, more powerful than before! +The answer is 42. +I thought I had strayed into a dream. +One level further down somebody is getting killed, right now. +Gate of Elves listen to my word, Threshold of Dwarves! +Bashing a creature may sometimes stun it. +Nin o Chithaeglir lasto beth daer; rimmo nin Bruinen dan in Ulaer! +One Ring to rule them all, One Ring to find them. +One Ring to bring them all and in the darkness bind them. +Three Rings for the Elven-kings under the sky... +Never carry a Potion of Detonations if there is a fire trap nearby! +Laugh to scorn the power of man, for none of woman born shall harm thee! +All hail thee that shalt be king hereafter! +You are fated to never die by the hand of a mortal being. +The Hru hits you. The Hru hits you. The Hru hits you. The Hru hits you. +-more- +Appearance is only the frosting, not the cake! +A feeling of Death flows through your body. +Violence is no solution. +Boots of Speed (+50) are no myth! +You will need to Restore the Constitution if the Anarchists strike. +Drain you of your sanity: Face the Thing That Should Not Be! +Since by curse it came to me, accursed be this Ring! +Each shall itch to possess the Ring, but none in it shall find pleasure! +I know whatever was; whatever is, whatever shall be. +You are fated to find something special on Level 99. +Pudpadnoy Tooboothokoot is possessed by a demon known only as "It". +They say that the One Ring has a very special curse. +They say that alcohol is bad for your health. +What if you DON'T give a name to the artifact you create..? +They say that ancient battlefields are often haunted. +Beware of pits that fill the whole level! +Liar! I have not the gold! +They say that the true name of wall monsters is 177. +Never mind the Phial of Galadriel - the Phial of the Gods is better. +A Ring of Speed? Phooey! Try looking for a Ring of *Speed*! +Noro lim, Asfaloth, noro lim! +If you hear heavy steps - watch out! +A visit to the Zoo is educational: you meet many strange animals. +What happens if you wear a Ring of Extra Ring Fingers (-2) {cursed}? +I amar prestar aen, han mathon ne nen han mathon ne chae a han noston ned 'wilith. +If I cancel tomorrow the undead will thank me today. +Hellfire will burn your soul... +You are fated to die on level 1. +Why doesn't Detect Monsters show invisible monsters? 'Cos you can't see 'em! +You are fated to find the Long Sword 'Ringil' on level 5. +There's slime all over the walls. +*** LOW HITPOINT WARNING! *** +You cruelly stab the helpless, sleeping Software bug! +Tangado haid! Leithio i philinn! +It looked harmless. +Spirit, hatch that painted spirit of the lamb sparrow. +Gone insane from the pain that sure they know: for who the flange sound? +'Ere, 'oo are you? +Not to be never, never not to see, so as to dub the thee unforgiven. +A Morphic Oil of Abomination will turn you into Morgoth himself. +A Morphic Oil of Abomination will kill you. +You are fated to win this game. +The eternal death of eons of the foreigner of the lie can die not absolutely. +They say that the dark mists of Morgoth can both bestow and remove the curse. diff --git a/lib/mods/theme/file/sample.txt b/lib/mods/theme/file/sample.txt new file mode 100644 index 00000000..5ff826f7 --- /dev/null +++ b/lib/mods/theme/file/sample.txt @@ -0,0 +1,5 @@ +3 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +line # 1 +line # 2 +line # 3 diff --git a/lib/mods/theme/file/sfail.txt b/lib/mods/theme/file/sfail.txt new file mode 100644 index 00000000..ca4d9cb5 --- /dev/null +++ b/lib/mods/theme/file/sfail.txt @@ -0,0 +1,34 @@ +32 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +rose petals +dirty straw +rusty metal cutlery +small, furry animals +assorted toy jewelry +visions of merry, dancing gnomes +old and dusty accounting records +moldy crusts of bread +grass +wet mud +smelly bilge water +clean linens +scrap metal +rotting wood +leaves +small insects +rainwater +flowers +perfumed water +overcooked sausage +twigs +pine needles +hard leather +small bones +feathers +crumbling manuscripts +fresh air +stale, smelly air +dust +clay +earth +wood shavings diff --git a/lib/mods/theme/file/silly.txt b/lib/mods/theme/file/silly.txt new file mode 100644 index 00000000..c5eca172 --- /dev/null +++ b/lib/mods/theme/file/silly.txt @@ -0,0 +1,301 @@ +299 +******************BUFFER LINE -- DO NOT REMOVE!***************************** +Borg +little Morgoth +Sauron +Ur-Vile +Wizard of Yendor +Smurf +Moose +Osama bin Laden +Space Invader +Agent +Morpheus +Hydralisk +Infested Terran +Asha'man +Aes Sedai +little lamb +IRA Terrorist +Nazi +Klingon +Tea-kettle +Vorlon +Giant flea +Killer penguin +Tractor trailer +Giant were-penguin +Zergling +Dark Templar +Dragon Reborn +George Bush +Saddam Hussein +Death Orb +Hru +Greater Titan +Lesser Titan +Deodorant +Minion of DarkGod, the Mighty Coder of Hell +Mouth of Sauron +Devil +Anti-Christ +Dark Avenger +Evil Computer +Evil Genius +Satan +Sea Folk Windfinder +Fire Hydrant +Multi-hued elephant +Martian +Seanchan +Eminem +Madonna +Dementor +Insurance salesman +Moldoux, the Defenceless Mold +Great Wyrm of Power +Great Wyrm of Balance +Typewriter +Great Wyrm of Law +Great Crystal Drake +Munchkin +Mad Scientist +Great Wyrm of Chaos +Great Bile Wyrm +Great Hell Wyrm +Great Wyrm of Nothing +Great Wyrm of Toxic Waste +Batman +Damane +Incredible Hulk +Amazing Spider-Man +Man in Black +Matrix agent +Secret agent +Spy +Harry Potter +Vacuum cleaner +Lawnmower +Star-Spawn of Cthulhu +Killer Banana +Fear Mold +Oracle +Trinity +Undead beholder +Beholder Hive-mother +Gauth +Dumbledore +Voldemort +Maia +Vala +Elf +Human +Gnome +Half-Troll +Pope +Skywalker cronie +Jedi knight +Dark Jedi +Sith Lord +Vulcan +Existentialist philosopher +Midichlorian +Scientologist +Jehovah's witness +Skinhead +Feanorian +Umbarite +Druj +Yogi +Karateka +President +King +Prime Minister +Trashman +Teacher +Cheshire Cat +Mad Hatter +March Hare +Voodoo doll +Rag doll +Scarecrow +Stormcrow +Stone idol +Hacker +Samurai +Dragkhar +Phantom of the Opera +Stone Dog +Warrior of the Dawn +Maiden of the Spear +t-o-m-e.net forum poster +Chimpanzee +Messenger of Eru +Grohlm +G. I. Joe +Aiel Wise One +Alley cat +Keanuholic +Battlemage +Saboteur +Shadowkiller +Cyborg +Lemming +Green Goblin +Robocop +Alien +Lurker +Iron Fist +Trapper +Amulet of Yendor +Xeroc +Catwoman +Christian +Muslim +Extremist +Forsaken +Carnivore +Xenu +King of Arnor +False prophet +Emperor +Rider of Rohan +Draco Malfoy +Cheeky bastard +Ghost of Frodo Baggins +Red Rose Knight +Unholy cow +Demonic Quylthulg +Draconic Quylthulg +Rotting Quylthulg +Greater Demonic Quylthulg +Lizard King +Greater Draconic Quylthulg +Greater Rotting Quylthulg +Wookie +Pit Fiend +Muad' Dib +Ent +Huorn +Werepotato +Nycadaemon +Alien queen +Greater Balrog +Lesser Balrog +Doppleganger +Evil dead +Death incarnate +Greater Kraken +Death mold +Rhinoceros +Leviathan +Software Bug +Blob +Cyberdemon +Body snatcher +Ghost of your past +Biology professor +Frankenstein +Brain that would not die +Breather +Neekerbreeker +Creature from the Black Lagoon +Loch Ness monster +Creeping death +Creeping unknown +Caligula +Man of Haleth +Budweiser frog +Bride of Frankenstein +Terminator +T-800 +Purple space chicken +Simpsons character +UN weapons inspector +Green giant +Noldorin mercenary +Squint-eyed rogue +Egomaniac +Russian mafia +Godfather +UFO +Superman +Hound of the Baskervilles +Evil wizard +Streetcar +Karaoke machine +Arch-vile +Pain elemental +Lesser kraken +Murk dweller +Killer tomato +Chaos beastman +Random Number Generator +RNG +Yakuza +Wolverine +Hunchback of Notre Dame +Lovecraftian nightmare +Shakespeare's imitator +Morlock +King Kong +Protoss probe +Shai'tan +Baba Yaga +Saucepan +Ethereal dragon +Pseudo-dragon +Floating brain of Hitler +Marshmallow Man +High-elven ranger +Swamp Thing +Thing +Teenage Frankenstein +Teenage Werewolf +Cellular automaton +Strawman +Logic gate +Xenophobe +Unspeakable horror +Unknown terror +Spirit of Roger Wilco +Long sword 'Ringil' +E.T. +Zoolander +Intel(R) Pentium processor +Pac-Man +Gangster +Waterboy +Long sword 'Mormegil' +Wizard of Oz +Battlecruiser +Ultralisk +Believer +Heretic +Loser +Moron +Libido +Super-ego +Imbecile +Nebuchadnezzar +Tomb raider +Zelda +Super Mario +Hammer of Thor +Wrath of the gods +Betrayer of Turin +Traitor of Gondolin +Balrog +Lesser Maia +Greater Maia +Cheerleader +Model T-1000 Terminator +Terminatrix +Dragonlance +Ancient multi-hued dragon +Hillside strangler +Texas chainsaw +Pampers commercial +Marilith +White Balrog +Bus driver diff --git a/lib/mods/theme/file/smeagol.txt b/lib/mods/theme/file/smeagol.txt new file mode 100644 index 00000000..22cb7038 --- /dev/null +++ b/lib/mods/theme/file/smeagol.txt @@ -0,0 +1,29 @@ +27 +******** BUFFER LINE ******************* +sniggers. +grovels. +picks his nose. +pines for his precious. +searches his pockets. +eats some slimy creatures. +mutters: 'My preciouss, where iss my preciouss?' +shouts: 'No Master Hobbitsisisisis!' +cries: 'The ring was ours for agesisisisis!' +says: 'Smeagol sneaking! ME! Shneeeakingsisis!' +screams: 'Nassty Hobbitsisisisis...' +says: 'Come on, quickly, follow Smeagol!' +coughs: 'Gollum! Gollum!' +says: 'Every way is guarded, silly foolsis!' +says: 'Nassty Bagginsis, stole my precious.' +says: 'She will kill them, oh yes she will preciouss.' +says: 'Does it guess easy? It must have a competition with us, preciouss!' +hisses: 'What has it got in its pocketses?' +whimpers: 'We've lost it, we have.' +says: 'No food, no rest; Smeagol a SNEAK!' +says: 'What a dainty little dish you will be for her.' +says: 'Hobbitses always SOOOO polite.' +screams: 'Stop, Thief!' +says: 'Makeses him drop his weapon precious.' +grovels: 'He has only four fingers on the black hand.' +growls: 'Not nice Hobbits, not sensible!' +says: 'If you findesis it, give it us back.' diff --git a/lib/mods/theme/file/smeagolr.txt b/lib/mods/theme/file/smeagolr.txt new file mode 100644 index 00000000..cc13c96f --- /dev/null +++ b/lib/mods/theme/file/smeagolr.txt @@ -0,0 +1,5 @@ +3 +******** BUFFER LINE ************** +says: 'Don't hurt us, mastersisis.' +says: 'Poor Smeagol, poor Smeagol.' +says: 'No AH! Don't hurtsis us.' diff --git a/lib/mods/theme/file/speakpet.txt b/lib/mods/theme/file/speakpet.txt new file mode 100644 index 00000000..c6707e45 --- /dev/null +++ b/lib/mods/theme/file/speakpet.txt @@ -0,0 +1,53 @@ +51 +******** BUFFER LINE *********************************** DO NOT REMOVE ******* +admonishes: 'You need not be frightened like a rabbit.' +says: 'Nice boots.' +says: 'Isn't it dark down here?' +says: 'I think I saw something move...' +says: 'I really think I saw something move this time...' +says: 'Phew, what's that smell?' +says: 'There's slime all over the walls.' +wonders: 'What is all this uproar in the forest tonight?' +says: 'Hullo! You came pretty quick - where were you hiding?' +says: 'Havo dad, and pass the damn Lembas.' +says: 'Go on, go on! I will do the stinging!' +says: 'The Eagles! The Eagles! The Eagles are coming!' +says: 'If ever you are passing my way, do not wait to knock.' +wonders aloud: 'Have I read about you in the ToME forums?' +sings: 'Merry is May-time, and merry our meeting.' +says: 'Hey, where did you find that thing?' +muses: 'By the light of the Trees of Valinor, what IS that thing?' +yells: 'After Morgoth to the ends of the earth!' +says: 'Oops. I have slime mold on my wisp of vapor.' +says: 'Show them no mercy, for you shall receive none.' +says: 'I love troll. Eat once, stay full for a week.' +says: 'Your sword sure is shiny.' +says: 'Hey! WATCH IT! You almost hit me.' +says: 'Their armour is weak at the neck... and beneath the arm.' +says: 'Keep that demon blade away from me.' +lectures: 'Gil-galad was an Elven king.' +lectures: 'Earendil was a mariner that tarried in Arvernien.' +says: 'The One Ring. That sure is a silly name...' +says: 'Meddle not in the affairs of Wizards.' +says: 'If Lokkak asks, I am not here.' +sings: 'Together we will take the road beneath the bitter rain.' +admonishes: 'What is with all this Dwarvish racket?' +says: 'This is one for the Day in the Life archives!' +recites: 'Seven stars and seven stones, and one white tree.' +recites: 'All that is gold does not glitter.' +says: 'Very fancy. Bet you cannot do it again.' +says: '10AU says I can behead that snaga!' +recites: 'Not all those who wander are lost.' +sings: 'With a ping and a pong the fiddle-strings broke!' +says: 'Were you looking for these?' +sings: '...the cow jumped over the Moon' +sings: 'Now let the fun begin! Let us sing together!' +says: 'Kill, kill, kill. Let us play chess.' +hums a song peppered with derry-dols and merry-dols. +says: 'ToME just switched to an HMO.' +says: 'Do you like my outfit?' +says: 'Your shoelaces are untied.' +asks: 'What did you go near them for?' +says: 'You should post about that on the ToME forums.' +says: 'A wand of rockets. Yeah, that's the ticket.' +says: 'Where did everybody go?' diff --git a/lib/mods/theme/file/timefun.txt b/lib/mods/theme/file/timefun.txt new file mode 100644 index 00000000..ca3f642f --- /dev/null +++ b/lib/mods/theme/file/timefun.txt @@ -0,0 +1,92 @@ +S:0000 +E:0059 +D:It's the witching hour! + +S:0100 +E:0259 +D:There may be Vampires around! + +S:0200 +E:0459 +D:Only ToME players are up now! + +S:0100 +E:0459 +D:It's really *very* late! + +S:0500 +E:0558 +D:Aren't you sleepy yet? + +S:0559 +E:0559 +D:It doesn't matter what you found! + +S:0600 +E:0759 +D:The sun is up. Time to have fun! + +S:0601 +E:0800 +D:Are you having fun yet? + +S:0800 +E:0905 +D:@$#$@$!%@$#%$@&$^#%@$!^#&#* + +S:0800 +E:1059 +D:You feel there is something special about this level. + +S:1100 +E:1159 +D:You see a maze of twisty passages, all alike. + +S:1155 +E:1200 +D:Are you having fun yet? + +S:1159 +E:1200 +D:This fortune is broken! + +S:1200 +E:1205 +D:This fortune is still broken! + +S:1200 +E:1359 +D:Uh oh, now you've done it! + +S:1400 +E:1729 +D:What did you do with the Phial? + +S:1730 +E:1744 +D:You need your chocolate vitamin! + +S:1745 +E:1759 +D:Tornado Warning! + +S:1759 +E:1800 +D:Night is coming. Danger! Danger! + +S:1700 +E:1859 +D:Take a Vampire out for dinner! + +S:2100 +E:2159 +D:Warp Factor Nine. Now! + +S:2200 +E:2359 +D:PARTY! + +S:2359 +E:2359 +D:It's almost the witching hour! + diff --git a/lib/mods/theme/file/timenorm.txt b/lib/mods/theme/file/timenorm.txt new file mode 100644 index 00000000..611da496 --- /dev/null +++ b/lib/mods/theme/file/timenorm.txt @@ -0,0 +1,83 @@ +S:0000 +E:0000 +D:It is midnight. + +S:0001 +E:0200 +D:It is deep night. + +S:0300 +E:0400 +D:It is early morning, but still dark. + +S:0500 +E:0544 +D:It will be day soon. + +S:0545 +E:0559 +D:The sun is rising. + +S:0600 +E:0614 +D:The sun has risen. + +S:0615 +E:0659 +D:Morning has broken. + +S:0700 +E:0859 +D:It is early morning. + +S:0900 +E:0959 +D:It is midmorning. + +S:1000 +E:1154 +D:It is late morning. + +S:1155 +E:1159 +D:It is almost noon. + +S:1200 +E:1200 +D:It is noon. + +S:1201 +E:1459 +D:It is early afternoon. + +S:1500 +E:1559 +D:It is midafternoon. + +S:1600 +E:1659 +D:It is late afternoon. + +S:1700 +E:1729 +D:It will be night soon. + +S:1730 +E:1759 +D:The sun is setting. + +S:1800 +E:1859 +D:The night has begun. + +S:1900 +E:2059 +D:It is early night. + +S:2100 +E:2358 +D:It is late night. + +S:2359 +E:2358 +D:It is almost midnight. |