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+~~~~~01|Abilities
+#####R=== ToME Abilities ===
+As well as spending your skill points on *****skills.txt*0[skills], you can also choose
+to spend them on abilities.
+Abilities are bought once, and then have a permanent effect. You cannot
+continue adding skill points into them, (which you can with *****skills.txt*0[skills]) as there
+would be no way that these abilities can improve. They are a "one-off
+purchase".
+As a consequence of this, they are often quite powerful abilities and can
+cost quite a few skill points to buy.
+Most abilities have a prerequisite skill or stat level which you must reach
+before being able to buy.
+
+For instance, you can invest in the *****ability.txt*03[Tree walking] ability. This will allow
+you to pass through dense undergrowth. In order to purchase this skill you must
+first have your *****skills.txt*34[Nature] skill at 20 or greater, and then it will cost you 7
+skill points to buy. This means you have to "save up" enough skill points in
+order to be able to afford this ability.
+
+You can access the Ability screen by pressing 'N' (in the original keyset, or
+'\N' in the roguelike keyset). Scroll up and down the abilities and then
+navigate right to buy selected ability.
+
+Adapt your character with skills and abilities in order to make it unique,
+playable, and maybe even powerful enough to win the game!
+
+Here follows a list of all the available abilities:
+
+*****ability.txt*02[Spread blows] *****ability.txt*03[Tree walking]
+*****ability.txt*04[Perfect casting] *****ability.txt*05[Extra Max Blow(1)]
+*****ability.txt*06[Extra Max Blow(2)] *****ability.txt*07[Ammo creation]
+*****ability.txt*08[Touch of death] *****ability.txt*09[Artifact Creation]
+*****ability.txt*10[Far reaching attack] *****ability.txt*11[Trapping]
+*****ability.txt*12[Undead Form]
+
+~~~~~02|Abilities|Spread blows
+[[[[[BSpread blows]
+If a monster dies to your attack but you still have blows left
+you won't lose the full turn, allowing you to attack some other
+monster in the same turn.
+#####UPrereq: Weaponmastery skill@30, Dex@17
+#####rCost: 5
+Warriors (of all types) gain this ability for free at character level 25.
+~~~~~03|Abilities|Tree walking
+[[[[[BTree walking]
+Allows you to walk in dense forest.
+#####UPrereq: Nature skill@20
+#####rCost: 7
+Ents and Wood Elves are born with this ability.
+~~~~~04|Abilities|Perfect casting
+[[[[[BPerfect casting]
+Allows you to reach 0% failure rate on spells.
+#####UPrereq: Magic skill@35
+#####rCost: 6
+Priests and Mages (of all types) are born with this ability.
+~~~~~05|Abilities|Extra Max Blow 1
+[[[[[BExtra Max Blow(1)]
+Increases your max possible blows number by 1.
+#####UPrereq: Combat skill@10
+#####rCost: 7
+Warriors (of all types) and Paladins are born with this ability.
+Rogues (of all types) gain this ability for free at character level 10.
+~~~~~06|Abilities|Extra Max Blow 2
+[[[[[BExtra Max Blow(2)]
+Increases your max possible blows number by 1 (Cumulative with
+Extra Max Blow(1)).
+#####UPrereq: Combat skill@20, Extra Max Blow(1)
+#####rCost: 7
+Warriors (of all types) are born with this ability.
+~~~~~07|Abilities|Ammo creation
+[[[[[BAmmo creation]
+Allows you to create shots, arrows and bolts from various materials.
+You can always make shots.
+At Archery level 10 you can start making arrows.
+At Archery level 20 you can start making bolts.
+#####UPrereq: Archery skill@10
+#####rCost: 8
+Archers (of all types) gain this ability for free at character level 2.
+~~~~~08|Abilities|Touch of death
+[[[[[BTouch of death]
+Your melee blows can insta-kill, but you only receive 1/3 of the experience
+for that kill.
+You must activate this from your 'm' menu.
+#####UPrereq: Necromancy skill@50, Combat skill@40, DEX@30, STR@30
+#####rCost: 15
+~~~~~09|Abilities|Artifact Creation
+[[[[[BArtifact Creation]
+In combination with a high alchemy skill this ability will let you
+design your very own artifacts.
+Prereq: Alchemy@40, INT@35, WIS@35
+#####rCost: 70
+~~~~~10|Abilities|Far reaching attack
+[[[[[BFar reaching attack]
+You can attack an enemy one square far using a long polearm.
+At high levels of Polearm-mastery skill, you can even hit two enemies at once.
+#####UPrereq: Combat@15, Polearm-mastery@15
+#####rCost: 10
+~~~~~11|Abilities|Trapping
+[[[[[BTrapping]
+Enables you to set traps which harm monsters.
+#####UPrereq: Disarming@15
+#####rCost: 10
+Rogues are born with this ability.
+~~~~~12|Abilities|Undead Form
+[[[[[BUndead Form]
+With this ability your character receives a small amount of Death Points (DP)
+when they 'die'. Every normal (+0 speed) turn, one DP
+is lost; you can regain it like you would do with Hit Points.
+If you manage to kill enough monsters before your DP goes below 0, your
+character is brought back to life.
+#####UPrereq: Necromancy@30, INT@25
+#####rCost: 15
+Necromancers gain this ability for free at character level 25.
+