diff options
Diffstat (limited to 'lib/mods/theme/help/c_archer.txt')
-rw-r--r-- | lib/mods/theme/help/c_archer.txt | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/lib/mods/theme/help/c_archer.txt b/lib/mods/theme/help/c_archer.txt new file mode 100644 index 00000000..a115e6f2 --- /dev/null +++ b/lib/mods/theme/help/c_archer.txt @@ -0,0 +1,68 @@ +~~~~~01|Archer +~~~~~02|Classes|Archer +#####R=== Archers === + +#####GDescription +Archers are to bows what warriors are to melee. They are the best class +around with any bow/crossbow/sling/boomerang. + +Needing a lot of ammo, they will learn early how to make it from junk found +in the dungeons. They also gain, at skill level 20, the unique ability to make +their arrows/bolts/shots pierce through monsters! + +#####GStarting Stat Modifiers +Strength +2 +Intelligence +1 +Wisdom +0 +Dexterity +2 +Constitution +1 +Charisma +1 +Hit Die +d4 +Spell Points +0% +Exp Penalty 30% + +#####GStarting Skills: +#####BSkill Start Level Skill Point Gains +Combat 1.000 [0.800] + Weaponmastery 1.000 [0.500] + Archery 1.000 [0.850] + Sling-mastery 0.000 [0.500] + Bow-mastery 0.000 [0.500] + Crossbow-mastery 0.000 [0.500] + Boomerang-mastery 0.000 [0.500] +Sneakiness 1.000 [0.900] + Stealth 0.000 [0.400] + Disarming 1.000 [0.900] +Magic 0.000 [0.200] + Magic-Device 1.000 [1.100] +Spirituality 1.000 [0.400] + Prayer 0.000 [0.500] +Monster-lore 0.000 [0.500] + +#####GInnate Abilities: +#####BAbility Character level +Ammo creation 2 + +#####GStarting Equipment +An Archer begins the game with: + a Short Bow + a Sling + some ammo +~~~~~03|Creating Ammo +#####GCreating Ammo +Archers automatically gain the *****ability.txt*07[Ammo Creation] ability when they reach character +level 2. (Other classes can purchase this ability when they have enough skill +points.) This ability is accessed via the 'm' command. The first type of +ammo you can make is sling ammo (pebbles or shots); as you increase in skill +you'll be able to make other arrows (bow ammo) or bolts (crossbow ammo). + +Shots (or other sling ammo) are created from rubble piles found in the dungeons +and other places. To make shots, stand next to a rubble pile, activate the +ammo creation ability from the 'm' menu, select 's'hots, then specify the +direction to the rubble pile, which will be consumed during the ammo creation. +Arrows or bolts are made from "junk" items ('~' symbol, such as shards of +pottery) that you can find in the dungeons and other places. To make arrows or +bolts, assuming you have sufficient Archery skill, you must have the junk item +in your inventory or on the ground at your feet. Specify the junk item after +selecting 'a'rrows or 'b'olts from the ammo creation menu, and it will be +consumed and replaced with a stack of ammo. |