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Diffstat (limited to 'lib/mods/theme/help/c_assass.txt')
-rw-r--r-- | lib/mods/theme/help/c_assass.txt | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/lib/mods/theme/help/c_assass.txt b/lib/mods/theme/help/c_assass.txt new file mode 100644 index 00000000..4269e3e8 --- /dev/null +++ b/lib/mods/theme/help/c_assass.txt @@ -0,0 +1,58 @@ +~~~~~01|Assassin +~~~~~02|Classes|Assassin +#####R=== Assassins === +#####GDescription +Assassins are similar to Rogues, but have trained their combat abilities more +extensively by neglecting the study of magic. They also tend to be more stealthy +and careful in their dungeon exploration, but aren't so good at stealing, +trapping and disarming as their more "peaceful" counterparts. + +Assassins have access to the schools of *****m_convey.txt*0[Conveyance], *****m_divin.txt*0[Divination] and *****m_tempo.txt*0[Temporal] magic. + +#####GStarting Stat Modifiers +Strength +2 +Intelligence +1 +Wisdom -2 +Dexterity +3 +Constitution +1 +Charisma -1 +Hit Die +d6 +Spell Points +0% +Exp Penalty 25% + +#####GStarting Skills +#####BSkill Start Level Skill Point Gains +Combat 1.000 [0.800] + Weaponmastery 1.000 [0.800] + Sword-mastery 1.000 [0.600] + Critical-hits 2.000 [0.800] + Archery + Boomerang-mastery 1.000 [0.300] +Sneakiness 1.000 [2.000] + Stealth 1.000 [2.000] + Disarming 1.000 [1.000] + Backstab 1.000 [2.000] + Stealing 1.000 [0.200] + Dodging 1.000 [2.000] +Magic 1.000 [0.200] + Magic-Device 1.000 [0.750] + Conveyance 0.000 [0.100] + Divination 0.000 [0.100] + Temporal 0.000 [0.200] +Spirituality 1.000 [0.700] + Prayer 0.000 [0.500] +Monster-lore 0.000 [0.500] + +*An Assassin cannot learn the Archery skill, but it is shown in his skill +screen because Boomerang-mastery is a sub-skill of it. + +#####GInnate Abilities: +#####BAbility Character level +Extra Max Blow(1) 10 + +#####GStarting Equipment +An Assassin begins the game with: + a Dagger + + + |