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Diffstat (limited to 'lib/mods/theme/help/c_posses.txt')
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1 files changed, 70 insertions, 0 deletions
diff --git a/lib/mods/theme/help/c_posses.txt b/lib/mods/theme/help/c_posses.txt new file mode 100644 index 00000000..2d67a883 --- /dev/null +++ b/lib/mods/theme/help/c_posses.txt @@ -0,0 +1,70 @@ +~~~~~01|Possessor +~~~~~02|Classes|Possessor +#####R=== Possessors === + +#####GDescription +Possessors are unusual; they aren't good fighters, and they can't cast +magic. Their special ability is that of being able to leave their +bodies and inhabit corpses. While "in" a corpse, the Possessor gains +the abilities of the monster, and their hit points and the monster's +are averaged. (Most monsters have no, or very few, spell points.) While +in the incorporeal form between bodies, they have only one hitpoint. + +#####GStarting Stat Modifiers +Strength +1 +Intelligence -2 +Wisdom +1 +Dexterity +1 +Constitution +0 +Charisma +1 +Hit Die +d8 +Spell Points +0% +Exp Penalty 40% + +#####GStarting Skills: +#####BSkill Start Level Skill Point Gains +Combat 1.000 [0.600] + Weaponmastery 1.000 [0.600] + Archery 1.000 [0.400] +Sneakiness 1.000 [0.700] + Stealth 1.000 [0.700] + Disarming 1.000 [0.500] +Magic 0.000 [0.600] + Magic-Device 1.000 [1.000] +Spirituality 1.000 [0.500] + Prayer 0.000 [0.500] + Music 0.000 [0.300] +Monster-lore 1.000 [1.100] + Corpse-preservation 1.000 [0.900] + Possession 1.000 [0.800] + +#####GStarting Equipment +A Possessor begins the game with: + a Potion of Healing + a Short Sword + a Hard Leather Armour + +~~~~~03|Possessor|Possessor powers +~~~~~04|Skills|Possession - Possessor powers +#####GPossession +The strange art of reanimating the corpse of a monster and making +it one's own can be of extreme benefit to those skilled in it. The body +the player possesses can grant powerful abilities, such as increased +speed, summoning, healing, breathing, and various resistances, and often +gives the player a large number of hit points. Possessing uniques is +especially neat. + +Possessors leave their own body by using the 'm' command, and choosing +"[I]incarnating powers". Lacking a life force to sustain it, a corpse may rot +immediately when a Possessor leaves it, but a high Possession skill score +may prevent this from happening. They then become a very vulnerable ghostly +being which travels to where another corpse is lying on the floor, and +possesses it by again using the 'm' command. Once possessed, many +monster corpses allow the player to perform various special actions +(such as blinking or summoning) by using the option "Use your [R]ace +powers". + +All corpses alter the player's melee attacks. When they incarnate in a +monster that allows the use of a weapon, monster blows are ignored +[[[[[Btotally]. When they incarnate in a monster that doesn't allow use of a +weapon (dragons for example) they use the monster blows [[[[[Band only them]! |