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Diffstat (limited to 'lib/mods/theme/help/c_rogue.txt')
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diff --git a/lib/mods/theme/help/c_rogue.txt b/lib/mods/theme/help/c_rogue.txt new file mode 100644 index 00000000..b42df3d5 --- /dev/null +++ b/lib/mods/theme/help/c_rogue.txt @@ -0,0 +1,62 @@ +|||||oy +~~~~~01|Rogue +~~~~~02|Classes|Rogue +#####R== Rogues === + +#####GDescription +A rogue is a jack of all trades, but the master of none. With the notable +exception of Archery and Monster-related skills, Rogues are capable of adapting +to almost any situation. Their strong point lies in stealth and careful +planning: Where a Warrior would simply hack away (and risk being hacked up +himself) or a Mage would Manathrust, a Rogue would awaken a monster with a +dagger in the back, or would wait for the creature to be killed by the line of +traps she had previously laid between her and her opponent. + +Rogues have access to the schools of *****m_convey.txt*0[Conveyance], *****m_divin.txt*0[Divination] and *****m_tempo.txt*0[Temporal] magic. + +#####GStarting Stat Modifiers +Strength +2 +Intelligence +1 +Wisdom -2 +Dexterity +3 +Constitution +1 +Charisma -1 +Hit Die +d6 +Spell Points +0% +Exp Penalty 25% + +#####GStarting Skills +#####BSkill Start Level Skill Point Gains +Combat 1.000 [0.700] + Weaponmastery 1.000 [0.700] + Sword-mastery 1.000 [0.300] + Critical-hits 1.000 [0.500] +Sneakiness 1.000 [2.000] + Stealth 1.000 [1.500] + Disarming 1.000 [2.000] + Backstab 1.000 [1.000] + Stealing 1.000 [2.000] + Dodging 1.000 [2.000] +Magic 1.000 [0.700] + Magic-Device 1.000 [1.550] + Conveyance 0.000 [0.500] + Divination 0.000 [0.500] + Temporal 0.000 [0.500] +Spirituality 1.000 [0.700] + Prayer 0.000 [0.500] +Monster-lore 0.000 [0.500] + +#####GInnate Abilities: +#####BAbility Character level +Trapping 1 +Extra Max Blow(1) 10 + +#####GStarting Equipment +A Rogue begins the game with: + a Dagger + a Catapult Trap Set + some Iron Shots + + + + |