summaryrefslogtreecommitdiff
path: root/lib/mods/theme/help/c_sorcer.txt
diff options
context:
space:
mode:
Diffstat (limited to 'lib/mods/theme/help/c_sorcer.txt')
-rw-r--r--lib/mods/theme/help/c_sorcer.txt68
1 files changed, 68 insertions, 0 deletions
diff --git a/lib/mods/theme/help/c_sorcer.txt b/lib/mods/theme/help/c_sorcer.txt
new file mode 100644
index 00000000..8a33184f
--- /dev/null
+++ b/lib/mods/theme/help/c_sorcer.txt
@@ -0,0 +1,68 @@
+|||||oy
+~~~~~01|Sorceror
+~~~~~02|Classes|Sorceror
+#####R=== Sorcerors ===
+
+#####GDescription
+Sorcerors are to magic what Unbelievers are to melee. They are the all-
+around best magicians, being able to cast spells from any school using
+only a single skill. They cannot comfortably use any weapon but a Mage Staff, and even with a Mage Staff, they will be unable to achieve anything remotely resembling battle effectiveness.
+
+The energies used for learning Sorcery also sap the life force of a
+Sorceror, penalising them with the loss of a percentage of their hit
+points equal to their Sorcery skill score and penalising their combat
+ability even more strongly.
+
+For more information on magic schools and spell effects see the
+*****magic.txt*01[Magic help file].
+
+#####GStarting Stat Modifiers
+Strength -5
+Intelligence +3
+Wisdom +0
+Dexterity +1
+Constitution -2
+Charisma +1
+Hit Die +d0
+Spell Points +50%
+Exp Penalty 30%
+
+#####GStarting Skills:
+#####BSkill Start Level Skill Point Gains
+Sneakiness 1.000 [0.900]
+ Stealth 0.000 [0.400]
+Magic 1.000 [1.000]
+ Magic-Device 1.000 [1.000]
+ Spell-power 0.000 [0.600]
+ Sorcery 1.000 [0.700]
+ Mana 0.000 [0.900]
+ Geomancy
+ Fire 0.000 [1.000]
+ Water 0.000 [1.000]
+ Air 0.000 [1.000]
+ Earth 0.000 [1.000]
+ Meta 0.000 [1.000]
+ Conveyance 0.000 [1.000]
+ Divination 0.000 [1.000]
+ Temporal 0.000 [1.000]
+ Mind 0.000 [1.000]
+ Nature 0.000 [1.000]
+ Necromancy 0.000 [1.000]
+ Runecraft 0.000 [0.900]
+ Thaumaturgy 0.000 [0.900]
+Spirituality 1.000 [0.550]
+ Prayer 0.000 [0.500]
+Monster-lore 0.000 [0.500]
+
+*A Sorceror cannot learn the Geomancy skill, but it is shown in his skill
+screen because the elemental schools are sub-skills of it.
+
+#####GInnate Abilities:
+#####BAbility Character level
+Perfect casting 1
+
+#####GStarting Equipment
+A Sorceror begins the game with:
+ a Book of Beginner Cantrips
+ a Robe
+