diff options
Diffstat (limited to 'lib/mods/theme/help/c_thaum.txt')
-rw-r--r-- | lib/mods/theme/help/c_thaum.txt | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/lib/mods/theme/help/c_thaum.txt b/lib/mods/theme/help/c_thaum.txt new file mode 100644 index 00000000..653e84fa --- /dev/null +++ b/lib/mods/theme/help/c_thaum.txt @@ -0,0 +1,84 @@ +~~~~~01|Thaumaturgist +~~~~~02|Classes|Thaumaturgy +#####R=== Thaumaturgists === + +#####GDescription +A Thaumaturgist is a Mage that prefers chaos to order. As such, they tend to +learn random spells, and since attacking something creates more chaos than +anything else, every spell they learn is an attack spell. They have no need +for spell-books, as they harness the spells from within themselves. However, +they also have no ability to improve the power of a particular spell - once +learnt it will remain at the same strength for ever. Likewise, they also have +no ability to control what they learn, and some of their spells will cause +them damage (like darkness spells blinding them if they do not resist +darkness). + +#####GStarting Stat Modifiers +Strength -5 +Intelligence +3 +Wisdom +0 +Dexterity +1 +Constitution -2 +Charisma +1 +Hit Die +d0 +Spell Points +50% +Exp Penalty 30% + +#####GStarting Skills: +#####BSkill Start Level Skill Point Gains +Combat 1.000 [0.200] + Weaponmastery 0.700 [0.400] +Sneakiness 1.000 [0.900] + Stealth 0.000 [0.400] +Magic 3.000 [0.950] + Magic-Device 1.000 [1.050] + Spell-power 0.000 [0.600] + Mana 0.000 [0.600] + Geomancy + Fire 0.000 [0.700] + Water 0.000 [0.700] + Air 0.000 [0.700] + Earth 0.000 [0.700] + Meta 0.000 [0.700] + Conveyance 0.000 [0.700] + Divination 0.000 [0.700] + Temporal 0.000 [0.700] + Mind 0.000 [0.700] + Nature 0.000 [0.700] + Necromancy 0.000 [0.700] + Runecraft 0.000 [0.700] + Thaumaturgy 1.000 [1.000] +Spirituality 1.000 [0.550] + Prayer 0.000 [0.500] +Monster-lore 0.000 [0.500] + +*A Thaumaturgist cannot learn the Geomancy skill, but it is shown in his skill +screen because the elemental schools are sub-skills of it. + +#####GInnate Abilities: +#####BAbility Character level +Perfect casting 1 + +#####GStarting Equipment +A Thaumaturgist begins the game with: + a Book of Beginner Cantrips + a Dagger + + +#####GThaumaturgy +Thaumaturgists can wreak an amazing amount of destruction, and they don't +even need spellbooks to do it. As they gain skill they memorise new, +randomly generated attack spells. Note that they possess no guaranteed +utility or alteration magics, and can never alter themselves. +[[[[[BThaumaturgists just kill.] + +They use their magics through the 'm' key. They then select a general +group of spells, followed by a specific spell. Thaumaturgists can learn +more about a specific spell by browsing it; this is very useful for +choosing the perfect spell for the occasion. + +Thaumaturgy spells can take the form of a bolt, a beam, a ball (either +centred on the caster or targetable), an area (multiple balls in the +vicinity of the caster), or a spell that affects all monsters in line of sight. + +You can find a little more information here: *****m_thaum.txt*0[Thaumaturgy]. |