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Diffstat (limited to 'lib/mods/theme/help/debug.txt')
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diff --git a/lib/mods/theme/help/debug.txt b/lib/mods/theme/help/debug.txt new file mode 100644 index 00000000..56d57098 --- /dev/null +++ b/lib/mods/theme/help/debug.txt @@ -0,0 +1,278 @@ +|||||oy +~~~~~99|Debug +#####R=== Debug Commands === + + +Debug commands are entered as an "underlying command" (a single key) +plus a variety of optional or required arguments. + +The debug commands are used for debugging and experimenting. The game +will not be scored if you use debug commands. + +~~~~~100|Debug|Command List +#####R=== Command List Summary === + + *****debug.txt*1[a Autorestore] *****debug.txt*2[A Show all stats] + *****debug.txt*3[b Teleport to target] *****debug.txt*4[B HP to zero] + *****debug.txt*5[c Create object] *****debug.txt*6[C Create artifact] + *****debug.txt*7[d Detect all] *****debug.txt*8[D Teleport to the wilderness] + *****debug.txt*9[e Edit character attributes] *****debug.txt*10[E Change grid's mana] + *****debug.txt*11[f *IDENTIFY*] *****debug.txt*12[F Features] + *****debug.txt*13[g Create good item] G (unused) + *****debug.txt*15[h Change life rating] *****debug.txt*16[H Hostile monster creation] + *****debug.txt*17[i Identify] I (unused) + *****debug.txt*19[j Jump to other level] J (unused) + *****debug.txt*21[k Check attributes] K (unused) + *****debug.txt*23[l Learn about objects] L (unused) + *****debug.txt*25[m Magic Mapping] *****debug.txt*26[M Gain corruption] + *****debug.txt*27[n Summon named monster] *****debug.txt*28[N Summon _friendly_ named monster] + *****debug.txt*29[o Edit object attributes] O (unused) + *****debug.txt*31[p Phase door] *****debug.txt*32[P Panic save] + *****debug.txt*33[q Get a quest] Q (unused) + *****debug.txt*35[r Gain reward] *****debug.txt*36[R Create a trap] + *****debug.txt*37[s Summon monster] *****debug.txt*38[S Change the feature of the map] + *****debug.txt*39[t Teleport] *****debug.txt*40[T Teleport to a town] + *****debug.txt*41[u Complete map] *****debug.txt*42[U Become undead] + *****debug.txt*43[v Random artifact/ego item] V (unused) + *****debug.txt*45[w Wizard light the level] *****debug.txt*46[W Wish] + *****debug.txt*47[x XP boost] X (unused) + y (unused) Y (unused) + *****debug.txt*51[z Zap monsters] Z (unused) + ! (unused) ^A (unused) + *****debug.txt*55[@ Increment monster level] ^B (unused) + # (unused) ^C (unused) + $ (unused) ^D (unused) + % (unused) ^E (unused) + ^ (unused) ^F (unused) + & (unused) ^G (unused) + *****debug.txt*61[* Lose special powers] ^H (unused) + ( (unused) ^I (unused) + ) (unused) ^J (unused) + { (unused) ^K (unused) + } (unused) ^L (unused) + [ (unused) ^M (unused) + ] (unused) ^N (unused) + *****debug.txt*67[- Create object] ^O (unused) + *****debug.txt*69[_ The path to the god dark] ^P (unused) + *****debug.txt*71[+ Gain a fate] ^Q (unused) + *****debug.txt*73[= Align monster] ^R (unused) + ; (unused) ^S (unused) + : (unused) ^T (unused) + ' (unused) ^U (unused) + *****debug.txt*75[" Create spoiler] ^V (unused) + , (unused) ^W (unused) + < (unused) ^X (unused) + . (unused) ^Y (unused) + *****debug.txt*81[> Lua script] ^Z (unused) + \ (unused) | (unused) + ` (unused) ~ (unused) + *****debug.txt*91[/ Summon monster] *****debug.txt*92[? Help] + ^\ (unused) + +~~~~~111|Debug|Command descriptions +#####R=== Command Descriptions === + + The following command descriptions are listed as the command name +plus the "underlying command" key. Then comes a brief description of the +command. Some commands use the "repeat count" to automatically repeat the +command several times, while others use the "repeat count" as an "argument", +for example, commands which need a "quantity" will use the "repeat count" +instead of asking for a quantity, allowing the use of "0d" for "drop all". +Commands which ask for a quantity will convert any "letters" into the +maximal legal value. +~~~~~112|Debug|General +#####R--- General Commands --- +~~~~~1 +[[[[[GAutorestore (a)] + Restores all your stats. This includes HP, SP, hunger, lost levels, etc. +~~~~~2 +[[[[[GShow all stats (A)] + This brings up the Character status menu, where you can view + all the stats about your character. +~~~~~3 +[[[[[GTeleport to target (b)] + You first need to have a monster targeted, then you can use + this command to teleport next to the monster. +~~~~~4 +[[[[[GHP to zero (B)] + Bring your health down to zero. +~~~~~5 +[[[[[GCreate object (c)] + Allows you to select and create a new object where you stand. + This brings up a menu where you can choose what type of object + you want created. +~~~~~6 +[[[[[GCreate artifact (C)] + Allows you to select and create a new artifact where you stand. + Use the "Command count", aka 0, to specify a number from + a_info.txt to put it on the ground where you are standing. + For example : 03^AC will create the Arkenstone of Thrane (+3) +~~~~~7 +[[[[[GDetect all (d)] + Sense ways out/monsters/objects/traps. +~~~~~8 +[[[[[GTeleport to the wilderness (D)] + From a dungeon this will teleport you to the wilderness level + and if used in the wilderness it acts like teleport. +~~~~~9 +[[[[[GEdit character attributes (e)] + Edit character attributes including Str, Int, Dex, experience, gold, luck, etc. +~~~~~10 +[[[[[GChange grid's mana (E)] + Alter how much mana a grid has. + Use the "Command count", aka 0, to specify the amount of mana + that you want. +~~~~~11 +[[[[[G*IDENTIFY* (f)] + Like a Scroll of *Identify*. +~~~~~12 +[[[[[GFeatures (F)] + Use the "Command count", aka 0, to specify a number from + f_info.txt to put a feature on the ground where you are + standing. +~~~~~13 +[[[[[GCreate good item (g)] + Create a random good item where you stand. +~~~~~15 +[[[[[GChange life rating (h)] + Change your life rating. +~~~~~16 +[[[[[GHostile monster creation (H)] + Summons a Pack of Creatures of the same kind. Will only work + if MONSTER_HORDES has been defined at compile time. +~~~~~17 +[[[[[GIdentify (i)] + Like a Scroll of Identify. +~~~~~19 +[[[[[GJump to other level (j)] + Jump to other dungeon level. This does not work in the + wilderness as it is treated as all one level. +~~~~~21 +[[[[[GCheck attributes (k)] + Displays your characters attributes. +~~~~~23 +[[[[[GLearn about objects (l)] + Make you know about all objects. Not sure how this works. +~~~~~25 +[[[[[GMagic Mapping (m)] + Like a Scroll of Magic mapping. +~~~~~26 +[[[[[GGain corruption (M)] + Allows your character to gain a corruption. +~~~~~27 +[[[[[GSummon named monster (n)] + Summon a monster that will appear next to you. + Use the "Command count", aka 0, to specify a number from + r_info.txt to summon a monster. +~~~~~28 +[[[[[GSummon _friendly_ named monster (N)] + The same as n but the creature will be your pet. Try this + with number 861, Darkgod is now your pet. +~~~~~29 +[[[[[GEdit object attributes (o)] + Allows you to alter the attributes of any object that you + have in your backpack. +~~~~~31 +[[[[[GPhase door (p)] + Like a Scroll of Phase Door. +~~~~~32 +[[[[[GPanic save (P)] + Save and quit the game, which is the same as doing a ^X. +~~~~~33 +[[[[[GGet a quest (q)] + Get a quest. + Use the "Command count", aka 0, to specify a number from + 1 to 25, as defined in defines.h ( the QUEST_XXX items ). + For example : 04^Aq will get you the thieves quest. +~~~~~35 +[[[[[GGain reward (r)] + Some high being grants you a reward. +~~~~~36 +[[[[[GCreate a trap (R)] + Use the "Command count", aka 0, to specify a number from + tr_info.txt to put a trap on the ground where you are + standing. +~~~~~37 +[[[[[GSummon monster (s)] + Summon a random monster, next to where you stand. +~~~~~38 +[[[[[GChange the feature of the map (S)] + This allows you to change the "special" field of the current + grid. This special field is used to store things like quest + ids, dungeon entries, and so on, not to be used unless + one knows what it's doing. +~~~~~39 +[[[[[GTeleport (t)] + Like a Scroll of Teleport. +~~~~~40 +[[[[[GTeleport to a town (T)] + Teleports you to a specific town. + Use the "Command count", aka 0, to specify a number from + wf_info.txt for where you want to go. + standing. + For example : 02^AT will teleport you to Gondolin +~~~~~41 +[[[[[GComplete map (u)] + Displays the complete map of the dungeon. +~~~~~42 +[[[[[GBecome undead (U)] + This is supposed to make you undead (as in the Necromantic power). +~~~~~43 +[[[[[GRandom artifact/ego item (v)] + Create a random artifact/ego item where you stand. +~~~~~45 +[[[[[GWizard light the level (w)] + Looks like the same as u. +~~~~~46 +[[[[[GWish (W)] + Makes all your wishes come true. + + Read the *****wishing.txt*0[wishing spoiler] to see how these work. +~~~~~47 +[[[[[GXP boost (x)] + Use the "Command count", aka 0, to specify the increment, + if you do not specify a parameter it doubles your XP, + otherwise it increments by the specified amount. +~~~~~51 +[[[[[GZap monsters (z)] + All monsters in sight range vanish like Mass Genocide, only with no + HP price. +~~~~~55 +[[[[[GIncrement monster level (@)] + Level up a monster. +~~~~~61 +[[[[[GLose special powers (*)] + Returns your powers to a normal level. +~~~~~67 +[[[[[GCreate object (-)] + Allows you to create a new object where you stand. You must + specify an object number from k_info.txt. +~~~~~69 +[[[[[GThe path to the god dark (_)] + Do not use this as it is used by DarkGod as a test for Lua + and will CRASH the game. You have been warned. +~~~~~71 +[[[[[GGain a fate (+)] + Unearth more of your prophecy. +~~~~~73 +[[[[[GAlign monster (=)] + Use the "Command count", aka 0, to specify one of the following + alignment types: + 0 monster becomes enemy + 1 monster becomes neutral + 2 monster becomes friendly + 3 monster becomes pet + 4 monster becomes companion + You then point at an enemy and press space. +~~~~~75 +[[[[[GCreate spoiler (")] + Brings up a menu that allows you to create a spoiler file. +~~~~~81 +[[[[[GLua script (>)] + Allows you to run a Lua script. +~~~~~91 +[[[[[GSummon monster (/)] + Summons a random monster next to you. +~~~~~91 +[[[[[GHelp (?)] + Displays the main help file. |