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Diffstat (limited to 'lib/mods/theme/help/m_music.txt')
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diff --git a/lib/mods/theme/help/m_music.txt b/lib/mods/theme/help/m_music.txt new file mode 100644 index 00000000..0f84f08f --- /dev/null +++ b/lib/mods/theme/help/m_music.txt @@ -0,0 +1,77 @@ +|||||oy +~~~~~01|Magic|Music +~~~~~02|Music +~~~~~03|Skills|Music - Song Info +#####R === ToME Spells - Music === + +Musical songs can have powerful effects for those who have the ability to +play instruments, chiefly *****c_bard.txt*0[Bards]. + +In order to continue playing a song, mana is consumed each turn, until +either the 'Stop Singing' song is sung, or the player's mana runs out. + +Each song, as well as having a school level like any other magic spell, also +has a roman numeral following its name. The higher this number, the greater the +craftmanship of the instrument required to play it. + +Each musical instrument has a value assigned to it as well, between 1 and 4. The +higher the number, the better the craftmanship; hence it will be possible +for the bard to play higher level songs only with more powerful instruments. +E.g. a Harp(+1) will allow you to cast "Stop Singing(I)" and "Song of the +Sun(I)". A Harp(+2) would allow you to sing those songs, as well as "Flow of +Life(II)". + +There are 3 different types of instruments: Harps, Drums and Horns. Each type +of instrument contains a different family of musical songs: + + +#####vMusical Songs + +#####GAll Instruments +1. [[[[[vStop Singing(I)] (school level 1) + Stops the current song, if any. + +#####GDrums +1. [[[[[vHolding Pattern(I)] (school level 1) + Slows down all monsters listening the song. + Consumes mana each turn. +2. [[[[[vIllusion Pattern(II)] (school level 5) + Tries to confuse all monsters listening the song. + Consumes mana each turn. +3. [[[[[vStun Pattern(IV)] (school level 10) + Stuns all monsters listening to the song. + Consumes mana each turn. + +#####GHarps +1. [[[[[vSong of the Sun(I)] (School level 1) + Provides light as long as you sing. + Consumes mana each turn. +2. [[[[[vFlow of Life(II)] (School level 5) + Heals you as long as you sing. + Consumes mana each turn. +3. [[[[[vHeroic Ballad(II)] (School level 10) + Increases melee accuracy. + At level 10 it increases it even more and reduces armour a bit. + At level 20 it increases it still more. + At level 25 it grants protection against chaos and confusion. + Consumes mana each turn. +4. [[[[[vHobbit Melodies(III)] (School level 20) + Greatly increases your reflexes allowing you to block more melee blows. + At level 15 it also makes you faster. + Consumes mana each turn. +5. [[[[[vClairaudience(IV)] (School level 25) + Allows you to sense monster minds as long as you sing. + At level 10 it identifies all objects in a radius on the floor, + as well as probing monsters in that radius. + Consumes mana each turn. + +#####GHorns +1. [[[[[vBlow(I)] (School level 4) + Produces a powerful, blowing sound all around you. +2. [[[[[vGush of Wind (II)] (School level 14) + Produces a outgoing gush of wind that sends monsters away. +3. [[[[[vHorns of Ylmir(III)] (School level 20) + Produces an earth-shaking sound. +4. [[[[[vAmbarkanta(IV)] (School level 25) + Produces a reality-shaking sound that transports you to a nearly + identical reality. |